Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 15:09:51 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2668) 2668 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2104) 2104 TOTAL SCORE: 8512 Bonus ------- High Alert Combat Kills 598 Follower Combat Kills 1851 Friendly Fire -345 Cogmind --------- Core Integrity 43/700 Matter 299/300 Energy 150/150 System Corruption 0% Temperature Cool (46) Movement Treading (490) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (5) ------- Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Wheel Wheel Armored Wheel Cooling System Huge Storage Unit High-capacity Matter Pod (200) Weight Redist. System Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler System Restoration Module Long-range Tractor Beam Improved Assault Rifle Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Wheel Wheel Armored Wheel Cooling System High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Weight Redist. System Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler System Restoration Module Long-range Tractor Beam Improved Assault Rifle Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher Katana [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 3 | . . . 2 . . . . 1 Parts Attached 99 | 6 7 3 20 2 4 3 19 35 Power 7 | 1 . 1 2 . . . 2 1 Engine 3 | 1 . . 2 . . . . . Core 4 | . . 1 . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 . 4 . . 3 5 5 Treads 2 | . . . . . . 1 . 1 Leg 6 | 2 2 . 2 . . . . . Wheel 13 | . . . 2 . . 2 5 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 1 5 . . . 4 12 Device 16 | . 1 1 2 . . . 3 9 Storage 4 | 1 1 . 1 . . . . 1 Processor 5 | . . . 2 . . . 1 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 46 | 2 3 1 9 2 4 . 8 17 Energy Gun 5 | . . . 3 . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | 2 2 1 6 1 4 . 5 9 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 8 | . 1 . . 1 . . 2 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . . . . . . 3 8 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 8 | . . . . . . . 1 7 Highest Loss Streak 5 | . . . . . . . 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 91 100 98 99 Engine 5 | . 14 2 9 11 11 11 . . Core 4 | . . 11 1 . . . 8 7 Treads 3 | . . . . . . 8 9 7 Leg 9 | . 28 28 19 . . . . . Wheel 10 | . . . 2 22 22 13 18 14 Device 10 | . 13 14 6 . . . 11 16 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 5 | . . . 4 11 11 11 5 5 Energy Gun 6 | . . . 15 11 . . 4 1 Ballistic Gun 29 | . 27 28 27 33 35 44 30 28 Ballistic Cannon 2 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 12 18 19 61 59 58 58 63 106 Greatest Support 30 | 20 20 20 20 20 20 20 28 30 Greatest Overweight (x) 5 | . . . 3 2 2 5 2 4 Average Overweight (x) 1 | . . . 1 2 2 4 2 2 Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 25 Average Capacity 18 | 6 9 10 16 20 20 20 20 21 Most Carried 21 | 4 10 10 20 19 20 20 20 21 Average Carried 15 | 3 6 9 12 17 16 18 19 18 Final Capacity 25 | 8 10 10 20 20 20 20 20 25 Final Carried 20 | 4 9 10 20 18 16 18 19 19 Class Distribution -------------------- 75% | Gunner 12% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3716 | 246 94 63 390 44 . 122 723 2034 Remotely 2349 | . . . . . . . 424 1925 Salvage Created 3341 | . 139 42 886 13 . 158 725 1378 Parts 219 | . 8 3 50 4 . 26 47 81 Haulers Intercepted 8 | . . . 6 . . . 1 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 66 | . 4 1 12 4 . 6 13 26 Guns 53 | . 4 1 12 . . 6 13 17 Cannons 4 | . . . . . . . . 4 AOE 9 | . . . . 4 . . . 5 Classes Destroyed 14 | . 2 . 5 . . 2 2 3 Worker 7 | . . . . . . 1 . 6 Builder 1 | . . . . . . 1 . . Tunneler 3 | . . . 1 . . 2 . . Hauler 8 | . . . 6 . . . 1 1 Recycler 1 | . . . . . . . 1 . Operator 2 | . . . 1 . . . 1 . Watcher 4 | . . . 1 . . . 1 2 Swarmer 20 | . 1 . 2 4 . 6 3 4 Grunt 25 | . 3 1 3 . . . 5 13 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . . . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 15 | . . . 7 . . . 4 4 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | . 2 1 3 4 . 7 5 4 Combat Bots Only 6 | . 2 1 2 4 . 6 4 4 Max Kills in Single Turn 3 | . 1 1 1 2 . 3 2 2 Gunslinging 1 | . . . . . . 1 1 . Exploded 2 | . . . . 2 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 319 | . 19 12 59 6 . 24 60 139 Missed 98 | . 6 3 17 1 . 6 24 41 Damage Taken 3425 | . 158 114 619 38 . 167 582 1747 Core 456 | . 25 21 59 9 . 32 75 235 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 397 | . . . 105 . . . 263 29 Core Remaining (%) 75 | 100 . 66 . . . 59 76 . Volleys Fired 225 | . 13 6 42 2 . 12 36 114 Largest 5 | . 2 2 4 1 . 4 4 5 Hottest 173 | . 40 40 155 33 . 89 125 173 Shots Fired 763 | . 25 11 157 2 . 49 135 384 Gun 665 | . 24 11 157 . . 49 132 292 Cannon 86 | . . . . . . . . 86 Launcher 12 | . 1 . . 2 . . 3 6 Special . | . . . . . . . . . Kinetic 685 | . 24 11 108 . . 49 122 371 Thermal 66 | . . . 49 . . . 10 7 Explosive 12 | . 1 . . 2 . . 3 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | . 7 3 24 1 . 8 12 11 Robot Miss Streak 7 | . 3 2 3 1 . 4 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . . 3 . . 1 5 1 Max Gunslinging Chain 2 | . . . 1 . . 1 2 1 Shots Hit Robots 407 | . 15 6 87 1 . 20 88 190 Core Hits 192 | . 10 4 38 4 . 11 36 89 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 . 2 . . . . 2 Burn 2 | . . . 2 . . . . . Destroy 2 | . 1 . . . . . . 1 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7267 | . 159 50 1164 334 . 297 1271 3992 Guns 5777 | . 146 50 1164 . . 297 1242 2878 Cannons 620 | . . . . . . . . 620 Explosions 870 | . 13 . . 334 . . 29 494 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5799 | . 146 50 741 . . 297 1154 3411 Thermal 598 | . . . 423 . . . 88 87 Explosive 870 | . 13 . . 334 . . 29 494 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 1 . . Average Corruption 1 | . 2 2 1 1 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . 3 15 1 1 4 . . Message Errors 5 | . . 1 3 . . 1 . . Matter Fused 5 | . . . 3 . 1 1 . . Heat Flow Errors 3 | . . . 2 . . 1 . . Energy Discharges 3 | . . . 3 . . . . . Data Loss (minor) 3 | . . 1 2 . . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . 1 . . 1 . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . . 43 . . . . Projectiles . | . . . . . . . . . Explosions 43 | . . . . 43 . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 405 | . . . 253 . . 195 126 405 Average Temperature 68 | . . . 40 . . 36 45 91 Received Heat Transfer 1020 | . 66 63 159 . . . 252 480 Effects 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 1581 | . . . 1137 . . . 222 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1336 | . 386 159 619 351 . 280 650 1336 Initial 227 | . . 72 61 227 . . 109 184 Average 433 | . 139 125 456 329 . 185 359 606 Maximum Alert Level 4 | . 1 . 2 1 . 1 2 4 Low Security (%) 19 | 100 87 100 7 . . 36 6 9 Level 1 28 | . 12 . 17 100 . 63 47 25 Level 2 41 | . . . 75 . . . 45 30 Level 3 6 | . . . . . . . . 21 Level 4 3 | . . . . . . . . 12 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . 1 10 Investigation 3 | . 1 . . . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 4 | . 1 . 1 . . . 1 1 Assault 5 | . . . 1 . . . . 4 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . . . 3 . . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 13 4 31 4 . 8 32 61 Peak Tracking Total 11 | . 3 2 4 4 . 4 5 11 Tactical Retreats 5 | . 1 . 1 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . 1 . . . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 10 | . . . 3 . . . 1 6 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 50 | . 4 . 14 . 1 . 13 18 Terminals 30 | . 4 . 9 . . . 8 9 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . . . 1 . . . 2 1 Recycling Units 5 | . . . 2 . . . 1 2 Scanalyzers 5 | . . . 2 . . . 1 2 Garrison Access 3 | . . . . . . . 1 2 Total Hacks 117 | . 12 . 36 . 1 . 36 32 Successful 72 | . 6 . 26 . 1 . 25 14 Failed 45 | . 6 . 10 . . . 11 18 Catastrophic 14 | . 1 . 1 . . . 3 9 Database Lockouts . | . . . . . . . . . Manual 12 | . 3 . 4 . . . 2 3 Terminals 66 | . 12 . 21 . . . 17 16 Fabricators 4 | . . . . . . . . 4 Repair Stations 12 | . . . 2 . . . 8 2 Recycling Units 8 | . . . 4 . . . 1 3 Scanalyzers 20 | . . . 9 . . . 8 3 Garrison Access 6 | . . . . . . . 2 4 Terminal Hacks 34 | . 6 . 12 . 1 . 10 5 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 5 | . 1 . 2 . . . 2 . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . . . Unreport Threat 5 | . . . 1 . . . 3 1 Locate Traps 8 | . 2 . 3 . . . 2 1 Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 1 Zone Layout 5 | . 1 . 2 . . . 1 1 Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 2 Repair Station Hacks 12 | . . . 2 . . . 8 2 Scan Component 6 | . . . 1 . . . 4 1 Repair 6 | . . . 1 . . . 4 1 Recycling Unit Hacks 3 | . . . 2 . . . . 1 Retrieve Components 3 | . . . 2 . . . . 1 Scanalyzer 16 | . . . 9 . . . 6 1 Insert Component 8 | . . . 4 . . . 3 1 Analyze 8 | . . . 5 . . . 3 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . . . 1 . . . 1 1 Terminals 3 | . . . 1 . . . 1 1 Botnet 3 | . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used 2 | . . . 1 . . . 1 . Hacking Detections 38 | . 1 . 13 . . . 10 14 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . . 3 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 1 . . . 4 1 Time 254 | . . . 32 . . . 184 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . . 11 . . . . 8 Parts Scanalyzed 8 | . . . 4 . . . 3 1 Part Schematics Acquired 7 | . . . 4 . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 104 | . 58 61 71 71 71 71 85 104 Highest-Rated Ally 104 | . 58 61 71 71 71 71 85 104 Total Orders . | . . . . . . . . . Ally Attacks 209 | . 22 5 50 . . 3 33 96 Total Damage 8760 | . 508 131 1942 . . 59 1469 4651 Kills 105 | . 9 2 22 . . 2 22 48 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6916 | 54 491 274 2111 195 270 220 1188 2113 Spaces Moved 4023 | 38 349 209 898 169 218 121 684 1337 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 1350 | 30 349 209 762 . . . . . Wheels 2665 | . . . 136 169 218 121 684 1337 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 110 110 110 110 110 115 Average Speed 138 | 105 120 120 201 110 110 140 114 123 Slowest Speed 260 | 120 120 120 260 110 110 155 115 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 77 52 89 54 58 42 82 50 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 6 | . . 2 . 2 . 2 . . Spaces Dug 37 | . 7 . . . . . 4 26 Terrain Destroyed 134 | . 7 . . 19 . . 29 79 Melee . | . . . . . . . . . Projectile 21 | . . . . . . . . 21 AOE 113 | . 7 . . 19 . . 29 58 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4942 | 49 405 226 1100 176 251 140 998 1597 Wait 493 | 2 21 2 120 . 24 1 244 79 Move 4015 | 37 348 208 897 168 217 120 683 1337 Hop . | . . . . . . . . . Pick Up 45 | 4 7 2 12 1 . 2 9 8 Fast Attach 19 | 6 2 1 3 . . . 4 3 Attach 19 | . 1 . 2 . 4 . 5 7 Detach 12 | . 2 1 1 . 4 . 1 3 Swap 61 | . 4 2 15 2 . 3 10 25 Drop 37 | . 7 4 8 3 2 2 6 5 Fire 225 | . 13 6 42 2 . 12 36 114 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 17) 274 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Entered Mines 650 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 678 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 727 | -10/Mines | Discovered new exit (range 7) 793 | -10/Mines | Discovered new exit (range 5) 820 | -10/Mines | Entered Materials 820 | -9/Materials | Evolved 2 slots: Weapon x2 1497 | -9/Materials | Discovered new exit (range 10) 1503 | -9/Materials | Build established: Gunner 1915 | -9/Materials | Discovered new exit (range 15) 2301 | -9/Materials | Build established: Skirmisher 2332 | -9/Materials | Repaired Hvy. Assault Rifle 2820 | -9/Materials | First assault squad dispatched 2901 | -9/Materials | Discovered new exit (range 12) 2931 | -9/Materials | Entered Mines 3046 | -9/Mines | Build established: Gunner 3064 | -9/Mines | Learned Materials emergency access door positions 3119 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3120 | -9/Mines | Discovered new exit (range 5) 3126 | -9/Mines | Entered Exiles 3126 | -9/Exiles | Found Exiles lab abandoned 3359 | -9/Exiles | Discovered new exit (range 14) 3396 | -9/Exiles | Entered Mines 3602 | -8/Mines | Discovered new exit (range 8) 3616 | -8/Mines | Entered Materials 3616 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4210 | -8/Materials | Discovered new exit (range 6) 4216 | -8/Materials | Identified exit to Factory 4442 | -8/Materials | Repaired Lrn. Tractor Beam 4570 | -8/Materials | Discovered exit to Factory (range 12) 4684 | -8/Materials | Repaired Imp. Assault Rifle 4737 | -8/Materials | Repaired Imp. Assault Rifle 4782 | -8/Materials | Repaired Mic. Nuclear Core 4804 | -8/Materials | Entered Factory 4804 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5495 | -7/Factory | Discovered new exit (range 15) 5534 | -7/Factory | Identified exit to Factory 6004 | -7/Factory | First assault squad dispatched 6090 | -7/Factory | Repaired Lrn. Tractor Beam 6301 | -7/Factory | Discovered exit to Factory (range 10) 6420 | -7/Factory | Discovered exit to Factory (range 9) 6549 | -7/Factory | Core integrity fell below 50% 6916 | -7/Factory | Core integrity fell below 20% 6917 | -7/Factory | Self-destructed Last Messages --------------- 06900_ Acquired 10 matter. 06902_ Player 2 suffers critical hit (Destroy). 06904_ Acquired 10 matter. 06905_ Dropped Mic. Nuclear Core. Player 2: "I've discovered I'm an expert at turning hostiles into non-hostiles." Player 2: "Argh." 06908_ Player 2 attaches Gatling Laser. 06910_ S-27 Virus destroyed. 06911_ Matter Pump disabled. 06912_ Acquired 18 matter. 06912_ Adv. Assault Cannon destroyed. 06912_ Imp. Assault Rifle destroyed. 06914_ Lrn. Tractor Beam destroyed. 06915_ Power Conduit explodes. 06915_ Manufacturing Mainframe disabled. 06915_ Power Conduit explodes. 06916_ The unstable cave ceiling collapses. 06916_ Imp. Assault Rifle destroyed. 06916_ Player 2 attaches Airjet. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# """"=###??????????????????????? | | ?????????????????# """"[; #??????????????????????? | | ?????????????????# """" #=#??????????????????????? | | ?????????????????# "" ####???????????????????? | | ?????????????????# ##??????????????????? | | ????????????????##;; #??????????????????? | | ????????????????#; #########"?????????? | | ???????????# @ ????????? | | ???????????# d ????????? | | ???????????# d ????????? | | ???????????# "" """ """ ?????????? | | ???????????# """ """ ""???????????? | | ???????????? """ """ """ ?????????? | | ???????????? ** ????????? | | ???????????? ==%s ????????? | | ????????????? @ % #########??????????? | | ????????????? = #??????????????????? | | ?????????????? ! #??????????????????? | | ?????????????? #??????????????????? | | ????????????????##;; ;= ;??????????????????? | | ????????###########; #;;; #??????????????????? | | ???????# =[#%= #??????????????????? | | ???????# """"!]] #??????????????????? | | ???????# """" # #??????????????????? | | ???????# !] """"!# ^ #??????????????????? | | ???????# !! """" / ^ #??????????????????? | | ???????# [ ! """" # #??????????????????? | | ???????# """" # #??????????????????? | | ???????# """" # #??????????????????? | | ???????# # #??????????????????? | | #???##?################## #??????????????????? | | #??????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . Utility 2 | . . 1 . . . . 1 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 84 | . 8 1 19 . . . 21 35 Parts Lost 18 | . . . . . . . 1 17 Damage Taken 4071 | . 148 12 544 . . 36 474 2857 Core 578 | . 25 12 53 . . 10 56 422 Player 2/Cogmind (%) 55 | . 50 36 47 . . 23 42 64 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 8760 | . 508 131 1942 . . 59 1469 4651 Player 2/Cogmind (%) 54 | . 76 72 62 . . 16 53 53 Combat Hostiles Destroyed 73 | . 6 2 19 . . 2 14 30 Player 2/Cogmind (%) 52 | . 60 66 61 . . 25 51 53 Game ------ Seed LightningSmallLattice Manual? 0 Play Time 01:20:28 Cumulative 880.2 hours Start 2024.02.29 @ 13:47:26 End 2024.02.29 @ 15:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 274 Rogue 238 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0c99ac61-0805-4813-bd0c-74363c86f62a