Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 13:51:02 Player: Elxavo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2334) 2334 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6319 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 49/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Concussive RPG (1) Concussive RPG (1) Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Hardened Heavy Armor Plating Corruption Screen > --- WEAPON ----------- Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Cooling System Trap Scanner Kinecellerator Weapon Cycler Hacking Suite Trap Extractor Trap Extractor Heavy Particle Cannon Minigun Advanced Assault Cannon Advanced Assault Cannon Shock Bomb Launcher Heavy Mace [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 2 . . . . Weapon 1 | . . . . . . 1 . . Parts Attached 64 | 7 6 . 8 13 18 2 . 10 Power 9 | 1 1 . 1 3 2 1 . . Engine 6 | 1 1 . . 3 1 . . . Core 3 | . . . 1 . 1 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 2 2 8 . . . Treads 4 | . . . . . 4 . . . Leg 8 | 2 . . . 2 4 . . . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 2 . 3 6 4 . . 5 Device 9 | 1 1 . . 2 2 . . 3 Storage 4 | 1 1 . 1 . . . . 1 Processor 2 | . . . . 1 1 . . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . . 2 3 1 . . . Artifact . | . . . . . . . . . Weapon 19 | 2 3 . 2 2 4 1 . 5 Energy Gun 2 | . 1 . . . 1 . . . Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 4 | 2 1 . 1 . . . . . Ballistic Cannon 5 | . 1 . . 1 2 . . 1 Launcher 4 | . . . 1 . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 23 | . 1 . 2 1 4 . 7 8 Power 3 | . . . . . 2 . 1 . Propulsion 3 | . . . . . 1 . 2 . Utility 10 | . 1 . . 1 1 . 3 4 Weapon 7 | . . . 2 . . . 1 4 Highest Loss Streak 7 | . 1 . 2 1 2 . 7 5 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 3 10 17 19 19 18 11 9 1 Power 1 | . 1 3 3 2 1 . . . Propulsion 3 | 1 2 4 5 3 4 . . . Utility 4 | . 2 4 6 8 6 6 4 . Weapon 4 | 1 3 6 5 5 6 5 4 . Tool/Special . | . . . . . . . . . Unused Backups 38 | . 2 . 9 11 7 . 6 3 Power 6 | . . . 2 4 . . . . Propulsion 12 | . 1 . 3 4 4 . . . Utility 10 | . 1 . 2 2 . . 5 . Weapon 8 | . . . 2 1 3 . 1 1 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 99 100 99 85 88 99 61 31 Engine 9 | . 14 14 10 8 4 6 4 . Leg 20 | . 28 28 15 13 29 . . . Wheel 1 | . . . 6 4 . . . . Device 9 | . 13 14 11 11 1 13 8 3 Storage 14 | . 14 14 22 18 15 13 7 3 Processor 4 | . . . . 9 12 13 8 . Protection 4 | . . . 10 9 9 . . . Energy Gun 4 | . 7 14 9 . . . . . Energy Cannon 1 | . . . . 1 2 6 3 4 Ballistic Gun 5 | . 14 . 1 . . . . . Ballistic Cannon 7 | . 6 14 11 8 7 6 3 8 Peak Build Rating 46 | 7 8 9 17 31 46 44 44 24 Average Rating 20 | 5 7 8 12 28 40 43 26 17 On Entrance 17 | . 7 8 9 17 28 39 44 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 25 | . . . . . . . 25 . Heaviest Build 85 | 14 51 51 60 81 85 80 80 20 Greatest Support 88 | 20 20 20 24 30 88 88 88 3 Greatest Overweight (x) 14 | . 2 2 4 4 1 . 14 6 Average Overweight (x) 1 | . 1 2 2 2 . . . 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 Average Capacity 16 | 7 13 20 20 20 20 20 15 5 Most Carried 20 | 8 17 20 20 20 20 12 11 4 Average Carried 14 | 3 10 17 19 19 18 11 9 1 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 20 | 8 17 20 20 18 13 11 5 3 Class Distribution -------------------- 92% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1850 | 326 298 . 134 601 409 38 . 44 Remotely 128 | . . . . 128 . . . . Salvage Created 1770 | 102 312 . 126 494 581 36 . 119 Parts 127 | 9 31 . 14 35 33 2 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 9 . 8 18 16 1 . 5 Guns 12 | . 8 . 4 . . . . . Cannons 39 | . 1 . 4 18 12 1 . 3 AOE 5 | . . . . . 3 . . 2 Classes Destroyed 12 | 2 3 . 1 4 2 . . . Worker 6 | 2 1 . 1 1 1 . . . Builder 2 | . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 3 . . . 1 . . . Swarmer 24 | . 6 . 7 6 5 . . . Grunt 17 | . 3 . . 6 4 . . 4 Duelist 2 | . . . . 1 1 . . . Sentry 6 | . . . 1 3 1 1 . . Specialist 4 | . . . . 2 2 . . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 6 | 4 4 . 6 6 5 1 . 2 Combat Bots Only 6 | . 3 . 5 6 4 1 . 2 Max Kills in Single Turn 3 | 1 1 . 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 422 | . 47 . 42 145 77 36 10 65 Missed 137 | . 13 . 15 55 17 14 2 21 Hits 285 | . 34 . 27 90 60 22 8 44 Melee 13 | . . . . 1 4 . 8 . Projectile 272 | . 34 . 27 89 56 22 . 44 AOE 2 | . . . . . 2 . . . Critical Strikes 8 | . 1 . 1 1 . . 3 2 Damage Taken 4991 | . 367 . 362 1121 1337 166 356 1282 Core 1181 | . 76 . 37 111 97 10 260 590 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 205 | . . . 57 148 . . . . Core Remaining (%) 84 | 100 . 69 90 79 86 . . . Volleys Fired 201 | 14 41 . 17 65 45 4 . 15 Largest 3 | 2 2 . 2 2 2 2 . 3 Hottest 155 | 40 70 . 70 105 115 115 . 155 Shots Fired 305 | 28 82 . 30 73 55 8 . 29 Gun 115 | 28 73 . 12 2 . . . . Cannon 184 | . 9 . 17 71 55 8 . 24 Launcher 6 | . . . 1 . . . . 5 Special . | . . . . . . . . . Kinetic 252 | 28 70 . 23 67 45 4 . 15 Thermal 29 | . . . . 6 10 4 . 9 Explosive 5 | . . . . . . . . 5 Electromagnetic 19 | . 12 . 7 . . . . . Robot Hit Streak 13 | 7 7 . 7 13 4 9 . 8 Robot Miss Streak 5 | 3 3 . 4 5 3 . . 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 176 | 16 44 . 15 47 27 8 . 19 Core Hits 84 | 7 20 . 10 18 19 2 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 1 . 1 5 4 . . . Blast 9 | . . . . 5 4 . . . Corrupt 2 | . 1 . 1 . . . . . Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6486 | 165 578 . 355 2336 1831 209 . 1012 Guns 726 | 165 486 . 75 . . . . . Cannons 4447 | . 92 . 136 2336 1225 209 . 449 Explosions 1244 | . . . 144 . 606 . . 494 Melee 69 | . . . . . . . . 69 Ramming . | . . . . . . . . . Kinetic 4523 | 165 458 . 155 2261 1119 109 . 256 Thermal 962 | . . . . 75 594 100 . 193 Explosive 731 | . . . 127 . 110 . . 494 Electromagnetic 201 | . 120 . 73 . 8 . . . Impact 69 | . . . . . . . . 69 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 . 2 . 8 9 Average Corruption 4 | . . . 1 . 2 . 8 8 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked 2 | . . . . . 2 . . . Effects 38 | . . . 2 . 13 . 2 21 Message Errors 12 | . . . . . 5 . 2 5 Matter Fused 7 | . . . 1 . 3 . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 8 | . . . 1 . 1 . . 6 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 3 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 500 | . . . 55 190 213 . . 42 Projectiles 309 | . . . . 190 82 . . 37 Explosions 191 | . . . 55 . 131 . . 5 Melee . | . . . . . . . . . Knockbacks 27 | . 3 . 1 9 9 . . 5 Impact . | . . . . . . . . . Kinetic 24 | . 3 . 1 8 7 . . 5 Secondary 3 | . . . . 1 2 . . . Self-Inflicted Damage 472 | . . . 128 . 64 . . 280 Shots 10 | . . . 3 . 2 . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 336 | . 72 . 39 225 336 . . 134 Average Temperature 43 | . 23 . 14 39 66 . . 39 Received Heat Transfer 927 | . 84 . 18 216 168 54 . 387 Effects 3 | . . . . . 3 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 2 | . 1 . . . 1 . . . Impact Corruptions 2 | . . . . 1 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 966 | . . . . 111 448 148 . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 1 . . 1 Low Security (%) 90 | 100 100 100 100 94 56 100 100 99 Level 1 9 | . . . . 5 43 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 396 | 10 119 . 162 242 396 189 52 200 Initial 189 | . . . . 57 109 189 52 . Average 66 | 1 34 . 19 62 167 165 24 45 Influence Increases 2218 | 20 293 . 235 611 720 30 . 309 Destroy 0b10 Robot/C 1140 | . 180 . 160 360 320 20 . 100 Destroy 0b10 Robot/NC 80 | 20 20 . 5 20 15 . . . Destroy Leader 248 | . 46 . 20 80 72 10 . 20 Successful Hack 55 | . 17 . 5 21 . . . 12 Disable Machine 345 | . . . 15 30 255 . . 45 Destroy Structure 170 | . . . 30 25 58 . . 57 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 165 | . 15 . . 75 . . . 75 Influence Decreases 2091 | 20 293 . 97 507 574 269 149 182 Entered New Map 510 | . . . . 81 133 199 97 . Time Decay 1399 | 20 283 . 77 416 401 70 20 112 Lost Part 182 | . 10 . 20 10 40 . 32 70 Squads Dispatched 8 | . 1 . . 1 4 . . 2 Investigation . | . . . . . . . . . Extermination 4 | . . . . . 3 . . 1 Reinforcement 4 | . 1 . . 1 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 19 . 10 26 19 1 6 13 Peak Tracking Total 6 | . 5 . 3 5 4 1 6 4 Tactical Retreats 6 | . 1 . . 3 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . . . 3 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 23 | . . . 1 2 17 . . 3 Max in Single Turn 7 | . . . 1 1 7 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 26 | . 9 1 4 6 4 1 . 1 Terminals 16 | . 6 1 1 4 4 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . 1 . 2 1 . . . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 25 2 10 17 8 4 . 1 Successful 36 | . 16 . 7 11 . 1 . 1 Failed 31 | . 9 2 3 6 8 3 . . Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 17 2 2 7 3 . . . Terminals 48 | . 21 2 3 14 8 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 9 | . 2 . 5 2 . . . . Recycling Units 6 | . 2 . . . . 4 . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 . 1 4 . . . . Robot Analysis 3 | . 1 . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . 1 . 2 2 . . . . Scan Component 3 | . 1 . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Retrieve Matter 2 | . 1 . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 10 . 2 5 . . . . Terminals 16 | . 9 . 2 5 . . . . Botnet 7 | . 4 . 1 2 . . . . Skim 9 | . 5 . 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 7 . 3 5 4 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 64 | . . . 26 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 213 | . 213 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 22 | . . . . . . . 22 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 5722 | 37 2747 175 742 1737 284 . . . Seismic 5722 | 37 2747 175 742 1737 284 . . . Robot Analysis Total 3 | . 1 . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 7826 | 124 2777 175 742 1737 1449 156 82 584 Spaces Moved 2539 | 58 644 44 280 527 646 84 82 174 Core 225 | 3 . . . . . . 48 174 Treads 122 | . . . . . 4 84 34 . Legs 1889 | 55 644 44 161 343 642 . . . Wheels 303 | . . . 119 184 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 120 120 145 145 50 50 Average Speed 200 | 116 211 260 200 211 189 145 99 252 Slowest Speed 750 | 120 260 260 260 400 190 145 750 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 85 22 28 43 18 2 91 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 179 | . . . 41 23 54 . . 61 Melee . | . . . . . . . . . Projectile 38 | . . . . 23 14 . . 1 AOE 141 | . . . 41 . 40 . . 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 4958 | 86 1984 106 436 1063 805 111 81 286 Wait 2020 | . 1275 60 106 415 67 21 . 76 Move 2532 | 57 643 43 279 526 645 84 81 174 Hop . | . . . . . . . . . Pick Up 77 | 8 14 3 13 18 14 . . 7 Fast Attach 22 | 7 . . 4 6 3 . . 2 Attach 31 | . 1 . 4 4 11 2 . 9 Detach . | . . . . . . . . . Swap 14 | . 5 . 1 4 4 . . . Drop 58 | . 5 . 12 25 16 . . . Fire 201 | 14 41 . 17 65 45 4 . 15 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 1262 | -10/Materials | Discovered new exit (range 13) 2091 | -10/Materials | Discovered new exit (range 6) 2216 | -10/Materials | Discovered new exit (range 8) 2495 | -10/Materials | Discovered new exit (range 5) 2630 | -10/Materials | Learned Storage garrison access intel 2671 | -10/Materials | Identified exit to Subcaves 2733 | -10/Materials | Learned 4 Recycling zone layouts 2734 | -10/Materials | Learned Storage trap positions 2735 | -10/Materials | Learned Storage garrison access intel 2902 | -10/Materials | Entered Mines 3034 | -10/Mines | Discovered new exit (range 10) 3077 | -10/Mines | Entered Materials 3077 | -9/Materials | Evolved 2 slots: Utility x2 3078 | -9/Materials | Identified exit to Mines 3503 | -9/Materials | Repaired Aluminum Leg 3778 | -9/Materials | Discovered new exit (range 16) 3819 | -9/Materials | Entered another Materials area 3819 | -8/Materials | Evolved 2 slots: Utility x2 5271 | -8/Materials | Discovered new exit (range 16) 5417 | -8/Materials | Repaired Hvy. Assault Cannon 5556 | -8/Materials | Entered Factory 5556 | -7/Factory | Evolved 2 slots: Propulsion x2 6898 | -7/Factory | Discovered new exit (range 9) 7005 | -7/Factory | Entered another Factory area 7005 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7071 | -6/Factory | Discovered new exit (range 13) 7161 | -6/Factory | Sucked down chute 7161 | -6/Factory | Entered Waste 7162 | -6/Waste | Met a frightened Derelict 7176 | -6/Waste | EMP discharged 7196 | -6/Waste | Spotted C-40 Crusher 7198 | -6/Waste | Spotted C-40 Crusher 7202 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7202 | -6/Waste | Spotted C-40 Crusher 7205 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7208 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7212 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7212 | -6/Waste | Spotted C-40 Crusher 7217 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7218 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7220 | -6/Waste | Spotted C-40 Crusher 7232 | -6/Waste | Spotted C-40 Crusher 7235 | -6/Waste | Discovered new exit (range 16) 7243 | -6/Waste | Entered Factory 7249 | -6/Factory | Lost 7 parts (1p2n3u1w) 7541 | -6/Factory | Build established: Gunner 7551 | -6/Factory | Fabricated Focal Shield (x2) 7656 | -6/Factory | Core integrity fell below 50% 7690 | -6/Factory | Lost 5 parts (2u3w) 7697 | -6/Factory | Core integrity fell below 20% 7827 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07739_ The unstable cave ceiling collapses. 07740_ Acquired Concussive RPG. 07742_ The unstable cave ceiling collapses. 07744_ Acquired Concussive RPG. 07749_ The unstable cave ceiling collapses. 07757_ Acquired Katana. 07759_ The unstable cave ceiling collapses. 07764_ Imp. System Restoration Module purges 1% system corruption (7%). 07807_ U-05 Engineer lays Concrete. 07811_ Triggered Ambush Trap. 07811_ G-50 Soldier emerges from a hatch in the floor. 07812_ Imp. System Restoration Module purges 1% system corruption (6%). 07812_ U-05 Engineer lays Concrete. 07813_ U-05 Engineer builds a Wall. 07813_ Concussive RPG expended. 07814_ TORUVQRRCQVV|JNGEHPI9YLH 07814_ Lrn. Missile Launcher destroyed. 07816_ Focal Shield destroyed. 07817_ U-05 Engineer builds a Wall. 07821_ Imp. System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????? ????????? | | ??????????????????? ????????? | | ?????????????????? ????????? | | ??????????????##??# ????????? | | ?????????????? ! ?# #???????? | | ?????????????? ## #???????? | | ??????????????"" #???????? | | ??????????????"" #???????? | | ??????????????"" #???????? | | ??????????????"" ######### | | ???????????????# # ] # | | ????????######### # # | | ????????# # # ?? | | #####?### """"""" # # """ ? | | #?# # """Y""" # #g""""" ? | | "" #?# # gg """"" # | | """### # #@ # | | F"## # # """ # | | """#?# # # """"" # | | "" #?# # # """"" # | | #?# #+## ### # ? | | #?# #% #######?# | | #?# # #???????? | | +####?### #???????? | | #???# #???????? | | ##### #???????? | | ###### ### ##???????? | | #######????# #?# #????????? | | #??????????# #?# #????????? | | +#####?????????# #?# #????????? | | #?????????# #?# #????????? | | #?????????# #?# ########## | | #???#######+### # # | | #???# # # # | | #???# # # # | | #???# # # # | | #???# # # # | | #???# """"""" # # # | | #???# """"""" # | | ######???# """""" # # | | ?????????# """"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 335 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 36% | -9/Materials Hvy. Assault Cannon | 40% | -8/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkedReflexMultitool Manual? 0 Play Time 01:12:56 Cumulative 89.3 hours Start 2026.04.28 @ 12:36:36 End 2026.04.28 @ 13:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 5c33b0f8-e3cb-4e7d-a952-bfd254c87566