Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 09:56:05 Player: NeoBioHazard Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2434) 2434 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 7630 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 111 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 57/100 System Corruption 2% Temperature Cool (4) Movement Flying (42) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (6) ------ Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Heavy Armor Plating Improved System Restoration Module > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Wheel Triangulator Layered Light Armor Plating Drone Bay Drone Bay Ion Burst Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher Greatsword Greatsword [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . 2 Utility 4 | . . 2 . 2 . . . . . . Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 115 | 7 3 7 25 9 34 1 5 16 . 8 Power 15 | 1 . 2 4 1 3 . . 3 . 1 Engine 9 | 1 . 2 1 1 3 . . 1 . . Core 6 | . . . 3 . . . . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 2 9 1 10 1 3 2 . 3 Treads 22 | 1 . 1 8 1 8 . 1 2 . . Leg 1 | . . . . . 1 . . . . . Wheel 6 | 1 . 1 1 . 1 1 1 . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . 1 . . 3 Utility 29 | 2 1 2 5 3 12 . . 3 . 1 Device 12 | 1 . 1 1 1 5 . . 2 . 1 Storage 4 | 1 1 . 1 1 . . . . . . Processor 4 | . . . 2 1 . . . 1 . . Hackware . | . . . . . . . . . . . Protection 9 | . . 1 1 . 7 . . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 1 7 4 9 . 2 8 . 3 Energy Gun 14 | 2 2 1 4 1 2 . . 2 . . Energy Cannon 5 | . . . 1 1 2 . . 1 . . Ballistic Gun 2 | . . . . 1 1 . . . . . Ballistic Cannon 6 | . . . 2 . 1 . . 2 . 1 Launcher 3 | . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon 6 | . . . . . 2 . 2 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 1 . . 1 Parts Lost 25 | . . 1 2 2 3 4 . 3 . 10 Power 4 | . . . . 1 1 . . . . 2 Propulsion 6 | . . . 1 . 1 1 . . . 3 Utility 7 | . . 1 1 . 1 2 . 2 . . Weapon 8 | . . . . 1 . 1 . 1 . 5 Highest Loss Streak 10 | . . 1 1 2 2 4 . 2 . 10 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 77 | . 100 88 96 93 93 42 7 47 53 21 Engine 5 | . 14 11 3 3 6 1 . 3 6 1 Core 1 | . . . 5 1 . . . . . . Treads 14 | . 14 11 18 15 20 10 1 10 13 3 Wheel 6 | . 14 11 7 7 4 . 1 6 6 1 Device 7 | . 14 15 9 7 9 8 . 3 . . Storage 7 | . 14 11 13 13 6 3 . . . . Processor 6 | . . . 6 13 11 4 . 4 6 5 Protection 4 | . . 7 4 7 9 4 . . . . Energy Gun 10 | . 28 22 11 8 7 . . 7 13 3 Energy Cannon 3 | . . . 7 3 3 . . 1 . . Ballistic Cannon 2 | . . . 7 4 . . . 1 . . Slashing Weapon 2 | . . . . . 5 8 2 3 . . Peak Build Rating 64 | 7 10 16 26 38 64 64 24 52 37 44 Average Rating 32 | 4 9 13 22 31 54 36 8 35 37 15 On Entrance 23 | . 7 10 14 25 37 64 2 24 37 37 Naked Turns 156 | . . . . . . 38 118 . . . Heaviest Build 67 | 15 32 37 42 43 67 61 5 47 28 28 Greatest Support 112 | 20 10 12 43 10 112 112 6 30 28 28 Greatest Overweight (x) 15 | 1 3 3 13 4 6 15 1 1 . 1 Average Overweight (x) 1 | . 2 2 3 3 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 5 12 15 15 15 15 10 5 5 5 5 Most Carried 15 | 5 8 15 15 15 15 15 5 5 4 4 Average Carried 11 | 3 7 13 14 14 14 10 4 4 4 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 8 15 15 15 15 5 5 4 4 . Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Gunner 15% | Gunner 13% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Matter Collected 1715 | 237 . 133 354 203 385 . . 341 34 28 Remotely . | . . . . . . . . . . . Salvage Created 2422 | 72 . 429 500 120 869 . . 232 . 200 Parts 144 | 7 . 30 41 7 37 . . 13 . 9 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 4 | 1 . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 13 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Combat Hostiles Destroyed 53 | . . 13 11 3 15 . . 7 . 4 Melee 4 | . . . . . 1 . . 2 . 1 Guns 30 | . . 13 7 2 8 . . . . . Cannons 11 | . . . 4 1 6 . . . . . AOE 8 | . . . . . . . . 5 . 3 Classes Destroyed 15 | 2 . 4 3 . 3 . . 1 . 2 Worker 2 | . . . . . . . . . . 2 Builder 1 | . . . . . 1 . . . . . Tunneler 3 | 2 . . . . . . . . . 1 Hauler 2 | . . . 1 1 . . . . . . Recycler 3 | 1 . . 2 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . Watcher 4 | . . . 2 . 2 . . . . . Swarmer 11 | . . 3 4 . . . . 4 . . Grunt 25 | . . 7 2 3 8 . . 1 . 4 Brawler 3 | . . . . . 3 . . . . . Sentry 8 | . . 3 3 . 2 . . . . . Hunter 2 | . . . 2 . . . . . . . Programmer 2 | . . . . . 2 . . . . . Mutant 2 | . . . . . . . . 2 . . Best Kill Streak 8 | 3 . 4 5 3 5 . . 4 . 8 Combat Bots Only 5 | . . 4 5 3 5 . . 4 . 4 Max Kills in Single Turn 5 | 1 . 1 2 1 2 . . 2 . 5 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 Melee 1 | . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Hostile Shots Fired 426 | . . 35 61 16 118 25 . 41 . 130 Missed 120 | . . 9 13 5 36 . . 13 . 44 Damage Taken 6117 | . . 303 879 168 1081 1103 . 715 . 1868 Core 1841 | . . 29 286 17 102 348 . 41 . 1018 Absorbed by Shields 9 | . . . . . . . . 9 . . Core Remaining (%) 79 | 100 100 92 48 97 . . . . 42 . Volleys Fired 132 | 5 6 26 34 10 35 . . 9 . 7 Largest 4 | 2 2 2 3 3 4 . . 4 . 4 Hottest 263 | 100 130 130 195 175 263 . . 257 . 224 Shots Fired 377 | 10 12 52 102 30 133 . . 21 . 17 Gun 255 | 10 12 52 48 19 98 . . 8 . 8 Cannon 111 | . . . 54 11 35 . . 6 . 5 Launcher 11 | . . . . . . . . 7 . 4 Special . | . . . . . . . . . . . Kinetic 82 | . . . 27 19 29 . . 2 . 5 Thermal 273 | 10 12 52 75 11 104 . . 4 . 5 Explosive 11 | . . . . . . . . 7 . 4 Electromagnetic 11 | . . . . . . . . 8 . 3 Robot Hit Streak 16 | 3 4 16 9 8 16 . . 11 . 5 Robot Miss Streak 8 | 1 5 4 8 8 8 . . 4 . 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 263 | 6 12 44 60 24 87 2 . 15 . 13 Core Hits 199 | 4 7 45 37 22 48 1 . 14 . 21 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | 1 . . 2 1 1 1 . . . 1 Burn 3 | 1 . . . 1 1 . . . . . Blast 2 | . . . 2 . . . . . . . Sever 2 | . . . . . . 1 . . . 1 Melee Attacks 30 | . . . . . 9 3 6 9 . 3 Impact 3 | . . . . . 3 . . . . . Slashing 27 | . . . . . 6 3 6 9 . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6931 | 75 136 595 1114 426 2303 58 . 983 . 1241 Guns 2988 | 75 136 595 499 283 1266 . . 86 . 48 Cannons 1873 | . . . 615 143 879 . . 118 . 118 Explosions 1591 | . . . . . . . . 605 . 986 Melee 476 | . . . . . 158 55 . 174 . 89 Ramming 3 | . . . . . . 3 . . . . Kinetic 990 | . . . 308 269 236 . . 59 . 118 Thermal 4126 | 75 136 595 806 157 1909 . . 145 . 303 Explosive 1186 | . . . . . . . . 482 . 704 Electromagnetic 150 | . . . . . . . . 123 . 27 Impact . | . . . . . . . . . . . Slashing 476 | . . . . . 158 55 . 174 . 89 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 . . 4 4 2 Average Corruption 2 | . . . . . 1 . . 4 4 1 Corruption Purged 4 | . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . 6 . . 7 2 1 Message Errors 7 | . . . . . 2 . . 3 1 1 Matter Fused 1 | . . . . . 1 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 4 | . . . . . 1 . . 2 1 . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 103 | . . . 2 . 27 . . 45 . 29 Projectiles 16 | . . . 2 . 14 . . . . . Explosions 70 | . . . . . . . . 41 . 29 Melee 17 | . . . . . 13 . . 4 . . Knockbacks 18 | . . . 4 5 . . . 2 . 7 Impact . | . . . . . . . . . . . Kinetic 17 | . . . 4 5 . . . 2 . 6 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 281 | . . . . . . 1 . 37 . 243 Shots 6 | . . . . . . . . 1 . 5 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 716 | 156 276 330 716 69 480 . . 315 . 392 Average Temperature 167 | 71 115 81 224 17 179 . . 186 . 185 Received Heat Transfer 1323 | . . 105 243 99 444 . . 45 . 387 Effects 40 | . . 3 25 . 8 . . 3 . 1 Shutdowns 6 | . . . 4 . 2 . . . . . Energy Bleed 5 | . . . 3 . 2 . . . . . Interference 12 | . . 3 3 . 3 . . 3 . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 5 | . . . 5 . . . . . . . Damage (minor) 7 | . . . 5 . 1 . . . . 1 Damage (major) 1 | . . . 1 . . . . . . . Damage (core) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | 1 . . . . 8 . . . . . Heat Transferred 7113 | 296 165 981 1488 407 3302 . . 187 . 287 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Peak Influence 510 | 15 24 510 366 154 300 . 15 . . 272 Initial 130 | . 9 9 130 97 . . . . . . Average 145 | 3 19 242 247 110 114 . 13 . . 120 Maximum Alert Level 2 | . . 2 1 . 1 . . . . 1 Low Security (%) 69 | 100 100 38 27 100 83 100 100 . . 82 Level 1 28 | . . 38 72 . 16 . . . . 17 Level 2 2 | . . 22 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 3 2 1 9 . . . . . Investigation 5 | . . 1 1 1 2 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 3 | . . 2 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 5 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Distress Signals 4 | . . . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 3 20 17 4 19 6 . 11 3 16 Peak Tracking Total 10 | . 3 4 7 3 3 6 1 4 4 10 Tactical Retreats 6 | . . 2 1 . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Traps Triggered 4 | . . . 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Disabled 6 | . . . . . 2 . 1 1 . 2 Max in Single Turn 2 | . . . . . 1 . 1 1 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Accessed 12 | . 1 4 4 1 2 . . . . . Terminals 10 | . 1 4 3 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 2 14 12 3 5 . . . . . Successful 15 | . 1 7 5 . 2 . . . . . Failed 21 | . 1 7 7 3 3 . . . . . Catastrophic 10 | . 1 5 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 2 11 9 3 2 . . . . . Terminals 30 | . 2 14 9 3 2 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 4 . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 3 3 . . . . . . . Terminals 7 | . 1 3 3 . . . . . . . Botnet 7 | . 1 3 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 4 4 1 2 . . . . . Full Trace Events 6 | . . 2 1 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Total Allies 5 | . . . . . . 1 2 2 . . Largest Group 2 | . . . . . . 1 2 2 2 . Highest-Rated Group 62 | . . . . . . 31 62 62 40 . Highest-Rated Ally 31 | . . . . . . 31 31 31 20 . Total Orders 4 | . . . . . 3 . . . 1 . ROAM 1 | . . . . . . . . . 1 . EXPLORE 3 | . . . . . 3 . . . . . Ally Attacks 18 | . . . . . . 3 . 15 . . Total Damage 434 | . . . . . . 61 . 373 . . Kills 3 | . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Turns Passed 4867 | 63 192 442 961 474 1270 129 222 829 95 190 Spaces Moved 3279 | 41 144 246 490 304 550 112 353 725 94 220 Core 543 | 2 . . 10 . . 79 281 . . 171 Treads 383 | 1 . . 43 . 265 33 . 41 . . Legs 1 | . . . . . 1 . . . . . Wheels 1886 | 38 144 246 437 304 284 . . 304 94 35 Hover . | . . . . . . . . . . . Flight 466 | . . . . . . . 72 380 . 14 Fastest Speed 40 | 50 95 120 120 125 105 50 40 70 100 42 Average Speed 114 | 81 112 126 151 134 163 95 52 93 100 58 Slowest Speed 800 | 160 125 135 700 140 330 800 100 240 100 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 28 | 4 25 29 36 8 19 71 12 79 14 13 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 5 | . . . . . 5 . . . . . Terrain Destroyed 86 | . . . 2 . 5 . . 39 . 40 Melee 5 | . . . . . 5 . . . . . Projectile 2 | . . . 2 . . . . . . . AOE 79 | . . . . . . . . 39 . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Total 4051 | 57 165 326 641 354 813 124 376 841 95 259 Wait 369 | . 6 39 64 13 140 8 12 65 2 20 Move 3270 | 40 143 245 489 303 550 111 352 724 93 220 Hop . | . . . . . . . . . . . Pick Up 47 | 5 4 6 9 10 11 . . 2 . . Fast Attach 34 | 6 . 1 4 1 4 . 4 10 . 4 Attach 21 | 1 . 1 4 3 6 1 1 1 . 3 Detach 3 | . . . . . 2 . 1 . . . Swap 60 | . 3 5 17 5 24 . . 5 . 1 Drop 75 | . 3 3 20 9 32 . . 7 . 1 Fire 132 | 5 6 26 34 10 35 . . 9 . 7 Melee 30 | . . . . . 9 3 6 9 . 3 Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . . . . . 9 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 264 | -9/Materials | Identified exit to Mines 316 | -9/Materials | Build established: Mutant 493 | -9/Materials | Identified exit to Materials 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1043 | -8/Materials | Core integrity fell below 50% 1134 | -8/Materials | Build established: Gunner 1435 | -8/Materials | Discovered new exit (range 16) 1659 | -8/Materials | Entered Factory 1659 | -7/Factory | Evolved 2 slots: Utility x2 1821 | -7/Factory | Discovered new exit (range 14) 1948 | -7/Factory | Identified exit to Factory 2133 | -7/Factory | Entered another Factory area 2133 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2217 | -6/Factory | Garrison activated, responded to threat 2315 | -6/Factory | Fabricated Ion Burst Cannon (x1) 2361 | -6/Factory | Garrison activated, responded to threat 2544 | -6/Factory | Build established: Scavenger-Tank 2655 | -6/Factory | Garrison activated, responded to threat 3158 | -6/Factory | Discovered new exit (range 8) 3189 | -6/Factory | Build established: Mutant 3403 | -6/Factory | Sucked down chute 3403 | -6/Factory | Entered Waste 3404 | -6/Waste | Met a frightened Derelict 3415 | -6/Waste | Spotted C-40 Crusher 3424 | -6/Waste | Spotted C-40 Crusher 3427 | -6/Waste | Spotted C-40 Crusher 3431 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3433 | -6/Waste | Spotted C-40 Crusher 3437 | -6/Waste | Spotted C-40 Crusher 3439 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3459 | -6/Waste | Spotted C-40 Crusher 3463 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3471 | -6/Waste | Crushed by Compactor (1 part destroyed) 3474 | -6/Waste | Crushed by Compactor (1 part destroyed) 3477 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3486 | -6/Waste | Crushed by Compactor (1 part destroyed) 3494 | -6/Waste | Released all parts (4) 3508 | -6/Waste | Core integrity fell below 50% 3517 | -6/Waste | Lost 4 parts (1n2u1w) 3528 | -6/Waste | Discovered new exit (range 10) 3532 | -6/Waste | Entered Factory 3649 | -6/Factory | Allied Derelicts emerged from ambush trap array 3662 | -6/Factory | Discovered new exit (range 15) 3754 | -6/Factory | Entered Lower Caves 3754 | -6/Lower Caves | Accompanied by 2 allies 4001 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4041 | -6/Lower Caves | Attacked by a faux Warlord 4293 | -6/Lower Caves | Crushed by falling debris 4404 | -6/Lower Caves | Encountered a Warlord checkpoint 4527 | -6/Lower Caves | Discovered new exit (range 5) 4583 | -6/Lower Caves | Entered another Lower Caves area 4583 | -6/Lower Caves | Accompanied by 2 allies 4593 | -6/Lower Caves | Build established: Scavenger-Gunner 4655 | -6/Lower Caves | Discovered new exit (range 16) 4678 | -6/Lower Caves | Entered Factory 4678 | -5/Factory | Evolved 2 slots: Propulsion x2 4790 | -5/Factory | Core integrity fell below 50% 4794 | -5/Factory | Lost 10 parts (2p3n5w) 4827 | -5/Factory | Core integrity fell below 20% 4868 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04764_ The unstable cave ceiling collapses. 04765_ U-05 Engineer builds a Wall. 04768_ The unstable cave ceiling collapses. 04768_ R-10 Processor collects Wheel. 04775_ R-10 Processor collects Lgt. Angular Momentum Engine. 04794_ K-01 Serf collects debris. 04801_ Critical hit (Burn: +37). 04824_ Penetrated by Slug. 04827_ Slug penetrates R-10 Processor. 04827_ Slug penetrates U-05 Engineer. 04827_ U-05 Engineer destroyed. 04829_ K-01 Serf collects debris. 04831_ Slug penetrates R-10 Processor. 04831_ R-10 Processor collects Terrain Scanner. 04834_ Penetrated by Slug. 04834_ Slug penetrates R-10 Processor. 04840_ ALERT: Security rotation in progress. 04851_ K-01 Serf destroyed. 04858_ Acquired Field Propulsion Drive. 04865_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ###################### | | ?????????????????# u | | ?????????????????# | | ?????????????????+ | | ?????????????????# p | | ?????????????????# @ | | ?????????????????###########/##########+#+### | | ??????????????????????# #????? ?? | | ??????????????????????# "" = #????? ?? | | ??????????????????????# "" = #???? ? | | ??????????????????????# """ #???? ? | | ??????????????????????# """ #??? | | ??????????????????????# """ #??? | | ??????????????????????# ! #?? | | ??????????????????????# ! #?? | | ??????????????????????###########?########### | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Ion Burst Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearPlasmaGenerator Manual? 0 Play Time 00:50:48 Cumulative 104.9 hours Start 2025.02.15 @ 09:01:18 End 2025.02.15 @ 09:56:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 138 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7e4119e-5d0b-4990-bad2-687091864bec