Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 18:21:39 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1262) 1262 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 3206 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 447/550 Matter 146/300 Energy 160/160 System Corruption 0% Temperature Cool (40) Location -8/Materials Parts ------- Power (1) Light Nuclear Core Propulsion (4) Light Treads Utility (4) High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Weapon (2) Enhanced Autogun Enhanced Autogun Inventory (12) Light Nuclear Core Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (0) Structural Scanner Advanced Sensor Array Electrolaser Electrolaser Enhanced Autogun Gauss Rifle Flak Cannon Flak Cannon Peak State ------------ Power Light Nuclear Core Propulsion Light Treads Improved Treads Utility High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Weapon Enhanced Autogun Enhanced Autogun Inventory Light Nuclear Core Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Structural Scanner Advanced Sensor Array Electrolaser Electrolaser Enhanced Autogun Gauss Rifle Flak Cannon Flak Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 29 | 6 4 3 16 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads 4 | 2 . . 2 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 3 4 Device 2 | . . 1 1 Storage 3 | 1 1 1 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 10 | 2 1 . 7 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 88 | . 87 86 90 Engine 7 | . 14 11 3 Core 3 | . . . 5 Treads 22 | . 28 22 19 Leg 4 | . . . 7 Device 1 | . . 5 . Storage 10 | . 14 11 9 Processor 12 | . 2 11 17 Protection 5 | . . 2 8 Ballistic Gun 20 | . 28 22 17 Naked Turns . | . . . . Heaviest Build 48 | 10 25 46 48 Greatest Support 63 | 40 40 40 63 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 18 | 6 10 18 12 Average Capacity 10 | 4 6 11 12 Most Carried 12 | 4 6 10 12 Average Carried 8 | 2 4 8 10 Final Capacity 12 | . . . 12 Final Carried 12 | . . . 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1204 | 209 111 152 732 Remotely . | . . . . Salvage Created 2118 | . 235 275 1608 Parts 109 | . 8 22 79 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 2 7 22 Guns 31 | . 2 7 22 Classes Destroyed 9 | . 4 3 2 Worker 4 | . . 1 3 Hauler 3 | . 1 . 2 Recycler 6 | . 1 . 5 Operator 2 | . . 1 1 Watcher 4 | . 1 1 2 Swarmer 8 | . . 3 5 Grunt 16 | . 2 4 10 Sentry 5 | . . . 5 Hunter 2 | . . . 2 Best Kill Streak 9 | . 2 4 9 Combat Bots Only 4 | . 1 3 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1611 | . 141 193 1277 Core 195 | . 45 47 103 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 82 88 . Volleys Fired 157 | . 22 27 108 Largest 2 | . 2 2 2 Hottest 88 | . 40 40 88 Shots Fired 314 | . 44 54 216 Gun 314 | . 44 54 216 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 301 | . 44 54 203 Thermal 13 | . . . 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 19 7 16 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 8 | . 1 1 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 218 | . 36 30 152 Core Hits 89 | . 10 15 64 Critical Hits 3 | . . 1 2 Critical Kills 3 | . . 1 2 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3295 | . 443 424 2428 Guns 3295 | . 443 424 2428 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3122 | . 443 424 2255 Thermal 173 | . . . 173 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 222 | . 8 . 222 Average Temperature 54 | . 3 . 55 Received Heat Transfer 510 | . 81 60 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 370 | . . . 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 530 | . 106 218 530 Average Influence 206 | . 34 127 342 Maximum Alert Level 2 | . . 1 2 Low Security (%) 50 | . . . . Level 1 36 | . . . . Level 2 13 | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 1 6 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 6 10 37 Peak Tracking Total 5 | . 2 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 7 3 11 Successful 12 | . 3 2 7 Failed 9 | . 4 1 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 17 | . 7 3 7 Terminals 21 | . 7 3 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 28 | . 10 5 13 Terminals 11 | . 3 2 6 Track 3 | . 1 . 2 Assimilate 2 | . . . 2 Botnet 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1792 | 94 410 394 894 Spaces Moved 736 | 59 182 166 329 Core 13 | 13 . . . Treads 723 | 46 182 166 329 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 169 | 135 160 175 176 Slowest Speed 200 | 160 160 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 36 20 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1034 | 73 256 216 489 Wait 57 | . 43 8 6 Move 733 | 58 181 165 329 Hop . | . . . . Pick Up 41 | 9 4 9 19 Fast Attach 1 | . 1 . . Attach 15 | 6 . 2 7 Detach . | . . . . Swap 13 | . 3 1 9 Drop 17 | . 2 4 11 Fire 157 | . 22 27 108 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Identified exit to Materials 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Identified exit to Materials 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -8/Materials | Discovered new exit (range 16) 1265 | -8/Materials | Lost 3 parts (1p1n1w) 1793 | -8/Materials | Self-destructed Last Messages --------------- System interface override in place. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Inventory(Components) Retrieving component inventory records... Found 4 registered component stockpiles: OZECK96HNE: Electrolaser BFPQERESGU: Reactive Plating O6L0MRBNB3: EM Shotgun A2KATE62DC: Integration Mediator Downloaded coordinate data. 01768_ Y-45 Defender emerges from the garrison. 01782_ Hrd. Light Armor Plating destroyed. 01783_ U-05 Engineer lays Concrete. 01785_ Imp. Treads destroyed. 01789_ Y-45 Defender destroyed. 01791_ U-05 Engineer builds a Door. 01792_ Y-45 Defender emerges from the garrison. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ??????????????????????#######?##?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#= """ #?????????????? | | ???????################ """ #?????????????? | | ???????# # """ #?????????????? | | ???????# # #?????????????? | | ???????# """"" # """ #?????????????? | | ???######## """"" # """ #?????????????? | | ???# ! # """"" # """ #?????????????? | | ???# + # #?????????????? | | ???# """#u #+########?????????????? | | ???# """# #??????????????????? | | ???# """# ""* @ #??????????????????? | | ???? ?# "GY= #??????????????????? | | ?????#+#### ""! #??????????????????? | | ?????# #??????????????????? | | ?????# ?????????????????? | | ???####+###+#### ###????????????????? | | ???# # ######+##??????????????????? | | ???# """ "T" # #????? ???????????????????? | | ???# """ # #????? ???????????????????? | | ???# """ # #????? ???????????????????? | | ???#! a # #????? !???????????????????? | | ??#[%! # #????? ???????????????????? | | ??## # #?????##???????????????????? | | ??##########"### #??????????????????????????? | | ??# # #?? #??????????????????????????? | | ??# # #?? #??????????????????????????? | | ??# # ### #####??????????????????????? | | ??# # s ##?????????????????????? | | ??# + w s +?????????????????????? | | ??# # """ ##?????????????????????? | | ??# ### """ #??????????????????????? | | ??# #?# """ #??????????????????????? | | ??# #?# #??????????????????????? | | ########+###?# [#### ??????????????? | | # """ # #####* ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombBiometalGreatsword Manual? 0 Play Time 00:18:20 Cumulative 43.1 hours Start 2019.10.28 @ 18:06:06 End 2019.10.28 @ 18:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82668992-f55c-4b4b-8407-06215ace8c58