Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 01:38:03 Player: BionicBot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (223) 1115 Value Destroyed (10360) 10360 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (6420) 6420 TOTAL SCORE: 26475 Bonus ------- High Alert Combat Kills 2982 Follower Combat Kills 724 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -86 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Compact Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Makeshift Salvage Targeting Computer Quantum Capacitor Improved Reaction Control System Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [NC] Relay Coupler [Grunt] Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- Quantum Rifle Advanced Remote Datajack > --- INVENTORY -------- Compact Particle Reactor Compact Wheel Nuclear Pulse Array Relay Coupler [Behemoth] High-powered Tractor Beam Railgun Advanced Datajack Advanced Datajack Carbide Saw [Rating: 108] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Falx Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 . . . 2 . . 2 . 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 2 . . . 2 . . 2 . 2 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 259 | 8 1 . 25 3 19 7 20 9 32 12 12 8 28 7 5 1 27 19 16 Power 22 | 1 . . 5 . . . 2 1 3 2 1 . 2 1 . . 2 1 1 Engine 9 | 1 . . 3 . . . 1 1 . 1 . . 1 1 . . . . . Core 10 | . . . 2 . . . 1 . 3 1 1 . 1 . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 44 | 2 . . 3 . 4 4 4 3 6 2 3 . 2 . . . 6 4 1 Treads 5 | . . . . . 3 . 2 . . . . . . . . . . . . Leg 5 | . . . . . . . 2 . 3 . . . . . . . . . . Wheel 26 | 2 . . 3 . 1 4 . 3 3 2 3 . 1 . . . 4 . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 7 | . . . . . . . . . . . . . 1 . . . 2 4 . Utility 85 | 3 . . 7 3 6 1 4 3 6 6 4 3 9 3 3 1 8 7 8 Device 31 | 2 . . 3 2 3 . 1 1 2 1 1 2 . 2 1 . 4 2 4 Storage 7 | 1 . . . 1 1 . . 1 . . . . 1 . . . 1 . 1 Processor 10 | . . . . . . . . . . 1 . . 4 . 1 1 1 . 2 Hackware 25 | . . . . . 1 1 3 . 3 2 1 1 4 1 . . 2 5 1 Protection 12 | . . . 4 . 1 . . 1 1 2 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 108 | 2 1 . 10 . 9 2 10 2 17 2 4 5 15 3 2 . 11 7 6 Energy Gun 5 | . 1 . . . . . . . . . . . . . 1 . 3 . . Energy Cannon 17 | . . . 1 . . . . . . 1 2 2 7 . . . . 2 2 Ballistic Gun 9 | 2 . . 3 . . . . . . . . . . 1 . . 3 . . Ballistic Cannon 30 | . . . 3 . 5 1 6 1 9 . . . . . . . . 3 2 Launcher 15 | . . . 2 . 4 . 2 . 3 . . . 2 . . . . 1 1 Special Weapon 22 | . . . 1 . . 1 1 1 4 1 1 . 5 2 1 . 3 . 1 Impact Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 1 3 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . . 2 . . . . . . . . . . . . . 2 3 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Lost 93 | . 1 . 2 . 9 . 5 . 12 5 1 . 16 1 . . 17 11 13 Power 5 | . . . . . . . . . 1 1 . . 1 1 . . 1 . . Propulsion 20 | . . . 1 . 2 . 2 . 4 1 . . 4 . . . 2 3 1 Utility 48 | . . . 1 . 5 . 2 . 5 3 1 . 5 . . . 10 7 9 Weapon 20 | . 1 . . . 2 . 1 . 2 . . . 6 . . . 4 1 3 Highest Loss Streak 14 | . 1 . 1 . 4 . 4 . 5 3 1 . 11 1 . . 14 9 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 99 95 96 100 97 92 76 72 93 93 82 62 71 78 79 45 33 Engine 3 | . 14 14 9 9 9 9 4 7 . . . . 2 . . . . . . Core 3 | . . . 1 . . . 4 . 6 4 6 6 1 . . . . . . Treads 2 | . . . . . 10 12 4 7 . . . . . . . . . . . Leg 1 | . . . . . . . 6 . . . . . . . . . . . . Wheel 7 | . 28 28 22 18 7 5 4 7 3 6 11 13 6 . . . 6 . . Device 19 | . 14 14 21 31 32 22 17 15 21 18 13 19 14 7 10 15 13 4 6 Storage 7 | . 14 14 11 9 9 9 9 7 7 7 6 6 4 . . . 3 . 2 Processor 4 | . . . . . . . . . . . 6 6 12 21 22 26 22 16 13 Hackware 17 | . . . . . . 13 24 23 22 18 24 25 25 23 26 26 20 16 8 Protection 4 | . . . 10 9 9 9 2 7 2 . 8 6 1 . 1 . . . . Ballistic Gun 1 | . 27 14 7 . . . . . . . . . . 3 4 . 1 . . Ballistic Cannon 7 | . . . 14 18 17 16 16 14 4 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 4 7 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 14 15 15 31 48 57 51 48 79 79 62 72 74 126 11 13 13 73 7 24 Greatest Support 47 | 26 26 26 26 24 47 47 40 40 25 20 26 20 20 13 13 13 32 15 12 Greatest Overweight (x) 41 | . . . 1 1 5 4 12 7 17 17 6 3 41 . . . 3 . 4 Average Overweight (x) 1 | . . . . 1 1 1 1 2 8 5 3 2 3 . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 20 20 20 20 20 25 5 5 5 20 5 5 Average Capacity 15 | 7 8 8 8 13 15 15 15 19 20 20 20 20 22 5 5 5 16 5 5 Most Carried 21 | 5 6 5 8 9 15 15 15 20 20 20 20 20 21 5 5 5 10 5 5 Average Carried 14 | 2 5 5 7 8 14 15 14 16 19 19 19 19 17 3 4 5 7 4 4 Final Capacity 20 | 8 8 8 8 15 15 15 15 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 5 5 5 7 9 15 15 15 20 20 20 20 20 3 5 5 5 5 5 2 Class Distribution -------------------- 60% | Bothacker-Mutant 21% | Mutant 6% | Botlord-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Bothacker-Mutant | -4/Factory Bothacker-Mutant | -4/Upper Caves Bothacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Matter Collected 6584 | 299 40 51 1102 120 1019 271 762 226 789 405 132 91 227 11 85 93 398 77 386 Remotely 495 | . . . . . . . . . . . . . . . . . 111 . 384 Salvage Created 6832 | 183 44 98 1356 62 1181 238 539 106 668 367 207 91 1039 11 . . 363 7 272 Parts 416 | 17 8 7 80 3 76 19 38 13 38 13 13 4 41 3 . . 24 . 19 Haulers Intercepted 6 | . . . 5 . . 1 . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . . . . . . 6 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 164 | . 3 2 25 4 42 5 26 1 29 4 3 1 9 . . . 3 3 4 Melee 3 | . . . . . . . . . 1 . . 1 1 . . . . . . Guns 18 | . 3 2 10 . . . . . . . . . . . . . 3 . . Cannons 97 | . . . 15 4 30 4 16 1 15 3 3 . 2 . . . . . 4 AOE 45 | . . . . . 12 1 10 . 13 . . . 6 . . . . 3 . Classes Destroyed 17 | 2 2 1 6 . 1 1 . . 1 . 1 . 1 . . . 1 . . Worker 14 | . . . 2 . . . . 5 . 4 1 . 2 . . . . . . Builder 11 | . . . 3 . . . . 1 . 1 . . 5 1 . . . . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . . . . . Hauler 6 | . . . 5 . . 1 . . . . . . . . . . . . . Recycler 12 | 1 . . 1 . . 2 . . . 1 . . 6 . . . 1 . . Watcher 11 | . 1 . 5 . . . . 1 1 . . . . . . . 2 1 . Swarmer 54 | . 3 . 2 3 11 3 15 . 13 1 . . . . . . . 3 . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . Grunt 42 | . . 2 11 1 8 . 6 . 7 1 . . 6 . . . . . . Brawler 10 | . . . 2 . 5 . . . 2 1 . . . . . . . . . Duelist 5 | . . . 1 . 2 . . . 1 . . . 1 . . . . . . Protector 2 | . . . . . . . . . 1 . . . 1 . . . . . . Sentry 31 | . . . 9 . 13 . 4 . 1 1 1 1 . . . . . . 1 Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . Hunter 3 | . . . . . . 2 1 . . . . . . . . . . . . Programmer 12 | . . . . . 3 . . 1 4 . . . . . . . 1 . 3 Best Kill Streak 10 | 2 3 2 5 4 8 4 6 3 9 4 3 1 10 1 . . 3 3 2 Combat Bots Only 9 | . 3 2 5 4 8 2 6 1 9 4 2 1 7 . . . 2 3 2 Max Kills in Single Turn 5 | 1 1 1 2 1 4 1 4 1 5 1 1 1 2 1 . . 2 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 1 4 . 5 . . . 2 . . . . 3 . Melee 1 | . . . . . . . . . 1 . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1201 | . 16 12 90 12 140 25 71 34 106 63 64 . 123 27 . . 141 99 178 Missed 399 | . 5 5 24 6 40 12 15 11 30 20 24 . 37 14 . . 57 35 64 Damage Taken 14943 | . 168 111 788 51 1134 122 781 252 1513 646 442 . 2444 268 . . 2076 1747 2400 Core 5480 | . 36 13 176 . 148 6 97 5 351 215 11 . 860 108 . . 782 1070 1602 Absorbed by Shields 483 | . . . 21 20 417 . 23 . . . . . 2 . . . . . . Regen/Repaired (Parts) 13 | . . . . . . . . . . . . . 13 . . . . . . Core Remaining (%) 57 | 100 . 80 56 . . . 54 . . 18 . 98 14 . . 90 39 26 . Volleys Fired 593 | 13 8 7 125 9 89 25 62 24 84 21 16 1 53 5 . . 29 7 15 Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 2 1 2 1 . . 2 1 1 Hottest 129 | 40 40 60 100 88 88 88 106 106 106 30 60 30 120 33 . . 129 120 120 Shots Fired 929 | 26 16 14 188 18 158 36 100 39 135 21 31 1 83 5 . . 36 7 15 Gun 147 | 26 16 14 56 . . . . . . . . . . 5 . . 30 . . Cannon 687 | . . . 130 18 146 31 91 35 109 16 30 1 60 . . . . 6 14 Launcher 37 | . . . 1 . 12 . 7 . 7 . . . 9 . . . . 1 . Special 58 | . . . 1 . . 5 2 4 19 5 1 . 14 . . . 6 . 1 Kinetic 701 | 26 16 7 186 18 146 31 91 35 109 . . . . 5 . . 20 4 7 Thermal 126 | . . . 1 . . . . . . 16 30 1 63 . . . 6 2 7 Explosive 37 | . . . 1 . 12 . 7 . 7 . . . 9 . . . . 1 . Electromagnetic 11 | . . 7 . . . . . . . . . . . . . . 4 . . Robot Hit Streak 20 | 3 7 5 20 4 11 3 8 7 13 5 8 . 8 3 . . 16 4 9 Robot Miss Streak 5 | 2 3 2 5 4 3 4 5 2 5 2 1 . 3 2 . . 5 1 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 563 | 13 9 9 125 7 90 19 47 22 58 26 22 2 65 3 . . 29 6 11 Core Hits 309 | 7 5 4 51 5 61 9 31 8 44 5 7 1 44 2 . . 11 6 8 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . 1 2 . . . 1 . . . . . Critical Strikes 22 | . . . 2 . 4 . 2 2 5 2 . . . 1 . . 2 . 2 Destroy 2 | . . . . . . . . . . . . . . 1 . . 1 . . Blast 16 | . . . 2 . 4 . 2 2 4 . . . . . . . . . 2 Smash 3 | . . . . . . . . . 1 2 . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 78 | . . . . . . . 4 . 4 13 1 6 38 . . . 10 2 . Impact 21 | . . . . . . . 4 . 4 13 . . . . . . . . . Slashing 55 | . . . . . . . . . . . 1 6 38 . . . 10 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . . . 7 1 1 7 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20728 | 151 177 128 2714 198 3231 435 2264 640 2672 1116 635 194 4165 126 . . 720 692 470 Guns 1814 | 151 90 128 682 . . . . . . . . . . 123 . . 640 . . Cannons 10919 | . . . 1998 198 2238 435 1047 636 1506 296 539 . 1416 . . . . 152 458 Explosions 5592 | . 87 . 30 . 993 . 791 . 1049 . . . 2109 . . . . 533 . Melee 2355 | . . . . . . . 426 . 114 820 96 194 640 . . . 65 . . Ramming 48 | . . . 4 . . . . 4 3 . . . . 3 . . 15 7 12 Kinetic 10049 | 151 90 66 2680 198 2238 435 1047 636 1506 . . . . 123 . . 548 152 179 Thermal 2709 | . 87 . . . . . . . . 296 539 . 1416 . . . 92 . 279 Explosive 5505 | . . . 30 . 993 . 791 . 1049 . . . 2109 . . . . 533 . Electromagnetic 62 | . . 62 . . . . . . . . . . . . . . . . . Impact 1360 | . . . . . . . 426 . 114 820 . . . . . . . . . Slashing 995 | . . . . . . . . . . . 96 194 640 . . . 65 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 . 1 1 1 2 6 11 2 2 . . . . 15 2 12 Average Corruption 3 | . . . 1 . 1 1 1 1 4 9 1 2 . . . . 10 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . 2 . . . 6 3 . Effects 145 | . . . 11 . 3 3 7 2 75 13 1 16 . . . . 6 . 8 Message Errors 35 | . . . 5 . . . 1 . 17 3 1 4 . . . . . . 4 Matter Fused 28 | . . . 4 . 1 . 1 . 12 1 . 6 . . . . 2 . 1 Heat Flow Errors 24 | . . . . . . 1 3 1 11 1 . 2 . . . . 3 . 2 Energy Discharges 18 | . . . 1 . . . . 1 15 1 . . . . . . . . . Parts Rejected 5 | . . . . . . . . . 2 1 . 2 . . . . . . . Parts Fused 3 | . . . . . . . . . 3 . . . . . . . . . . Data Loss (minor) 27 | . . . 1 . 2 2 2 . 12 4 . 2 . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1899 | . 60 . 48 . 31 20 292 47 191 442 21 87 527 . . . 6 127 . Projectiles 318 | . . . 48 . 13 20 40 47 57 37 21 . 35 . . . . . . Explosions 668 | . 60 . . . 18 . 107 . 78 . . . 278 . . . . 127 . Melee 913 | . . . . . . . 145 . 56 405 . 87 214 . . . 6 . . Knockbacks 76 | . . . 10 4 18 7 10 7 12 4 . . . . . . . 3 1 Impact 6 | . . . . . . . 3 . . 3 . . . . . . . . . Kinetic 66 | . . . 10 3 17 7 6 7 12 . . . . . . . . 3 1 Secondary 4 | . . . . 1 1 . 1 . . 1 . . . . . . . . . Self-Inflicted Damage 597 | . 74 . 2 . 142 . 42 2 1 . . . 318 1 . . 7 3 5 Shots 10 | . 1 . . . 3 . 1 . . . . . 5 . . . . . . Rammed 12 | . . . 1 . . . . 1 1 . . . . 2 . . 1 3 3 Targets Rammed 12 | . . . 1 . . . . 1 1 . . . . 2 . . 1 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 12 54 252 . 17 278 288 217 301 193 36 224 338 . . . 233 48 207 Average Temperature 67 | . 12 38 55 . 8 72 54 57 81 111 26 105 186 . . . 70 24 47 Received Heat Transfer 2340 | . 18 54 300 18 235 . 171 90 180 150 60 . 683 51 . . 141 144 45 Effects 3 | . . . 2 . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 3 . 4 5 . . . . . . . . . Impact Corruptions 21 | . . . . . . . 7 . 1 13 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 1 . . . 1 . . 4 . . . 2 . . Heat Transferred 3248 | . 50 . . . . . . . . 407 740 . 1718 . . . 111 . 222 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Peak Influence 3372 | 25 168 145 691 449 1801 1112 2271 1334 3372 1827 908 1232 1037 558 . . 308 473 421 Initial 1770 | . 16 65 56 263 294 877 722 1192 835 1770 802 635 624 473 . . 190 64 277 Average 1173 | 11 56 71 423 315 1149 934 1475 1224 2087 1744 846 958 760 517 . . 158 166 333 Maximum Alert Level 5 | . . . 2 2 5 4 5 4 5 5 3 4 3 2 . . 1 2 2 Low Security (%) 8 | 100 100 100 8 . . . . . . . . . . . . . 56 77 . Level 1 10 | . . . 38 80 7 . . . . . . . . . . . 43 20 84 Level 2 11 | . . . 52 19 14 . . . . . . 1 41 100 . . . 2 15 Level 3 19 | . . . . . 17 98 18 . 6 . 100 76 58 . . . . . . Level 4 19 | . . . . . 40 1 38 100 13 . . 21 . . . . . . . Level 5 30 | . . . . . 20 . 42 . 79 100 . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 1 . . . . 2 . 3 2 . 8 3 . . 7 . 2 Investigation 7 | . . . 1 . . . . 1 . . . . 1 1 . . 3 . . Extermination 5 | . . . . . . . . 1 . . 1 . 1 . . . 1 . 1 Reinforcement 10 | . 1 . . . . . . . . 1 1 . 1 2 . . 3 . 1 Assault 7 | . . . . . . . . . . 2 . . 5 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . 2 . 1 . . 2 . 1 . . . . . . . . 1 2 . Communications Jammed 160 | . . . . . . . . . 15 7 . . 77 1 . . 8 28 24 Distress Signals 160 | . . . . . . . . . 15 7 . . 77 1 . . 8 28 24 Times Spotted 330 | . 11 3 40 7 38 14 27 6 43 10 3 . 45 7 . . 23 36 17 Peak Tracking Total 15 | . 6 2 5 5 6 5 4 3 8 3 2 . 10 5 . . 8 15 11 Tactical Retreats 27 | . . 1 2 2 2 2 1 . 1 2 . . 3 2 . . 3 4 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Traps Triggered 37 | . . . . . 9 . 13 . 10 . . 1 2 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . . . . . . . . . . 8 . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . 1 . . 1 . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Machines Disabled 52 | . 2 . 2 1 11 . 15 4 9 . . 3 4 . . . 1 . . Max in Single Turn 3 | . 2 . 1 1 2 . 2 3 1 . . 1 2 . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . Garrison Relay 15 | . . . . . 4 . 5 . 3 . . 3 . . . . . . . Phase Generator 2 | . . . . . 1 . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Machines Accessed 47 | . 2 . 10 1 3 2 2 4 1 . 4 1 2 2 1 . 6 2 4 Terminals 38 | . 2 . 10 . 3 1 2 2 1 . 3 1 2 1 . . 5 1 4 Fabricators 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . Total Hacks 111 | . 11 . 25 2 7 4 3 7 1 . 6 1 5 5 1 . 21 4 8 Successful 48 | . 5 . 13 1 1 3 . 4 1 . 2 1 2 1 1 . 9 2 2 Failed 61 | . 5 . 11 1 6 1 3 3 . . 4 . 3 4 . . 12 2 6 Catastrophic 15 | . 1 . 3 . 1 . 2 2 . . 2 . 1 . . . 2 . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . Manual 71 | . 8 . 23 . 2 1 . 3 . . 5 . 3 2 . . 15 1 8 Terminals 97 | . 11 . 25 . 7 3 3 3 1 . 5 1 5 2 . . 20 3 8 Fabricators 7 | . . . . . . . . 3 . . . . . 3 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 . 1 . . 1 . . . . . . 1 . Terminal Hacks 18 | . 3 . 5 . 1 1 . . 1 . . 1 1 . 1 . 4 . . Record 1 | . . . . . . . . . . . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 4 | . . . . . 1 . . . 1 . . 1 . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . 1 . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 21 | . 2 . 8 . . 1 . 1 . . 1 . 1 . . . 4 1 2 Terminals 21 | . 2 . 8 . . 1 . 1 . . 1 . 1 . . . 4 1 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . Botnet 20 | . 2 . 8 . . 1 . 1 . . 1 . 1 . . . 4 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 7 1 3 1 2 4 1 . 3 1 2 2 . . 5 1 4 Full Trace Events 8 | . . . 2 . . . . 1 . . . . 1 1 . . 3 . . Feedback Events 3 | . . . 1 . . . . . . . . . . . . . 2 . . Corruption 3 | . . . 1 . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . 25 . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Used RIF Installer 4 | . . . . . 1 . 1 . 1 . . 1 . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 25 | . . . . . . 1 2 2 3 4 1 . 6 . . . 4 2 . Non-combat 8 | . . . . . . . . . . 1 1 . 2 . . . 2 2 . Combat 17 | . . . . . . 1 2 2 3 3 . . 4 . . . 2 . . Robot Hacks Applied 26 | . . . . . . 1 2 2 4 4 1 . 6 . . . 4 2 . map_walls 1 | . . . . . . . . . . . 1 . . . . . . . . drop_inventory 4 | . . . . . . . . . . 1 . . 1 . . . 2 . . overload_power 2 | . . . . . . . . . . . . . . . . . . 2 . amplify_resonance 5 | . . . . . . 1 . 1 3 . . . . . . . . . . overwrite_iff 3 | . . . . . . . . . 1 . . . 2 . . . . . . formatsys_low 1 | . . . . . . . . . . . . . 1 . . . . . . formatsys_high 10 | . . . . . . . 2 1 . 3 . . 2 . . . 2 . . Relay Couplers Released 63 | . . . . . 16 . 20 . 11 . . 14 . . . . . 2 . Machine Destruction 63 | . . . . . 16 . 20 . 11 . . 14 . . . . . 2 . Attached 19 | . . . . . 1 1 3 . 3 2 1 1 3 . . . 1 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . . . . . 18 . . . . . . . Allies Hacked 4 | . . . . . . . . 1 . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Total Allies 35 | . . . . . . . 4 1 1 3 . 18 5 . . . 2 1 . Largest Group 18 | . . . . . . . 3 1 1 1 . 18 14 . . . 2 1 . Highest-Rated Group 584 | . . . . . . . 66 16 9 21 . 584 469 . . . 74 45 . Highest-Rated Ally 85 | . . . . . . . 25 16 9 21 . 85 85 . . . 37 45 . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 150 | . . . . . . . 15 1 . 9 . 10 100 . . . 15 . . Total Damage 4075 | . . . . . . . 376 17 . 154 . 303 2902 . . . 323 . . Kills 23 | . . . . . . . 1 1 . . . 1 19 . . . 1 . . Allies Corrupted 3 | . . . . . . . . . . 1 . 1 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Turns Passed 17736 | 126 162 367 1647 163 1881 277 2444 741 4242 448 377 1171 1262 214 280 208 880 298 548 Spaces Moved 10496 | 80 148 374 1135 107 869 121 930 394 1023 146 238 747 620 456 678 460 736 552 682 Core 1311 | 1 . . . . . . 14 . 309 13 . . 205 . . . 73 128 568 Treads 927 | . . . . . 388 59 341 139 . . . . . . . . . . . Legs 194 | . . . . . . . 158 . 36 . . . . . . . . . . Wheels 5586 | 79 148 374 1135 107 481 62 417 255 678 133 238 747 388 . . . 344 . . Hover 114 | . . . . . . . . . . . . . . . . . . . 114 Flight 2364 | . . . . . . . . . . . . . 27 456 678 460 319 424 . Fastest Speed 40 | 50 90 90 90 105 105 105 115 125 125 110 120 110 40 40 40 40 40 40 50 Average Speed 138 | 89 90 90 101 105 172 174 229 165 377 214 131 120 151 40 40 40 83 42 63 Slowest Speed 2100 | 90 90 90 105 105 320 245 650 240 900 900 170 125 2100 40 40 40 150 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . . . 2 8 1 . 5 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 29 61 90 11 96 18 90 15 82 4 9 92 17 16 82 42 21 21 25 Regions Visited 19 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 . . . . Known Exits Taken 10 | . . . . 1 . 1 . 1 . 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . 1 . . . . . Scrap Searched 5 | . . 1 . . . . . . . . . . . . 3 1 . . . Spaces Dug 32 | . . . 1 . . . . . . . 1 . 29 . . . . 1 . Terrain Destroyed 457 | . 9 . 29 5 137 8 105 51 33 1 2 . 62 . . . . 14 1 Melee 29 | . . . . . . . . . . . . . 29 . . . . . . Projectile 57 | . . . 21 5 2 8 . 10 1 1 2 . 5 . . . . 1 1 AOE 371 | . 9 . 8 . 135 . 105 41 32 . . . 28 . . . . 13 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp Res Res Acc Total 12718 | 107 162 390 1449 140 1092 164 1160 455 1317 242 278 1004 800 469 685 482 941 602 779 Wait 706 | . 5 10 129 14 42 7 76 21 64 43 2 46 36 4 . 22 123 6 56 Move 10436 | 79 147 373 1134 107 868 121 929 394 1022 145 238 746 616 440 675 459 726 535 682 Hop 21 | . . . . . . . . . . . . . 1 7 1 . 4 8 . Pick Up 94 | 5 1 . 12 4 20 . 4 2 13 5 2 5 6 3 . . 9 3 . Fast Attach 112 | 8 . . 6 2 5 3 8 4 9 6 5 5 9 5 4 1 12 10 10 Attach 65 | . 1 . 6 1 6 . 1 1 8 4 1 . 11 2 1 . 7 9 6 Detach 42 | 1 . . 3 1 . . 3 3 3 . 2 2 2 1 2 . 6 8 5 Swap 82 | . . . 13 . 8 4 11 4 15 2 6 3 8 . . . 8 . . Drop 85 | 1 . . 20 2 9 4 6 1 8 3 5 8 5 . 2 . 6 3 2 Fire 593 | 13 8 7 125 9 89 25 62 24 84 21 16 1 53 5 . . 29 7 15 Melee 78 | . . . . . . . 4 . 4 13 1 6 38 . . . 10 2 . Ram 12 | . . . 1 . . . . 1 1 . . . . 2 . . 1 3 3 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 201 | . . . . . 44 . 56 . 86 . . . 15 . . . . . . Rewire 183 | . . . . . 1 . . . . . . 182 . . . . . . . Trap 8 | . . . . . . . . . . . . . . . . . . 8 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Central database locked down 262 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict bent on vengeance 344 | -10/Mines | Learned location of Zion (-7) 458 | -10/Mines | Assembled infested the area 616 | -10/Mines | Discovered new exit (range 7) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Evolved 2 slots: Utility x2 657 | -9/Materials | Discovered new exit (range 14) 908 | -9/Materials | Discovered new exit (range 11) 953 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Central database locked down 1104 | -9/Materials | Build established: Scavenger-Mutant 1150 | -9/Materials | Discovered new exit (range 15) 1880 | -9/Materials | Build established: Mutant 2098 | -9/Materials | Discovered new exit (range 9) 2303 | -9/Materials | Entered another Materials area 2303 | -8/Materials | Evolved 2 slots: Utility x2 2466 | -8/Materials | Identified exit to Garrison 2466 | -8/Materials | Entered Garrison 2492 | -8/Garrison | Triggered checkpoint 2542 | -8/Garrison | Garrison Relay disabled 2610 | -8/Garrison | Phase Generator disabled 2777 | -8/Garrison | Triggered checkpoint 2927 | -8/Garrison | Destroyed 8 combat bots 2951 | -8/Garrison | Triggered checkpoint 3068 | -8/Garrison | Discovered new exit (range 9) 3199 | -8/Garrison | Discovered new exit (range 9) 3254 | -8/Garrison | Lost 4 parts (1n2u1w) 3394 | -8/Garrison | Triggered checkpoint 3510 | -8/Garrison | Discovered new exit (range 5) 3611 | -8/Garrison | Garrison Relay disabled 3640 | -8/Garrison | Triggered checkpoint 3730 | -8/Garrison | Installed Relay Interface Framework 3812 | -8/Garrison | Triggered checkpoint 3946 | -8/Garrison | Triggered checkpoint 4021 | -8/Garrison | Garrison Relay disabled 4089 | -8/Garrison | Discovered new exit (range 10) 4347 | -8/Garrison | Entered Materials 4579 | -8/Materials | Build established: Bothacker-Mutant 4624 | -8/Materials | Identified exit to Garrison 4624 | -8/Materials | Entered Garrison 4775 | -8/Garrison | Triggered checkpoint 4834 | -8/Garrison | Garrison Relay disabled 4906 | -8/Garrison | Triggered checkpoint 4908 | -8/Garrison | Triggered checkpoint 4998 | -8/Garrison | Triggered checkpoint 5056 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 5080 | -8/Garrison | Garrison Relay disabled 5096 | -8/Garrison | Garrison Relay disabled 5112 | -8/Garrison | Triggered checkpoint 5214 | -8/Garrison | Phase Generator disabled 5214 | -8/Garrison | Spotted B-75 Beast 5326 | -8/Garrison | Lost 4 parts (2n1u1w) 5540 | -8/Garrison | Discovered new exit (range 10) 5794 | -8/Garrison | Triggered checkpoint 6021 | -8/Garrison | Triggered checkpoint 6028 | -8/Garrison | Rescued a captive Derelict 6028 | -8/Garrison | Rescued a captive Derelict 6127 | -8/Garrison | Garrison Relay disabled 6221 | -8/Garrison | Discovered new exit (range 14) 6513 | -8/Garrison | Garrison Relay disabled 6536 | -8/Garrison | Triggered checkpoint 6816 | -8/Garrison | Discovered new exit (range 8) 7068 | -8/Garrison | Entered Factory 7068 | -7/Factory | Evolved 2 slots: Utility x2 7128 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7648 | -7/Factory | Discovered new exit (range 8) 7809 | -7/Factory | Identified exit to Garrison 7809 | -7/Factory | Entered Garrison 7840 | -7/Garrison | Triggered checkpoint 7903 | -7/Garrison | Garrison Relay disabled 8074 | -7/Garrison | Triggered checkpoint 8105 | -7/Garrison | Destroyed 9 combat bots 8270 | -7/Garrison | Triggered checkpoint 8352 | -7/Garrison | Garrison Relay disabled 8395 | -7/Garrison | Triggered checkpoint 8424 | -7/Garrison | Discovered new exit (range 14) 8517 | -7/Garrison | Triggered checkpoint 8578 | -7/Garrison | Triggered checkpoint 8632 | -7/Garrison | Garrison Relay disabled 8910 | -7/Garrison | Discovered new exit (range 12) 9003 | -7/Garrison | Triggered checkpoint 9047 | -7/Garrison | Triggered checkpoint 9103 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 9129 | -7/Garrison | Triggered checkpoint 9141 | -7/Garrison | Core integrity fell below 50% 9168 | -7/Garrison | Lost 5 parts (1p1n1u2w) 9582 | -7/Garrison | Discovered new exit (range 12) 12051 | -7/Garrison | Entered Factory 12170 | -7/Factory | Lost 3 parts (3u) 12317 | -7/Factory | Discovered new exit (range 13) 12379 | -7/Factory | System corruption reached 10% 12397 | -7/Factory | Core integrity fell below 20% 12451 | -7/Factory | First assault squad dispatched 12490 | -7/Factory | Identified exit to Factory 12499 | -7/Factory | Entered another Factory area 12499 | -6/Factory | Evolved 2 slots: Utility x2 12876 | -6/Factory | Identified exit to Garrison 12876 | -6/Factory | Entered Garrison 12876 | -6/Garrison | Discovered recently destroyed garrison 12917 | -6/Garrison | Garrison Relay disabled 13063 | -6/Garrison | Discovered new exit (range 10) 13073 | -6/Garrison | Identified exit to Factory 13120 | -6/Garrison | Garrison Relay disabled 13208 | -6/Garrison | Discovered exit to Factory (range 8) 13250 | -6/Garrison | Garrison Relay disabled 13343 | -6/Garrison | Found Fusion Bomb Launcher 13401 | -6/Garrison | Discovered exit to Factory (range 9) 13466 | -6/Garrison | Rewired B-75 Beast 13877 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 13924 | -6/Garrison | Heavy support dispatched to Factory 14047 | -6/Garrison | Entered Factory 14047 | -5/Factory | Accompanied by 14 allies 14047 | -5/Factory | Evolved 2 slots: Utility x2 14261 | -5/Factory | Build established: Botlord-Mutant 14647 | -5/Factory | First assault squad dispatched 14741 | -5/Factory | Lost 7 allies 14897 | -5/Factory | Lost 4 allies 15139 | -5/Factory | Core integrity fell below 50% 15150 | -5/Factory | Cargo convoy interrupted 15191 | -5/Factory | Destroyed 7 combat bots 15199 | -5/Factory | Lost 11 parts (1p4u6w) 15261 | -5/Factory | Identified exit to Factory 15309 | -5/Factory | Core integrity fell below 20% 15309 | -5/Factory | Entered another Factory area 15309 | -4/Factory | Evolved 2 slots: Utility x2 15348 | -4/Factory | Found Quantum Capacitor 15440 | -4/Factory | Build established: Bothacker-Mutant 15519 | -4/Factory | Discovered new exit (range 8) 15523 | -4/Factory | Entered Upper Caves 15792 | -4/Upper Caves | Discovered new exit (range 14) 15797 | -4/Upper Caves | Identified exit to Upper Caves 15803 | -4/Upper Caves | Entered another Upper Caves area 15804 | -4/Upper Caves | Encountered a Warlord checkpoint 15823 | -4/Upper Caves | Discovered new exit (range 12) 15827 | -4/Upper Caves | Identified exit to Research 15893 | -4/Upper Caves | Learned location of 2 exits from Research 15927 | -4/Upper Caves | Learned Research trap positions 15934 | -4/Upper Caves | Spotted B-86 Titan 16011 | -4/Upper Caves | Entered Research 16011 | -3/Research | Evolved 2 slots: Utility x2 16012 | -3/Research | Identified exit to Armory 16012 | -3/Research | Identified exit to Research 16013 | -3/Research | Loaded intel: 110 trap records 16801 | -3/Research | System corruption reached 10% 16831 | -3/Research | Lost 14 parts (1p2n7u4w) 16841 | -3/Research | Core integrity fell below 50% 16891 | -3/Research | Entered another Research area 16891 | -2/Research | Evolved 2 slots: Utility x2 17156 | -2/Research | Lost 9 parts (3n5u1w) 17164 | -2/Research | Found Prototype Launcher 17171 | -2/Research | Core integrity fell below 50% 17180 | -2/Research | Discovered new exit (range 12) 17181 | -2/Research | Identified Point Singularity Launcher 17189 | -2/Research | Identified exit to Access 17189 | -2/Research | Entered Access 17189 | -1/Access | Evolved 2 slots: Utility x2 17695 | -1/Access | Lost 4 parts (4u) 17695 | -1/Access | Spotted B-99 Colossus 17696 | -1/Access | Spotted B-99 Colossus 17706 | -1/Access | Core integrity fell below 50% 17714 | -1/Access | Core integrity fell below 20% 17732 | -1/Access | System corruption reached 10% 17737 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17709_ Slug penetrates Sealed Heavy Doors. 17710_ Penetrated by Slug. 17710_ Slug penetrates Sealed Heavy Doors. 17710_ Penetrated by Slug. 17710_ Slug penetrates Sealed Heavy Doors. 17711_ B-99 Colossus activates siege mode. 17712_ Slug penetrates Sealed Heavy Doors. 17713_ Penetrated by Slug. 17713_ Point Singularity Launcher destroyed. 17713_ Slug penetrates Sealed Heavy Doors. 17716_ P-80 Master resets B-99 Colossus, system corruption cleaned. 17717_ Hvy. Gauss Cannon destroyed. 17717_ Penetrated by Slug. 17717_ Slug penetrates Main Access Shell. 17717_ Penetrated by Slug. 17719_ Detecting nearby Garrison Access. 17725_ |NJB:&ZVV SD1NQGH>/KX 17730_ Acquired 2 matter. 17730_ Slammed into P-80 Master. 17731_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | #?## # #???????????? | | #??# # #???????????? | | #??# # #########???????????????? | | #??# / #??? #???????????????? | | # ###??# # % #?? #???????????????? | | # #????# # #??!! ????????????????? | | #+#????# # #?!!! ??????????????????? | | ???????# # %#?!! ???????????????????? | | ???????# # # ????????????????????? | | ???????# ] # # !?????????????????????? | | ???????############## " ??????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ?????????????????#### ####????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# %% % #????????????????????? | | ?????????????????# % #????????????????????? | | ?????????????????# BB #????????????????????? | | ?????????????????# %YBB #????????????????????? | | ?????????????????#"""""""%""#????????????????????? | | ????????????????????????"%"??????????????????????? | | ????????????????????????" "??????????????????????? | | ?????????????????#"""""""p""#????????????????????? | | ?????????????????# p @ #????????????????????? | | ?????????????????# """""" #????????????????????? | | ?????????????????# "????" #????????????????????? | | ?????????????????# "????" #????????????????????? | | ?????????????????# "????" #????????????????????? | | ?????????????????# "????" #????????????????????? | | ?????????????????# """""" #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????""""""""""""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 33 Armor Coverage 375 Resistance: EM 15 Core Shielding 30 Weapon Cycling 20 Evasion (%) 62 Target Analysis 12 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 12 Relay Coupler Types 5 Relay Coupler Value 125 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Total Silence Challenges ------------ None Game ------ Seed HugeGuidanceBox Manual? 0 Play Time 04:16:58 Cumulative 61.7 hours Start 2024.05.10 @ 17:39:19 End 2024.05.12 @ 01:38:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aae5d997-a5ca-47f1-a4db-fe1303af1a99