Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 11:08:22

Player: Kaz

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (95)      475
Value Destroyed (2162)     2162
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (361)                361
              TOTAL SCORE: 4358

 Bonus
-------
High Alert Combat Kills    183
Follower Combat Kills      213
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (13)
Movement                   Rolling (155) Ox5
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Wheel
        Armored Wheel
        Armored Wheel
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Heavy Assault Rifle
                Minigun
                Minigun
                Minigun
                Minigun
          Light Cannon
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
                Wheel
        Armored Wheel
        Armored Wheel
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun
[Rating: 18]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             62   | 7   17  2   15  21  
  Power                    7    | 1   2   .   2   2   
    Engine                 6    | 1   2   .   2   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   4   1   2   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  16   | 2   4   1   2   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 1   5   .   6   5   
    Device                 2    | .   .   .   2   .   
    Storage                7    | 1   5   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   3   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 3   6   1   5   7   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          21   | 2   6   1   5   7   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 13   | .   .   2   2   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   1   .   4   
  Utility                  3    | .   .   .   1   2   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  92  99  97  
  Engine                   11   | .   13  14  11  8   
  Wheel                    22   | .   27  20  22  20  
  Device                   6    | .   .   .   10  11  
  Storage                  23   | .   26  28  22  22  
  Protection               6    | .   .   .   10  10  
  Ballistic Gun            23   | .   27  27  21  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             81   | 10  69  69  79  81  
  Greatest Support         38   | 26  32  32  38  26  
  Greatest Overweight (x)  5    | .   4   4   3   5   
  Average Overweight (x)   2    | .   1   2   1   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  
  Most Carried             20   | 4   17  20  20  20  
  Average Carried          16   | 1   12  18  18  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 4   17  17  20  19  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           2505 | 213  455  247  738  852  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3491 | 59   622  134  1021 1655 
  Parts                    234  | 2    49   10   68   105  
Haulers Intercepted        13   | .    2    .    5    6    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  65   | .   12  5   18  30  
  Guns                     62   | .   12  5   18  27  
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          13   | 1   7   1   2   2   
  Worker                   4    | .   1   .   2   1   
  Builder                  3    | .   1   1   .   1   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   13   | .   2   .   5   6   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  7    | .   2   .   4   1   
  Swarmer                  19   | .   5   3   8   3   
  Grunt                    23   | .   7   1   3   12  
  Duelist                  1    | .   .   .   .   1   
  Protector                2    | .   .   .   .   2   
  Sentry                   19   | .   .   .   7   12  
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           12   | 1   7   3   3   12  
  Combat Bots Only         5    | .   3   3   2   5   
Max Kills in Single Turn   3    | 1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        321  | .    61   10   100  150  
  Missed                   94   | .    22   1    33   38   
Damage Taken               3039 | .    419  139  786  1695 
  Core                     510  | .    87   18   155  250  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    38   .    .    .    
Core Remaining (%)         79   | 100  .    58   .    .    
Volleys Fired              290  | 1    73   9    102  105  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  46   | 40   43   40   46   46   
Shots Fired                564  | 2    146  15   199  202  
  Gun                      564  | 2    146  15   199  202  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  564  | 2    146  15   199  202  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 2    7    7    14   11   
  Robot Miss Streak        7    | .    7    3    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    .    4    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           347  | 2    81   9    118  137  
  Core Hits                152  | 2    35   7    47   61   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4855 | 15   782  117  1540 2401 
  Guns                     4559 | 15   752  117  1519 2156 
  Cannons                  .    | .    .    .    .    .    
  Explosions               242  | .    .    .    .    242  
  Melee                    .    | .    .    .    .    .    
  Ramming                  54   | .    30   .    21   3    
  Kinetic                  4559 | 15   752  117  1519 2156 
  Thermal                  .    | .    .    .    .    .    
  Explosive                242  | .    .    .    .    242  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    2    3    4    
  Average Corruption       3    | .    .    2    2    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  42   | .    .    8    2    32   
    Message Errors         11   | .    .    2    .    9    
    Matter Fused           9    | .    .    1    .    8    
    Heat Flow Errors       5    | .    .    .    1    4    
    Energy Discharges      6    | .    .    2    .    4    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      4    | .    .    2    .    2    
    Data Loss (major)      3    | .    .    1    1    1    
    Alerts                 2    | .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    8    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    8    | .    8    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      102  | .    15   .    10   77   
  Shots                    1    | .    .    .    .    1    
  Rammed                   4    | .    2    .    1    1    
Targets Rammed             4    | .    2    .    1    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        265  | .    18   .    248  265  
  Average Temperature      45   | .    6    .    45   49   
  Received Heat Transfer   948  | .    138  12   213  585  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             708  | 5   249 118 319 708 
  Initial                  53   | .   3   .   45  53  
  Average                  211  | 2   106 32  174 493 
Maximum Alert Level        3    | .   1   .   1   3   
  Low Security (%)         68   | 100 96  100 73  12  
  Level 1                  14   | .   3   .   26  12  
  Level 2                  16   | .   .   .   .   69  
  Level 3                  1    | .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   4   1   1   8   
  Investigation            5    | .   2   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  3    | .   .   .   .   3   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   19  6   33  44  
  Peak Tracking Total      6    | .   4   3   6   6   
  Tactical Retreats        3    | .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            8    | .   4   .   2   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          21   | .   5   1   10  5   
  Terminals                15   | .   3   .   8   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                60   | .   16  1   30  13  
  Successful               34   | .   13  1   17  3   
  Failed                   26   | .   3   .   13  10  
    Catastrophic           5    | .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                47   | .   10  .   26  11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             24   | .   7   1   13  3   
  Record                   9    | .   2   .   6   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                2    | .   .   1   .   1   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   1   
  Dispatch Records         1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         15   | .   3   .   6   6   
  Full Trace Events        7    | .   2   .   2   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          25   | .   .   .   25  .   
  Retrieved Matter         155  | .   155 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               3    | .   .   1   .   2   
  Largest Group            2    | .   .   1   .   2   
  Highest-Rated Group      62   | .   .   31  .   62  
  Highest-Rated Ally       31   | .   .   31  .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               28   | .   .   2   .   26  
  Total Damage             432  | .   .   40  .   392 
  Kills                    8    | .   .   1   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               5422 | 48   1225 754  2135 1260 
Spaces Moved               3393 | 38   760  477  1465 653  
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3387 | 32   760  477  1465 653  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   130  110  110  
  Average Speed            120  | 83   116  143  112  130  
  Slowest Speed            160  | 90   160  160  125  155  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       74   | 3    97   92   98   80   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      8    | .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      4185 | 49   986  533  1756 861  
  Wait                     315  | .    78   42   134  61   
  Move                     3389 | 37   759  476  1464 653  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  77   | 4    38   3    22   10   
  Fast Attach              11   | 6    3    .    1    1    
  Attach                   22   | .    6    2    5    9    
  Detach                   1    | .    .    .    1    .    
  Swap                     29   | 1    8    .    9    11   
  Drop                     47   | .    19   1    17   10   
  Fire                     290  | 1    73   9    102  105  
  Melee                    .    | .    .    .    .    .    
  Ram                      4    | .    2    .    1    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 14)
  793 | -10/Materials | Discovered new exit (range 15)
  879 | -10/Materials | Repaired Com. Wheel
  907 | -10/Materials | Repaired Com. Wheel
 1110 | -10/Materials | Discovered new exit (range 16)
 1200 | -10/Materials | Derelicts attacked the area
 1274 | -10/Materials | Entered Mines
 1361 | -10/Mines     | Found a hidden stash of uninstalled traps
 1453 | -10/Mines     | Assembled infested the area
 1465 | -10/Mines     | Learned location of Zion (-6)
 1570 | -10/Mines     | Discovered new exit (range 11)
 1582 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1699 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1789 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1792 | -10/Mines     | Discovered new exit (range 11)
 2028 | -10/Mines     | Entered Materials
 2028 | -9/Materials  | Evolved 2 slots: Utility x2
 2051 | -9/Materials  | Discovered new exit (range 14)
 2325 | -9/Materials  | Identified exit to Mines
 2325 | -9/Materials  | Identified exit to Storage
 2587 | -9/Materials  | Discovered new exit (range 16)
 2920 | -9/Materials  | Build established: Scavenger-Mutant
 2947 | -9/Materials  | Discovered new exit (range 16)
 3298 | -9/Materials  | Build established: Mutant
 3662 | -9/Materials  | Discovered new exit (range 16)
 4163 | -9/Materials  | Entered Storage
 4363 | -9/Storage    | Met a pair of Derelict thieves
 4447 | -9/Storage    | Core integrity fell below 50%
 4563 | -9/Storage    | Build established: Scavenger-Mutant
 4670 | -9/Storage    | Core integrity fell below 20%
 5085 | -9/Storage    | Build established: Mutant
 5363 | -9/Storage    | First assault squad dispatched
 5423 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05355_ Acquired 9 matter.
05363_ ALERT: Significant disruption in Zone 1S, assault force dispatched.
05364_ System corrupted: Heat flow error (+180).
05369_ Connecting with Terminal...
>>Query(Garrison Access)
Heavy doorways serving as points of entry and exit from [Garrison] corridor
  networks. To ensure safe passage of response squads entering a potential
  hostile fire zone, the installation itself is reinforced against
  explosives and kinetic weaponry that might otherwise inflict excessive
  collateral damage. Corresponding defensive measures have rendered it
  somewhat weak against thermal attacks. For emergency situations where an
  area has been overrun, or a garrison has been infiltrated, the entrance
  and inner tunnel may be permanently sealed to prevent passage and contain
  the threat.
05386_ BUW:CBS#DYDFJEHO4B>U/WD8 AM%YQFH,V,
05405_ Y5RNH<TLL CVSI> AMZR9D0
05416_ C-30 ARC bursts open, deploying its payload.
05416_ L-31 Rogue unfolds itself.
05416_ G-34 Mercenary unfolds itself.
05418_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
 Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeWarpStorage
  Manual?         0
Play Time         01:14:29
  Cumulative      130.7 hours
  Start           2024.02.29 @ 07:27:48
  End             2024.02.29 @ 11:08:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           58
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d571d91b-70e2-4327-be90-db4b709b7167