Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.18 @ 20:27:33 Player: Ape Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (195) 975 Value Destroyed (6436) 6436 Prototype IDs (45) 900 Alien Tech Used (5) 1000 Bonus (5567) 5567 TOTAL SCORE: 23978 Bonus ------- High Alert Combat Kills 1246 Follower Combat Kills 684 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -263 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Improved Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Subatomic Replicator Enhanced Nova Cannon Vibroblade Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Impulse Thruster > --- UTILITY ---------- Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Nanoactuators Hacking Suite Hacking Suite Z-Drone Bay > --- WEAPON ----------- Neutron Missile Launcher Tactical Quantum Warhead Gravity Flail Ionic Axe > --- INVENTORY -------- Antigrav Array Long-range Sensor Array Core Reset Matrix [Rating: 153] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Backup Laser VII Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Neutron Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . 1 . . . . . . 2 1 . . . . . . . . 2 Utility 9 | . . . 1 . 1 1 . . . . . . . 1 . . . . 2 1 2 . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Parts Attached 305 | . 17 2 37 15 4 31 11 22 3 5 6 2 3 8 2 2 8 1 10 63 26 8 19 Power 22 | . . . 4 2 . 3 . 2 . . . . . . 1 . 1 . . 5 2 2 . Engine 11 | . . . 4 2 . 3 . 2 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . . 5 2 2 . Propulsion 70 | . 4 . 5 1 1 5 4 6 . 1 2 2 . 2 . . 3 . 3 14 6 2 9 Treads 34 | . 4 . 5 1 1 5 3 3 . 1 2 . . . . . . . . 2 . . 7 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . 1 3 . . . . . 2 . . 3 . 3 9 4 2 1 Flight 8 | . . . . . . . . . . . . 2 . . . . . . . 3 2 . 1 Utility 104 | . 6 . 9 1 1 6 2 10 1 2 3 . 2 4 1 2 4 . 6 27 11 3 3 Device 51 | . 1 . . 1 1 2 . 3 . 1 2 . 1 2 1 2 3 . 6 17 3 2 3 Storage 10 | . 3 . 5 . . . . . . . . . . . . . . . . 2 . . . Processor 26 | . 1 . 1 . . . 1 5 . 1 1 . 1 2 . . 1 . . 4 7 1 . Hackware 4 | . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . Protection 13 | . 1 . 3 . . 4 1 1 . . . . . . . . . . . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | . 7 2 19 11 2 17 5 4 2 2 1 . 1 2 . . . 1 1 17 7 1 7 Energy Gun 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Energy Cannon 18 | . . . 1 . 2 9 2 . 1 . . . 1 . . . . . . . . . 2 Ballistic Gun 33 | . 5 1 12 8 . 3 . 2 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . 2 1 3 . . 2 1 1 . . . . . . . . . . . 8 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . 3 3 . 2 2 . . . . . . . . . . . 1 2 1 . . Slashing Weapon 17 | . . . . . . . . . . 1 1 . . 2 . . . . . 5 3 . 5 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . 1 . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 1 . 1 . . . 1 1 . . 1 . . 6 . . 10 4 1 1 Parts Lost 95 | . 1 . 4 . . . 10 6 . . . . . . 8 . . . 4 34 1 12 15 Power 6 | . . . 2 . . . . . . . . . . . 1 . . . . 2 . 1 . Propulsion 32 | . . . 1 . . . 3 2 . . . . . . 3 . . . 1 16 . 3 3 Utility 34 | . 1 . 1 . . . 4 1 . . . . . . 3 . . . 1 9 . 3 11 Weapon 23 | . . . . . . . 3 3 . . . . . . 1 . . . 2 7 1 5 1 Highest Loss Streak 10 | . 1 . 2 . . . 5 4 . . . . . . 5 . . . 2 10 1 4 10 Average Slot Usage (%) 82 | . 96 100 97 99 100 99 59 59 75 80 77 72 67 61 57 38 53 71 70 71 55 82 47 Engine 6 | . 14 14 10 10 9 7 5 1 7 7 7 7 6 5 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 1 7 . Treads 14 | . 17 28 21 22 18 23 14 5 23 22 21 4 . . . . . . . . . . 9 Hover 3 | . . . . . . . . 8 . . . . . . 7 5 14 22 22 17 4 13 1 Device 7 | . 3 . . 1 18 14 5 9 7 7 6 7 6 13 10 11 14 16 23 10 5 6 2 Storage 10 | . 14 14 21 31 18 15 7 . . . . . . . . . . . . 2 . . . Processor 9 | . 2 14 2 . . . 5 15 22 14 14 21 19 18 12 5 7 11 10 13 19 28 22 Hackware 2 | . . . . . . . . 2 7 14 13 7 4 . . . . . . 1 5 8 6 Protection 2 | . 4 . 7 . . 7 2 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 17 16 10 . 1 2 . . 5 . . . . . . . . . . Ballistic Gun 13 | . 26 27 30 27 18 11 . 2 5 4 7 7 6 2 . . . . . . . . . Impact Weapon 1 | . . . . 5 . 1 2 . . . . . . . . . . . 2 3 5 2 . Slashing Weapon 2 | . . . . . . . . . . 4 6 7 6 8 13 11 11 11 2 4 5 4 1 Naked Turns 40 | . . . 3 . . . 36 1 . . . . . . . . . . . . . . . Heaviest Build 102 | 11 44 43 81 84 80 99 96 40 12 12 12 12 19 24 30 24 44 41 47 102 63 73 25 Greatest Support 119 | 20 40 40 46 46 46 76 76 84 12 12 29 19 19 32 32 25 76 76 107 119 89 93 70 Greatest Overweight (x) 4 | . 2 1 2 1 1 1 2 2 . 3 . . . . 1 . . . . 1 1 1 4 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | . 12 12 24 24 18 18 18 4 4 4 4 4 4 4 4 4 4 4 4 16 4 4 4 Average Capacity 11 | . 9 12 17 23 18 18 12 4 4 4 4 4 4 4 4 4 4 4 4 8 4 4 4 Most Carried 24 | . 12 12 24 24 18 18 18 4 4 4 4 4 4 4 4 4 4 4 4 10 4 4 4 Average Carried 10 | . 9 12 16 21 17 17 12 3 3 3 3 3 3 3 3 2 3 4 3 7 3 3 3 Final Capacity 24 | 6 12 12 24 18 18 18 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 21 | 6 12 12 21 18 18 18 4 4 4 4 3 4 4 4 4 2 4 4 4 4 3 3 3 Class Distribution -------------------- 25% | Messiah-Mutant 23% | Mutant 18% | Tank 7% | Hacker-Mutant 6% | Gunner 5% | Messiah-Gladiator 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hauler-Mutant | -9/Storage Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 5771 | 186 401 15 1617 237 372 463 . 240 173 114 50 30 10 70 47 . 141 10 70 1007 243 220 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8141 | . 439 5 1707 414 1040 603 . 117 . 174 . 71 53 87 . . 396 . 119 1703 289 869 55 Parts 406 | . 19 4 100 30 48 35 . 11 . 5 . 7 7 4 . . 5 . 5 84 15 25 2 Haulers Intercepted 9 | . 2 . 6 . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 5 . 5 . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 150 | . 7 2 41 9 22 15 . 5 . . . 3 2 1 . . . . 1 23 7 10 2 Melee 31 | . . . . . . . . . . . . 3 2 1 . . . . 1 10 2 10 2 Guns 69 | . 5 . 31 9 16 6 . 2 . . . . . . . . . . . . . . . Cannons 12 | . . . . . 6 6 . . . . . . . . . . . . . . . . . AOE 37 | . 2 2 10 . . 3 . 3 . . . . . . . . . . . 12 5 . . Classes Destroyed 14 | . 5 . 3 1 3 1 . . . . . . . . . . . . . 1 . . . Worker 11 | . 1 . 1 . . 1 . . . . . . . . . . . . 3 5 . . . Builder 11 | . . . 2 . 1 . . 1 . . . . . . . . . . . 7 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 6 . . . . . . . . . . . . . . . . 1 . . . Recycler 7 | . 2 . 1 1 1 1 . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . Swarmer 63 | . 3 2 19 4 5 6 . 4 . . . 3 2 . . . . . . 8 5 . 2 Grunt 52 | . 4 . 13 3 9 6 . . . . . . . . . . . . 1 6 . 10 . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 8 1 7 1 . . . . . . . 1 . . . . . 8 2 . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 8 2 5 4 7 6 . 6 . . . 3 2 1 . . . . 2 11 6 9 1 Combat Bots Only 9 | . 4 2 5 4 6 5 . 4 . . . 3 2 1 . . . . 1 7 5 9 1 Max Kills in Single Turn 6 | . 1 2 5 2 3 4 . 2 . . . 1 1 1 . . . . 1 6 4 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 4 . . 3 . 2 . . . . . . . . . . . 2 3 . . Melee 1 | . . . . . . . . . . . . 1 1 1 . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Damage Taken 19237 | . 492 26 982 198 443 783 1246 928 58 . . 168 48 24 759 90 . . 531 5650 213 1610 4988 Core 4142 | . 57 . 68 29 23 74 371 191 . . . 27 15 . 121 19 . . 56 1146 78 257 1610 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 77 . 75 95 . . . . . . 5 98 . . . . 86 95 7 . 76 . Volleys Fired 310 | . 28 2 94 14 34 32 33 10 12 25 . . . . . . . . . 20 2 . 4 Largest 4 | . 2 1 3 3 4 4 4 3 1 1 . . . . . . . . . 1 1 . 1 Hottest 360 | . 46 30 75 73 166 181 360 145 30 30 . . . . . . . . . 49 20 . 120 Shots Fired 716 | . 52 2 266 42 136 100 42 14 13 24 . . . . . . . . . 19 2 . 4 Gun 477 | . 48 . 260 42 68 47 . 10 2 . . . . . . . . . . . . . . Cannon 201 | . . . . . 68 52 42 . 11 24 . . . . . . . . . . . . 4 Launcher 38 | . 4 2 6 . . 1 . 4 . . . . . . . . . . . 19 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 468 | . 48 . 260 42 68 47 . 1 2 . . . . . . . . . . . . . . Thermal 208 | . . . . . 68 52 42 7 11 24 . . . . . . . . . . . . 4 Explosive 25 | . 4 2 6 . . . . 4 . . . . . . . . . . . 7 2 . . Electromagnetic 15 | . . . . . . 1 . 2 . . . . . . . . . . . 12 . . . Robot Hit Streak 23 | . 18 2 23 14 9 12 12 3 . 4 . . . . . . . . . 4 3 . . Robot Miss Streak 6 | . 2 . 4 3 5 6 1 3 1 . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 538 | . 36 1 177 25 66 55 10 7 . 6 . 3 2 2 . . 9 . 12 74 8 43 2 Core Hits 301 | . 18 2 70 12 36 27 . 9 . 3 . 3 2 1 . . 3 . 4 74 12 19 6 Critical Hits 16 | . . . 3 . 4 1 . . . . . . . . . . . . . 3 2 3 . Critical Kills 6 | . . . . . 1 . . . . . . . . . . . . . . 2 1 2 . Critical Parts Destroyed 9 | . . . 3 . 3 1 . . . . . . . . . . . . . 1 . 1 . Melee Attacks 535 | . . . 8 32 . 5 28 . . 21 . 4 14 9 25 3 11 . 57 192 40 81 5 Impact 120 | . . . 8 32 . 5 28 . . . . . . . . . . . 3 31 7 6 . Slashing 273 | . . . . . . . . . . 21 . 4 14 9 25 3 11 . 21 60 29 71 5 Piercing 142 | . . . . . . . . . . . . . . . . . . . 33 101 4 4 . Sneak Attacks 11 | . . . . . . . . . . . . . . 2 . . . . 4 4 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . Follow-up Attacks 32 | . . . . . . . . . . . . . . . . . 2 . . 24 2 3 1 Damage Inflicted 22609 | . 766 109 3261 413 1640 1959 434 429 . 289 . 114 83 270 . . 1496 . 976 6375 1356 2512 127 Guns 5480 | . 505 . 2797 413 1047 630 . 88 . . . . . . . . . . . . . . . Cannons 1721 | . . . . . 593 587 434 . . 107 . . . . . . . . . . . . . Explosions 6260 | . 261 109 464 . . 742 . 341 . . . . . . . . . . . 3359 984 . . Melee 9127 | . . . . . . . . . . 182 . 114 83 270 . . 1496 . 976 3016 372 2512 106 Ramming 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Kinetic 5416 | . 505 . 2797 413 1047 630 . 24 . . . . . . . . . . . . . . . Thermal 2484 | . . . . . 593 1286 434 64 . 107 . . . . . . . . . . . . . Explosive 4821 | . 261 109 464 . . . . 341 . . . . . . . . . . . 2662 984 . . Electromagnetic 740 | . . . . . . 43 . . . . . . . . . . . . . 697 . . . Impact 420 | . . . . . . . . . . . . . . . . . . . . 221 45 154 . Slashing 7227 | . . . . . . . . . . 182 . 114 83 270 . . 1496 . 976 1315 327 2358 106 Piercing 1480 | . . . . . . . . . . . . . . . . . . . . 1480 . . . Highest Corruption 18 | . . . . . . . 13 13 13 13 13 . . . 18 18 18 18 . 18 . 5 14 Average Corruption 11 | . . . . . . . 7 13 13 13 13 . . . 17 18 18 18 . 8 . 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 207 | . . . . . . . 10 27 31 18 6 . . . 17 11 13 8 . 52 . 8 6 Message Errors 28 | . . . . . . . 2 4 5 4 1 . . . 1 1 1 2 . 5 . 1 1 Matter Fused 27 | . . . . . . . 1 1 5 2 . . . . 2 1 2 . . 8 . 3 2 Heat Flow Errors 15 | . . . . . . . . 5 1 1 . . . . 1 2 1 1 . 3 . . . Energy Discharges 20 | . . . . . . . 2 1 1 2 1 . . . 4 . 1 1 . 7 . . . Parts Rejected 6 | . . . . . . . . 2 . . . . . . . . . . . 3 . . 1 Data Loss (minor) 15 | . . . . . . . . 2 4 1 . . . . 1 2 . . . 4 . 1 . Data Loss (major) 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Misdirections 56 | . . . . . . . 2 8 12 2 4 . . . 7 5 4 3 . 7 . . 2 Targeting Errors 30 | . . . . . . . 3 3 . 3 . . . . 1 . 4 . . 13 . 3 . Weapon Failures 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 . . . Overload Shots 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . Overflow Damage 1505 | . 12 . . . 1 191 . 71 . . . . . . . . 598 . 295 245 30 59 3 Projectiles 9 | . . . . . 1 8 . . . . . . . . . . . . . . . . . Explosions 400 | . 12 . . . . 183 . 71 . . . . . . . . . . . 104 30 . . Melee 1096 | . . . . . . . . . . . . . . . . . 598 . 295 141 . 59 3 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 142 | . 24 . 40 . . . . 23 . . . . . . . . . . . 55 . . . Shots 5 | . 1 . 1 . . . . 1 . . . . . . . . . . . 2 . . . Rammed 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Targets Rammed 13 | . . . . . . . . . . . . . . . . . . . . . . . 13 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 258 | . 143 . 208 44 231 39 219 258 229 160 . . . . 119 183 197 255 . 209 28 . 32 Average Temperature 63 | . 41 . 67 19 55 14 122 103 117 76 . . . . 59 93 111 134 . 46 11 . 20 Received Heat Transfer 2292 | . 207 . 246 30 171 225 . 261 27 . . . . . 36 36 . . 93 636 18 234 72 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Heat Transferred 2996 | . . . . . 1073 1264 400 111 . 148 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Peak Influence 1087 | . 233 55 590 405 579 543 210 293 . . . . 121 166 . . . . 305 956 1087 981 655 Average Influence 324 | . 70 16 359 227 332 271 178 123 . . . . 95 112 . . . . 168 570 730 716 606 Maximum Alert Level 3 | . 1 . 2 2 2 2 1 1 . . . . . . . . . . 1 3 3 3 2 Low Security (%) 35 | . 80 100 17 21 26 27 88 68 . . . . 100 100 . . . . 49 7 . . . Level 1 28 | . 19 . 32 72 27 55 11 31 . . . . . . . . . . 50 23 . . . Level 2 26 | . . . 50 5 45 17 . . . . . . . . . . . . . 25 46 51 100 Level 3 9 | . . . . . . . . . . . . . . . . . . . . 43 53 48 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 3 1 4 5 . 2 . . . . 3 . . . . . 4 10 2 5 3 Investigation 15 | . . . 1 . 1 2 . . . . . . 3 . . . . . 1 1 1 4 1 Extermination 5 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . . . Reinforcement 17 | . . . 2 1 3 1 . 1 . . . . . . . . . . 3 2 1 1 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 25 | . . . 4 1 6 . . . . . . . . . . . . . 7 4 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 12 3 64 15 32 18 12 21 7 1 . 5 5 6 11 5 . . 15 97 10 25 40 Peak Tracking Total 21 | . 5 3 6 4 7 4 6 8 6 1 . 3 3 5 4 5 . . 4 21 6 10 19 Tactical Retreats 46 | . 1 1 3 1 . 3 3 4 2 . . . 1 . 5 1 . . 2 8 2 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 6 | . . . . 3 . 2 . . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 26 | . 1 . 5 2 1 6 . . . . . . . . 1 . . . 1 6 2 1 . Max in Single Turn 4 | . 1 . 1 1 1 4 . . . . . . . . 1 . . . . 2 1 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 54 | . 1 . 11 9 3 6 . 10 . . . . 1 1 . . 4 1 2 1 2 2 . Terminals 28 | . 1 . 8 8 2 3 . 5 . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . Repair Stations 7 | . . . . 1 1 1 . 3 . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . Total Hacks 150 | . 4 . 35 32 6 15 . 17 . . . . 2 2 . . 17 1 4 2 5 8 . Successful 94 | . 3 . 27 18 3 11 . 8 . . . . . 1 . . 17 1 1 1 1 2 . Failed 56 | . 1 . 8 14 3 4 . 9 . . . . 2 1 . . . . 3 1 4 6 . Catastrophic 7 | . . . . 1 1 1 . 2 . . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 149 | . . . 18 20 2 7 . 8 . . . . 2 5 . . . . 24 20 25 14 4 Terminals 84 | . 4 . 29 30 4 9 . 7 . . . . . . . . . 1 . . . . . Fabricators 7 | . . . . . . . . . . . . . . 2 . . . . 4 . 1 . . Repair Stations 13 | . . . . 2 2 3 . 4 . . . . . . . . . . . 2 . . . Recycling Units 7 | . . . 1 . . . . 6 . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 5 . . 2 . . . . . . . . . . . . . . . 4 . Garrison Access 11 | . . . . . . 1 . . . . . . 2 . . . . . . . 4 4 . Terminal Hacks 51 | . 3 . 14 11 1 3 . 1 . . . . . . . . 17 1 . . . . . Record 6 | . . . . . . . . . . . . . . . . . 5 1 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . 2 2 1 . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 . 3 2 . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . . 1 2 3 . 1 . . . . . . . . . . . 1 . . . Scan Component 4 | . . . . 1 1 2 . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 5 . . 2 . . . . . . . . . . . . . . . 1 . Insert Component 7 | . . . 4 . . 2 . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . . . 8 6 . 3 . 4 . . . . . . . . . . . . 1 1 . Terminals 16 | . . . 7 6 . 2 . 1 . . . . . . . . . . . . . . . Track 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . 3 4 . 2 . 1 . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Jam 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 1 . 9 9 2 5 . 10 . . . . 1 1 . . . 1 2 1 2 2 . Full Trace Events 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . . . 212 . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Time 66 | . . . . . 16 50 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 43 | . . . . 10 . . . . . . 4 . . 3 . . . . 6 9 4 2 5 Largest Group 10 | . . . . 10 9 . . . . . 4 . . 3 . . . . 3 6 3 2 4 Highest-Rated Group 394 | . . . . 88 80 . . . . . 153 . . 126 . . . . 288 394 297 244 268 Highest-Rated Ally 268 | . . . . 16 16 . . . . . 39 . . 42 . . . . 96 96 268 122 268 Zionite Dispatches 14 | . . . . . . . . . . . . . . 1 . . . . 1 5 5 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Recon 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 85 | . . . . . 9 11 . . . . . . . 5 3 7 4 7 9 9 18 3 . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . ROAM 4 | . . . . . 2 1 . . . . . . . 1 . . . . . . . . . TUNNEL 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . COLLECT 59 | . . . . . 7 9 . . . . . . . 2 3 4 3 5 8 4 11 3 . EXPLORE 18 | . . . . . . 1 . . . . . . . 1 . 3 1 2 1 3 6 . . Ally Attacks 153 | . . . . 7 26 . . . . . . . . 8 . . . . 23 58 . 24 7 Total Damage 5008 | . . . . 59 232 . . . . . . . . 194 . . . . 1065 1828 . 936 694 Kills 29 | . . . . 1 3 . . . . . . . . 2 . . . . 7 10 . 4 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 16 | . . 3 . . . . . . 2 2 1 3 . . 2 2 . 1 . . . . . Drone Launches 70 | . . . . 16 1 6 . . . . . . . 9 4 4 . 4 8 5 10 3 . Drone Recoveries 40 | . . . . 2 1 4 . . . . . . . 2 4 3 1 3 6 4 7 3 . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . . 6 1 1 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 11823 | . 585 684 2228 799 537 961 408 432 461 310 678 97 155 140 301 173 120 117 426 1075 479 325 332 Spaces Moved 10398 | 1 299 372 959 319 228 420 211 501 854 389 934 214 305 176 459 272 159 289 642 1104 462 340 489 Core 2972 | . . . 1 . . . 116 337 854 389 755 17 . . . . . . . 118 35 . 350 Treads 2750 | . 154 372 958 319 228 420 95 24 . . 179 . . . . . . . . . . . 1 Legs 146 | 1 145 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3583 | . . . . . . . . 140 . . . . . 11 266 272 159 289 642 981 356 340 127 Flight 947 | . . . . . . . . . . . . 197 305 165 193 . . . . 5 71 . 11 Fastest Speed 28 | 120 120 180 50 180 180 180 50 50 50 50 50 37 37 37 37 60 40 40 36 28 37 52 40 Average Speed 85 | 120 154 180 180 180 180 182 110 61 50 50 71 38 37 38 53 60 51 40 40 52 55 52 52 Slowest Speed 250 | 120 180 180 200 180 180 183 210 160 50 200 160 60 37 56 120 60 60 40 43 135 100 101 250 Overloaded Moves 54 | . . . . . . . . . . . . . . . . . . . . 54 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 3 . . . . . . . 1 . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 2 43 94 89 45 53 28 98 19 91 55 92 42 15 8 63 94 63 68 30 34 31 40 23 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 12 | . . 2 1 . . . . . . 2 2 . . . 1 . 3 1 . . . . . Known Exits Taken 11 | . . . . . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . . . . . . 1 1 . . . 1 1 . Scrap Searched 26 | . . 1 . . . . . . 3 10 5 1 . . 2 . . 4 . . . . . Spaces Dug 460 | . . . 4 16 . 2 40 . 7 27 . . 10 6 16 2 . . 37 242 16 29 6 Terrain Destroyed 841 | . 16 21 25 16 3 22 44 15 7 27 . . 10 6 16 2 . . 37 434 105 29 6 Melee 256 | . . . 4 16 . 2 16 . . 19 . . 10 6 16 2 . . 37 81 16 29 2 Projectile 57 | . . . . . 3 7 28 . 7 8 . . . . . . . . . . . . 4 AOE 528 | . 16 21 21 . . 13 . 15 . . . . . . . . . . . 353 89 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 12300 | . 386 384 1293 456 284 545 287 607 875 444 948 222 325 235 478 277 179 289 741 1419 645 433 548 Wait 445 | . 9 9 105 39 14 15 2 61 4 . 3 . 3 29 . 1 . . 2 26 118 5 . Move 10370 | . 298 371 958 318 227 420 208 500 853 388 933 213 304 175 455 271 158 288 641 1103 461 338 489 Hop 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Pick Up 131 | . 14 . 50 5 4 16 1 4 2 1 . . . 2 . . 2 . 4 18 3 3 2 Fast Attach 175 | . 7 . 13 8 . 8 5 16 . 4 4 2 1 8 . . 8 1 9 42 20 4 15 Attach 68 | . 1 . 8 1 3 7 2 4 2 1 1 . 1 . 2 2 1 . 1 18 5 3 5 Detach 53 | . 2 . 3 3 . 1 1 3 1 1 1 1 1 4 2 1 1 . . 16 6 1 4 Swap 68 | . 9 2 17 6 1 16 4 2 1 1 1 . 1 . . . . . . 4 1 2 . Drop 179 | . 18 . 37 17 1 23 1 7 . 2 5 2 . 5 . . 2 . 7 32 2 6 12 Fire 310 | . 28 2 94 14 34 32 33 10 12 25 . . . . . . . . . 20 2 . 4 Melee 433 | . . . 8 32 . 5 28 . . 21 . 4 14 9 17 2 7 . 50 135 27 70 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . . . . . . . . . . 13 Escape Stasis 10 | . . . . 4 . 2 2 . . . . . . . 1 . . . . . . 1 . Rewire 34 | . . . . 2 . . . . . . . . . . . . . . 27 5 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . 7 . . . . . . . . . 3 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low / Ext) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 586 | -10/Materials | Entered Mines 601 | -10/Mines | Learned location of Zion (-7) 606 | -10/Mines | Met a Derelict bent on vengeance 1026 | -10/Mines | Learned Materials emergency access door positions 1071 | -10/Mines | Discovered new exit (range 6) 1183 | -10/Mines | Discovered new exit (range 6) 1270 | -10/Mines | Entered Materials 1270 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1683 | -9/Materials | Build established: Gunner 1884 | -9/Materials | Discovered new exit (range 15) 2032 | -9/Materials | Discovered new exit (range 14) 2051 | -9/Materials | Build established: Tank 2461 | -9/Materials | Discovered new exit (range 9) 2947 | -9/Materials | Discovered new exit (range 5) 3084 | -9/Materials | Discovered new exit (range 16) 3396 | -9/Materials | Discovered new exit (range 11) 3498 | -9/Materials | Entered Storage 3750 | -9/Storage | Build established: Hauler-Mutant 3980 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4108 | -9/Storage | Discovered new exit (range 16) 4297 | -9/Storage | Entered Materials 4297 | -8/Materials | Accompanied by 20 allies 4297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4395 | -8/Materials | Repaired Imp. Treads 4743 | -8/Materials | Discovered new exit (range 28) 4796 | -8/Materials | Build established: Gunner 4834 | -8/Materials | Entered Factory 4834 | -7/Factory | Accompanied by 5 allies 4834 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5044 | -7/Factory | Identified exit to Lower Caves 5112 | -7/Factory | Repaired Drone Bay? 5306 | -7/Factory | Build established: Tank 5639 | -7/Factory | Discovered new exit (range 32) 5795 | -7/Factory | Sucked down chute 5795 | -7/Factory | Entered Waste 5848 | -7/Waste | Spotted C-40 Crusher 5878 | -7/Waste | Spotted C-40 Crusher 5878 | -7/Waste | Spotted C-40 Crusher 5880 | -7/Waste | Spotted C-40 Crusher 5892 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5895 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5973 | -7/Waste | Crushed by falling debris 6052 | -7/Waste | Spotted C-40 Crusher 6068 | -7/Waste | Spotted C-40 Crusher 6102 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6105 | -7/Waste | Crushed by falling debris 6106 | -7/Waste | System corruption reached 10% 6137 | -7/Waste | Crushed by falling debris 6139 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6142 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6143 | -7/Waste | Core integrity fell below 50% 6145 | -7/Waste | Crushed by Compactor (1 part destroyed) 6171 | -7/Waste | Discovered new exit (range 16) 6176 | -7/Waste | Lost 5 parts (2n2u1w) 6201 | -7/Waste | Build established: Mutant 6203 | -7/Waste | Entered Factory 6471 | -7/Factory | Core integrity fell below 20% 6512 | -7/Factory | Lost 4 parts (2n1u1w) 6618 | -7/Factory | Discovered exit to Lower Caves (range 15) 6635 | -7/Factory | Entered Lower Caves 6734 | -7/Lower Caves | Encountered a Warlord checkpoint 6734 | -7/Lower Caves | Learned 8 Factory zone layouts 7043 | -7/Lower Caves | Learned Factory interactive machine intel 7085 | -7/Lower Caves | Discovered new exit (range 13) 7096 | -7/Lower Caves | Identified exit to Lower Caves 7096 | -7/Lower Caves | Entered another Lower Caves area 7363 | -7/Lower Caves | Discovered new exit (range 11) 7368 | -7/Lower Caves | Build established: Hacker-Mutant 7391 | -7/Lower Caves | Found Alien Artifact 7391 | -7/Lower Caves | Identified Core Expander 7391 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 7405 | -7/Lower Caves | Identified exit to Zion 7406 | -7/Lower Caves | Entered Zion 7437 | -7/Zion | Discovered new exit (range 14) 7453 | -7/Zion | System corruption cleaned by Quarantine Array 7458 | -7/Zion | Learned location of Warlord (-4) 7583 | -7/Zion | Learned Factory interactive machine intel 7807 | -7/Zion | Found Prototype Device 7807 | -7/Zion | Identified Phasing AFG 7826 | -7/Zion | Given A8's code to call for help 7832 | -7/Zion | Learned location of Data Miner (-6) 8002 | -7/Zion | Imprinted 8004 | -7/Zion | Declared Zion's savior 8083 | -7/Zion | Identified exit to Proximity Caves 8084 | -7/Zion | Entered Proximity Caves 8118 | -6/Proximity Caves | Learned location of 2 exits from Factory 8169 | -6/Proximity Caves | Learned Factory emergency access door positions 8176 | -6/Proximity Caves | Learned location of 1 exit from Factory 8179 | -6/Proximity Caves | Discovered new exit (range 4) 8180 | -6/Proximity Caves | Identified exit to Factory 8181 | -6/Proximity Caves | Entered Factory 8181 | -6/Factory | Evolved 2 slots: Propulsion x2 8182 | -6/Factory | Identified exit to Factory 8183 | -6/Factory | Identified exit to Lower Caves 8183 | -6/Factory | Identified exit to Extension 8185 | -6/Factory | Loaded intel: 48 interactive machine locations 8316 | -6/Factory | Build established: Messiah-Mutant 8336 | -6/Factory | Entered another Factory area 8336 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8337 | -5/Factory | Loaded intel: 43 interactive machine locations 8345 | -5/Factory | Discovered new exit (range 18) 8360 | -5/Factory | Zion Hacker squad teleported in 8380 | -5/Factory | Identified exit to Factory 8430 | -5/Factory | Discovered new exit (range 26) 8476 | -5/Factory | Identified exit to Upper Caves 8476 | -5/Factory | Entered Upper Caves 8484 | -5/Upper Caves | Identified exit to Upper Caves 8589 | -5/Upper Caves | Crushed by falling debris 8590 | -5/Upper Caves | System corruption reached 10% 8626 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 8644 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8754 | -5/Upper Caves | Build established: Messiah-Gladiator 8775 | -5/Upper Caves | Learned location of Armory (-3) 8777 | -5/Upper Caves | Entered another Upper Caves area 8780 | -5/Upper Caves | Discovered exit to Factory (range 14) 8833 | -5/Upper Caves | Learned 12 Factory zone layouts 8920 | -5/Upper Caves | Discovered new exit (range 9) 8950 | -5/Upper Caves | Entered Zhirov 8950 | -5/Zhirov | Accompanied by 1 ally 8950 | -5/Zhirov | Discovered new exit (range 3) 8961 | -5/Zhirov | Met Zhirov 8973 | -5/Zhirov | Learned location of Quarantine (-2) 8973 | -5/Zhirov | Learned location of Testing (-3) 8973 | -5/Zhirov | Learned location of Command (-1) 8978 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8988 | -5/Zhirov | Found Alien Artifact 8988 | -5/Zhirov | Identified Integrated Reactor 8988 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8996 | -5/Zhirov | Found Alien Artifact 9070 | -5/Zhirov | Entered Proximity Caves 9169 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9187 | -4/Proximity Caves | Entered Factory 9187 | -4/Factory | Accompanied by 1 ally 9187 | -4/Factory | Evolved 2 slots: Utility x2 9231 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9383 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9386 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9478 | -4/Factory | Retrieved Zion intel report: Main Access 9478 | -4/Factory | Identified exit to Research 9490 | -4/Factory | Spotted B-86 Titan 9521 | -4/Factory | Retrieved Zion intel report: Active Terminals 9550 | -4/Factory | Build established: Messiah-Mutant 9591 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9592 | -4/Factory | Zion Light squad teleported in 9613 | -4/Factory | Entered Research 9613 | -3/Research | Accompanied by 3 allies 9613 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9615 | -3/Research | Garrison activated, responded to threat 9648 | -3/Research | Zion Fire squad teleported in 9681 | -3/Research | Zion Light squad teleported in 9770 | -3/Research | Found Prototype Processor 9770 | -3/Research | Identified Spectral Analyzer 9847 | -3/Research | Zion Recon squad teleported in 9898 | -3/Research | Zion Defense Resupply teleported in 9908 | -3/Research | Found Antimissile System 10016 | -3/Research | Found Prototype Launcher 10031 | -3/Research | Destroyed 7 combat bots 10071 | -3/Research | Identified Tactical Quantum Warhead 10080 | -3/Research | System corruption reached 10% 10086 | -3/Research | Identified Transdimensional Reconstructor 10086 | -3/Research | Warped through subspace 10102 | -3/Research | Spotted B-86 Titan 10116 | -3/Research | Lost 10 parts (1p4n3u2w) 10172 | -3/Research | Retrieved Zion intel report: Main Access 10172 | -3/Research | Identified exit to Research 10173 | -3/Research | Zion Explosive Resupply teleported in 10180 | -3/Research | Found Prototype Launcher 10180 | -3/Research | Identified Adv. Micro-nuke Launcher 10273 | -3/Research | Found Gamma Bomb Array 10363 | -3/Research | First assault squad dispatched 10438 | -3/Research | Found Prototype Slashing Weapon 10438 | -3/Research | Identified Vibroblade 10441 | -3/Research | Lost 4 parts (1n1u2w) 10594 | -3/Research | Core integrity fell below 50% 10637 | -3/Research | Lost 8 parts (7n1u) 10666 | -3/Research | Core integrity fell below 20% 10688 | -3/Research | Entered another Research area 10688 | -2/Research | Evolved 2 slots: Utility x2 10693 | -2/Research | Zion Experimental squad teleported in 10701 | -2/Research | Zion Recon squad teleported in 10828 | -2/Research | Zion Melee Resupply teleported in 10838 | -2/Research | Found Prototype Processor 10838 | -2/Research | Identified Exp. Melee Analysis Suite 10892 | -2/Research | Zion Recon squad teleported in 11128 | -2/Research | Retrieved Zion intel report: Emergency Access 11129 | -2/Research | Zion Heavy squad teleported in 11162 | -2/Research | Discovered new exit (range 5) 11167 | -2/Research | Entered Quarantine 11167 | -2/Quarantine | Accompanied by 2 allies 11231 | -2/Quarantine | Found Alien Artifact 11246 | -2/Quarantine | Crushed by falling debris 11248 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11277 | -2/Quarantine | Lost 3 parts (1u2w) 11283 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11288 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 11289 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 11452 | -2/Quarantine | Lost 4 parts (1n3w) 11453 | -2/Quarantine | Destroyed 9 combat bots 11468 | -2/Quarantine | Found Alien Artifact 11468 | -2/Quarantine | Identified Subatomic Replicator 11482 | -2/Quarantine | Discovered new exit (range 6) 11492 | -2/Quarantine | Entered Access 11492 | -1/Access | Evolved 2 slots: Propulsion x2 11523 | -1/Access | Lost 3 parts (1p1n1u) 11585 | -1/Access | Lost 3 parts (1n1u1w) 11645 | -1/Access | Zion Experimental squad teleported in 11673 | -1/Access | Zion Fire squad teleported in 11682 | -1/Access | P-80 Master assimilated allied IR-GLU(i) 11765 | -1/Access | Found Vibroblade 11767 | -1/Access | Found Vibroblade 11770 | -1/Access | Found Vibroblade 11774 | -1/Access | Found Vibroblade 11779 | -1/Access | Found Vibroblade 11782 | -1/Access | Found Vibroblade 11792 | -1/Access | Core integrity fell below 50% 11794 | -1/Access | System corruption reached 10% 11805 | -1/Access | Core integrity fell below 20% 11815 | -1/Access | Spotted B-99 Colossus 11823 | -1/Access | Identified Core Reset Matrix 11823 | -1/Access | Used Core Reset Matrix 11824 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 11815_ T-07 Excavator destroyed. 11815_ Slug penetrates Door. 11815_ Penetrated by Slug. 11815_ Hacking Suite destroyed. 11815_ Slug penetrates Door. 11816_ Detecting system override signal. 11819_ Terminal disabled. 11819_ Slug penetrates Terminal. 11819_ Slug penetrates Wall. 11819_ Hacking Suite destroyed. 11821_ Penetrated by Slug. 11821_ Slug penetrates B-99 Colossus. 11822_ Slug penetrates Wall. 11822_ Slug penetrates P-80 Master. 11822_ Penetrated by Slug. 11822_ Slug penetrates Wall. 11823_ Identified Core Reset Matrix. 11823_ Wiping memory... 11823_ >> Watcher Feeds: All visual feed links lost. 11824_ CORE RESET Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????#+? ????????????????????? | | ???????????????????#%#Y ???#####????????????? | | ?????????? #########p= #?? #????????????? | | ????????? p p ### ???????????? | | ????????? A ???????????? | | ???????? ???????????? | | ???????? #????????????? | | ???????? #????????????? | | ???????# #????????????? | | ???????# ##???????????? | | ???????? #???????????? | | ?????????? "" !!! [!! #???????????? | | ????????????"T"" !@! [!! #???????????? | | ????????????"""" !!! !!! +???????????? | | ?????????? #???????????? | | ???????? #???????????? | | ???????# +???????????? | | ????????###### ##BB#######+### #???????????? | | ?????????????#??#BB?????????????##???????????? | | ????????????????##???????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 64 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 600 Resistance: KI 30 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 22 Melee Accuracy 32 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Achievements -------------- Freeware Challenges ------------ None Game ------ Seed GravmagPropulsionBlaster Manual? 0 Play Time 04:46:43 Cumulative 253.1 hours Start 2020.06.18 @ 15:15:15 End 2020.06.18 @ 20:27:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 122 Adventurer 0 Explorer 1 Win Type - Total 13 Types 9/0/4/0/0/0/0 Lore% 78 Gallery% 84 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96cdaad5-dece-4031-89ca-65d8a3e59c01