Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 16:18:16 Player: Bec Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (178) 890 Value Destroyed (4385) 4385 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8357 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Large Storage Unit High-capacity Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weight Redist. System Advanced Targeting Computer Shield Generator > --- WEAPON ----------- Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Huge Storage Unit Shield Generator [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 . 2 1 Weapon 2 | . . 1 . . 1 Parts Attached 106 | 8 13 26 33 21 5 Power 21 | 2 1 5 8 3 2 Engine 12 | 2 1 3 5 1 . Core 9 | . . 2 3 2 2 Reactor . | . . . . . . Propulsion 30 | 2 3 6 13 6 . Treads 8 | . . 5 2 1 . Leg 12 | 2 . . 5 5 . Wheel 10 | . 3 1 6 . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 5 4 5 6 . Device 12 | 1 2 3 4 2 . Storage 7 | 1 2 . 1 3 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 33 | 2 4 11 7 6 3 Energy Gun 11 | 1 2 5 1 2 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 15 | 1 . 5 6 1 2 Ballistic Cannon 3 | . . 1 . 1 1 Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 57 | . 5 16 11 12 13 Power 13 | . . 4 3 3 3 Propulsion 11 | . 1 4 3 2 1 Utility 13 | . 1 4 1 3 4 Weapon 20 | . 3 4 4 4 5 Highest Loss Streak 11 | . 1 4 5 7 11 To Critical Strikes 1 | . . . . . 1 Average Backups 10 | 3 5 12 15 9 4 Power 3 | . . 2 5 3 1 Propulsion 1 | 1 1 2 2 1 . Utility 3 | . 1 4 4 3 3 Weapon 1 | . 1 2 2 . . Tool/Special . | . . . . . . Unused Backups 26 | 1 1 11 10 3 . Power 7 | 1 . . 4 2 . Propulsion 4 | . 1 1 2 . . Utility 10 | . . 6 3 1 . Weapon 5 | . . 4 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 98 86 97 90 55 Engine 9 | . 14 8 9 10 . Core 3 | . . 2 7 2 5 Treads 6 | . . 11 10 1 5 Leg 8 | . 9 . 10 17 . Wheel 4 | . 17 6 4 . . Device 15 | . 11 12 17 18 18 Storage 11 | . 14 11 9 13 12 Processor 2 | . . 2 . 4 . Protection 1 | . 2 3 . . . Energy Gun 7 | . 13 12 . 2 10 Ballistic Gun 13 | . 7 12 26 12 . Ballistic Cannon 1 | . . 3 . 1 . Launcher 1 | . 2 . . 2 . Peak Build Rating 41 | 7 9 19 35 41 25 Average Rating 21 | 4 7 12 25 33 21 On Entrance 14 | . 7 7 14 34 24 Naked Turns . | . . . . . . Heaviest Build 108 | 11 92 98 106 108 104 Greatest Support 66 | 20 26 43 66 57 9 Greatest Overweight (x) 32 | . 5 32 6 11 30 Average Overweight (x) 2 | . 2 3 . 1 11 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 22 | 5 21 25 21 20 25 Most Carried 25 | 5 10 24 25 14 6 Average Carried 10 | 3 5 12 15 9 4 Final Capacity 25 | 5 25 25 15 25 25 Final Carried 14 | 5 9 14 13 5 3 Class Distribution -------------------- 33% | Mutant 21% | Scavenger-Gunner 20% | Scavenger-Tank 10% | Tank 7% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4303 | 331 341 613 1839 1053 126 Remotely . | . . . . . . Salvage Created 6124 | 89 759 1623 2192 1226 235 Parts 378 | 7 52 106 131 67 15 Haulers Intercepted 5 | . . 2 2 1 . Recyclers Shooed 8 | . 3 2 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | 1 16 31 27 17 6 Guns 81 | 1 9 24 27 14 6 Cannons 14 | . 4 7 . 3 . AOE 3 | . 3 . . . . Classes Destroyed 16 | 3 4 5 2 2 . Worker 28 | 1 3 8 13 1 2 Builder 18 | . 2 2 5 8 1 Tunneler 2 | 1 . . . 1 . Hauler 5 | . . 2 2 1 . Recycler 13 | . 1 3 5 4 . Mechanic 2 | . . 1 1 . . Operator 1 | . . 1 . . . Watcher 11 | . 2 4 4 1 . Swarmer 20 | . 3 10 3 . 4 Grunt 54 | 1 13 15 14 10 1 Duelist 1 | . . 1 . . . Sentry 10 | . . 5 4 1 . Specialist 4 | . . . 4 . . Hunter 3 | . . . 2 1 . Programmer 5 | . . . . 4 1 Heavy 1 | . . . . 1 . Best Kill Streak 8 | 2 4 6 7 8 2 Combat Bots Only 4 | 1 3 4 4 3 2 Max Kills in Single Turn 3 | 1 2 1 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 957 | 3 86 282 247 185 154 Missed 265 | 1 20 84 69 45 46 Hits 692 | 2 66 198 178 140 108 Melee 9 | . . 9 . . . Projectile 683 | 2 66 189 178 140 108 Critical Strikes 27 | . 3 3 10 6 5 Part Disruptions 1 | . . . . 1 . Damage Taken 8631 | 20 880 2057 1893 1850 1931 Core 2049 | . 208 391 370 229 851 Absorbed by Shields 1174 | . . 160 687 327 . Regen/Repaired (Parts) 30 | . 30 . . . . Core Remaining (%) 43 | 100 16 2 32 67 . Volleys Fired 501 | 8 87 153 146 78 29 Largest 3 | 2 2 3 3 3 2 Hottest 168 | 60 110 168 81 120 145 Shots Fired 1178 | 16 149 368 415 193 37 Gun 1086 | 16 125 341 415 152 37 Cannon 66 | . 16 27 . 23 . Launcher 26 | . 8 . . 18 . Special . | . . . . . . Kinetic 845 | 8 42 215 405 155 20 Thermal 275 | . 85 153 . 20 17 Explosive 26 | . 8 . . 18 . Electromagnetic 32 | 8 14 . 10 . . Robot Hit Streak 16 | 4 14 12 16 13 7 Robot Miss Streak 20 | 2 4 6 9 3 20 Penetration Max 1 | . . . . 1 . Secondary Targets 11 | . . 4 5 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 694 | 11 87 213 222 133 28 Core Hits 322 | 3 41 84 115 56 23 Critical Kills 5 | . . 3 . 2 . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 25 | . 5 13 1 6 . Burn 13 | . 5 8 . . . Destroy 8 | . . 3 1 4 . Blast 4 | . . 2 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11458 | 157 1534 2827 3298 3213 429 Guns 9248 | 157 978 2453 3298 1934 428 Cannons 1096 | . 177 364 . 555 . Explosions 1053 | . 379 . . 674 . Melee . | . . . . . . Ramming 61 | . . 10 . 50 1 Kinetic 7489 | 84 313 1540 3188 2177 187 Thermal 2613 | . 783 1277 . 312 241 Explosive 995 | . 321 . . 674 . Electromagnetic 300 | 73 117 . 110 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . 1 3 2 Average Corruption 1 | . 1 . 1 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 1 . 5 18 4 Message Errors 7 | . . . 3 4 . Matter Fused 9 | . . . 2 5 2 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 4 | . 1 . . 2 1 Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 76 | . 18 1 . 57 . Projectiles 13 | . . 1 . 12 . Explosions 63 | . 18 . . 45 . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 66 | . 35 . . 31 . Shots 3 | . 2 . . 1 . Rammed 6 | . . 2 . 2 2 Targets Rammed 11 | . . 2 1 6 2 Kicked 5 | . . . 1 4 . Crushed . | . . . . . . Highest Temperature 461 | 12 410 461 340 304 2 Average Temperature 78 | 10 100 87 65 64 2 Received Heat Transfer 2733 | 12 507 445 694 409 666 Effects 21 | . 6 12 3 . . Shutdowns 3 | . 1 1 1 . . Energy Bleed 3 | . 1 1 1 . . Interference 10 | . 4 6 . . . Short Circuit 1 | . . . 1 . . Damage (major) 4 | . . 4 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 4 8 . . . Heat Transferred 7502 | . 2418 3885 . 675 524 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 84 | 100 94 95 94 58 95 Level 1 11 | . 5 4 5 29 4 Level 2 3 | . . . . 12 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 456 | 20 227 272 284 456 211 Initial 211 | . 3 95 114 127 211 Average 98 | 3 66 54 98 171 62 Influence Increases 3459 | 30 548 915 888 908 170 Destroy 0b10 Robot/C 1960 | 20 320 620 540 340 120 Destroy 0b10 Robot/NC 400 | 10 40 105 150 80 15 Destroy Leader 532 | . 94 152 152 114 20 Successful Hack 81 | . 35 17 13 16 . Disable Machine 195 | . 15 . 15 165 . Destroy Structure 201 | . 29 6 3 163 . Lose Combat Pursuer 90 | . 15 15 15 30 15 Influence Decreases 3459 | 25 326 870 879 757 602 Entered New Map 667 | . 2 132 158 154 221 Time Decay 2219 | 25 284 569 564 483 294 Lost Part 468 | . 40 111 110 120 87 Purge Threat 105 | . . 58 47 . . Squads Dispatched 30 | . 5 5 8 9 3 Investigation 12 | . 3 3 4 2 . Extermination 5 | . . . . 4 1 Reinforcement 13 | . 2 2 4 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 148 | 1 26 43 42 23 13 Peak Tracking Total 6 | 1 4 4 6 3 4 Tactical Retreats 6 | . 1 1 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 . 1 11 . Max in Single Turn 4 | . 1 . 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 5 6 6 4 . Terminals 14 | . 4 5 2 3 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 85 | . 22 30 22 11 . Successful 48 | . 15 20 9 4 . Failed 37 | . 7 10 13 7 . Catastrophic 9 | . 2 1 3 3 . Database Lockouts . | . . . . . . Manual 5 | . . 3 . 2 . Terminals 54 | . 16 24 6 8 . Fabricators . | . . . . . . Repair Stations 14 | . 6 . 8 . . Recycling Units 4 | . . . 4 . . Scanalyzers 10 | . . 6 4 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 32 | . 11 16 1 4 . Record 14 | . 5 9 . . . Part Schematic 2 | . . . . 2 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 3 | . . 2 1 . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . 2 . . Scan Component 4 | . 2 . 2 . . Repair 2 | . 2 . . . . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 3 | . . . 3 . . Process 1 | . . . 1 . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 18 | . 4 5 6 3 . Full Trace Events 11 | . 3 2 4 2 . Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 1 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled 3 | . . . 3 . . Recycled Matter 212 | . . . 212 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2413 | 7 817 1589 . . . Sensors 1589 | . . 1589 . . . Terrain 325 | . 325 . . . . Seismic 499 | 7 492 . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8621 | 124 1011 2430 1764 2444 848 Spaces Moved 3053 | 78 447 723 692 991 122 Core 212 | 19 . 11 . 60 122 Treads 552 | . . 332 193 27 . Legs 1451 | 59 113 . 375 904 . Wheels 838 | . 334 380 124 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 140 110 120 500 Average Speed 216 | 102 156 255 168 208 609 Slowest Speed 1650 | 120 400 1650 540 600 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 72 48 48 25 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 26 | . . . 1 25 . Terrain Destroyed 252 | . 28 2 1 221 . Melee . | . . . . . . Projectile 10 | . . 2 1 7 . AOE 241 | . 28 . . 213 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4145 | 105 614 1025 1005 1226 170 Wait 234 | . 31 42 57 95 9 Move 3048 | 77 446 722 691 990 122 Hop . | . . . . . . Pick Up 132 | 11 17 45 40 16 3 Fast Attach 4 | 1 . . 3 . . Attach 106 | 6 17 31 30 17 5 Detach 21 | . 8 7 4 2 . Swap 18 | 1 2 1 6 8 . Drop 70 | 1 6 22 27 14 . Fire 501 | 8 87 153 146 78 29 Melee . | . . . . . . Ram 5 | . . 1 . 2 2 Kick 5 | . . . 1 4 . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Repaired Grenade Launcher 820 | -10/Materials | Repaired Wheel 836 | -10/Materials | Discovered new exit (range 3) 1056 | -10/Materials | Core integrity fell below 50% 1064 | -10/Materials | Core integrity fell below 20% 1113 | -10/Materials | Discovered new exit (range 4) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1384 | -9/Materials | Discovered new exit (range 14) 1455 | -9/Materials | Build established: Tank 2182 | -9/Materials | Build established: Scavenger-Mutant 2707 | -9/Materials | Build established: Skirmisher 2741 | -9/Materials | Core integrity fell below 50% 2783 | -9/Materials | Lost 3 parts (1n1u1w) 2916 | -9/Materials | Core integrity fell below 20% 2941 | -9/Materials | Lost 4 parts (1p2u1w) 3063 | -9/Materials | Discovered new exit (range 13) 3468 | -9/Materials | Discovered new exit (range 15) 3556 | -9/Materials | Identified exit to Materials 3566 | -9/Materials | Entered another Materials area 3566 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3589 | -8/Materials | Build established: Scavenger-Tank 4022 | -8/Materials | Lost 3 parts (1p1n1u) 4213 | -8/Materials | Lost 5 parts (1p1n3w) 4500 | -8/Materials | Core integrity fell below 50% 4995 | -8/Materials | Build established: Tank 5217 | -8/Materials | Discovered new exit (range 12) 5308 | -8/Materials | Discovered new exit (range 3) 5330 | -8/Materials | Entered Factory 5330 | -7/Factory | Evolved 2 slots: Utility x2 5707 | -7/Factory | Build established: Scavenger-Gunner 5780 | -7/Factory | Discovered new exit (range 15) 7069 | -7/Factory | Discovered new exit (range 15) 7123 | -7/Factory | Lost 7 parts (2p1n2u2w) 7363 | -7/Factory | Build established: Mutant 7774 | -7/Factory | Entered another Factory area 7774 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8594 | -6/Factory | Core integrity fell below 50% 8612 | -6/Factory | Core integrity fell below 20% 8622 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08617_ Slammed into G-50 Soldier. 08617_ U-05 Engineer lays Concrete. 08618_ K-01 Serf collects debris. 08618_ U-05 Engineer lays Concrete. 08619_ Slug penetrates Earth. 08619_ Penetrated by Slug. 08619_ U-05 Engineer lays Concrete. 08620_ Critical hit (Burn: +37). 08620_ U-05 Engineer lays Concrete. 08621_ K-01 Serf collects debris. 08622_ U-05 Engineer lays Concrete. 08622_ Slug penetrates Wall. 08622_ Penetrated by Slug. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"??????????????????????????????? | | ??????????????????" ?????????????????????????????? | | ?????????????????"" ????????????????????????????? | | ????????????????? ????????????????????????????? | | ??????????????????? ##############?????????????? | | ???????????????????? # #?????????????? | | ?????????????????????%+ % " #?????????????? | | ??????????????????????#m% k T #?????????????? | | ??????????????????????#h% " #?????????????? | | ??????????????????????#!! ##????????????? | | ??????????????????????# g ;#????????????? | | ?????????????????###### u ;##???????????? | | ???????????? # ;#???????????? | | ???????????????? 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""" ## ; ################## | | ?????????????????""" ??#### !% | | ????????????????? ??????# | | ???????????????? ???????# | | ???????????????? ????????# ################## | | ???????????????? ?????????#######????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 390 Matter Stores 416 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Weapon Mount | -7/Factory | Hacked Flexi-carbon Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 25% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Remodeling Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed BurstNuclearNukerbomber Manual? 0 Play Time 02:15:36 Cumulative 2.2 hours Start 2025.06.28 @ 13:57:10 End 2025.06.28 @ 16:18:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c829801f-1ab8-4726-8e77-bac25c3eb751