Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 11:38:08

Player: Smakemupagus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2500)     2500
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6125

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             274/850
Matter                     235/300
Energy                     144/200
System Corruption          2%
Temperature                Cool (13)
Movement                   Core (1100) Ox21
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (4) -------
   Faulty Heavy Particle Gun
                Great Axe
>               --- INVENTORY (18) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON -----------
                Electrolaser
                Force Rifle
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
        Armored Treads
         Medium Treads
  High-capacity Storage Unit
       Advanced Targeting Computer
         Medium Armor Plating
                Shock Rifle
                Particle Gun
          Heavy Particle Gun
                Phase Cannon
          Heavy Flak Cannon
          Heavy Missile Launcher
       Improved Datajack
                Great Axe
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   
  Weapon                   2    | .   .   .   1   .   1   .   
Parts Attached             118  | 8   7   24  21  21  25  12  
  Power                    16   | 1   1   3   1   3   3   4   
    Engine                 9    | 1   1   3   .   1   2   1   
    Core                   7    | .   .   .   1   2   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   10  14  8   4   1   
    Treads                 14   | 2   .   4   .   4   4   .   
    Leg                    22   | .   .   6   11  4   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   
  Utility                  17   | 2   2   3   3   2   5   .   
    Device                 2    | .   .   .   1   .   1   .   
    Storage                5    | 1   1   1   .   .   2   .   
    Processor              5    | 1   1   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   2   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   46   | 3   4   8   3   8   13  7   
    Energy Gun             10   | 1   .   .   1   3   3   2   
    Energy Cannon          8    | .   3   1   .   1   2   1   
    Ballistic Gun          11   | 2   .   5   1   1   2   .   
    Ballistic Cannon       8    | .   .   2   .   .   3   3   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 36   | .   .   4   4   3   12  13  
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               12   | .   .   1   4   .   3   4   
  Utility                  6    | .   .   1   .   1   2   2   
  Weapon                   16   | .   .   2   .   2   5   7   
  Highest Loss Streak      12   | .   .   3   3   2   9   12  
Average Slot Usage (%)     94   | .   100 92  91  98  92  95  
  Engine                   5    | .   14  10  3   5   3   3   
  Core                     5    | .   .   .   5   9   7   8   
  Treads                   11   | .   28  12  .   1   23  19  
  Leg                      16   | .   .   19  27  27  .   4   
  Device                   4    | .   .   .   4   7   3   5   
  Storage                  10   | .   14  14  9   7   13  13  
  Processor                7    | .   14  5   4   8   10  6   
  Protection               5    | .   .   9   9   4   2   4   
  Energy Gun               5    | .   .   .   6   8   8   2   
  Energy Cannon            4    | .   16  9   .   2   3   3   
  Ballistic Gun            4    | .   8   9   4   5   1   .   
  Ballistic Cannon         3    | .   .   1   6   .   5   10  
  Impact Weapon            2    | .   .   .   9   3   .   .   
  Slashing Weapon          1    | .   .   .   .   2   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             95   | 10  43  47  57  66  95  95  
  Greatest Support         112  | 40  40  60  45  80  112 88  
  Greatest Overweight (x)  18   | 3   1   11  18  1   1   4   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   
Largest Inventory Capacity 18   | 6   12  14  12  12  18  18  
  Average Capacity         13   | 5   11  12  12  12  17  18  
  Most Carried             13   | 4   12  13  12  12  13  10  
  Average Carried          10   | 2   8   11  10  10  9   7   
  Final Capacity           18   | 6   12  12  12  12  18  18  
  Final Carried            12   | 4   12  12  12  11  9   4   

 Class Distribution 
--------------------
 60% | Mutant
 15% | Scavenger-Mutant
 11% | Skirmisher
  8% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -8/Materials
         Mutant | -7/Factory
     Skirmisher | -6/Factory
 Scavenger-Tank | -6/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Ext 
Matter Collected           2314 | 224 111 235 460 420 590 274 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2784 | 102 229 477 510 371 769 326 
  Parts                    130  | 3   13  33  27  13  21  20  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  60   | .   4   9   15  10  16  6   
  Melee                    6    | .   .   .   1   3   2   .   
  Guns                     21   | .   .   4   6   7   4   .   
  Cannons                  31   | .   4   4   8   .   10  5   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   4   3   1   1   .   2   
  Worker                   4    | .   .   1   1   .   .   2   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 5    | 1   .   1   .   .   2   1   
  Watcher                  8    | .   1   3   .   1   1   2   
  Swarmer                  22   | .   1   4   4   4   6   3   
  Grunt                    26   | .   3   2   7   4   8   2   
  Brawler                  2    | .   .   1   .   .   1   .   
  Sentry                   7    | .   .   2   3   1   1   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   5   4   4   6   5   
  Combat Bots Only         6    | .   2   4   4   4   6   3   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  
Damage Taken               7014 | .    316  1048 1279 696  2510 1165 
  Core                     1053 | .    45   202  203  27   437  139  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  82   49   63   96   .    .    
Volleys Fired              201  | 3    11   37   58   25   39   28   
  Largest                  4    | 2    2    2    2    3    4    3    
  Hottest                  249  | 40   136  136  102  153  249  187  
Shots Fired                409  | 6    17   64   114  56   98   54   
  Gun                      186  | 6    .    29   72   46   32   1    
  Cannon                   219  | .    17   35   42   10   66   49   
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  230  | 6    .    29   83   19   58   35   
  Thermal                  175  | .    17   35   31   37   40   15   
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 4    9    23   15   14   14   12   
  Robot Miss Streak        10   | .    2    5    5    5    10   10   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           297  | 4    12   48   75   44   80   34   
  Core Hits                198  | 3    7    16   31   21   74   46   
  Critical Hits            3    | .    .    1    .    1    1    .    
  Critical Kills           2    | .    .    1    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
Melee Attacks              18   | .    3    .    3    6    6    .    
  Impact                   3    | .    .    .    3    .    .    .    
  Slashing                 12   | .    .    .    .    6    6    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6736 | 50   248  804  1432 941  1892 1369 
  Guns                     1913 | 50   .    293  751  529  290  .    
  Cannons                  4088 | .    248  511  657  243  1402 1027 
  Explosions               342  | .    .    .    .    .    .    342  
  Melee                    393  | .    .    .    24   169  200  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3783 | 50   .    293  1063 246  1294 837  
  Thermal                  2218 | .    248  511  345  526  398  190  
  Explosive                342  | .    .    .    .    .    .    342  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   24   | .    .    .    24   .    .    .    
  Slashing                 369  | .    .    .    .    169  200  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    5    3    
    Message Errors         2    | .    .    .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    
    Targeting Errors       2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    10   8    4    30   15   
  Projectiles              33   | .    .    10   8    .    .    15   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    34   | .    .    .    .    4    30   .    
Knockbacks                 53   | .    .    .    8    .    39   6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  49   | .    .    .    8    .    35   6    
  Secondary                4    | .    .    .    .    .    4    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        893  | .    457  291  180  433  893  601  
  Average Temperature      170  | .    237  109  49   146  251  224  
  Received Heat Transfer   1872 | .    63   312  495  117  735  150  
  Effects                  53   | .    1    2    .    2    31   17   
    Shutdowns              17   | .    .    .    .    2    9    6    
    Energy Bleed           6    | .    .    .    .    .    5    1    
    Interference           10   | .    1    2    .    .    3    4    
    Matter Decay           3    | .    .    .    .    .    2    1    
    Short Circuit          5    | .    .    .    .    .    3    2    
    Damage (minor)         3    | .    .    .    .    .    1    2    
    Damage (major)         7    | .    .    .    .    .    6    1    
    Damage (core)          2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             5    | .    2    .    1    1    1    .    
  Heat Transferred         3996 | .    444  925  740  925  703  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext 
Peak Influence             361  | 10  210 344 361 207 271 206 
  Initial                  95   | .   6   88  60  95  21  79  
  Average                  146  | 1   89  200 234 96  106 152 
Maximum Alert Level        1    | .   1   1   1   1   1   1   
  Low Security (%)         77   | 100 98  58  41  99  89  86  
  Level 1                  22   | .   1   41  58  .   10  13  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   3   4   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   .   1   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext 
Distress Signals           5    | .   .   1   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              94   | .   12  14  23  14  20  11  
  Peak Tracking Total      5    | .   4   5   5   4   5   4   
  Tactical Retreats        11   | .   1   .   6   2   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext 
Traps Triggered            4    | .   .   3   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext 
Machines Disabled          4    | .   .   .   .   1   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext 
Machines Accessed          5    | .   1   1   2   1   .   .   
  Terminals                4    | .   1   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   3   1   5   1   .   .   
  Successful               8    | .   2   1   5   .   .   .   
  Failed                   2    | .   1   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   3   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   .   .   
  Record                   2    | .   1   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac Ext 
Turns Passed               3614 | 87  356 503 824 855 683 306 
Spaces Moved               1640 | 42  175 224 312 485 289 113 
  Core                     26   | 16  .   1   9   .   .   .   
  Treads                   704  | 26  175 74  .   29  289 111 
  Legs                     908  | .   .   149 301 456 .   2   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   2   .   .   .   
  Fastest Speed            50   | 50  160 150 120 127 160 182 
  Average Speed            162  | 153 170 157 181 137 173 184 
  Slowest Speed            950  | 200 180 600 950 160 185 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   31  27  24  16  8   20  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          40   | .   .   .   5   .   1   34  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   5   .   1   1   
  AOE                      33   | .   .   .   .   .   .   33  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext 
Total                      2174 | 56  212 308 449 615 377 157 
  Wait                     75   | .   .   .   29  46  .   .   
  Move                     1634 | 41  174 223 311 484 288 113 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  65   | 3   12  11  10  16  11  2   
  Fast Attach              47   | 8   .   13  14  5   7   .   
  Attach                   30   | .   1   4   4   5   11  5   
  Detach                   3    | 1   .   .   .   .   2   .   
  Swap                     41   | .   6   7   3   11  7   7   
  Drop                     60   | .   5   13  17  17  6   2   
  Fire                     201  | 3   11  37  58  25  39  28  
  Melee                    18   | .   3   .   3   6   6   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Discovered new exit (range 4)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  652 | -9/Materials  | Lost 3 parts (1n2w)
  667 | -9/Materials  | Discovered new exit (range 15)
  714 | -9/Materials  | Core integrity fell below 50%
  947 | -9/Materials  | Entered another Materials area
  947 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1158 | -8/Materials  | Lost 3 parts (3n)
 1660 | -8/Materials  | Discovered new exit (range 16)
 1721 | -8/Materials  | Repaired Carbon-fiber Leg
 1770 | -8/Materials  | Identified exit to Factory
 1771 | -8/Materials  | Entered Factory
 1771 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1815 | -7/Factory    | Build established: Scavenger-Mutant
 2529 | -7/Factory    | Discovered new exit (range 16)
 2592 | -7/Factory    | Identified exit to Factory
 2626 | -7/Factory    | Entered another Factory area
 2626 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2850 | -6/Factory    | Garrison activated, responded to threat
 2983 | -6/Factory    | Lost 9 parts (2p3n2u2w)
 3096 | -6/Factory    | Core integrity fell below 50%
 3221 | -6/Factory    | Discovered new exit (range 12)
 3309 | -6/Factory    | Entered Extension
 3509 | -6/Extension  | Disrupted transfer network
 3546 | -6/Extension  | Spotted B-75 Beast
 3600 | -6/Extension  | Destroyed B-75 Beast
 3615 | -6/Extension  | Self-destructed

 Last Messages 
---------------
U-05 Engineer destroyed.
R-10 Processor collects Terrain Scan Processor.
Matter Filter destroyed.
Destroyed Imp. Cooling System.
B-75 Beast destroyed.
R-10 Processor collects Wheel.
R-10 Processor collects Structural Scanner.
Destroyed Lgt. Deuterium Engine.
Penetrated by Slug.
Hvy. Missile Launcher destroyed.
Slug penetrates Wall.
R-10 Processor collects Adv. Heat Sink.
W-25 Informer destroyed.
The unstable cave ceiling collapses.
Penetrated by Slug.
Carbon-fiber Leg destroyed.
Penetrated by Slug.
Hvy. Ion Cannon destroyed.
Penetrated by Slug.
Slug penetrates T-07 Excavator.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????##??????????? |
| ????????????????????????????##????      ??? ?????? |
| ############################;###            ?????? |
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|                          @              h    ????? |
|                           R   %!  t  R       ????? |
|    %                  %         t   uRR      ????? |
| #########################;######      #     ?????? |
| ????????????????????????###???????      ??? ?????? |
| ???????????????????????????????????? ##??????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       60
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
It's Just You
More Dakka Please
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TargetingResetAutocannon
  Manual?         0
Play Time         01:07:48
  Cumulative      15.7 hours
  Start           2021.08.11 @ 10:27:56
  End             2021.08.12 @ 11:38:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc846b00-0381-45ec-a900-8ed349b2faf2