Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 11:54:42 // Winter2019/RPGLIKE Player: JLF Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (357) 1785 Value Destroyed (13053) 13053 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (8085) 8085 TOTAL SCORE: 26563 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6905 Follower Combat Kills 180 Cogmind --------- Core Integrity 0/1400 Matter 300/300 Energy 459/485 System Corruption 7% Temperature Cool (89) Movement Walking (111) Location -6/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Light Armored Exoskeleton > --- UTILITY (5) ------ Advanced Targeting Computer Core Analyzer EM Shield Hacking Suite > --- WEAPON (5) ------- Precision Shock Rifle High-powered Shock Rifle Cooled Plasma Cannon Cooled Plasma Cannon (fused) Cooled Plasma Cannon > --- INVENTORY (2) ---- Protomatter-69 Force Field Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Light Armored Exoskeleton > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Reaction Control System EM Shield Hacking Suite > --- WEAPON ----------- Precision Shock Rifle High-powered Shock Rifle Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Protomatter EM Pulse Cannon [Rating: 73] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Terrain Scanner Processor Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 13 | 3 1 3 . 1 4 1 Power 2 | . 1 . . . 1 . Propulsion 3 | 1 . . . . 2 . Utility 4 | 1 . 2 . . 1 . Weapon 4 | 1 . 1 . 1 . 1 Parts Attached 88 | 7 15 10 23 12 8 13 Power 16 | 1 6 4 2 1 . 2 Engine 11 | 1 3 4 1 1 . 1 Core 5 | . 3 . 1 . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 1 . 8 2 3 1 Treads . | . . . . . . . Leg 17 | 2 1 . 8 2 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 2 10 6 1 6 Device 18 | 2 1 1 7 2 . 5 Storage . | . . . . . . . Processor 4 | . 1 . . 1 1 1 Hackware 1 | . . . . 1 . . Protection 6 | . . 1 3 2 . . Artifact . | . . . . . . . Weapon 26 | 2 6 4 3 3 4 4 Energy Gun 12 | . 4 3 1 1 2 1 Energy Cannon 10 | . 1 1 1 2 2 3 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Parts Lost 3 | . . . 1 . 1 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 1 To Critical Strikes . | . . . . . . . Average Backups 1 | . . 1 1 1 1 1 Power . | . . . . 1 . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 3 | . . 1 . . 1 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . 1 . . 1 . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 98 98 92 90 93 Engine 15 | . 7 17 17 16 19 13 Core 2 | . 9 1 . . . 3 Leg 19 | . 26 19 18 16 17 17 Device 14 | . 25 18 18 8 2 10 Processor 8 | . 1 9 9 8 9 11 Hackware 1 | . . . . 1 6 5 Protection 4 | . . 4 7 6 6 . Energy Gun 9 | . 17 14 8 3 1 8 Energy Cannon 18 | . 5 13 17 29 24 17 Peak Build Rating 73 | 9 13 22 27 36 53 73 Average Rating 29 | 6 10 19 22 31 46 67 On Entrance 21 | . 9 13 22 22 36 47 Avg Prop Armor Cover (%) 8 | . 8 . . . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 11 15 32 36 61 68 66 Greatest Support 62 | 20 20 25 25 35 62 62 Greatest Overweight (x) 2 | 2 1 1 1 2 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 2 | . . 2 2 2 2 2 Average Capacity 1 | . . 1 2 2 2 2 Most Carried 2 | . . 2 2 2 2 2 Average Carried 1 | . . 1 1 1 1 1 Final Capacity 2 | . . 2 2 2 2 2 Final Carried 2 | . . 1 2 2 2 2 Class Distribution -------------------- 20% | Scavenger-Tank 17% | Hacker-Gunner 12% | Mutant 12% | Tank 11% | Gunner 7% | Scavenger-Mutant 5% | Hacker-Tank 4% | Scientist-Tank 4% | Scavenger-Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1657 | 348 226 130 380 180 160 233 Remotely . | . . . . . . . Salvage Created 14344 | 228 785 2051 2779 1919 3276 3306 Parts 746 | 13 53 101 122 125 152 180 Haulers Intercepted 3 | . 1 . . 1 . 1 Recyclers Shooed 3 | . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 287 | . 21 40 59 50 56 61 Guns 62 | . 10 14 13 7 1 17 Cannons 186 | . 6 26 41 38 38 37 AOE 19 | . 4 . . 4 7 4 Classes Destroyed 20 | 3 6 3 2 1 2 3 Worker 12 | 2 . 3 1 1 4 1 Builder 9 | . 2 . 1 2 4 . Tunneler 7 | 5 2 . . . . . Hauler 3 | . 1 . . 1 . 1 Recycler 11 | 1 2 3 1 1 3 . Carrier 2 | . . . . . 1 1 Mechanic 4 | . . 1 . 1 . 2 Operator 3 | . 1 . . 1 1 . Watcher 19 | . 3 5 2 2 3 4 Swarmer 45 | . 6 11 6 13 3 6 Saboteur 1 | . . . . . . 1 Grunt 153 | . 15 19 31 27 31 30 Brawler 13 | . . 1 2 2 5 3 Duelist 12 | . . . 5 . 4 3 Protector 8 | . . . 2 1 2 3 Sentry 35 | . . 9 13 5 7 1 Specialist 4 | . . . . . . 4 Hunter 6 | . . . . 2 2 2 Programmer 8 | . . . . . 2 6 Heavy 2 | . . . . . . 2 Best Kill Streak 16 | 6 6 10 12 7 16 16 Combat Bots Only 16 | . 4 10 12 7 14 16 Max Kills in Single Turn 4 | 1 3 2 3 3 4 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . 3 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 1398 | . 90 145 148 108 453 454 Missed 491 | . 21 39 31 22 205 173 Hits 907 | . 69 106 117 86 248 281 Melee 17 | . . 2 8 . 1 6 Projectile 890 | . 69 104 109 86 247 275 AOE 1 | . . . . . 1 . Critical Strikes 32 | . 2 2 4 3 6 15 Damage Taken 9389 | . 822 906 1344 787 2343 3187 Core 6806 | . 658 665 985 519 1478 2501 Absorbed by Shields 1544 | . . 327 493 100 . 624 Redirected to Core 5836 | . 527 529 776 450 1352 2202 Ignored by Resistances 2190 | . . . 245 263 645 1037 Regen/Repaired (Parts) 96 | . 45 . 51 . . . Core Remaining (%) 94 | 100 100 . 100 100 74 . Volleys Fired 565 | 13 96 80 125 71 87 93 Largest 5 | 2 2 3 3 4 4 5 Hottest 430 | 40 125 190 193 258 254 430 Shots Fired 1780 | 26 161 232 363 267 331 400 Gun 623 | 26 131 110 113 51 41 151 Cannon 1148 | . 30 122 241 216 290 249 Launcher 9 | . . . 9 . . . Special . | . . . . . . . Kinetic 49 | 26 23 . . . . . Thermal 1175 | . 129 232 354 192 54 214 Explosive 9 | . . . 9 . . . Electromagnetic 547 | . 9 . . 75 277 186 Robot Hit Streak 84 | 16 14 34 34 65 73 84 Robot Miss Streak 3 | 1 2 3 2 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 1209 | 22 122 161 182 179 246 297 Core Hits 606 | 9 49 78 91 97 123 159 Critical Kills 7 | 1 . . 3 1 . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 33 | 1 5 3 8 4 5 7 Burn 16 | . 5 3 5 3 . . Meltdown 6 | . . . 3 1 . 2 Destroy 1 | 1 . . . . . . Corrupt 10 | . . . . . 5 5 Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing 2 | . 2 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 30659 | 265 2056 2747 3742 4635 7410 9804 Guns 7978 | 265 1264 1266 993 667 737 2786 Cannons 18550 | . 386 1444 2644 3515 5008 5553 Explosions 3905 | . 348 . . 433 1659 1465 Melee 54 | . 54 . . . . . Ramming 172 | . 4 37 105 20 6 . Kinetic 467 | 265 202 . . . . . Thermal 19661 | . 1686 2710 3637 2927 2255 6446 Explosive 66 | . . . . . . 66 Electromagnetic 10239 | . 110 . . 1688 5149 3292 Impact . | . . . . . . . Slashing 54 | . 54 . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 3 1 1 . 1 7 Average Corruption 1 | . 2 1 1 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . 9 3 19 . 4 24 Message Errors 15 | . 3 1 6 . 2 3 Matter Fused 12 | . 1 1 5 . . 5 Heat Flow Errors 6 | . . . 1 . 2 3 Energy Discharges 10 | . . 1 3 . . 6 Parts Fused 2 | . 1 . . . . 1 Data Loss (minor) 10 | . 2 . 4 . . 4 Data Loss (major) 1 | . 1 . . . . . Weapon Failures 3 | . 1 . . . . 2 Overload Shots 32 | . . . . . . 32 Effects 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Heat Surge 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Overflow Damage 641 | . 34 46 27 37 248 249 Projectiles 273 | . 4 46 27 37 25 134 Explosions 368 | . 30 . . . 223 115 Melee . | . . . . . . . Knockbacks 2 | . 1 . . 1 . . Impact 2 | . 1 . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 274 | . 34 . 48 . 103 89 Shots 11 | . 1 . 5 . 2 3 Rammed . | . . . . . . . Targets Rammed 42 | . 2 6 27 6 1 . Kicked 42 | . 2 6 27 6 1 . Crushed . | . . . . . . . Highest Temperature 479 | . 462 354 197 375 361 479 Average Temperature 82 | . 122 40 22 94 83 146 Received Heat Transfer 3639 | . 408 275 394 476 1179 907 Effects 21 | . 12 1 . 3 2 3 Shutdowns 4 | . 2 . . . . 2 Energy Bleed 6 | . 5 . . . . 1 Interference 7 | . 2 . . 3 2 . Short Circuit 2 | . 2 . . . . . Damage (minor) 2 | . 1 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Robots Corrupted 11 | . . . . . 11 . Combat Hostiles 10 | . . . . . 10 . Parts Fried 60 | . . . . 6 37 17 Impact Corruptions . | . . . . . . . Robots Melted 10 | . 1 . 5 1 . 3 Combat Hostiles 10 | . 1 . 5 1 . 3 Parts Melted 66 | . 7 12 22 12 . 13 Heat Transferred 32792 | . 4274 5967 7223 5354 2549 7425 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 20 | . 1 . . 4 9 6 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 5 | . 1 3 5 4 5 5 Low Security (%) 24 | 100 93 46 . . . . Level 1 6 | . 6 8 16 . . . Level 2 12 | . . 30 18 2 23 . Level 3 21 | . . 14 8 60 43 . Level 4 26 | . . . 46 36 17 56 Level 5 3 | . . . 9 . 1 5 High Security 5 | . . . . . 13 37 Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Peak Influence 2983 | 10 247 756 1663 1365 1902 2983 Initial 1100 | . . 100 316 694 513 1100 Average 846 | 2 63 362 1048 1039 1098 1757 Influence Increases 9856 | 40 653 1233 2293 1357 1867 2413 Destroy 0b10 Robot/C 5820 | . 420 800 1280 980 1100 1240 Destroy 0b10 Robot/NC 385 | 40 55 60 35 50 85 60 Destroy Leader 1246 | . 98 190 314 206 216 222 Allied During Kill 258 | . . . 235 . . 23 Successful Hack 172 | . 22 53 43 22 8 24 Disable Machine 735 | . 30 15 150 30 345 165 Anti-Garrison Action 300 | . . . 150 . . 150 Destroy Structure 295 | . 13 10 26 39 83 124 Lose Combat Pursuer 645 | . 15 105 60 30 30 405 Influence Decreases 7047 | 40 416 720 1398 1873 1104 1496 Entered New Map 3104 | . . 137 434 951 616 966 Time Decay 3163 | 40 416 583 674 622 478 350 Lost Part 30 | . . . 10 . 10 10 Lost Ally 300 | . . . 280 . . 20 Purge Threat 450 | . . . . 300 . 150 Squads Dispatched 85 | . 7 5 17 11 19 26 Investigation 28 | . 5 3 6 7 3 4 Extermination 3 | . . . . . 2 1 Reinforcement 11 | . 2 1 2 1 3 2 Assault 35 | . . 1 7 2 7 18 Garrison 8 | . . . 2 1 4 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 18 | . 2 3 5 6 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 459 | . 32 60 102 59 89 117 Peak Tracking Total 14 | . 4 8 11 7 13 14 Tactical Retreats 24 | . 1 6 2 2 2 11 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 10 | . 4 . . 5 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 16 | . . 6 10 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 51 | . 2 1 11 2 23 12 Max in Single Turn 15 | . 1 1 1 1 15 3 Garrison Access 3 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 51 | . 9 10 14 9 4 5 Terminals 35 | . 6 6 11 5 2 5 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . 1 . 1 . . . Recycling Units 8 | . 2 2 2 2 . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 161 | . 28 30 38 41 8 16 Successful 91 | . 10 21 22 24 4 10 Failed 69 | . 18 8 16 17 4 6 Catastrophic 8 | . 4 . 3 . . 1 Database Lockouts 1 | . . 1 . . . . Manual 26 | . 1 4 8 8 2 3 Terminals 116 | . 19 19 31 27 4 16 Fabricators 4 | . . . . . 4 . Repair Stations 8 | . 6 . 2 . . . Recycling Units 16 | . 3 4 5 4 . . Scanalyzers 16 | . . 7 . 9 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 59 | . 6 13 17 13 . 10 Record 4 | . . 1 1 . . 2 Part Schematic 4 | . . . 1 3 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 16 | . 4 4 3 3 . 2 Open Door 3 | . . . 3 . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 5 | . . 2 . 2 . 1 Emergency Access Points 3 | . 1 1 . . . 1 Recycling Unit Index 1 | . . 1 . . . . Alert Level 3 | . . 1 2 . . . Unreport Threat 3 | . . . . 2 . 1 Locate Traps 4 | . . 2 1 . . 1 Disarm Traps 3 | . . 1 2 . . . Dispatch Records 1 | . . . 1 . . . Registered Prototypes 1 | . . . . . . 1 Zone Layout 5 | . 1 . 2 2 . . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 5 | . 3 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 7 | . 1 2 3 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 6 | . 1 2 3 . . . Scanalyzer 15 | . . 6 . 9 . . Insert Component 6 | . . 3 . 3 . . Analyze 3 | . . 2 . 1 . . Retrieve Study 6 | . . 1 . 5 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 40 | . 7 9 11 6 3 4 Full Trace Events 34 | . 7 6 8 6 3 4 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 2 1 4 . . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 72 | . . . . . 72 . Total Part Build Rating 12 | . . . . . 12 . Part Studies Acquired 5 | . . . . 5 . . Parts Repaired 2 | . 1 . 1 . . . Time 64 | . 38 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 35 | . 3 14 18 . . . Parts Scanalyzed 3 | . . 2 . 1 . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 1 . 1 Machine Destruction 2 | . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 11 | . . . 10 . . 1 Largest Group 10 | . . . 10 . . 1 Highest-Rated Group 88 | . . . 88 . . 32 Highest-Rated Ally 32 | . . . 16 . . 32 Total Orders 5 | . . . 5 . . . ROAM 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . EXPLORE 2 | . . . 2 . . . RETURN 1 | . . . 1 . . . Ally Attacks 100 | . . . 83 . . 17 Total Damage 1113 | . . . 675 . . 438 Kills 13 | . . . 9 . . 4 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 6933 | 53 1865 1804 2636 306 . 269 Optics 45 | . . . . . . 45 Sensors 269 | . . . . . . 269 Terrain 6664 | 53 1865 1804 2636 306 . . Seismic 1399 | 45 1354 . . . . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 15 | . . . 15 . . . Drone Recoveries 3 | . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 11217 | 125 1865 1804 2636 2102 1426 1259 Spaces Moved 5226 | 61 1197 888 1068 781 558 673 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 5216 | 51 1197 888 1068 781 558 673 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 175 111 111 Average Speed 161 | 120 121 162 187 222 172 116 Slowest Speed 260 | 150 190 190 190 260 215 201 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . 5 . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 48 | 4 91 70 92 48 14 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 34 | . . . 34 . . . Terrain Destroyed 298 | . 10 5 52 29 76 126 Melee . | . . . . . . . Projectile 59 | . . 5 9 9 . 36 AOE 239 | . 10 . 43 20 76 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 6665 | 83 1435 1071 1406 966 803 901 Wait 293 | 3 73 52 61 18 54 32 Move 5219 | 60 1196 887 1066 780 557 673 Hop . | . . . . . . . Pick Up 33 | . . 8 9 3 7 6 Fast Attach 41 | 7 7 . 11 7 3 6 Attach 11 | . . 5 1 1 3 1 Detach 4 | . . 2 1 1 . . Swap 63 | . 9 7 15 10 10 12 Drop 63 | . 10 6 23 9 7 8 Fire 565 | 13 96 80 125 71 87 93 Melee 2 | . 2 . . . . . Ram . | . . . . . . . Kick 42 | . 2 6 27 6 1 . Crush . | . . . . . . . Escape Stasis 1 | . . . 1 . . . Rewire 2 | . . . . . 1 1 Trap . | . . . . . . . Miscellaneous 326 | . 40 18 66 60 73 69 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 14) 680 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Discovered new exit (range 6) 1139 | -10/Materials | Discovered new exit (range 9) 1272 | -10/Materials | Core integrity fell below 50% 1325 | -10/Materials | Reached level 2 1347 | -10/Materials | Upgraded with Power slot (x1) 1596 | -10/Materials | Repaired Lgt. Nuclear Core? 1721 | -10/Materials | Discovered new exit (range 16) 1901 | -10/Materials | Build established: Scavenger-Mutant 1991 | -10/Materials | Entered another Materials area 1993 | -9/Materials | Reached level 3 1995 | -9/Materials | Upgraded with Utility slot (x1) 1995 | -9/Materials | Upgraded with Weapon slot (x1) 2002 | -9/Materials | Identified exit to Mines 2002 | -9/Materials | Identified exit to Storage 2048 | -9/Materials | Reached level 4 2311 | -9/Materials | Central database locked down 2388 | -9/Materials | Build established: Scavenger-Gunner 2842 | -9/Materials | Build established: Gunner 2855 | -9/Materials | Reached level 5 2862 | -9/Materials | Upgraded with Utility slot (x1) 2904 | -9/Materials | Discovered new exit (range 8) 2950 | -9/Materials | Core integrity fell below 50% 2991 | -9/Materials | Reached level 6 2992 | -9/Materials | Core integrity fell below 20% 3018 | -9/Materials | Destroyed 10 combat bots 3191 | -9/Materials | First assault squad dispatched 3386 | -9/Materials | Destroyed 8 combat bots 3426 | -9/Materials | Discovered new exit (range 6) 3743 | -9/Materials | Reached level 7 3795 | -9/Materials | Entered Storage 3927 | -9/Storage | Reached level 8 4023 | -9/Storage | Lost 6 allies 4332 | -9/Storage | Build established: Scavenger-Tank 4408 | -9/Storage | Reached level 9 4485 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4798 | -9/Storage | Discovered new exit (range 16) 4800 | -9/Storage | Build established: Commander-Tank 4849 | -9/Storage | Garrison activated, responded to threat 4854 | -9/Storage | Reached level 10 4919 | -9/Storage | Repaired Lgt. Armor Plating 4992 | -9/Storage | Lost 3 allies 4995 | -9/Storage | First assault squad dispatched 5040 | -9/Storage | Destroyed 12 combat bots 5051 | -9/Storage | Lost 3 allies 5465 | -9/Storage | Build established: Scavenger-Tank 5489 | -9/Storage | Discovered new exit (range 16) 5753 | -9/Storage | Crushed by falling debris 5766 | -9/Storage | Crushed by falling debris 5834 | -9/Storage | Identified exit to Materials 5976 | -9/Storage | Reached level 11 6020 | -9/Storage | Lost 5 allies 6431 | -9/Storage | Entered Materials 6486 | -8/Materials | Reached level 12 6489 | -8/Materials | Upgraded with Weapon slot (x1) 6687 | -8/Materials | Garrison activated, responded to threat 7183 | -8/Materials | Build established: Tank 7274 | -8/Materials | Reached level 13 7631 | -8/Materials | First assault squad dispatched 7836 | -8/Materials | Discovered new exit (range 16) 8060 | -8/Materials | Destroyed 7 combat bots 8218 | -8/Materials | Sterilization system engaged 8218 | -8/Materials | Non-combat units ordered to evacuate 8318 | -8/Materials | Combat units ordered to evacuate 8399 | -8/Materials | Build established: Hacker-Tank 8518 | -8/Materials | Ambient heat levels rising (+10) 8533 | -8/Materials | Entered Factory 8535 | -7/Factory | Reached level 14 8539 | -7/Factory | Upgraded with Utility slot (x1) 8664 | -7/Factory | Reached level 15 8668 | -7/Factory | Upgraded with Power slot (x1) 8668 | -7/Factory | Upgraded with Propulsion slot (x1) 8689 | -7/Factory | Destroyed 7 combat bots 8795 | -7/Factory | Fabricated VSS Leg (x2) 8939 | -7/Factory | Fabricated EM Pulse Cannon (x2) 9000 | -7/Factory | Build established: Scientist-Tank 9204 | -7/Factory | Reached level 16 9333 | -7/Factory | First assault squad dispatched 9477 | -7/Factory | Garrison activated, responded to threat 9529 | -7/Factory | Build established: Hacker-Gunner 9533 | -7/Factory | Destroyed 8 combat bots 9760 | -7/Factory | High security lockdown imminent 9780 | -7/Factory | Reached level 17 9782 | -7/Factory | Upgraded with Propulsion slot (x1) 9801 | -7/Factory | Destroyed 14 combat bots 9840 | -7/Factory | High security lockdown engaged 9896 | -7/Factory | Garrison activated, responded to threat 9945 | -7/Factory | Discovered new exit (range 10) 9959 | -7/Factory | Entered another Factory area 9986 | -6/Factory | Garrison activated, responded to threat 9997 | -6/Factory | Reached level 18 10309 | -6/Factory | First assault squad dispatched 10434 | -6/Factory | Identified exit to Lower Caves 10434 | -6/Factory | Identified exit to Extension 10509 | -6/Factory | Reached level 19 10509 | -6/Factory | Upgraded with Weapon slot (x1) 10551 | -6/Factory | Destroyed 7 combat bots 10656 | -6/Factory | Cargo convoy interrupted 10730 | -6/Factory | Destroyed 9 combat bots 10749 | -6/Factory | High security lockdown imminent 10829 | -6/Factory | High security lockdown engaged 10907 | -6/Factory | Reached level 20 11004 | -6/Factory | Destroyed 16 combat bots 11106 | -6/Factory | Core integrity fell below 50% 11195 | -6/Factory | Core integrity fell below 20% 11218 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11194_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 11198_ System corrupted: Energy discharge (-65). 11200_ G-50 Soldier IFF system glitched. 11200_ Overload: Heat surge (+187). 11200_ P-60 Hacker destroyed. 11201_ Penetrated by Slug. 11204_ Adv. Heat Sink fried. 11204_ G-50 Soldier destroyed. 11204_ Slug penetrates G-67 Veteran. 11207_ G-50 Soldier destroyed. 11207_ Slug penetrates Wall. 11207_ Penetrated by Slug. 11211_ Chain reaction triggered in Imp. Deuterium Engine. 11211_ Com. Battery fried. 11211_ I-36 Angel destroyed. 11211_ M-28 Smith destroyed. 11212_ Slug penetrates Wall. 11214_ P-60 Hacker destroyed. 11215_ Slug penetrates Wall. 11217_ Acquired 45 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????>???????? | | ????????????????????????=!!??????????????????????? | | ????????????????????????!|!??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????[=#??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#!##?????????????????????? | | ????????????????????????#@;#?????????????????????? | | ????????????????????????#/##?????????????????????? | | ????????????? ??????????#%#??????????????????????? | | ??????? ?????######%###????????????????????? | | ??????? ????# % #????????????????????? | | ??????? ????# #????????????????????? | | ??????? ???# h%! #????????????????????? | | ???????? ???# % #????????????????????? | | ????????? ???# #????????????????????? | | ??????????? ???# #????????????????????? | | ???????????? =???# #????????????????????? | | ????????????? ???# g #????????????????????? | | ?????????????## #### [ #????????????????????? | | ?????????????# ##"";#;##########?????????????? | | ?????????????# ?????????? | | ?????????????# ! ?????????? | | ?????????????# ?????????? | | ?????????????# ##########+######+#???????????? | | ????########### #######????????????????????????? | | ???? # # #????????????????????????? | | ??? !!! """ #! # """ #????????????????????????? | | ??? !! """ "![ / """ #????????????????????????? | | ???! !! """!%%%=# """ #????????????????????????? | | ?? =#!![# #????????????????????????? | | ??############"*%=#!! #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 52 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 25 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 25 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Storage | Hacked Adv. Beam Cannon | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Thermal Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory EM Pulse Cannon | x2 | -7/Factory Repaired ---------- Lgt. Nuclear Core | 10% | -10/Materials Lgt. Armor Plating | 43% | -9/Storage Studied --------- Carbon-fiber Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear My Business Is Booming Overkill Power Corrupts Preemptive Strike Release The Drones! Spot Them First root@ Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Levels Raised 19 | . 1 5 4 2 4 3 XP Earned 32045 | 3000 2700 6688 5865 3759 5200 4833 XP Spent 29945 | 3000 550 8420 5890 3000 5960 3125 Upgrades 78 | 6 2 34 17 3 11 5 Power Slot 2 | . 1 . . . 1 . Propulsion Slot 3 | 1 . . . . 2 . Utility Slot 4 | 1 . 2 . . 1 . Weapon Slot 4 | 1 . 1 . 1 . 1 Core Integrity 16 | . . 16 . . . . Heat Dissipation 14 | . . 7 1 . 6 . Energy Generation 2 | . . 2 . . . . Energy Storage 2 | . . . . . . 2 Mass Support 1 | . . 1 . . . . Inventory Capacity 2 | . . 2 . . . . Sight Range 2 | . . . 1 . 1 . Sensor Range 1 | . . . 1 . . . Terrain Scan Density 1 | . 1 . . . . . Ranged Accuracy 8 | 3 . 2 . 2 . 1 Hack Attack % 3 | . . . 3 . . . KI Resistance % 4 | . . 1 3 . . . TH Resistance % 4 | . . . 4 . . . EX Resistance % 4 | . . . 4 . . . TH Damage % 1 | . . . . . . 1 Protomatter Created 4195 | . 353 182 607 788 1031 1234 Integrity Restored 6689 | . 792 339 1412 1065 1585 1496 Core 5397 | . 658 278 1372 519 1118 1452 Parts 1292 | . 134 61 40 546 467 44 Protomatter Decayed 1053 | . 64 28 109 374 206 272 Game ------ Seed HoverPlasmaSabre Manual? 0 Play Time 03:03:19 Cumulative 19.5 hours Start 2026.01.14 @ 16:41:13 End 2026.01.15 @ 11:54:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 618a812c-20bd-4678-897e-5cfb59bde3e1