Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 10:15:41 Player: yota99 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3702) 3702 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 8273 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 109 Cogmind --------- Core Integrity 0/850 Matter 371/500 Energy 30/300 System Corruption 18% Temperature Cool (0) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Core Analyzer > --- WEAPON (4) ------- Heavy Laser Heavy Laser Barrage Gun > --- INVENTORY (20) --- Angular Momentum Engine Energy Filter System Shield Long-range Tractor Beam Splice Drone Bay (1/6) Beam Rifle High-powered Shotgun High-powered Shotgun Precision Assault Rifle Coil Gun Coil Gun Scythe Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Seismic Detector Core Analyzer Energy Filter Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Barrage Gun Barrage Gun > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Titanium Leg High-capacity Matter Pod Improved Sensor Array Energy Filter Light Armor Plating Hardened Medium Armor Plating Splice Drone Bay Beam Rifle Heavy Particle Gun Heavy Laser Heavy Plasma Cannon High-powered Shotgun High-powered Shotgun Barrage Gun Precision Assault Rifle Heavy Mace [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . 2 1 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 128 | 8 6 3 8 10 18 7 8 11 49 Power 17 | 1 1 1 1 2 2 1 1 1 6 Engine 14 | 1 1 1 1 2 2 . 1 . 5 Core 3 | . . . . . . 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 1 1 . 3 1 . 1 6 Treads . | . . . . . . . . . . Leg 9 | . . . . . 3 1 . 1 4 Wheel 7 | 2 1 1 1 . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 3 3 . 2 2 7 3 3 3 13 Device 18 | 2 1 . 1 1 2 1 . 2 8 Storage 7 | 1 1 . . . 2 . 1 . 2 Processor 3 | . . . 1 . . 1 1 . . Hackware . | . . . . . . . . . . Protection 11 | . 1 . . 1 3 1 1 1 3 Artifact . | . . . . . . . . . . Weapon 56 | 2 1 1 4 6 6 2 4 6 24 Energy Gun 18 | 1 . 1 2 2 3 1 2 3 3 Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 20 | 1 1 . . 1 3 1 2 2 9 Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . . . 2 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 3 Slashing Weapon 6 | . . . . . . . . . 6 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 1 . . Corrupted Parts 5 | . . . 2 . 1 1 . . 1 System Corruption 12 | . . . 8 . 2 1 . . 1 Parts Lost 43 | . 6 1 2 3 1 . 1 5 24 Power 6 | . 1 . 1 1 . . . 1 2 Propulsion 10 | . 2 1 . 1 . . . . 6 Utility 17 | . 1 . . . . . 1 1 14 Weapon 10 | . 2 . 1 1 1 . . 3 2 Highest Loss Streak 10 | . 5 1 2 1 1 . 1 2 10 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 93 | . 87 84 78 89 99 92 96 99 93 Engine 7 | . 13 14 10 10 9 6 7 4 4 Leg 11 | . . . . . 17 15 15 15 12 Wheel 3 | . 20 13 14 12 . . . . . Device 17 | . 10 14 20 18 26 22 11 9 18 Storage 10 | . 14 14 11 11 9 7 7 15 11 Processor 11 | . . . . 11 9 10 21 20 6 Protection 6 | . 2 . . 3 9 7 7 7 10 Energy Gun 6 | . 11 14 9 5 10 11 7 4 3 Ballistic Gun 11 | . 13 14 4 5 7 7 14 16 13 Ballistic Cannon 1 | . . . . 10 . . . . . Slashing Weapon 1 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 13 30 27 34 40 73 73 68 64 87 Greatest Support 37 | 26 26 16 26 26 34 34 34 37 37 Greatest Overweight (x) 9 | . 9 1 2 3 4 2 1 1 4 Average Overweight (x) 1 | . 1 1 1 2 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 20 20 20 20 Most Carried 20 | 7 9 10 15 15 16 20 20 20 20 Average Carried 16 | 2 7 9 13 14 14 17 19 18 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 7 8 10 15 14 15 19 19 20 13 Class Distribution -------------------- 30% | Mutant 23% | Scavenger-Gunner 23% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 2611 | 288 68 33 365 144 283 139 235 288 768 Remotely 583 | . . . 357 135 . . . 91 . Salvage Created 4583 | 120 431 84 550 373 615 405 444 431 1130 Parts 246 | 8 23 5 41 19 42 13 25 24 46 Haulers Intercepted 5 | . 1 . 2 . . 1 . . 1 Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 23 19 . Prevented 6 | . . . . . . . 2 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 90 | . 10 2 12 9 12 6 10 10 19 Melee 5 | . . . . . . . . . 5 Guns 69 | . 10 2 5 4 11 5 10 9 13 Cannons 3 | . . . . 2 . . . . 1 AOE 13 | . . . 7 3 1 1 . 1 . Classes Destroyed 16 | 2 3 . 4 1 1 1 2 1 1 Worker 2 | . . . 1 . 1 . . . . Builder 1 | . . . 1 . . . . . . Tunneler 3 | 2 . . . . . . . . 1 Hauler 5 | . 1 . 2 . . 1 . . 1 Recycler 3 | 1 . . . . 1 . . . 1 Mechanic 2 | . . . . . 1 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 2 | . . . 1 . 1 . . . . Swarmer 23 | . 3 . 7 . 4 . 4 3 2 Grunt 44 | . 7 2 4 7 5 4 3 4 8 Brawler 3 | . . . . 2 . 1 . . . Duelist 1 | . . . . . . . 1 . . Sentry 7 | . . . 1 . 3 . 1 1 1 Hunter 5 | . . . . . . 1 . 1 3 Programmer 6 | . . . . . . . . 1 5 Thief 1 | . . . . . . . 1 . . Best Kill Streak 8 | 3 8 2 5 3 6 3 4 4 3 Combat Bots Only 6 | . 4 2 4 3 6 2 4 4 3 Max Kills in Single Turn 3 | 1 1 1 2 1 2 1 2 3 2 Gunslinging 2 | . . . . . . . 1 2 . Exploded 2 | . . . 2 1 1 1 . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 7406 | . 649 129 386 260 727 460 438 769 3588 Core 1387 | . 116 21 55 10 53 50 95 124 863 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . . 15 Core Remaining (%) 75 | 100 . 45 . 83 90 . . 61 . Volleys Fired 270 | 8 43 8 44 19 42 22 14 22 48 Largest 4 | 2 2 2 2 2 2 3 3 3 4 Hottest 236 | 60 60 70 83 95 95 129 129 111 236 Shots Fired 605 | 16 82 16 53 35 86 49 43 65 160 Gun 555 | 16 82 16 34 19 86 49 43 65 145 Cannon 27 | . . . . 12 . . . . 15 Launcher 23 | . . . 19 4 . . . . . Special . | . . . . . . . . . . Kinetic 336 | 8 41 8 10 21 35 25 30 48 110 Thermal 211 | 8 41 8 13 7 43 22 7 12 50 Explosive . | . . . . . . . . . . Electromagnetic 58 | . . . 30 7 8 2 6 5 . Robot Hit Streak 20 | 4 9 4 7 10 17 7 19 20 11 Robot Miss Streak 6 | 2 6 2 6 2 5 3 1 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 1 1 . . 1 . 5 4 2 Max Gunslinging Chain 2 | . 1 1 . . 1 . 1 2 1 Shots Hit Robots 422 | 10 54 8 28 27 57 32 35 38 133 Core Hits 207 | 4 23 6 23 15 26 16 23 19 52 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 20 | . . . . . 4 3 3 2 8 Burn 12 | . . . . . 4 3 1 2 2 Destroy 2 | . . . . . . . 2 . . Sever 6 | . . . . . . . . . 6 Melee Attacks 43 | . . . . . . . . 5 38 Impact 10 | . . . . . . . . 5 5 Slashing 33 | . . . . . . . . . 33 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 9 Damage Inflicted 8261 | 96 577 80 870 661 916 515 625 777 3144 Guns 5892 | 96 567 80 292 211 884 515 625 671 1951 Cannons 411 | . . . . 218 . . . . 193 Explosions 1046 | . . . 578 232 32 . . 106 98 Melee 902 | . . . . . . . . . 902 Ramming 10 | . 10 . . . . . . . . Kinetic 3810 | 30 233 41 63 310 346 281 405 512 1589 Thermal 2138 | 66 334 39 103 98 469 188 102 184 555 Explosive 98 | . . . . . . . . . 98 Electromagnetic 1303 | . . . 704 253 101 46 118 81 . Impact . | . . . . . . . . . . Slashing 902 | . . . . . . . . . 902 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 9 9 2 2 2 2 18 Average Corruption 5 | . . . 7 9 2 1 2 2 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 107 | . . . 6 24 9 1 6 12 49 Message Errors 24 | . . . 2 5 1 . 1 2 13 Matter Fused 18 | . . . 1 2 . . 2 5 8 Heat Flow Errors 16 | . . . 1 5 2 . . 2 6 Energy Discharges 13 | . . . . 2 3 . 1 1 6 Parts Rejected 4 | . . . . 2 . . . . 2 Data Loss (minor) 11 | . . . 1 5 . . . 1 4 Data Loss (major) 9 | . . . . 2 . 1 . . 6 Misfires 6 | . . . . 1 3 . 1 . 1 Alerts 4 | . . . . . . . 1 1 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . 17 2 . . . . 27 Projectiles . | . . . . . . . . . . Explosions 19 | . . . 17 2 . . . . . Melee 27 | . . . . . . . . . 27 Knockbacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 159 | . 5 . 48 . 34 . . 28 44 Shots 7 | . . . 4 . 1 . . 1 1 Rammed 2 | . 2 . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 411 | 40 348 195 172 234 246 102 36 236 411 Average Temperature 82 | 17 121 99 51 65 53 28 11 56 129 Received Heat Transfer 1752 | . 405 75 63 144 234 153 54 135 489 Effects 6 | . 1 . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . 1 . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 4 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 Heat Transferred 5701 | 150 750 111 296 235 1443 703 333 483 1197 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 4 1 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 511 | 15 264 142 419 173 391 511 . . 227 Initial 132 | . 9 102 55 87 66 132 . . 44 Average 167 | 6 165 138 228 112 242 365 . . 72 Maximum Alert Level 2 | . 1 . 2 . 1 2 . . 1 Low Security (%) 63 | 100 59 100 34 100 18 10 . . 96 Level 1 31 | . 40 . 64 . 81 46 . . 3 Level 2 4 | . . . 1 . . 43 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . . . 6 2 . . 8 Investigation 6 | . 1 . . . 1 1 . . 3 Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 2 . . . 3 1 . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 3 . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 14 2 14 11 31 17 11 10 24 Peak Tracking Total 7 | . 6 2 5 4 6 7 5 4 5 Tactical Retreats 16 | . 1 . . 2 5 5 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 4 | . . . 1 . 1 . . . 2 Max in Single Turn 1 | . . . 1 . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 14 | . 2 . 3 1 3 2 1 . 2 Terminals 9 | . 2 . 3 . 2 2 . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 24 | . 5 . 6 1 4 3 1 . 4 Successful 12 | . 3 . 3 1 2 1 1 . 1 Failed 12 | . 2 . 3 . 2 2 . . 3 Catastrophic 3 | . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 11 | . 4 . 3 . 4 . . . . Terminals 16 | . 5 . 6 . 2 3 . . . Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 10 | . 3 . 3 1 1 1 1 . . Robot Analysis 2 | . 1 . 1 . . . . . . Open Door 2 | . . . . 1 . . 1 . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . 2 1 . . 2 Full Trace Events 4 | . 1 . 1 . . 1 . . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies 7 | . . . . . 4 3 . . . Largest Group 2 | . . . . . 1 2 . . . Highest-Rated Group 36 | . . . . . 15 36 . . . Highest-Rated Ally 20 | . . . . . 15 20 . . . Total Orders 25 | . . . . 2 19 4 . . . ROAM 23 | . . . . 2 17 4 . . . RETURN 2 | . . . . . 2 . . . . Ally Attacks 97 | . . . . 2 62 33 . . . Total Damage 594 | . . . . 7 319 268 . . . Kills 9 | . . . . 1 6 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 3 . Drone Launches 86 | . . . . 2 58 26 . . . Drone Recoveries 81 | . . . . 2 56 23 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 6918 | 96 321 158 440 789 1011 549 778 1199 1577 Spaces Moved 2891 | 59 135 111 271 470 315 167 359 531 473 Core 4 | 3 1 . . . . . . . . Treads . | . . . . . . . . . . Legs 1819 | . . . . . 292 167 359 531 470 Wheels 1068 | 56 134 111 271 470 23 . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 115 105 105 125 200 200 200 145 Average Speed 181 | 87 109 115 113 122 199 256 200 202 252 Slowest Speed 500 | 90 500 115 130 125 270 270 200 205 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 32 | 4 28 33 23 83 31 8 48 58 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 3 . . 1 5 . Spaces Dug 9 | . . . . . . . . 5 4 Terrain Destroyed 56 | . . . 16 2 4 . . 7 27 Melee 9 | . . . . . . . . 5 4 Projectile 4 | . . . . 1 . . . . 3 AOE 43 | . . . 16 1 4 . . 2 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 3995 | 87 233 127 354 647 616 243 388 597 703 Wait 530 | . 42 . 17 142 216 35 . 12 66 Move 2882 | 58 134 110 270 469 314 166 358 530 473 Hop . | . . . . . . . . . . Pick Up 100 | 13 5 5 12 4 12 9 4 11 25 Fast Attach 9 | 1 . . 1 1 3 . . 1 2 Attach 52 | 6 4 2 4 3 3 3 1 5 21 Detach 1 | . . . . . . 1 . . . Swap 67 | 1 2 1 3 6 12 4 7 5 26 Drop 50 | . 1 1 3 3 14 3 4 6 15 Fire 270 | 8 43 8 44 19 42 22 14 22 48 Melee 32 | . . . . . . . . 5 27 Ram 2 | . 2 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 386 | -10/Materials | Lost 5 parts (1p1n1u2w) 418 | -10/Materials | Entered Mines 423 | -10/Mines | Core integrity fell below 50% 558 | -10/Mines | Discovered new exit (range 10) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Utility x2 646 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Entered Mines 1070 | -9/Mines | Build established: Scavenger-Mutant 1513 | -9/Mines | Learned location of Zion (-6) 1556 | -9/Mines | Found the Drone Emporium 1574 | -9/Mines | Found Prototype Device 1591 | -9/Mines | Identified Splice Drone Bay 1721 | -9/Mines | Learned location of Storage (-8) 1726 | -9/Mines | Build established: Mutant 1774 | -9/Mines | Discovered new exit (range 11) 1787 | -9/Mines | Discovered new exit (range 7) 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 2 slots: Utility x2 2004 | -8/Materials | Discovered new exit (range 22) 2487 | -8/Materials | Discovered new exit (range 23) 2522 | -8/Materials | Garrison activated, responded to threat 2816 | -8/Materials | Entered Factory 2816 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3345 | -7/Factory | Discovered new exit (range 10) 3365 | -7/Factory | Entered Lower Caves 3660 | -7/Lower Caves | Build established: Scavenger-Gunner 3963 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4089 | -7/Lower Caves | Discovered new exit (range 6) 4143 | -7/Lower Caves | Entered another Lower Caves area 4215 | -7/Lower Caves | Discovered new exit (range 14) 4263 | -7/Lower Caves | Learned location of 1 exit from Factory 4484 | -7/Lower Caves | Learned Factory stockpile data 4532 | -7/Lower Caves | Learned Factory security intel 5016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5342 | -7/Lower Caves | Entered Factory 5342 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5343 | -6/Factory | Identified exit to Lower Caves 5560 | -6/Factory | Crushed by falling debris 5591 | -6/Factory | Lost 3 parts (3u) 5688 | -6/Factory | Lost 9 parts (1p2n4u2w) 5729 | -6/Factory | System corruption reached 10% 6032 | -6/Factory | Build established: Scavenger-Tank 6761 | -6/Factory | Build established: Scavenger-Mutant 6855 | -6/Factory | Core integrity fell below 50% 6899 | -6/Factory | Core integrity fell below 20% 6919 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06903_ R-10 Processor collects Lgt. Fission Core. 06904_ Scythe follow-up attack on H-66 Slayer. 06905_ Penetrated by Slug. 06905_ K-01 Serf collects debris. 06907_ H-66 Slayer destroyed. 06907_ K-01 Serf collects debris. 06908_ K-01 Serf destroyed. 06908_ K-01 Serf collects debris. 06910_ R-10 Processor collects Targeting Computer. 06911_ R-10 Processor collects Corrupted Lgt. Ion Engine. 06911_ K-01 Serf collects debris. 06912_ Dropped Scythe. 06913_ R-10 Processor collects Sml. Matter Pod. 06913_ K-01 Serf collects debris. 06914_ R-10 Processor collects Wheel. 06914_ K-01 Serf collects debris. 06916_ K-01 Serf destroyed. 06916_ K-01 Serf collects debris. 06918_ 3=CB>EGOI>WXVVCXCM0M>I9Z:CUG [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ +???????????????????? | | ???????????????????????# R #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# u #???????????????????? | | ###########??????#####?#k R #???????????????????? | | #???#### ### #???????????????????? | | #???# #???????????????????? | | #???#^ ^ R #???????????????????? | | #???# "" ^ ^ R #???????????????????? | | #???#""" ^ #???????????????????? | | #???#"F "%% #???????????????????? | | #???#""" u%%%k #???????????????????? | | #???# "" %%"%% #???????????????????? | | #???# k@pR #???????????????????? | | #???# k ==%%! #???????????????????? | | #########/#???# k ########???????????????????? | | ????????# #???# % #??????????????????????????? | | ???# # ##### #??????????????????????????? | | ???# #??????????????????????????? | | ???# ######### #??????????????????????????? | | ??????##????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????#? #??????????????????????????? | | ????????????????# #??????????????????????????? | | ???????????????? ?#??????????????????????????? | | ??????????????? T??????????????????????????? | | ??????????????? #?????????????????????????? | | ??????????????? ##?????????????????????????? | | ??????????????? #??????????????????????????? | | ???????????????? #??????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 500 Matter Stores 406 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 42 Targeting Accuracy 10 Core Analysis 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Error 47 Factory Defaults Gunslinger Challenges ------------ None Game ------ Seed DisruptorNetworkActivator Manual? 0 Play Time 01:01:31 Cumulative 33.5 hours Start 2023.01.07 @ 09:16:19 End 2023.01.07 @ 10:15:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1a7afe0-4005-4815-b3f6-1543b8ec7476