Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 20:29:47 // Halloween2020/ForbiddenLore

Player: Vine

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (82)      410
Value Destroyed (2533)     2533
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 6398

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      147
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             584/700
Matter                     194/300
Energy                     17/100
System Corruption          10%
Temperature                Cool (473)
Movement                   Rolling (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
     Armored Wheel
     Armored Wheel
>            --- UTILITY (5) ------
       Large Storage Unit
  Long-range Terrain Scanner
    Improved Terrain Scan Processor
    Improved Light Armor Plating
             Hacking Suite
>            --- WEAPON (3) -------
       Heavy Riot Gun
>            --- INVENTORY (10) ---
    Advanced Signal Interpreter
    Improved ECM Suite
             System Shield
             Component Analysis Suite
             System Backup Module
             Gatling Laser
    Improved EM Pulse Cannon
    Advanced Assault Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
     Compact Wheel
     Armored Wheel
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
       Large Storage Unit
  Long-range Terrain Scanner
    Improved Terrain Scan Processor
             Hacking Suite
             System Backup Module
>            --- WEAPON -----------
             Plasma Cannon
             Flak Gun
    Advanced Assault Cannon
>            --- INVENTORY --------
       Light Nuclear Core
    Advanced Signal Interpreter
             ECM Suite
    Improved ECM Suite
    Improved Light Armor Plating
             System Shield
             Component Analysis Suite
             Gatling Laser
    Improved EM Pulse Cannon
    Advanced Assault Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             103  | 6   7   .   21  16  26  17  4   6   
  Power                    14   | 1   1   .   2   2   5   1   1   1   
    Engine                 9    | 1   1   .   2   2   1   1   1   .   
    Core                   5    | .   .   .   .   .   4   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   .   7   8   7   5   .   .   
    Treads                 3    | .   .   .   .   .   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  27   | 2   1   .   7   8   4   5   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   3   .   3   2   7   .   2   2   
    Device                 10   | .   1   .   1   1   5   .   1   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             4    | .   1   .   .   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   .   9   4   7   11  1   3   
    Energy Gun             20   | 1   1   .   6   3   5   1   1   2   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   
    Ballistic Gun          14   | 1   .   .   3   1   2   6   .   1   
    Ballistic Cannon       2    | .   1   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   1   .   3   4   5   2   .   6   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   1   2   2   1   .   2   
  Utility                  1    | .   .   .   .   .   1   .   .   .   
  Weapon                   11   | .   1   .   2   2   2   1   .   3   
  Highest Loss Streak      5    | .   1   .   2   2   2   2   .   5   
Average Slot Usage (%)     98   | .   98  100 96  96  99  99  100 98  
  Engine                   7    | .   14  14  11  10  3   3   7   .   
  Core                     1    | .   .   .   .   .   5   3   .   6   
  Treads                   1    | .   .   .   .   .   4   .   .   .   
  Wheel                    28   | .   28  28  30  31  21  29  30  29  
  Device                   14   | .   10  14  11  10  24  15  10  9   
  Storage                  9    | .   14  14  11  11  9   7   7   7   
  Processor                5    | .   .   .   10  1   2   7   7   7   
  Hackware                 6    | .   .   .   .   9   9   7   7   7   
  Protection               1    | .   2   .   .   .   .   .   4   5   
  Energy Gun               7    | .   13  14  12  10  8   4   2   8   
  Energy Cannon            1    | .   .   .   .   .   .   2   4   .   
  Ballistic Gun            8    | .   5   .   7   11  9   13  7   5   
  Ballistic Cannon         2    | .   8   14  1   .   .   1   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  28  25  30  33  40  47  47  41  
  Greatest Support         54   | 32  32  32  48  42  44  54  52  52  
  Greatest Overweight (x)  2    | 1   .   .   .   1   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  
  Average Carried          9    | 3   7   10  9   9   8   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  9   10  10  10  8   

 Class Distribution 
--------------------
 48% | Mutant
 36% | Skirmisher
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Matter Collected           2118 | 246 89  119 254 340 565 340 117 48  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3213 | .   89  .   637 986 899 456 29  117 
  Parts                    165  | .   6   .   29  67  39  19  .   5   
Haulers Intercepted        5    | .   .   .   2   1   2   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   3   
  Prevented                1    | .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Combat Hostiles Destroyed  61   | .   3   .   7   21  19  8   1   2   
  Guns                     56   | .   .   .   7   21  19  7   1   1   
  Cannons                  5    | .   3   .   .   .   .   1   .   1   
Classes Destroyed          14   | .   2   .   6   2   3   1   .   .   
  Worker                   5    | .   .   .   2   2   1   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   1   2   .   .   .   
  Recycler                 4    | .   1   .   1   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   4   3   .   .   .   
  Grunt                    31   | .   .   .   4   13  10  4   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   3   3   4   3   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   1   1   
  Savage                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   .   3   6   3   2   1   1   
  Combat Bots Only         6    | .   2   .   3   6   3   2   1   1   
Max Kills in Single Turn   2    | .   1   .   2   2   2   2   1   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Damage Taken               3773 | .    212  .    491  805  994  377  137  757  
  Core                     629  | .    66   .    101  256  90   51   .    65   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    73   .    10   83   .    .    .    
Volleys Fired              231  | .    21   .    38   59   70   20   9    14   
  Largest                  3    | .    2    .    2    2    2    3    3    3    
  Hottest                  168  | .    89   .    100  75   105  133  156  168  
Shots Fired                458  | .    35   .    62   105  137  58   23   38   
  Gun                      403  | .    14   .    62   105  137  54   7    24   
  Cannon                   55   | .    21   .    .    .    .    4    16   14   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  240  | .    21   .    12   56   75   40   14   22   
  Thermal                  90   | .    14   .    .    .    49   18   9    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          128  | .    .    .    50   49   13   .    .    16   
  Robot Hit Streak         14   | .    7    .    6    9    12   11   4    14   
  Robot Miss Streak        6    | .    5    .    3    6    6    4    5    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    .    .    
Shots Hit Robots           312  | .    15   .    39   64   110  43   14   27   
  Core Hits                157  | .    5    .    22   34   52   27   4    13   
  Critical Hits            1    | .    .    .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5877 | .    210  .    1013 1231 1869 805  239  510  
  Guns                     4944 | .    72   .    790  1101 1869 705  82   325  
  Cannons                  580  | .    138  .    .    .    .    100  157  185  
  Explosions               353  | .    .    .    223  130  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2919 | .    138  .    224  517  1031 513  146  350  
  Thermal                  1433 | .    72   .    223  41   712  292  93   .    
  Explosive                89   | .    .    .    .    89   .    .    .    .    
  Electromagnetic          1436 | .    .    .    566  584  126  .    .    160  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    2    9    
  Average Corruption       1    | .    .    .    .    .    .    .    1    3    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    .    
  Effects                  8    | .    .    .    .    .    .    .    7    1    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            61   | .    21   .    9    28   .    .    3    .    
  Projectiles              24   | .    21   .    .    .    .    .    3    .    
  Explosions               37   | .    .    .    9    28   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    3    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    2    .    .    .    .    .    1    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    .    81   96   .    .    .    .    
  Shots                    5    | .    .    .    3    2    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        528  | .    317  .    223  146  246  231  471  528  
  Average Temperature      90   | .    194  .    58   41   72   79   207  219  
  Received Heat Transfer   1071 | .    .    .    174  222  414  135  .    126  
  Effects                  5    | .    2    .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    2    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    2    .    .    .    
  Heat Transferred         2867 | .    198  .    250  100  1599 570  150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    4    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Peak Influence             520  | .   169 69  192 475 520 245 .   .   
  Initial                  195  | .   .   65  26  42  195 122 .   .   
  Average                  209  | .   57  68  80  311 324 131 .   .   
Maximum Alert Level        2    | .   .   .   .   2   2   1   .   .   
  Low Security (%)         50   | 100 100 100 100 12  5   84  .   .   
  Level 1                  39   | .   .   .   .   68  73  15  .   .   
  Level 2                  10   | .   .   .   .   19  20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   5   4   6   .   .   
  Investigation            5    | .   .   .   .   2   2   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   1   2   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Distress Signals           7    | .   1   .   3   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   8   7   16  35  49  13  1   5   
  Peak Tracking Total      6    | .   3   6   3   6   4   3   1   4   
  Tactical Retreats        14   | .   1   .   1   3   8   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Traps Triggered            4    | .   .   .   .   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Machines Disabled          7    | .   2   .   1   3   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Machines Accessed          24   | .   2   1   2   5   9   4   1   .   
  Terminals                14   | .   2   1   1   3   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   2   2   1   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                61   | .   2   3   3   18  20  14  1   .   
  Successful               46   | .   2   2   3   15  15  8   1   .   
  Failed                   15   | .   .   1   .   3   5   6   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   2   3   2   5   11  7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          23   | .   .   .   .   13  5   5   .   .   
  Recycling Units          3    | .   .   .   1   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             23   | .   2   2   2   3   9   4   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   1   1   1   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     3    | .   .   .   .   1   1   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   .   12  3   4   .   .   
  Scan Component           10   | .   .   .   .   6   2   2   .   .   
  Repair                   9    | .   .   .   .   6   1   2   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   .   
  Report Inventory         2    | .   .   .   1   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   1   2   4   8   3   .   .   
  Full Trace Events        3    | .   .   .   .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   6   1   2   .   .   
  Time                     253  | .   .   .   .   180 38  35  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   20  .   .   .   .   
  Total Damage             419  | .   .   .   .   419 .   .   .   .   
  Kills                    7    | .   .   .   .   7   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Turns Passed               7299 | 38   316  240  1187 1030 1773 869  1618 228  
Spaces Moved               3831 | 31   228  176  764  541  937  611  430  113  
  Core                     16   | 16   .    .    .    .    .    .    .    .    
  Treads                   177  | .    .    .    .    .    177  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3638 | 15   228  176  764  541  760  611  430  113  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  86   93   93   87   92   92   
  Average Speed            97   | 82   100  100  95   93   109  89   92   92   
  Slowest Speed            190  | 100  100  100  100  110  190  100  92   92   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    37   21   41   50   60   13   62   9    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          41   | .    3    .    14   15   .    .    2    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    3    .    .    .    .    .    2    7    
  AOE                      29   | .    .    .    14   15   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Total                      6964 | 42   280  240  1162 961  1544 895  1634 206  
  Wait                     2633 | .    8    65   301  318  461  220  1187 73   
  Move                     3823 | 30   227  175  763  540  936  610  429  113  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 6    13   .    17   19   28   13   2    .    
  Fast Attach              13   | 2    1    .    3    2    .    5    .    .    
  Attach                   33   | 4    2    .    4    11   8    2    .    2    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     57   | .    4    .    14   3    18   10   4    4    
  Drop                     75   | .    4    .    22   9    22   15   3    .    
  Fire                     231  | .    21   .    38   59   70   20   9    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   39 | -11/Scrapyard  | Entered Materials
   66 | -10/Materials  | Discovered new exit (range 13)
  328 | -10/Materials  | Build established: Mutant
  355 | -10/Materials  | Entered Mines
  358 | -10/Mines      | Discovered new exit (range 19)
  436 | -10/Mines      | Discovered new exit (range 5)
  481 | -10/Mines      | Assembled infested the area
  595 | -10/Mines      | Entered Materials
  595 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  657 | -9/Materials   | Discovered new exit (range 14)
  721 | -9/Materials   | Identified exit to Mines
 1363 | -9/Materials   | Discovered new exit (range 6)
 1390 | -9/Materials   | Identified exit to Storage
 1480 | -9/Materials   | Discovered exit to Mines (range 16)
 1782 | -9/Materials   | Entered Storage
 1799 | -9/Storage     | Met a pair of Derelict thieves
 2145 | -9/Storage     | Core integrity fell below 50%
 2230 | -9/Storage     | Repaired Shock Rifle
 2290 | -9/Storage     | Build established: Scavenger-Mutant
 2329 | -9/Storage     | Repaired Rnf. Ion Engine
 2357 | -9/Storage     | Repaired Wheel
 2451 | -9/Storage     | Discovered new exit (range 14)
 2550 | -9/Storage     | Core integrity fell below 20%
 2634 | -9/Storage     | Repaired Com. Wheel
 2665 | -9/Storage     | Repaired Com. Wheel
 2742 | -9/Storage     | Repaired Imp. Sensor Array
 2812 | -9/Storage     | Entered Materials
 2812 | -8/Materials   | Evolved 2 slots: Utility x2
 2887 | -8/Materials   | Repaired Shock Rifle
 3539 | -8/Materials   | Build established: Mutant
 4423 | -8/Materials   | Discovered new exit (range 14)
 4585 | -8/Materials   | Entered Factory
 4585 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4691 | -7/Factory     | Repaired Arm. Wheel
 4712 | -7/Factory     | Repaired Hpw. Shotgun
 4944 | -7/Factory     | Build established: Skirmisher
 4986 | -7/Factory     | Garrison activated, responded to threat
 5141 | -7/Factory     | Garrison activated, responded to threat
 5405 | -7/Factory     | Discovered new exit (range 24)
 5454 | -7/Factory     | Entered Lower Caves
 6490 | -7/Lower Caves | Spotted B-75 Beast
 7040 | -7/Lower Caves | Encountered a Warlord checkpoint
 7064 | -7/Lower Caves | Discovered new exit (range 10)
 7072 | -7/Lower Caves | Entered another Lower Caves area
 7251 | -7/Lower Caves | Ambushed by wild Derelicts
 7300 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
07111_ Gravmag System self-destruct mechanism malfunctions.
07113_ Remote Datajack fries itself beyond repair.
07250_ FK-QH5(b) springs to life.
07251_ O1-JZ8(g): "Hold it right there! What's your model number? Ha, who
  am I kidding, we need whatever spare parts you can give us."
07280_ ZM-912(b) destroyed.
07288_ Overheating: Energy bleed (-1).
07288_ Arm. Wheel destroyed.
07288_ System corrupted by crushing effect (+2).
07291_ System corrupted: Hvy. Riot Gun targeting data glitched.
07293_ Overheating: Arm. Wheel damaged (-15).
07297_ Hvy. Riot Gun destroyed.
07297_ System corrupted by crushing effect (+3).
07297_ Flak Gun destroyed.
07297_ System corrupted by crushing effect (+4).
07297_ Adv. Assault Cannon destroyed.
07298_ Lgt. Nuclear Core permanently disabled.
07298_ Overheating: Short circuit.
07300_ Com. Wheel destroyed.
07300_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              RagnarokLargeChainsword
  Manual?         0
Play Time         01:16:20
  Cumulative      20.2 hours
  Start           2020.11.06 @ 19:14:15
  End             2020.11.06 @ 20:29:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be3ed09e-c24d-4be4-b0cd-a8fc7bad4654