Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.13 @ 01:25:26 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (5206) 5206 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 11020 Bonus ------- High Alert Combat Kills 399 Aligned with FarCom 300 Cogmind --------- Core Integrity 323/850 Matter 300/300 Energy 66/100 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (20) --- Advanced Treads Advanced Treads Armored Wheel Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Matter Pod (150) Machine Analyzer Experimental Sensor Array Faulty Experimental Targeting Computer Experimental Targeting Computer Faulty Experimental Targeting Computer Stasis Canceller Hardened Medium Armor Plating Shock Absorption System Minigun Coil Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Mace Powered Hammer Power Sword > --- INVENTORY -------- Advanced Treads Advanced Treads Armored Wheel Advanced Heat Sink Improved Cooling System Large Matter Pod Machine Analyzer Enhanced Optical Array Experimental Sensor Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Stasis Canceller Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System Minigun Coil Gun Proton Missile Launcher [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 Utility 3 | . . . . . . . 2 . 1 Weapon 2 | . . . 1 . . . . 1 . Parts Attached 107 | 6 7 2 31 . . 3 10 20 28 Power 7 | 1 . 1 2 . . . . 1 2 Engine 6 | 1 . 1 1 . . . . 1 2 Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 41 | 2 2 . 11 . . 1 5 10 10 Treads 41 | 2 2 . 11 . . 1 5 10 10 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 3 . 7 . . 1 2 3 9 Device 8 | . 2 . 2 . . . 1 . 3 Storage 5 | 1 1 . 2 . . . . 1 . Processor 5 | . . . . . . . 1 . 4 Hackware . | . . . . . . . . . . Protection 8 | . . . 3 . . 1 . 2 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 1 11 . . 1 3 6 7 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . . 6 . . 1 . 1 3 Ballistic Cannon 12 | . 2 1 1 . . . 3 4 1 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . 3 . . . . 1 2 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 27 | . . . 8 . . 3 . . 16 Power 4 | . . . 2 . . . . . 2 Propulsion 10 | . . . 2 . . 1 . . 7 Utility 5 | . . . 2 . . 1 . . 2 Weapon 8 | . . . 2 . . 1 . . 5 Highest Loss Streak 9 | . . . 4 . . 2 . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 92 100 96 100 100 99 99 92 98 Engine 8 | . 14 14 5 11 11 11 9 7 5 Treads 30 | . 27 28 32 33 33 32 27 29 32 Device 6 | . 7 14 1 . . . 9 7 7 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 4 | . . . . . . . 9 7 11 Protection 6 | . . . 8 11 11 11 9 7 5 Ballistic Gun 10 | . 12 . 14 33 33 32 9 6 3 Ballistic Cannon 12 | . 15 28 4 . . . 16 16 10 Impact Weapon 3 | . . . 11 . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 14 32 36 97 46 46 46 53 83 78 Greatest Support 110 | 40 43 43 63 63 63 63 68 91 110 Greatest Overweight (x) 2 | . . . 1 . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 20 20 Average Capacity 16 | 6 11 15 15 15 15 15 15 19 20 Most Carried 20 | 2 12 15 15 15 15 15 15 20 20 Average Carried 15 | . 8 13 14 14 14 13 14 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 20 | 2 12 13 15 15 15 14 15 20 18 Class Distribution -------------------- 47% | Skirmisher 35% | Mutant 11% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 4252 | 244 698 221 647 117 186 225 221 1009 684 Remotely 75 | . . . 75 . . . . . . Salvage Created 5395 | . 572 232 905 219 . 332 191 1803 1141 Parts 278 | . 30 15 58 12 . 12 11 106 34 Haulers Intercepted 7 | . 1 . 2 . . . . 3 1 Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 129 | . 12 10 25 11 . 6 4 39 22 Melee 10 | . . . 5 . . . . . 5 Guns 63 | . 5 . 12 11 . 6 1 26 2 Cannons 39 | . 7 9 1 . . . 3 13 6 AOE 2 | . . . 2 . . . . . . Classes Destroyed 16 | . 5 . 3 1 . . 2 3 2 Worker 2 | . . . . . . . . 2 . Builder 3 | . . . . . . . 1 2 . Tunneler 1 | . . . . . . . . 1 . Hauler 7 | . 1 . 2 . . . . 3 1 Recycler 6 | . 2 1 2 . . . . 1 . Operator 2 | . . . 1 . . . . 1 . Watcher 10 | . 3 . 2 . . . 1 3 1 Swarmer 35 | . 3 6 12 4 . . . 10 . Grunt 61 | . 9 4 7 2 . 6 . 19 14 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . . . . . 2 Protector 1 | . . . . . . . . . 1 Sentry 14 | . . . 5 . . . 3 3 3 Hunter 3 | . . . . . . . 1 2 . Programmer 7 | . . . . . . . . 5 2 Assembled 5 | . . . . 5 . . . . . Best Kill Streak 9 | . 3 3 9 6 . 3 2 5 4 Combat Bots Only 8 | . 3 3 8 6 . 3 1 4 5 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 2 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 7755 | . 401 375 1462 545 . 414 185 1085 3288 Core 1007 | . 61 74 175 40 . 31 47 52 527 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 130 | . 41 . . . . . . 89 . Core Remaining (%) 73 | 100 . 46 . . . 38 91 92 . Volleys Fired 241 | . 52 24 34 21 . 16 12 57 25 Largest 3 | . 2 2 3 3 . 3 3 3 3 Hottest 144 | . 70 83 69 69 . 69 132 144 144 Shots Fired 677 | . 104 48 78 62 1 43 36 232 73 Gun 349 | . 46 . 66 62 1 43 6 105 20 Cannon 327 | . 58 48 11 . . . 30 127 53 Launcher 1 | . . . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 676 | . 104 48 77 62 1 43 36 232 73 Thermal . | . . . . . . . . . . Explosive 1 | . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 7 4 11 6 . 15 22 22 12 Robot Miss Streak 6 | . 4 4 4 3 . 2 3 6 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 11 | . 2 . 3 4 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . Autonomous 106 | . . . . . . . . 106 . Shots Hit Robots 514 | . 61 18 93 30 . 36 22 156 98 Core Hits 203 | . 25 11 30 18 . 17 9 68 25 Critical Kills 6 | . . 1 2 . . 1 . 1 1 Critical Parts Destroyed 20 | . . . 10 1 . . . . 9 Critical Strikes 44 | . 2 3 12 1 . 1 . 10 15 Destroy 5 | . . 1 1 1 . 1 . 1 . Blast 18 | . 2 2 . . . . . 9 5 Smash 21 | . . . 11 . . . . . 10 Melee Attacks 130 | . . . 70 . . . . 1 59 Impact 122 | . . . 70 . . . . 1 51 Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 21 | . . . 9 . . . . . 12 Damage Inflicted 13217 | . 905 363 2263 461 . 563 478 4792 3392 Guns 5004 | . 392 . 508 461 . 548 77 2747 271 Cannons 4500 | . 510 358 123 . . . 401 2010 1098 Explosions 269 | . . . 269 . . . . . . Melee 3410 | . . . 1357 . . . . 30 2023 Ramming 34 | . 3 5 6 . . 15 . 5 . Kinetic 9504 | . 902 358 631 461 . 548 478 4757 1369 Thermal . | . . . . . . . . . . Explosive 269 | . . . 269 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 3186 | . . . 1357 . . . . 30 1799 Slashing 224 | . . . . . . . . . 224 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 7 7 7 7 . 3 5 Average Corruption 3 | . . . 6 7 7 7 . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 112 | . . . 41 8 12 15 . 28 8 Message Errors 37 | . . . 14 3 3 4 . 11 2 Matter Fused 29 | . . . 10 4 5 3 . 5 2 Heat Flow Errors 8 | . . . 3 . . 1 . 4 . Energy Discharges 18 | . . . 6 . . 5 . 5 2 Parts Rejected 2 | . . . 1 . . . . 1 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 11 | . . . 6 . 1 2 . 1 1 Data Loss (major) 2 | . . . 1 . . . . . 1 Misfires 1 | . . . . . 1 . . . . Alerts 2 | . . . . . 1 . . 1 . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 932 | . 2 12 297 . . . 16 71 534 Projectiles 117 | . 2 12 . . . . 16 63 24 Explosions 29 | . . . 29 . . . . . . Melee 786 | . . . 268 . . . . 8 510 Knockbacks 50 | . 4 6 4 . . . 1 14 21 Impact 7 | . . . 2 . . . . . 5 Kinetic 38 | . 4 5 2 . . . 1 13 13 Secondary 5 | . . 1 . . . . . 1 3 Self-Inflicted Damage 114 | . . . 114 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 5 | . 1 . . . . 2 . 1 1 Targets Rammed 7 | . 1 1 1 . . 2 . 1 1 Kicked . | . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . Highest Temperature 269 | . 84 120 219 202 9 269 45 206 24 Average Temperature 51 | . 26 39 49 72 9 118 19 35 7 Received Heat Transfer 2152 | . 201 45 531 73 . 225 9 162 906 Effects 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 20 | . . . 11 . . . . . 9 Impact Corruptions 37 | . . 1 15 . . . . 1 20 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 930 | . 189 207 409 299 . 165 100 930 555 Initial 455 | . . 22 27 159 . . 7 45 455 Average 222 | . 75 80 171 210 . 56 29 308 425 Maximum Alert Level 3 | . . 1 2 1 . . . 3 2 Low Security (%) 56 | 100 100 76 67 57 . 100 100 42 . Level 1 23 | . . 23 28 42 . . . 31 31 Level 2 17 | . . . 4 . . . . 15 68 Level 3 2 | . . . . . . . . 9 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 2 . 3 . . . 1 10 11 Investigation 4 | . . . 1 . . . 1 2 . Extermination 9 | . . . . . . . . 5 4 Reinforcement 7 | . 2 . 2 . . . . 1 2 Assault 3 | . . . . . . . . 1 2 Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 1 . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 23 10 41 18 . 7 7 40 42 Peak Tracking Total 12 | . 4 4 8 12 . 3 2 6 9 Tactical Retreats 15 | . . 1 3 2 . 2 . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . . . 2 . . . . 4 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 1 . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 19 | . 1 . 3 . . . . 14 1 Max in Single Turn 4 | . 1 . 2 . . . . 4 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 31 | . 6 . 5 . 1 . 6 10 3 Terminals 20 | . 4 . 4 . . . 5 6 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 2 | . 1 . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 1 Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 67 | . 11 . 15 . 1 . 11 25 4 Successful 37 | . 7 . 10 . 1 . 5 12 2 Failed 30 | . 4 . 5 . . . 6 13 2 Catastrophic 8 | . 2 . 1 . . . 3 1 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . 2 . 1 . 1 . 1 4 . Terminals 45 | . 6 . 12 . . . 9 16 2 Fabricators 4 | . . . . . . . . 3 1 Repair Stations 5 | . 3 . . . . . . 2 . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 6 | . . . 3 . . . . 2 1 Garrison Access 4 | . . . . . . . 2 2 . Terminal Hacks 20 | . 2 . 7 . 1 . 4 5 1 Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . 1 1 . Terminal Index 2 | . . . . . . . . 1 1 Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 4 | . 1 . 1 . . . . 2 . Dispatch Records 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 1 | . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 Network Status 2 | . . . . . . . . 1 1 Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 5 | . 3 . . . . . . 2 . Scan Component 3 | . 2 . . . . . . 1 . Repair 2 | . 1 . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 1 1 . Terminals 2 | . . . . . . . 1 1 . Operators 2 | . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 . 5 . . . 6 8 2 Full Trace Events 3 | . . . 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 62 | . . . . . . . . 62 . Total Part Build Rating 4 | . . . . . . . . 4 . Parts Repaired 2 | . 1 . . . . . . 1 . Time 70 | . 32 . . . . . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 10403 | 90 1283 966 1543 237 410 542 521 3001 1810 Spaces Moved 5590 | 52 655 552 724 113 256 288 266 1662 1022 Core 3 | 3 . . . . . . . . . Treads 5587 | 49 655 552 724 113 256 288 266 1662 1022 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 145 145 Average Speed 155 | 153 160 160 160 160 160 162 155 153 145 Slowest Speed 305 | 160 160 160 240 160 160 240 160 156 305 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 86 94 54 33 63 47 22 42 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug 9 | . . . 7 . . . 2 . . Terrain Destroyed 183 | . . 2 55 . . . 7 112 7 Melee . | . . . . . . . . . . Projectile 79 | . . 2 4 . . . 7 59 7 AOE 104 | . . . 51 . . . . 53 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 6679 | 59 784 587 942 135 258 334 353 2004 1223 Wait 505 | . 55 4 54 . . 24 47 237 84 Move 5581 | 51 654 551 723 112 255 287 265 1661 1022 Hop . | . . . . . . . . . . Pick Up 70 | 2 12 2 19 1 1 2 7 11 13 Fast Attach 25 | 6 1 . 6 . . . 4 2 6 Attach 28 | . 1 . 7 . . 3 2 4 11 Detach 1 | . . . . . . . . 1 . Swap 54 | . 5 2 18 . . . 4 14 11 Drop 63 | . 3 3 22 1 2 . 12 15 5 Fire 241 | . 52 24 34 21 . 16 12 57 25 Melee 104 | . . . 58 . . . . 1 45 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 6 | . 1 1 1 . . 2 . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 46 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Discovered new exit (range 7) 1094 | -10/Materials | Discovered new exit (range 10) 1340 | -10/Materials | Repaired Imp. Treads 1374 | -10/Materials | Entered Mines 1447 | -10/Mines | Found a hidden stash of uninstalled traps 1467 | -10/Mines | Learned location of 1 exit from Materials 1869 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2173 | -10/Mines | Discovered new exit (range 11) 2199 | -10/Mines | Learned location of Mines (-8) 2199 | -10/Mines | Discovered new exit (range 8) 2238 | -10/Mines | Core integrity fell below 50% 2340 | -10/Mines | Entered Materials 2340 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2341 | -9/Materials | Identified exit to Materials 2858 | -9/Materials | Build established: Scavenger-Mutant 3091 | -9/Materials | Discovered exit to Materials (range 15) 3190 | -9/Materials | Lost 4 parts (1p1u2w) 3662 | -9/Materials | Build established: Tank 3759 | -9/Materials | Destroyed 8 combat bots 3768 | -9/Materials | Identified exit to Mines 3883 | -9/Materials | Entered Mines 3886 | -9/Mines | Assembled infested the area 3891 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3925 | -9/Mines | Core integrity fell below 50% 3957 | -9/Mines | Learned Materials trap positions 3965 | -9/Mines | Learned Materials stockpile data 3975 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3979 | -9/Mines | Found Prototype Device 4112 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4113 | -9/Mines | Discovered new exit (range 5) 4120 | -9/Mines | Entered Exiles 4159 | -9/Exiles | Met 8R-AWN 4186 | -9/Exiles | Met EX-HEX 4231 | -9/Exiles | Met EX-BIN 4253 | -9/Exiles | Aligned with FarCom system 4255 | -9/Exiles | Given EX-Vault access code 4295 | -9/Exiles | Opened EX-Vault 4307 | -9/Exiles | Found AWS/Gauss 4340 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4386 | -9/Exiles | Met EX-DEC 4447 | -9/Exiles | Discovered new exit (range 10) 4530 | -9/Exiles | Left Exiles lab with AWS/Gauss 4530 | -9/Exiles | Entered Mines 4849 | -8/Mines | Build established: Mutant 5054 | -8/Mines | Discovered exit to Materials (range 5) 5072 | -8/Mines | Entered Materials 5072 | -8/Materials | Evolved 2 slots: Utility x2 5073 | -8/Materials | Loaded intel: 12 trap records 5199 | -8/Materials | Build established: Skirmisher 5514 | -8/Materials | Discovered new exit (range 4) 5593 | -8/Materials | Entered Factory 5593 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7343 | -7/Factory | Fabricated Imp. Treads (x2) 7625 | -7/Factory | Repaired Adv. Treads 7993 | -7/Factory | First assault squad dispatched 8008 | -7/Factory | Identified exit to Storage 8008 | -7/Factory | Identified exit to Lower Caves 8118 | -7/Factory | Garrison activated, responded to threat 8587 | -7/Factory | Discovered new exit (range 5) 8594 | -7/Factory | Entered another Factory area 8594 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9230 | -6/Factory | Discovered new exit (range 10) 9537 | -6/Factory | Spotted B-75 Beast 9643 | -6/Factory | Discovered new exit (range 7) 9644 | -6/Factory | First assault squad dispatched 9868 | -6/Factory | Lost 5 parts (1p3n1w) 9903 | -6/Factory | Found Prototype Processor 9911 | -6/Factory | Found Prototype Processor 9984 | -6/Factory | Build established: Mutant 9999 | -6/Factory | Found Prototype Processor 10159 | -6/Factory | Garrison activated, responded to threat 10402 | -6/Factory | Core integrity fell below 50% 10404 | -6/Factory | Self-destructed Last Messages --------------- 10384_ Y-54 Guardian system corrupted by crushing effect. 10385_ Y-54 Guardian system terminally corrupted. 10385_ Flak Gun fried. 10387_ Power Sword follow-up attack on Y-54 Guardian. 10393_ Y-54 Guardian suffers critical hit (Smash). 10393_ Destroyed Imp. Deuterium Engine. 10393_ Y-54 Guardian system corrupted by crushing effect. 10393_ Power Sword follow-up attack on Y-54 Guardian. 10395_ C-30 ARC bursts open, deploying its payload. 10395_ G-50 Soldier unfolds itself. 10395_ E-15 Imp unfolds itself. 10395_ Hrd. Medium Armor Plating blown off. 10395_ Powered Hammer blown off. 10395_ Adv. Treads blown off. 10395_ E-15 Imp destroyed. 10396_ Slammed into Y-54 Guardian. 10396_ Destabilizing: Core damaged (-17). 10396_ Microactuators destroyed. 10396_ System corrupted by crushing effect (+3). 10403_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | # # """"""" #?????????????? | | # # """"""" #?????????????? | | + [+% """"""" #?????????????? | | " # # """"""" #?????????????? | | " # # #?????????????? | | " # # = """"""" #?????????????? | | " # # """"""" #?????????????? | | " # # """"""" #?????????????? | | " # # """" "" #?????????????? | | " # # #?????????????? | | " #^^^^ #####+########?????????????? | | " # #???# #???????#########????? | | # #???#%#?????? #????? | | ##### #???#%#####??"" #????? | | ????# #???#= #?"G #????? | | ????# #???# #? "" ]// ##???? | | ????# #???# # ]// #???? | | ????# #???# # ! !// #????? | | ????# #???# + #????? | | ????# #???# ############# #??? | | ????# #???# ## #??? | | ????# #???# ##" ! #??? | | ????# ##### ##T %= #??? | | ????# #"= ! #??? | | ????# #!bY """ """ #??? | | ????# g#%@l """ """ #??? | | ????# %gY=% """ """ #??? | | ????# %#=g #??? | | ????# # //! """ #??? | | ????# # /! """ #??? | | ????######### # /! / """ #??? | | ????????????# # #??? | | ????????????# ##############??? | | ????????????# ########+#???????????????? | | ????????????# #????????g???????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ?????????????+?????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileMiniJammer Manual? 0 Play Time 01:24:23 Cumulative 45.6 hours Start 2023.04.12 @ 15:51:37 End 2023.04.13 @ 01:25:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20de4312-56d3-4863-86d2-28be356a8502