Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 23:27:52 Player: Utheran Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1451) 1451 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 4522 Bonus ------- High Alert Combat Kills 35 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 87/100 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Autogun Gauss Cannon > --- INVENTORY (5) ---- Trap Scanner Advanced ECM Suite Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Compact Wheel Gravmag System Trap Scanner Seismic Detector Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Datajack [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 86 | 6 14 19 26 10 4 7 Power 6 | 1 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 4 1 6 2 2 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 14 | . 4 1 6 2 1 . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 21 | 1 5 5 4 4 2 . Device 5 | . 1 2 1 1 . . Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 12 | . 3 3 1 3 2 . Artifact . | . . . . . . . Weapon 42 | 2 4 12 15 3 . 6 Energy Gun 15 | 2 2 3 6 1 . 1 Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 8 | . 1 2 2 1 . 2 Ballistic Cannon 4 | . . . 2 . . 2 Launcher . | . . . . . . . Special Weapon 10 | . 1 5 4 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes 4 | . . 3 . 1 . . Parts Lost 24 | . . 5 8 1 5 5 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 1 2 . 2 2 Utility 7 | . . 3 1 . 1 2 Weapon 8 | . . . 5 1 2 . Highest Loss Streak 6 | . . 2 6 1 5 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 93 86 96 98 79 70 Engine 7 | . 13 9 8 3 . 6 Wheel 20 | . 25 19 25 23 17 5 Hover 1 | . . . . . 1 6 Device 9 | . 4 14 9 7 7 6 Storage 8 | . 14 11 9 7 5 . Processor 8 | . . . 10 15 15 15 Protection 9 | . 4 10 6 13 14 14 Energy Gun 8 | . 19 11 9 4 4 2 Energy Cannon 3 | . . 1 6 7 4 . Ballistic Gun 4 | . 6 1 5 9 3 4 Ballistic Cannon 1 | . . . 2 . . 2 Special Weapon 2 | . 1 6 2 . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 13 21 32 34 40 38 26 Greatest Support 48 | 20 32 32 48 48 48 9 Greatest Overweight (x) 3 | 1 1 1 2 . . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 8 5 Most Carried 10 | 5 9 10 10 10 10 5 Average Carried 7 | 2 6 7 8 8 8 3 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 2 8 8 10 10 4 4 Class Distribution -------------------- 52% | Mutant 23% | Scavenger-Skirmisher 12% | Tank 5% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1226 | 169 152 277 424 154 50 . Remotely . | . . . . . . . Salvage Created 1653 | . 177 272 893 311 . . Parts 101 | . 12 18 56 15 . . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 33 | . 4 4 18 7 . . Guns 20 | . 4 1 11 4 . . Cannons 12 | . . 3 7 2 . . Classes Destroyed 8 | . 2 2 4 . . . Hauler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 6 | . . . 3 3 . . Grunt 14 | . 4 . 7 3 . . Brawler 1 | . . . 1 . . . Sentry 10 | . . 4 5 1 . . Specialist 2 | . . . 2 . . . Best Kill Streak 6 | . 3 1 6 3 . . Combat Bots Only 5 | . 2 1 5 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 3103 | . 197 478 1210 184 470 564 Core 1052 | . 98 46 195 31 358 324 Absorbed by Shields . | . . . . . . . Redirected to Shielding 146 | . . . . 12 49 85 Regen/Repaired (Parts) 14 | . . 14 . . . . Core Remaining (%) 78 | 100 60 88 64 . . . Volleys Fired 141 | . 20 42 57 13 9 . Largest 3 | . 2 2 3 3 3 . Hottest 156 | . 100 113 154 156 156 . Shots Fired 269 | . 38 52 120 32 25 2 Gun 165 | . 37 13 76 20 17 2 Cannon 64 | . . 8 36 12 8 . Launcher . | . . . . . . . Special 40 | . 1 31 8 . . . Kinetic 84 | . 6 9 44 15 8 2 Thermal 140 | . 32 39 35 17 17 . Explosive . | . . . . . . . Electromagnetic 45 | . . 4 41 . . . Robot Hit Streak 12 | . 8 11 12 6 4 . Robot Miss Streak 5 | . 5 1 3 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 148 | . 24 17 74 18 15 . Core Hits 64 | . 12 9 32 10 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 1 3 1 . . Burn 2 | . . . 2 . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Blast 1 | . . . 1 . . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2698 | . 270 299 1410 350 369 . Guns 1647 | . 270 155 853 200 169 . Cannons 1051 | . . 144 557 150 200 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 805 | . 48 84 447 143 83 . Thermal 1316 | . 222 144 457 207 286 . Explosive . | . . . . . . . Electromagnetic 577 | . . 71 506 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . 4 . . 15 21 Average Corruption 12 | . . 4 . . 11 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . 6 . . 6 26 Message Errors 9 | . . 1 . . 3 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 4 | . . 1 . . . 3 Parts Rejected 1 | . . 1 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 5 | . . 1 . . 1 3 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . . 2 Misdirections 3 | . . . . . 1 2 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 661 | . 282 117 532 471 661 267 Average Temperature 130 | . 106 23 150 199 351 91 Received Heat Transfer 681 | . 111 93 378 99 . . Effects 33 | . . . 14 3 16 . Shutdowns 6 | . . . 1 2 3 . Energy Bleed 2 | . . . 1 . 1 . Interference 13 | . . . 10 . 3 . Matter Decay 6 | . . . . 1 5 . Damage (minor) 1 | . . . . . 1 . Damage (major) 2 | . . . 2 . . . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . 2 . 2 2 . . Heat Transferred 2679 | . 607 259 925 370 518 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 515 | . 194 276 515 383 134 94 Initial 193 | . . 81 116 193 134 76 Average 187 | . 95 88 306 267 112 76 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 63 | 100 100 93 25 34 100 100 Level 1 25 | . . 6 47 65 . . Level 2 10 | . . . 27 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 5 1 . 1 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 1 4 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 7 | . 1 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 12 12 34 9 6 5 Peak Tracking Total 6 | . 4 3 5 3 6 4 Tactical Retreats 11 | . 1 4 6 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 8 | . 3 . 3 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 19 | . 2 6 8 1 . 2 Terminals 12 | . 2 5 4 . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 1 1 . . . Recycling Units 3 | . . . 2 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 8 18 24 3 . 4 Successful 39 | . 5 9 20 3 . 2 Failed 18 | . 3 9 4 . . 2 Catastrophic 5 | . 1 1 2 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 8 16 13 . . 1 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . 2 2 . . . Recycling Units 8 | . . . 5 3 . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 5 7 10 . . 1 Record 1 | . 1 . . . . . Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . 1 1 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . Repair Station Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 2 | . . 1 1 . . . Locate Traps 2 | . . 1 1 . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 7 | . . . 4 3 . . Report Inventory 3 | . . . 2 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 3 | . . . 2 1 . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 2 5 6 1 . 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . . . 20 2 . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 11 . Total Damage 145 | . . . . . 145 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 3524 | 58 316 799 1314 371 189 477 Spaces Moved 2493 | 38 228 551 938 195 175 368 Core 26 | 18 . . . . . 8 Treads . | . . . . . . . Legs 28 | 20 8 . . . . . Wheels 2034 | . 220 551 938 195 130 . Hover 405 | . . . . . 45 360 Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 93 93 65 50 Average Speed 100 | 106 95 103 93 94 91 125 Slowest Speed 200 | 120 120 115 130 100 100 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 38 | 4 44 52 61 3 90 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 40 | . 1 31 8 . . . Terrain Destroyed 48 | . 1 31 16 . . . Melee . | . . . . . . . Projectile 48 | . 1 31 16 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 3190 | 55 285 663 1259 359 187 382 Wait 366 | 4 6 33 194 129 . . Move 2487 | 37 227 549 937 195 174 368 Hop . | . . . . . . . Pick Up 80 | 8 16 13 32 7 . 4 Fast Attach . | . . . . . . . Attach 58 | 6 9 10 20 3 4 6 Detach 5 | . . 1 2 . . 2 Swap 28 | . 5 9 6 7 . 1 Drop 23 | . 2 5 11 4 . 1 Fire 141 | . 20 42 57 13 9 . Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . 1 . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 3) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x2 376 | -9/Materials | Discovered new exit (range 7) 818 | -9/Materials | Repaired Terrain Scanner 978 | -9/Materials | Crushed by falling debris 1143 | -9/Materials | Discovered new exit (range 10) 1174 | -9/Materials | Entered another Materials area 1174 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1474 | -8/Materials | Build established: Tank 1735 | -8/Materials | Lost 6 parts (2n1u3w) 1949 | -8/Materials | Build established: Mutant 2315 | -8/Materials | Discovered new exit (range 15) 2378 | -8/Materials | Build established: Scavenger-Skirmisher 2487 | -8/Materials | Identified exit to Factory 2488 | -8/Materials | Entered Factory 2488 | -7/Factory | Evolved 2 slots: Utility x2 2826 | -7/Factory | Discovered new exit (range 15) 2837 | -7/Factory | Discovered new exit (range 15) 2859 | -7/Factory | Sucked down chute 2859 | -7/Factory | Entered Waste 2860 | -7/Waste | Met a frightened Derelict 2874 | -7/Waste | EMP discharged 2881 | -7/Waste | Spotted C-40 Crusher 2944 | -7/Waste | Spotted C-40 Crusher 2957 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2960 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2961 | -7/Waste | Core integrity fell below 50% 2966 | -7/Waste | Spotted C-40 Crusher 2974 | -7/Waste | EMP discharged 2974 | -7/Waste | System corruption reached 10% 2974 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2978 | -7/Waste | Spotted C-40 Crusher 2987 | -7/Waste | Spotted C-40 Crusher 2993 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3010 | -7/Waste | Spotted C-40 Crusher 3024 | -7/Waste | Lost 5 parts (2n1u2w) 3038 | -7/Waste | Discovered new exit (range 16) 3047 | -7/Waste | Identified exit to Factory 3048 | -7/Waste | Entered Factory 3462 | -7/Factory | Core integrity fell below 20% 3503 | -7/Factory | Lost 3 parts (1p1n1u) 3525 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03440_ >> Machine Analyzer network decryption results: 03440_ Scanalyzer x2 03448_ Connecting with Scanalyzer... 03451_ System corrupted: Component data lost. 03461_ Imp. Ion Engine destroyed. 03468_ System corrupted: Energy discharge (-32). 03472_ Imp. Sensor Array destroyed. 03475_ Assembly Bed disabled. 03484_ System corrupted: Heat flow error (+149). 03499_ System corrupted: Component data lost. 03508_ >> Machine Analyzer network decryption results: 03508_ Fabricator x2 03510_ Imp. Propulsion Shielding destroyed. 03511_ >> Machine Analyzer network decryption results: 03511_ Repair Station x2 03511_ Chain reaction triggered in Lgt. Ion Engine. 03511_ K-01 Serf destroyed. 03511_ Gravmag System destroyed. 03515_ System corrupted: Energy discharge (-23). 03524_ Acquired Hvy. Particle Cannon. 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Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed FocalTrackerModule Manual? 0 Play Time 01:06:38 Cumulative 13.5 hours Start 2024.02.15 @ 22:22:04 End 2024.02.15 @ 23:27:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3853b36e-73b0-4264-aa37-421d0fb382f7