Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 20:29:47 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2533) 2533 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 6398 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 147 Friendly Fire -33 Cogmind --------- Core Integrity 584/700 Matter 194/300 Energy 17/100 System Corruption 10% Temperature Cool (473) Movement Rolling (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Long-range Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Riot Gun > --- INVENTORY (10) --- Advanced Signal Interpreter Improved ECM Suite System Shield Component Analysis Suite System Backup Module Gatling Laser Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Long-range Terrain Scanner Improved Terrain Scan Processor Hacking Suite System Backup Module > --- WEAPON ----------- Plasma Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Signal Interpreter ECM Suite Improved ECM Suite Improved Light Armor Plating System Shield Component Analysis Suite Gatling Laser Improved EM Pulse Cannon Advanced Assault Cannon [Rating: 41] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 103 | 6 7 . 21 16 26 17 4 6 Power 14 | 1 1 . 2 2 5 1 1 1 Engine 9 | 1 1 . 2 2 1 1 1 . Core 5 | . . . . . 4 . . 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 1 . 7 8 7 5 . . Treads 3 | . . . . . 3 . . . Leg . | . . . . . . . . . Wheel 27 | 2 1 . 7 8 4 5 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 3 . 3 2 7 . 2 2 Device 10 | . 1 . 1 1 5 . 1 1 Storage 3 | 1 1 . 1 . . . . . Processor 2 | . . . 1 . 1 . . . Hackware 1 | . . . . 1 . . . . Protection 4 | . 1 . . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 39 | 2 2 . 9 4 7 11 1 3 Energy Gun 20 | 1 1 . 6 3 5 1 1 2 Energy Cannon 3 | . . . . . . 3 . . Ballistic Gun 14 | 1 . . 3 1 2 6 . 1 Ballistic Cannon 2 | . 1 . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 21 | . 1 . 3 4 5 2 . 6 Power 1 | . . . . . . . . 1 Propulsion 8 | . . . 1 2 2 1 . 2 Utility 1 | . . . . . 1 . . . Weapon 11 | . 1 . 2 2 2 1 . 3 Highest Loss Streak 5 | . 1 . 2 2 2 2 . 5 Average Slot Usage (%) 98 | . 98 100 96 96 99 99 100 98 Engine 7 | . 14 14 11 10 3 3 7 . Core 1 | . . . . . 5 3 . 6 Treads 1 | . . . . . 4 . . . Wheel 28 | . 28 28 30 31 21 29 30 29 Device 14 | . 10 14 11 10 24 15 10 9 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 5 | . . . 10 1 2 7 7 7 Hackware 6 | . . . . 9 9 7 7 7 Protection 1 | . 2 . . . . . 4 5 Energy Gun 7 | . 13 14 12 10 8 4 2 8 Energy Cannon 1 | . . . . . . 2 4 . Ballistic Gun 8 | . 5 . 7 11 9 13 7 5 Ballistic Cannon 2 | . 8 14 1 . . 1 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 28 25 30 33 40 47 47 41 Greatest Support 54 | 32 32 32 48 42 44 54 52 52 Greatest Overweight (x) 2 | 1 . . . 1 2 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 10 9 9 8 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 9 10 10 10 8 Class Distribution -------------------- 48% | Mutant 36% | Skirmisher 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Matter Collected 2118 | 246 89 119 254 340 565 340 117 48 Remotely . | . . . . . . . . . Salvage Created 3213 | . 89 . 637 986 899 456 29 117 Parts 165 | . 6 . 29 67 39 19 . 5 Haulers Intercepted 5 | . . . 2 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 61 | . 3 . 7 21 19 8 1 2 Guns 56 | . . . 7 21 19 7 1 1 Cannons 5 | . 3 . . . . 1 . 1 Classes Destroyed 14 | . 2 . 6 2 3 1 . . Worker 5 | . . . 2 2 1 . . . Builder 2 | . . . . 1 1 . . . Tunneler 1 | . . . 1 . . . . . Hauler 5 | . . . 2 1 2 . . . Recycler 4 | . 1 . 1 1 1 . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . 3 . . . . . Swarmer 10 | . 3 . . 4 3 . . . Grunt 31 | . . . 4 13 10 4 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 13 | . . . 3 3 4 3 . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 1 1 1 Savage 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 . 3 6 3 2 1 1 Combat Bots Only 6 | . 2 . 3 6 3 2 1 1 Max Kills in Single Turn 2 | . 1 . 2 2 2 2 1 1 Gunslinging 1 | . . . . . 1 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Damage Taken 3773 | . 212 . 491 805 994 377 137 757 Core 629 | . 66 . 101 256 90 51 . 65 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 . 73 . 10 83 . . . Volleys Fired 231 | . 21 . 38 59 70 20 9 14 Largest 3 | . 2 . 2 2 2 3 3 3 Hottest 168 | . 89 . 100 75 105 133 156 168 Shots Fired 458 | . 35 . 62 105 137 58 23 38 Gun 403 | . 14 . 62 105 137 54 7 24 Cannon 55 | . 21 . . . . 4 16 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 240 | . 21 . 12 56 75 40 14 22 Thermal 90 | . 14 . . . 49 18 9 . Explosive . | . . . . . . . . . Electromagnetic 128 | . . . 50 49 13 . . 16 Robot Hit Streak 14 | . 7 . 6 9 12 11 4 14 Robot Miss Streak 6 | . 5 . 3 6 6 4 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 1 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 312 | . 15 . 39 64 110 43 14 27 Core Hits 157 | . 5 . 22 34 52 27 4 13 Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5877 | . 210 . 1013 1231 1869 805 239 510 Guns 4944 | . 72 . 790 1101 1869 705 82 325 Cannons 580 | . 138 . . . . 100 157 185 Explosions 353 | . . . 223 130 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2919 | . 138 . 224 517 1031 513 146 350 Thermal 1433 | . 72 . 223 41 712 292 93 . Explosive 89 | . . . . 89 . . . . Electromagnetic 1436 | . . . 566 584 126 . . 160 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 9 Average Corruption 1 | . . . . . . . 1 3 Corruption Purged 2 | . . . . . . . 2 . Effects 8 | . . . . . . . 7 1 Message Errors 3 | . . . . . . . 3 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 61 | . 21 . 9 28 . . 3 . Projectiles 24 | . 21 . . . . . 3 . Explosions 37 | . . . 9 28 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . 3 . . . . . 1 . Impact . | . . . . . . . . . Kinetic 3 | . 2 . . . . . 1 . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 177 | . . . 81 96 . . . . Shots 5 | . . . 3 2 . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 528 | . 317 . 223 146 246 231 471 528 Average Temperature 90 | . 194 . 58 41 72 79 207 219 Received Heat Transfer 1071 | . . . 174 222 414 135 . 126 Effects 5 | . 2 . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 2 | . 2 . . . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . . Heat Transferred 2867 | . 198 . 250 100 1599 570 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Peak Influence 520 | . 169 69 192 475 520 245 . . Initial 195 | . . 65 26 42 195 122 . . Average 209 | . 57 68 80 311 324 131 . . Maximum Alert Level 2 | . . . . 2 2 1 . . Low Security (%) 50 | 100 100 100 100 12 5 84 . . Level 1 39 | . . . . 68 73 15 . . Level 2 10 | . . . . 19 20 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . 5 4 6 . . Investigation 5 | . . . . 2 2 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . 1 2 . . . Assault 2 | . . . . 2 . . . . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Distress Signals 7 | . 1 . 3 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 8 7 16 35 49 13 1 5 Peak Tracking Total 6 | . 3 6 3 6 4 3 1 4 Tactical Retreats 14 | . 1 . 1 3 8 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Traps Triggered 4 | . . . . 2 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Machines Disabled 7 | . 2 . 1 3 1 . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Machines Accessed 24 | . 2 1 2 5 9 4 1 . Terminals 14 | . 2 1 1 3 5 2 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 2 2 1 . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 61 | . 2 3 3 18 20 14 1 . Successful 46 | . 2 2 3 15 15 8 1 . Failed 15 | . . 1 . 3 5 6 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 2 3 2 5 11 7 . . Fabricators . | . . . . . . . . . Repair Stations 23 | . . . . 13 5 5 . . Recycling Units 3 | . . . 1 . 2 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 23 | . 2 2 2 3 9 4 1 . Record 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . Open Door 2 | . . . . 1 . . 1 . Branch Access Points 1 | . . . . . 1 . . . Alert Level 4 | . . . 1 1 1 1 . . Unreport Threat 3 | . . . . . 2 1 . . Dispatch Records 1 | . . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . . Reinforcement Status 3 | . . . . 1 1 1 . . Recall Investigation 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 19 | . . . . 12 3 4 . . Scan Component 10 | . . . . 6 2 2 . . Repair 9 | . . . . 6 1 2 . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . Report Inventory 2 | . . . 1 . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 1 1 2 4 8 3 . . Full Trace Events 3 | . . . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . . . . 6 1 2 . . Time 253 | . . . . 180 38 35 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . 20 . . . . Total Damage 419 | . . . . 419 . . . . Kills 7 | . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Turns Passed 7299 | 38 316 240 1187 1030 1773 869 1618 228 Spaces Moved 3831 | 31 228 176 764 541 937 611 430 113 Core 16 | 16 . . . . . . . . Treads 177 | . . . . . 177 . . . Legs . | . . . . . . . . . Wheels 3638 | 15 228 176 764 541 760 611 430 113 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 86 93 93 87 92 92 Average Speed 97 | 82 100 100 95 93 109 89 92 92 Slowest Speed 190 | 100 100 100 100 110 190 100 92 92 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 37 21 41 50 60 13 62 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 41 | . 3 . 14 15 . . 2 7 Melee . | . . . . . . . . . Projectile 12 | . 3 . . . . . 2 7 AOE 29 | . . . 14 15 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Total 6964 | 42 280 240 1162 961 1544 895 1634 206 Wait 2633 | . 8 65 301 318 461 220 1187 73 Move 3823 | 30 227 175 763 540 936 610 429 113 Hop . | . . . . . . . . . Pick Up 98 | 6 13 . 17 19 28 13 2 . Fast Attach 13 | 2 1 . 3 2 . 5 . . Attach 33 | 4 2 . 4 11 8 2 . 2 Detach . | . . . . . . . . . Swap 57 | . 4 . 14 3 18 10 4 4 Drop 75 | . 4 . 22 9 22 15 3 . Fire 231 | . 21 . 38 59 70 20 9 14 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 358 | -10/Mines | Discovered new exit (range 19) 436 | -10/Mines | Discovered new exit (range 5) 481 | -10/Mines | Assembled infested the area 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Discovered new exit (range 14) 721 | -9/Materials | Identified exit to Mines 1363 | -9/Materials | Discovered new exit (range 6) 1390 | -9/Materials | Identified exit to Storage 1480 | -9/Materials | Discovered exit to Mines (range 16) 1782 | -9/Materials | Entered Storage 1799 | -9/Storage | Met a pair of Derelict thieves 2145 | -9/Storage | Core integrity fell below 50% 2230 | -9/Storage | Repaired Shock Rifle 2290 | -9/Storage | Build established: Scavenger-Mutant 2329 | -9/Storage | Repaired Rnf. Ion Engine 2357 | -9/Storage | Repaired Wheel 2451 | -9/Storage | Discovered new exit (range 14) 2550 | -9/Storage | Core integrity fell below 20% 2634 | -9/Storage | Repaired Com. Wheel 2665 | -9/Storage | Repaired Com. Wheel 2742 | -9/Storage | Repaired Imp. Sensor Array 2812 | -9/Storage | Entered Materials 2812 | -8/Materials | Evolved 2 slots: Utility x2 2887 | -8/Materials | Repaired Shock Rifle 3539 | -8/Materials | Build established: Mutant 4423 | -8/Materials | Discovered new exit (range 14) 4585 | -8/Materials | Entered Factory 4585 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4691 | -7/Factory | Repaired Arm. Wheel 4712 | -7/Factory | Repaired Hpw. Shotgun 4944 | -7/Factory | Build established: Skirmisher 4986 | -7/Factory | Garrison activated, responded to threat 5141 | -7/Factory | Garrison activated, responded to threat 5405 | -7/Factory | Discovered new exit (range 24) 5454 | -7/Factory | Entered Lower Caves 6490 | -7/Lower Caves | Spotted B-75 Beast 7040 | -7/Lower Caves | Encountered a Warlord checkpoint 7064 | -7/Lower Caves | Discovered new exit (range 10) 7072 | -7/Lower Caves | Entered another Lower Caves area 7251 | -7/Lower Caves | Ambushed by wild Derelicts 7300 | -7/Lower Caves | Self-destructed Last Messages --------------- 07111_ Gravmag System self-destruct mechanism malfunctions. 07113_ Remote Datajack fries itself beyond repair. 07250_ FK-QH5(b) springs to life. 07251_ O1-JZ8(g): "Hold it right there! What's your model number? Ha, who am I kidding, we need whatever spare parts you can give us." 07280_ ZM-912(b) destroyed. 07288_ Overheating: Energy bleed (-1). 07288_ Arm. Wheel destroyed. 07288_ System corrupted by crushing effect (+2). 07291_ System corrupted: Hvy. Riot Gun targeting data glitched. 07293_ Overheating: Arm. Wheel damaged (-15). 07297_ Hvy. Riot Gun destroyed. 07297_ System corrupted by crushing effect (+3). 07297_ Flak Gun destroyed. 07297_ System corrupted by crushing effect (+4). 07297_ Adv. Assault Cannon destroyed. 07298_ Lgt. Nuclear Core permanently disabled. 07298_ Overheating: Short circuit. 07300_ Com. Wheel destroyed. 07300_ System corrupted by crushing effect (+1). 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Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed RagnarokLargeChainsword Manual? 0 Play Time 01:16:20 Cumulative 20.2 hours Start 2020.11.06 @ 19:14:15 End 2020.11.06 @ 20:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be3ed09e-c24d-4be4-b0cd-a8fc7bad4654