Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 14:47:55 Player: Tereza Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (49) 245 Value Destroyed (1693) 1693 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2894) 2894 TOTAL SCORE: 14192 Bonus ------- Follower Combat Kills 83 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -789 Cogmind --------- Core Integrity 0/1600 Matter 63/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Railgun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- KE Penetrator Railgun > --- INVENTORY -------- Light Quantum Reactor Xenon Bombardment Thruster Q-thruster Bore Cannon Heavy Gauss Cannon [Rating: 106] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Core Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Dirty Datajack Energy Gun Beamcaster Energy Cannon YOLO Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Utility 15 | . . . . . 3 2 1 1 . . . . 2 . . . . 2 2 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 104 | 6 7 3 . . 11 6 5 5 9 1 . 5 2 9 3 1 2 2 17 10 Power 10 | 1 2 . . . 2 . 1 . 1 . . 1 . . . . . . 1 1 Engine 6 | 1 1 . . . 2 . 1 . 1 . . . . . . . . . . . Core 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 27 | 2 . 2 . . . 4 3 2 1 . . 1 1 5 . . . 1 2 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg 16 | . . . . . . 4 3 2 1 . . 1 1 4 . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . 1 2 3 Utility 38 | 1 1 1 . . 6 2 1 2 4 1 . . 1 . 1 . 1 1 10 5 Device 16 | . 1 1 . . 2 . . 1 3 1 . . . . . . 1 1 1 4 Storage 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Processor 9 | . . . . . . 2 . . . . . . . . . . . . 7 . Hackware 4 | . . . . . . . . . . . . . 1 . . . . . 2 1 Protection 7 | . . . . . 3 . 1 1 1 . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 4 . . . 3 . . 1 3 . . 3 . 4 2 1 1 . 4 1 Energy Gun 6 | 2 2 . . . . . . . 1 . . . . . . . . . 1 . Energy Cannon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 . . . 2 . . 1 . . . . . 1 1 1 . . 3 . Ballistic Cannon 6 | . . . . . . . . . . . . 1 . 2 1 . 1 . . 1 Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 2 . . 1 . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 66 | . 3 1 . . 5 . 1 7 4 . . 17 . 2 2 5 . . . 19 Power 7 | . 1 . . . . . . . 1 . . 2 . . . 1 . . . 2 Propulsion 20 | . 1 1 . . 1 . . 2 1 . . 5 . 2 1 1 . . . 5 Utility 29 | . 1 . . . 2 . 1 3 1 . . 7 . . 1 2 . . . 11 Weapon 10 | . . . . . 2 . . 2 1 . . 3 . . . 1 . . . 1 Highest Loss Streak 11 | . 1 1 . . 4 . 1 6 4 . . 11 . 1 2 5 . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 86 84 100 100 69 88 89 80 91 100 100 68 18 30 45 49 . 5 52 61 Engine 3 | . 10 . . . 8 7 6 5 5 5 5 . . . . 3 . . . . Core 1 | . 3 14 14 14 . . . . . . . 3 . . . . . . . . Treads 1 | . 24 6 . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . . 19 23 22 21 23 23 15 1 8 15 14 . . . . Wheel 3 | . . 18 28 28 16 . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 11 11 Device 10 | . 5 2 14 14 13 15 13 13 21 23 23 14 . . . . . 4 7 9 Storage 5 | . 14 14 14 14 9 7 6 5 5 5 5 5 5 5 . . . . . . Processor 8 | . . . . . . 6 13 11 11 11 11 9 5 5 5 4 . . 19 27 Hackware 1 | . . . . . . . . . . . . . 1 5 5 4 . . 3 7 Protection 4 | . . . . . 8 15 11 7 5 11 11 5 . . 4 4 . . . . Energy Gun 3 | . 17 14 14 14 3 . . . 2 5 5 2 . . . . . . . . Ballistic Gun 5 | . 7 14 14 14 5 15 13 12 2 . . . . . 4 4 . . 4 1 Special Melee Weapon 3 | . . . . . . . . . 10 11 11 5 5 4 5 4 . . . . Peak Build Rating 106 | 6 10 13 14 15 42 42 55 65 75 75 75 77 25 41 49 55 8 14 98 106 Average Rating 45 | 3 7 11 13 14 28 36 45 55 68 74 74 54 18 29 46 52 2 8 72 89 On Entrance 33 | . 6 9 13 14 15 30 42 55 49 75 75 75 15 25 41 49 2 1 14 96 Naked Turns 205 | . . . . . . . . . . . . . . . . 8 175 7 . 15 Heaviest Build 62 | 11 15 16 16 16 55 44 56 62 44 44 44 61 11 25 20 24 5 1 28 32 Greatest Support 80 | 40 40 24 24 24 24 38 63 73 78 60 60 80 20 41 41 41 3 7 30 33 Greatest Overweight (x) 3 | . . 1 . . 3 3 1 . . . . 3 3 3 . 1 1 . . . Average Overweight (x) . | . . . . . 1 1 . . . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 6 8 8 8 8 9 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Most Carried 10 | 6 8 8 8 8 10 10 10 10 10 10 10 10 9 10 5 5 5 4 5 5 Average Carried 7 | 4 7 7 7 8 9 9 9 9 9 9 9 8 8 6 3 4 4 3 4 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 8 10 10 10 10 10 10 10 9 7 5 4 5 4 4 5 1 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 8% | Scout 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 1664 | 217 98 57 . 4 142 118 201 136 116 10 . 48 . 159 124 . 57 . 162 15 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1712 | . 430 9 . 44 211 186 95 82 199 . . 249 . 121 86 . . . . . Parts 84 | . 23 . . . 15 12 8 4 4 . . 9 . 7 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 1 . . 5 . 4 3 . . . . . Prevented 7 | . . . . . . . . . 1 . . . . . 6 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 36 | . 7 2 . . 7 4 2 2 3 . . 4 . 3 2 . . . . . Guns 19 | . 6 2 . . 2 4 2 2 1 . . . . . . . . . . . Cannons 10 | . 1 . . . 2 . . . . . . 3 . 2 2 . . . . . AOE 7 | . . . . . 3 . . . 2 . . 1 . 1 . . . . . . Classes Destroyed 17 | . 6 2 . . 3 1 1 1 1 . . 2 . . . . . . . . Worker 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . Swarmer 6 | . 2 . . . 4 . . . . . . . . . . . . . . . Grunt 16 | . 5 . . . 2 2 . 2 3 . . 2 . . . . . . . . Brawler 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . 1 . 2 . . . . . . Programmer 6 | . . . . . . 2 1 . . . . . . 1 2 . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 1 . . 6 2 1 3 2 . . 1 . 2 2 . . . . . Combat Bots Only 3 | . 2 1 . . 3 2 1 2 2 . . 1 . 2 2 . . . . . Max Kills in Single Turn 3 | . 2 1 . . 3 1 1 1 2 . . 1 . 1 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 2 . . 1 . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 741 | . 62 7 . . 31 20 46 75 22 6 . 124 . 44 18 52 12 4 5 213 Missed 287 | . 19 2 . . 15 5 16 20 5 1 . 40 . 24 5 18 3 4 2 108 Damage Taken 10215 | . 433 219 . . 341 267 812 990 462 120 . 1849 . 657 274 879 191 . 61 2660 Core 3409 | . 37 67 . . 40 21 34 150 114 . . 512 . 469 . 150 191 . . 1624 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 43 | . . . . . . . . 21 . . . 22 . . . . . . . . Core Remaining (%) 71 | 100 . . . 58 44 97 96 . . . . 22 . . . . 29 100 100 . Volleys Fired 164 | . 33 12 . 4 17 12 10 11 3 . . 16 . 6 4 . 4 . 9 23 Largest 3 | . 2 2 . 2 2 2 2 3 1 . . 2 . 2 2 . 1 . 2 2 Hottest 100 | . 96 85 . 85 100 56 56 84 75 . . 91 . 86 86 . 61 . 68 68 Shots Fired 278 | . 64 24 . 8 26 24 20 30 3 . . 19 . 10 7 . 4 . 11 28 Gun 212 | . 53 24 . 8 21 24 20 30 3 . . 1 . 4 3 . . . 11 10 Cannon 63 | . 11 . . . 5 . . . . . . 15 . 6 4 . 4 . . 18 Launcher 3 | . . . . . . . . . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 199 | . 22 12 . 4 14 24 20 30 . . . 15 . 10 7 . 4 . 9 28 Thermal 63 | . 31 12 . 4 12 . . . 3 . . 1 . . . . . . . . Explosive 3 | . . . . . . . . . . . . 3 . . . . . . . . Electromagnetic 13 | . 11 . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 13 | . 13 5 . 9 10 6 6 9 4 . . 5 . 5 2 . . . 8 . Robot Miss Streak 11 | . 4 6 . . 3 10 8 11 . . . 5 . 1 1 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 246 | . 44 15 . 7 20 20 19 28 13 . . 48 . 18 6 1 . . 7 . Core Hits 199 | . 21 6 . 1 18 29 23 47 8 . . 28 . 7 3 3 . . 5 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . 1 . . 1 . . . . . . 1 . 1 1 . . . . . Burn 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . Melee Attacks 67 | . . . . . . . . . 11 . . 42 . 12 1 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 67 | . . . . . . . . . 11 . . 42 . 12 1 1 . . . . Sneak Attacks 12 | . . . . . . . . . 1 . . 11 . . . . . . . . Combat Hostiles 12 | . . . . . . . . . 1 . . 11 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4818 | . 616 177 . 87 1528 399 352 485 93 . . 510 . 262 170 7 . . 132 . Guns 2430 | . 392 177 . 87 265 399 352 485 64 . . . . 43 34 . . . 132 . Cannons 999 | . 188 . . . 272 . . . . . . 204 . 201 134 . . . . . Explosions 1236 | . 35 . . . 987 . . . . . . 214 . . . . . . . . Melee 142 | . . . . . . . . . 29 . . 92 . 18 2 1 . . . . Ramming 11 | . 1 . . . 4 . . . . . . . . . . 6 . . . . Kinetic 2325 | . 131 51 . 26 156 399 352 485 . . . 204 . 244 168 . . . 109 . Thermal 1641 | . 296 126 . 61 1094 . . . 64 . . . . . . . . . . . Explosive 488 | . . . . . 274 . . . . . . 214 . . . . . . . . Electromagnetic 211 | . 188 . . . . . . . . . . . . . . . . . 23 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 142 | . . . . . . . . . 29 . . 92 . 18 2 1 . . . . Highest Corruption 6 | . . . . . . 2 3 . . . . 6 . . . 3 3 . . 5 Average Corruption 2 | . . . . . . 1 2 . . . . 6 . . . 2 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . 5 2 . . . . 8 . . . . 3 . . 4 Message Errors 6 | . . . . . . 1 . . . . . 4 . . . . 1 . . . Matter Fused 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . 1 Heat Flow Errors 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . 1 Energy Discharges 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . . . 275 . . . . . . 2 . 2 . . . . . . Projectiles 102 | . . . . . 100 . . . . . . . . 2 . . . . . . Explosions 177 | . . . . . 175 . . . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . 111 . . . . . . 28 . . . . . . . . Shots 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Rammed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . . . 1 . . . . . . . . . . 4 . . . . Kicked 4 | . . . . . . . . . . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 140 294 . 138 122 187 . 21 36 . . 245 . 15 . . 81 . . 233 Average Temperature 56 | . 44 116 . 71 38 99 . 9 19 . . 38 . 9 . . 35 . . 97 Received Heat Transfer 1640 | . 135 . . . 63 18 162 403 162 36 . 429 . 37 9 9 51 . 9 117 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . Heat Transferred 2469 | . 587 370 . 148 1253 . . . 111 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 600 | . 196 66 . 5 157 161 64 81 . . . . 600 . . . . 50 102 521 Initial 600 | . . 31 . . 1 71 14 21 . . . . 600 . . . . 50 27 8 Average 71 | . 69 51 . 4 34 101 18 29 . . . . 600 . . . . 50 43 181 Maximum Alert Level 2 | . . . . . . . . . . . . . 2 . . . . . . 2 Low Security (%) 93 | 100 100 100 . 100 100 100 100 100 . . . . . . . . . 100 100 60 Level 1 3 | . . . . . . . . . . . . . . . . . . . . 24 Level 2 3 | . . . . . . . . . . . . . 100 . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 4 6 2 2 . . . . . . . . . . . 7 Investigation 2 | . . . . . 1 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . 2 . . . . . . . . . . . . . 2 Reinforcement 10 | . 1 . . . . . 2 2 . . . . . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 25 | . 1 . . . 3 1 1 4 . . . 1 . . . . . . 11 3 Communications Jammed 3 | . . . . . . . . . . . . 3 . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 15 3 . . 14 6 17 15 7 2 . 24 . 9 3 12 5 3 10 56 Peak Tracking Total 23 | . 4 2 . . 6 3 5 9 4 1 . 4 . 2 2 11 5 3 2 23 Tactical Retreats 28 | . 1 1 . . . . 2 5 1 1 . 2 . 2 . 2 1 . 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . 1 . . . . 2 2 5 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 7 | . 4 . . . 3 . . . . . . . . . . . . . . . Max in Single Turn 2 | . 2 . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 33 | . 1 . 2 . 1 2 1 4 1 1 8 . 1 . . 4 . 1 1 5 Terminals 12 | . 1 . . . 1 1 1 4 . . . . . . . . . 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . 1 . . . . . 1 2 Total Hacks 74 | . 1 . 7 . 1 5 1 7 1 1 23 . 2 . . 14 . 3 2 6 Successful 55 | . 1 . 7 . 1 2 . 2 1 1 23 . . . . 14 . . . 3 Failed 19 | . . . . . . 3 1 5 . . . . 2 . . . . 3 2 3 Catastrophic 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . 1 . 1 . 1 5 . . . . . . . . . 3 . 3 Terminals 20 | . 1 . . . 1 3 1 7 . . . . . . . . . 3 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . . . 2 . . . . . 2 2 Terminal Hacks 53 | . 1 . 7 . 1 2 . 2 1 1 23 . . . . 14 . . . 1 Record 25 | . . . 6 . . . . . . . 11 . . . . 8 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . 4 . . . . 5 . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . . 1 1 4 . . . . 1 . . . . 1 1 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 4 . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 13 | . . 1 . 2 . . . . 1 . . 6 . 2 1 . . . . . Largest Group 2 | . . 1 1 2 2 . . . 1 . . 1 . 1 1 . . . . . Highest-Rated Group 49 | . . 31 31 49 49 . . . 24 . . 49 . 49 49 . . . . . Highest-Rated Ally 49 | . . 31 31 31 31 . . . 24 . . 49 . 49 49 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . 12 . . . . . . 5 . 1 . . . . . . Total Damage 333 | . . . . . 165 . . . . . . 139 . 29 . . . . . . Kills 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . 1 . . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 9438 | 92 587 264 211 315 775 545 492 536 725 506 182 719 69 694 320 774 185 167 585 695 Spaces Moved 7671 | 51 288 187 233 303 417 256 265 396 531 417 151 413 42 466 253 396 345 245 1103 913 Core 789 | 3 . . . . . . . . . . . 104 22 28 . 17 345 202 . 68 Treads 370 | 48 288 34 . . . . . . . . . . . . . . . . . . Legs 3345 | . . . . . . 239 265 396 531 417 151 309 20 385 253 379 . . . . Wheels 1123 | . . 153 233 303 417 17 . . . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . . . . 53 . . . . . . Flight 1991 | . . . . . . . . . . . . . . . . . . 43 1103 845 Fastest Speed 35 | 50 160 90 90 90 90 135 120 120 120 120 120 120 120 60 120 50 50 40 35 35 Average Speed 97 | 153 160 105 90 90 114 186 168 120 120 120 120 153 161 121 120 117 50 48 36 37 Slowest Speed 260 | 160 160 160 90 90 135 190 190 120 120 120 120 260 200 200 120 190 100 50 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . . . . . 19 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 48 38 60 65 39 12 10 13 74 53 62 53 1 61 46 65 52 9 17 25 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 . . . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 15 | 1 . 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 10 | . . 1 . 2 . . . . 1 1 . . . 1 1 . 3 . . . Spaces Dug 17 | . . . . . . . . . . . . 1 . . . . 5 . . 11 Terrain Destroyed 103 | . 25 . . . 43 . . . . . . 15 . 1 2 . 5 . . 12 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 31 | . . . . . 1 . . . . . . 10 . 1 2 . 5 . . 12 AOE 72 | . 25 . . . 42 . . . . . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 9357 | 62 362 231 235 338 682 300 293 436 621 425 152 499 43 591 263 706 353 292 1247 1226 Wait 1260 | . 13 26 . 29 215 21 5 16 60 1 . 21 . 92 1 299 . 45 129 287 Move 7595 | 50 287 186 232 302 416 255 264 395 530 416 150 412 41 465 252 395 344 244 1069 890 Hop 23 | . . . . . . . . . . . . . . . . . . . 14 9 Pick Up 72 | 6 9 3 1 1 12 4 3 6 6 3 1 3 . 4 2 1 . 1 4 2 Fast Attach 53 | 6 4 1 . . 5 3 2 2 5 . . 1 . . . . 1 1 17 5 Attach 40 | . 1 2 . . 4 2 . 3 4 . . 4 2 9 3 . 1 1 . 4 Detach 6 | . 1 . . . 1 . . . . . . . . 3 . . 1 . . . Swap 11 | . 2 . . . 2 1 3 . . 1 . . . . . 1 . . . 1 Drop 59 | . 11 1 2 1 9 2 6 3 2 4 1 . . . . 5 2 . 5 5 Fire 164 | . 33 12 . 4 17 12 10 11 3 . . 16 . 6 4 . 4 . 9 23 Melee 67 | . . . . . . . . . 11 . . 42 . 12 1 1 . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . 4 . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Entered Mines 681 | -10/Mines | Assembled infested the area 685 | -10/Mines | Met a Derelict bent on vengeance 686 | -10/Mines | Assisted by a Guerilla fighting off Assembled 856 | -10/Mines | Received a Mining Laser from a helpful Derelict 898 | -10/Mines | Discovered new exit (range 5) 932 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 933 | -10/Mines | Discovered new exit (range 5) 944 | -10/Mines | Entered Exiles 944 | -10/Exiles | Accompanied by 1 ally 967 | -10/Exiles | Met 8R-AWN 981 | -10/Exiles | Met EX-HEX 1018 | -10/Exiles | Met EX-BIN 1031 | -10/Exiles | Aligned with FarCom system 1032 | -10/Exiles | Given EX-Vault access code 1053 | -10/Exiles | Opened EX-Vault 1060 | -10/Exiles | Found YOLO Cannon 1080 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1107 | -10/Exiles | Met EX-DEC 1112 | -10/Exiles | Learned location of Zion (-7) 1146 | -10/Exiles | Discovered new exit (range 12) 1155 | -10/Exiles | Left Exiles lab with YOLO Cannon 1155 | -10/Exiles | Entered Mines 1177 | -9/Mines | Learned location of Storage (-7) 1221 | -9/Mines | Identified exit to Materials 1221 | -9/Mines | Discovered exit to Materials (range 5) 1384 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1386 | -9/Mines | Found Prototype Device 1470 | -9/Mines | Entered Materials 1470 | -8/Materials | Accompanied by 2 allies 1470 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1476 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1509 | -8/Materials | Garrison activated, responded to threat 1802 | -8/Materials | Met 7R-MNS 1942 | -8/Materials | Discovered new exit (range 11) 2112 | -8/Materials | YOLO Cannon suddenly exploded 2113 | -8/Materials | Core integrity fell below 50% 2143 | -8/Materials | Lost 4 parts (1n2u1w) 2245 | -8/Materials | Entered Factory 2245 | -7/Factory | Evolved 2 slots: Utility x2 2246 | -7/Factory | Caught up to 7R-MNS 2584 | -7/Factory | Build established: Scavenger-Mutant 2773 | -7/Factory | Discovered new exit (range 10) 2790 | -7/Factory | Entered another Factory area 2790 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2791 | -6/Factory | Caught up to 7R-MNS 3239 | -6/Factory | Discovered new exit (range 16) 3282 | -6/Factory | Entered another Factory area 3282 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3283 | -5/Factory | Caught up to 7R-MNS 3563 | -5/Factory | Attacked by 7R-MNS 3615 | -5/Factory | Lost 6 parts (2n3u1w) 3621 | -5/Factory | Spotted B-75 Beast 3723 | -5/Factory | Identified exit to Upper Caves 3818 | -5/Factory | Entered Upper Caves 4234 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 4342 | -5/Upper Caves | Discovered new exit (range 12) 4415 | -5/Upper Caves | Learned Factory emergency access door positions 4543 | -5/Upper Caves | Entered another Upper Caves area 5032 | -5/Upper Caves | Discovered new exit (range 15) 5037 | -5/Upper Caves | Ambushed by wild Derelicts 5049 | -5/Upper Caves | Entered Zhirov 5049 | -5/Zhirov | Discovered new exit (range 3) 5071 | -5/Zhirov | Met Zhirov 5094 | -5/Zhirov | Learned location of Quarantine (-2) 5094 | -5/Zhirov | Learned location of Testing (-3) 5094 | -5/Zhirov | Learned location of Command (-1) 5114 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5231 | -5/Zhirov | Entered Proximity Caves 5233 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5275 | -4/Proximity Caves | Spotted B-86 Titan 5328 | -4/Proximity Caves | Spotter reported a threat 5359 | -4/Proximity Caves | Identified exit to Factory 5368 | -4/Proximity Caves | Spotter reported a threat 5562 | -4/Proximity Caves | Spotter reported a threat 5639 | -4/Proximity Caves | Spotter reported a threat 5660 | -4/Proximity Caves | Lost 3 parts (2u1w) 5756 | -4/Proximity Caves | Core integrity fell below 50% 5767 | -4/Proximity Caves | Lost 11 parts (1p4n4u2w) 5950 | -4/Proximity Caves | Entered Factory 5950 | -4/Factory | Evolved 2 slots: Utility x2 6004 | -4/Factory | Discovered new exit (range 12) 6016 | -4/Factory | Build established: Mutant 6019 | -4/Factory | Entered Upper Caves 6041 | -4/Upper Caves | Learned 4 Research zone layouts 6707 | -4/Upper Caves | Discovered new exit (range 6) 6713 | -4/Upper Caves | Entered another Upper Caves area 6722 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6814 | -4/Upper Caves | Learned Research non-interactive machine intel 6934 | -4/Upper Caves | Encountered a Warlord checkpoint 7004 | -4/Upper Caves | Discovered new exit (range 9) 7033 | -4/Upper Caves | Entered Warlord 7312 | -4/Warlord | Met Warlord 7337 | -4/Warlord | Warlord's base attacked by MAIN.C 7687 | -4/Warlord | Warlord forces counterattacked 7736 | -4/Warlord | Opened side exit 7783 | -4/Warlord | Spotted Executioner 7785 | -4/Warlord | Spotted Striker 7804 | -4/Warlord | Core integrity fell below 50% 7804 | -4/Warlord | Discovered new exit (range 8) 7807 | -4/Warlord | Entered Proximity Caves 7828 | -3/Proximity Caves | Lost 5 parts (1p1n2u1w) 7986 | -3/Proximity Caves | Discovered new exit (range 8) 7992 | -3/Proximity Caves | Entered Research 7992 | -3/Research | Evolved 2 slots: Utility x2 7993 | -3/Research | Identified exit to Testing 7994 | -3/Research | Loaded intel: 47 non-interactive machine locations 8152 | -3/Research | Discovered new exit (range 11) 8159 | -3/Research | Entered another Research area 8159 | -2/Research | Warlord forces began assault on 0b10 8159 | -2/Research | Evolved 2 slots: Utility x2 8269 | -2/Research | Research machine network offline 8329 | -2/Research | Build established: Scout 8336 | -2/Research | Discovered new exit (range 15) 8535 | -2/Research | Met up with Warlord 8744 | -2/Research | Identified exit to Access 8744 | -2/Research | Entered Access 8744 | -1/Access | Evolved 2 slots: Utility x2 8809 | -1/Access | Build established: Hacker-Scout 9176 | -1/Access | Lost 6 parts (1p1n3u1w) 9397 | -1/Access | Lost 4 parts (1p1n2u) 9409 | -1/Access | Core integrity fell below 50% 9427 | -1/Access | Spotted B-99 Colossus 9429 | -1/Access | Core integrity fell below 20% 9439 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 09412_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 09413_ Adv. Hacking Suite severed. 09416_ Adv. Targeting Computer destroyed. 09416_ System corrupted by crushing effect (+4). 09416_ Knocked back. 09416_ U-05 Engineer destroyed. 09416_ C-57 Dissector knocked back. 09417_ The unstable cave ceiling collapses. 09417_ Adv. Signal Interpreter severed. 09419_ Adv. Targeting Computer destroyed. 09420_ System corrupted: Energy discharge (-37). 09424_ Adv. Targeting Computer severed. 09427_ Slug penetrates Wall. 09428_ Knocked back. 09428_ Slug penetrates Wall. 09428_ Penetrated by Slug. 09431_ Slug penetrates Wall. 09431_ Penetrated by Slug. 09431_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # ##? ?????????????????????????????????????? | | * #?? ??????????????????????????????????????? | | =%!#?? ???######?????????????????????????????? | | != #??# #???# #?????????????????????????????? | | # #??# #???# #?????????????????????????????? | | #### ##??# #?????????????????????????????? | | #### #?????????????????????????????? | | / #?????????????????????????????? | | # #######+# #?????????????????????????????? | | ## # #?????????????????????????????? | | ## #[ #?????????????????????????????? | | ## # #?????????????????????????????? | | ## ######?????????????????????????????? | | ##! #??????????????????????????????????? | | ######/####??????????????????????????????????? | | % ##??????????????????????????????????? | | p "#########??+???????????????????????? | | g #?# #??????????????????????? | | % g #### #?# #??????????????????????? | | g% BB##p#?# #??????????????????????? | | !! " BB## #?# #??????????????????????? | | !! """ #### #?# #??????????????????????? | | """ #??# #?# #??????????????????????? | | " #?## ### #??????????????????????? | | #?# ## ########???????????????? | | #?# c@ ????????? | | #?# ###########???????????????? | | " #?#####?????????????????????????? | | """ #???????????????????????????????? | | ?? ==! G ??????????c????????????h???????? | | ????== ?????" ????????????????????h??????????? | | ?????????????" ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 825 Resistance: KI 25 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 48 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed ShadingSensorAxe Manual? 0 Play Time 01:20:21 Cumulative 89.2 hours Start 2024.10.24 @ 20:42:49 End 2024.10.25 @ 14:47:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3082296-06c7-477a-98e3-e1c9444db8d3