Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 14:30:44

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (242)     1210
Value Destroyed (8842)     8842
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1018)               1018
              TOTAL SCORE: 15930

 Bonus
-------
High Alert Combat Kills    1018

 Cogmind 
---------
Core Integrity             578/1150
Matter                     14/450
Energy                     135/150
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
          Micro Nuclear Core
>               --- PROPULSION (5) ---
        Armored Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (7) ------
       Advanced Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
          Large Matter Pod
       Improved Targeting Computer
>               --- WEAPON (5) -------
                HERF Cannon
          Heavy Neutron Cannon
          Heavy Neutron Cannon
          Heavy Gauss Cannon
>               --- INVENTORY (12) ---
       Improved Ion Engine
                Heat Sink
       Improved Heat Sink
       Advanced Weight Redist. System
                Hardlight Generator
       Improved Hardlight Generator
                HERF Cannon
                Minigun
           Mini Grenade Launcher
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
          Large Matter Pod
       Improved Propulsion Shielding
       Improved Remote Shield
>               --- WEAPON -----------
                Tesla Rifle
          Heavy Neutron Cannon
                Minigun
          Heavy Gauss Cannon
                Micro-nuke Launcher
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Antimatter Reactor
       Improved Heat Shielding
                Heat Sink
       Improved Heat Sink
       Advanced Weight Redist. System
       Improved Targeting Computer
                Hardlight Generator
       Improved Hardlight Generator
          Heavy Neutron Cannon
           Mini Grenade Launcher
                Impact Mace
[Rating: 115]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Experimental Weapon Shielding
Weapon                     Heavy Plasma Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   .   .   2   
  Power                    2    | .   .   1   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   
  Utility                  5    | .   1   .   2   1   .   1   .   .   .   
  Weapon                   3    | .   .   1   .   1   .   .   .   .   1   
Parts Attached             130  | 7   2   11  7   4   37  2   14  6   40  
  Power                    22   | 1   .   2   1   1   5   1   3   2   6   
    Engine                 5    | 1   .   2   .   .   2   .   .   .   .   
    Core                   12   | .   .   .   1   1   3   1   3   2   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   5   
  Propulsion               30   | 2   .   2   .   .   13  .   3   2   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   .   2   .   .   13  .   3   2   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 2   1   2   3   2   10  1   5   2   12  
    Device                 22   | 1   1   2   2   .   4   .   3   1   8   
    Storage                4    | 1   .   .   .   1   .   1   .   .   1   
    Processor              3    | .   .   .   .   1   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   1   .   5   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   5   3   1   9   .   3   .   14  
    Energy Gun             8    | 1   .   1   .   .   3   .   .   .   3   
    Energy Cannon          14   | .   1   3   1   1   1   .   2   .   5   
    Ballistic Gun          5    | 1   .   1   1   .   .   .   .   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   3   .   .   .   1   
    Launcher               6    | .   .   .   1   .   2   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   .   .   1   
Parts Lost                 25   | .   .   1   .   .   4   1   5   1   13  
  Power                    6    | .   .   .   .   .   2   1   1   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   3   1   1   
  Utility                  8    | .   .   .   .   .   .   .   1   .   7   
  Weapon                   6    | .   .   1   .   .   2   .   .   .   3   
  Highest Loss Streak      6    | .   .   1   .   .   2   1   2   1   6   
Average Slot Usage (%)     97   | .   100 98  100 96  98  96  92  98  97  
  Engine                   2    | .   12  19  12  2   .   .   .   .   .   
  Core                     9    | .   .   .   3   11  11  13  14  15  3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   11  
  Leg                      21   | .   25  20  16  14  24  22  16  21  24  
  Device                   19   | .   25  20  25  21  14  16  21  22  19  
  Storage                  7    | .   12  10  8   7   6   11  7   5   8   
  Processor                2    | .   .   .   .   4   6   .   .   .   .   
  Protection               7    | .   .   .   8   7   9   11  8   11  5   
  Energy Gun               4    | .   12  7   4   .   6   11  4   .   4   
  Energy Cannon            9    | .   10  12  7   13  4   5   13  16  8   
  Ballistic Gun            1    | .   1   9   4   7   .   .   .   .   3   
  Ballistic Cannon         2    | .   .   .   .   .   6   .   .   .   2   
  Launcher                 4    | .   .   .   7   7   5   5   3   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 17  20  31  35  64  83  90  113 116 132 
  Greatest Support         111  | 20  20  30  30  30  80  66  66  61  111 
  Greatest Overweight (x)  3    | 1   .   1   1   2   2   1   3   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   1   .   
Largest Inventory Capacity 12   | 8   8   8   8   12  12  12  12  12  12  
  Average Capacity         11   | 7   8   8   8   8   12  12  12  12  12  
  Most Carried             12   | 4   4   7   8   8   12  9   12  12  12  
  Average Carried          8    | 1   3   5   6   7   9   8   8   10  9   
  Final Capacity           12   | 8   8   8   8   12  12  12  12  12  12  
  Final Carried            11   | 4   4   6   8   7   9   9   11  10  10  

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 30% | Hacker-Skirmisher
 11% | Scavenger-Bomber
  7% | Hacker-Bomber
  5% | Generator-Tank
  5% | Hacker-Mutant
  5% | Generator-Bomber

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -9/Materials
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
     Hacker-Bomber | -5/Factory
  Scavenger-Bomber | -5/Upper Caves
    Scavenger-Tank | -5/Upper Caves
    Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           4937 | 215  75   120  111  324  1863 108  412  200  1509 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8907 | .    40   389  443  401  2856 210  1076 340  3152 
  Parts                    417  | .    3    36   29   15   124  2    35   14   159  
Haulers Intercepted        6    | .    .    .    1    .    2    .    .    .    3    
Recyclers Shooed           5    | .    .    .    .    .    4    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  140  | .   2   8   4   7   43  3   22  9   42  
  Guns                     31   | .   2   3   2   3   7   2   4   .   8   
  Cannons                  51   | .   .   3   .   1   23  .   8   4   12  
  AOE                      53   | .   .   2   2   3   13  .   9   5   19  
Classes Destroyed          16   | .   1   6   2   1   4   .   1   1   .   
  Worker                   37   | .   .   1   5   2   6   .   .   .   23  
  Builder                  24   | .   .   .   .   .   11  .   .   .   13  
  Tunneler                 4    | .   .   1   1   .   1   .   .   .   1   
  Hauler                   6    | .   .   .   1   .   2   .   .   .   3   
  Recycler                 10   | .   .   .   1   .   3   .   .   .   6   
  Operator                 2    | .   .   1   .   .   .   .   .   .   1   
  Watcher                  19   | .   .   4   3   2   1   .   .   .   9   
  Swarmer                  24   | .   2   3   2   .   3   .   8   4   2   
  Grunt                    54   | .   .   4   1   6   24  2   6   1   10  
  Brawler                  6    | .   .   .   .   .   2   .   3   .   1   
  Duelist                  6    | .   .   .   .   .   2   .   2   .   2   
  Sentry                   12   | .   .   1   1   .   5   1   2   .   2   
  Hunter                   17   | .   .   .   .   .   3   .   .   .   14  
  Programmer               15   | .   .   .   .   1   4   .   .   .   10  
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   
  Thug                     4    | .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           13   | .   2   9   6   4   8   2   9   4   13  
  Combat Bots Only         9    | .   2   7   2   2   5   2   9   4   5   
Max Kills in Single Turn   7    | .   1   3   2   1   3   1   2   3   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   2   .   2   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Upp   Upp   Fac   
Damage Taken               7482  | .     44    165   143   245   2306  159   1056  275   3089  
  Core                     1101  | .     5     16    19    9     247   .     195   38    572   
  Absorbed by Shields      514   | .     .     .     .     .     .     .     .     136   378   
Core Remaining (%)         90    | 100   98    96    96    98    70    .     .     76    .     
Volleys Fired              300   | .     5     16    16    20    92    9     34    15    93    
  Largest                  5     | .     2     3     3     4     4     4     4     4     5     
  Hottest                  418   | .     100   146   133   176   280   280   335   285   418   
Shots Fired                1078  | .     10    47    48    71    314   31    116   55    386   
  Gun                      323   | .     5     28    21    20    70    18    37    .     124   
  Cannon                   588   | .     5     19    13    40    185   9     61    44    212   
  Launcher                 167   | .     .     .     14    11    59    4     18    11    50    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  306   | .     .     16    6     20    136   .     .     .     128   
  Thermal                  380   | .     5     .     .     20    97    27    73    29    129   
  Explosive                137   | .     .     .     14    11    29    4     18    11    50    
  Electromagnetic          255   | .     5     31    28    20    52    .     25    15    79    
  Robot Hit Streak         53    | .     2     18    13    44    34    19    36    8     53    
  Robot Miss Streak        4     | .     2     1     1     1     4     2     2     2     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           785   | .     5     27    25    53    265   27    78    37    268   
  Core Hits                505   | .     2     18    18    22    185   9     42    22    187   
  Critical Hits            38    | .     .     .     .     .     6     .     6     1     25    
  Critical Kills           10    | .     .     .     .     .     .     .     3     .     7     
  Critical Parts Destroyed 25    | .     .     .     .     .     5     .     3     1     16    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29836 | .     31    785   719   1387  7643  663   2791  1167  14650 
  Guns                     4803  | .     31    233   183   210   1507  372   609   .     1658  
  Cannons                  10997 | .     .     338   96    666   3184  196   1128  574   4815  
  Explosions               14016 | .     .     214   440   511   2952  76    1054  593   8176  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Ramming                  20    | .     .     .     .     .     .     19    .     .     1     
  Kinetic                  4366  | .     .     61    34    210   2086  .     .     .     1975  
  Thermal                  9469  | .     .     119   28    378   2662  568   1339  295   4080  
  Explosive                11025 | .     .     95    412   415   1193  76    997   593   7244  
  Electromagnetic          4956  | .     31    510   245   384   1702  .     455   279   1350  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     .     .     1     .     5     .     .     .     8     
  Average Corruption       3     | .     .     .     1     .     4     .     .     .     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  114   | .     .     .     .     .     74    .     .     .     40    
    Message Errors         17    | .     .     .     .     .     14    .     .     .     3     
    Matter Fused           18    | .     .     .     .     .     15    .     .     .     3     
    Heat Flow Errors       11    | .     .     .     .     .     7     .     .     .     4     
    Energy Discharges      10    | .     .     .     .     .     8     .     .     .     2     
    Data Loss (minor)      10    | .     .     .     .     .     9     .     .     .     1     
    Data Loss (major)      5     | .     .     .     .     .     4     .     .     .     1     
    Misfires               2     | .     .     .     .     .     1     .     .     .     1     
    Targeting Errors       39    | .     .     .     .     .     14    .     .     .     25    
    Weapon Failures        2     | .     .     .     .     .     2     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1239  | .     .     49    38    22    213   14    45    31    827   
  Projectiles              284   | .     .     15    24    2     77    .     29    9     128   
  Explosions               955   | .     .     34    14    20    136   14    16    22    699   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
Knockbacks                 35    | .     .     .     .     .     28    .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  35    | .     .     .     .     .     28    .     .     .     7     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      799   | .     .     116   83    85    302   .     61    39    113   
  Shots                    38    | .     .     2     3     4     15    .     3     4     7     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     1     .     .     1     
  Kicked                   2     | .     .     .     .     .     .     1     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     
Highest Temperature        591   | .     195   247   87    153   412   222   445   456   591   
  Average Temperature      122   | .     101   102   20    65    113   80    133   143   155   
  Received Heat Transfer   1505  | .     6     36    27    72    780   81    234   96    173   
  Effects                  44    | .     .     .     .     .     4     .     12    4     24    
    Shutdowns              21    | .     .     .     .     .     2     .     5     1     13    
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     2     
    Interference           14    | .     .     .     .     .     .     .     5     3     6     
    Matter Decay           3     | .     .     .     .     .     1     .     2     .     .     
    Short Circuit          1     | .     .     .     .     .     1     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     2     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     .     1     .     3     
  Combat Hostiles          4     | .     .     .     .     .     .     .     1     .     3     
  Parts Fried              21    | .     .     .     .     .     6     .     2     .     13    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     1     .     .     .     
  Parts Melted             23    | .     .     .     .     3     7     5     3     .     5     
  Heat Transferred         12579 | .     .     150   50    655   4432  1034  2052  450   3756  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      14    | .     .     2     1     2     6     .     1     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Peak Influence             1626 | .    69   265  294  311  458  164  .    .    1626 
  Initial                  20   | .    .    20   11   11   18   .    .    .    .    
  Average                  216  | .    31   81   129  160  150  56   .    .    518  
Maximum Alert Level        5    | .    .    1    1    1    2    .    .    .    5    
  Low Security (%)         64   | 100  100  80   64   48   71   100  .    .    38   
  Level 1                  22   | .    .    19   35   51   22   .    .    .    15   
  Level 2                  6    | .    .    .    .    .    5    .    .    .    18   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    8    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    15   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    1    .    2    16   .    .    .    9    
  Investigation            5    | .    .    .    .    .    5    .    .    .    .    
  Extermination            8    | .    .    .    .    1    4    .    .    .    3    
  Reinforcement            14   | .    .    1    .    1    7    .    .    .    5    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    1    4    .    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           9    | .   .   3   .   .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   4   16  7   12  50  4   24  9   67  
  Peak Tracking Total      12   | .   2   4   3   3   7   3   9   4   12  
  Tactical Retreats        8    | .   1   .   .   3   3   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            13   | .   1   .   3   .   5   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          53   | .   1   3   4   3   16  .   .   .   26  
  Max in Single Turn       6    | .   1   2   1   3   4   .   .   .   6   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          9    | .   .   2   1   .   5   .   1   .   .   
  Terminals                3    | .   .   1   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                21   | .   .   4   1   .   15  .   1   .   .   
  Successful               15   | .   .   4   1   .   9   .   1   .   .   
  Failed                   6    | .   .   .   .   .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   2   .   .   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
  Repair Stations          5    | .   .   2   .   .   3   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   .   .   4   .   1   .   .   
  Record                   3    | .   .   1   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   2   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   1   .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   .   .   5   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   4   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   285 .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   
  Recycled Matter          38   | .   .   .   .   .   38  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               8735 | 148  218  474  588  463  2859 112  1098 1378 1397 
Spaces Moved               4853 | 77   145  282  353  249  1668 50   540  863  626  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4849 | 73   145  282  353  249  1668 50   540  863  626  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  150  150  150  120  
  Average Speed            147  | 130  120  130  147  155  139  150  176  152  149  
  Slowest Speed            210  | 150  120  150  150  180  180  150  210  210  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       33   | 5    32   27   36   7    35   3    81   90   19   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          1429 | .    .    44   92   56   216  35   129  131  726  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               113  | .    .    .    .    .    40   2    12   11   48   
  AOE                      1316 | .    .    44   92   56   176  33   117  120  678  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      5695 | 124  178  354  385  279  1965 63   599  889  859  
  Wait                     223  | 30   26   32   .    .    95   .    .    .    40   
  Move                     4844 | 76   144  281  352  248  1667 49   539  862  626  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122  | 11   1    10   7    4    39   2    9    4    35   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   47   | 7    1    4    2    2    9    2    4    3    13   
  Detach                   2    | .    .    .    .    .    1    .    .    .    1    
  Swap                     83   | .    1    7    5    2    28   .    10   3    27   
  Drop                     67   | .    .    4    3    3    29   .    3    2    23   
  Fire                     300  | .    5    16   16   20   92   9    34   15   93   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Identified exit to Materials
    3 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  149 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Evolved 1 slot: Utility x1
  306 | -10/Materials  | Build established: Hacker-Mutant
  362 | -10/Materials  | Identified exit to Materials
  362 | -10/Materials  | Discovered exit to Materials (range 4)
  367 | -10/Materials  | Entered another Materials area
  367 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
  412 | -9/Materials   | Repaired Beam Cannon
  711 | -9/Materials   | Destroyed 7 combat bots
  735 | -9/Materials   | Build established: Hacker-Skirmisher
  823 | -9/Materials   | Identified exit to Materials
  823 | -9/Materials   | Discovered exit to Materials (range 15)
  841 | -9/Materials   | Entered another Materials area
  841 | -8/Materials   | Evolved 2 slots: Utility x2
 1401 | -8/Materials   | Identified exit to Factory
 1401 | -8/Materials   | Discovered exit to Factory (range 10)
 1429 | -8/Materials   | Entered Factory
 1429 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1858 | -7/Factory     | Identified exit to Factory
 1858 | -7/Factory     | Discovered exit to Factory (range 12)
 1892 | -7/Factory     | Entered another Factory area
 1892 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2547 | -6/Factory     | Identified exit to Lower Caves
 2547 | -6/Factory     | Discovered exit to Lower Caves (range 14)
 3529 | -6/Factory     | Build established: Scavenger-Tank
 3710 | -6/Factory     | Discovered exit to Lower Caves (range 16)
 4546 | -6/Factory     | Build established: Hacker-Bomber
 4728 | -6/Factory     | Identified exit to Factory
 4728 | -6/Factory     | Discovered exit to Factory (range 16)
 4751 | -6/Factory     | Entered another Factory area
 4751 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4836 | -5/Factory     | Identified exit to Upper Caves
 4836 | -5/Factory     | Discovered exit to Upper Caves (range 10)
 4863 | -5/Factory     | Entered Upper Caves
 4916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4969 | -5/Upper Caves | Destroyed 9 combat bots
 5244 | -5/Upper Caves | Learned 4 Factory zone layouts
 5270 | -5/Upper Caves | Build established: Generator-Bomber
 5392 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5406 | -5/Upper Caves | Spotted B-75 Beast
 5424 | -5/Upper Caves | Destroyed B-75 Beast
 5710 | -5/Upper Caves | Build established: Scavenger-Bomber
 5891 | -5/Upper Caves | Identified exit to Upper Caves
 5891 | -5/Upper Caves | Discovered exit to Upper Caves (range 6)
 5961 | -5/Upper Caves | Entered another Upper Caves area
 6062 | -5/Upper Caves | Ambushed by wild Derelicts
 6600 | -5/Upper Caves | Build established: Scavenger-Tank
 6781 | -5/Upper Caves | Identified exit to Warlord
 6781 | -5/Upper Caves | Discovered exit to Warlord (range 15)
 7333 | -5/Upper Caves | Identified exit to Factory
 7333 | -5/Upper Caves | Discovered exit to Factory (range 5)
 7339 | -5/Upper Caves | Entered Factory
 7339 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 7340 | -4/Factory     | Identified exit to Upper Caves
 7655 | -4/Factory     | Lost 3 parts (3u)
 7684 | -4/Factory     | Spotted B-86 Titan
 7696 | -4/Factory     | Destroyed B-86 Titan
 7796 | -4/Factory     | Build established: Generator-Tank
 8195 | -4/Factory     | Build established: Scavenger-Tank
 8391 | -4/Factory     | Crushed by falling debris
 8589 | -4/Factory     | First assault squad dispatched
 8736 | -4/Factory     | Self-destructed

 Last Messages 
---------------
08725_ K-01 Serf collects debris. <x5>
08729_ C-30 ARC bursts open, deploying its payload.
08729_ G-73 Enforcer unfolds itself.
08729_ L-61 Swordsman unfolds itself.
08729_ G-67 Veteran unfolds itself.
08729_ B-60 Warrior unfolds itself.
08729_ E-15 Imp unfolds itself.
08729_ K-01 Serf collects debris. <x2>
08730_ U-05 Engineer lays Concrete. <x2>
08731_ Acquired 11 matter.
08732_ U-05 Engineer builds a Wall.
08732_ U-05 Engineer lays Concrete.
08732_ K-01 Serf collects debris.
08732_ Slug penetrates Wall.
08734_ U-05 Engineer lays Concrete.
08735_ Slug penetrates Wall. <x2>
08735_ U-05 Engineer lays Concrete.
08736_ The unstable cave ceiling collapses.
08736_ U-05 Engineer lays Concrete. <x2>
08736_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|                  ==g    ######h####  # #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          80
Energy Generation          62
Energy Capacity            570
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               1
Power Amplification        20
Heat Shielding             100
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Weapon Shielding           90
Evasion (%)                40
Targeting Accuracy         6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorHardenedFacilitator
  Manual?         0
Play Time         02:19:32
  Cumulative      19.7 hours
  Start           2021.02.25 @ 19:18:05
  End             2021.02.26 @ 14:30:44
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      0
  Explorer        25
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 530d85d7-8892-4519-90ea-c3ac26424178