Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 06:27:33 Player: woegarden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (38) 190 Value Destroyed (1189) 1189 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1260) 1260 TOTAL SCORE: 7579 Bonus ------- Follower Combat Kills 60 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Carbon-fiber Leg Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Target Analyzer Hacking Suite Improved System Shield > --- WEAPON ----------- Plasma Rifle Heavy Particle Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- High-capacity Storage Unit ECM Suite Improved Datajack Improved Datajack Improved Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . Utility 2 | . . . . . 1 . 1 . . . . . . Weapon 2 | . . . . . . . . . . . . 2 . Parts Attached 88 | . 3 2 11 3 10 2 21 1 1 2 17 14 1 Power 20 | . 1 . 1 . 2 . 6 . 1 1 6 2 . Engine 10 | . 1 . 1 . 1 . 3 . . 1 1 2 . Core 10 | . . . . . 1 . 3 . 1 . 5 . . Reactor . | . . . . . . . . . . . . . . Propulsion 29 | . 1 . 6 . 7 . 4 1 . . 5 5 . Treads 2 | . . . . . . . . . . . . 2 . Leg 5 | . 1 . . . . . . . . . 2 2 . Wheel 1 | . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 21 | . . . 6 . 6 . 4 1 . . 3 1 . Utility 17 | . 1 . 3 3 1 . 4 . . 1 2 2 . Device 8 | . . . 1 2 1 . 2 . . . 2 . . Storage 4 | . 1 . 2 1 . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . 1 . Hackware 3 | . . . . . . . 2 . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 22 | . . 2 1 . . 2 7 . . . 4 5 1 Energy Gun 9 | . . 1 1 . . 1 3 . . . 1 2 . Energy Cannon 3 | . . . . . . . 1 . . . 2 . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 5 | . . . . . . . 1 . . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . . Unidentified Prototypes 7 | . . . 2 . 1 . 1 . . . 3 . . Parts Lost 43 | . . 1 . . 2 2 5 1 . . 10 21 1 Power 7 | . . . . . . . 1 . . . 2 4 . Propulsion 16 | . . . . . 1 . 2 1 . . 5 7 . Utility 8 | . . . . . . 1 2 . . . 1 4 . Weapon 12 | . . 1 . . 1 1 . . . . 2 6 1 Highest Loss Streak 17 | . . 1 . . 2 2 5 1 . . 6 16 17 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 88 98 95 100 95 94 83 84 88 89 75 80 5 Engine 6 | . 14 14 11 11 9 9 5 . . 2 4 6 . Core 4 | . . . . . . . 1 7 11 10 7 3 . Treads 2 | . . . . . . . . . . . . 10 . Leg 7 | . 28 28 2 . . . . . . . 7 5 . Flight 18 | . . . 41 44 42 45 36 38 38 38 15 12 . Device 5 | . . . 7 11 18 16 7 7 7 7 7 1 . Storage 8 | . 17 28 12 11 9 9 7 7 7 7 7 5 . Processor 2 | . . . . . . . . . . 2 4 2 4 Hackware 6 | . . . . . . . 14 7 7 7 7 8 . Energy Gun 5 | . 14 19 8 11 6 . . 7 7 4 2 5 . Energy Cannon 3 | . . . . . . . . . . . 4 5 . Ballistic Gun 2 | . 14 7 11 11 9 6 . . . . . . . Launcher 1 | . . . . . . . . . . . 2 3 1 Special Melee Weapon 1 | . . . . . . . 7 7 7 7 . . . Naked Turns 25 | . . . . . . . . . . . . . 25 Heaviest Build 53 | 12 24 24 18 18 23 21 24 22 27 27 48 53 8 Greatest Support 50 | 20 20 20 18 18 25 25 25 24 23 23 48 50 3 Greatest Overweight (x) 5 | . 1 1 . . 1 . . 1 1 1 5 3 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | . 8 10 8 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | . 8 10 10 10 10 10 10 9 10 10 10 7 5 Average Carried 7 | . 7 8 7 9 9 9 9 8 8 9 8 5 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 9 10 10 10 10 9 8 10 9 5 5 3 Class Distribution -------------------- 41% | Scavenger-Mutant 31% | Scavenger-Sprinter 13% | Mutant 6% | Hacker-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Matter Collected 1050 | 193 105 14 99 30 60 . 201 . 53 . 156 139 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1361 | . 215 56 415 80 60 . 30 . . . 153 352 . Parts 77 | . 16 12 23 8 1 . 3 . . . 6 8 . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 1 . 4 . . Prevented 5 | . . . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 24 | . 3 3 2 . 1 . 1 . . . 6 8 . Guns 12 | . 3 3 2 . 1 . . . . . 1 2 . Cannons 2 | . . . . . . . . . . . 1 1 . AOE 8 | . . . . . . . 1 . . . 3 4 . Classes Destroyed 11 | . 4 1 2 1 1 . . . . . . 2 . Worker 3 | . 2 1 . . . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . Tunneler 3 | . . . . 3 . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Swarmer 8 | . . 3 . . . . 1 . . . 4 . . Grunt 10 | . 3 . 2 . . . . . . . 1 4 . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 4 | . . . . . 1 . . . . . 1 2 . Hunter 1 | . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 2 4 8 11 1 . 1 . . . 3 5 . Combat Bots Only 5 | . 2 3 2 . 1 . 1 . . . 3 5 . Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 . . . 2 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . 2 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Damage Taken 5124 | . 321 46 29 22 272 226 385 67 . . 1169 2119 468 Core 1558 | . 48 19 . 12 29 55 194 40 . . 303 493 365 Absorbed by Shields 92 | . . . . . . 74 . . . . . . 18 Regen/Repaired (Parts) 6 | . 6 . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 73 . 97 . 84 . . . . 23 . . Volleys Fired 115 | . 30 6 16 5 6 1 3 . . . 23 24 1 Largest 4 | . 2 2 2 2 2 2 1 . . . 2 4 1 Hottest 242 | . 70 100 65 65 65 70 50 . . . 155 242 43 Shots Fired 221 | . 60 12 29 9 11 2 3 . . . 42 52 1 Gun 163 | . 60 12 29 9 11 2 3 . . . 16 21 . Cannon 43 | . . . . . . . . . . . 20 23 . Launcher 15 | . . . . . . . . . . . 6 8 1 Special . | . . . . . . . . . . . . . . Kinetic 70 | . 30 2 16 5 6 1 . . . . . 10 . Thermal 111 | . 30 10 . . . 1 . . . . 36 34 . Explosive 14 | . . . . . . . . . . . 6 8 . Electromagnetic 26 | . . . 13 4 5 . 3 . . . . . 1 Robot Hit Streak 18 | . 8 5 10 6 5 . 2 . . . 6 17 18 Robot Miss Streak 6 | . 5 4 6 1 1 . 3 . . . 5 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 124 | . 31 6 17 8 7 . 3 . . . 17 34 1 Core Hits 72 | . 14 4 14 5 3 . 2 . . . 11 17 2 Critical Kills 2 | . . . . 1 . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . 1 . 1 . . . . . . 2 3 . Burn 5 | . . 1 . . . . . . . . 1 3 . Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 1 | . . . . 1 . . . . . . . . . Melee Attacks 3 | . . . . . . 1 2 . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2826 | . 415 73 269 108 85 . 78 . . . 501 1216 81 Guns 1293 | . 412 73 227 108 85 . 33 . . . 79 276 . Cannons 651 | . . . . . . . . . . . 226 425 . Explosions 831 | . . . 42 . . . 45 . . . 196 494 54 Melee . | . . . . . . . . . . . . . . Ramming 51 | . 3 . . . . . . . . . . 21 27 Kinetic 533 | . 197 11 67 40 18 . . . . . . 200 . Thermal 1170 | . 215 62 42 . . . 45 . . . 305 501 . Explosive 690 | . . . . . . . . . . . 196 494 . Electromagnetic 382 | . . . 160 68 67 . 33 . . . . . 54 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 93 | . . . 12 . . . 48 . . . 12 21 . Projectiles 19 | . . . . . . . . . . . 12 7 . Explosions 74 | . . . 12 . . . 48 . . . . 14 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . . . . 50 . . . 49 247 21 Shots 8 | . . . . . . . 1 . . . 1 5 1 Rammed 13 | . . . . . . . . . . . . 5 8 Targets Rammed 15 | . 2 . . . . . . . . . . 5 8 Kicked 2 | . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 468 | . 168 156 56 45 51 45 30 3 . . 468 458 . Average Temperature 97 | . 47 61 24 25 18 22 11 3 . . 196 145 . Received Heat Transfer 1396 | . 147 . 9 12 90 109 24 . . . 171 717 117 Effects 7 | . . . . . . . . . . . 6 1 . Shutdowns 6 | . . . . . . . . . . . 5 1 . Short Circuit 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . Parts Melted 5 | . . . 1 . . . . . . . . 4 . Heat Transferred 2563 | . 629 259 50 . . . 50 . . . 370 1205 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Peak Influence 272 | . 117 110 155 75 99 171 272 . . . . 43 49 Initial 89 | . . 45 42 60 29 66 89 . . . . . 14 Average 56 | . 65 77 90 70 64 109 139 . . . . 11 24 Maximum Alert Level 1 | . . . . . . . 1 . . . . . . Low Security (%) 99 | . 100 100 100 100 100 100 92 . . . . 100 100 Level 1 . | . . . . . . . 7 . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 1 . 2 . . . . 4 . Investigation 3 | . . . . . 1 . 2 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Distress Signals 1 | . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 105 | . 13 3 4 3 11 12 12 7 . . 19 12 9 Peak Tracking Total 11 | . 4 3 3 3 10 11 7 5 . . 4 5 10 Tactical Retreats 12 | . . . . . . 1 3 3 . . 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Traps Triggered 6 | . . . . . . 3 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Machines Disabled 1 | . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Machines Accessed 13 | . 1 . 1 . 2 . 3 . . 4 . 2 . Terminals 3 | . . . 1 . 1 . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Total Hacks 48 | . 2 . 1 . 4 . 6 . . 31 . 4 . Successful 40 | . 2 . . . 1 . 4 . . 31 . 2 . Failed 8 | . . . 1 . 3 . 2 . . . . 2 . Catastrophic 3 | . . . 1 . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . 2 . . . . 1 . . . Terminals 4 | . . . 1 . 2 . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . Scanalyzers 3 | . . . . . . . 3 . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . 1 . Terminal Hacks 31 | . . . . . . . . . . 31 . . . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . 10 . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 2 . 3 . . . . 2 . Full Trace Events 2 | . . . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . 10 . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . Attached 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 . . Total Damage 334 | . . . . . . . . . . . 334 . . Kills 3 | . . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Turns Passed 3954 | . 382 125 95 62 115 136 247 148 101 65 1604 811 63 Spaces Moved 4014 | 1 183 51 94 141 156 182 397 554 232 110 1491 340 82 Core 83 | . . . . . . . . . . . . 1 82 Treads 231 | . . . . . . . . . . . . 231 . Legs 1038 | 1 183 51 . . . . . . . . 700 103 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2662 | . . . 94 141 156 182 397 554 232 110 791 5 . Fastest Speed 25 | 120 120 190 31 31 27 27 27 26 26 26 25 120 50 Average Speed 72 | 120 134 190 31 31 29 27 28 26 42 54 84 196 52 Slowest Speed 385 | 120 190 190 31 31 99 27 31 101 100 100 385 330 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 14 | . . . 1 1 7 . 4 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 28 16 19 39 18 39 15 76 50 77 99 7 22 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . . Scrap Searched 4 | . . . . 1 . . . . . . 3 . . Spaces Dug 16 | . . . . . . . . . . . . 16 . Terrain Destroyed 98 | . . . 3 . . . 8 . . . 33 54 . Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . 10 2 . AOE 86 | . . . 3 . . . 8 . . . 23 52 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Dat Pro Fac Gar Total 4829 | . 260 70 132 150 209 264 529 553 234 114 1790 424 100 Wait 475 | . 35 1 . . 30 39 88 . . . 244 38 . Move 3977 | . 182 50 91 138 144 181 388 551 231 109 1490 340 82 Hop 12 | . . . 1 1 5 . 4 1 . . . . . Pick Up 39 | . 5 6 6 1 5 1 8 . 2 . 3 2 . Fast Attach 34 | . . 1 3 . 5 . 4 . 1 . 7 13 . Attach 40 | . 1 1 4 1 3 1 17 1 . 1 8 1 1 Detach 20 | . . . 1 . 2 . 10 . . 1 5 1 . Swap 14 | . 2 . 4 2 2 1 . . . 1 2 . . Drop 41 | . 3 5 6 2 7 1 5 . . 2 8 . 2 Fire 115 | . 30 6 16 5 6 1 3 . . . 23 24 1 Melee 3 | . . . . . . 1 2 . . . . . . Ram 8 | . . . . . . . . . . . . . 8 Kick 2 | . 2 . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . 5 . Escape Stasis 44 | . . . . . . 38 . . . . . . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Repaired Hover Unit 286 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 469 | -10/Mines | Discovered new exit (range 10) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Evolved 2 slots: Propulsion x2 557 | -9/Materials | Discovered new exit (range 15) 603 | -9/Materials | Entered Mines 659 | -9/Mines | Discovered new exit (range 12) 665 | -9/Mines | Entered Materials 665 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -8/Materials | Identified exit to Factory 768 | -8/Materials | Build established: Scavenger-Sprinter 780 | -8/Materials | Identified exit to Garrison 780 | -8/Materials | Entered Garrison 782 | -8/Garrison | Installed Relay Interface Framework 799 | -8/Garrison | Garrison Relay disabled 804 | -8/Garrison | Triggered checkpoint 898 | -8/Garrison | Triggered checkpoint 913 | -8/Garrison | Discovered exit to Factory (range 10) 916 | -8/Garrison | Entered Factory 916 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1124 | -7/Factory | Fabricated Imp. VTOL Module (x1) 1160 | -7/Factory | Discovered new exit (range 11) 1163 | -7/Factory | Entered Lower Caves 1184 | -7/Lower Caves | Lost 5 parts (1p2n2u) 1270 | -7/Lower Caves | Learned Factory terminal intel 1277 | -7/Lower Caves | Discovered new exit (range 12) 1311 | -7/Lower Caves | Entered another Lower Caves area 1354 | -7/Lower Caves | Identified exit to Data Miner 1359 | -7/Lower Caves | Encountered a Warlord checkpoint 1412 | -7/Lower Caves | Entered Data Miner 1412 | -7/Data Miner | Discovered new exit (range 6) 1431 | -7/Data Miner | Met Data Miner 1448 | -7/Data Miner | Learned location of Section 7 (-2) 1448 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1462 | -7/Data Miner | Received God Mode back door access code from Data Miner 1477 | -7/Data Miner | Entered Proximity Caves 1479 | -6/Proximity Caves | Learned Factory stockpile data 1573 | -6/Proximity Caves | Escorted by Enhanced Grunt 1954 | -6/Proximity Caves | Core integrity fell below 50% 1965 | -6/Proximity Caves | Lost 3 parts (3n) 1975 | -6/Proximity Caves | Found Prototype Device 1975 | -6/Proximity Caves | Identified Exp. Thermal Shield 2218 | -6/Proximity Caves | Build established: Scavenger-Mutant 2631 | -6/Proximity Caves | Lost 6 parts (2p1n1u2w) 2720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3064 | -6/Proximity Caves | Discovered new exit (range 7) 3081 | -6/Proximity Caves | Entered Factory 3081 | -6/Factory | Evolved 2 slots: Weapon x2 3083 | -6/Factory | Loaded intel: 26 terminal locations 3381 | -6/Factory | Lost 5 parts (2p1n1u1w) 3886 | -6/Factory | Core integrity fell below 50% 3892 | -6/Factory | Identified exit to Garrison 3892 | -6/Factory | Entered Garrison 3908 | -6/Garrison | Triggered checkpoint 3928 | -6/Garrison | Core integrity fell below 20% 3942 | -6/Garrison | Triggered checkpoint 3951 | -6/Garrison | Lost 17 parts (2p6n3u6w) 3955 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03921_ Target Analyzer broken. 03921_ Destabilizing: Short circuit. 03922_ Slammed into Y-54 Guardian. 03924_ Destabilizing: System corrupted (+1). 03924_ Y-54 Guardian misfires. 03925_ Slammed into Y-54 Guardian. 03930_ Discarded Broken Target Analyzer. 03932_ System corrupted: Matter fused (-5). 03943_ C-30 ARC bursts open, deploying its payload. 03943_ G-67 Veteran unfolds itself. 03943_ G-50 Soldier unfolds itself. 03949_ Triggered Stasis Trap. 03949_ A bubble of rippling energy engulfs the area. 03949_ Field strength at 94. 03949_ Field strength at 88. 03950_ Field strength at 78. 03951_ Field strength at 72. 03952_ Field strength at 66. 03953_ Field strength at 51. 03954_ Field strength at 45. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????#????????????????????? #?????????????????? | | ???????# ??????????????????? #?????????????????? | | ??????## ##""""############ #?????????????????? | | ??????# g ^ #?????????????????? | | ??????# g ###???????????????? | | ??????# gg @ ????????? | | ??????# ???# ## g#############???????????????? | | ??????# ## ## "###?????????????????????????? | | ??????" "%" #?????????????????????????? | | ??????" " #?????????????????????????? | | ??????" #?????????????????????????? | | ??????" #?????????????????????????? | | ??????# ## ## ###?????????????????????????? | | ??????# ???# ## ###########?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ?????? ######## #?????????????????? | | ?????###+###""""######??????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????######### #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ####### ############??????? | | ????????????????????# #?????# ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: TH 30 Evasion (%) 65 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSwarmPenetrator Manual? 0 Play Time 00:44:02 Cumulative 93.0 hours Start 2022.07.10 @ 05:44:02 End 2022.07.10 @ 06:27:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 104 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 83a736ec-b2c4-4fba-959c-fb86b310fc65