Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.18 @ 05:12:43

Player: woegarden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (608)      608
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 3479

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
    Medium Reactive Plating
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Advanced Terrain Scanner

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Gravmag System
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
>              --- UTILITY ----------
      Advanced Weight Redist. System
  Experimental Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
         Large Storage Unit
      Enhanced Optical Array
      Advanced Terrain Scanner
               Recalibrator
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             67   | 4   3   12  12  17  10  9   
  Power                    9    | .   1   2   1   3   2   .   
    Engine                 7    | .   1   1   1   3   1   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   4   9   9   3   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | 2   .   2   5   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  3    | .   .   .   .   .   3   .   
    Flight                 15   | .   .   2   4   9   .   .   
  Utility                  18   | .   2   3   .   4   4   5   
    Device                 5    | .   .   1   .   2   1   1   
    Storage                7    | .   2   2   .   1   1   1   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               2    | .   .   .   .   1   1   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   2   1   1   2   
    Energy Gun             4    | 2   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 28   | .   .   3   4   1   12  8   
  Power                    7    | .   .   1   2   .   3   1   
  Propulsion               9    | .   .   .   1   .   6   2   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   7    | .   .   2   1   1   1   2   
  Highest Loss Streak      8    | .   .   2   3   1   8   8   
Average Slot Usage (%)     83   | .   81  93  70  81  83  41  
  Engine                   11   | .   12  9   15  13  12  3   
  Core                     1    | .   .   3   .   .   .   .   
  Leg                      11   | .   28  26  21  .   .   .   
  Flight                   15   | .   .   1   .   33  26  .   
  Device                   13   | .   .   13  11  15  14  7   
  Storage                  6    | .   12  13  11  8   .   .   
  Processor                3    | .   .   .   .   .   6   13  
  Hackware                 5    | .   .   .   .   .   13  7   
  Energy Gun               8    | .   28  22  .   .   .   .   
  Ballistic Gun            4    | .   .   .   5   9   6   1   
  Launcher                 1    | .   .   1   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 3   22  25  27  27  14  36  
  Greatest Support         33   | 20  20  20  30  33  31  28  
  Greatest Overweight (x)  11   | .   1   5   2   3   2   11  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 12   | 4   12  10  10  12  6   10  
  Average Capacity         6    | 4   8   9   10  7   4   4   
  Most Carried             10   | 4   3   10  10  10  4   4   
  Average Carried          4    | 1   1   4   6   7   3   2   
  Final Capacity           10   | 4   10  10  10  4   4   10  
  Final Carried            10   | 2   1   10  10  3   4   1   

 Class Distribution 
--------------------
 55% | Mutant
 43% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Sto 
Matter Collected           997  | 240 .   245 125 61  163 163 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1023 | 89  .   435 332 167 .   .   
  Parts                    61   | 4   .   29  17  11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  16   | .   .   7   8   1   .   .   
  Guns                     10   | .   .   7   2   1   .   .   
  AOE                      6    | .   .   .   6   .   .   .   
Classes Destroyed          8    | 1   .   5   2   .   .   .   
  Worker                   2    | .   .   1   .   1   .   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Recycler                 6    | 1   .   2   1   2   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  4    | .   .   3   .   1   .   .   
  Grunt                    8    | .   .   2   6   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   2   1   .   .   .   
Best Kill Streak           3    | 1   .   3   3   1   .   .   
  Combat Bots Only         3    | .   .   3   3   1   .   .   
Max Kills in Single Turn   2    | 1   .   2   2   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto 
Damage Taken               2195 | .   28  322 366 92  679 708 
  Core                     853  | .   9   54  64  15  305 406 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         88   | 100 .   74  84  97  .   .   
Volleys Fired              74   | 3   .   29  21  18  .   3   
  Largest                  2    | 2   .   2   2   1   .   1   
  Hottest                  80   | 80  .   80  50  23  .   48  
Shots Fired                104  | 6   .   44  33  18  .   3   
  Gun                      87   | 6   .   44  17  18  .   2   
  Cannon                   1    | .   .   .   .   .   .   1   
  Launcher                 16   | .   .   .   16  .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  38   | .   .   .   17  18  .   3   
  Thermal                  23   | 3   .   20  .   .   .   .   
  Explosive                16   | .   .   .   16  .   .   .   
  Electromagnetic          27   | 3   .   24  .   .   .   .   
  Robot Hit Streak         22   | 5   .   22  12  7   .   7   
  Robot Miss Streak        2    | .   .   1   2   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   
Shots Hit Robots           77   | 5   .   38  21  12  .   1   
  Core Hits                53   | 2   .   16  25  8   .   2   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1297 | 60  .   438 642 120 .   37  
  Guns                     662  | 60  .   393 89  120 .   .   
  Cannons                  25   | .   .   .   .   .   .   25  
  Explosions               585  | .   .   33  552 .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  25   | .   .   12  1   .   .   12  
  Kinetic                  234  | .   .   .   89  120 .   25  
  Thermal                  226  | 21  .   205 .   .   .   .   
  Explosive                552  | .   .   .   552 .   .   .   
  Electromagnetic          260  | 39  .   221 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   1   .   .   .   
  Average Corruption       1    | .   .   1   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   2   .   .   .   
    Message Errors         1    | .   .   .   1   .   .   .   
    Targeting Errors       1    | .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      68   | .   .   6   56  .   .   6   
  Shots                    5    | .   .   .   5   .   .   .   
  Rammed                   4    | .   .   1   1   .   .   2   
Targets Rammed             4    | .   .   1   1   .   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        84   | 9   .   84  26  7   11  11  
  Average Temperature      25   | 5   .   32  9   4   11  6   
  Received Heat Transfer   681  | .   21  90  180 18  30  342 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   .   
  Heat Transferred         510  | 50  .   460 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Peak Influence             271  | 5   48  171 271 82  40  80  
  Initial                  27   | .   2   15  .   27  .   15  
  Average                  30   | 2   18  48  64  43  7   29  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 100 87  100 100 100 
  Level 1                  1    | .   .   .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   3   .   3   1   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto 
Distress Signals           8    | .   3   .   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   7   13  20  9   8   9   
  Peak Tracking Total      8    | .   8   3   6   4   3   6   
  Tactical Retreats        8    | .   1   1   1   2   2   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Traps Triggered            4    | .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto 
Machines Disabled          4    | .   .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto 
Machines Accessed          7    | .   2   .   1   .   4   .   
  Terminals                5    | .   2   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                20   | .   4   .   4   .   12  .   
  Successful               16   | .   3   .   2   .   11  .   
  Failed                   4    | .   1   .   2   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                12   | .   4   .   4   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             8    | .   3   .   2   .   3   .   
  Record                   5    | .   3   .   2   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   7   .   
  Recycle Component        2    | .   .   .   .   .   2   .   
  Process                  2    | .   .   .   .   .   2   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   2   .   
  Recycled Matter          72   | .   .   .   .   .   72  .   
  Retrieved Matter         14   | .   .   .   .   .   14  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   19  .   .   .   .   
  Total Damage             207  | .   .   207 .   .   .   .   
  Kills                    5    | .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  
Turns Passed               4527 | 68   209  1357 450  520  1770 153  
Spaces Moved               3925 | 47   139  562  200  237  2573 167  
  Core                     612  | 14   .    .    .    .    472  126  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     825  | 33   139  453  200  .    .    .    
  Wheels                   41   | .    .    .    .    .    .    41   
  Hover                    16   | .    .    .    .    .    16   .    
  Flight                   2431 | .    .    109  .    237  2085 .    
  Fastest Speed            31   | 50   120  37   120  31   34   50   
  Average Speed            68   | 99   143  129  150  63   43   72   
  Slowest Speed            600  | 120  150  450  180  280  150  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    2    .    .    10   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    29   79   23   17   31   31   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          112  | .    .    5    107  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      112  | .    .    5    107  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  
Total                      5664 | 63   150  1141 322  591  3201 196  
  Wait                     1527 | .    6    527  67   302  614  11   
  Move                     3895 | 46   138  557  199  236  2552 167  
  Hop                      12   | .    .    2    .    .    10   .    
  Pick Up                  50   | 8    2    10   11   6    9    4    
  Fast Attach              12   | .    .    3    .    3    4    2    
  Attach                   36   | 4    3    3    8    5    6    7    
  Detach                   9    | .    .    2    4    1    2    .    
  Swap                     19   | .    .    6    4    9    .    .    
  Drop                     26   | 2    1    1    7    11   4    .    
  Fire                     74   | 3    .    29   21   18   .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     2    | .    .    1    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 7)
  278 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  361 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  362 | -10/Mines     | Found Prototype Device
  362 | -10/Mines     | Identified Exp. Sensor Array
 1162 | -10/Mines     | Discovered new exit (range 3)
 1204 | -10/Mines     | Discovered new exit (range 16)
 1227 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1248 | -10/Mines     | Learned Materials stockpile data
 1635 | -10/Mines     | Entered Materials
 1635 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2007 | -9/Materials  | Lost 3 parts (2p1n)
 2051 | -9/Materials  | Discovered new exit (range 13)
 2085 | -9/Materials  | Entered another Materials area
 2085 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2599 | -8/Materials  | Discovered new exit (range 15)
 2605 | -8/Materials  | Entered Factory
 2605 | -7/Factory    | Evolved 2 slots: Utility x2
 2877 | -7/Factory    | Build established: Hacker-Mutant
 4261 | -7/Factory    | Lost 8 parts (1p5n2u)
 4371 | -7/Factory    | Discovered new exit (range 8)
 4375 | -7/Factory    | Identified exit to Storage
 4375 | -7/Factory    | Entered Storage
 4460 | -7/Storage    | Core integrity fell below 50%
 4492 | -7/Storage    | Core integrity fell below 20%
 4528 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04444_ Lgt. Ion Engine destroyed.
04457_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S014.
04462_ Com. Wheel destroyed.
04462_ Arm. Wheel destroyed.
04465_ Autogun destroyed.
04470_ Connecting with Door Terminal...
04470_ Recalibrator destroyed.
04476_ Adv. Weight Redist. System destroyed.
04479_ Slammed into G-47 Trooper.
04479_ G-47 Trooper knocked back.
04482_ Acquired Med. Armor Plating.
04483_ K-01 Serf collects debris. <x3>
04491_ Med. Armor Plating destroyed.
04492_ Acquired Adv. Assault Cannon.
04493_ K-01 Serf collects debris. <x2>
04498_ Adv. Assault Cannon destroyed.
04499_ Slammed into O-24 Administrator.
04512_ Acquired 81 matter.
04514_ Acquired Med. Reactive Plating.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????          ! #         #? |
| ????????????????????????#       !     #         #? |
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| ?????????????????????????? ""???#           #  #?? |
| ????????????????????????????????#           /  #?? |
| ??????????????????????????#######           #  #?? |
| ??????????????????????????#     +!          #  #?? |
| ??????????????????????????????###           #  #?? |
| ????????????????????????????????#           #  #?? |
| ????????????????????????????????#           #  #?? |
| ??????????????????????????#?????####+########  #?? |
| ??????????????????????????# ######## ####???#  ##? |
| ??????????????????????????#             #???#  T#? |
| ??????????????????????????#             ###?#  ##? |
| ??????????????????????????#             ""#?""""?? |
| ??????????????????????????#             ""#??????? |
| ??????????????????????????# #####+##### T"#??????? |
| ??????????????????????????#???#      #? ""#??????? |
| ??????????????????????????????#      #? ""#??????? |
| ????????????????????????????#?#      #??###??????? |
| ???????????????????????????Y#?#      #???????????? |
| ??????????????????????#####g###      #???????????? |
| ??????????????????????#!  g  ##      #???????????? |
| ??????????????????????#      ####+##### #????????? |
| ??????????????????????#  @   +          #????????? |
| ??????????????????????#      ############????????? |
| ??????????????????????#t     #???????????????????? |
| ??????????????????????# u   a#???????????????????? |
| ??????????????????????########???????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Neutrino Core | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledNuclearTreads
  Manual?         0
Play Time         01:04:33
  Cumulative      13.3 hours
  Start           2022.02.18 @ 03:56:29
  End             2022.02.18 @ 05:12:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e5cb3e1-6905-4518-9931-6e41aa5f6703