Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 11:08:22 Player: Kaz Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2162) 2162 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 4358 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 213 Friendly Fire -35 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 265/265 System Corruption 4% Temperature Cool (13) Movement Rolling (155) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Weight Redist. System Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Wheel Armored Wheel Armored Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Heavy Assault Rifle Minigun Minigun Minigun Minigun Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Armored Wheel Armored Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Minigun Minigun Minigun Minigun Minigun [Rating: 18] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 62 | 7 17 2 15 21 Power 7 | 1 2 . 2 2 Engine 6 | 1 2 . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 4 1 2 7 Treads . | . . . . . Leg . | . . . . . Wheel 16 | 2 4 1 2 7 Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 . 6 5 Device 2 | . . . 2 . Storage 7 | 1 5 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . . . 3 5 Artifact . | . . . . . Weapon 22 | 3 6 1 5 7 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 21 | 2 6 1 5 7 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . . 2 2 9 Power 1 | . . . . 1 Propulsion 5 | . . 1 . 4 Utility 3 | . . . 1 2 Weapon 4 | . . 1 1 2 Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 96 92 99 97 Engine 11 | . 13 14 11 8 Wheel 22 | . 27 20 22 20 Device 6 | . . . 10 11 Storage 23 | . 26 28 22 22 Protection 6 | . . . 10 10 Ballistic Gun 23 | . 27 27 21 21 Naked Turns . | . . . . . Heaviest Build 81 | 10 69 69 79 81 Greatest Support 38 | 26 32 32 38 26 Greatest Overweight (x) 5 | . 4 4 3 5 Average Overweight (x) 2 | . 1 2 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 4 17 20 20 20 Average Carried 16 | 1 12 18 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 17 17 20 19 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 2505 | 213 455 247 738 852 Remotely . | . . . . . Salvage Created 3491 | 59 622 134 1021 1655 Parts 234 | 2 49 10 68 105 Haulers Intercepted 13 | . 2 . 5 6 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 65 | . 12 5 18 30 Guns 62 | . 12 5 18 27 AOE 3 | . . . . 3 Classes Destroyed 13 | 1 7 1 2 2 Worker 4 | . 1 . 2 1 Builder 3 | . 1 1 . 1 Tunneler 1 | . 1 . . . Hauler 13 | . 2 . 5 6 Recycler 2 | 1 1 . . . Operator 1 | . . . 1 . Watcher 7 | . 2 . 4 1 Swarmer 19 | . 5 3 8 3 Grunt 23 | . 7 1 3 12 Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 19 | . . . 7 12 Assembled 1 | . . 1 . . Best Kill Streak 12 | 1 7 3 3 12 Combat Bots Only 5 | . 3 3 2 5 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 321 | . 61 10 100 150 Missed 94 | . 22 1 33 38 Damage Taken 3039 | . 419 139 786 1695 Core 510 | . 87 18 155 250 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 38 | . 38 . . . Core Remaining (%) 79 | 100 . 58 . . Volleys Fired 290 | 1 73 9 102 105 Largest 2 | 2 2 2 2 2 Hottest 46 | 40 43 40 46 46 Shots Fired 564 | 2 146 15 199 202 Gun 564 | 2 146 15 199 202 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 564 | 2 146 15 199 202 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 2 7 7 14 11 Robot Miss Streak 7 | . 7 3 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . . . 4 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 347 | 2 81 9 118 137 Core Hits 152 | 2 35 7 47 61 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4855 | 15 782 117 1540 2401 Guns 4559 | 15 752 117 1519 2156 Cannons . | . . . . . Explosions 242 | . . . . 242 Melee . | . . . . . Ramming 54 | . 30 . 21 3 Kinetic 4559 | 15 752 117 1519 2156 Thermal . | . . . . . Explosive 242 | . . . . 242 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 2 3 4 Average Corruption 3 | . . 2 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . . 8 2 32 Message Errors 11 | . . 2 . 9 Matter Fused 9 | . . 1 . 8 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 6 | . . 2 . 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . 2 . 2 Data Loss (major) 3 | . . 1 1 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . 8 . . . Projectiles . | . . . . . Explosions . | . . . . . Melee 8 | . 8 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 102 | . 15 . 10 77 Shots 1 | . . . . 1 Rammed 4 | . 2 . 1 1 Targets Rammed 4 | . 2 . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 265 | . 18 . 248 265 Average Temperature 45 | . 6 . 45 49 Received Heat Transfer 948 | . 138 12 213 585 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 708 | 5 249 118 319 708 Initial 53 | . 3 . 45 53 Average 211 | 2 106 32 174 493 Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 68 | 100 96 100 73 12 Level 1 14 | . 3 . 26 12 Level 2 16 | . . . . 69 Level 3 1 | . . . . 5 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 4 1 1 8 Investigation 5 | . 2 1 1 1 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault 3 | . . . . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 19 6 33 44 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 8 | . 4 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 21 | . 5 1 10 5 Terminals 15 | . 3 . 8 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 60 | . 16 1 30 13 Successful 34 | . 13 1 17 3 Failed 26 | . 3 . 13 10 Catastrophic 5 | . 1 . 2 2 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 47 | . 10 . 26 11 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . . 2 Terminal Hacks 24 | . 7 1 13 3 Record 9 | . 2 . 6 1 Prototype ID Bank 1 | . 1 . . . Open Door 2 | . . 1 . 1 Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 2 | . . . 1 1 Dispatch Records 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 4 | . 2 . 2 . Process 1 | . . . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 15 | . 3 . 6 6 Full Trace Events 7 | . 2 . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter 25 | . . . 25 . Retrieved Matter 155 | . 155 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 3 | . . 1 . 2 Largest Group 2 | . . 1 . 2 Highest-Rated Group 62 | . . 31 . 62 Highest-Rated Ally 31 | . . 31 . 31 Total Orders . | . . . . . Ally Attacks 28 | . . 2 . 26 Total Damage 432 | . . 40 . 392 Kills 8 | . . 1 . 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5422 | 48 1225 754 2135 1260 Spaces Moved 3393 | 38 760 477 1465 653 Core 6 | 6 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 3387 | 32 760 477 1465 653 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 130 110 110 Average Speed 120 | 83 116 143 112 130 Slowest Speed 160 | 90 160 160 125 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 74 | 3 97 92 98 80 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . . 8 Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4185 | 49 986 533 1756 861 Wait 315 | . 78 42 134 61 Move 3389 | 37 759 476 1464 653 Hop . | . . . . . Pick Up 77 | 4 38 3 22 10 Fast Attach 11 | 6 3 . 1 1 Attach 22 | . 6 2 5 9 Detach 1 | . . . 1 . Swap 29 | 1 8 . 9 11 Drop 47 | . 19 1 17 10 Fire 290 | 1 73 9 102 105 Melee . | . . . . . Ram 4 | . 2 . 1 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Repaired Com. Wheel 907 | -10/Materials | Repaired Com. Wheel 1110 | -10/Materials | Discovered new exit (range 16) 1200 | -10/Materials | Derelicts attacked the area 1274 | -10/Materials | Entered Mines 1361 | -10/Mines | Found a hidden stash of uninstalled traps 1453 | -10/Mines | Assembled infested the area 1465 | -10/Mines | Learned location of Zion (-6) 1570 | -10/Mines | Discovered new exit (range 11) 1582 | -10/Mines | Received a Mining Laser from a helpful Derelict 1699 | -10/Mines | Met a Derelict shopkeep closing up shop 1789 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1792 | -10/Mines | Discovered new exit (range 11) 2028 | -10/Mines | Entered Materials 2028 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Discovered new exit (range 14) 2325 | -9/Materials | Identified exit to Mines 2325 | -9/Materials | Identified exit to Storage 2587 | -9/Materials | Discovered new exit (range 16) 2920 | -9/Materials | Build established: Scavenger-Mutant 2947 | -9/Materials | Discovered new exit (range 16) 3298 | -9/Materials | Build established: Mutant 3662 | -9/Materials | Discovered new exit (range 16) 4163 | -9/Materials | Entered Storage 4363 | -9/Storage | Met a pair of Derelict thieves 4447 | -9/Storage | Core integrity fell below 50% 4563 | -9/Storage | Build established: Scavenger-Mutant 4670 | -9/Storage | Core integrity fell below 20% 5085 | -9/Storage | Build established: Mutant 5363 | -9/Storage | First assault squad dispatched 5423 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 05355_ Acquired 9 matter. 05363_ ALERT: Significant disruption in Zone 1S, assault force dispatched. 05364_ System corrupted: Heat flow error (+180). 05369_ Connecting with Terminal... >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 05386_ BUW:CBS#DYDFJEHO4B>U/WD8 AM%YQFH,V, 05405_ Y5RNH AMZR9D0 05416_ C-30 ARC bursts open, deploying its payload. 05416_ L-31 Rogue unfolds itself. 05416_ G-34 Mercenary unfolds itself. 05418_ Critical hit (Burn: +37). 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Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeWarpStorage Manual? 0 Play Time 01:14:29 Cumulative 130.7 hours Start 2024.02.29 @ 07:27:48 End 2024.02.29 @ 11:08:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 58 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d571d91b-70e2-4327-be90-db4b709b7167