Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 12:00:21 Player: Gatamar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2627) 2627 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7627 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Antimatter Reactor Medium Treads Advanced Heat Sink Large Battery (200) Improved Signal Interpreter Heavy Armor Plating Proton Cannon Advanced EMP Blaster Missile Launcher Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Reflective Plating Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Nuclear Core Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Large Battery Improved Signal Interpreter Melee Analysis Suite Heavy Armor Plating Powered Armor Heavy Particle Cannon Cooled Particle Cannon Gauss Rifle Advanced EMP Blaster Missile Launcher Missile Launcher Remote Datajack Makeshift Hammer [Rating: 78] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon XL Autogun Array Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun XL Autogun Array Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . . . 2 . . . 2 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 38 | 6 1 . 1 . 7 10 . . 8 5 Power 5 | 1 . . . . 2 1 . . . 1 Engine 2 | 1 . . . . 1 . . . . . Core 3 | . . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . . . . 2 1 . . 2 3 Treads 5 | 2 . . . . . . . . . 3 Leg 1 | . . . . . 1 . . . . . Wheel 4 | . . . . . 1 1 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 1 . 1 . 2 4 . . 4 . Device 1 | . . . . . 1 . . . . . Storage 2 | 1 . . 1 . . . . . . . Processor 3 | . 1 . . . . . . . 2 . Hackware 1 | . . . . . . 1 . . . . Protection 6 | . . . . . 1 3 . . 2 . Artifact . | . . . . . . . . . . . Weapon 10 | 2 . . . . 1 4 . . 2 1 Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . 1 . . 1 . Ballistic Gun 6 | 2 . . . . 1 3 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . Parts Lost 19 | . . . . . 1 4 . . 4 10 Power 2 | . . . . . . 1 . . . 1 Propulsion 5 | . . . . . 1 . . . 2 2 Utility 7 | . . . . . . 3 . . 1 3 Weapon 5 | . . . . . . . . . 1 4 Highest Loss Streak 10 | . . . . . 1 2 . . 2 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 3 5 5 6 11 16 16 17 14 14 Power . | . 1 1 . . 1 . . 1 1 1 Propulsion 2 | 1 2 2 2 2 2 2 2 2 2 3 Utility 3 | . . . 1 2 3 5 7 7 4 4 Weapon 4 | . . 1 2 2 4 6 6 6 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . . 2 . 2 2 . . 1 11 Power 2 | . . . 1 . . . . . . 1 Propulsion 5 | . . . . . 2 2 . . . 1 Utility 5 | . . . . . . . . . 1 4 Weapon 5 | . . . 1 . . . . . . 4 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 97 100 100 100 70 63 76 76 83 59 Engine 5 | . 14 14 14 14 1 . . . . . Core 4 | . . . . . 7 6 7 7 6 3 Treads 12 | . 28 28 28 28 14 . . . . 2 Wheel 7 | . . . . . . 14 15 15 12 8 Device 2 | . . . . . 8 4 . . . . Storage 9 | . 14 14 14 14 9 7 7 7 6 6 Processor 7 | . 11 14 14 14 9 1 . . 3 5 Hackware 2 | . . . . . . 5 7 7 6 5 Protection 6 | . . . . . 8 8 15 15 20 10 Energy Cannon 1 | . . . . . . 1 7 7 9 3 Ballistic Gun 16 | . 28 28 28 28 9 9 15 15 13 5 Peak Build Rating 78 | 6 7 8 12 12 65 78 51 51 60 60 Average Rating 42 | 4 6 7 10 12 55 66 50 51 58 40 On Entrance 29 | . 6 7 8 12 12 65 50 51 51 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 11 11 11 46 46 66 67 67 67 83 80 Greatest Support 84 | 40 40 40 40 40 40 56 56 56 56 84 Greatest Overweight (x) 14 | . . . 1 1 4 2 1 1 2 14 Average Overweight (x) . | . . . . 1 1 . 1 1 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 10 20 20 20 20 20 20 20 Most Carried 20 | 3 4 6 9 11 20 20 20 20 19 17 Average Carried 13 | 2 3 5 7 9 12 19 19 20 16 15 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 3 4 6 9 11 20 19 20 20 17 12 Class Distribution -------------------- 40% | Mutant 38% | Skirmisher 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Matter Collected 2485 | 154 98 26 . 42 601 1269 42 67 165 21 Remotely . | . . . . . . . . . . . Salvage Created 3528 | . 47 48 . 42 1331 1422 230 67 286 55 Parts 180 | . 5 6 . 7 66 70 5 6 12 3 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 6 | . 1 . . . 1 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 59 | . 1 3 . 3 20 23 1 1 5 2 Guns 52 | . 1 3 . 3 20 19 1 1 3 1 Cannons 6 | . . . . . . 3 . . 2 1 Classes Destroyed 15 | . 1 1 . . 9 3 1 . . . Worker 5 | . . . . . 2 3 . . . . Builder 4 | . . . . . 1 2 . 1 . . Hauler 1 | . . . . . . 1 . . . . Recycler 4 | . . . . . 2 2 . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 15 | . . 3 . 3 . 6 . . 1 2 Grunt 18 | . 1 . . . 10 7 . . . . Brawler 3 | . . . . . 1 . . . 2 . Duelist 2 | . . . . . 1 1 . . . . Sentry 12 | . . . . . 6 4 . . 2 . Hunter 2 | . . . . . 2 . . . . . Programmer 5 | . . . . . . 4 . 1 . . Heavy 1 | . . . . . . 1 . . . . Compactor 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 1 3 . 3 6 6 1 2 3 1 Combat Bots Only 4 | . 1 3 . 3 4 4 1 1 3 1 Max Kills in Single Turn 2 | . 1 2 . 1 2 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Hostile Shots Fired 552 | . 11 5 . 22 39 177 . 12 92 194 Missed 174 | . 3 1 . 5 17 66 . 4 37 41 Hits 378 | . 8 4 . 17 22 111 . 8 55 153 Melee 44 | . . . . . . . . . 7 37 Projectile 334 | . 8 4 . 17 22 111 . 8 48 116 Critical Strikes 20 | . . . . . 2 . . 2 1 15 Damage Taken 5493 | . 116 31 . 143 396 1436 . 122 654 2595 Core 1117 | . 16 . . 52 . 154 . 30 18 847 Absorbed by Shields 33 | . . . . . . . . . . 33 Ignored by Resistances 55 | . . . . . . 55 . . . . Core Remaining (%) 86 | 100 . . . 72 100 . . 73 . . Volleys Fired 192 | . 2 3 . 8 54 89 6 7 17 6 Largest 4 | . 2 2 . 2 1 3 3 3 4 4 Hottest 198 | . 40 40 . 40 60 78 78 78 198 198 Shots Fired 337 | . 4 6 . 16 54 140 18 21 60 18 Gun 272 | . 4 6 . 16 54 119 12 14 35 12 Cannon 65 | . . . . . . 21 6 7 25 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 261 | . 4 6 . 16 54 119 12 14 30 6 Thermal 76 | . . . . . . 21 6 7 30 12 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . 3 2 . 3 8 7 4 5 12 6 Robot Miss Streak 8 | . 1 2 . 3 6 6 2 8 4 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . 1 1 . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . Shots Hit Robots 212 | . 3 3 . 7 49 87 11 8 30 14 Core Hits 122 | . 2 3 . 3 42 49 4 3 11 5 Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . 1 . . . . 1 1 Critical Strikes 5 | . . . . 1 . . . 1 2 1 Destroy 4 | . . . . 1 . . . 1 2 . Smash 1 | . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . 7 Impact 7 | . . . . . . . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7482 | . 37 51 . 80 2641 3151 235 147 763 377 Guns 6303 | . 35 34 . 80 2614 2723 182 120 406 109 Cannons 811 | . . . . . . 324 53 27 357 50 Explosions . | . . . . . . . . . . . Melee 115 | . . . . . . . . . . 115 Ramming 253 | . 2 17 . . 27 104 . . . 103 Kinetic 6107 | . 35 34 . 80 2614 2723 182 120 297 22 Thermal 1007 | . . . . . . 324 53 27 466 137 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 115 | . . . . . . . . . . 115 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 18 19 3 7 Average Corruption 2 | . . . . . . 1 8 18 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . . 10 5 3 3 1 Message Errors 7 | . . . . . . 2 2 1 1 1 Matter Fused 9 | . . . . . . 6 2 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . 1 . 1 2 . Parts Fused 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . . . . . . . . . . 61 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 61 | . . . . . . . . . . 61 Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . 51 . . . 47 Shots . | . . . . . . . . . . . Rammed 36 | . 1 5 . . 5 9 . . . 16 Targets Rammed 36 | . 1 5 . . 5 9 . . . 16 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 630 | . 18 . . . 435 234 230 132 630 530 Average Temperature 130 | . 12 . . . 126 55 130 64 234 244 Received Heat Transfer 1151 | . 66 . . . 162 474 . . 54 395 Effects 23 | . . . . . 3 2 . . 16 2 Shutdowns 4 | . . . . . 1 . . . 3 . Energy Bleed 4 | . . . . . 2 1 . . 1 . Interference 5 | . . . . . . 1 . . 3 1 Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . 1 1 Damage (major) 7 | . . . . . . . . . 7 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 3 | . . . . . . 1 . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 . Heat Transferred 1597 | . . . . . . 444 74 37 768 274 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 92 | 100 100 100 . 100 53 99 100 100 100 100 Level 1 7 | . . . . . 46 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 356 | . 30 60 . 92 356 208 72 36 42 27 Initial 126 | . . 7 . . 1 126 72 . 17 2 Average 66 | . 1 5 . 15 187 88 28 5 7 3 Influence Increases 1817 | . 35 74 . 100 661 718 1 39 129 60 Destroy 0b10 Robot/C 1160 | . 20 60 . 60 400 460 . 20 100 40 Destroy 0b10 Robot/NC 85 | . . . . . 40 40 . 5 . . Destroy Leader 326 | . 10 10 . 10 124 142 . 10 20 . Successful Hack 17 | . 5 4 . . . 2 . . 6 . Disable Machine 60 | . . . . 15 30 15 . . . . Destroy Structure 79 | . . . . . 52 14 1 4 3 5 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 75 | . . . . 15 . 45 . . . 15 Influence Decreases 1802 | . 15 94 . 96 388 787 209 3 162 48 Entered New Map 323 | . . 13 . . 3 151 136 . 19 1 Time Decay 1336 | . 15 81 . 96 375 596 53 3 117 . Lost Part 123 | . . . . . 10 40 . . 26 47 Lost Ally 20 | . . . . . . . 20 . . . Squads Dispatched 11 | . 2 . . . 2 7 . . . . Investigation 2 | . 1 . . . . 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 5 | . 1 . . . 2 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Distress Signals 4 | . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 3 3 . 4 29 24 4 1 6 10 Peak Tracking Total 7 | . 4 3 . 4 5 3 4 1 3 7 Tactical Retreats 5 | . . . . 1 . 3 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Traps Triggered 4 | . . . . . 2 1 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Machines Disabled 4 | . . . . 1 2 1 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Machines Accessed 10 | . 1 1 . . 1 3 . . 4 . Terminals 7 | . 1 1 . . 1 1 . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 24 | . 4 2 . . 2 11 . . 5 . Successful 19 | . 2 2 . . 2 8 . . 5 . Failed 5 | . 2 . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 14 | . 4 2 . . 2 2 . . 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 7 | . . . . . . 7 . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 10 | . 2 2 . . 2 . . . 4 . Record 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . Alert Level 3 | . . . . . 1 . . . 2 . Locate Traps 2 | . 1 . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . 7 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 4 | . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . 1 3 . . 2 . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . . Total Damage 186 | . . . . . . . 186 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Active Infowar (turns) 2482 | . . . . . 968 1514 . . . . Sensors 2482 | . . . . . 968 1514 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Turns Passed 6773 | 84 210 852 528 759 971 2377 135 78 578 201 Spaces Moved 3976 | 49 126 522 301 307 368 1618 103 52 437 93 Core 7 | 6 . . . . . . . . . 1 Treads 1608 | 43 126 522 301 307 301 . . . . 8 Legs 24 | . . . . . 24 . . . . . Wheels 2337 | . . . . . 43 1618 103 52 437 84 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 130 100 115 115 115 100 Average Speed 147 | 146 160 160 174 240 238 113 115 115 115 123 Slowest Speed 750 | 160 160 160 240 240 400 130 115 115 130 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 25 92 61 81 52 31 73 2 10 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 3 | . . . . . 3 . . . . . Terrain Destroyed 64 | . . . . . 51 8 1 4 . . Melee . | . . . . . . . . . . . Projectile 64 | . . . . . 51 8 1 4 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Gar Total 4713 | 59 130 531 307 316 459 2103 109 58 482 159 Wait 406 | . . . . . 3 362 . . 9 32 Move 3967 | 48 125 521 300 306 367 1618 102 51 436 93 Hop . | . . . . . . . . . . . Pick Up 46 | 5 1 2 2 2 15 9 1 . 9 . Fast Attach 9 | 4 1 . . . . 4 . . . . Attach 26 | 2 . . . . 5 6 . . 8 5 Detach 4 | . . . . . 2 2 . . . . Swap 3 | . . . 1 . 2 . . . . . Drop 16 | . . . 3 . 6 4 . . 3 . Fire 192 | . 2 3 . 8 54 89 6 7 17 6 Melee 7 | . . . . . . . . . . 7 Ram 25 | . . . . . . 9 . . . 16 Kick . | . . . . . . . . . . . Crush 11 | . 1 5 . . 5 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Met a group of wandering Federalists 194 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 334 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 344 | -10/Mines | Learned 4 Materials zone layouts 404 | -10/Mines | Discovered new exit (range 15) 425 | -10/Mines | Found DCF Scrap (14 items) 442 | -10/Mines | Identified exit to Materials 470 | -10/Mines | Learned Materials terminal intel 762 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 767 | -10/Mines | Found Prototype Device 987 | -10/Mines | Discovered exit to Materials (range 4) 1138 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -10/Mines | Discovered new exit (range 5) 1146 | -10/Mines | Identified exit to Exiles 1147 | -10/Mines | Entered Exiles 1175 | -10/Exiles | Discovered new exit (range 15) 1194 | -10/Exiles | Identified exit to Mines 1227 | -10/Exiles | Met 8R-AWN 1255 | -10/Exiles | Met EX-HEX 1326 | -10/Exiles | Met EX-BIN 1350 | -10/Exiles | Aligned with FarCom system 1352 | -10/Exiles | Given EX-Vault access code 1400 | -10/Exiles | Opened EX-Vault 1410 | -10/Exiles | Found Prototype Ballistic Gun 1443 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1496 | -10/Exiles | Met EX-DEC 1644 | -10/Exiles | Discovered exit to Mines (range 10) 1675 | -10/Exiles | Left Exiles lab with XL Autogun Array 1675 | -10/Exiles | Entered Mines 1747 | -9/Mines | Learned location of Storage (-8) 1769 | -9/Mines | Learned 2 Materials zone layouts 2127 | -9/Mines | Discovered new exit (range 9) 2146 | -9/Mines | Identified exit to Materials 2369 | -9/Mines | Discovered exit to Materials (range 10) 2434 | -9/Mines | Entered Materials 2434 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2435 | -8/Materials | Identified exit to Factory 2436 | -8/Materials | Loaded intel: 10 terminal locations 2436 | -8/Materials | Identified XL Autogun Array 2437 | -8/Materials | Identified Exp. Sensor Array 2723 | -8/Materials | Build established: Skirmisher 3300 | -8/Materials | Discovered exit to Factory (range 15) 3405 | -8/Materials | Entered Factory 3405 | -7/Factory | Evolved 2 slots: Propulsion x2 4516 | -7/Factory | Found Powered Armor 5001 | -7/Factory | Cargo convoy interrupted 5544 | -7/Factory | Build established: Tank 5779 | -7/Factory | Discovered new exit (range 16) 5782 | -7/Factory | Sucked down chute 5782 | -7/Factory | Entered Waste 5783 | -7/Waste | Met a frightened Derelict 5786 | -7/Waste | Spotted C-40 Crusher 5797 | -7/Waste | EMP discharged 5811 | -7/Waste | Destroyed C-40 Crusher 5831 | -7/Waste | Spotted C-40 Crusher 5837 | -7/Waste | Spotted C-40 Crusher 5853 | -7/Waste | Spotted C-40 Crusher 5884 | -7/Waste | Spotted C-40 Crusher 5897 | -7/Waste | EMP discharged 5897 | -7/Waste | System corruption reached 10% 5900 | -7/Waste | Discovered new exit (range 16) 5917 | -7/Waste | Entered Factory 5952 | -7/Factory | Discovered new exit (range 15) 5995 | -7/Factory | Entered another Factory area 5995 | -6/Factory | Evolved 2 slots: Utility x2 6572 | -6/Factory | Identified exit to Garrison 6573 | -6/Factory | Entered Garrison 6625 | -6/Garrison | Triggered checkpoint 6629 | -6/Garrison | Triggered checkpoint 6736 | -6/Garrison | Lost 10 parts (1p2n3u4w) 6749 | -6/Garrison | Core integrity fell below 50% 6760 | -6/Garrison | Core integrity fell below 20% 6774 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06756_ G-50 Soldier heat damages core (-14). 06756_ G-50 Soldier overheating. 06757_ G-50 Soldier heat short circuits Hvy. Laser. 06757_ G-50 Soldier overheating. 06758_ G-50 Soldier heat damages Broken Hvy. Laser. 06758_ G-50 Soldier overheating. 06760_ G-50 Soldier heat spikes uncontrollably. 06760_ G-50 Soldier overheating. 06765_ G-50 Soldier heat damages Carbon-fiber Leg, Broken Hvy. Laser, Lgt. Angular Momentum Engine. 06765_ G-50 Soldier overheating. 06769_ G-50 Soldier heat spikes uncontrollably. 06771_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 06773_ G-50 Soldier heat damages core (-14). 06774_ G-50 Soldier heat short circuits Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# [#????????????????????? | | ????????????????????????# %#????????????????????? | | ??????????????????###???# =#????????????????????? | | ??????????????????#! ??#/ #????????????????????? | | ??????????????????#!^ ?#@c*#????????????????????? | | ??????????????????#! ##ccs############?????????? | | ??????????????????#! =c%%%[ #?????????? | | ??????????????????#! = s +=% #?????????? | | ??????????????????#! ## ### ##### #?????????? | | ??????????????????#! ?# #?# #????????????????? | | ??????????????????####??# #?# #????????????????? | | ????????????????????????# #?# #????????????????? | | ????????????????????????# g#?# #????????????????? | | ????????????????????????# #?# #??????????????? | | ????????????????????????# ###+#########""""## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????#######+#### ## #? | | ??????????????????????????????? #### ## ## | | ???????????????????????????????? # | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 850 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mak. Hammer | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Please Form A Line Power Corrupts Safety First System Compromised Challenges ------------ None Game ------ Seed PointChromaticCorpse Manual? 0 Play Time 00:52:10 Cumulative 10.4 hours Start 2025.08.11 @ 23:18:09 End 2025.08.12 @ 12:00:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31cae273-22e1-4208-950e-454df92fdf17