Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 00:08:35 Player: Salinho Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (15) 75 Value Destroyed (393) 393 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 6460 Bonus ------- Follower Combat Kills 632 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Sensor Array Improved Power Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Energy Well Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Pulse Thruster Layered Medium Armor Plating Experimental Thermal Shield [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Advanced Energy Well Device Heat Sink Storage Advanced Energy Well Protection Hardened Medium Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 3 | . . . 1 . . . 2 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility . | . . . . . . . . . . . . Weapon 3 | . . . 1 . . . 2 . . . . Parts Attached 53 | 7 13 6 3 1 3 4 7 6 2 . 1 Power 8 | 2 1 1 . 1 . 1 1 1 . . . Engine 7 | 2 1 1 . 1 . 1 1 . . . . Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 3 1 . . 1 . 5 1 . . . Treads 2 | . . . . . 1 . 1 . . . . Leg 7 | . 3 . . . . . 4 . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . 1 . . . . . 1 . . . Utility 11 | . 2 1 . . . 3 . 2 2 . 1 Device 6 | . 2 . . . . 1 . 1 1 . 1 Storage 1 | . . . . . . 1 . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 21 | 3 7 3 3 . 2 . 1 2 . . . Energy Gun 4 | . 1 2 . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 6 | 3 3 . . . . . . . . . . Ballistic Cannon 5 | . . 1 3 . 1 . . . . . . Launcher 2 | . 2 . . . . . . . . . . Special Weapon 2 | . 1 . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . Parts Lost 24 | 1 4 . . . . 1 2 11 4 . 1 Power 6 | 1 1 . . . . 1 . 3 . . . Propulsion 7 | . 2 . . . . . . 4 1 . . Utility 5 | . . . . . . . . 2 2 . 1 Weapon 6 | . 1 . . . . . 2 2 1 . . Highest Loss Streak 8 | 1 1 . . . . 1 1 8 4 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 52 | . 83 35 23 33 44 69 53 42 17 13 12 Engine 15 | . 10 7 11 22 22 21 13 6 . . . Treads 5 | . . . . . 5 11 . . . . . Leg 3 | . 18 2 . . . . 12 17 . . . Flight 2 | . . 11 11 11 5 . . . 3 . . Device 2 | . 17 9 . . . . . . 5 6 5 Storage 3 | . . . . . . 7 6 4 . . . Protection 3 | . . . . . . 7 6 2 4 6 6 Ballistic Gun 1 | . 17 1 . . . . . . . . . Ballistic Cannon 5 | . . . 1 . 5 11 5 . . . . Piercing Weapon 5 | . . . . . 5 11 6 3 . . . Peak Build Rating 45 | 5 7 8 7 7 14 31 40 45 20 12 12 Average Rating 17 | 3 5 4 5 7 10 25 34 28 14 12 10 On Entrance 12 | . 5 5 5 5 7 14 30 37 20 12 12 Naked Turns 137 | . . . . . . . . 54 83 . . Heaviest Build 48 | 8 10 8 5 12 21 42 42 48 17 4 4 Greatest Support 66 | 20 20 10 5 5 28 28 66 66 6 3 3 Greatest Overweight (x) 2 | . . 1 . 2 2 1 2 2 2 1 1 Average Overweight (x) . | . . . . 2 . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 5 5 2 2 2 Average Carried 3 | 3 3 3 3 4 3 3 4 3 1 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 4 5 4 3 4 4 1 2 2 1 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 886 | 320 209 60 50 . 32 76 89 10 40 . . Remotely . | . . . . . . . . . . . . Salvage Created 422 | 31 335 . 56 . . . . . . . . Parts 35 | 2 29 . 4 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 21 . . . . 1 Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 14 | 1 11 . 2 . . . . . . . . Guns 11 | 1 10 . . . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 4 | 1 2 . 1 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . Swarmer 5 | . 5 . . . . . . . . . . Grunt 7 | 1 6 . . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . Best Kill Streak 4 | 1 4 . 1 . . . . . . . . Combat Bots Only 3 | 1 3 . 1 . . . . . . . . Max Kills in Single Turn 1 | 1 1 . 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 491 | 18 103 . 34 . . 4 43 111 153 . 25 Missed 194 | 2 38 . 16 . . 2 12 40 75 . 9 Damage Taken 3654 | 177 633 . 186 . . 66 594 1104 633 . 261 Core 1220 | 67 182 . 104 . . . 100 328 206 . 233 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 49 | 73 . . . . . 74 . . . . . Volleys Fired 93 | 18 57 . 7 . . 1 5 . 5 . . Largest 2 | 2 2 . 1 . . 1 1 . 1 . . Hottest 80 | 40 60 . 44 . . 44 80 . 75 . . Shots Fired 118 | 19 81 . 7 . . 1 5 . 5 . . Gun 97 | 19 78 . . . . . . . . . . Cannon 17 | . . . 7 . . 1 4 . 5 . . Launcher 2 | . 2 . . . . . . . . . . Special 2 | . 1 . . . . . 1 . . . . Kinetic 101 | 19 70 . 7 . . 1 4 . . . . Thermal 10 | . 9 . . . . . 1 . . . . Explosive 2 | . 2 . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . 5 . . Robot Hit Streak 11 | 6 11 . 10 . . 1 3 . 2 . . Robot Miss Streak 5 | 3 4 . 1 . . 4 5 . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 72 | 11 45 . 7 . . 1 6 . 2 . . Core Hits 42 | 2 21 . 11 . . . 5 . 1 . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 5 | . . . . . . . 5 . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1037 | 152 461 . 223 . . 6 130 . 52 . 13 Guns 582 | 152 430 . . . . . . . . . . Cannons 364 | . . . 223 . . 6 83 . 52 . . Explosions 31 | . 31 . . . . . . . . . . Melee 35 | . . . . . . . 35 . . . . Ramming 13 | . . . . . . . . . . . 13 Kinetic 839 | 152 375 . 223 . . 6 83 . . . . Thermal 67 | . 55 . . . . . 12 . . . . Explosive 31 | . 31 . . . . . . . . . . Electromagnetic 52 | . . . . . . . . . 52 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 35 | . . . . . . . 35 . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 5 | . 1 . . . . . . . . . 4 Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 51 | 1 10 . 9 . . 10 51 . 32 . . Average Temperature 11 | 1 4 . 9 . . 7 18 . 9 . . Received Heat Transfer 537 | 96 132 . 36 . . . 117 . 156 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 205 | . 125 . . . . . 80 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 425 | 20 289 54 290 112 . . 425 . . . . Initial 323 | . 13 54 20 112 . . 323 . . . . Average 172 | 3 140 54 90 112 . . 339 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 2 . . . . Low Security (%) 60 | 100 69 100 93 100 . . 4 . . . . Level 1 32 | . 30 . 6 . . . 72 . . . . Level 2 6 | . . . . . . . 23 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 5 1 1 . . . 2 . . . 1 Investigation 4 | . 3 1 . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . 2 . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . 1 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 74 | 1 22 . 19 . . 7 10 2 7 . 6 Peak Tracking Total 13 | 1 4 . 13 . . 3 4 2 6 . 6 Tactical Retreats 5 | . . . 2 . . . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 9 | . 2 1 . . . . 1 . 1 4 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 37 | . 7 1 . . . . 1 . 1 27 . Successful 35 | . 6 1 . . . . . . 1 27 . Failed 2 | . 1 . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . . 4 . 2 . 2 2 . Terminals 3 | . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 31 | . 2 1 . . . . . . 1 27 . Record 14 | . 2 . . . . . . . 1 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 3 | . . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 3 | . 3 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . . . . Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 15 . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 145 | . 145 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . . 6 . . . . . 1 Largest Group 6 | . . . . . 6 4 3 . . . 1 Highest-Rated Group 352 | . . . . . 352 270 174 . . . 96 Highest-Rated Ally 96 | . . . . . 96 96 96 . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 90 | . . . . . . 42 38 . . . 10 Total Damage 2852 | . . . . . . 1134 1538 . . . 180 Kills 20 | . . . . . . 9 9 . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 2 2 . 3 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6581 | 130 593 157 123 169 1468 2244 482 333 632 120 130 Spaces Moved 4324 | 105 387 286 184 87 840 1075 242 323 529 121 145 Core 767 | 28 . . . . . . . 114 359 121 145 Treads 1593 | . . . . . 499 1075 19 . . . . Legs 648 | . 206 18 . . . . 223 201 . . . Wheels 258 | 77 181 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1058 | . . 268 184 87 341 . . 8 170 . . Fastest Speed 35 | 50 80 35 35 195 160 160 120 50 50 100 50 Average Speed 141 | 72 101 40 35 195 174 207 180 97 115 100 85 Slowest Speed 260 | 80 120 120 35 195 195 240 260 200 200 100 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . 3 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 9 45 36 14 26 75 86 7 40 59 75 20 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 1 . 2 . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 1 . 1 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 4661 | 139 518 329 232 87 845 1084 272 342 543 120 150 Wait 118 | . 47 21 39 . . . . 11 . . . Move 4299 | 104 386 279 175 86 839 1074 241 322 528 120 145 Hop 7 | . . 3 4 . . . . . . . . Pick Up 47 | 10 9 6 1 . 2 4 9 3 3 . . Fast Attach . | . . . . . . . . . . . . Attach 38 | 6 4 4 3 1 2 4 5 6 2 . 1 Detach 10 | . . 6 3 . . 1 . . . . . Swap 15 | 1 9 2 . . 1 . 2 . . . . Drop 19 | . 5 8 . . 1 . 5 . . . . Fire 93 | 18 57 . 7 . . 1 5 . 5 . . Melee 5 | . . . . . . . 5 . . . . Ram 4 | . . . . . . . . . . . 4 Kick 1 | . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 614 | -10/Materials | Discovered new exit (range 12) 646 | -10/Materials | Core integrity fell below 20% 657 | -10/Materials | Discovered new exit (range 17) 724 | -10/Materials | Entered Mines 730 | -10/Mines | Met a Derelict shopkeep closing up shop 876 | -10/Mines | Discovered new exit (range 10) 881 | -10/Mines | Entered Materials 881 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 882 | -9/Materials | Identified exit to Storage 896 | -9/Materials | Discovered new exit (range 11) 1004 | -9/Materials | Entered Mines 1155 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1173 | -9/Mines | Entered Zion 1298 | -7/Zion | Found CR-A16's Pointy Stick 1369 | -7/Zion | Discovered new exit (range 13) 1379 | -7/Zion | Identified exit to Deep Caves 1488 | -7/Zion | Given A8's code to call for help 1910 | -7/Zion | Learned location of 1 exit from Factory 1950 | -7/Zion | Received a visual enhancement algorithm 1963 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1974 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2168 | -7/Zion | Met Imprinter 2208 | -7/Zion | Imprinted 2211 | -7/Zion | Declared Zion's savior 2641 | -7/Zion | Entered Proximity Caves 2641 | -6/Proximity Caves | Accompanied by 4 allies 2756 | -6/Proximity Caves | Spotter reported a threat 2789 | -6/Proximity Caves | Spotter reported a threat 3240 | -6/Proximity Caves | Spotted B-75 Beast 3306 | -6/Proximity Caves | Found Prototype Device 3307 | -6/Proximity Caves | Identified Exp. Thermal Shield 3529 | -6/Proximity Caves | Learned location of Extension (-4) 4563 | -6/Proximity Caves | Discovered new exit (range 11) 4885 | -6/Proximity Caves | Entered Factory 4885 | -6/Factory | Accompanied by 3 allies 4885 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Weapon x2 4886 | -6/Factory | Identified exit to Factory 5235 | -6/Factory | Search patrols dispatched 5292 | -6/Factory | Garrison activated, responded to threat 5313 | -6/Factory | Discovered new exit (range 16) 5367 | -6/Factory | Entered Lower Caves 5372 | -6/Lower Caves | Lost 3 allies 5384 | -6/Lower Caves | Learned location of 1 exit from Factory 5565 | -6/Lower Caves | Lost 3 parts (2p1u) 5659 | -6/Lower Caves | Lost 8 parts (1p4n1u2w) 5664 | -6/Lower Caves | Core integrity fell below 50% 5677 | -6/Lower Caves | Discovered new exit (range 8) 5700 | -6/Lower Caves | Entered another Lower Caves area 5800 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6076 | -6/Lower Caves | Lost 4 parts (1n2u1w) 6222 | -6/Lower Caves | Learned Factory interactive machine intel 6320 | -6/Lower Caves | Discovered new exit (range 9) 6332 | -6/Lower Caves | Entered Data Miner 6332 | -6/Data Miner | Discovered new exit (range 6) 6353 | -6/Data Miner | Met Data Miner 6400 | -6/Data Miner | Learned location of Section 7 (-3) 6400 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6421 | -6/Data Miner | Received God Mode back door access code from Data Miner 6452 | -6/Data Miner | Entered Proximity Caves 6501 | -5/Proximity Caves | Escorted by Enhanced Grunt 6506 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6529 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6533 | -5/Proximity Caves | Core integrity fell below 20% 6582 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\W3H6 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Enhanced Grunt: "Protecting LRC-V3." Slug penetrates Enhanced Grunt. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Enhanced Grunt. Slug penetrates Wall. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Penetrated by Slug. Y-72 Warden: "REQUESTING BACKUP." Exp. Thermal Shield destroyed. Slammed into S-27 Virus. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ?## ##????????????????????????????????????????? | | ?# ##????##?????????????????????????????????? | | ## ##??? ##### ???????????????????????????? | | # ##?# ??????????????????????????? | | ## ??????????????????????????? | | #??????????????????????????? | | # ???#???????????????????????? | | # #?? ###?????????????????????? | | #???? #? ?????????????????????? | | ##??? ## ????????????????????? | | ## ##?# ????????????????????? | | ###### ## ??????????????????????? | | ##??### #???????????????????????? | | #???# #????????????????????????? | | #???# ##????????????????????????? | | ##???## ## #?????????????????????????? | | ##?????# #???#?????????????????????????? | | #??????# ## #????###??????????????????????? | | ???????# #### ###???## ###????????????????????? | | ???????## ##??# #????## ##???????????????????? | | ????????##????# ###### #???????????????????? | | ??????????????#? ## @ #???????????????????? | | ??????######### ## ###???????????????????? | | # Y ##?????????????????????? | | # s####??????????????????????? | | ####" #####?????????????????????? | | ???????#" ### ####??????????????????? | | ?????? " " ### #??????????????????? | | ????? " "" ## ### #??????????????????? | | ???? """"" ## #?# ##??????????????????? | | ??? ?"""" # ### ##???????????????????? | | ??? ???? " # ###????????????????????? | | ???????? ## ##??????????????????????? | | ????????" "" ?# #???????????????????????? | | ????????"### ??# ## #???????????????????????? | | ???????????#$??# ##?# #???????????????????????? | | ??????????? ???## ##???###???????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: TH 30 Power Shielding 66 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Imp. System Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Falx | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lgt. Particle Reactor | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Close Call Crack Shot First Step to Greatness Help From High Places I'm Back, Baby! Leap Before You Look Librarian Made in Tau Ceti IV One Hack Too Far Risk Taker Robot Respite Storm Trooper The More The Merrier The One The Oracle Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SalvagingTerrainGravjet Manual? 0 Play Time 01:18:21 Cumulative 1.2 hours Start 2024.12.25 @ 22:45:23 End 2024.12.26 @ 00:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x17 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cf43dc8-efe2-455e-9100-0684491359e2