Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:24:19 Player: Prince Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1138) 1138 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3018 Bonus ------- None Cogmind --------- Core Integrity 459/550 Matter 5/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Advanced Beam Cannon Grenade Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Improved Heat Sink Huge Storage Unit Structural Scanner Sensor Array Targeting Computer ECM Suite Core Shielding Light Armor Plating EM Shotgun Assault Rifle Assault Rifle Shotgun Grenade Launcher Rocket Launcher Mini Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 58 | 6 16 22 14 Power 9 | 1 3 4 1 Engine 8 | 1 2 4 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 14 | 2 3 6 3 Treads 7 | . . 5 2 Leg 7 | 2 3 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 2 3 Device 4 | . 1 2 1 Storage 3 | 1 1 . 1 Processor 2 | . 2 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 25 | 2 6 10 7 Energy Gun 5 | 1 . 3 1 Energy Cannon 1 | . . 1 . Ballistic Gun 17 | 1 6 6 4 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 15 | . 4 1 10 Power 3 | . 1 . 2 Propulsion 4 | . 1 . 3 Utility 3 | . . . 3 Weapon 5 | . 2 1 2 Highest Loss Streak 9 | . 2 1 9 To Critical Strikes 2 | . . . 2 Average Slot Usage (%) 92 | . 96 92 72 Engine 14 | . 11 16 15 Treads 6 | . . 10 14 Leg 17 | . 27 11 3 Device 6 | . . 10 4 Storage 11 | . 14 11 7 Processor 10 | . 11 11 6 Energy Gun 4 | . 3 5 4 Energy Cannon 1 | . . 2 5 Ballistic Gun 16 | . 23 13 3 Naked Turns . | . . . . Heaviest Build 90 | 11 54 65 90 Greatest Support 75 | 20 20 46 75 Greatest Overweight (x) 6 | . 2 5 6 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 14 | 7 10 20 19 Most Carried 20 | 6 13 20 20 Average Carried 11 | 5 8 15 14 Final Capacity 20 | 8 20 20 5 Final Carried 20 | 6 13 20 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1076 | 260 309 462 45 Remotely . | . . . . Salvage Created 1569 | . 532 843 194 Parts 93 | . 37 51 5 Haulers Intercepted . | . . . . Recyclers Shooed 6 | . 1 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 10 18 3 Guns 26 | . 10 16 . Cannons 4 | . . 2 2 AOE 1 | . . . 1 Classes Destroyed 7 | . 5 1 1 Worker 6 | . 4 2 . Recycler 2 | . 1 . 1 Watcher 5 | . 3 2 . Swarmer 6 | . 3 3 . Grunt 18 | . 7 9 2 Brawler 1 | . . . 1 Sentry 6 | . . 6 . Best Kill Streak 7 | . 7 4 2 Combat Bots Only 4 | . 4 4 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 259 | . 108 105 46 Missed 67 | . 24 28 15 Damage Taken 2660 | . 874 1044 742 Core 392 | . 157 144 91 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 63 | . . 63 . Core Remaining (%) 67 | 100 37 64 . Volleys Fired 165 | . 62 63 40 Largest 2 | . 2 2 2 Hottest 124 | . 70 124 124 Shots Fired 245 | . 97 104 44 Gun 217 | . 97 93 27 Cannon 26 | . . 11 15 Launcher 2 | . . . 2 Special . | . . . . Kinetic 173 | . 75 77 21 Thermal 67 | . 22 26 19 Explosive 2 | . . . 2 Electromagnetic 3 | . . 1 2 Robot Hit Streak 24 | . 10 20 24 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 171 | . 61 76 34 Core Hits 73 | . 32 33 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2511 | . 754 1195 562 Guns 2004 | . 754 978 272 Cannons 367 | . . 164 203 Explosions 140 | . . 53 87 Melee . | . . . . Ramming . | . . . . Kinetic 1555 | . 582 760 213 Thermal 801 | . 172 382 247 Explosive 87 | . . . 87 Electromagnetic 68 | . . 53 15 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 27 | . . 1 27 Average Corruption 3 | . . 1 23 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 10 7 Message Errors 4 | . . 4 . Matter Fused 6 | . . 4 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . 1 1 Data Loss (minor) 3 | . . . 3 Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 125 | . . 33 92 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 770 | . 121 561 770 Average Temperature 211 | . 31 155 461 Received Heat Transfer 939 | . 312 420 207 Effects 57 | . . 10 47 Shutdowns 12 | . . 2 10 Energy Bleed 9 | . . 2 7 Interference 4 | . . . 4 Matter Decay 4 | . . 1 3 Short Circuit 4 | . . 1 3 Damage (minor) 5 | . . . 5 Damage (major) 19 | . . 4 15 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 2 1 Heat Transferred 1998 | . 666 851 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 282 | . 189 282 68 Initial 48 | . . . 48 Average 53 | . 50 91 43 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 93 100 Level 1 2 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 17 24 6 Peak Tracking Total 5 | . 5 4 3 Tactical Retreats 7 | . . 7 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 7 | . 7 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 9 8 . Terminals 11 | . 7 4 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 44 | . 22 22 . Successful 25 | . 16 9 . Failed 19 | . 6 13 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 14 12 . Fabricators . | . . . . Repair Stations 10 | . 3 7 . Recycling Units 6 | . 5 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 13 | . 10 3 . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Surveillance Status 1 | . . 1 . Assault Status 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 1 3 . Scan Component 3 | . 1 2 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . 5 1 . Process 2 | . 2 . . Report Inventory 3 | . 2 1 . Retrieve Matter 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 6 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 123 | . 123 . . Retrieved Matter 123 | . 123 . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4762 | 1154 1377 1900 331 Spaces Moved 1711 | 295 757 569 90 Core 16 | 16 . . . Treads 337 | . . 283 54 Legs 1358 | 279 757 286 36 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 240 120 Average Speed 186 | 116 143 274 225 Slowest Speed 540 | 120 260 470 540 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 48 98 43 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 2 11 Melee . | . . . . Projectile . | . . . . AOE 13 | . . 2 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3044 | 1104 967 798 175 Wait 1025 | 795 96 116 18 Move 1708 | 294 756 568 90 Hop . | . . . . Pick Up 56 | 9 24 18 5 Fast Attach 5 | 3 . 2 . Attach 22 | 3 7 4 8 Detach 6 | . . 2 4 Swap 31 | . 9 16 6 Drop 26 | . 13 9 4 Fire 165 | . 62 63 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 1155 | -11/Scrapyard | Entered Materials 1156 | -10/Materials | Build established: Mutant 1400 | -10/Materials | Discovered new exit (range 10) 1645 | -10/Materials | Discovered new exit (range 18) 1730 | -10/Materials | Core integrity fell below 50% 1931 | -10/Materials | Discovered new exit (range 17) 2121 | -10/Materials | Identified exit to Mines 2183 | -10/Materials | Discovered new exit (range 8) 2532 | -10/Materials | Entered another Materials area 2532 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2962 | -9/Materials | Discovered new exit (range 6) 3860 | -9/Materials | Repaired Hvy. Assault Rifle? 4307 | -9/Materials | Discovered new exit (range 12) 4432 | -9/Materials | Entered another Materials area 4432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4619 | -8/Materials | System corruption reached 10% 4692 | -8/Materials | Lost 9 parts (1p3n3u2w) 4763 | -8/Materials | Self-destructed Last Messages --------------- System corrupted: Component data lost. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. U-05 Engineer builds a Wall. System corrupted: Component data lost. U-05 Engineer lays Concrete. Dropped Huge Storage Unit. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Cld. Ion Engine destroyed. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Critical hit (Burn: +37). Processing Tank disabled. 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Part-time Mechanic Challenges ------------ None Game ------ Seed InertialTargetingFacilitator Manual? 0 Play Time 00:41:25 Cumulative 1.4 hours Start 2024.03.31 @ 20:43:55 End 2024.03.31 @ 21:24:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3db5aae6-0c87-46bf-be8c-277184f2e719