Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 10:14:02 Player: winnking222 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (4173) 4173 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 7855 Bonus ------- High Alert Combat Kills 137 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Rocket Array Rocket Array Rocket Array Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Heavy Deuterium Engine Aluminum Leg Compact Wheel Armored Huge Wheel Cooled Airjet Improved VTOL Module Improved Heat Sink Large Matter Pod High-capacity Matter Pod Compact Matter Pod Matter Filter Reaction Control System Corruption Screen Advanced Beam Rifle Improved Light Cannon Missile Launcher Plasma Cutter Hammer Heavy Flail [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 85 | 3 11 27 30 10 4 Power 8 | . 3 1 2 2 . Engine 7 | . 2 1 2 2 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 32 | 1 3 13 12 2 1 Treads 1 | . . 1 . . . Leg 27 | 1 3 11 10 1 1 Wheel 2 | . . . 2 . . Hover 1 | . . . . 1 . Flight 1 | . . 1 . . . Utility 16 | . 3 5 5 3 . Device 4 | . 2 1 1 . . Storage 3 | . 1 2 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 7 | . . 2 3 2 . Artifact . | . . . . . . Weapon 29 | 2 2 8 11 3 3 Energy Gun 6 | . . 2 4 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 15 | 2 2 4 5 2 . Ballistic Cannon 5 | . . 1 1 1 2 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 11 | . . 5 3 2 1 Parts Lost 55 | . 5 13 24 1 12 Power 4 | . 2 . 2 . . Propulsion 27 | . 2 9 11 . 5 Utility 7 | . . 2 3 1 1 Weapon 17 | . 1 2 8 . 6 Highest Loss Streak 12 | . 2 4 12 1 11 To Critical Strikes . | . . . . . . Average Backups 15 | 3 4 14 17 19 17 Power 1 | . . . . 1 2 Propulsion 2 | 1 1 1 2 3 3 Utility 5 | . . 5 5 5 5 Weapon 6 | . 1 5 8 7 5 Tool/Special . | . . . . . . Unused Backups 22 | . 1 2 2 1 16 Power 2 | . . 1 . . 1 Propulsion 3 | . 1 . . . 2 Utility 6 | . . . 1 . 5 Weapon 10 | . . 1 1 1 7 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 90 | . 93 96 80 97 70 Engine 7 | . 5 11 6 6 5 Leg 30 | . 27 40 24 29 20 Device 3 | . 12 2 2 2 . Storage 9 | . 10 13 9 7 4 Processor 3 | . . . 1 11 11 Protection 5 | . . 6 7 6 4 Energy Gun 2 | . . . 7 . . Ballistic Gun 17 | . 28 19 14 14 9 Ballistic Cannon 5 | . . 1 4 14 11 Peak Build Rating 48 | 3 11 20 30 43 48 Average Rating 21 | 1 8 14 19 34 31 On Entrance 16 | . 3 9 17 30 42 Naked Turns 61 | . . . . . 61 Heaviest Build 115 | 2 19 97 102 115 115 Greatest Support 45 | 10 20 43 40 45 45 Greatest Overweight (x) 29 | . . 3 29 3 2 Average Overweight (x) 1 | . . 1 3 2 . Largest Inventory Capacity 25 | 5 10 25 25 25 25 Average Capacity 21 | 5 8 21 25 25 19 Most Carried 25 | 5 7 23 25 25 25 Average Carried 15 | 3 4 14 17 19 17 Final Capacity 25 | 5 10 25 25 25 5 Final Carried 23 | 3 7 23 18 23 5 Class Distribution -------------------- 32% | Scavenger-Mutant 26% | Scavenger-Gunner 19% | Scavenger-Tank 14% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 4123 | 216 529 1223 1406 536 213 Remotely . | . . . . . . Salvage Created 5396 | 63 736 1700 1966 509 422 Parts 337 | 3 48 122 109 34 21 Haulers Intercepted 8 | . 1 3 2 1 1 Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 108 | . 18 35 35 8 12 Guns 88 | . 18 33 28 5 4 Cannons 14 | . . 2 4 3 5 AOE 6 | . . . 3 . 3 Classes Destroyed 11 | 1 4 2 3 1 . Worker 12 | . . 6 1 4 1 Builder 4 | . . . 3 1 . Tunneler 1 | . . . 1 . . Hauler 8 | . 1 3 2 1 1 Recycler 10 | 1 . 1 5 2 1 Operator 1 | . . . 1 . . Watcher 9 | . 1 5 3 . . Swarmer 28 | . 2 9 7 4 6 Grunt 66 | . 16 19 24 2 5 Sentry 12 | . . 7 4 . 1 Programmer 2 | . . . . 2 . Best Kill Streak 8 | 1 5 4 8 7 8 Combat Bots Only 7 | . 5 4 6 4 7 Max Kills in Single Turn 4 | 1 1 2 2 3 4 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 845 | . 97 219 284 37 208 Missed 242 | . 28 69 69 12 64 Hits 603 | . 69 150 215 25 144 Projectile 603 | . 69 150 215 25 144 AOE 1 | . . . . . 1 Critical Strikes 19 | . 2 4 10 1 2 Damage Taken 7948 | . 785 1789 3003 389 1982 Core 1595 | . 130 294 464 97 610 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 143 | . . 27 116 . . Core Remaining (%) 47 | 100 48 26 15 . . Volleys Fired 414 | 5 90 154 121 21 23 Largest 4 | 2 2 2 3 4 4 Hottest 185 | 40 40 89 185 125 145 Shots Fired 1007 | 10 180 305 351 84 77 Gun 824 | 10 180 274 290 42 28 Cannon 179 | . . 31 59 42 47 Launcher 4 | . . . 2 . 2 Special . | . . . . . . Kinetic 910 | 10 180 292 269 84 75 Thermal 88 | . . 13 75 . . Explosive 4 | . . . 2 . 2 Electromagnetic 5 | . . . 5 . . Robot Hit Streak 18 | 4 9 18 9 3 8 Robot Miss Streak 9 | 1 4 9 5 6 5 Penetration Max . | . . . . . . Secondary Targets 13 | . 2 4 7 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 560 | 8 106 179 203 29 35 Core Hits 261 | 2 44 76 89 25 25 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 3 3 . 2 Burn 2 | . . 1 1 . . Destroy 1 | . . . 1 . . Blast 5 | . . 2 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9701 | 70 1013 2580 3958 877 1203 Guns 6968 | 70 1010 2321 2939 395 233 Cannons 2010 | . . 228 734 438 610 Explosions 618 | . . . 258 . 360 Melee . | . . . . . . Ramming 105 | . 3 31 27 44 . Kinetic 7947 | 70 1010 2413 2778 833 843 Thermal 964 | . . 136 828 . . Explosive 618 | . . . 258 . 360 Electromagnetic 67 | . . . 67 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 5 3 Message Errors 3 | . . . . 2 1 Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 40 | . . 18 . 9 13 Projectiles 40 | . . 18 . 9 13 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . . 1 8 5 9 Impact . | . . . . . . Kinetic 22 | . . 1 8 5 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 67 | . . . 7 . 60 Shots 4 | . . . . . 4 Rammed 1 | . . . 1 . . Targets Rammed 13 | . 1 5 3 4 . Kicked 12 | . 1 5 2 4 . Crushed . | . . . . . . Highest Temperature 765 | . 17 120 370 311 765 Average Temperature 108 | . 11 19 99 97 289 Received Heat Transfer 3459 | . 477 762 1620 54 546 Effects 26 | . . . 4 . 22 Shutdowns 4 | . . . 1 . 3 Energy Bleed 3 | . . . 1 . 2 Matter Decay 5 | . . . . . 5 Short Circuit 6 | . . . 2 . 4 Damage (minor) 4 | . . . . . 4 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2072 | . . 370 1702 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 68 | 100 100 59 33 94 81 Level 1 17 | . . 33 20 5 18 Level 2 14 | . . 6 46 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 536 | 5 88 416 536 236 315 Initial 236 | . . 29 167 236 24 Average 160 | 1 43 170 317 68 74 Influence Increases 3449 | 5 448 1076 1139 246 535 Destroy 0b10 Robot/C 2160 | . 360 700 700 160 240 Destroy 0b10 Robot/NC 225 | 5 10 75 80 40 15 Destroy Leader 454 | . 74 176 140 32 32 Successful Hack 51 | . 4 14 7 12 14 Disable Machine 60 | . . . 45 . 15 Destroy Structure 94 | . . 6 17 2 69 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 390 | . . 105 150 . 135 Influence Decreases 3134 | 5 376 750 1017 712 274 Entered New Map 588 | . . 43 231 284 30 Time Decay 1970 | 5 300 577 546 418 124 Lost Part 540 | . 40 130 240 10 120 Purge Threat 36 | . 36 . . . . Squads Dispatched 25 | . 5 3 7 5 5 Investigation 8 | . 2 2 3 . 1 Extermination 4 | . . . . 3 1 Reinforcement 11 | . 3 1 4 2 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 16 | . 3 5 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 184 | . 27 52 56 19 30 Peak Tracking Total 11 | . 6 5 8 4 11 Tactical Retreats 13 | . . 7 3 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 9 | . 1 . 4 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 17 | . 3 8 3 1 2 Terminals 12 | . 3 6 1 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 38 | . 6 18 9 1 4 Successful 20 | . 2 10 5 1 2 Failed 18 | . 4 8 4 . 2 Catastrophic 4 | . 1 1 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 6 12 3 . 4 Fabricators . | . . . . . . Repair Stations 5 | . . 2 3 . . Recycling Units 7 | . . 4 3 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 7 2 . 2 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 2 | . . 2 . . . Open Door 1 | . . . . . 1 Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 2 | . . . 2 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 5 2 . 1 Full Trace Events 6 | . 1 3 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 83 | . . 32 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . . 9 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 290 | . . 290 . . . Sensors 290 | . . 290 . . . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5980 | 60 716 1779 1569 1532 324 Spaces Moved 2039 | 39 366 548 359 539 188 Core 139 | 11 . . 3 . 125 Treads . | . . . . . . Legs 1789 | 28 366 548 245 539 63 Wheels 111 | . . . 111 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 260 50 Average Speed 213 | 100 120 218 286 260 126 Slowest Speed 1500 | 120 120 330 1500 330 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 66 66 48 19 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 93 | . . 2 19 3 69 Melee . | . . . . . . Projectile 26 | . . 2 7 3 14 AOE 67 | . . . 12 . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2844 | 51 490 830 628 613 232 Wait 116 | . 5 45 59 7 . Move 2034 | 38 365 547 358 538 188 Hop . | . . . . . . Pick Up 119 | 5 15 39 34 18 8 Fast Attach 3 | 1 . . 1 1 . Attach 76 | 2 9 19 32 10 4 Detach . | . . . . . . Swap 38 | . 3 13 12 10 . Drop 31 | . 2 8 8 4 9 Fire 414 | 5 90 154 121 21 23 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick 12 | . 1 5 2 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 366 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 454 | -10/Materials | Discovered new exit (range 14) 687 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Discovered new exit (range 15) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x2 880 | -9/Materials | Lost 3 parts (1n1u1w) 980 | -9/Materials | Repaired Imp. Aluminum Leg 1002 | -9/Materials | Build established: Scavenger-Mutant 1406 | -9/Materials | Discovered new exit (range 14) 1829 | -9/Materials | Core integrity fell below 50% 2069 | -9/Materials | Discovered new exit (range 8) 2360 | -9/Materials | Lost 4 parts (2n1u1w) 2472 | -9/Materials | Discovered new exit (range 3) 2556 | -9/Materials | Entered another Materials area 2556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2738 | -8/Materials | Repaired Imp. Assault Rifle 3047 | -8/Materials | Build established: Scavenger-Tank 3281 | -8/Materials | Lost 12 parts (2p4n3u3w) 3330 | -8/Materials | Core integrity fell below 50% 3337 | -8/Materials | Lost 3 parts (1n2w) 3563 | -8/Materials | Build established: Gunner 4030 | -8/Materials | Core integrity fell below 20% 4059 | -8/Materials | Discovered new exit (range 15) 4072 | -8/Materials | Lost 5 parts (4n1w) 4120 | -8/Materials | Identified exit to Factory 4125 | -8/Materials | Entered Factory 4125 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4457 | -7/Factory | Build established: Scavenger-Tank 4779 | -7/Factory | Discovered new exit (range 5) 4790 | -7/Factory | Identified exit to Factory 5031 | -7/Factory | Build established: Scavenger-Gunner 5610 | -7/Factory | Discovered new exit (range 12) 5644 | -7/Factory | Identified exit to Storage 5657 | -7/Factory | Entered Storage 5819 | -7/Storage | Garrison activated, responded to threat 5895 | -7/Storage | Core integrity fell below 50% 5908 | -7/Storage | Destroyed 7 combat bots 5919 | -7/Storage | Found Prototype Launcher 5920 | -7/Storage | Lost 11 parts (5n1u5w) 5920 | -7/Storage | Identified Rocket Array 5929 | -7/Storage | Found Rocket Array 5933 | -7/Storage | Found Rocket Array 5935 | -7/Storage | Found Rocket Array 5938 | -7/Storage | Found Rocket Array 5940 | -7/Storage | Found Rocket Array 5957 | -7/Storage | Core integrity fell below 20% 5974 | -7/Storage | Discovered exit to Factory (range 9) 5981 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05940_ Acquired Rocket Array. 05946_ Acquired 15 matter. 05947_ R-06 Scavenger collects Hvy. EM Shotgun. 05949_ Rocket Array destroyed. 05954_ The unstable cave ceiling collapses. 05954_ Acquired 5 matter. 05955_ Triggered Alarm Trap. 05955_ An alarm sounds. 05955_ ALERT: Alarm triggered, dispatching investigation squad. 05962_ T-07 Excavator is excavating. 05968_ Connecting with Terminal... >>Analysis(Wasp) Downloading analysis... Wasp Tiers: 5, 7 Wasps are swarmer class variants equipped with a derelict-made battle rifle, less reliable than swarmer armament but nonetheless dangerous in large numbers. 05974_ EXIT=FOUND: FACTORY 05976_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????#######???????????????????????????? | | ???????### ##??????##??????????????????? | | ???????? ?????? ??????????????????? | | ???????? ??????? ??????????????????? | | ????????? ??????? #?????????????????? | | ?????????? ????????# #?????????????????? | | ??????????# ########## #?????????????????? | | ??????????# # ? # #?????????????????? | | ??????????# # ?? # #?????????????????? | | ??######### # ??? # #?????????????????? | | ### # # "????" # #?????????????????? | | # # + "????" # ###???????????????? | | # "????" # # #???????????????? | | # """""" + #???????????????? | | # # ###???????????????? | | # # #?????????????????? | | ########## #?????????????????? | | #????????# #?????????????????? | | #????????# #?????????????????? | | #????????# #?????????????????? | | [/ #????????# #?????????????????? | | # #????????# #####?????????????? | | # ########## #?????????????? | | # # g #?????????????? | | ######## g g T #?????????#???? | | #?? ## @ #???????" #???? | | # #?############# #???????" #???? | | / ] #?????????????## ##??????"" #???? | | # #?????????????# #???????"" ????? | | #?? ##?????????????# p#?????? ?????? | | #???? #????????# # #######+##?????? | | #??????????????# #?????? | | ####??????????????+ #?????? | | ??????????????????# #?????? | | ??????????????????# ########## ^#?????? | | ??????????????????#####+?????????# ^ #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# < #?????? | | ?????????????????????????????????? #?????? | | ??????????????????????????????????####?????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 73% | -9/Materials Imp. Assault Rifle | 17% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberXenonBooster Manual? 0 Play Time 00:43:17 Cumulative 63.5 hours Start 2025.05.10 @ 09:34:06 End 2025.05.10 @ 10:14:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a55546b-5f22-4fda-9eba-103045ca744d