Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 15:00:58 // AFD2020/Player2 Player: Terminus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3061) 3061 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1750) 1750 TOTAL SCORE: 8616 Bonus ------- High Alert Combat Kills 830 Follower Combat Kills 2631 Friendly Fire -1711 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 292/300 System Corruption 0% Temperature Cool (3) Movement Walking (153) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (24) --- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Rocket Launcher Rocket Array Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Plasma Cannon Rocket Launcher Rocket Array Plasma Cutter Scythe [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 95 | 6 8 1 23 1 . 4 16 36 Power 5 | 1 . . 2 . . . 1 1 Engine 4 | 1 . . 2 . . . 1 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 4 . . 2 3 8 Treads . | . . . . . . . . . Leg 19 | 2 . . 4 . . 2 3 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 . 6 1 . . 3 11 Device 7 | . . . . . . . 3 4 Storage 8 | 1 3 . 4 . . . . . Processor 1 | . . . . . . . . 1 Hackware 3 | . . . . . . . . 3 Protection 6 | . . . 2 1 . . . 3 Artifact . | . . . . . . . . . Weapon 46 | 2 5 1 11 . . 2 9 16 Energy Gun 15 | 1 4 1 5 . . 1 2 1 Energy Cannon 19 | . . . 3 . . . 5 11 Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 1 . 2 . . 1 2 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 Parts Lost 10 | . . 1 2 . . . 2 5 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . . . . . . 2 Weapon 6 | . . 1 2 . . . 2 1 Highest Loss Streak 3 | . . 1 2 . . . 1 3 Average Slot Usage (%) 99 | . 98 100 99 100 100 99 99 99 Engine 8 | . 14 14 11 11 11 11 9 . Core 1 | . . . . . . . . 6 Leg 23 | . 28 28 22 22 22 21 26 22 Device 3 | . . . . . . . 9 9 Storage 28 | . 26 28 33 33 33 33 27 23 Processor 1 | . . . . . . . . 7 Hackware 1 | . . . . . . . . 7 Protection 6 | . . . 10 11 11 11 9 3 Energy Gun 12 | . 27 28 16 11 11 10 5 . Energy Cannon 8 | . . . 5 11 11 11 12 13 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 11 43 43 81 98 98 98 108 108 Greatest Support 56 | 20 20 20 23 23 23 28 50 56 Greatest Overweight (x) 4 | 3 2 2 3 4 4 4 2 2 Average Overweight (x) 2 | . 1 1 2 3 4 3 1 1 Largest Inventory Capacity 24 | 6 16 16 24 24 24 24 24 24 Average Capacity 21 | 5 14 16 22 24 24 24 24 24 Most Carried 24 | 2 12 15 22 24 24 24 24 24 Average Carried 20 | 1 8 13 21 23 24 23 23 23 Final Capacity 24 | 6 16 16 24 24 24 24 24 24 Final Carried 24 | 2 12 15 22 24 24 23 24 24 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1345 | 265 102 10 263 10 . 84 249 362 Remotely . | . . . . . . . . . Salvage Created 4190 | 100 242 311 949 94 . 236 745 1513 Parts 266 | 3 17 17 75 6 . 35 38 75 Haulers Intercepted 10 | . 1 . 5 . . . 2 2 Recyclers Shooed 3 | . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 69 | . 6 . 16 1 . 10 14 22 Guns 17 | . 3 . 7 1 . 3 3 . Cannons 30 | . . . 3 . . 3 6 18 AOE 20 | . 3 . 6 . . 4 5 2 Classes Destroyed 15 | 2 5 . 3 . . 1 3 1 Worker 10 | 1 1 2 2 . . 3 . 1 Builder 5 | . . . . . . 1 2 2 Tunneler 5 | . . . 1 2 . 2 . . Hauler 10 | . 1 . 5 . . . 2 2 Recycler 9 | 1 1 4 1 . . . . 2 Mechanic 1 | . . . . . . . 1 . Operator 3 | . 1 . . . . . 1 1 Watcher 8 | . 2 . 2 . . . 1 3 Swarmer 21 | . 5 . 7 . . 9 . . Grunt 30 | . 1 . 6 1 . 1 8 13 Brawler 4 | . . . 1 . . . 1 2 Duelist 3 | . . . . . . . 2 1 Protector 2 | . . . . . . . 1 1 Sentry 7 | . . . 3 . . . 2 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 7 | 1 3 2 5 1 . 7 6 3 Combat Bots Only 5 | . 3 . 4 1 . 5 3 2 Max Kills in Single Turn 5 | 1 2 2 4 1 . 5 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 . . 3 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 3041 | . 147 128 618 12 . 338 594 1204 Core 483 | . 13 9 137 . . 19 68 237 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 . 86 . . . 31 42 . Volleys Fired 287 | 5 20 15 59 5 . 29 49 105 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 160 | 60 90 90 116 116 . 116 160 160 Shots Fired 548 | 10 38 30 113 10 . 54 87 206 Gun 225 | 10 36 30 92 5 . 25 27 . Cannon 303 | . . . 18 5 . 25 51 204 Launcher 20 | . 2 . 3 . . 4 9 2 Special . | . . . . . . . . . Kinetic 5 | 5 . . . . . . . . Thermal 375 | 5 . . 50 10 . 50 78 182 Explosive 20 | . 2 . 3 . . 4 9 2 Electromagnetic 148 | . 36 30 60 . . . . 22 Robot Hit Streak 16 | 7 9 4 8 6 . 8 16 13 Robot Miss Streak 5 | 1 5 3 5 2 . 4 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 344 | 7 21 20 79 7 . 31 55 124 Core Hits 189 | 3 17 12 46 3 . 22 30 56 Critical Hits 4 | . . . . . . . . 4 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . 3 Melee Attacks 30 | . . . . . . . . 30 Impact . | . . . . . . . . . Slashing 30 | . . . . . . . . 30 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9239 | 64 753 253 1492 95 . 836 1848 3898 Guns 2071 | 64 374 253 835 43 . 231 271 . Cannons 4436 | . . . 157 52 . 262 609 3356 Explosions 2601 | . 379 . 500 . . 343 968 411 Melee 122 | . . . . . . . . 122 Ramming 9 | . . . . . . . . 9 Kinetic 18 | 18 . . . . . . . . Thermal 5159 | 46 161 . 603 95 . 493 880 2881 Explosive 2263 | . 218 . 323 . . 343 968 411 Electromagnetic 1668 | . 374 253 566 . . . . 475 Impact . | . . . . . . . . . Slashing 122 | . . . . . . . . 122 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 185 | . 8 . 40 . . . 43 94 Projectiles 105 | . . . . . . . 11 94 Explosions 80 | . 8 . 40 . . . 32 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . 27 . 70 . . 29 24 . Shots 5 | . 1 . 2 . . 1 1 . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 435 | 20 162 69 162 63 . 435 105 335 Average Temperature 54 | 15 50 24 39 32 . 104 34 58 Received Heat Transfer 1008 | . . 9 132 6 . 135 198 528 Effects 6 | . . . . . . 6 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 8 | . 3 . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 1 . . 1 2 4 Heat Transferred 8639 | 100 212 . 1216 222 . 1035 1710 4144 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1969 | 10 304 122 563 206 . 257 1061 1969 Average Influence 401 | 3 136 56 247 74 . 114 657 1018 Maximum Alert Level 5 | . 1 . 2 1 . 1 3 5 Low Security (%) 48 | 100 69 100 55 72 . 70 8 . Level 1 18 | . 30 . 22 27 . 29 16 11 Level 2 15 | . . . 22 . . . 31 35 Level 3 5 | . . . . . . . 44 6 Level 4 3 | . . . . . . . . 15 Level 5 7 | . . . . . . . . 31 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 2 . 4 1 . . 5 23 Investigation 11 | . 1 . 4 1 . . . 5 Extermination 4 | . . . . . . . . 4 Reinforcement 12 | . 1 . . . . . 2 9 Assault 6 | . . . . . . . 2 4 Garrison 2 | . . . . . . . 1 1 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 13 | . . . 5 . . . 3 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 19 6 45 2 . 16 39 82 Peak Tracking Total 8 | . 5 3 4 3 . 7 8 6 Tactical Retreats 16 | . . 1 3 1 . . 3 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 27 | . 1 1 4 . . . 5 16 Max in Single Turn 1 | . 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 46 | . 6 . 16 2 1 . 4 17 Terminals 34 | . 6 . 12 1 . . 3 12 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 124 | . 18 . 46 4 4 . 10 42 Successful 77 | . 8 . 34 2 4 . 5 24 Failed 47 | . 10 . 12 2 . . 5 18 Catastrophic 10 | . 2 . 3 . . . . 5 Database Lockouts . | . . . . . . . . . Manual 87 | . 16 . 31 3 . . 7 30 Terminals 98 | . 18 . 37 3 . . 8 32 Fabricators 7 | . . . . . . . . 7 Repair Stations 7 | . . . 3 . . . 2 2 Recycling Units 2 | . . . 2 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 32 | . 3 . 15 1 4 . 1 8 Record 4 | . . . . . 4 . . . Part Schematic 1 | . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 2 | . . . 1 . . . . 1 Fabricator Index 1 | . . . . . . . . 1 Alert Level 7 | . . . 5 . . . . 2 Unreport Threat 4 | . . . 3 . . . . 1 Hauler Manifests 3 | . 2 . 1 . . . . . Zone Layout 8 | . 1 . 5 . . . 1 1 Fabricator Hacks 5 | . . . . . . . . 5 Load Schematic 2 | . . . . . . . . 2 Build 3 | . . . . . . . . 3 Repair Station Hacks 6 | . . . 2 . . . 2 2 Scan Component 3 | . . . 1 . . . 1 1 Repair 3 | . . . 1 . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 29 | . 5 . 13 1 . . 2 8 Terminals 27 | . 5 . 11 1 . . 2 8 Assimilate 2 | . . . . . . . . 2 Botnet 23 | . 5 . 10 1 . . 2 5 Operators 2 | . . . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Tunnel 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 37 | . 5 . 12 1 . . 3 16 Full Trace Events 6 | . . . 1 . . . . 5 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Built 3 | . . . . . . . . 3 Matter 460 | . . . . . . . . 460 Time 151 | . . . . . . . . 151 Total Part Build Rating 10 | . . . . . . . . 10 Parts Repaired 3 | . . . 1 . . . 1 1 Time 89 | . . . 38 . . . 32 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . 1 3 . . . . . 1 Largest Group 4 | . 1 4 3 1 1 1 1 2 Highest-Rated Group 123 | . 60 100 97 75 75 75 84 123 Highest-Rated Ally 97 | . 60 60 75 75 75 75 84 97 Total Orders . | . . . . . . . . . Ally Attacks 325 | . 10 26 93 6 . 19 67 104 Total Damage 11269 | . 393 572 1823 162 . 547 2719 5053 Kills 129 | . 7 8 28 2 . 10 32 42 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 13940 | 113 1402 1537 2447 1462 365 2056 1166 3392 Spaces Moved 6282 | 42 726 809 1047 652 152 857 472 1525 Core 20 | 20 . . . . . . . . Treads . | . . . . . . . . . Legs 6262 | 22 726 809 1047 652 152 857 472 1525 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 180 210 240 210 153 153 Average Speed 189 | 106 168 179 193 220 240 226 178 167 Slowest Speed 240 | 200 180 180 210 240 240 240 183 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 4 92 99 98 93 53 95 48 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 2 . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 40 | . . . . . . . 7 33 Terrain Destroyed 233 | . 21 . 29 . . 43 90 50 Melee 28 | . . . . . . . . 28 Projectile 23 | . . . . . . . 8 15 AOE 182 | . 21 . 29 . . 43 82 7 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7755 | 98 863 860 1355 669 153 919 716 2122 Wait 929 | 44 92 32 194 9 2 26 147 383 Move 6274 | 41 725 808 1046 651 151 856 471 1525 Hop . | . . . . . . . . . Pick Up 74 | 2 13 4 17 2 . 1 16 19 Fast Attach 19 | 6 2 . 2 1 . . 3 5 Attach 21 | . . 1 6 . . 1 4 9 Detach 1 | . . . . . . . . 1 Swap 55 | . 6 . 15 . . 3 9 22 Drop 63 | . 5 . 16 1 . 3 17 21 Fire 287 | 5 20 15 59 5 . 29 49 105 Melee 30 | . . . . . . . . 30 Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 9) 883 | -10/Materials | Discovered new exit (range 15) 1104 | -10/Materials | Discovered new exit (range 14) 1361 | -10/Materials | Discovered new exit (range 13) 1516 | -10/Materials | Entered Mines 1516 | -10/Mines | Accompanied by 1 ally 1555 | -10/Mines | Learned 2 Materials zone layouts 1824 | -10/Mines | Learned location of Storage (-7) 1848 | -10/Mines | Assembled infested the area 1853 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1974 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2110 | -10/Mines | Discovered new exit (range 7) 2204 | -10/Mines | Discovered new exit (range 14) 3053 | -10/Mines | Entered Materials 3053 | -9/Materials | Accompanied by 3 allies 3053 | -9/Materials | Evolved 2 slots: Utility x2 3354 | -9/Materials | Build established: Hauler-Mutant 3637 | -9/Materials | Discovered new exit (range 9) 3972 | -9/Materials | Discovered new exit (range 8) 4578 | -9/Materials | Repaired Imp. Light Armor Plating 4876 | -9/Materials | Core integrity fell below 50% 4997 | -9/Materials | Discovered new exit (range 14) 5119 | -9/Materials | Discovered new exit (range 10) 5256 | -9/Materials | Discovered new exit (range 13) 5500 | -9/Materials | Entered Mines 5500 | -9/Mines | Accompanied by 1 ally 5682 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5687 | -9/Mines | Discovered new exit (range 9) 6142 | -9/Mines | Discovered new exit (range 15) 6414 | -9/Mines | Met a Derelict shopkeep closing up shop 6953 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6953 | -9/Mines | Discovered new exit (range 5) 6962 | -9/Mines | Entered Exiles 6962 | -9/Exiles | Accompanied by 1 ally 7021 | -9/Exiles | Met 8R-AWN 7057 | -9/Exiles | Met EX-HEX 7184 | -9/Exiles | Met EX-DEC 7223 | -9/Exiles | Learned location of Zion (-6) 7304 | -9/Exiles | Discovered new exit (range 10) 7327 | -9/Exiles | Entered Mines 7327 | -8/Mines | Accompanied by 1 ally 8488 | -8/Mines | Discovered new exit (range 16) 8557 | -8/Mines | Discovered new exit (range 9) 9383 | -8/Mines | Entered Materials 9383 | -8/Materials | Accompanied by 1 ally 9383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9384 | -8/Materials | Identified exit to Factory 9588 | -8/Materials | Repaired Imp. Aluminum Leg 9783 | -8/Materials | First assault squad dispatched 10144 | -8/Materials | Garrison activated, responded to threat 10204 | -8/Materials | Core integrity fell below 50% 10549 | -8/Materials | Entered Factory 10549 | -7/Factory | Accompanied by 1 ally 10549 | -7/Factory | Evolved 2 slots: Utility x2 10550 | -7/Factory | Identified exit to Storage 11070 | -7/Factory | Hacking Suite fried by hacking feedback 11407 | -7/Factory | Discovered new exit (range 3) 11410 | -7/Factory | Identified exit to Factory 11414 | -7/Factory | Lost 3 parts (1n1u1w) 11632 | -7/Factory | Fabricated Hacking Suite (x1) 11796 | -7/Factory | Fabricated Hacking Suite (x1) 11962 | -7/Factory | Discovered exit to Storage (range 3) 12146 | -7/Factory | Fabricated Lrn. Sensor Array? 12147 | -7/Factory | Local fabrication network quarantined 12149 | -7/Factory | First assault squad dispatched 12623 | -7/Factory | Repaired Titanium Leg 12808 | -7/Factory | Garrison activated, responded to threat 12829 | -7/Factory | Core integrity fell below 50% 12959 | -7/Factory | Identified exit to Lower Caves 12984 | -7/Factory | Found Prototype Launcher 12984 | -7/Factory | Identified Rocket Array 13841 | -7/Factory | Core integrity fell below 20% 13941 | -7/Factory | Core destroyed Last Messages --------------- 13901_ G-47 Trooper misfires. 13902_ U-05 Engineer lays Concrete. 13904_ Destroyed Lgt. Nuclear Core. 13904_ U-05 Engineer lays Concrete. 13905_ G-47 Trooper system terminally corrupted. 13905_ Imp. Heat Sink fried. 13905_ U-05 Engineer lays Concrete. 13905_ U-05 Engineer builds a Wall. 13906_ U-05 Engineer lays Concrete. 13906_ G-47 Trooper misfires. 13907_ U-05 Engineer lays Concrete. 13908_ Chain reaction triggered in Lgt. Nuclear Core. 13908_ G-47 Trooper destroyed. 13908_ U-05 Engineer destroyed. 13908_ Slug penetrates Earth. 13911_ R-06 Scavenger collects Aluminum Leg. 13914_ K-01 Serf collects debris. 13915_ R-06 Scavenger collects Visual Processing Unit. 13922_ Player 2 removes Mic. Nuclear Core. 13922_ Player 2 attaches Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?# #???#"" # ##??? " " " " ## | | ?# ! #???#"" # #??? " " " " ## | | ?#+#####+########### # ##??? " " " " ## | | ?# #??# / # #??? " " " " ## | | ?# #??# ##### #### # #???? " " " " + | | ?# #??# #???# #??# # #?????" " " " ## | | ## #??# #???# #??# #???? #? | | #?## ##??# #??# ###???###########? | | #?# #??# #??##############????????????????? | | ### #??#w#????????????????????????????????? | | #??# #????????????????????????????????? | | ###### #??# #????????????????????????????????? | | ?????# ^ #??# #????????????????????????????????? | | ????####+######k#????????????????????????????????? | | ????# ## #????????????????????????????????? | | ????# ## ##???????????????????????????????? | | ????+ # "%#######?????????????????????????? | | ????# #kT" rp #?????????????????????????? | | ????# # k#####%#?????????????????????????? | | ????# """""" ## ##???#m#?????????????????????????? | | ????# """""" ## #????# ?????????????????????????? | | ????# """""" ## #????#%#???######????????????????? | | ????# """""" ## #????#r#???# #????????????????? | | ????########### #???##/##??# #????????????????? | | ????????????### #???#%%%#### #????????????????? | | ###############o#???#*!! @ + #### #?????????? | | % ##=#?### ! #### /o #?????????? | | % /k ### ##]###?# #### #?????????? | | "" % ###"## #%% #?# #????????????????? | | """"" #?## ##"!=* ### #????????????????? | | """ #???###[u@%|"## #????????????????? | | % % #######%% %!"########## #?????????? | | ############## =+% k=|! #?????????? | | ????????????## [ ## %g ############+???????????? | | ?????????????# !##= #???????????????????????? | | ?????????????# *####+###???????????????????????? | | ?????????????# #?? ????????????????????????? | | ?????????????# #??""S""???????????????????????? | | ?????????????# * #?""" """??????????????????????? | | ?????????????# #? ?????????????????????? | | ?????????????# #= ????????????????????????? | | ?????????????###+#########???????????????????????? | | ????????????o??? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????##??????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . . . 2 . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 104 | . 14 2 25 1 . . 34 28 Parts Lost 29 | . . 1 3 . . . 8 17 Damage Taken 6107 | . 153 91 755 64 . 284 2057 2703 Core 844 | . 13 . 101 . . 17 249 464 Player 2/Cogmind (%) 63 | . 50 . 42 . . 47 78 66 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 10964 | . 393 432 1658 162 . 547 2719 5053 Player 2/Cogmind (%) 54 | . 34 63 52 63 . 39 59 56 Combat Hostiles Destroyed 90 | . 5 4 18 2 . 8 23 30 Player 2/Cogmind (%) 56 | . 45 100 52 66 . 44 62 57 Game ------ Seed LatentGravitonBoomstick Manual? 0 Play Time 01:06:25 Cumulative 1029.5 hours Start 2020.05.28 @ 13:55:04 End 2020.05.28 @ 15:00:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 335 Rogue 335 Adventurer 0 Explorer 0 Win Type - Total 76 Types 14/8/34/5/1/2/12 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d994a7bf-3eed-45e7-993b-ef855df928a5