Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 11:30:32 Player: Elxavo Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1245) 1245 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2650 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 487/500 Energy 515/515 System Corruption 0% Temperature Cool (0) Movement Core (1050) Ox20 Location -9/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (20) --- Heat Sink Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Signal Interpreter Transport Network Coupler Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Small Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Heat Sink Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Signal Interpreter Transport Network Coupler Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Small Laser Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 33 | 6 10 17 . Power 8 | 1 2 5 . Engine 7 | 1 2 4 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads 2 | . . 2 . Leg 5 | 2 2 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 5 . Device 1 | . . 1 . Storage 6 | 1 3 2 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 9 | 2 3 4 . Energy Gun 5 | 1 3 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 12 | . 6 5 1 Power 2 | . 1 1 . Propulsion 3 | . 2 1 . Utility 2 | . . 2 . Weapon 5 | . 3 1 1 Highest Loss Streak 6 | . 6 2 1 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 88 | . 95 86 65 Engine 14 | . 12 15 11 Core 3 | . . 5 . Treads 4 | . . 6 . Leg 12 | . 26 4 . Storage 24 | . 27 22 33 Protection 5 | . . 9 . Energy Gun 15 | . 16 14 10 Ballistic Gun 7 | . 10 6 . Naked Turns . | . . . . Heaviest Build 68 | 8 54 68 64 Greatest Support 44 | 20 20 44 3 Greatest Overweight (x) 22 | . 15 22 21 Average Overweight (x) 3 | . 2 5 21 Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 19 | 5 19 20 20 Most Carried 20 | 3 20 20 13 Average Carried 15 | 1 12 17 13 Final Capacity 20 | 5 20 20 20 Final Carried 16 | 2 16 13 13 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 1945 | 301 503 1141 . Remotely . | . . . . Salvage Created 1734 | 48 503 1144 39 Parts 102 | 2 28 68 4 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 32 | 1 8 21 2 Guns 29 | 1 8 20 . AOE 3 | . . 1 2 Classes Destroyed 10 | 2 3 5 . Worker 3 | 1 . 2 . Builder 4 | . 2 2 . Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 6 | . 1 5 . Swarmer 4 | . . 3 1 Grunt 22 | 1 8 12 1 Duelist 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 7 | 1 4 7 2 Combat Bots Only 4 | 1 3 4 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 2261 | 44 554 1448 215 Core 521 | 22 84 305 110 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 91 57 . . Volleys Fired 141 | 6 46 88 1 Largest 2 | 2 2 2 1 Hottest 121 | 60 60 121 36 Shots Fired 255 | 12 74 168 1 Gun 254 | 12 74 168 . Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 92 | 6 28 58 . Thermal 105 | . 15 90 . Explosive 1 | . . . 1 Electromagnetic 57 | 6 31 20 . Robot Hit Streak 10 | 2 8 10 4 Robot Miss Streak 4 | 2 3 4 . Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 142 | 5 40 96 1 Core Hits 69 | 3 23 42 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 8 . Burn 8 | . . 8 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2492 | 58 539 1792 103 Guns 2233 | 58 482 1693 . Cannons . | . . . . Explosions 259 | . 57 99 103 Melee . | . . . . Ramming . | . . . . Kinetic 608 | 17 125 466 . Thermal 1272 | . 126 1146 . Explosive 103 | . . . 103 Electromagnetic 509 | 41 288 180 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 617 | 64 148 617 . Average Temperature 156 | 35 47 185 . Received Heat Transfer 867 | 24 318 501 24 Effects 41 | . . 41 . Shutdowns 14 | . . 14 . Energy Bleed 7 | . . 7 . Interference 2 | . . 2 . Matter Decay 6 | . . 6 . Short Circuit 4 | . . 4 . Damage (minor) 3 | . . 3 . Damage (major) 4 | . . 4 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 1 6 . Heat Transferred 3286 | . 200 3086 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 350 | 25 120 350 108 Initial 108 | . 16 18 108 Average 115 | 5 40 166 107 Maximum Alert Level 1 | . . 1 . Low Security (%) 72 | 100 100 52 100 Level 1 27 | . . 47 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | 1 14 40 5 Peak Tracking Total 6 | 1 3 6 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 7 2 . Successful 5 | . 4 1 . Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 4 | . 3 1 . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 3273 | 111 1111 1897 154 Spaces Moved 794 | 78 358 344 14 Core 112 | 18 8 72 14 Treads 165 | . . 165 . Legs 517 | 60 350 107 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 225 1100 Average Speed 343 | 103 261 451 1100 Slowest Speed 1150 | 120 800 1150 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 40 33 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 7 1 . Melee . | . . . . Projectile . | . . . . AOE 8 | . 7 1 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 1113 | 97 465 536 15 Wait 77 | . 29 48 . Move 791 | 77 357 343 14 Hop . | . . . . Pick Up 50 | 8 22 20 . Fast Attach 1 | . . 1 . Attach 22 | 6 7 9 . Detach . | . . . . Swap 10 | . 3 7 . Drop 21 | . 1 20 . Fire 141 | 6 46 88 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 77 | -11/Junkyard | Discovered new exit (range 8) 112 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 4) 1015 | -10/Materials | Lost 6 parts (1p2n3w) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1535 | -9/Materials | Build established: Scavenger-Mutant 1957 | -9/Materials | Build established: Mutant 2232 | -9/Materials | Core integrity fell below 50% 2938 | -9/Materials | Discovered new exit (range 11) 3120 | -9/Materials | Entered Storage 3260 | -9/Storage | Core integrity fell below 20% 3274 | -9/Storage | Destroyed self with Missile Launcher Last Messages --------------- 03092_ R-06 Scavenger collects Beam Rifle. 03100_ R-06 Scavenger collects Lgt. Treads. 03103_ R-06 Scavenger collects Imp. Ion Engine. 03107_ R-06 Scavenger collects Heat Sink. 03116_ Dropped Hcp. Matter Pod. 03117_ Acquired 10 matter. 03117_ Dropped Lgt. Nuclear Core. 03119_ Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE 03254_ K-01 Serf collects debris. 03259_ C-30 ARC bursts open, deploying its payload. 03259_ S-10 Pest unfolds itself. 03260_ K-01 Serf collects debris. 03269_ Critical hit (Destroy). 03269_ Imp. Medium Laser destroyed. [Achievement: Let's See Who's Tougher] 03274_ Destroyed Lgt. Ion Engine. 03274_ S-10 Pest destroyed. 03274_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????#########??????????? | | ?????????????? t% #??????????? | | ?????#######? %##?????????? | | ?????# # / / ????????? | | ?????# #s ! #??????????? | | ?????# % s % #??????????? | | ?????# @# #??????????? | | ?????# #??/ #??????????? | | ?????## ##????########??????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????+ +???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????#####???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 515 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Challenges ------------ None Game ------ Seed ChipAssemblyClaw Manual? 0 Play Time 00:57:17 Cumulative 4.1 hours Start 2023.03.03 @ 18:05:55 End 2023.03.04 @ 11:30:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a227a9f1-c472-4f82-99bb-c22a95415c00