Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.28 @ 09:17:39 // Halloween2019/Abominations Player: H3-RMN Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (557) 557 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7582 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 597/600 Energy 89/190 System Corruption 21% Temperature Cool (0) Movement Walking (117) Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Triangulator Enhanced Optical Array Advanced Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Advanced Launcher Guidance Computer Core Analyzer > --- WEAPON (4) ------- Heavy Laser Phase Gun Quantum Rifle Long-range Phase Cannon > --- INVENTORY (5) ---- Advanced Gravity Neutralizer Nanoactuators Experimental Actuator Array Power Sword Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Triangulator Enhanced Optical Array Advanced Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Advanced Launcher Guidance Computer Core Analyzer > --- WEAPON ----------- Heavy Laser Phase Gun Quantum Rifle Long-range Phase Cannon > --- INVENTORY -------- Advanced Gravity Neutralizer Nanoactuators Experimental Actuator Array Power Sword Power Sword [Rating: 148] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Centrium Leg Treads Enhanced Armored Heavy Treads Leg Centrium Leg Hover Unit Antigrav System Flight Unit Q-thruster Utility Transport Network Coupler Device Advanced Heat Sink Storage Experimental Energy Well Processor Transport Network Coupler Hackware System Shield Protection Medium Armor Plating Weapon Power Sword Energy Gun Backup Laser III Energy Cannon Long-range Phase Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . 1 1 . . . 2 2 . . Utility 9 | . . 1 1 2 2 2 . . . 1 Weapon 2 | . . . . . . . . . 2 . Parts Attached 128 | 8 5 10 1 2 12 5 12 5 11 57 Power 11 | 2 2 1 . . 1 . 1 . 1 3 Engine 6 | 2 2 1 . . . . 1 . . . Core 1 | . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . 1 3 Propulsion 52 | 2 3 3 . 1 4 3 6 2 6 22 Treads 11 | 2 . . . . . . . . 6 3 Leg 18 | . . . . . 4 . . . . 14 Wheel . | . . . . . . . . . . . Hover 7 | . . 1 . 1 . 3 2 . . . Flight 16 | . 3 2 . . . . 4 2 . 5 Utility 41 | 2 . 3 1 1 6 1 4 3 4 16 Device 21 | 1 . . 1 1 1 1 2 . 3 11 Storage 6 | 1 . . . . 1 . . 3 . 1 Processor 11 | . . 3 . . 1 . 2 . 1 4 Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 3 . . 1 1 1 . . 16 Energy Gun 5 | . . 2 . . . . . . . 3 Energy Cannon 3 | . . . . . . . 1 . . 2 Ballistic Gun 4 | 2 . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 7 | . . . . . . 1 . . . 6 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 4 . . 1 . . 1 3 4 Corrupted Parts 3 | . . . . . 1 . . . . 2 System Corruption 9 | . . . . . 4 . . . . 5 Parts Lost 68 | . 6 1 . 3 10 9 7 1 13 18 Power 5 | . 1 . . . 1 1 1 . 1 . Propulsion 40 | . 3 . . 2 4 6 4 . 9 12 Utility 15 | . 1 . . . 3 2 1 1 3 4 Weapon 8 | . 1 1 . 1 2 . 1 . . 2 Highest Loss Streak 7 | . 6 1 . 3 6 7 5 1 7 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 56 | . 65 66 81 74 67 56 39 60 41 55 Engine 1 | . 9 . 4 7 4 4 . . . . Treads 3 | . 9 . . . . . . . 7 3 Leg 7 | . . . . . 7 15 . . . 13 Hover 2 | . . 3 9 11 7 1 1 9 2 . Flight 3 | . 8 19 18 7 . . 1 7 1 1 Device 5 | . 9 . 4 10 3 3 4 4 1 7 Storage 2 | . 4 . . . 2 1 . 11 5 1 Processor 22 | . . 25 27 23 24 22 24 23 21 24 Hackware 1 | . . . . . 5 5 5 2 . . Energy Gun 2 | . . 14 18 13 4 . . . . . Ballistic Gun 1 | . 21 . . . 3 . . . . . Naked Turns 34 | . 31 3 . . . . . . . . Heaviest Build 50 | 15 15 6 8 10 17 3 17 7 21 50 Greatest Support 196 | 40 40 9 9 16 16 8 22 16 22 196 Greatest Overweight (x) 3 | . 2 . . 1 1 . 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 4 4 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 3 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 60% | Mutant 14% | Scout 12% | Scavenger-Mutant 7% | Scavenger-Scout 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Scavenger-Scout | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2197 | 292 118 143 . 23 446 55 70 85 61 904 Remotely 365 | 247 118 . . . . . . . . . Salvage Created 642 | 106 91 237 . . 68 . . . . 140 Parts 48 | 7 8 14 . . 3 . . . . 16 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 12 | . 2 8 . . 1 . . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 7 | . 2 4 . . 1 . . . . . AOE 4 | . . 4 . . . . . . . . Classes Destroyed 9 | 2 3 4 . . . . . . . . Worker 1 | . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Swarmer 4 | . . 4 . . . . . . . . Grunt 5 | . 1 3 . . 1 . . . . . Sentry 1 | . . 1 . . . . . . . . Abomination 2 | . 1 . . . . . . . . 1 Anomaly 1 | . 1 . . . . . . . . . Best Kill Streak 9 | 1 1 9 . . 1 . . . . 1 Combat Bots Only 8 | . 1 8 . . 1 . . . . 1 Max Kills in Single Turn 4 | 1 1 4 . . 1 . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1498 | . 66 60 4 18 158 101 107 15 253 716 Missed 605 | . 33 32 1 8 72 42 62 9 109 237 Damage Taken 20010 | . 480 392 66 239 1477 1322 861 206 3745 11222 Core 4616 | . 184 183 . 82 670 496 633 100 657 1611 Absorbed by Shields 99 | . . . . 18 25 . . . . 56 Core Remaining (%) 62 | 100 26 54 100 88 21 50 44 92 54 . Volleys Fired 52 | 2 13 22 . 1 13 . . . . 1 Largest 4 | 2 2 1 . 2 2 . . . . 4 Hottest 356 | 40 40 56 . 80 60 . . . . 356 Shots Fired 72 | 4 26 22 . 2 14 . . . . 4 Gun 69 | 4 26 20 . 2 14 . . . . 3 Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . 2 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 43 | 4 26 . . . 13 . . . . . Thermal 27 | . . 20 . 2 1 . . . . 4 Explosive 2 | . . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 4 12 9 . 7 8 . . . . 6 Robot Miss Streak 3 | . 3 2 . . 2 . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 80 | 4 19 15 . 2 9 1 . . . 30 Core Hits 35 | 3 7 11 . . 5 1 . . 1 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 9 | . 1 1 . . . . . . . 7 Burn 1 | . . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . Sever 7 | . . . . . . . . . . 7 Melee Attacks 33 | . . . . . . 1 . . . 32 Impact 7 | . . . . . . . . . . 7 Slashing 26 | . . . . . . 1 . . . 25 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 Damage Inflicted 2491 | 49 229 668 . 28 82 74 8 . 34 1319 Guns 717 | 49 229 257 . 28 82 . . . . 72 Cannons . | . . . . . . . . . . . Explosions 411 | . . 411 . . . . . . . . Melee 1200 | . . . . . . 66 . . . 1134 Ramming 163 | . . . . . . 8 8 . 34 113 Kinetic 347 | 49 229 . . . 69 . . . . . Thermal 370 | . . 257 . 28 13 . . . . 72 Explosive 411 | . . 411 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 353 | . . . . . . . . . . 353 Slashing 847 | . . . . . . 66 . . . 781 Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . 8 . . 4 4 . . 8 21 Average Corruption 9 | . . 4 . . 4 2 . . 2 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 20 | . . . . . 8 . . . 12 . Effects 62 | . . 3 . . 3 1 . . 2 53 Message Errors 17 | . . 1 . . . 1 . . 2 13 Matter Fused 20 | . . 2 . . . . . . . 18 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 4 | . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . 1 Data Loss (major) 6 | . . . . . . . . . . 6 Misdirections 6 | . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . . . . . 36 . . . 62 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 98 | . . . . . . 36 . . . 62 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . 3 4 . 15 51 Shots . | . . . . . . . . . . . Rammed 41 | . . . . . . 2 1 . 8 30 Targets Rammed 41 | . . . . . . 2 1 . 8 30 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 340 | . . 97 . 340 225 319 . 89 251 334 Average Temperature 100 | . . 44 . 171 90 109 . 54 83 107 Received Heat Transfer 4147 | . 72 120 27 270 525 427 210 18 432 2046 Effects 3 | . . . . 2 . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 792 | . . 629 . 74 37 . . . . 52 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 309 | 10 26 309 153 85 280 162 220 115 202 119 Initial 137 | . 6 5 130 69 41 137 35 115 58 . Average 62 | 4 15 184 139 75 111 124 52 110 87 22 Maximum Alert Level 1 | . . 1 . . 1 . 1 . 1 . Low Security (%) 93 | 100 100 29 100 100 80 100 96 100 94 100 Level 1 6 | . . 70 . . 19 . 4 . 5 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 140 | . 4 1 1 12 16 16 11 7 19 53 Investigation 32 | . 3 1 1 5 2 6 1 2 4 7 Extermination . | . . . . . . . . . . . Reinforcement 33 | . 1 . . 4 9 5 7 1 3 3 Assault 25 | . . . . . 3 2 . . 5 15 Garrison 50 | . . . . 3 2 3 3 4 7 28 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 19 | . . . . 3 5 4 5 . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 84 | . 1 5 1 6 9 6 10 2 15 29 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 253 | . 7 22 2 5 38 33 32 6 34 74 Peak Tracking Total 21 | . 7 11 4 3 9 16 21 6 16 10 Tactical Retreats 43 | . 1 . . . 7 4 3 . 8 20 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . 1 . . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused 6 | . . 6 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . 3 . . . . . . . . Max in Single Turn 3 | . . 3 . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 2 4 4 5 4 5 . 2 3 10 Terminals 27 | . 1 3 2 3 3 3 . 2 3 7 Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 5 | . 1 . 1 1 1 . . . . 1 Recycling Units 2 | . . 1 . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 93 | . 5 12 13 15 9 12 . 5 6 16 Successful 27 | . . 5 8 3 2 4 . . 2 3 Failed 66 | . 5 7 5 12 7 8 . 5 4 13 Catastrophic 26 | . 1 2 . 5 4 . . 2 2 10 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 2 5 2 8 . 2 . . 1 6 Terminals 62 | . 1 8 6 10 8 6 . 5 6 12 Fabricators 5 | . . . . 2 . 3 . . . . Repair Stations 12 | . 4 . 3 3 1 . . . . 1 Recycling Units 6 | . . 4 . . . . . . . 2 Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 4 | . . . . . . 3 . . . 1 Terminal Hacks 13 | . . 3 3 1 1 2 . . 2 1 Prototype ID Bank 4 | . . 1 1 . . 1 . . 1 . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 2 | . . . . . 1 . . . 1 . Branch Access Points 2 | . . 1 1 . . . . . . . Alert Level 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 1 2 1 . . . . . Refit 4 | . . . 1 2 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 Terminals 2 | . . . . . . . . . . 2 Botnet 2 | . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 2 3 4 4 4 4 . 2 3 10 Full Trace Events 18 | . 1 . . 4 2 3 . 1 1 6 Feedback Events 2 | . . . . . . . . 1 . 1 Corruption 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 1 2 . . . . Machine Destruction 3 | . . . . . 1 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . 3 . . . 3 Largest Group 3 | . . . . . . 1 . . . 3 Highest-Rated Group 138 | . . . . . . 31 . . . 138 Highest-Rated Ally 46 | . . . . . . 31 . . . 46 Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . 6 . . . 25 Total Damage 657 | . . . . . . 106 . . . 551 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3368 | 92 170 180 40 137 336 198 175 147 422 1471 Spaces Moved 5056 | 44 171 263 114 263 434 362 316 301 716 2072 Core 3500 | 3 77 5 . . 209 361 222 24 615 1984 Treads 65 | 41 24 . . . . . . . . . Legs 83 | . . . . . 1 . . . . 82 Wheels . | . . . . . . . . . . . Hover 521 | . . 76 . 117 224 1 25 . 78 . Flight 887 | . 70 182 114 146 . . 69 277 23 6 Fastest Speed 29 | 50 37 34 34 34 50 50 29 37 37 50 Average Speed 52 | 152 61 43 34 46 65 50 47 39 50 53 Slowest Speed 200 | 160 160 60 34 120 160 100 100 50 150 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . 4 1 . . . 5 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 62 39 20 13 21 19 14 16 29 54 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . 9 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 9 | . . 9 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5550 | 62 199 299 112 275 471 375 331 323 744 2359 Wait 163 | . 1 . . 6 8 . 6 19 . 123 Move 5023 | 43 169 254 110 262 433 360 306 298 716 2072 Hop 10 | . . 4 1 . . . 4 1 . . Pick Up 28 | 8 2 4 . 1 2 2 1 . 3 5 Fast Attach 105 | 7 3 9 1 1 9 5 10 5 11 44 Attach 19 | . 1 2 . 1 1 . 2 . . 12 Detach 14 | . 1 2 . . . . 1 . 1 9 Swap 5 | 1 1 . . . 2 . . . . 1 Drop 40 | 1 8 2 . 3 3 5 . . 6 12 Fire 52 | 2 13 22 . 1 13 . . . . 1 Melee 29 | . . . . . . 1 . . . 28 Ram 41 | . . . . . . 2 1 . 7 31 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . 8 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Lost 6 parts (1p3n1u1w) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Identified exit to Mines 330 | -9/Materials | Build established: Mutant 353 | -9/Materials | Destroyed 8 combat bots 437 | -9/Materials | Discovered new exit (range 5) 438 | -9/Materials | Identified exit to Materials 443 | -9/Materials | Entered another Materials area 443 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -8/Materials | Discovered new exit (range 15) 461 | -8/Materials | Identified exit to Storage 479 | -8/Materials | Discovered new exit (range 15) 483 | -8/Materials | Identified exit to Factory 483 | -8/Materials | Entered Factory 483 | -7/Factory | Evolved 2 slots: Utility x2 507 | -7/Factory | Garrison activated, responded to threat 525 | -7/Factory | Garrison activated, responded to threat 544 | -7/Factory | Garrison activated, responded to threat 615 | -7/Factory | Lost 3 parts (2n1w) 616 | -7/Factory | Discovered new exit (range 5) 620 | -7/Factory | Entered another Factory area 620 | -6/Factory | Evolved 2 slots: Utility x2 644 | -6/Factory | Garrison activated, responded to threat 766 | -6/Factory | Lost 6 parts (1p2n2u1w) 799 | -6/Factory | Identified exit to Factory 802 | -6/Factory | Core integrity fell below 50% 901 | -6/Factory | Garrison activated, responded to threat 956 | -6/Factory | Entered another Factory area 956 | -5/Factory | Evolved 2 slots: Utility x2 967 | -5/Factory | Identified exit to DSF 976 | -5/Factory | Garrison activated, responded to threat 984 | -5/Factory | Garrison activated, responded to threat 1030 | -5/Factory | Spotted B-75 Beast 1039 | -5/Factory | Fabricated Imp. Hover Unit? 1136 | -5/Factory | Garrison activated, responded to threat 1139 | -5/Factory | Discovered new exit (range 21) 1153 | -5/Factory | Identified exit to Factory 1154 | -5/Factory | Entered another Factory area 1154 | -4/Factory | Evolved 2 slots: Propulsion x2 1165 | -4/Factory | Lost 7 parts (1p4n2u) 1217 | -4/Factory | Garrison activated, responded to threat 1229 | -4/Factory | Garrison activated, responded to threat 1291 | -4/Factory | Core integrity fell below 50% 1305 | -4/Factory | Discovered new exit (range 19) 1311 | -4/Factory | Lost 5 parts (4n1u) 1328 | -4/Factory | Identified exit to Research 1329 | -4/Factory | Entered Research 1329 | -3/Research | Evolved 2 slots: Propulsion x2 1348 | -3/Research | Garrison activated, responded to threat 1389 | -3/Research | Garrison activated, responded to threat 1391 | -3/Research | Garrison activated, responded to threat 1415 | -3/Research | System Shield fried by hacking feedback 1426 | -3/Research | Garrison activated, responded to threat 1467 | -3/Research | Discovered new exit (range 22) 1475 | -3/Research | Identified exit to Research 1476 | -3/Research | Entered another Research area 1476 | -2/Research | Evolved 2 slots: Weapon x2 1519 | -2/Research | Garrison activated, responded to threat 1532 | -2/Research | Garrison activated, responded to threat 1571 | -2/Research | Lost 4 parts (1p2n1u) 1656 | -2/Research | Lost 7 parts (6n1u) 1691 | -2/Research | Identified exit to Access 1731 | -2/Research | Found Prototype Device 1731 | -2/Research | Identified Exp. Actuator Array 1759 | -2/Research | Garrison activated, responded to threat 1847 | -2/Research | Garrison activated, responded to threat 1898 | -2/Research | Entered Access 1898 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1929 | -1/Access | Garrison activated, responded to threat 1948 | -1/Access | Garrison activated, responded to threat 1992 | -1/Access | Garrison activated, responded to threat 2128 | -1/Access | Garrison activated, responded to threat 2221 | -1/Access | Garrison activated, responded to threat 2285 | -1/Access | Garrison activated, responded to threat 2297 | -1/Access | Spotted B-99 Colossus 2355 | -1/Access | Spotted B-99 Colossus 2355 | -1/Access | Spotted B-99 Colossus 2369 | -1/Access | Garrison activated, responded to threat 2370 | -1/Access | Garrison activated, responded to threat 2426 | -1/Access | Lost 4 parts (2n1u1w) 2505 | -1/Access | Core integrity fell below 50% 2525 | -1/Access | System corruption reached 10% 2606 | -1/Access | Lost 5 parts (4n1u) 2742 | -1/Access | Garrison activated, responded to threat 2840 | -1/Access | Garrison activated, responded to threat 2997 | -1/Access | Garrison activated, responded to threat 3069 | -1/Access | Core integrity fell below 20% 3137 | -1/Access | Build established: Scavenger-Mutant 3163 | -1/Access | Lost 3 parts (3n) 3275 | -1/Access | Lost 3 parts (1n1u1w) 3369 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 03287_ Acquired 76 matter. 03291_ OCKNT7J#L0MJU#T44 =QOAMDZBJH#Y3K 49 03291_ Acquired Prototype Storage. 03291_ Identified Imp. Matter Compressor. 03293_ Acquired 44 matter. 03296_ Acquired Hvy. Laser. 03299_ Acquired 19 matter. 03306_ Dropped Adv. Heat Sink. 03310_ System corrupted: Matter fused (-8). 03310_ Acquired 48 matter. 03318_ Parts repaired by Paradox Anomaly. 03325_ Acquired 78 matter. 03327_ System corrupted: Matter fused (-5). 03327_ Acquired 107 matter. 03330_ Acquired 31 matter. 03338_ Acquired 16 matter. 03342_ System corrupted: Heat flow error (+288). 03360_ System corrupted: Matter fused (-10). 03368_ Acquired 7 matter. 03369_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % #?# ##/## ##+# # ## " | | #?# +% # ## | | % #?# # # ## | | ##+##+##### # # ############### | | + %##########???# # | | """########################????????????#% # | | #???????# #??????????????????????# # | | ####???????# #??????????????????????# # | | #??????????# #??????????????????????# # | | ############ %#??????????????????????# # | | + ] #??????????????????????# # | | # ######## # % #????????????????????### = # | | ###??????# # #????????????????????#T###+####### | | ########?# # #????????????????????" | | % #?# # #????????????????????" | | #?# ######????????????????????#####+####### | | #?# #???????????????????????????# #? | | "% #?# #???????????????????????????# #? | | """ #?# #????####???##"???###?####??# " #? | | """ #?# #????#BB #####"""##"## %#??# """ #? | | ? " #?# #????#BBh % = %#??# """ #? | | ? #?# #??### % % %!% % #??# " #? | | ?? #?# #??# "% = % #??# % #? | | #######"##+#??########;;; "#""""####??# #? | | #???####### ;; #???##?????# #? | | % #???# ;@ #??????????##########? | | #???# ; #????????????????????? | | #???# " ; #????????????????????? | | ! #???# """ ; #????????????????????? | | #???# """ + #????????????????????? | | ? #???# " # #????????????????????? | | ?? =! #???# # #????????????????????? | | ?? #???# %% # #????????????????????? | | ??? #???# # #????????????????????? | | ???? #???########## #????????????????????? | | ???? % #????????????# % #????????????????????? | | ?????#######????????????# #????????????????????? | | ??????????????########### #????????????????????? | | ############### # #????????????????????? | | % % % % + # #????????????????????? | | ########+###### % # #????????????????????? | | ???????% ????# % +% #????????????????????? | | ??????? ????# # #????????????????????? | | ??????# ???# # #????????????????????? | | ??????# ???# # %#????????????????????? | | ??????# #??# % # %#????????????????????? | | ??????# #??########### #????????????????????? | | ??????# #???# # #????????????????????? | | ??????#% #???# % + #????????????????????? | | ####### #???# "" #% #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 25 Energy Capacity 1980 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 285 Additional Mass Support 16 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisTiamatSuperbattery Manual? 0 Play Time 01:13:35 Cumulative 672.1 hours Start 2024.03.28 @ 08:05:45 End 2024.03.28 @ 09:17:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 270 Rogue 242 Adventurer 3 Explorer 25 Win Type - Total 15 Types 10/2/1/1/0/1/0/0/0 Lore% 91 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2e096306-a5eb-496a-adb4-aa7ec9b23a06