Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 11:38:08 Player: Smakemupagus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2500) 2500 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6125 Bonus ------- None Cogmind --------- Core Integrity 274/850 Matter 235/300 Energy 144/200 System Corruption 2% Temperature Cool (13) Movement Core (1100) Ox21 Location -6/Extension Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Faulty Heavy Particle Gun Great Axe > --- INVENTORY (18) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Electrolaser Force Rifle Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Armored Treads Medium Treads High-capacity Storage Unit Advanced Targeting Computer Medium Armor Plating Shock Rifle Particle Gun Heavy Particle Gun Phase Cannon Heavy Flak Cannon Heavy Missile Launcher Improved Datajack Great Axe [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Hammer Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 118 | 8 7 24 21 21 25 12 Power 16 | 1 1 3 1 3 3 4 Engine 9 | 1 1 3 . 1 2 1 Core 7 | . . . 1 2 1 3 Reactor . | . . . . . . . Propulsion 39 | 2 . 10 14 8 4 1 Treads 14 | 2 . 4 . 4 4 . Leg 22 | . . 6 11 4 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 17 | 2 2 3 3 2 5 . Device 2 | . . . 1 . 1 . Storage 5 | 1 1 1 . . 2 . Processor 5 | 1 1 . 1 1 1 . Hackware . | . . . . . . . Protection 5 | . . 2 1 1 1 . Artifact . | . . . . . . . Weapon 46 | 3 4 8 3 8 13 7 Energy Gun 10 | 1 . . 1 3 3 2 Energy Cannon 8 | . 3 1 . 1 2 1 Ballistic Gun 11 | 2 . 5 1 1 2 . Ballistic Cannon 8 | . . 2 . . 3 3 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 36 | . . 4 4 3 12 13 Power 2 | . . . . . 2 . Propulsion 12 | . . 1 4 . 3 4 Utility 6 | . . 1 . 1 2 2 Weapon 16 | . . 2 . 2 5 7 Highest Loss Streak 12 | . . 3 3 2 9 12 Average Slot Usage (%) 94 | . 100 92 91 98 92 95 Engine 5 | . 14 10 3 5 3 3 Core 5 | . . . 5 9 7 8 Treads 11 | . 28 12 . 1 23 19 Leg 16 | . . 19 27 27 . 4 Device 4 | . . . 4 7 3 5 Storage 10 | . 14 14 9 7 13 13 Processor 7 | . 14 5 4 8 10 6 Protection 5 | . . 9 9 4 2 4 Energy Gun 5 | . . . 6 8 8 2 Energy Cannon 4 | . 16 9 . 2 3 3 Ballistic Gun 4 | . 8 9 4 5 1 . Ballistic Cannon 3 | . . 1 6 . 5 10 Impact Weapon 2 | . . . 9 3 . . Slashing Weapon 1 | . . . . 2 4 6 Naked Turns . | . . . . . . . Heaviest Build 95 | 10 43 47 57 66 95 95 Greatest Support 112 | 40 40 60 45 80 112 88 Greatest Overweight (x) 18 | 3 1 11 18 1 1 4 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 18 | 6 12 14 12 12 18 18 Average Capacity 13 | 5 11 12 12 12 17 18 Most Carried 13 | 4 12 13 12 12 13 10 Average Carried 10 | 2 8 11 10 10 9 7 Final Capacity 18 | 6 12 12 12 12 18 18 Final Carried 12 | 4 12 12 12 11 9 4 Class Distribution -------------------- 60% | Mutant 15% | Scavenger-Mutant 11% | Skirmisher 8% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 2314 | 224 111 235 460 420 590 274 Remotely . | . . . . . . . Salvage Created 2784 | 102 229 477 510 371 769 326 Parts 130 | 3 13 33 27 13 21 20 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | 1 . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 60 | . 4 9 15 10 16 6 Melee 6 | . . . 1 3 2 . Guns 21 | . . 4 6 7 4 . Cannons 31 | . 4 4 8 . 10 5 AOE 1 | . . . . . . 1 Classes Destroyed 13 | 2 4 3 1 1 . 2 Worker 4 | . . 1 1 . . 2 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 5 | 1 . 1 . . 2 1 Watcher 8 | . 1 3 . 1 1 2 Swarmer 22 | . 1 4 4 4 6 3 Grunt 26 | . 3 2 7 4 8 2 Brawler 2 | . . 1 . . 1 . Sentry 7 | . . 2 3 1 1 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 2 4 5 4 4 6 5 Combat Bots Only 6 | . 2 4 4 4 6 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 7014 | . 316 1048 1279 696 2510 1165 Core 1053 | . 45 202 203 27 437 139 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 82 49 63 96 . . Volleys Fired 201 | 3 11 37 58 25 39 28 Largest 4 | 2 2 2 2 3 4 3 Hottest 249 | 40 136 136 102 153 249 187 Shots Fired 409 | 6 17 64 114 56 98 54 Gun 186 | 6 . 29 72 46 32 1 Cannon 219 | . 17 35 42 10 66 49 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 230 | 6 . 29 83 19 58 35 Thermal 175 | . 17 35 31 37 40 15 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 4 9 23 15 14 14 12 Robot Miss Streak 10 | . 2 5 5 5 10 10 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 297 | 4 12 48 75 44 80 34 Core Hits 198 | 3 7 16 31 21 74 46 Critical Hits 3 | . . 1 . 1 1 . Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 18 | . 3 . 3 6 6 . Impact 3 | . . . 3 . . . Slashing 12 | . . . . 6 6 . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6736 | 50 248 804 1432 941 1892 1369 Guns 1913 | 50 . 293 751 529 290 . Cannons 4088 | . 248 511 657 243 1402 1027 Explosions 342 | . . . . . . 342 Melee 393 | . . . 24 169 200 . Ramming . | . . . . . . . Kinetic 3783 | 50 . 293 1063 246 1294 837 Thermal 2218 | . 248 511 345 526 398 190 Explosive 342 | . . . . . . 342 Electromagnetic . | . . . . . . . Impact 24 | . . . 24 . . . Slashing 369 | . . . . 169 200 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Effects 8 | . . . . . 5 3 Message Errors 2 | . . . . . 2 . Heat Flow Errors 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 67 | . . 10 8 4 30 15 Projectiles 33 | . . 10 8 . . 15 Explosions . | . . . . . . . Melee 34 | . . . . 4 30 . Knockbacks 53 | . . . 8 . 39 6 Impact . | . . . . . . . Kinetic 49 | . . . 8 . 35 6 Secondary 4 | . . . . . 4 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 893 | . 457 291 180 433 893 601 Average Temperature 170 | . 237 109 49 146 251 224 Received Heat Transfer 1872 | . 63 312 495 117 735 150 Effects 53 | . 1 2 . 2 31 17 Shutdowns 17 | . . . . 2 9 6 Energy Bleed 6 | . . . . . 5 1 Interference 10 | . 1 2 . . 3 4 Matter Decay 3 | . . . . . 2 1 Short Circuit 5 | . . . . . 3 2 Damage (minor) 3 | . . . . . 1 2 Damage (major) 7 | . . . . . 6 1 Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . 2 . 1 1 1 . Heat Transferred 3996 | . 444 925 740 925 703 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 361 | 10 210 344 361 207 271 206 Initial 95 | . 6 88 60 95 21 79 Average 146 | 1 89 200 234 96 106 152 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 77 | 100 98 58 41 99 89 86 Level 1 22 | . 1 41 58 . 10 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 2 3 4 1 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . 1 . 1 2 1 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 5 | . . 1 1 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 12 14 23 14 20 11 Peak Tracking Total 5 | . 4 5 5 4 5 4 Tactical Retreats 11 | . 1 . 6 2 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 4 | . . 3 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 4 | . . . . 1 1 2 Max in Single Turn 1 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 5 | . 1 1 2 1 . . Terminals 4 | . 1 1 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 3 1 5 1 . . Successful 8 | . 2 1 5 . . . Failed 2 | . 1 . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 3 1 1 1 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 1 1 . . . Record 2 | . 1 . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 3614 | 87 356 503 824 855 683 306 Spaces Moved 1640 | 42 175 224 312 485 289 113 Core 26 | 16 . 1 9 . . . Treads 704 | 26 175 74 . 29 289 111 Legs 908 | . . 149 301 456 . 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Fastest Speed 50 | 50 160 150 120 127 160 182 Average Speed 162 | 153 170 157 181 137 173 184 Slowest Speed 950 | 200 180 600 950 160 185 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 31 27 24 16 8 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . 5 . 1 34 Melee . | . . . . . . . Projectile 7 | . . . 5 . 1 1 AOE 33 | . . . . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 2174 | 56 212 308 449 615 377 157 Wait 75 | . . . 29 46 . . Move 1634 | 41 174 223 311 484 288 113 Hop . | . . . . . . . Pick Up 65 | 3 12 11 10 16 11 2 Fast Attach 47 | 8 . 13 14 5 7 . Attach 30 | . 1 4 4 5 11 5 Detach 3 | 1 . . . . 2 . Swap 41 | . 6 7 3 11 7 7 Drop 60 | . 5 13 17 17 6 2 Fire 201 | 3 11 37 58 25 39 28 Melee 18 | . 3 . 3 6 6 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 4) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 652 | -9/Materials | Lost 3 parts (1n2w) 667 | -9/Materials | Discovered new exit (range 15) 714 | -9/Materials | Core integrity fell below 50% 947 | -9/Materials | Entered another Materials area 947 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1158 | -8/Materials | Lost 3 parts (3n) 1660 | -8/Materials | Discovered new exit (range 16) 1721 | -8/Materials | Repaired Carbon-fiber Leg 1770 | -8/Materials | Identified exit to Factory 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1815 | -7/Factory | Build established: Scavenger-Mutant 2529 | -7/Factory | Discovered new exit (range 16) 2592 | -7/Factory | Identified exit to Factory 2626 | -7/Factory | Entered another Factory area 2626 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2850 | -6/Factory | Garrison activated, responded to threat 2983 | -6/Factory | Lost 9 parts (2p3n2u2w) 3096 | -6/Factory | Core integrity fell below 50% 3221 | -6/Factory | Discovered new exit (range 12) 3309 | -6/Factory | Entered Extension 3509 | -6/Extension | Disrupted transfer network 3546 | -6/Extension | Spotted B-75 Beast 3600 | -6/Extension | Destroyed B-75 Beast 3615 | -6/Extension | Self-destructed Last Messages --------------- U-05 Engineer destroyed. R-10 Processor collects Terrain Scan Processor. Matter Filter destroyed. Destroyed Imp. Cooling System. B-75 Beast destroyed. R-10 Processor collects Wheel. R-10 Processor collects Structural Scanner. Destroyed Lgt. Deuterium Engine. Penetrated by Slug. Hvy. Missile Launcher destroyed. Slug penetrates Wall. R-10 Processor collects Adv. Heat Sink. W-25 Informer destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. Hvy. Ion Cannon destroyed. Penetrated by Slug. Slug penetrates T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##??????????? | | ????????????????????????????##???? ??? ?????? | | ############################;### ?????? | | ????? | | ????? | | @ h ????? | | R %! t R ????? | | % % t uRR ????? | | #########################;###### # ?????? | | ????????????????????????###??????? ??? ?????? | | ???????????????????????????????????? ##??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy It's Just You More Dakka Please Serviceable Loadout Challenges ------------ None Game ------ Seed TargetingResetAutocannon Manual? 0 Play Time 01:07:48 Cumulative 15.7 hours Start 2021.08.11 @ 10:27:56 End 2021.08.12 @ 11:38:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc846b00-0381-45ec-a900-8ed349b2faf2