Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 16:02:23 Player: worthless slave Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (657) 657 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 4792 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 731/850 Matter 231/300 Energy 33/265 System Corruption 0% Temperature Hot (279) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Heat Sink Large Storage Unit Experimental Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Beamcaster Plasma Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Authchip [Armor] Field Recycling Unit (0) Z-Drone Bay (2/2) Phasing AFG Heavy Ion Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Experimental Target Analyzer Experimental Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Flak Cannon Bore Cannon Enhanced Flamer > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Authchip [Armor] Field Recycling Unit Z-Drone Bay Phasing AFG Beamcaster Heavy Ion Cannon Self-destruct Interrupter [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 37 | 6 3 10 . 12 . 6 Power 4 | 1 . 2 . 1 . . Engine 4 | 1 . 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 5 . 1 . 2 Treads . | . . . . . . . Leg 11 | 2 1 5 . 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 1 . 8 . 1 Device 4 | . 1 1 . 1 . 1 Storage 2 | 1 1 . . . . . Processor 6 | . . . . 6 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 9 | 2 . 2 . 2 . 3 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 2 | . . . . 1 . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . Corrupted Parts 3 | . 2 1 . . . . System Corruption 3 | . 2 1 . . . . Parts Lost 13 | . . 2 . 1 . 10 Power 2 | . . 1 . . . 1 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . 1 . 1 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 10 | . . 1 . 1 . 10 To Critical Strikes . | . . . . . . . Average Backups 11 | . 2 8 10 13 14 8 Power . | . 1 . 1 1 1 . Propulsion 4 | . 1 4 6 4 4 2 Utility 3 | . . 1 2 3 5 3 Weapon 3 | . . 1 1 3 4 2 Tool/Special . | . . . . . . . Unused Backups 8 | . . . . 1 1 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . . 3 Weapon 3 | . . . . 1 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 85 89 100 93 100 96 Engine 10 | . 14 10 11 11 11 5 Leg 32 | . 28 33 33 32 33 31 Device 5 | . . 13 22 7 . 5 Storage 10 | . 14 11 11 11 11 6 Processor 10 | . . . . 7 22 13 Energy Gun 2 | . 14 7 11 1 . . Ballistic Gun 2 | . 14 13 11 . . . Ballistic Cannon 8 | . . . . 10 11 12 Special Weapon 8 | . . . . 9 11 5 Peak Build Rating 54 | 6 7 13 13 43 40 54 Average Rating 28 | 4 6 9 13 25 39 52 On Entrance 17 | . 6 7 13 13 40 40 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 32 35 35 42 38 58 Greatest Support 55 | 20 20 30 30 35 35 55 Greatest Overweight (x) 2 | 1 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 1 5 12 10 15 15 14 Average Carried 12 | . 2 8 10 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 4 10 10 15 15 8 Class Distribution -------------------- 60% | Derelict-Mutant 22% | Scavenger-Mutant 11% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 791 | 209 94 265 . 109 21 93 Remotely . | . . . . . . . Salvage Created 1009 | . 164 503 . . . 342 Parts 50 | . 7 33 . . . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 15 | . 4 9 . . . 2 Guns 13 | . 4 9 . . . . Cannons 2 | . . . . . . 2 Classes Destroyed 4 | . 1 2 . . . 1 Recycler 3 | . . 1 . . . 2 Grunt 11 | . 4 6 . . . 1 Sentry 3 | . . 3 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 2 3 . . . 3 Combat Bots Only 3 | . 2 3 . . . 1 Max Kills in Single Turn 2 | . 2 1 . . . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 192 | . 12 31 . . . 149 Missed 68 | . 4 9 . . . 55 Hits 124 | . 8 22 . . . 94 Projectile 124 | . 8 22 . . . 94 Critical Strikes 1 | . . . . . . 1 Damage Taken 1727 | . 121 310 . . . 1296 Core 155 | . 11 25 . . . 119 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 95 . . . 93 . Volleys Fired 57 | . 11 32 . . . 14 Largest 4 | . 2 2 . . . 4 Hottest 245 | . 60 79 . . . 245 Shots Fired 128 | . 22 64 . . . 42 Gun 90 | . 22 64 . . . 4 Cannon 34 | . . . . . . 34 Launcher . | . . . . . . . Special 4 | . . . . . . 4 Kinetic 72 | . 11 41 . . . 20 Thermal 23 | . . 1 . . . 22 Explosive . | . . . . . . . Electromagnetic 33 | . 11 22 . . . . Robot Hit Streak 7 | . 5 7 . . . 5 Robot Miss Streak 5 | . 2 3 . . . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 78 | . 15 41 . . . 22 Core Hits 47 | . 6 22 . . . 19 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 8 | . . 1 . . . 7 Burn 1 | . . . . . . 1 Destroy 6 | . . . . . . 6 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1458 | . 227 553 . . . 678 Guns 838 | . 199 553 . . . 86 Cannons 580 | . . . . . . 580 Explosions 28 | . 28 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 827 | . 118 342 . . . 367 Thermal 354 | . 28 15 . . . 311 Explosive . | . . . . . . . Electromagnetic 277 | . 81 196 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 1 1 1 . . Average Corruption 1 | . 1 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . 1 1 . . . Matter Fused 1 | . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . . . 13 Projectiles 13 | . . . . . . 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 11 | . . . . . . 11 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 34 | . 34 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 279 | . 36 . . . . 279 Average Temperature 59 | . 17 . . . . 72 Received Heat Transfer 354 | . 48 147 . . . 159 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 789 | . 50 37 . . . 702 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 151 | . 50 151 37 . . 39 Initial 37 | . . 14 37 . . . Average 39 | . 14 91 37 . . 6 Influence Increases 540 | . 105 276 . . 42 117 Destroy 0b10 Robot/C 320 | . 80 180 . . 20 40 Destroy 0b10 Robot/NC 25 | . . 5 . . . 20 Destroy Leader 92 | . 10 60 . . 10 12 Allied During Kill 24 | . . . . . 12 12 Successful Hack 11 | . 11 . . . . . Disable Machine 30 | . . 15 . . . 15 Destroy Structure 8 | . 4 1 . . . 3 Lose Combat Pursuer 30 | . . 15 . . . 15 Influence Decreases 540 | . 71 214 59 37 42 117 Entered New Map 116 | . . 20 59 37 . . Time Decay 346 | . 71 174 . . 42 59 Lost Part 70 | . . 20 . . . 50 Lost Ally 8 | . . . . . . 8 Squads Dispatched 5 | . 1 1 . . . 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 6 11 . . 1 13 Peak Tracking Total 10 | . 3 4 . . 1 10 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . . . 1 Terminals 3 | . 2 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 3 . . . 2 Successful 8 | . 4 2 . . . 2 Failed 2 | . 1 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 1 . 2 Terminals 7 | . 5 2 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . 5 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 159 | . . . . 159 159 159 Highest-Rated Ally 41 | . . . . 41 41 41 Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 40 | . . . . . 6 34 Total Damage 653 | . . . . . 96 557 Kills 3 | . . . . . 1 2 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4510 | 56 292 363 16 2276 1237 270 Spaces Moved 2222 | 39 127 145 9 1148 650 104 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2214 | 31 127 145 9 1148 650 104 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 Average Speed 186 | 120 183 157 190 190 190 186 Slowest Speed 260 | 190 260 190 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 27 14 6 89 80 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . 3 . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2478 | 45 165 217 8 1245 653 145 Wait 113 | . 20 15 . 58 2 18 Move 2216 | 38 126 144 8 1147 649 104 Hop . | . . . . . . . Pick Up 27 | 1 4 9 . 11 1 1 Fast Attach 18 | 6 1 2 . 9 . . Attach 17 | . 1 7 . 1 . 8 Detach 3 | . . 1 . 2 . . Swap 7 | . 1 3 . 3 . . Drop 20 | . 1 4 . 14 1 . Fire 57 | . 11 32 . . . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 4) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 457 | -9/Materials | Discovered new exit (range 7) 479 | -9/Materials | Discovered new exit (range 16) 712 | -9/Materials | Entered Mines 713 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 728 | -9/Mines | Entered Zion 804 | -7/Zion | System corruption cleaned by Quarantine Array 843 | -7/Zion | Build established: Scavenger-Mutant 1309 | -7/Zion | Learned location of Data Miner (-6) 1501 | -7/Zion | Learned location of Warlord (-5) 1599 | -7/Zion | Found Prototype Processor 1600 | -7/Zion | Identified Exp. Target Analyzer 1618 | -7/Zion | Found Prototype Processor 1618 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1621 | -7/Zion | Found Prototype Processor 1621 | -7/Zion | Identified Exp. Signal Interpreter 1625 | -7/Zion | Found Prototype Processor 1625 | -7/Zion | Identified Exp. Targeting Computer 1632 | -7/Zion | Found Prototype Processor 1632 | -7/Zion | Identified Exp. Melee Analysis Suite 1652 | -7/Zion | Found Exp. Target Analyzer 1836 | -7/Zion | Build established: Derelict-Mutant 1988 | -7/Zion | Given A8's code to call for help 2539 | -7/Zion | Met Imprinter 2573 | -7/Zion | Imprinted 2575 | -7/Zion | Declared Zion's savior 2930 | -7/Zion | Found Prototype Device 2930 | -7/Zion | Identified Phasing AFG 2969 | -7/Zion | Discovered new exit (range 15) 3004 | -7/Zion | Entered Proximity Caves 3004 | -6/Proximity Caves | Accompanied by 4 allies 3321 | -6/Proximity Caves | Learned Factory interactive machine intel 3724 | -6/Proximity Caves | Learned 8 Factory zone layouts 4228 | -6/Proximity Caves | Discovered new exit (range 8) 4241 | -6/Proximity Caves | Entered Factory 4241 | -6/Factory | Accompanied by 4 allies 4241 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4242 | -6/Factory | Identified exit to Factory 4243 | -6/Factory | Loaded intel: 55 interactive machine locations 4369 | -6/Factory | Zion Recon squad teleported in 4493 | -6/Factory | Garrison activated, responded to threat 4511 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. K-01 Serf collects debris. R-10 Processor collects Corrupted Imp. Deuterium Engine. Penetrated by Slug. Bore Cannon destroyed. Penetrated by Slug. Aluminum Leg destroyed. Fabricator disabled. H-66 Slayer knocked back. Aluminum Leg destroyed. Penetrated by Slug. R-10 Processor collects Hvy. Riot Gun. G-50 Soldier destroyed. Flak Cannon destroyed. R-10 Processor collects Com. Wheel. Penetrated by Slug. Imp. Light Armor Plating destroyed. Penetrated by Slug. Aluminum Leg destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####%??????????????????????????????????? | | ????????? # ??????????????????????????????????? | | ???????? 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"????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Target Analysis 10 Armor Integrity Analysis 50 Authchip Count 1 Item Schematics ----------------- Energy Well | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lance | -7/Zion | Archive Point Defense System | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CoolantLightningDerivative Manual? 0 Play Time 00:38:10 Cumulative 18.2 hours Start 2025.07.01 @ 15:15:15 End 2025.07.01 @ 16:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 12556ebb-8b0d-4a93-8347-3856c0ea2f19