Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 15:23:40

Player: Starwell

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (134)      134
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2004

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     98/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Seismic Analyzer
           Seismic Analyzer
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Light Armor Plating
           Hacking Suite
  Advanced Beam Rifle
     Light EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Terrain Scanner
           Seismic Analyzer
           Seismic Analyzer
           Targeting Computer
           Maneuvering Thrusters
>          --- WEAPON -----------
           Assault Cannon
>          --- INVENTORY --------
           Wheel
           Backup Propulsion I
           Backup Propulsion I
           Utility Shielding
           Heavy Explosive Trap
           Heavy Explosive Trap
[Rating: 17]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Seismic Analyzer
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 8   3   6   .   16  
  Power                    2    | .   1   .   .   1   
    Engine                 2    | .   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 3   1   2   .   5   
    Treads                 1    | 1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   1   .   .   2   
    Hover                  4    | .   .   2   .   2   
    Flight                 1    | .   .   .   .   1   
  Utility                  11   | 2   1   3   .   5   
    Device                 4    | 1   .   2   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              3    | 1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 3   .   1   .   5   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   .   2   .   15  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   .   7   
  Utility                  4    | .   .   .   .   4   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      8    | .   .   2   .   8   
Average Slot Usage (%)     81   | .   96  99  88  64  
  Engine                   7    | .   12  11  11  3   
  Wheel                    1    | .   4   .   .   2   
  Hover                    15   | .   21  22  22  8   
  Device                   7    | .   4   11  11  6   
  Storage                  8    | .   9   11  11  5   
  Processor                22   | .   14  22  22  25  
  Protection               2    | .   .   .   .   5   
  Energy Gun               10   | .   28  20  .   .   
  Ballistic Cannon         1    | .   .   .   .   2   
  Launcher                 1    | .   .   .   11  1   
  Impact Weapon            1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             14   | 5   9   10  10  14  
  Greatest Support         26   | 26  26  12  12  20  
  Greatest Overweight (x)  3    | 1   .   3   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   6   6   
  Average Capacity         5    | 4   5   6   6   5   
  Most Carried             6    | 4   6   6   6   6   
  Average Carried          4    | 3   4   5   5   3   
  Final Capacity           6    | 4   6   6   6   4   
  Final Carried            6    | 4   6   5   6   4   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           329  | 265 .   20  24  20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            160  | 44  .   43  24  49  
  Parts                    14   | 4   .   2   1   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  5    | .   .   1   1   3   
  Guns                     2    | .   .   .   .   2   
  AOE                      3    | .   .   1   1   1   
Classes Destroyed          6    | 1   .   2   .   3   
  Worker                   1    | .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  3    | .   .   .   .   3   
  Grunt                    2    | .   .   1   1   .   
Best Kill Streak           3    | 2   .   1   1   3   
  Combat Bots Only         2    | .   .   1   1   2   
Max Kills in Single Turn   2    | 1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1782 | .    .    223  .    1559 
  Core                     636  | .    .    70   .    566  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  100  .    82   .    
Volleys Fired              27   | 6    .    7    2    12   
  Largest                  2    | 2    .    2    1    2    
  Hottest                  105  | 80   .    80   33   105  
Shots Fired                41   | 12   .    12   2    15   
  Gun                      27   | 12   .    11   .    4    
  Cannon                   11   | .    .    .    .    11   
  Launcher                 3    | .    .    1    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  15   | 4    .    .    .    11   
  Thermal                  4    | .    .    .    .    4    
  Explosive                3    | .    .    1    2    .    
  Electromagnetic          19   | 8    .    11   .    .    
  Robot Hit Streak         5    | 5    .    3    .    3    
  Robot Miss Streak        4    | 1    .    3    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           26   | 8    .    6    .    12   
  Core Hits                17   | 3    .    5    2    7    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              11   | .    .    .    .    11   
  Impact                   11   | .    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1087 | 95   .    290  251  451  
  Guns                     228  | 95   .    53   .    80   
  Cannons                  93   | .    .    .    .    93   
  Explosions               647  | .    .    237  251  159  
  Melee                    105  | .    .    .    .    105  
  Ramming                  14   | .    .    .    .    14   
  Kinetic                  123  | 30   .    .    .    93   
  Thermal                  80   | .    .    .    .    80   
  Explosive                647  | .    .    237  251  159  
  Electromagnetic          118  | 65   .    53   .    .    
  Impact                   105  | .    .    .    .    105  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            117  | .    .    8    .    109  
  Projectiles              14   | .    .    .    .    14   
  Explosions               73   | .    .    8    .    65   
  Melee                    30   | .    .    .    .    30   
Knockbacks                 3    | .    .    .    .    3    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    71   
  Shots                    1    | .    .    .    .    1    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        64   | 20   .    41   .    64   
  Average Temperature      18   | 7    .    14   .    35   
  Received Heat Transfer   360  | .    .    126  .    234  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         148  | .    .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             90   | 10  10  63  44  90  
  Average Influence        28   | 3   6   20  30  47  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   2   5   .   29  
  Peak Tracking Total      16   | .   2   4   .   16  
  Tactical Retreats        7    | .   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                2    | .   .   .   .   2   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   3   2   .   1   
  Terminals                5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   6   4   .   3   
  Successful               7    | .   4   2   .   1   
  Failed                   6    | .   2   2   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   5   4   .   2   
  Terminals                12   | .   5   4   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         17   | .   8   6   .   3   
  Terminals                6    | .   3   2   .   1   
    Track                  1    | .   1   .   .   .   
    Botnet                 5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      32   | .   .   .   32  32  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               2    | .   .   .   .   2   
  GOTO                     2    | .   .   .   .   2   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             14   | .   .   .   .   14  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               629  | 74  85  158 50  262 
Spaces Moved               613  | 64  97  107 67  278 
  Core                     137  | 50  .   31  .   56  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   53   | 14  12  .   .   27  
  Hover                    355  | .   85  76  67  127 
  Flight                   68   | .   .   .   .   68  
  Fastest Speed            40   | 50  76  56  56  40  
  Average Speed            70   | 60  77  108 56  59  
  Slowest Speed            200  | 100 90  200 56  200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   23  18  27  41  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 26   | .   .   .   24  2   
Terrain Destroyed          54   | .   .   9   24  21  
  Melee                    2    | .   .   .   .   2   
  Projectile               4    | .   .   .   .   4   
  AOE                      48   | .   .   9   24  15  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      748  | 84  107 136 77  344 
  Wait                     17   | .   .   8   6   3   
  Move                     609  | 63  96  106 66  278 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 5   3   5   2   7   
  Fast Attach              19   | 7   1   2   .   9   
  Attach                   10   | .   1   2   .   7   
  Detach                   6    | .   1   .   .   5   
  Swap                     4    | 1   1   2   .   .   
  Drop                     19   | 2   4   4   1   8   
  Fire                     27   | 6   .   7   2   12  
  Melee                    11   | .   .   .   .   11  
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     2    | .   .   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 3)
  160 | -10/Materials | Entered another Materials area
  160 | -9/Materials  | Evolved 2 slots: Utility x2
  292 | -9/Materials  | Discovered new exit (range 14)
  318 | -9/Materials  | Entered Mines
  339 | -9/Mines      | Found a hidden stash of uninstalled traps
  346 | -9/Mines      | Discovered new exit (range 15)
  357 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  368 | -9/Mines      | Entered Materials
  368 | -8/Materials  | Accompanied by 2 allies
  368 | -8/Materials  | Evolved 2 slots: Utility x2
  494 | -8/Materials  | Lost 4 parts (1p2n1u)
  543 | -8/Materials  | Core integrity fell below 50%
  586 | -8/Materials  | Lost 8 parts (1p4n2u1w)
  620 | -8/Materials  | Core integrity fell below 20%
  629 | -8/Materials  | Discovered new exit (range 16)
  630 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00575_ K-01 Serf collects debris.
00579_ Acquired Imp. Light Armor Plating.
00581_ K-01 Serf collects debris.
00603_ Cesium-ion Thruster destroyed.
00611_ Destroyed Flight Unit.
00611_ S-10 Pest system corrupted by crushing effect.
00613_ S-10 Pest knocked back.
00617_ Slug penetrates Wall.
00621_ Sneak attack on K-01 Serf.
00621_ Destroyed Med. Matter Pod.
00621_ K-01 Serf system corrupted by crushing effect.
00622_ Targeting Computer destroyed.
00624_ Penetrated by Slug.
00624_ Matter Filter disabled.
00627_ Penetrated by Slug.
00627_ Hammer destroyed.
00629_ EXIT=FOUND
00630_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| #??????????????????????????????????????            |
| #???#??????????????????????????????????            |
| ???#???????????????????????????????????            |
| ???????????????????????????????????????            |
| ? ??????????????????????###????????????            |
| # ??? ??????????????????   ????????????            |
| ???"? ?????????????????# < ????????????            |
| +??????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| #??????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| #??? ??????????????????#   #???????????            |
| ??? ???????????????????#   #???????????            |
| ??????????????????????##   #???????????            |
| ???#???????????????????+   #???????????            |
| ???????????????????????#w  #???????????            |
| #??????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ?? ????????????????????#w@ #???????????            |
| ???????????????????????# k #???????????            |
| ???????????????????????#   #???????????            |
| ?#?????????????????????#   #???????????            |
| ??????????##############   #???????????            |
| ??????????#            #   #???????????            |
| ??????????#     """""  #   #???????????            |
| ??????????#     """""  #   ########????            |
| ??????????# !   """""  #   #      ?????            |
| ??????????#            #   #  """""?#??            |
| ?????????##+########+###   #  """"" #??            |
| ?????????#                s#  %"""" #??            |
| ?????????#                 s  """"" #??            |
| ??########              h  #  """"" #??            |
| ??#!!!!]]#   ###########  k#  """"" #??            |
| ??#!!!!]]#   #  """ ???#   #  """"" #??            |
| ??#      #   # """""???#   #        #??            |
| ??#      #   + """""???#   ##### ####??            |
| ??#          # """""???#   #???## #????            |
| ??#          #  """ ???#    ????###????            |
|  ?#          #?     ???#   ##??????????            |
|  ?#   ##### ##?      ??#   #???????????            |
| " #   #???# #???   !  ?#   #???????????            |
| " #   #???# #???      ?#   #???????????            |
| " /   #???# #????#######   #???????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              299
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             150
Utility Shielding          33
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserOverloadKinecellerator
  Manual?         0
Play Time         00:24:54
  Cumulative      53.7 hours
  Start           2020.03.12 @ 15:01:32
  End             2020.03.12 @ 15:23:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             34
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daaa18e6-9b79-4646-aadd-2c2ba94d8006