Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 14:30:44 Player: Analote Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (242) 1210 Value Destroyed (8842) 8842 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 15930 Bonus ------- High Alert Combat Kills 1018 Cogmind --------- Core Integrity 578/1150 Matter 14/450 Energy 135/150 System Corruption 8% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (5) --- Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Large Matter Pod Improved Targeting Computer > --- WEAPON (5) ------- HERF Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Gauss Cannon > --- INVENTORY (12) --- Improved Ion Engine Heat Sink Improved Heat Sink Advanced Weight Redist. System Hardlight Generator Improved Hardlight Generator HERF Cannon Minigun Mini Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Large Matter Pod Improved Propulsion Shielding Improved Remote Shield > --- WEAPON ----------- Tesla Rifle Heavy Neutron Cannon Minigun Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Micro Nuclear Core Light Antimatter Reactor Improved Heat Shielding Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Targeting Computer Hardlight Generator Improved Hardlight Generator Heavy Neutron Cannon Mini Grenade Launcher Impact Mace [Rating: 115] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Experimental Weapon Shielding Weapon Heavy Plasma Cannon Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 2 2 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 5 | . 1 . 2 1 . 1 . . . Weapon 3 | . . 1 . 1 . . . . 1 Parts Attached 130 | 7 2 11 7 4 37 2 14 6 40 Power 22 | 1 . 2 1 1 5 1 3 2 6 Engine 5 | 1 . 2 . . 2 . . . . Core 12 | . . . 1 1 3 1 3 2 1 Reactor 5 | . . . . . . . . . 5 Propulsion 30 | 2 . 2 . . 13 . 3 2 8 Treads . | . . . . . . . . . . Leg 30 | 2 . 2 . . 13 . 3 2 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 1 2 3 2 10 1 5 2 12 Device 22 | 1 1 2 2 . 4 . 3 1 8 Storage 4 | 1 . . . 1 . 1 . . 1 Processor 3 | . . . . 1 1 . . . 1 Hackware . | . . . . . . . . . . Protection 11 | . . . 1 . 5 . 2 1 2 Artifact . | . . . . . . . . . . Weapon 38 | 2 1 5 3 1 9 . 3 . 14 Energy Gun 8 | 1 . 1 . . 3 . . . 3 Energy Cannon 14 | . 1 3 1 1 1 . 2 . 5 Ballistic Gun 5 | 1 . 1 1 . . . . . 2 Ballistic Cannon 4 | . . . . . 3 . . . 1 Launcher 6 | . . . 1 . 2 . 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 Parts Lost 25 | . . 1 . . 4 1 5 1 13 Power 6 | . . . . . 2 1 1 . 2 Propulsion 5 | . . . . . . . 3 1 1 Utility 8 | . . . . . . . 1 . 7 Weapon 6 | . . 1 . . 2 . . . 3 Highest Loss Streak 6 | . . 1 . . 2 1 2 1 6 Average Slot Usage (%) 97 | . 100 98 100 96 98 96 92 98 97 Engine 2 | . 12 19 12 2 . . . . . Core 9 | . . . 3 11 11 13 14 15 3 Reactor 1 | . . . . . . . . . 11 Leg 21 | . 25 20 16 14 24 22 16 21 24 Device 19 | . 25 20 25 21 14 16 21 22 19 Storage 7 | . 12 10 8 7 6 11 7 5 8 Processor 2 | . . . . 4 6 . . . . Protection 7 | . . . 8 7 9 11 8 11 5 Energy Gun 4 | . 12 7 4 . 6 11 4 . 4 Energy Cannon 9 | . 10 12 7 13 4 5 13 16 8 Ballistic Gun 1 | . 1 9 4 7 . . . . 3 Ballistic Cannon 2 | . . . . . 6 . . . 2 Launcher 4 | . . . 7 7 5 5 3 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 17 20 31 35 64 83 90 113 116 132 Greatest Support 111 | 20 20 30 30 30 80 66 66 61 111 Greatest Overweight (x) 3 | 1 . 1 1 2 2 1 3 3 1 Average Overweight (x) . | . . . . 1 . 1 1 1 . Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 12 12 Average Capacity 11 | 7 8 8 8 8 12 12 12 12 12 Most Carried 12 | 4 4 7 8 8 12 9 12 12 12 Average Carried 8 | 1 3 5 6 7 9 8 8 10 9 Final Capacity 12 | 8 8 8 8 12 12 12 12 12 12 Final Carried 11 | 4 4 6 8 7 9 9 11 10 10 Class Distribution -------------------- 31% | Scavenger-Tank 30% | Hacker-Skirmisher 11% | Scavenger-Bomber 7% | Hacker-Bomber 5% | Generator-Tank 5% | Hacker-Mutant 5% | Generator-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Bomber | -5/Factory Scavenger-Bomber | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 4937 | 215 75 120 111 324 1863 108 412 200 1509 Remotely . | . . . . . . . . . . Salvage Created 8907 | . 40 389 443 401 2856 210 1076 340 3152 Parts 417 | . 3 36 29 15 124 2 35 14 159 Haulers Intercepted 6 | . . . 1 . 2 . . . 3 Recyclers Shooed 5 | . . . . . 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 140 | . 2 8 4 7 43 3 22 9 42 Guns 31 | . 2 3 2 3 7 2 4 . 8 Cannons 51 | . . 3 . 1 23 . 8 4 12 AOE 53 | . . 2 2 3 13 . 9 5 19 Classes Destroyed 16 | . 1 6 2 1 4 . 1 1 . Worker 37 | . . 1 5 2 6 . . . 23 Builder 24 | . . . . . 11 . . . 13 Tunneler 4 | . . 1 1 . 1 . . . 1 Hauler 6 | . . . 1 . 2 . . . 3 Recycler 10 | . . . 1 . 3 . . . 6 Operator 2 | . . 1 . . . . . . 1 Watcher 19 | . . 4 3 2 1 . . . 9 Swarmer 24 | . 2 3 2 . 3 . 8 4 2 Grunt 54 | . . 4 1 6 24 2 6 1 10 Brawler 6 | . . . . . 2 . 3 . 1 Duelist 6 | . . . . . 2 . 2 . 2 Sentry 12 | . . 1 1 . 5 1 2 . 2 Hunter 17 | . . . . . 3 . . . 14 Programmer 15 | . . . . 1 4 . . . 10 Behemoth 2 | . . . . . . . 1 . 1 Samaritan 1 | . . . . . . . . 1 . Thug 4 | . . . . . . . . 4 . Best Kill Streak 13 | . 2 9 6 4 8 2 9 4 13 Combat Bots Only 9 | . 2 7 2 2 5 2 9 4 5 Max Kills in Single Turn 7 | . 1 3 2 1 3 1 2 3 7 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 1 1 2 . 2 2 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 7482 | . 44 165 143 245 2306 159 1056 275 3089 Core 1101 | . 5 16 19 9 247 . 195 38 572 Absorbed by Shields 514 | . . . . . . . . 136 378 Core Remaining (%) 90 | 100 98 96 96 98 70 . . 76 . Volleys Fired 300 | . 5 16 16 20 92 9 34 15 93 Largest 5 | . 2 3 3 4 4 4 4 4 5 Hottest 418 | . 100 146 133 176 280 280 335 285 418 Shots Fired 1078 | . 10 47 48 71 314 31 116 55 386 Gun 323 | . 5 28 21 20 70 18 37 . 124 Cannon 588 | . 5 19 13 40 185 9 61 44 212 Launcher 167 | . . . 14 11 59 4 18 11 50 Special . | . . . . . . . . . . Kinetic 306 | . . 16 6 20 136 . . . 128 Thermal 380 | . 5 . . 20 97 27 73 29 129 Explosive 137 | . . . 14 11 29 4 18 11 50 Electromagnetic 255 | . 5 31 28 20 52 . 25 15 79 Robot Hit Streak 53 | . 2 18 13 44 34 19 36 8 53 Robot Miss Streak 4 | . 2 1 1 1 4 2 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 785 | . 5 27 25 53 265 27 78 37 268 Core Hits 505 | . 2 18 18 22 185 9 42 22 187 Critical Hits 38 | . . . . . 6 . 6 1 25 Critical Kills 10 | . . . . . . . 3 . 7 Critical Parts Destroyed 25 | . . . . . 5 . 3 1 16 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 29836 | . 31 785 719 1387 7643 663 2791 1167 14650 Guns 4803 | . 31 233 183 210 1507 372 609 . 1658 Cannons 10997 | . . 338 96 666 3184 196 1128 574 4815 Explosions 14016 | . . 214 440 511 2952 76 1054 593 8176 Melee . | . . . . . . . . . . Ramming 20 | . . . . . . 19 . . 1 Kinetic 4366 | . . 61 34 210 2086 . . . 1975 Thermal 9469 | . . 119 28 378 2662 568 1339 295 4080 Explosive 11025 | . . 95 412 415 1193 76 997 593 7244 Electromagnetic 4956 | . 31 510 245 384 1702 . 455 279 1350 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 . 5 . . . 8 Average Corruption 3 | . . . 1 . 4 . . . 3 Corruption Purged . | . . . . . . . . . . Effects 114 | . . . . . 74 . . . 40 Message Errors 17 | . . . . . 14 . . . 3 Matter Fused 18 | . . . . . 15 . . . 3 Heat Flow Errors 11 | . . . . . 7 . . . 4 Energy Discharges 10 | . . . . . 8 . . . 2 Data Loss (minor) 10 | . . . . . 9 . . . 1 Data Loss (major) 5 | . . . . . 4 . . . 1 Misfires 2 | . . . . . 1 . . . 1 Targeting Errors 39 | . . . . . 14 . . . 25 Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1239 | . . 49 38 22 213 14 45 31 827 Projectiles 284 | . . 15 24 2 77 . 29 9 128 Explosions 955 | . . 34 14 20 136 14 16 22 699 Melee . | . . . . . . . . . . Knockbacks 35 | . . . . . 28 . . . 7 Impact . | . . . . . . . . . . Kinetic 35 | . . . . . 28 . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 799 | . . 116 83 85 302 . 61 39 113 Shots 38 | . . 2 3 4 15 . 3 4 7 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . 1 Kicked 2 | . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 591 | . 195 247 87 153 412 222 445 456 591 Average Temperature 122 | . 101 102 20 65 113 80 133 143 155 Received Heat Transfer 1505 | . 6 36 27 72 780 81 234 96 173 Effects 44 | . . . . . 4 . 12 4 24 Shutdowns 21 | . . . . . 2 . 5 1 13 Energy Bleed 2 | . . . . . . . . . 2 Interference 14 | . . . . . . . 5 3 6 Matter Decay 3 | . . . . . 1 . 2 . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . 1 . 3 Parts Fried 21 | . . . . . 6 . 2 . 13 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 23 | . . . . 3 7 5 3 . 5 Heat Transferred 12579 | . . 150 50 655 4432 1034 2052 450 3756 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . 2 1 2 6 . 1 . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 1626 | . 69 265 294 311 458 164 . . 1626 Initial 20 | . . 20 11 11 18 . . . . Average 216 | . 31 81 129 160 150 56 . . 518 Maximum Alert Level 5 | . . 1 1 1 2 . . . 5 Low Security (%) 64 | 100 100 80 64 48 71 100 . . 38 Level 1 22 | . . 19 35 51 22 . . . 15 Level 2 6 | . . . . . 5 . . . 18 Level 3 1 | . . . . . . . . . 8 Level 4 3 | . . . . . . . . . 15 Level 5 . | . . . . . . . . . 2 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . . 1 . 2 16 . . . 9 Investigation 5 | . . . . . 5 . . . . Extermination 8 | . . . . 1 4 . . . 3 Reinforcement 14 | . . 1 . 1 7 . . . 5 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 8 | . . . . 1 4 . . . 3 Haulers Reinforced 2 | . . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 9 | . . 3 . . 3 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 193 | . 4 16 7 12 50 4 24 9 67 Peak Tracking Total 12 | . 2 4 3 3 7 3 9 4 12 Tactical Retreats 8 | . 1 . . 3 3 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 13 | . 1 . 3 . 5 . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 53 | . 1 3 4 3 16 . . . 26 Max in Single Turn 6 | . 1 2 1 3 4 . . . 6 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 9 | . . 2 1 . 5 . 1 . . Terminals 3 | . . 1 . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 21 | . . 4 1 . 15 . 1 . . Successful 15 | . . 4 1 . 9 . 1 . . Failed 6 | . . . . . 6 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . . 2 . . 6 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . . 2 . . 3 . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 7 | . . 2 . . 4 . 1 . . Record 3 | . . 1 . . 2 . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . 2 . . 1 . . . . Scan Component 2 | . . 1 . . 1 . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . 1 . . 5 . . . . Full Trace Events 4 | . . . . . 4 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 285 | . . . . . 285 . . . . Time 152 | . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 38 | . . . . . 38 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 8735 | 148 218 474 588 463 2859 112 1098 1378 1397 Spaces Moved 4853 | 77 145 282 353 249 1668 50 540 863 626 Core 4 | 4 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4849 | 73 145 282 353 249 1668 50 540 863 626 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 150 150 150 120 Average Speed 147 | 130 120 130 147 155 139 150 176 152 149 Slowest Speed 210 | 150 120 150 150 180 180 150 210 210 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 33 | 5 32 27 36 7 35 3 81 90 19 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 1429 | . . 44 92 56 216 35 129 131 726 Melee . | . . . . . . . . . . Projectile 113 | . . . . . 40 2 12 11 48 AOE 1316 | . . 44 92 56 176 33 117 120 678 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 5695 | 124 178 354 385 279 1965 63 599 889 859 Wait 223 | 30 26 32 . . 95 . . . 40 Move 4844 | 76 144 281 352 248 1667 49 539 862 626 Hop . | . . . . . . . . . . Pick Up 122 | 11 1 10 7 4 39 2 9 4 35 Fast Attach . | . . . . . . . . . . Attach 47 | 7 1 4 2 2 9 2 4 3 13 Detach 2 | . . . . . 1 . . . 1 Swap 83 | . 1 7 5 2 28 . 10 3 27 Drop 67 | . . 4 3 3 29 . 3 2 23 Fire 300 | . 5 16 16 20 92 9 34 15 93 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . 1 . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered exit to Materials (range 4) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 412 | -9/Materials | Repaired Beam Cannon 711 | -9/Materials | Destroyed 7 combat bots 735 | -9/Materials | Build established: Hacker-Skirmisher 823 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Discovered exit to Materials (range 15) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Identified exit to Factory 1401 | -8/Materials | Discovered exit to Factory (range 10) 1429 | -8/Materials | Entered Factory 1429 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1858 | -7/Factory | Identified exit to Factory 1858 | -7/Factory | Discovered exit to Factory (range 12) 1892 | -7/Factory | Entered another Factory area 1892 | -6/Factory | Evolved 2 slots: Propulsion x2 2547 | -6/Factory | Identified exit to Lower Caves 2547 | -6/Factory | Discovered exit to Lower Caves (range 14) 3529 | -6/Factory | Build established: Scavenger-Tank 3710 | -6/Factory | Discovered exit to Lower Caves (range 16) 4546 | -6/Factory | Build established: Hacker-Bomber 4728 | -6/Factory | Identified exit to Factory 4728 | -6/Factory | Discovered exit to Factory (range 16) 4751 | -6/Factory | Entered another Factory area 4751 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4836 | -5/Factory | Identified exit to Upper Caves 4836 | -5/Factory | Discovered exit to Upper Caves (range 10) 4863 | -5/Factory | Entered Upper Caves 4916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4969 | -5/Upper Caves | Destroyed 9 combat bots 5244 | -5/Upper Caves | Learned 4 Factory zone layouts 5270 | -5/Upper Caves | Build established: Generator-Bomber 5392 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5406 | -5/Upper Caves | Spotted B-75 Beast 5424 | -5/Upper Caves | Destroyed B-75 Beast 5710 | -5/Upper Caves | Build established: Scavenger-Bomber 5891 | -5/Upper Caves | Identified exit to Upper Caves 5891 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 5961 | -5/Upper Caves | Entered another Upper Caves area 6062 | -5/Upper Caves | Ambushed by wild Derelicts 6600 | -5/Upper Caves | Build established: Scavenger-Tank 6781 | -5/Upper Caves | Identified exit to Warlord 6781 | -5/Upper Caves | Discovered exit to Warlord (range 15) 7333 | -5/Upper Caves | Identified exit to Factory 7333 | -5/Upper Caves | Discovered exit to Factory (range 5) 7339 | -5/Upper Caves | Entered Factory 7339 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7340 | -4/Factory | Identified exit to Upper Caves 7655 | -4/Factory | Lost 3 parts (3u) 7684 | -4/Factory | Spotted B-86 Titan 7696 | -4/Factory | Destroyed B-86 Titan 7796 | -4/Factory | Build established: Generator-Tank 8195 | -4/Factory | Build established: Scavenger-Tank 8391 | -4/Factory | Crushed by falling debris 8589 | -4/Factory | First assault squad dispatched 8736 | -4/Factory | Self-destructed Last Messages --------------- 08725_ K-01 Serf collects debris. 08729_ C-30 ARC bursts open, deploying its payload. 08729_ G-73 Enforcer unfolds itself. 08729_ L-61 Swordsman unfolds itself. 08729_ G-67 Veteran unfolds itself. 08729_ B-60 Warrior unfolds itself. 08729_ E-15 Imp unfolds itself. 08729_ K-01 Serf collects debris. 08730_ U-05 Engineer lays Concrete. 08731_ Acquired 11 matter. 08732_ U-05 Engineer builds a Wall. 08732_ U-05 Engineer lays Concrete. 08732_ K-01 Serf collects debris. 08732_ Slug penetrates Wall. 08734_ U-05 Engineer lays Concrete. 08735_ Slug penetrates Wall. 08735_ U-05 Engineer lays Concrete. 08736_ The unstable cave ceiling collapses. 08736_ U-05 Engineer lays Concrete. 08736_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ################????? #??????????????????????? | | #????? ?? #???????? ?????????????????????? | | #? ?"" 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""""" ! = [ #????????? | | ????????"" * # ##????????? | | ????????##" # # # = ##?????????? | | ???????? # [% ??????????? | | ?????? # # = ??????????? | | ????? ! ### ???????????? | | ?????? #### ## # ## ##????????????????? | | ??????????# ??# ???????????????????? | | ??????????# " ????? ##????????????????????? | | ??????????# "? ????????????????????????????? | | ??????????# " ???????????????????????????? | | ??????????# # ???????????????????????????? | | ??????????# ? ???????????????????????????? | | ????????????? ? ???????????????????????????? | | ???????????????? ? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 62 Energy Capacity 570 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Heat Shielding 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorHardenedFacilitator Manual? 0 Play Time 02:19:32 Cumulative 19.7 hours Start 2021.02.25 @ 19:18:05 End 2021.02.26 @ 14:30:44 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 530d85d7-8892-4519-90ea-c3ac26424178