Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.08 @ 12:07:55 Player: Infomantis Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (3746) 3746 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 10682 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 537 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 42/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Medium Storage Unit Advanced Sensor Array Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Machine Analyzer Advanced Sensor Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Makeshift Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun > --- INVENTORY -------- Scrap Suit Cooling System Experimental Terrain Scanner Hardened Light Armor Plating [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 4 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 4 | . . . 1 . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 100 | 8 2 6 15 3 1 . 17 16 2 9 21 Power 13 | 1 . 1 2 . . . 2 2 1 . 4 Engine 9 | 1 . 1 2 . . . . . 1 . 4 Core 4 | . . . . . . . 2 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . 2 6 . . . 4 4 . 2 5 Treads 12 | 2 . . . . . . . 4 . 2 4 Leg 12 | . . 1 6 . . . 4 . . . 1 Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 1 1 2 1 . . 8 1 1 4 8 Device 11 | 1 . 1 1 1 . . 4 . . 1 2 Storage 6 | 1 1 . . . . . . . . 2 2 Processor 4 | . . . . . . . 1 . . . 3 Hackware 1 | . . . . . . . 1 . . . . Protection 7 | . . . 1 . . . 2 1 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 33 | 3 1 2 5 2 1 . 3 9 . 3 4 Energy Gun 6 | 1 . . . . . . . 4 . . 1 Energy Cannon 3 | . . . 1 . . . . 1 . . 1 Ballistic Gun 14 | 2 . 2 3 1 . . 2 1 . 2 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . 1 . 1 1 . . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . 1 . . 1 . . . Unidentified Prototypes 8 | . . . 2 . . . . 6 . . . Parts Lost 24 | . . 2 1 . . . 2 2 . 8 9 Power 3 | . . . . . . . . . . 1 2 Propulsion 11 | . . 1 . . . . 1 2 . 2 5 Utility 7 | . . . 1 . . . 1 . . 3 2 Weapon 3 | . . 1 . . . . . . . 2 . Highest Loss Streak 8 | . . 2 1 . . . 1 2 . 8 3 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 14 | 3 10 14 13 14 14 14 13 13 14 16 6 Power . | . 1 1 . 1 1 1 . . . . . Propulsion 1 | 1 1 1 1 1 1 1 2 2 2 1 . Utility 5 | . 2 4 4 4 5 5 3 4 5 6 5 Weapon 5 | 1 4 5 6 6 6 6 5 6 6 6 . Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . 1 1 5 . . . 2 2 . 13 7 Power 2 | . . . 2 . . . . . . . . Propulsion 3 | . 1 . . . . . . . . 2 . Utility 12 | . . 1 . . . . 1 . . 4 6 Weapon 14 | . . . 3 . . . 1 2 . 7 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 96 97 100 100 100 95 99 100 96 77 Engine 8 | . 14 14 11 11 11 11 2 . 8 8 6 Core 1 | . . . . . . . 6 9 . . . Treads 26 | . 28 15 . . . . . 30 36 36 20 Leg 6 | . . . 31 33 33 33 33 5 . . 1 Device 9 | . 14 14 17 11 11 11 19 8 9 6 5 Storage 9 | . 14 14 11 11 11 11 9 9 9 8 2 Processor 7 | . . . . . . . 3 9 9 9 21 Protection 7 | . . . 3 11 11 11 2 9 9 8 5 Energy Gun 4 | . . . . . . . . 10 9 5 1 Ballistic Gun 11 | . 27 25 11 7 11 11 17 6 9 8 9 Impact Weapon 1 | . . . . . . . . . . 2 . Peak Build Rating 66 | 7 8 9 16 15 15 15 28 32 34 39 66 Average Rating 28 | 5 7 8 13 14 15 15 24 29 33 34 48 On Entrance 16 | . 7 8 9 15 15 15 15 27 32 34 21 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 14 31 30 37 37 37 37 40 40 42 62 114 Greatest Support 132 | 40 40 40 33 30 30 30 43 80 80 86 132 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 . . 2 3 Average Overweight (x) . | . . . . 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 15 | 7 12 15 15 15 15 15 15 15 15 17 11 Most Carried 25 | 7 14 15 15 15 15 15 15 15 15 25 14 Average Carried 15 | 3 10 14 14 14 15 15 14 14 15 17 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 14 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 56% | Commander-Mutant 25% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 2937 | 344 184 176 286 83 . . 380 345 61 367 711 Remotely . | . . . . . . . . . . . . Salvage Created 4413 | 143 456 157 458 109 . . 279 1144 195 248 1224 Parts 239 | 10 36 13 24 10 . . 15 63 5 9 54 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . Recyclers Shooed 9 | . . . 1 . . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 92 | . 15 6 7 9 . . 5 29 1 5 15 Guns 47 | . 12 3 1 4 . . 5 13 . 1 8 Cannons 3 | . . . 1 2 . . . . . . . AOE 36 | . 3 3 3 3 . . . 14 . 4 6 Classes Destroyed 20 | 2 4 . 2 . . . 2 5 . 4 1 Worker 5 | . 1 . 1 . . . . . . . 3 Builder 1 | . . . . . . . . 1 . . . Tunneler 4 | 3 . 1 . . . . . . . . . Hauler 3 | . . . 2 . . . . 1 . . . Recycler 7 | 1 . . 1 . . . . . 2 . 3 Mechanic 3 | . 1 . 1 . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . Turret 1 | . . . . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . . . . Swarmer 23 | . 7 4 . 9 . . . 3 . . . Grunt 36 | . 8 2 4 . . . 2 13 . . 7 Brawler 2 | . . . . . . . . 2 . . . Duelist 2 | . . . . . . . . 2 . . . Protector 1 | . . . . . . . . 1 . . . Sentry 14 | . . . 3 . . . 2 8 1 . . Hunter 5 | . . . . . . . 1 . . . 4 Programmer 4 | . . . . . . . . . . . 4 Bolteater 1 | . . . . . . . . . . 1 . Ranger 1 | . . . . . . . . . . 1 . Scrapper 3 | . . . . . . . . . . 3 . Best Kill Streak 14 | 2 5 3 4 4 . . 1 14 1 5 6 Combat Bots Only 13 | . 4 3 3 4 . . 1 13 1 5 6 Max Kills in Single Turn 7 | 1 4 2 2 3 . . 1 7 1 2 6 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . 3 2 2 3 . . . 6 . 2 6 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 627 | . 53 34 39 32 . . 41 114 3 102 209 Missed 204 | . 15 9 8 8 . . 14 42 2 31 75 Damage Taken 6775 | . 374 334 446 194 . . 438 1065 15 1437 2472 Core 1559 | . 55 40 121 37 . . 83 141 . 224 858 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 419 | . . . . . . . . 33 . 386 . Core Remaining (%) 60 | 100 . 62 . . . 60 . . . 18 . Volleys Fired 303 | 16 39 25 37 15 . . 22 51 9 12 77 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 2 Hottest 116 | 40 40 40 83 83 . . 56 116 90 50 105 Shots Fired 564 | 32 77 44 71 28 . . 41 88 18 18 147 Gun 489 | 32 76 40 34 13 . . 41 81 18 12 142 Cannon 52 | . . . 34 13 . . . . . . 5 Launcher 23 | . 1 4 3 2 . . . 7 . 6 . Special . | . . . . . . . . . . . . Kinetic 377 | 32 76 40 34 13 . . 41 11 9 12 109 Thermal 164 | . . . 34 13 . . . 70 9 . 38 Explosive 23 | . 1 4 3 2 . . . 7 . 6 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 10 10 11 7 4 . . 6 13 4 5 16 Robot Miss Streak 6 | 1 3 2 4 3 . . 6 3 1 3 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . 1 . . . . . . 4 . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . 1 Shots Hit Robots 373 | 20 47 32 41 12 4 1 28 68 11 10 99 Core Hits 217 | 6 29 13 21 9 . . 25 54 3 10 47 Critical Kills 2 | . . . 1 . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . . 1 . . . . 6 2 . 3 Burn 10 | . . . . . . . . 6 2 . 2 Meltdown 1 | . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . 4 1 1 2 . 2 3 Impact 3 | . . . . . . . 1 1 . 1 . Slashing . | . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 3 Sneak Attacks 7 | . . . . . 4 1 . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10772 | 238 699 422 1004 323 . . 443 2980 292 857 3514 Guns 5800 | 238 506 295 319 119 . . 436 1193 292 149 2253 Cannons 419 | . . . 351 68 . . . . . . . Explosions 4472 | . 175 127 310 136 . . . 1775 . 702 1247 Melee . | . . . . . . . . . . . . Ramming 81 | . 18 . 24 . . . 7 12 . 6 14 Kinetic 3978 | 238 506 295 319 119 . . 436 137 83 149 1696 Thermal 3488 | . . . 351 68 . . . 1056 209 . 1804 Explosive 3225 | . 175 127 310 136 . . . 1775 . 702 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . 1 8 Average Corruption 3 | . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . 19 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 233 | . 30 . . . . . . 8 . 4 191 Projectiles . | . . . . . . . . . . . . Explosions 233 | . 30 . . . . . . 8 . 4 191 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 388 | . . 21 . . . . . 43 . 79 245 Shots 8 | . . 1 . . . . . 2 . 2 3 Rammed 8 | . 5 . . . . . . . . 1 2 Targets Rammed 13 | . 5 . 3 . . . 1 1 . 1 2 Kicked 5 | . . . 3 . . . 1 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 266 | . 12 36 228 120 . . 6 69 13 233 266 Average Temperature 53 | . 7 14 67 47 . . 4 22 4 91 66 Received Heat Transfer 2170 | . 126 153 189 . . . 189 522 9 748 234 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . 2 . . . . 2 1 . 1 Combat Hostiles 6 | . . . 2 . . . . 2 1 . 1 Parts Melted 16 | . . . 5 . . . 1 7 2 . 1 Heat Transferred 6110 | . . . 740 148 . . . 2627 444 . 2151 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . 1 . . . . . . 3 1 . 1 Low Security (%) 69 | 100 55 100 100 100 . 100 100 14 47 . 98 Level 1 24 | . 44 . . . . . . 49 52 . 1 Level 2 4 | . . . . . . . . 27 . . . Level 3 1 | . . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 768 | 5 250 101 176 169 . . 55 768 347 . 271 Initial 287 | . . 89 . 58 . . . 18 287 . . Average 132 | . 121 41 78 91 . . 14 358 200 . 18 Influence Increases 3836 | 20 493 235 416 281 . . 254 1206 338 . 593 Destroy 0b10 Robot/C 2100 | . 300 160 280 180 . . 160 660 60 . 300 Destroy 0b10 Robot/NC 140 | 20 10 5 25 . . . 10 30 10 . 30 Destroy Leader 508 | . 90 30 64 30 . . 52 172 . . 70 Allied During Kill 260 | . . 9 32 . . . 9 181 29 . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . Successful Hack 84 | . . . 8 . . . 6 28 28 . 14 Select Force Hacks 240 | . 30 . . . . . . . 210 . . Disable Machine 165 | . 15 . . . . . 15 60 . . 75 Destroy Structure 149 | . 3 31 7 11 . . 2 50 1 . 44 Lose Combat Pursuer 180 | . 45 . . 60 . . . 15 . . 60 Influence Decreases 2671 | 20 263 324 266 198 . . 208 486 574 . 332 Time Decay 2390 | 20 263 284 216 198 . . 178 446 534 . 251 Lost Part 141 | . . 20 10 . . . 10 20 . . 81 Lost Ally 140 | . . 20 40 . . . 20 20 40 . . Squads Dispatched 17 | . 5 . 1 1 . . . 5 . . 5 Investigation 8 | . 4 . 1 . . . . . . . 3 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 4 | . 1 . . . . . . 2 . . 1 Assault 3 | . . . . 1 . . . 2 . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 5 | . . . . . . . 2 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 28 7 16 13 . . 12 37 3 22 39 Peak Tracking Total 15 | . 7 3 5 4 . . 3 10 1 7 15 Tactical Retreats 6 | . 1 . . 2 . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 3 | . 1 . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 65 | . . . . . . . . 65 . . . Triggered 1 | . . . . . . . . 1 . . . Disarmed 1 | . . . . . . . . 1 . . . Reprogrammed 4 | . . . . . . . . 4 . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Most Traps Carried 1 | . . 1 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 15 | . 1 . . . . . 1 4 . 4 5 Max in Single Turn 3 | . 1 . . . . . 1 2 . 1 3 Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 51 | . 5 . 2 . 1 . 4 10 14 8 7 Terminals 27 | . 3 . 2 . . . 4 8 6 . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . Recycling Units 11 | . 1 . . . . . . . 7 . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 146 | . 9 . 4 . 4 . 12 27 30 45 15 Successful 95 | . 2 . 1 . 4 . 2 16 20 45 5 Failed 51 | . 7 . 3 . . . 10 11 10 . 10 Catastrophic 7 | . 2 . 1 . . . 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 72 | . 7 . 4 . . . 11 14 24 . 12 Terminals 71 | . 6 . 4 . . . 12 22 17 . 10 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 2 . . . . . . 2 . . . Recycling Units 17 | . 1 . . . . . . . 11 . 5 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 63 | . . . 1 . 4 . 1 6 4 45 2 Record 50 | . . . . . 4 . . . 2 44 . Part Schematic 2 | . . . . . . . . 1 1 . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 2 | . . . . . . . . 2 . . . Zone Layout 2 | . . . . . . . . 2 . . . Proto ID Catalog 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 28 | . 2 . . . . . 1 7 15 . 3 Terminals 16 | . . . . . . . 1 7 7 . 1 Assimilate 1 | . . . . . . . . 1 . . . Botnet 5 | . . . . . . . 1 1 2 . 1 Operators 1 | . . . . . . . . 1 . . . Skim 9 | . . . . . . . . 4 5 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . 2 Mechanics 1 | . 1 . . . . . . . . . . Recycling Units 9 | . 1 . . . . . . . 8 . . Reject 1 | . . . . . . . . . 1 . . Tunnel 8 | . 1 . . . . . . . 7 . . Fedlink 2 | . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 3 . 1 . . . 4 7 6 . 5 Full Trace Events 4 | . 2 . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 32 | . . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . . . 4 . . . . 1 . Non-combat 3 | . . . . . 3 . . . . . . Combat 2 | . . . . . 1 . . . . 1 . Robot Hacks Applied 5 | . . . . . 4 . . . . 1 . parse_system 5 | . . . . . 4 . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 16 | . . 3 . 1 . . . 12 . . . Largest Group 12 | . . 3 2 1 1 1 1 12 11 9 . Highest-Rated Group 235 | . . 40 32 31 31 31 31 235 219 172 . Highest-Rated Ally 31 | . . 16 16 31 31 31 31 31 31 31 . Total Orders 12 | . . . . . . . . . 2 10 . STAY 10 | . . . . . . . . . 1 9 . FOLLOW 2 | . . . . . . . . . 1 1 . Ally Attacks 142 | . . 5 31 . . . 29 30 13 34 . Total Damage 1877 | . . 26 387 . . . 362 449 202 451 . Kills 22 | . . 2 7 . . . 4 6 2 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . . . 5 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Active Infowar (turns) 13137 | 65 822 732 566 417 622 117 667 1105 1513 5685 826 Sensors 898 | . . . 340 . . . . . . . 558 Terrain 389 | . . . . . . . 389 . . . . Seismic 3965 | 65 822 732 566 417 622 117 624 . . . . Machine Analysis 9388 | . . . . . . . 259 1105 1513 5685 826 Jamming 111 | . . . . . . . . . . 111 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 13355 | 212 822 732 566 417 622 117 667 1105 1513 5685 897 Spaces Moved 7270 | 95 410 522 253 190 324 60 426 507 860 3172 451 Core 175 | 4 . . . . . . . . . 22 149 Treads 5176 | 91 410 30 . . . . . 431 860 3150 204 Legs 1415 | . . . 241 190 324 60 426 76 . . 98 Wheels 504 | . . 492 12 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 115 190 190 190 120 120 165 50 50 Average Speed 158 | 155 160 117 159 190 190 190 130 158 165 164 132 Slowest Speed 320 | 160 160 240 190 190 190 190 190 170 165 165 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 7 69 90 28 38 69 25 33 87 97 96 16 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 16 | . 1 2 . . 1 . . . 8 3 1 Known Exits Taken 2 | . . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . . 6 . Spaces Dug 7 | . . . . . . . 1 . . . 6 Terrain Destroyed 205 | . 2 36 5 13 . . 1 57 1 45 45 Melee 3 | . . . . . . . 1 . . . 2 Projectile 5 | . . . . . . . . . 1 . 4 AOE 197 | . 2 36 5 13 . . . 57 . 45 39 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total 8593 | 127 504 601 349 218 328 62 501 721 941 3631 610 Wait 617 | 2 35 37 10 4 . 1 6 53 69 379 21 Move 7259 | 94 409 521 252 189 323 59 425 506 859 3171 451 Hop . | . . . . . . . . . . . . Pick Up 85 | 7 10 5 10 3 . . 10 5 . 25 10 Fast Attach 49 | 6 . 1 5 . . . 5 10 . 8 14 Attach 15 | 1 . 1 3 . . . 4 2 . . 4 Detach 7 | . . . 2 . . . . . . 1 4 Swap 72 | 1 3 6 10 4 1 1 10 11 2 14 9 Drop 95 | . 3 5 17 3 . . 17 15 2 18 15 Fire 303 | 16 39 25 37 15 . . 22 51 9 12 77 Melee 13 | . . . . . 4 1 1 2 . 2 3 Ram 2 | . . . . . . . . . . 1 1 Kick 5 | . . . 3 . . . 1 1 . . . Crush 6 | . 5 . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 65 | . . . . . . . . 65 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 6) 732 | -10/Materials | Discovered new exit (range 4) 862 | -10/Materials | Discovered new exit (range 13) 913 | -10/Materials | Derelicts attacked the area 980 | -10/Materials | Discovered new exit (range 7) 1035 | -10/Materials | Entered Mines 1187 | -10/Mines | Found a hidden stash of uninstalled traps 1243 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1254 | -10/Mines | Learned location of Zion (-7) 1376 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1391 | -10/Mines | Discovered new exit (range 10) 1399 | -10/Mines | Learned location of Storage (-8) 1527 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1669 | -10/Mines | Discovered new exit (range 15) 1728 | -10/Mines | Discovered new exit (range 16) 1765 | -10/Mines | Build established: Scavenger-Mutant 1767 | -10/Mines | Entered Materials 1767 | -9/Materials | Accompanied by 2 allies 1767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -9/Materials | Identified exit to Mines 2333 | -9/Materials | Entered Mines 2680 | -9/Mines | Discovered new exit (range 10) 2681 | -9/Mines | Met a Derelict testing a Signal Generator 2707 | -9/Mines | Found Signal Generator 2739 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2741 | -9/Mines | Discovered new exit (range 5) 2750 | -9/Mines | Entered Exiles 2750 | -9/Exiles | Accompanied by 1 ally 2775 | -9/Exiles | Discovered new exit (range 15) 2825 | -9/Exiles | Met 8R-AWN 2857 | -9/Exiles | Met EX-HEX 3004 | -9/Exiles | Met EX-DEC 3133 | -9/Exiles | Met EX-BIN 3353 | -9/Exiles | Discovered new exit (range 11) 3372 | -9/Exiles | Entered Mines 3372 | -8/Mines | Accompanied by 1 ally 3471 | -8/Mines | Discovered new exit (range 9) 3489 | -8/Mines | Entered Materials 3489 | -8/Materials | Accompanied by 1 ally 3489 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4067 | -8/Materials | Discovered new exit (range 5) 4115 | -8/Materials | Identified exit to Storage 4156 | -8/Materials | Entered Storage 4251 | -8/Storage | Garrison activated, responded to threat 4360 | -8/Storage | Destroyed 13 combat bots 4568 | -8/Storage | Repaired Cooling System 4838 | -8/Storage | Met a pair of Derelict thieves 4871 | -8/Storage | Discovered new exit (range 16) 4884 | -8/Storage | Destroyed 10 combat bots 4896 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5204 | -8/Storage | Build established: Commander-Mutant 5225 | -8/Storage | Used back door to open Recycling access 5225 | -8/Storage | Discovered new exit (range 4) 5261 | -8/Storage | Entered Recycling 5261 | -8/Recycling | Accompanied by 11 allies 5607 | -8/Recycling | Discovered new exit (range 12) 5975 | -8/Recycling | Learned Storage emergency access door positions 6103 | -8/Recycling | Learned Storage stockpile data 6155 | -8/Recycling | Learned location of 2 exits from Factory 6227 | -8/Recycling | Scanned before Scraplab entrance 6301 | -8/Recycling | Learned 2 Lower Caves zone layouts 6741 | -8/Recycling | Entered Scraplab 6756 | -8/Recycling | Discovered new exit (range 3) 6774 | -8/Recycling | Entered Scraptown 6774 | -8/Scraptown | Accompanied by 9 allies 6804 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7312 | -8/Scraptown | Discovered new exit (range 5) 7499 | -8/Scraptown | Visited Red Mages 7583 | -8/Scraptown | Visited CR-KLE's Repair Center 7632 | -8/Scraptown | Visited Spacefarers 7715 | -8/Scraptown | Visited Fellowship of the Rings 8104 | -8/Scraptown | Visited Cyclists 8146 | -8/Scraptown | Visited Awakened 8189 | -8/Scraptown | Visited Cave Peace 8259 | -8/Scraptown | Visited UFD Registry 8259 | -8/Scraptown | Registered with UFD as "Monomod" 8301 | -8/Scraptown | Visited Junk Repository 8388 | -8/Scraptown | Visited Modified Component R&D 8456 | -8/Scraptown | Visited Observation Area 8528 | -8/Scraptown | Visited Derelict Rescue Squad 8606 | -8/Scraptown | Discovered new exit (range 3) 8751 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8766 | -8/Scraptown | Found DCF Scrap (30 items) 8801 | -8/Scraptown | Visited Infowarlord's Domain 8830 | -8/Scraptown | Visited Curators Association 8890 | -8/Scraptown | Visited Botcube Research 8941 | -8/Scraptown | Visited Science Guys 9438 | -8/Scraptown | Entered Cyclist Reading Room 10436 | -8/Scraptown | CR-KLE repaired 10 parts 10715 | -8/Scraptown | Found DRS Beacon 10925 | -8/Scraptown | Found Exp. Terrain Scanner 11000 | -8/Scraptown | Found Scrap Suit 11658 | -8/Scraptown | Found Botcube 11944 | -8/Scraptown | Met Optimus 11944 | -8/Scraptown | Accepted into 0bPrime 12344 | -8/Scraptown | Civil war broke out across Scraptown 12356 | -8/Scraptown | Found DM-GVY's Chainsaw 12385 | -8/Scraptown | Core integrity fell below 50% 12455 | -8/Scraptown | Core integrity fell below 20% 12459 | -8/Scraptown | Entered Factory 12459 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 12460 | -6/Factory | Identified exit to Lower Caves 12461 | -6/Factory | Identified exit to Factory 12462 | -6/Factory | Lost 12 allies 12482 | -6/Factory | Lost 8 parts (1p2n3u2w) 12643 | -6/Factory | Build established: Mutant 12651 | -6/Factory | Identified exit to Extension 12699 | -6/Factory | Loaded intel: 8 recycling unit locations 13056 | -6/Factory | Learned location of Protoforge (-3) 13274 | -6/Factory | Cargo convoy interrupted 13336 | -6/Factory | Lost 3 parts (2n1u) 13347 | -6/Factory | Core integrity fell below 50% 13351 | -6/Factory | Core integrity fell below 20% 13356 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13346_ H-66 Slayer destroyed. 13346_ Fusion Modulator explodes. 13346_ Destroyed Remote Datajack. 13346_ Destroyed Gravmag System. 13346_ Fusion Modulator explodes. 13346_ Destroyed Shock Rifle. 13346_ G-50 Soldier destroyed. 13346_ Destroyed Gravmag System. 13346_ P-60 Hacker destroyed. 13346_ Destroyed Lgt. Fission Core. 13346_ H-66 Slayer destroyed. 13347_ Penetrated by Slug. 13350_ Slug penetrates H-66 Slayer. 13350_ Penetrated by Slug. 13350_ Slug penetrates Wall. 13353_ Penetrated by Slug. 13353_ Slug penetrates U-05 Engineer. 13353_ U-05 Engineer destroyed. 13355_ Acquired 30 matter. 13356_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????###" " "#######??????? | | ??????????????????????#" ! #??????? | | ?????????????????????##; % #??????? | | ???"""???????#########"; = *%= #??????? | | ???"""?????? ; ! #??????? | | ???"""?????? ; == #??????? | | ???????""??+ ; !* ##?????? | | ????????G"?# ; xhh !* "###???? | | ???????""??# " = * " #???? | | ???????????# ";;;;; """"""########???? | | ??????????## ; # # ###??????????? | | ????????? h #########????????????? | | ????????? #????????????????????? | | ??? ?? #????????????????????? | | ### #? #?####### T##### #????????????????????? | | " # ## #???????##?????#! #????????????????????? | | " # #??????????????# | #????????????????????? | | " + +??????????????#@= #????????????????????? | | # #??????????????# #????????????????????? | | # #?????????????## #????????????????????? | | # #????????????? # #??##############????? | | ### ^#????????????? # #??# #????? | | ??# #????????????? # #??#!! !#????? | | #?# ##???????????" # #??#!! #????? | | #?# ########??""" # #??# #????? | | ### ?+ """" # #### #????? | | #????# """" + + #????? | | #????# """" # #### ! #????? | | [ ###### # #??# #????? | | """=%! / ! # #??# #????? | | """"" * ## # #??# #????? | | " """ ## # #??# #????? | | ##] # #??# #????? | | " """ #######+# ##########+#+####????? | | " """"" #???????? | | " """"" #???????? | | #???????? | | ############+#########+###???????? | | #############+###????????????????????????????????? | | ?? #????? ??????????????????????????????????? | | ?=! ! #?"""?"""?????????????????????????????????? | | !!! #?"""?"""?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 16 Recoil Reduction 5 Item Schematics ----------------- Hvy. Armor Plating | -8/Storage | Hacked Chainsword | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 34% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredPointyInsulator Manual? 0 Play Time 01:43:11 Cumulative 420.1 hours Start 2025.02.26 @ 13:42:24 End 2025.03.08 @ 12:07:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 252 Adventurer 6 Explorer 18 Win Type - Total 31 Types 21/0/5/2/0/1/1/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/TamsynBold Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0538113-5b10-4c64-a33f-169ce65a41f1