Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 22:28:32 Player: ToasterKoishi Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (5594) 5594 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 9799 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 108/290 System Corruption 12% Temperature Cool (9) Movement Walking (265) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Improved Shield Generator > --- WEAPON (2) ------- Katana Spear > --- INVENTORY (20) --- Aluminum Leg Armored Wheel Large Storage Unit Compact Matter Pod (150) Core Analyzer Microactuators Reaction Control System Improved Light Armor Plating Missile Launcher Katana Axe Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Powered Hammer Scythe > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Armored Wheel High-capacity Storage Unit Compact Matter Pod Actuator Array Utility Shielding Rocket Launcher Katana Katana Katana Axe [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 4 | . . . 1 . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 177 | 8 10 3 31 6 57 49 . 13 Power 29 | 2 1 1 5 . 8 10 . 2 Engine 15 | 2 1 1 5 . 1 3 . 2 Core 14 | . . . . . 7 7 . . Reactor . | . . . . . . . . . Propulsion 64 | 2 5 2 12 1 17 23 . 2 Treads . | . . . . . . . . . Leg 63 | 2 5 2 12 1 17 22 . 2 Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 47 | 2 3 . 5 . 17 13 . 7 Device 5 | 1 . . . . . 3 . 1 Storage 11 | 1 2 . 3 . 3 1 . 1 Processor 8 | . . . 2 . 3 2 . 1 Hackware . | . . . . . . . . . Protection 23 | . 1 . . . 11 7 . 4 Artifact . | . . . . . . . . . Weapon 37 | 2 1 . 9 5 15 3 . 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 1 . 9 3 8 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 9 | . . . . . 6 2 . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 49 | . 1 1 7 1 14 19 . 6 Power 8 | . . . 1 . 2 4 . 1 Propulsion 19 | . . . 2 . 3 11 . 3 Utility 10 | . . . 1 . 4 3 . 2 Weapon 12 | . 1 1 3 1 5 1 . . Highest Loss Streak 5 | . 1 1 2 1 3 5 . 2 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 97 | . 99 96 98 99 96 96 100 99 Engine 6 | . 14 14 10 11 3 . . 5 Core 2 | . . . . . 5 5 7 1 Leg 29 | . 28 28 32 33 25 29 30 29 Device 1 | . 3 . . . . 3 . . Storage 9 | . 14 14 11 11 9 7 7 7 Processor 17 | . . . 21 22 17 20 23 25 Protection 10 | . 10 14 . . 17 12 15 11 Ballistic Gun 11 | . 27 24 21 21 6 . . . Slashing Weapon 6 | . . . . . 10 12 15 12 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 15 32 33 33 32 41 47 42 61 Greatest Support 72 | 20 20 20 33 30 42 72 71 71 Greatest Overweight (x) 3 | 3 1 1 1 1 2 1 . 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 25 15 15 20 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 16 | 3 15 15 15 15 15 15 15 16 Average Carried 13 | 1 10 15 14 15 14 13 15 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 3 15 15 15 15 14 15 15 12 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Matter Collected 3773 | 346 294 188 816 287 1217 490 39 96 Remotely . | . . . . . . . . . Salvage Created 6770 | 172 310 103 1450 446 2213 1400 . 676 Parts 378 | 10 25 2 76 37 122 76 . 30 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 143 | . 9 3 31 15 45 28 . 12 Melee 62 | . . . . . 26 24 . 12 Guns 71 | . 9 3 31 9 19 . . . AOE 6 | . . . . 6 . . . . Classes Destroyed 15 | 2 2 1 5 1 2 2 . . Worker 4 | . . . 1 . 2 1 . . Builder 1 | . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 5 | 1 . . 1 1 . 2 . . Watcher 5 | . . . 1 . 2 1 . 1 Swarmer 27 | . 3 . 6 8 6 4 . . Grunt 70 | . 6 2 14 2 27 12 . 7 Brawler 2 | . . . . . 1 . . 1 Duelist 3 | . . . 1 . 1 . . 1 Sentry 25 | . . . 10 5 6 2 . 2 Specialist 4 | . . . . . 4 . . . Hunter 3 | . . . . . . 3 . . Programmer 8 | . . . . . . 7 . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 5 | 5 2 1 3 5 4 4 . 5 Combat Bots Only 5 | . 2 1 3 4 3 4 . 5 Max Kills in Single Turn 3 | 1 1 1 2 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Damage Taken 10373 | . 407 190 1337 585 3240 3115 . 1499 Core 1644 | . 36 80 268 115 386 543 . 216 Absorbed by Shields 185 | . . . . . . 64 . 121 Redirected to Shielding 29 | . . . . . . 29 . . Regen/Repaired (Parts) 917 | . . . 114 . 560 243 . . Core Remaining (%) 46 | 100 . 53 . 4 29 . . . Volleys Fired 306 | 11 34 13 119 30 99 . . . Largest 2 | 2 2 2 2 2 2 . . . Hottest 48 | 40 40 40 46 46 48 . . . Shots Fired 554 | 22 65 24 229 55 159 . . . Gun 546 | 22 65 24 229 50 156 . . . Cannon . | . . . . . . . . . Launcher 8 | . . . . 5 3 . . . Special . | . . . . . . . . . Kinetic 546 | 22 65 24 229 50 156 . . . Thermal . | . . . . . . . . . Explosive 8 | . . . . 5 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 35 | 3 7 7 16 21 35 . . . Robot Miss Streak 6 | 2 6 3 4 3 4 . . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 602 | 13 37 17 171 39 190 87 . 48 Core Hits 242 | 6 15 7 65 24 78 30 . 17 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 7 | . . . 1 . 1 5 . . Critical Strikes 21 | . . . 2 . 8 7 . 4 Destroy 3 | . . . 2 . 1 . . . Smash 5 | . . . . . . 5 . . Sever 12 | . . . . . 7 2 . 3 Impale 1 | . . . . . . . . 1 Melee Attacks 255 | . . . . . 78 116 . 61 Impact 46 | . . . . . . 46 . . Slashing 187 | . . . . . 78 70 . 39 Piercing 22 | . . . . . . . . 22 Sneak Attacks 7 | . . . . . 2 4 . 1 Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks 29 | . . . . . 8 13 . 8 Damage Inflicted 13058 | 168 484 174 2310 1031 3956 3341 . 1594 Guns 5552 | 168 484 174 2310 620 1796 . . . Cannons . | . . . . . . . . . Explosions 544 | . . . . 411 133 . . . Melee 6962 | . . . . . 2027 3341 . 1594 Ramming . | . . . . . . . . . Kinetic 5552 | 168 484 174 2310 620 1796 . . . Thermal . | . . . . . . . . . Explosive 544 | . . . . 411 133 . . . Electromagnetic . | . . . . . . . . . Impact 1656 | . . . . . . 1656 . . Slashing 4663 | . . . . . 2027 1685 . 951 Piercing 643 | . . . . . . . . 643 Highest Corruption 12 | . 1 1 . . . 6 6 12 Average Corruption 4 | . 1 1 . . . 3 6 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 96 | . 1 9 . . . 42 5 39 Message Errors 24 | . . 2 . . . 12 . 10 Matter Fused 23 | . . 3 . . . 11 . 9 Heat Flow Errors 16 | . . 3 . . . 9 1 3 Energy Discharges 12 | . . . . . . 2 2 8 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . 1 1 . . . 4 1 5 Data Loss (major) 7 | . . . . . . 4 1 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 618 | . . . . . 29 489 . 100 Projectiles . | . . . . . . . . . Explosions 9 | . . . . . 9 . . . Melee 609 | . . . . . 20 489 . 100 Knockbacks 8 | . . . . . . 8 . . Impact 8 | . . . . . . 8 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . . . . 31 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 12 184 26 2 30 278 238 140 Average Temperature 49 | . 4 51 7 2 9 108 119 64 Received Heat Transfer 3320 | . 147 69 522 150 1305 707 . 420 Effects 3 | . . . . . . 3 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 14 | . . . . . . 14 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Peak Influence 616 | 25 136 85 473 446 616 423 148 212 Initial 280 | . 16 5 . 152 178 280 148 89 Average 235 | 10 29 42 311 300 298 290 135 100 Maximum Alert Level 2 | . . . 2 2 2 2 . 1 Low Security (%) 44 | 100 100 100 20 24 41 17 100 77 Level 1 41 | . . . 55 63 28 78 . 22 Level 2 14 | . . . 24 12 30 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 . 4 . 9 10 . 3 Investigation 4 | . 1 . 1 . 2 . . . Extermination 7 | . . . . . . 6 . 1 Reinforcement 17 | . 1 . 3 . 7 4 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Distress Signals 13 | . 2 . 3 1 6 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 249 | . 17 10 51 23 72 52 1 23 Peak Tracking Total 8 | . 3 3 8 5 6 7 1 5 Tactical Retreats 25 | . 1 2 3 2 5 9 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 8 | . 3 . 1 . 1 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 3 | . . . 1 1 1 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 54 | . 7 . 9 6 12 12 . 8 Terminals 33 | . 6 . 5 6 6 5 . 5 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 6 | . . . 1 . 2 3 . . Recycling Units 5 | . 1 . 1 . 2 1 . . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 5 | . . . . . 1 2 . 2 Total Hacks 113 | . 17 . 24 8 33 18 . 13 Successful 49 | . 4 . 10 5 19 9 . 2 Failed 64 | . 13 . 14 3 14 9 . 11 Catastrophic 20 | . 3 . 2 2 5 5 . 3 Database Lockouts . | . . . . . . . . . Manual 44 | . 12 . 9 3 12 5 . 3 Terminals 59 | . 15 . 8 8 14 6 . 8 Fabricators 4 | . . . . . . 2 . 2 Repair Stations 21 | . . . 3 . 12 6 . . Recycling Units 11 | . 2 . 4 . 3 2 . . Scanalyzers 11 | . . . 9 . 2 . . . Garrison Access 7 | . . . . . 2 2 . 3 Terminal Hacks 18 | . 4 . 1 5 5 2 . 1 Record 1 | . . . . . 1 . . . Robot Analysis 4 | . 1 . . 2 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . 1 . 1 Level Access Points 1 | . . . . 1 . . . . Unreport Threat 7 | . 3 . 1 . 2 1 . . Fabricator Hacks 2 | . . . . . . 1 . 1 Load Schematic 2 | . . . . . . 1 . 1 Repair Station Hacks 15 | . . . 2 . 9 4 . . Scan Component 8 | . . . 1 . 5 2 . . Repair 7 | . . . 1 . 4 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 5 . 2 . . . Insert Component 4 | . . . 3 . 1 . . . Analyze 3 | . . . 2 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . . . 2 . 2 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 2 . 2 2 . . Reject 3 | . . . 1 . 1 1 . . Mask 3 | . . . 1 . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 48 | . 7 . 9 5 10 10 . 7 Full Trace Events 4 | . 1 . 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 1 . 4 2 . . Time 210 | . . . 32 . 146 32 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Total Allies 4 | . . 3 . . . . 1 . Largest Group 3 | . . 3 1 . . . 1 . Highest-Rated Group 40 | . . 40 16 . . . 31 . Highest-Rated Ally 31 | . . 16 16 . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . 27 2 . . . 7 . Total Damage 339 | . . 279 17 . . . 43 . Kills 5 | . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Robot Analysis Total 4 | . 1 . . 2 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Turns Passed 12327 | 113 1094 846 2152 938 3182 2752 210 1040 Spaces Moved 6517 | 55 527 406 964 375 1638 1742 162 648 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 6511 | 49 527 406 964 375 1638 1742 162 648 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 100 97 130 127 Average Speed 140 | 120 165 190 164 189 122 118 130 130 Slowest Speed 260 | 200 190 190 190 190 260 193 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 4 84 70 90 63 84 45 80 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 12 | . . . . . 4 4 . 4 Terrain Destroyed 80 | . . . . 50 22 4 . 4 Melee 12 | . . . . . 4 4 . 4 Projectile . | . . . . . . . . . AOE 68 | . . . . 50 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Total 8851 | 75 687 461 1312 548 2570 2268 161 769 Wait 1452 | . 96 36 169 136 645 326 . 44 Move 6510 | 54 526 405 963 374 1637 1742 161 648 Hop . | . . . . . . . . . Pick Up 83 | 2 13 . 10 . 29 24 . 5 Fast Attach 50 | 7 1 1 9 . 15 13 . 4 Attach 53 | . 1 . 9 . 19 18 . 6 Detach 14 | . . 1 3 . 6 3 . 1 Swap 74 | 1 8 2 13 6 23 18 . 3 Drop 96 | . 8 3 17 2 31 26 . 9 Fire 306 | 11 34 13 119 30 99 . . . Melee 213 | . . . . . 66 98 . 49 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 114 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 3) 584 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Discovered new exit (range 4) 1067 | -10/Materials | Discovered new exit (range 15) 1208 | -10/Materials | Entered Mines 1512 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1623 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1707 | -10/Mines | Assembled infested the area 1712 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2033 | -10/Mines | Discovered new exit (range 13) 2054 | -10/Mines | Entered Materials 2054 | -9/Materials | Accompanied by 1 ally 2054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -9/Materials | Identified exit to Storage 2355 | -9/Materials | Build established: Scavenger-Mutant 2652 | -9/Materials | Discovered new exit (range 16) 2852 | -9/Materials | Discovered exit to Storage (range 9) 2947 | -9/Materials | Discovered new exit (range 16) 3160 | -9/Materials | Core integrity fell below 50% 3184 | -9/Materials | Discovered new exit (range 8) 3240 | -9/Materials | Repaired Hvy. Assault Rifle 4206 | -9/Materials | Entered Storage 4968 | -9/Storage | Core integrity fell below 20% 5042 | -9/Storage | Identified exit to Materials 5144 | -9/Storage | Entered Materials 5144 | -8/Materials | Evolved 2 slots: Utility x2 5642 | -8/Materials | Repaired Hvy. Assault Rifle 5681 | -8/Materials | Repaired Imp. Light Armor Plating 5806 | -8/Materials | Lost 3 parts (1p1n1u) 6287 | -8/Materials | Build established: Mutant 6434 | -8/Materials | Core integrity fell below 50% 6743 | -8/Materials | Build established: Scavenger-Mutant 6836 | -8/Materials | Repaired Imp. Light Armor Plating 6875 | -8/Materials | Repaired Imp. Light Armor Plating 7098 | -8/Materials | Discovered new exit (range 16) 7561 | -8/Materials | Discovered new exit (range 16) 8200 | -8/Materials | Discovered new exit (range 15) 8326 | -8/Materials | Entered Factory 8326 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8747 | -7/Factory | Lost 4 parts (1p2n1u) 8858 | -7/Factory | Repaired Imp. Light Armor Plating 9146 | -7/Factory | Repaired Lgt. Armor Plating 9525 | -7/Factory | Core integrity fell below 50% 9558 | -7/Factory | Lost 5 parts (1p3n1w) 10396 | -7/Factory | Discovered new exit (range 11) 11078 | -7/Factory | Sucked down chute 11078 | -7/Factory | Entered Waste 11078 | -7/Waste | The area was eerily silent 11079 | -7/Waste | Met a frightened Derelict 11150 | -7/Waste | A Compactor rumbled back to life 11150 | -7/Waste | Spotted C-40 Crusher 11263 | -7/Waste | Discovered new exit (range 12) 11288 | -7/Waste | Entered Factory 11291 | -7/Factory | Identified exit to DSF 11339 | -7/Factory | Build established: Mutant 12197 | -7/Factory | Core integrity fell below 20% 12208 | -7/Factory | System corruption reached 10% 12328 | -7/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 12270_ Matter Pump disabled. 12274_ M-28 Smith repairs G-47 Trooper. 12281_ System corrupted: Heat flow error (+124). 12283_ Imp. Medium Armor Plating destroyed. 12285_ Aluminum Leg destroyed. 12300_ Katana follow-up attack on G-47 Trooper. 12305_ System corrupted: Titanium Leg rejected. 12306_ G-47 Trooper destroyed. 12308_ G-50 Soldier suffers critical hit (Impale). 12308_ G-50 Soldier destroyed. 12317_ Katana follow-up attack on Y-54 Guardian. 12317_ Y-54 Guardian Lgt. Treads severed. 12317_ Titanium Leg destroyed. 12319_ Y-54 Guardian destroyed. 12320_ 0Q KELBQH82OXTFFU%P H/V,CFON9N 12322_ Katana follow-up attack on Y-54 Guardian. 12322_ Y-54 Guardian Lgt. Treads severed. 12327_ Y-54 Guardian destroyed. 12328_ Power Conduit explodes. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????????????? #????????# | | ??????????????????????????????? ### #????????# | | ????????????????????????????? ????# ^ #????????# | | ????????????????????????????#??????# #????????# | | ???????????????????????????????????# #????????# | | ???????????????????????????????????# #????????# | | ???????????????????????????????????# ????????# | | ???????????????????????????????????# ????????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????+ +???????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????? ######### | | ???????????????????????#####?????????? | | ?? ????????????????? ?????????? | | ????????????????? ??????????""" """ | | ???????????????" " " #???????"Y """ | | ?????????????" " " " #????# """ """ | | ???????????? 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"""" ]]] + | | # """ """ ""F" ]]] # | | # """ """ "" ]]] # | | ######## ######+####### # | | ???????# """ """ """ """ # # # | | ???????# """ """ """ """ + + + | | ???????# """ """ """ """ ##### """ """ ###### | | ??????## #???# """ """ #????? | | #######" #???# """ """ !#????? | | # ] #???# #????? | | """" # ########### #???# """ """ #????? | | """" # # # ##??# """ """ #????? | | """" # # """"" !/% #??# """ """ #????? | | """" # # """"" #### #??# #????? | | + # """ #??? #??# #????? | | # + #??? #??# #????? | | # # #??? #??##############????? | | " # # #??? #????????????????????? | | " # #! !=*!#??? ?????????????????????? | | # #######+###???+?????????????????????? | | # #????? %! ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst This Is Interesting... Challenges ------------ None Game ------ Seed GammaArmageddonStick Manual? 0 Play Time 01:53:45 Cumulative 26.4 hours Start 2024.02.17 @ 20:35:15 End 2024.02.17 @ 22:28:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50acafe0-209c-4808-8a04-32b132dfb5c0