Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 00:34:33 Player: veb_robotron Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (167) 835 Value Destroyed (6616) 6616 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 13896 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 159 Cogmind --------- Core Integrity 1002/1300 Matter 475/500 Energy 145/150 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Myomer Leg Improved Antigrav System Combat Antigrav System > --- UTILITY (11) ----- High-capacity Matter Pod Makeshift Trap Scanner Enhanced Optical Array Target Analyzer Improved Target Analyzer Core Analyzer Experimental EM Disruption Field > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Energy Well (350) Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Energy Well Makeshift Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Improved Target Analyzer Core Analyzer Advanced Reaction Control System Improved Focal Shield Experimental EM Disruption Field Experimental EM Disruption Field > --- WEAPON ----------- KE Penetrator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array > --- INVENTORY -------- Micro Fission Core Combat Antigrav System High-capacity Matter Pod Tesla Rifle [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Axe Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . Utility 9 | . . . . 2 2 2 . . 1 . . 2 Weapon 2 | . . . . . . . . 2 . . . . Parts Attached 221 | 6 3 1 18 29 33 7 45 52 11 5 1 10 Power 27 | 1 1 . 2 6 4 . 6 6 . . . 1 Engine 14 | 1 1 . 2 2 2 . 3 3 . . . . Core 12 | . . . . 4 2 . 3 2 . . . 1 Reactor 1 | . . . . . . . . 1 . . . . Propulsion 62 | 3 . . 7 10 11 . 11 12 6 . . 2 Treads 6 | . . . . 6 . . . . . . . . Leg 41 | 2 . . 7 4 8 . 8 8 3 . . 1 Wheel 4 | 1 . . . . 2 . 1 . . . . . Hover 10 | . . . . . . . 2 4 3 . . 1 Flight 1 | . . . . . 1 . . . . . . . Utility 74 | 1 1 . 4 10 10 6 16 14 4 4 . 4 Device 32 | . . . . 3 6 2 6 8 3 1 . 3 Storage 7 | 1 . . 2 1 . . 1 2 . . . . Processor 17 | . . . . 2 1 2 5 3 . 3 . 1 Hackware 3 | . . . . 1 2 . . . . . . . Protection 15 | . 1 . 2 3 1 2 4 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 1 1 1 5 3 8 1 12 20 1 1 1 3 Energy Gun 26 | 1 . 1 . 1 4 . 6 12 . 1 . . Energy Cannon 2 | . . . . . 1 . . 1 . . . . Ballistic Gun 12 | . 1 . 1 . 1 . 2 5 1 . 1 . Ballistic Cannon 6 | . . . . . 2 . 3 1 . . . . Launcher 7 | . . . 1 . . 1 1 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . 3 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 1 1 4 . . . 1 Corrupted Parts 3 | . . . . . . . 3 . . . . . System Corruption 6 | . . . . . . . 6 . . . . . Parts Lost 96 | . . . 6 8 15 4 22 22 4 1 3 11 Power 9 | . . . 1 2 1 . 2 2 . . . 1 Propulsion 31 | . . . 4 2 9 . 5 6 1 . . 4 Utility 34 | . . . . 3 3 3 9 7 2 . 2 5 Weapon 22 | . . . 1 1 2 1 6 7 1 1 1 1 Highest Loss Streak 11 | . . . 4 2 8 4 11 8 2 1 3 10 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 9 | 5 7 8 12 14 12 13 8 6 4 4 3 4 Power . | . 1 1 . . 1 1 1 . 1 1 1 . Propulsion 1 | 2 3 2 1 1 1 1 2 1 . . . 1 Utility 5 | . . 2 8 10 7 8 2 2 1 2 2 1 Weapon 1 | 1 1 2 1 . 2 2 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 64 | . 5 1 11 9 17 4 7 7 1 . . 2 Power 5 | . 1 . 2 1 1 . . . . . . . Propulsion 12 | . 3 . . 2 . . 4 1 . . . 2 Utility 23 | . . . 3 3 14 1 . 2 . . . . Weapon 23 | . 1 1 5 3 2 3 3 4 1 . . . Tool/Special 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 92 | . 83 100 95 97 90 79 83 95 94 99 94 88 Engine 3 | . 14 14 10 2 3 6 3 2 . . . . Core 2 | . . . . 6 3 . 2 1 . . . . Treads 4 | . . . . 22 . . . . . . . . Leg 16 | . 28 28 41 12 14 . 10 17 10 15 15 16 Wheel 2 | . . . . . 6 13 6 . . . . . Hover 2 | . . . . . . . . 4 13 10 10 6 Device 9 | . . . . 7 12 14 9 9 9 15 15 21 Storage 6 | . 14 14 11 9 7 6 5 7 3 . 4 2 Processor 15 | . . . . 13 13 11 17 25 21 21 21 20 Hackware 2 | . . . . . 9 6 5 . . . . . Protection 4 | . 2 14 11 4 . 6 7 . 7 10 . . Energy Gun 6 | . 14 14 4 . 6 12 3 11 12 9 10 . Ballistic Gun 3 | . 10 14 3 1 . . 1 6 7 10 10 4 Ballistic Cannon 1 | . . . . . 5 . 6 . . . . . Impact Weapon 1 | . . . . 5 . . . . . . . . Slashing Weapon 2 | . . . 9 9 . . . . . . . . Peak Build Rating 136 | 5 9 9 18 34 52 59 61 88 103 107 106 136 Average Rating 53 | 4 6 8 14 31 44 56 51 71 94 105 97 114 On Entrance 48 | . 5 9 9 18 34 50 59 58 85 100 106 101 Avg Prop Armor Cover (%) 5 | 12 9 . . 9 4 . 10 5 4 4 5 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 11 16 17 38 41 46 55 56 47 51 49 45 73 Greatest Support 95 | 10 20 20 46 80 64 56 66 78 70 70 70 95 Greatest Overweight (x) 10 | 3 1 . 1 10 2 . 2 4 1 . . 3 Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 10 5 5 5 5 Average Capacity 11 | 7 8 8 13 15 15 15 10 8 5 5 5 5 Most Carried 15 | 8 8 8 15 15 15 15 15 10 5 5 5 5 Average Carried 10 | 5 7 7 12 14 14 14 9 7 4 4 3 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 8 8 15 15 15 15 5 5 5 5 2 2 Class Distribution -------------------- 30% | Mutant 27% | Scavenger-Gunner 15% | Scavenger-Mutant 13% | Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Matter Collected 4781 | 246 57 20 307 340 662 104 1036 1400 126 174 99 210 Remotely . | . . . . . . . . . . . . . Salvage Created 6949 | . 128 . 713 1641 923 221 826 1835 294 227 141 . Parts 306 | . 9 . 48 76 44 8 32 65 5 14 5 . Haulers Intercepted 3 | . . . . 1 2 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled 1 | . . . . . 1 . . . . . . . Retrieved Matter 5 | . . . . . 5 . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 10 5 . Prevented 2 | . . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Combat Hostiles Destroyed 141 | . 3 . 20 29 18 5 17 32 5 7 5 . Melee 40 | . . . 11 29 . . . . . . . . Guns 58 | . 3 . 2 . 5 4 4 23 5 7 5 . Cannons 21 | . . . . . 10 . 10 1 . . . . AOE 17 | . . . 7 . . 1 3 6 . . . . Classes Destroyed 14 | . 1 . 6 4 3 . . . . . . . Worker 7 | . . . 3 2 . . . 2 . . . . Builder 4 | . . . 1 . . . 2 1 . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 3 | . . . . 1 2 . . . . . . . Recycler 6 | . . . . 3 2 . . 1 . . . . Operator 3 | . . . . . 1 . 1 1 . . . . Watcher 2 | . . . 1 1 . . . . . . . . Swarmer 31 | . . . 4 6 4 2 . 5 . 5 5 . Grunt 71 | . 3 . 10 14 6 1 14 19 4 . . . Brawler 3 | . . . . 2 . 1 . . . . . . Duelist 4 | . . . 2 . 1 1 . . . . . . Sentry 19 | . . . 4 6 4 . 2 2 1 . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 12 | . . . . . 3 . 1 6 . 2 . . Best Kill Streak 10 | . 3 . 7 5 4 3 4 10 2 5 4 . Combat Bots Only 9 | . 3 . 4 4 3 3 4 9 2 5 4 . Max Kills in Single Turn 7 | . 1 . 2 1 2 1 1 7 1 2 2 . Gunslinging 1 | . . . . . . . . 1 . 1 1 . Exploded 5 | . . . 2 . . 1 1 5 . . . . Melee 1 | . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Hostile Shots Fired 1384 | . 21 . 147 256 200 20 318 195 51 57 56 63 Missed 433 | . 7 . 42 58 73 6 117 46 17 28 18 21 Hits 951 | . 14 . 105 198 127 14 201 149 34 29 38 42 Melee 26 | . . . 6 2 9 9 . . . . . . Projectile 925 | . 14 . 99 196 118 5 201 149 34 29 38 42 AOE 2 | . . . . . . . 2 . . . . . Critical Strikes 46 | . . . 6 6 7 3 3 11 3 1 . 6 Actively Blocked 1 | . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . 1 . . 1 . . . . Damage Taken 15875 | . 151 . 1371 2490 2150 532 3532 3113 663 339 419 1115 Core 2445 | . 44 . 295 279 281 19 642 443 87 9 48 298 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 257 | . . . 46 . . . 107 . 11 62 31 . Ignored by Resistances 670 | . . . . . . . 104 272 27 107 160 . Regen/Repaired (Parts) 284 | . . . 42 31 54 . . 137 . . . 20 Core Remaining (%) 60 | 100 . 82 26 49 59 . 22 55 . . 87 . Volleys Fired 323 | 3 16 . 33 . 50 12 75 90 12 10 19 3 Largest 4 | 1 2 . 2 . 2 2 2 4 4 4 4 2 Hottest 290 | 40 60 . 70 . 149 130 117 270 290 223 188 160 Shots Fired 695 | 3 27 . 34 . 100 23 123 262 43 32 44 4 Gun 556 | 3 27 . 28 . 48 23 62 244 43 32 44 2 Cannon 117 | . . . . . 52 . 54 11 . . . . Launcher 22 | . . . 6 . . . 7 7 . . . 2 Special . | . . . . . . . . . . . . . Kinetic 308 | . 11 . 4 . 46 . 69 116 14 20 26 2 Thermal 274 | 3 16 . 24 . 54 14 40 92 29 2 . . Explosive 20 | . . . 6 . . . 7 7 . . . . Electromagnetic 93 | . . . . . . 9 7 47 . 10 18 2 Robot Hit Streak 18 | 2 4 . 5 . 17 13 9 18 17 9 4 4 Robot Miss Streak 8 | 1 2 . 5 . 4 1 4 5 1 5 8 3 Penetration Max 1 | . . . . . . . 1 1 1 . . . Secondary Targets 14 | . . . . . . 2 2 6 1 2 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 1 1 1 1 . Shots Hit Robots 608 | 2 14 . 56 106 83 18 84 176 34 17 16 2 Core Hits 306 | 1 6 . 31 35 36 9 57 80 29 11 6 5 Critical Kills 10 | . . . . 1 . . 5 4 . . . . Critical Parts Destroyed 13 | . . . . 1 2 . 4 3 1 2 . . Critical Strikes 56 | . . . 4 12 7 . 11 18 1 3 . . Burn 11 | . . . . . 1 . 1 9 . . . . Destroy 19 | . . . . . . . 9 7 1 2 . . Blast 3 | . . . . . 2 . 1 . . . . . Corrupt 3 | . . . . . . . . 2 . 1 . . Smash 4 | . . . . 2 2 . . . . . . . Sever 16 | . . . 4 10 2 . . . . . . . Melee Attacks 201 | . . . 53 133 15 . . . . . . . Impact 23 | . . . . 17 6 . . . . . . . Slashing 178 | . . . 53 116 9 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . 2 7 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 20 | . . . 5 14 1 . . . . . . . Damage Inflicted 19031 | 23 136 . 2027 4055 2327 675 2702 5242 971 428 331 114 Guns 7904 | 23 136 . 225 . 841 313 950 3686 971 428 331 . Cannons 2037 | . . . . . 909 . 934 194 . . . . Explosions 3165 | . . . 509 . . 362 818 1362 . . . 114 Melee 5925 | . . . 1293 4055 577 . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4279 | . 49 . 25 . 824 . 1109 1631 193 236 212 . Thermal 6050 | 23 87 . 200 . 926 537 660 2679 778 89 . 71 Explosive 1553 | . . . 509 . . . 818 226 . . . . Electromagnetic 1224 | . . . . . . 138 115 706 . 103 119 43 Impact 662 | . . . . 398 264 . . . . . . . Slashing 5263 | . . . 1293 3657 313 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 5 9 15 17 . . . 7 Average Corruption 9 | . . . . . 4 6 10 12 . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 132 | . . . . . 27 10 43 51 . . . 1 Message Errors 27 | . . . . . 5 2 12 8 . . . . Matter Fused 23 | . . . . . 6 2 8 6 . . . 1 Heat Flow Errors 13 | . . . . . 2 1 5 5 . . . . Energy Discharges 21 | . . . . . 6 2 5 8 . . . . Parts Rejected 4 | . . . . . 1 . 1 2 . . . . Parts Fused 2 | . . . . . . . 1 1 . . . . Data Loss (minor) 17 | . . . . . 3 1 6 7 . . . . Data Loss (major) 8 | . . . . . 1 1 1 5 . . . . Misfires 8 | . . . . . 1 . 4 3 . . . . Alerts 6 | . . . . . 2 . . 4 . . . . Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 830 | . . . 117 159 168 13 42 311 . . . 20 Projectiles 26 | . . . . . 18 . 8 . . . . . Explosions 378 | . . . . . . 13 34 311 . . . 20 Melee 426 | . . . 117 159 150 . . . . . . . Knockbacks 19 | . . . . 1 7 . 8 3 . . . . Impact 3 | . . . . 1 2 . . . . . . . Kinetic 16 | . . . . . 5 . 8 3 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 551 | . . . . . . 159 61 201 . . . 130 Shots 13 | . . . . . . 3 1 2 . . . 7 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 576 | . 48 . 60 6 426 95 379 576 503 288 460 33 Average Temperature 155 | . 21 . 22 4 187 16 100 178 245 149 218 26 Received Heat Transfer 3730 | . 84 . 369 846 438 36 1195 597 153 . . 12 Effects 67 | . . . . . 7 . 5 37 14 1 3 . Shutdowns 17 | . . . . . 3 . . 7 5 . 2 . Energy Bleed 10 | . . . . . 3 . . 4 1 1 1 . Interference 29 | . . . . . . . 5 17 7 . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . 1 . . 1 . . . . Damage (minor) 2 | . . . . . . . . 1 1 . . . Damage (major) 6 | . . . . . . . . 6 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Fried 5 | . . . . . 3 . 1 . . 1 . . Impact Corruptions 7 | . . . . 1 6 . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 . . . . Combat Hostiles 3 | . . . . . 1 . . 2 . . . . Parts Melted 11 | . . . . 1 2 . . 6 2 . . . Heat Transferred 10989 | 50 200 . 592 . 1913 633 1428 4373 1625 125 . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 3 . 2 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Maximum Alert Level 2 | . . . 1 1 . . . 2 . . . . Low Security (%) 90 | 100 100 100 94 95 100 100 100 55 100 . . 100 Level 1 8 | . . . 5 4 . . . 40 . . . . Level 2 . | . . . . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 462 | . 105 9 217 271 119 66 138 462 156 . . 25 Initial 126 | . . 9 . 73 119 9 1 63 126 . . . Average 83 | . 47 2 135 82 37 11 49 194 72 . . . Influence Increases 4914 | . 125 . 676 864 613 141 734 1302 137 160 110 52 Destroy 0b10 Robot/C 2900 | . 60 . 400 580 360 100 420 640 100 140 100 . Destroy 0b10 Robot/NC 130 | . . . 25 35 30 . 15 25 . . . . Destroy Leader 580 | . 20 . 92 134 104 10 70 100 20 20 10 . Allied During Kill 13 | . . . . . . . 13 . . . . . Successful Hack 220 | . . . 15 25 49 4 30 93 . . . 4 Disable Machine 270 | . . . 45 . 30 . . 165 15 . . 15 Destroy Structure 261 | . . . 24 . 10 12 51 144 2 . . 18 Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 525 | . 45 . 75 90 15 15 135 135 . . . 15 Influence Decreases 4914 | . 100 25 502 775 855 158 608 1173 396 160 110 52 Entered New Map 476 | . . 16 . 101 144 12 3 67 133 . . . Time Decay 3276 | . 100 9 442 607 578 107 347 586 233 150 90 27 Lost Part 782 | . . . 60 67 133 39 178 220 30 10 20 25 Lost Ally 80 | . . . . . . . 80 . . . . . Purge Threat 300 | . . . . . . . . 300 . . . . Squads Dispatched 32 | . 3 . 1 3 10 3 3 7 . . . 2 Investigation 3 | . 1 . . . 1 1 . . . . . . Extermination 10 | . . . . . 5 . . 3 . . . 2 Reinforcement 16 | . 2 . 1 3 1 2 3 4 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Distress Signals 17 | . . . 4 9 1 . 2 1 . . . . Communications Jammed 7 | . . . . . . . . 7 . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 258 | . 8 1 41 54 32 8 35 50 7 8 5 9 Peak Tracking Total 9 | . 3 . 9 6 4 3 5 7 4 5 5 5 Tactical Retreats 27 | . 2 . 5 5 1 1 9 3 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Traps Triggered 14 | . 1 . . . 2 1 5 5 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Machines Disabled 18 | . . . 3 . 2 . . 11 1 . . 1 Max in Single Turn 5 | . . . 2 . 1 . . 5 1 . . 1 Energy Cycler 2 | . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Machines Accessed 67 | . . . 6 8 16 6 7 15 4 . . 5 Terminals 42 | . . . 3 5 10 4 7 8 4 . . 1 Fabricators 5 | . . . . . 3 1 . 1 . . . . Repair Stations 7 | . . . 2 1 1 . . 1 . . . 2 Recycling Units 4 | . . . . . . 1 . 3 . . . . Scanalyzers 7 | . . . 1 2 1 . . 2 . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 177 | . . . 17 33 47 10 16 35 11 . . 8 Successful 93 | . . . 9 19 26 7 7 17 5 . . 3 Failed 83 | . . . 8 13 21 3 9 18 6 . . 5 Catastrophic 20 | . . . 3 2 6 2 2 3 . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 37 | . . . 7 12 10 2 2 4 . . . . Terminals 112 | . . . 12 21 30 4 16 17 11 . . 1 Fabricators 14 | . . . . . 7 5 . 2 . . . . Repair Stations 16 | . . . 3 2 2 . . 4 . . . 5 Recycling Units 5 | . . . . . . 1 . 4 . . . . Scanalyzers 28 | . . . 2 10 7 . . 8 . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 Terminal Hacks 41 | . . . 3 4 11 3 6 9 5 . . . Prototype ID Bank 3 | . . . . . 1 . 1 . 1 . . . Open Door 3 | . . . . . . 1 2 . . . . . Open DSF 7 | . . . . . 2 2 . 2 1 . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . Alert Level 10 | . . . 1 1 2 . 1 3 2 . . . Unreport Threat 2 | . . . . . . . . 2 . . . . Locate Traps 6 | . . . 1 . 3 . 1 . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 2 | . . . 1 . . . . 1 . . . . Zone Layout 3 | . . . . . 1 . 1 1 . . . . Fabricator Hacks 8 | . . . . . 3 4 . 1 . . . . Load Schematic 4 | . . . . . 2 2 . . . . . . Build 4 | . . . . . 1 2 . 1 . . . . Repair Station Hacks 11 | . . . 2 2 2 . . 2 . . . 3 Scan Component 6 | . . . 1 1 1 . . 1 . . . 2 Repair 5 | . . . 1 1 1 . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 19 | . . . 1 6 7 . . 5 . . . . Insert Component 5 | . . . 1 3 1 . . . . . . . Analyze 2 | . . . . 1 1 . . . . . . . Retrieve Study 12 | . . . . 2 5 . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . 3 7 3 . 1 . . . . . Terminals 14 | . . . 3 7 3 . 1 . . . . . Track 6 | . . . 1 3 2 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Operators 7 | . . . 2 3 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . Used 2 | . . . . . 1 . 1 . . . . . Hacking Detections 53 | . . . 5 7 14 3 6 13 2 . . 3 Full Trace Events 2 | . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . Parts Built 4 | . . . . . 1 2 . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 367 | . . . . . 73 201 . 93 . . . . Total Part Build Rating 26 | . . . . . 3 16 . 7 . . . . Part Studies Acquired 12 | . . . . 2 5 . . 5 . . . . Parts Repaired 5 | . . . 1 1 1 . . 1 . . . 1 Time 162 | . . . 38 38 22 . . 14 . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 1 . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Total Allies 5 | . . . . . . . 5 . . . . . Largest Group 2 | . . . . . . . 2 . . . . . Highest-Rated Group 159 | . . . . . . . 159 . . . . . Highest-Rated Ally 159 | . . . . . . . 159 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . 30 . . . . . Total Damage 724 | . . . . . . . 724 . . . . . Kills 4 | . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Active Infowar (turns) 8189 | . . . . 2261 2009 425 1017 685 185 781 158 668 Optics 3922 | . . . . 1371 2009 306 . . . . . 236 Sensors 4452 | . . . . . 1660 420 685 193 185 781 158 370 Terrain 1426 | . . . . 1426 . . . . . . . . Traps 1252 | . . . . 630 . . . . . . . 622 Triangulation 883 | . . . . . . 119 368 396 . . . . Jamming 96 | . . . . . . . . 96 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Turns Passed 11884 | 118 264 69 1123 2552 2009 453 1257 1839 548 781 203 668 Spaces Moved 7876 | 51 134 55 615 1244 1460 363 838 1513 406 638 133 426 Core 48 | 20 . . . 22 . . . 5 . . . 1 Treads 700 | . . . . 700 . . . . . . . . Legs 4663 | 31 134 55 615 522 647 . 402 930 309 638 133 247 Wheels 1596 | . . . . . 813 363 420 . . . . . Hover 869 | . . . . . . . 16 578 97 . . 178 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 100 100 76 42 38 115 115 70 Average Speed 116 | 185 149 120 131 162 111 100 108 90 103 115 115 105 Slowest Speed 550 | 200 190 120 190 550 255 100 260 250 115 115 115 320 Overloaded Moves 211 | . . . . . . . . 202 9 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 29 19 43 74 39 11 73 34 7 71 14 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . Scrap Searched 3 | . . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 245 | . . . 22 . 8 10 104 84 3 4 1 9 Melee . | . . . . . . . . . . . . . Projectile 35 | . . . . . 8 . 17 2 3 4 1 . AOE 210 | . . . 22 . . 10 87 82 . . . 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Upp Upp Res Total 9678 | 72 174 59 815 1571 1725 430 1070 1806 501 661 154 640 Wait 579 | . 3 . 37 120 76 25 40 53 55 2 . 168 Move 7864 | 50 133 54 614 1243 1459 362 837 1512 405 637 132 426 Hop . | . . . . . . . . . . . . . Pick Up 243 | 12 11 2 37 27 49 14 21 52 9 4 . 5 Fast Attach 75 | . . . 2 11 5 . 24 17 4 2 . 10 Attach 127 | 6 2 1 14 9 18 6 19 35 5 2 3 7 Detach 9 | 1 . . . 1 . . 1 1 . . . 5 Swap 84 | . 1 . 9 14 19 4 14 13 3 2 . 5 Drop 185 | . 8 2 22 30 35 7 27 33 8 2 . 11 Fire 323 | 3 16 . 33 . 50 12 75 90 12 10 19 3 Melee 177 | . . . 47 116 14 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 12 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2) -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 364 | -10/Materials | Discovered new exit (range 14) 370 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 412 | -10/Mines | Learned location of Zion (-6) 424 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 450 | -10/Mines | Discovered new exit (range 3) 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Propulsion x2 1007 | -9/Materials | Core integrity fell below 50% 1035 | -9/Materials | Lost 4 parts (1p3n) 1494 | -9/Materials | Discovered new exit (range 14) 1543 | -9/Materials | Repaired Axe 1575 | -9/Materials | Entered another Materials area 1575 | -8/Materials | Evolved 2 slots: Utility x2 2741 | -8/Materials | Build established: Gladiator 3170 | -8/Materials | Central database locked down 3372 | -8/Materials | Repaired Imp. Light Armor Plating 4042 | -8/Materials | Core integrity fell below 50% 4107 | -8/Materials | Discovered new exit (range 11) 4127 | -8/Materials | Entered Factory 4127 | -7/Factory | Evolved 2 slots: Utility x2 4146 | -7/Factory | Identified exit to Storage 4146 | -7/Factory | Identified exit to Lower Caves 4289 | -7/Factory | Lost 8 parts (1p4n1u2w) 4550 | -7/Factory | Garrison activated, responded to threat 4573 | -7/Factory | Fabricated Hvy. Armor Plating? 4764 | -7/Factory | Build established: Scientist-Mutant 5106 | -7/Factory | Build established: Scavenger-Mutant 5524 | -7/Factory | Build established: Mutant 5938 | -7/Factory | Repaired Hvy. Laser+ 6120 | -7/Factory | Discovered new exit (range 11) 6130 | -7/Factory | Discovered new exit (range 9) 6136 | -7/Factory | Entered another Factory area 6136 | -6/Factory | Evolved 2 slots: Utility x2 6220 | -6/Factory | Identified exit to DSF 6487 | -6/Factory | Lost 4 parts (3u1w) 6536 | -6/Factory | Fabricated Biometal Medium Treads (x2) 6585 | -6/Factory | Discovered new exit (range 6) 6588 | -6/Factory | Identified exit to Extension 6589 | -6/Factory | Entered Extension 6700 | -6/Extension | Lost 3 parts (2u1w) 7032 | -6/Extension | Rescued a captive Derelict 7033 | -6/Extension | Rescued a captive Derelict 7142 | -6/Extension | Spotted B-75 Beast 7170 | -6/Extension | Spotted B-75 Beast 7243 | -6/Extension | Lost 11 parts (2p2n3u4w) 7308 | -6/Extension | Energy Cycler disabled 7308 | -6/Extension | Rescued a captive Derelict 7309 | -6/Extension | Core integrity fell below 50% 7309 | -6/Extension | Rescued a captive Derelict 7309 | -6/Extension | Rescued a captive Derelict 7310 | -6/Extension | Lost 4 parts (2n2u) 7311 | -6/Extension | Rescued a captive Derelict 7313 | -6/Extension | Rescued a captive Derelict 7370 | -6/Extension | Rescued A7 7442 | -6/Extension | Discovered new exit (range 14) 7458 | -6/Extension | System corruption reached 10% 7691 | -6/Extension | Build established: Scavenger-Mutant 7735 | -6/Extension | Discovered new exit (range 10) 7735 | -6/Extension | Discovered new exit (range 13) 7761 | -6/Extension | Identified exit to Cetus 7846 | -6/Extension | Entered Factory 7846 | -5/Factory | Evolved 2 slots: Weapon x2 7983 | -5/Factory | Destroyed 9 combat bots 8077 | -5/Factory | Repaired Gauss Rifle 8108 | -5/Factory | Build established: Scavenger-Gunner 8553 | -5/Factory | Lost 3 parts (1n1u1w) 8918 | -5/Factory | Fabricated Vibroblade? 8982 | -5/Factory | System corruption reached 10% 9113 | -5/Factory | Lost 8 parts (1p3n2u2w) 9255 | -5/Factory | Lost 7 parts (1p2n2u2w) 9650 | -5/Factory | Discovered new exit (range 15) 9685 | -5/Factory | Identified exit to Factory 9685 | -5/Factory | Entered another Factory area 9685 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9991 | -4/Factory | Discovered new exit (range 11) 10008 | -4/Factory | Identified exit to Upper Caves 10233 | -4/Factory | Entered Upper Caves 10295 | -4/Upper Caves | Build established: Scavenger-Tank 10876 | -4/Upper Caves | Build established: Scavenger-Gunner 10945 | -4/Upper Caves | Discovered new exit (range 7) 10981 | -4/Upper Caves | Identified exit to Upper Caves 10998 | -4/Upper Caves | Learned Research emergency access door positions 11014 | -4/Upper Caves | Entered another Upper Caves area 11053 | -4/Upper Caves | Lost 3 parts (2u1w) 11133 | -4/Upper Caves | Discovered new exit (range 5) 11156 | -4/Upper Caves | Identified exit to Research 11195 | -4/Upper Caves | Learned location of Testing (-3) 11217 | -4/Upper Caves | Entered Research 11217 | -3/Research | Evolved 2 slots: Utility x2 11300 | -3/Research | Spotted B-86 Titan 11353 | -3/Research | Found Gamma Bomb Array 11356 | -3/Research | Found Gamma Bomb Array 11359 | -3/Research | Found Gamma Bomb Array 11369 | -3/Research | Found Prototype Device 11369 | -3/Research | Identified Exp. EM Disruption Field 11372 | -3/Research | Found Exp. EM Disruption Field 11375 | -3/Research | Found Exp. EM Disruption Field 11592 | -3/Research | Repaired Adv. Sensor Array 11885 | -3/Research | Self-destructed Last Messages --------------- P-80 Master resets P-80 Master, system corruption cleaned. Adv. Sensor Array destroyed. P-80 Master resets P-80 Master, system corruption cleaned. ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1O. Adv. Signal Interpreter destroyed. Imp. Focal Shield destroyed. Dropped Gamma Bomb Array. Flexi-carbon Leg+ destroyed. Adv. Reaction Control System destroyed. Dropped Gamma Bomb Array. KE Penetrator destroyed. System corrupted: Matter fused (-5). P-80 Master resets P-80 Master, system corruption cleaned. Myomer Leg destroyed. Imp. Linear Gravjet destroyed. Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????###??????????????????????? | | ????????????? ??????????????????????? | | ????????????? " ??????????????????????? | | ????????????? ??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#g#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#g#???########???????????? | | ?????????????#k#???# #???????????? | | ?????????????# #???# #???????????? | | ?????????????# #???# ############# | | ?????????????# #???# # # | | ?????????????#@#???# [ # # | | ?????????????# #????? # """" # | | ?????????????#p########+### """" # | | ?????????????# / """" # | | ?????????????# p ### """" %" | | ?????????????# ^ ! #?# | | ?????????????# #?# ]] | | ?????????????# """ #?# | | ?????????????# """ #########+#"" | | ?????????????# """ | | ?????????????# | | ?????????????# | | ?????????????# = | | ?????????????#+##### ######+##### | | ???????????????????# # #?? | | ???????????????????# # #?? | | ???????????????????# # #?? | | ???????????????????# # = #?? | | ???????????????????#+## + #?? | | ??????????????????????# # #?? | | ??????????????????????# # """ #?? | | ??????????????????????# # """ #?? | | ??????????????????????# # """ #?? | | ??????????????????????+ #######+##?? | | ??????????????????????# #?????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 665 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 19 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -7/Factory Biometal Medium Treads | x2 | -6/Factory | Preloaded Vibroblade | x1 | -5/Factory | Preloaded Repaired ---------- Axe | 16% | -9/Materials Imp. Light Armor Plating | 82% | -8/Materials Hvy. Laser | 36% | -7/Factory Gauss Rifle | 2% | -5/Factory Adv. Sensor Array | 16% | -3/Research Studied --------- Axe | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked VTOL Module | -7/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Lgt. Ion Engine | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Dynamic Key Ghost 'Em Hydra I Have A Map? Item+ Organ Harvest Overwhelming Prison Break Quick And Dirty Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ColdTacticalDriver Manual? 0 Play Time 03:59:11 Cumulative 40.9 hours Start 2025.11.23 @ 20:35:33 End 2025.11.24 @ 00:34:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Cased Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 109a0174-5c5c-43bb-bf16-5b2a4e964e40