Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 21:40:45 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (116) 580 Value Destroyed (4208) 4208 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (5195) 5195 TOTAL SCORE: 19503 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 1738 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -654 Cogmind --------- Core Integrity 1005/1600 Matter 71/300 Energy 1158/1170 System Corruption 8% Temperature Cool (12) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Compact Particle Reactor Compact Particle Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (13) ----- Experimental Power Amplifier Experimental Heat Sink Experimental Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Improved Maneuvering Thrusters Advanced Datajack Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Experimental Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Advanced Reaction Control System Advanced Reaction Control System Advanced Shield Generator > --- WEAPON ----------- Disintegrator Compact Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Impulse Thruster Electron Diverter [Rating: 201] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Spiked Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Flight Unit Electron Diverter Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Disintegrator Ballistic Gun Precision Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . 2 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . . . . . . . 1 . 1 . . Utility 11 | . . . . . 2 1 . . . . 1 . . . 2 1 2 . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 270 | 6 10 8 10 4 22 6 1 1 8 7 10 5 . 29 25 44 7 19 18 30 Power 38 | 1 2 1 1 . 2 1 . . 2 3 . . . 3 3 5 . 5 5 4 Engine 13 | 1 2 1 1 . 1 . . . 1 2 . . . 2 2 . . . . . Core 7 | . . . . . 1 1 . . 1 1 . . . . . 2 . 1 . . Reactor 18 | . . . . . . . . . . . . . . 1 1 3 . 4 5 4 Propulsion 69 | 2 2 5 6 1 8 . . . . 1 3 2 . 6 9 15 1 3 3 2 Treads 6 | . . . 1 . 1 . . . . . 1 . . 2 1 . . . . . Leg 42 | 2 2 5 4 1 7 . . . . 1 2 2 . 4 7 5 . . . . Wheel 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Hover 6 | . . . . . . . . . . . . . . . 1 5 . . . . Flight 13 | . . . . . . . . . . . . . . . . 4 1 3 3 2 Utility 85 | 1 1 1 . 1 4 3 1 1 1 2 5 1 . 10 7 18 3 8 . 17 Device 46 | . 1 . . . 1 1 . . . . 3 1 . 2 3 13 2 6 . 13 Storage 6 | 1 . . . 1 . . . . . . 1 . . . 1 1 . 1 . . Processor 13 | . . 1 . . 1 1 1 . . . 1 . . . 1 2 1 1 . 3 Hackware 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Protection 18 | . . . . . 2 1 . 1 1 1 . . . 8 2 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 5 1 3 2 8 2 . . 5 1 2 2 . 10 6 6 3 3 10 7 Energy Gun 29 | 2 2 . 1 2 2 1 . . 2 . . . . 2 3 5 . 2 4 1 Energy Cannon 7 | . . . . . . . . . . . . . . . . . 2 1 3 1 Ballistic Gun 16 | . 3 1 2 . 3 1 . . 3 . 1 . . . . 1 1 . . . Ballistic Cannon 9 | . . . . . . . . . . . . 2 . 3 1 . . . 3 . Launcher 5 | . . . . . . . . . . 1 . . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . . . Slashing Weapon 5 | . . . . . 3 . . . . . 1 . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 36 | . . . . . 2 2 . . . . . . . 6 4 7 1 4 8 2 Parts Lost 73 | . 2 1 . . 6 . . 1 . 2 1 . . 9 20 12 . 2 1 16 Power 10 | . . . . . 1 . . . . . . . . 2 3 1 . . . 3 Propulsion 20 | . . . . . 4 . . . . . . . . . 8 5 . . . 3 Utility 25 | . . . . . 1 . . 1 . 2 1 . . 5 2 4 . 2 1 6 Weapon 18 | . 2 1 . . . . . . . . . . . 2 7 2 . . . 4 Highest Loss Streak 13 | . 2 1 . . 4 . . 1 . 2 1 . . 6 13 7 . 1 1 6 Average Slot Usage (%) 92 | . 96 99 98 100 95 100 100 99 99 99 93 93 93 82 63 78 88 94 90 87 Engine 5 | . 14 14 11 11 7 . . . 2 7 6 6 6 7 4 . . . . . Core 4 | . . . . . . 15 15 15 11 7 6 6 6 1 . 3 . 3 . . Reactor 1 | . . . . . . . . . . . . . . . . 5 9 8 13 11 Treads 2 | . . . 4 . 4 . . . . . 4 6 6 8 7 . . . . . Leg 20 | . 28 28 28 35 28 30 30 30 30 30 21 20 20 16 9 5 . . . . Flight 2 | . . . . . . . . . . . . . . . . 4 19 21 21 20 Device 9 | . 11 5 . . 8 12 7 7 7 3 7 13 13 7 7 21 25 22 17 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 4 1 . 2 4 4 Processor 12 | . . 8 11 11 12 8 15 15 15 15 13 13 13 13 10 11 21 21 21 22 Protection 3 | . . . . . 5 7 7 6 7 6 6 6 6 1 2 3 . . . . Energy Gun 4 | . 15 8 4 11 6 1 . . 2 3 . . . 1 6 6 4 7 3 . Ballistic Gun 5 | . 11 19 17 11 7 5 7 7 4 . 6 4 . . . 1 2 4 . . Slashing Weapon 3 | . . . . . 4 7 7 7 7 7 6 6 6 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 11 14 16 17 19 32 40 30 30 34 43 47 53 53 56 53 45 57 76 78 83 Greatest Support 119 | 20 20 20 45 55 72 72 72 72 72 72 69 58 58 68 58 119 63 80 88 88 Greatest Overweight (x) 3 | 1 . . . . 3 . . . . . . . . 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 Average Capacity 6 | 5 6 6 6 7 8 8 8 8 8 8 8 8 8 8 7 4 4 4 4 4 Most Carried 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 Average Carried 6 | 3 5 5 5 7 7 7 7 8 7 7 7 7 8 6 5 2 3 3 3 3 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 Final Carried 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 3 4 4 4 4 3 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 12% | Scavenger-Gladiator 8% | Generator-Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Sprinter | -3/Research Generator-Sprinter | -2/Research Generator-Sprinter | -2/Testing Generator-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Matter Collected 5673 | 226 122 193 204 79 238 71 75 47 44 252 123 40 . 1547 451 974 . 347 143 497 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4958 | . 356 149 600 149 653 71 . 77 . 354 473 58 . 643 214 344 . 191 50 576 Parts 232 | . 27 8 28 7 33 4 . 3 . 20 19 4 . 20 13 23 . 8 1 14 Haulers Intercepted 4 | . . . 1 . . 1 . . . . . . . . . . . . . 2 Recyclers Shooed 6 | . 1 . 1 . . . . . . . 1 . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . 6 . 17 . 11 . 22 . . . . . . Prevented 9 | . . . . . . . 2 . . 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 90 | . 9 5 9 3 11 . . 3 . 14 4 1 . 13 2 8 . 4 2 2 Melee 18 | . . . . . 5 . . . . . 4 1 . 7 1 . . . . . Guns 47 | . 9 5 9 3 6 . . 3 . . . . . . . 8 . 4 . . Cannons 2 | . . . . . . . . . . . . . . . . . . . 2 . AOE 21 | . . . . . . . . . . 14 . . . 4 1 . . . . 2 Classes Destroyed 14 | . 5 . 4 . . . . . . 1 1 . . 1 2 . . . . . Worker 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 Builder 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . . 1 . . . . . . . . . . . . . 2 Recycler 8 | . 1 . 2 . . . . . . . 2 . . . 1 . . . . 2 Watcher 7 | . 2 . . . 2 1 . . . . . . . . . 1 . 1 . . Swarmer 30 | . 6 3 . . . . . 3 . 7 . . . 1 . 6 . 4 . . Grunt 35 | . 3 2 7 2 7 . . . . 4 2 . . 6 . . . . . 2 Brawler 2 | . . . . . . . . . . . . . . 2 . . . . . . Duelist 4 | . . . 1 1 . . . . . 1 . . . 1 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . 1 . 4 . . . . 1 . . . 1 . 1 . . . . Hunter 6 | . . . . . . . . . . . 2 1 . 1 1 1 . . . . Programmer 3 | . . . . . . . . . . . . . . . 1 . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 6 3 7 2 3 1 . 2 . 5 3 1 . 4 4 6 . 3 2 6 Combat Bots Only 6 | . 5 3 3 2 2 . . 2 . 5 2 1 . 4 1 6 . 3 2 2 Max Kills in Single Turn 4 | . 1 2 2 1 1 1 . 1 . 4 1 1 . 2 3 2 . 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . . . . . 4 . . . 2 1 . . . . 1 Melee 1 | . . . . . 1 . . . . . 1 1 . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Damage Taken 12351 | . 354 243 289 223 904 102 . 820 . 370 462 54 . 1339 2605 1175 . 356 544 2511 Core 2168 | . 64 36 27 52 156 45 . 119 . 41 66 . . 157 622 104 . 54 30 595 Absorbed by Shields 1370 | . . . . . . . . . . . 169 55 . 314 . . . 131 192 509 Core Remaining (%) 76 | 100 . 60 . 80 71 . . . . 70 . . . 73 37 90 100 . 94 62 Volleys Fired 284 | . 45 16 29 12 36 4 . 26 . 14 5 . . 10 6 31 4 14 6 26 Largest 3 | . 2 2 2 2 2 1 . 1 . 1 1 . . 1 2 3 3 3 2 2 Hottest 218 | . 90 68 79 79 70 28 . 28 . 75 28 . . 57 125 214 213 218 170 200 Shots Fired 477 | . 70 28 57 24 70 4 . 26 . 14 5 . . 10 9 66 12 42 10 30 Gun 409 | . 70 28 57 24 70 4 . 26 . 5 5 . . . 4 66 8 42 . . Cannon 38 | . . . . . . . . . . . . . . 6 2 . 4 . 10 16 Launcher 30 | . . . . . . . . . . 9 . . . 4 3 . . . . 14 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 233 | . 38 20 34 12 36 4 . 26 . . 5 . . 6 2 13 4 14 10 9 Thermal 145 | . 13 . 23 12 . . . . . 5 . . . . . 53 4 28 . 7 Explosive 30 | . . . . . . . . . . 9 . . . 4 3 . . . . 14 Electromagnetic 69 | . 19 8 . . 34 . . . . . . . . . 4 . 4 . . . Robot Hit Streak 21 | . 10 9 12 6 21 15 . 3 . 4 5 . . 5 6 5 5 4 2 9 Robot Miss Streak 4 | . 3 3 4 2 4 1 . 3 . 1 1 . . 2 2 4 3 3 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 1 1 . . . . . . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . 1 . 1 . . Shots Hit Robots 377 | . 44 18 38 15 66 12 . 14 . 9 16 3 . 42 23 35 7 17 4 14 Core Hits 204 | . 19 7 16 6 20 3 . 3 . 33 10 1 . 20 12 17 1 10 2 24 Critical Hits 9 | . . . 1 . . . . . . . . 1 . 4 . . . 1 . 2 Critical Kills 2 | . . . . . . . . . . . . . . 2 . . . . . . Critical Parts Destroyed 6 | . . . 1 . . . . . . . . 1 . 2 . . . 1 . 1 Melee Attacks 131 | . . . . . 21 10 . . . . 15 3 . 44 26 . . . . 12 Impact 38 | . . . . . . . . . . . . . . 12 26 . . . . . Slashing 72 | . . . . . 21 10 . . . . 15 3 . 23 . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . . . . . 12 Sneak Attacks 14 | . . . . . . 1 . . . . 2 . . 10 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13187 | . 563 230 685 254 1268 455 . 183 . 1385 878 149 . 1892 1147 1042 197 477 540 1842 Guns 4639 | . 492 230 685 254 849 78 . 183 . 83 83 . . . 25 1042 158 477 . . Cannons 928 | . . . . . . . . . . . . . . 38 . . 39 . 540 311 Explosions 4000 | . 68 . . . 30 . . . . 1302 . . . 778 560 . . . . 1262 Melee 3607 | . . . . . 389 377 . . . . 795 149 . 1076 552 . . . . 269 Ramming 13 | . 3 . . . . . . . . . . . . . 10 . . . . . Kinetic 2862 | . 228 140 394 129 469 78 . 183 . . 83 . . 38 . 118 60 137 540 265 Thermal 1998 | . 120 . 291 125 30 . . . . 83 . . . . . 924 39 340 . 46 Explosive 3902 | . . . . . . . . . . 1302 . . . 778 560 . . . . 1262 Electromagnetic 805 | . 212 90 . . 380 . . . . . . . . . 25 . 98 . . . Impact 760 | . . . . . . . . . . . . . . 208 552 . . . . . Slashing 2578 | . . . . . 389 377 . . . . 795 149 . 868 . . . . . . Piercing 269 | . . . . . . . . . . . . . . . . . . . . 269 Highest Corruption 10 | . . . . . . 1 1 1 1 . . . . 9 10 . . . 2 8 Average Corruption 5 | . . . . . . 1 1 1 1 . . . . 8 9 . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . 3 4 1 . . . . 35 21 . . . 1 5 Message Errors 27 | . . . . . . . 2 2 . . . . . 9 9 . . . 1 4 Matter Fused 9 | . . . . . . . . . . . . . . 5 4 . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . 2 1 . . . . . Energy Discharges 10 | . . . . . . . 1 1 . . . . . 8 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . . . . 1 1 . . . . 7 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 6 | . . . . . . . . . . . . . . 2 3 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 562 | . 18 . . . 5 24 . . . 16 67 . . 125 41 . . . 82 184 Projectiles 82 | . . . . . . . . . . . . . . . . . . . 82 . Explosions 245 | . 18 . . . . . . . . 16 . . . 77 20 . . . . 114 Melee 235 | . . . . . 5 24 . . . . 67 . . 48 21 . . . . 70 Knockbacks 12 | . . . . . . . . . . . . . . 1 7 . . . 3 1 Impact 7 | . . . . . . . . . . . . . . . 7 . . . . . Kinetic 5 | . . . . . . . . . . . . . . 1 . . . . 3 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 281 | . 1 . . . 17 . . . . 37 . . . 136 90 . . . . . Shots 8 | . . . . . 1 . . . . 1 . . . 4 2 . . . . . Rammed 7 | . 1 . . . . . . . . . . . . . 6 . . . . . Targets Rammed 8 | . 1 . . . . . . . . . . . . . 7 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 329 | . 120 137 99 144 175 . . 6 . 139 11 . . 200 261 203 231 329 230 162 Average Temperature 68 | . 43 39 34 76 60 . . 6 . 61 11 . . 56 75 88 85 122 102 44 Received Heat Transfer 1322 | . 90 72 111 72 351 . . 24 . 48 51 11 . 311 21 45 . 61 24 30 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 2 1 . . 4 . . . . . . . . . 1 . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . 2 4 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . 1 3 . . . . . . . . . . . 3 . . . . Heat Transferred 3009 | . 198 . 629 273 50 . . . . 148 . . . . . 1267 37 407 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Peak Influence 1762 | . 292 182 324 181 304 137 . . . . 319 . . . 131 523 505 906 702 1762 Initial 509 | . . 97 19 71 70 105 . . . . 149 . . . . 61 274 283 509 420 Average 242 | . 141 116 119 142 156 94 . . . . 184 . . . 39 249 337 482 610 878 Maximum Alert Level 5 | . 1 . 1 . 1 . . . . . 1 . . . . 2 2 3 3 5 Low Security (%) 60 | 100 55 100 85 100 70 100 . . . . 71 . . . 100 33 . . . . Level 1 21 | . 44 . 14 . 29 . . . . . 28 . . . . 47 78 41 . . Level 2 11 | . . . . . . . . . . . . . . . . 18 21 43 92 43 Level 3 2 | . . . . . . . . . . . . . . . . . . 14 7 21 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . 11 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 1 . 3 2 . . . 1 3 . . 1 2 2 1 2 2 8 Investigation 9 | . 1 1 1 . . . . . . . 2 . . . . . 1 1 . 2 Extermination 7 | . . . . . . 2 . . . . . . . . 1 1 . 1 . 2 Reinforcement 11 | . . . . . 3 . . . . . 1 . . . 1 1 . . 2 3 Assault 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 1 . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Distress Signals 10 | . 1 . 1 . . . . . . . . . . . 2 3 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 339 | . 23 8 19 7 15 3 . 4 . 23 8 3 . 40 15 32 3 40 20 76 Peak Tracking Total 19 | . 5 3 5 4 4 2 . 4 . 8 3 2 . 7 8 8 2 14 14 19 Tactical Retreats 51 | . 3 . 2 . 1 1 . 1 . . 3 . . 12 6 4 . 5 1 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Traps Triggered 8 | . 1 . 1 2 . . . . . . . . . . 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Machines Disabled 11 | . . . . 1 . . . . . 2 . . . . 2 1 . . 3 2 Max in Single Turn 1 | . . . . 1 . . . . . 1 . . . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Machines Accessed 25 | . 5 1 3 1 2 3 . . . . . 1 4 . 1 1 1 2 . . Terminals 13 | . 5 . 3 . 2 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . Total Hacks 62 | . 9 1 6 1 4 6 . . . . . 1 26 . 2 2 1 3 . . Successful 46 | . 6 1 3 1 . 3 . . . . . 1 26 . 2 2 . 1 . . Failed 16 | . 3 . 3 . 4 3 . . . . . . . . . . 1 2 . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 4 . 2 . 2 2 . . 2 . 12 . . . 3 7 10 11 17 29 Terminals 25 | . 9 . 6 . 4 6 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 39 | . 6 1 2 1 . 2 . . . . . 1 26 . . . . . . . Record 12 | . . . . . . 1 . . . . . . 11 . . . . . . . Part Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . Prototype ID Bank 7 | . 3 . 1 . . . . . . . . . 3 . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Terminals 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 . 2 2 . . . . . . . . 1 1 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . 7 . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Total Allies 40 | . . 1 . . . . . . 4 . 3 . . 5 6 4 . 7 . 10 Largest Group 5 | . . 1 1 . . . . . 4 4 3 3 3 4 5 3 . 4 . 4 Highest-Rated Group 369 | . . 31 31 . . . . . 155 155 210 210 210 304 272 288 . 369 . 369 Highest-Rated Ally 122 | . . 31 31 . . . . . 41 41 70 70 70 94 70 99 . 114 . 122 Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . 1 1 . 3 . 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 Light 5 | . . . . . . . . . . . 1 . . . 1 1 . 1 . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 1 . 4 DROP 2 | . . . . . . . . . . . . . . . . . . 1 . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 223 | . . . 3 . . . . . . 19 4 21 . 61 26 43 . 15 . 31 Total Damage 6758 | . . . 42 . . . . . . 793 60 541 . 1498 693 1302 . 666 . 1163 Kills 60 | . . . 1 . . . . . . 8 . 4 . 11 3 17 . 7 . 9 Allies Corrupted 5 | . . . . . . . . . . 1 . . . . 1 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 1 2 1 . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . 2 . . . . . 2 1 4 4 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Turns Passed 11494 | 71 703 641 440 262 674 506 594 337 1470 486 542 445 121 1568 583 728 215 396 167 545 Spaces Moved 10864 | 50 444 483 257 180 326 374 488 235 1147 353 382 345 100 872 319 669 590 1096 459 1695 Core 115 | 8 . . . . . . . . . . . . . . 107 . . . . . Treads 590 | . . . . . . . . . . . . . . 424 166 . . . . . Legs 5825 | 42 444 483 257 180 326 374 488 235 1147 353 382 345 100 448 39 182 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 276 | . . . . . . . . . . . . . . . 7 269 . . . . Flight 4058 | . . . . . . . . . . . . . . . . 218 590 1096 459 1695 Fastest Speed 20 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 50 31 31 26 24 20 Average Speed 85 | 112 120 120 120 120 123 120 120 120 120 120 120 120 120 147 116 64 31 26 25 22 Slowest Speed 210 | 120 120 120 120 120 210 120 120 120 120 120 120 120 120 200 200 130 31 28 26 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . . . . . 1 . . . . 6 8 7 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 67 95 28 41 29 9 69 40 90 55 15 46 76 69 12 19 21 36 61 50 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 10 | . . . . . . . . . 4 1 . . 1 . . . 4 . . . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . . 2 1 2 . . 1 . 1 . . . . . . Spaces Dug 15 | . . . . . 1 . . . . . 1 . . . 2 . . . . 11 Terrain Destroyed 259 | . 5 . . . 8 . . . . 37 1 . . 27 21 2 3 5 1 149 Melee 4 | . . . . . 1 . . . . . 1 . . . 2 . . . . . Projectile 19 | . . . . . . . . . . . . . . 1 2 2 3 5 1 5 AOE 236 | . 5 . . . 7 . . . . 37 . . . 26 17 . . . . 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Tes Acc Total 12372 | 61 557 524 336 202 507 413 496 263 1242 402 432 370 101 1066 455 906 607 1165 495 1772 Wait 611 | . 42 6 26 1 86 7 6 2 74 23 9 11 2 89 68 133 3 13 . 10 Move 10758 | 49 443 482 256 179 325 373 487 234 1146 352 381 342 99 871 318 668 578 1081 444 1650 Hop 40 | . . . . . . . . . . . . 1 . . . . 5 6 7 21 Pick Up 84 | 6 5 3 4 3 6 7 1 . 4 2 5 2 . 8 2 5 2 11 2 6 Fast Attach 137 | 6 4 1 3 2 8 1 . 1 4 2 3 . . 13 16 31 6 8 9 19 Attach 50 | . . . 1 . 2 3 . . . 2 3 . . 5 9 10 1 3 3 8 Detach 20 | . . . . . . . . . . . . . . 2 2 9 2 1 1 3 Swap 84 | . 6 7 6 2 12 2 1 . 4 3 4 5 . 11 . 3 . 9 6 3 Drop 165 | . 11 9 11 3 11 6 1 . 10 4 7 6 . 13 1 16 6 19 17 14 Fire 284 | . 45 16 29 12 36 4 . 26 . 14 5 . . 10 6 31 4 14 6 26 Melee 131 | . . . . . 21 10 . . . . 15 3 . 44 26 . . . . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . 7 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Identified exit to Mines 494 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Entered Mines 780 | -10/Mines | Learned Materials terminal intel 904 | -10/Mines | Found a hidden stash of uninstalled traps 1027 | -10/Mines | Discovered new exit (range 12) 1042 | -10/Mines | Identified exit to Materials 1249 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1252 | -10/Mines | Found Prototype Device 1302 | -10/Mines | Met a Derelict shopkeep closing up shop 1398 | -10/Mines | Discovered exit to Materials (range 11) 1399 | -10/Mines | Escorted by a lone wolf Derelict 1416 | -10/Mines | Entered Materials 1416 | -9/Materials | Accompanied by 1 ally 1416 | -9/Materials | Evolved 2 slots: Propulsion x2 1417 | -9/Materials | Loaded intel: 12 terminal locations 1487 | -9/Materials | Build established: Scavenger-Mutant 1530 | -9/Materials | Discovered new exit (range 12) 1572 | -9/Materials | Identified exit to Storage 1808 | -9/Materials | Identified exit to Mines 1856 | -9/Materials | Entered Mines 1890 | -9/Mines | Learned Materials emergency access door positions 1984 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2026 | -9/Mines | Discovered new exit (range 11) 2063 | -9/Mines | Identified exit to Materials 2118 | -9/Mines | Entered Materials 2118 | -8/Materials | Evolved 2 slots: Utility x2 2137 | -8/Materials | Identified Exp. Sensor Array 2656 | -8/Materials | Discovered new exit (range 8) 2748 | -8/Materials | Lost 4 parts (1p3n) 2782 | -8/Materials | Identified exit to Factory 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3029 | -7/Factory | Build established: Mutant 3231 | -7/Factory | Discovered new exit (range 5) 3235 | -7/Factory | Identified exit to Lower Caves 3298 | -7/Factory | Entered Lower Caves 3299 | -7/Lower Caves | Encountered a Warlord checkpoint 3654 | -7/Lower Caves | Learned location of 1 exit from Factory 3887 | -7/Lower Caves | Discovered new exit (range 3) 3889 | -7/Lower Caves | Identified exit to Lower Caves 3892 | -7/Lower Caves | Entered another Lower Caves area 3929 | -7/Lower Caves | Encountered a Warlord checkpoint 3984 | -7/Lower Caves | Learned 4 Factory zone layouts 4054 | -7/Lower Caves | Spotted B-75 Beast 4223 | -7/Lower Caves | Discovered new exit (range 5) 4226 | -7/Lower Caves | Identified exit to Zion 4229 | -7/Lower Caves | Entered Zion 4273 | -7/Zion | Learned location of Warlord (-4) 4333 | -7/Zion | Discovered new exit (range 15) 4349 | -7/Zion | Identified exit to Proximity Caves 4382 | -7/Zion | System corruption cleaned by Quarantine Array 4433 | -7/Zion | Identified exit to Deep Caves 4539 | -7/Zion | Learned location of Quarantine (-3) 4541 | -7/Zion | Received a visual enhancement algorithm 4684 | -7/Zion | Given A8's code to call for help 4963 | -7/Zion | Learned Factory terminal intel 5411 | -7/Zion | Imprinted 5413 | -7/Zion | Declared Zion's savior 5699 | -7/Zion | Entered Proximity Caves 5699 | -6/Proximity Caves | Accompanied by 4 allies 5947 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6179 | -6/Proximity Caves | Discovered new exit (range 5) 6184 | -6/Proximity Caves | Identified exit to Factory 6185 | -6/Proximity Caves | Entered Factory 6185 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6186 | -6/Factory | Identified exit to Factory 6188 | -6/Factory | Loaded intel: 20 terminal locations 6310 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6485 | -6/Factory | Build established: Scavenger-Gladiator 6582 | -6/Factory | Retrieved Zion intel report: Branch Access 6582 | -6/Factory | Identified exit to Lower Caves 6583 | -6/Factory | Zion Light squad teleported in 6727 | -6/Factory | Entered Lower Caves 6727 | -6/Lower Caves | Accompanied by 3 allies 6808 | -6/Lower Caves | Encountered a Warlord checkpoint 6903 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7069 | -6/Lower Caves | Found Prototype Device 7149 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7152 | -6/Lower Caves | Identified exit to Data Miner 7172 | -6/Lower Caves | Entered Data Miner 7172 | -6/Data Miner | Accompanied by 3 allies 7172 | -6/Data Miner | Discovered new exit (range 7) 7178 | -6/Data Miner | Identified exit to Proximity Caves 7195 | -6/Data Miner | Met Data Miner 7236 | -6/Data Miner | Learned location of Section 7 (-3) 7236 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7258 | -6/Data Miner | Received God Mode back door access code from Data Miner 7293 | -6/Data Miner | Entered Proximity Caves 7293 | -5/Proximity Caves | Accompanied by 3 allies 7353 | -5/Proximity Caves | Escorted by Enhanced Grunt 7376 | -5/Proximity Caves | Attacked by a faux Warlord 7427 | -5/Proximity Caves | Found Prototype Protection 7427 | -5/Proximity Caves | Identified Zio. Weapon Casing 7497 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7501 | -5/Proximity Caves | Found Zio. Weapon Casing 7587 | -5/Proximity Caves | Found Prototype Device 7587 | -5/Proximity Caves | Identified Exp. Thermal Shield 7719 | -5/Proximity Caves | Identified Heart of Steel 7724 | -5/Proximity Caves | Lost 6 parts (2p2u2w) 7959 | -5/Proximity Caves | Build established: Scavenger-Mutant 8813 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8861 | -5/Proximity Caves | Entered Factory 8861 | -5/Factory | Evolved 2 slots: Utility x2 8996 | -5/Factory | System corruption reached 10% 9037 | -5/Factory | Lost 5 parts (2p1n2w) 9152 | -5/Factory | Repaired Imp. Grenade Launcher 9161 | -5/Factory | Spotted B-75 Beast 9342 | -5/Factory | Lost 13 parts (1p5n2u5w) 9346 | -5/Factory | Core integrity fell below 50% 9396 | -5/Factory | Allied Derelicts emerged from ambush trap array 9397 | -5/Factory | Discovered new exit (range 9) 9399 | -5/Factory | Zion Light squad teleported in 9419 | -5/Factory | Identified exit to Factory 9444 | -5/Factory | Entered another Factory area 9444 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9544 | -4/Factory | Zion Light squad teleported in 9680 | -4/Factory | Found Prototype Protection 9680 | -4/Factory | Identified Zio. Weapon Casing 9715 | -4/Factory | Lost 4 parts (1n2u1w) 9772 | -4/Factory | Heart of Steel transformed into Warbot 9932 | -4/Factory | Lost 7 parts (1p3n2u1w) 10111 | -4/Factory | Discovered new exit (range 4) 10112 | -4/Factory | Identified exit to Research 10172 | -4/Factory | Entered Research 10172 | -3/Research | Evolved 2 slots: Utility x2 10196 | -3/Research | Retrieved Zion intel report: Active Garrisons 10238 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 10266 | -3/Research | Build established: Scavenger-Sprinter 10382 | -3/Research | Discovered new exit (range 15) 10387 | -3/Research | Identified exit to Research 10387 | -3/Research | Entered another Research area 10387 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10460 | -2/Research | Found Prototype Device 10460 | -2/Research | Identified Exp. Actuator Array 10476 | -2/Research | Zion Hacker squad teleported in 10512 | -2/Research | Spotted B-90 Cyclops 10534 | -2/Research | Zion Resource Resupply teleported in 10678 | -2/Research | Discovered new exit (range 7) 10679 | -2/Research | Identified exit to Testing 10747 | -2/Research | Retrieved Zion intel report: Trap Installations 10748 | -2/Research | Zion Light squad teleported in 10751 | -2/Research | Found Prototype Processor 10751 | -2/Research | Identified Exp. Core Analyzer 10753 | -2/Research | Found Exp. Core Analyzer 10783 | -2/Research | Entered Testing 10800 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10814 | -2/Testing | Found Prototype Ballistic Cannon 10814 | -2/Testing | Identified Omega Cannon 10848 | -2/Testing | Spotted Striker 10849 | -2/Testing | Spotted Striker 10851 | -2/Testing | Spotted Alpha 7 10892 | -2/Testing | Retrieved Zion intel report: Active Garrisons 10897 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 10913 | -2/Testing | Retrieved Zion intel report: Guard Positions 10920 | -2/Testing | Found Prototype Energy Cannon 10920 | -2/Testing | Identified Disintegrator 10941 | -2/Testing | Build established: Generator-Sprinter 10947 | -2/Testing | Discovered new exit (range 7) 10947 | -2/Testing | Spotted Alpha 7 10950 | -2/Testing | Identified exit to Access 10950 | -2/Testing | Entered Access 10950 | -1/Access | Evolved 2 slots: Utility x2 10970 | -1/Access | Found Quantum Capacitor 10997 | -1/Access | Zion Thermal Resupply teleported in 11117 | -1/Access | Zion Heavy squad teleported in 11141 | -1/Access | Spotted B-99 Colossus 11148 | -1/Access | Retrieved Zion intel report: Active Garrisons 11161 | -1/Access | Spotted B-99 Colossus 11167 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 11192 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11193 | -1/Access | Zion Light squad teleported in 11193 | -1/Access | Garrison activated, responded to threat 11201 | -1/Access | Lost 6 parts (1p3u2w) 11272 | -1/Access | Retrieved Zion intel report: Trap Installations 11328 | -1/Access | Spotted B-99 Colossus 11374 | -1/Access | Found Enh. Force Lance 11381 | -1/Access | Lost 4 parts (1n2u1w) 11386 | -1/Access | Spotted B-99 Colossus 11407 | -1/Access | Enhanced Grunt warped into view, answering call for help 11414 | -1/Access | Enhanced Grunt warped into view, answering call for help 11439 | -1/Access | Zion Heavy squad teleported in 11462 | -1/Access | Spotted B-99 Colossus 11492 | -1/Access | Discovered new exit (range 4) 11495 | -1/Access | Identified exit to Surface 11495 | *** | Escaped! Last Messages --------------- Reaction Control System destroyed. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Lgt. Quantum Reactor destroyed. Slug penetrates P-80 Master. Slug penetrates Sealed Heavy Doors. B-99 Colossus exits siege mode. Slug penetrates Sealed Heavy Doors. Main Access Shell breached. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # ## #????????????????????# | | # ## #????????????????????######+######+### | | # ## #???????????############### #??# #? | | ]###/######??????????# ## ##?# #? | | " #??????????# # ### #? | | "T / ???# + #? | | ####### # ??# # ### #? | | #+#######?# #????? ???# ## ##?# #? | | #?# #????????################# #??# ## | | #?# #????????+ #??# | | #?# #????????##### #??# | | ""#?# ##########""## #??# | | ""#?# # %/" #??# | | " ""#?# # ###############??####### | | """ T#?# + #??????????????????????? | | "" ""#?# # #????????????????####### | | " ""#?# # #????????????????# | | ""#?# ##############????????????????# | | #?# #?????????????????????????????# | | #?# #######"##########??#########?# | | #########?# "" """ "??" #?# | | ??????????# "" " " """" #?# | | ??????????# " """""" "" ### | | ????????### " " " " " | | ????????# " "" " """ ! | | ????????# % " " @" " "?" | | ????????# * ! " " " "?"" | | ???????## % " """""" "??" "##"/#### | | ???????# =%[ " ???? "??" # | | ???????# %% %= " ???? "??" # | | ###????# %% #[# "##################### | | ?= *= % # # #?# | | *= = # # # #??# | | ]]! # %! ## #### | | ]]? # # ! # | | ]]?? " = # !#[ # | | ? ## % #?# !! # # / | | ? ??# *#??# # ## # | | ?? ????## ##?# # ## # | | ######+###% #?# [ !# ## # | | #?# #* #####+######+#### | | #######/########+###### ##### #### | | ###+##+### | | ## ###### | | ! ## #????# | | ## #????# | | ## #????#/####### | | ## #???? ?????# | | ## #???? ?????# | | ########### #???? ?????# ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 83 Energy Capacity 1530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 410 ECM Strength 1 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 30 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-06 Scavenger | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel Y-72 Warden | -2/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Can't Catch Me Dangerous Findings Denied? Derelict Escape Dodgeball, But With Guns Epsilon Run Freeware Friend Of Zion Help From High Places Let's See Who's Tougher More Power To You Ooh, Shiny! Respectable Loadout Rockin' Loadout Ultimate Loadout Challenges ------------ None Game ------ Seed GuidedLobotomyCanceller Manual? 0 Play Time 03:27:38 Cumulative 48.9 hours Start 2021.05.24 @ 17:47:30 End 2021.05.24 @ 21:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 36 Adventurer 6 Explorer 3 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10f559a0-6809-4486-bd1e-8dea0e25e8d3