Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 19:48:48 Player: terics Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2396) 2396 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5951 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Location -7/Garrison Parts ------- Power (1) Propulsion (4) Utility (5) High-capacity Storage Unit Advanced Targeting Computer Weapon (3) Inventory (12) Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Particle Charger Wave Gun Long-range Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher Peak State ------------ Power Improved Deuterium Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Utility Disposable Heat Sink High-capacity Storage Unit Advanced Targeting Computer Transmission Jammer Layered Light Armor Plating Weapon Arc Projector Pulse Rifle Gauss Rifle Inventory Carbon-fiber Leg Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Layered Light Armor Plating Pulse Rifle Heavy Laser Plasma Cannon Light Cannon Flak Cannon Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 92 | 6 6 9 1 5 31 21 13 Power 11 | 1 . 1 1 2 3 1 2 Engine 8 | 1 . 1 1 2 2 1 . Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 24 | 2 2 4 . 2 10 2 2 Treads 6 | . . 2 . 2 1 . 1 Leg 16 | 2 2 . . . 9 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 19 | 1 2 1 . . 6 7 2 Device 9 | . 2 . . . 3 4 . Storage 3 | 1 . 1 . . . 1 . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 38 | 2 2 3 . 1 12 11 7 Energy Gun 17 | 2 1 . . 1 5 6 2 Energy Cannon 5 | . . 1 . . 2 1 1 Ballistic Gun 7 | . 1 1 . . 2 2 1 Ballistic Cannon 5 | . . . . . 1 2 2 Launcher 3 | . . . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . Parts Lost 36 | . 3 1 . 2 6 5 19 Power 6 | . 1 1 . . 1 . 3 Propulsion 10 | . . . . 1 3 . 6 Utility 6 | . . . . . 1 1 4 Weapon 14 | . 2 . . 1 1 4 6 Highest Loss Streak 7 | . 3 1 . 1 3 3 7 Average Slot Usage (%) 86 | . 87 96 77 68 94 98 68 Engine 6 | . 8 11 11 11 5 7 1 Core 1 | . . . . . 3 . 2 Treads 7 | . . 22 22 14 7 . 5 Leg 16 | . 28 2 . . 24 30 4 Device 11 | . 8 14 11 11 11 10 14 Storage 9 | . 14 14 11 11 9 6 7 Processor 5 | . . . . . 8 7 7 Protection 4 | . . . . . 6 7 6 Energy Gun 7 | . 20 3 . . 10 13 2 Energy Cannon 3 | . . 9 11 9 2 . 1 Ballistic Gun 5 | . 7 10 11 11 1 5 2 Ballistic Cannon 3 | . . . . . 3 3 8 Naked Turns . | . . . . . . . . Heaviest Build 65 | 10 11 42 42 42 49 59 65 Greatest Support 80 | 20 20 40 40 60 80 64 64 Greatest Overweight (x) 16 | 3 . 4 1 2 4 . 16 Average Overweight (x) . | 1 . . 1 1 . . 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 11 12 Most Carried 12 | 4 6 10 10 10 12 12 12 Average Carried 9 | 2 5 8 9 9 11 10 10 Final Capacity 12 | . . . . . . . 12 Final Carried 10 | . . . . . . . 10 Class Distribution -------------------- 50% | Mutant 26% | Gunner 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 1447 | 167 140 114 44 88 477 256 161 Remotely . | . . . . . . . . Salvage Created 2219 | . 227 141 73 124 849 474 331 Parts 137 | . 8 7 7 7 62 28 18 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 61 | . 3 5 4 5 17 12 15 Melee 1 | . . 1 . . . . . Guns 26 | . 2 3 2 3 5 9 2 Cannons 22 | . . 1 2 2 9 3 5 AOE 12 | . 1 . . . 3 . 8 Classes Destroyed 14 | . 2 1 1 2 7 1 . Worker 1 | . . . . . 1 . . Builder 3 | . . . . . 3 . . Hauler 2 | . . . . . 2 . . Recycler 2 | . 1 . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 5 | . . . 1 . 3 1 . Swarmer 26 | . . 3 4 . 4 4 11 Grunt 20 | . 3 2 . 1 8 4 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . . . 3 2 2 Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Assembled 3 | . . . . 3 . . . Best Kill Streak 11 | . 3 3 4 3 4 4 11 Combat Bots Only 11 | . 3 3 4 3 4 4 11 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . . 1 . 3 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 6094 | 1 412 329 196 264 1242 910 2740 Core 1127 | . 74 95 8 25 218 95 612 Absorbed by Shields 9 | . . . . . . . 9 Core Remaining (%) 70 | 100 . 32 . 91 60 . . Volleys Fired 175 | . 17 8 12 16 57 36 29 Largest 3 | . 2 2 2 2 2 3 3 Hottest 187 | . 80 83 83 83 124 187 187 Shots Fired 382 | . 34 14 24 28 113 105 64 Gun 241 | . 34 8 12 16 55 87 29 Cannon 126 | . . 6 12 12 50 18 28 Launcher 15 | . . . . . 8 . 7 Special . | . . . . . . . . Kinetic 162 | . 16 6 12 16 33 39 40 Thermal 192 | . 12 8 12 12 72 59 17 Explosive 15 | . . . . . 8 . 7 Electromagnetic 13 | . 6 . . . . 7 . Robot Hit Streak 17 | . 10 5 3 5 14 17 7 Robot Miss Streak 5 | . 2 2 5 2 3 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . 1 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 251 | . 24 13 10 18 80 70 36 Core Hits 160 | . 9 8 5 11 51 37 39 Critical Hits 10 | . . . . . 5 4 1 Critical Kills 4 | . . . . . 1 3 . Critical Parts Destroyed 6 | . . . . . 4 1 1 Melee Attacks 7 | . . 7 . . . . . Impact . | . . . . . . . . Slashing 7 | . . 7 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5562 | 3 313 208 156 375 1984 1202 1321 Guns 2413 | . 246 81 63 197 665 843 318 Cannons 1785 | . . 70 87 178 725 325 400 Explosions 1230 | . 67 . . . 560 . 603 Melee 47 | . . 47 . . . . . Ramming 87 | 3 . 10 6 . 34 34 . Kinetic 1806 | . 64 60 63 197 387 590 445 Thermal 2354 | . 176 91 87 178 1003 546 273 Explosive 1163 | . . . . . 560 . 603 Electromagnetic 105 | . 73 . . . . 32 . Impact . | . . . . . . . . Slashing 47 | . . 47 . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 4 5 Average Corruption 3 | . . . . . 1 2 4 Corruption Purged . | . . . . . . . . Effects 40 | . . . . . 9 10 21 Message Errors 8 | . . . . . 2 1 5 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 8 | . . . . . 3 3 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Targeting Errors 7 | . . . . . 1 4 2 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . . 2 Projectiles . | . . . . . . . . Explosions 2 | . . . . . . . 2 Melee . | . . . . . . . . Knockbacks 19 | . . . 1 . 8 10 . Impact 1 | . . . 1 . . . . Kinetic 13 | . . . . . 6 7 . Secondary 5 | . . . . . 2 3 . Self-Inflicted Damage 266 | 1 39 . . . 88 6 132 Shots 8 | . 1 . . . 3 . 4 Rammed 5 | 1 . 2 1 . . 1 . Targets Rammed 10 | 1 . 2 1 . 2 4 . Kicked 5 | . . . . . 2 3 . Crushed . | . . . . . . . . Highest Temperature 500 | . 152 81 84 71 201 500 199 Average Temperature 84 | . 65 40 30 34 70 133 80 Received Heat Transfer 1623 | . 204 54 . 90 342 195 738 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . . . 3 2 . Heat Transferred 4614 | . 350 198 185 370 1961 1110 440 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 459 | . 75 153 182 100 305 230 459 Average Influence 170 | . 37 105 115 65 187 125 348 Maximum Alert Level 2 | . . . . . 1 1 2 Low Security (%) 66 | . . . . . . . . Level 1 24 | . . . . . . . . Level 2 8 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . 3 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . . 1 . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 6 | . 1 . 1 . 4 . . Communications Jammed 35 | . . . . . . 1 34 Distress Signals 34 | . . . . . . . 34 Times Spotted 120 | . 5 8 8 14 37 20 28 Peak Tracking Total 10 | . 5 3 4 10 6 7 8 Tactical Retreats 12 | . . 1 . 2 3 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 7 | . . . . . 2 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . 4 . . Reused 3 | . . . . . 3 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 3 | . . . . . 1 1 1 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 11 | . 1 . 3 . 1 6 . Terminals 7 | . 1 . 2 . 1 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 29 | . 4 . 7 . 3 15 . Successful 20 | . 4 . 5 . 3 8 . Failed 9 | . . . 2 . . 7 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 4 . 4 . 3 6 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 7 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 13 | . 4 . 2 . 3 4 . Record 1 | . . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . . Alert Level 1 | . . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 3 | . 1 . 1 . . 1 . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Recall Assault 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 2 . . 6 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 4383 | 84 238 381 325 400 1251 881 823 Spaces Moved 2147 | 53 147 173 151 177 621 512 313 Core 49 | 37 . 1 . . . . 11 Treads 848 | . . 146 151 177 124 . 250 Legs 1233 | 16 147 9 . . 497 512 52 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 17 | . . 17 . . . . . Fastest Speed 50 | 50 120 117 180 160 120 120 125 Average Speed 153 | 131 120 173 180 193 139 121 209 Slowest Speed 850 | 200 120 357 180 200 240 125 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 28 | 4 28 31 14 45 39 14 54 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 92 | . 4 . . . 43 . 45 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 89 | . 4 . . . 43 . 42 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2860 | 63 178 225 180 205 898 687 424 Wait 324 | . . 14 15 5 146 95 49 Move 2140 | 52 146 172 150 176 620 511 313 Hop . | . . . . . . . . Pick Up 47 | 4 4 5 1 . 14 13 6 Fast Attach 47 | 6 5 6 . 4 14 6 6 Attach 25 | . 1 1 1 . 7 8 7 Detach 9 | . 1 . . . 7 1 . Swap 23 | . . 2 . 1 10 7 3 Drop 44 | . 4 8 . 3 21 6 2 Fire 175 | . 17 8 12 16 57 36 29 Melee 7 | . . 7 . . . . . Ram 1 | 1 . . . . . . . Kick 6 | . . . . . 2 4 . Crush 3 | . . 2 1 . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Lost 3 parts (1p2w) 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 343 | -10/Mines | Core integrity fell below 50% 381 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 483 | -10/Mines | Discovered new exit (range 14) 529 | -10/Mines | Learned location of 2 exits from Materials 704 | -10/Mines | Entered Materials 704 | -9/Materials | Evolved 2 slots: Propulsion x2 705 | -9/Materials | Identified exit to Materials 705 | -9/Materials | Identified exit to Mines 1010 | -9/Materials | Build established: Scavenger-Mutant 1029 | -9/Materials | Entered Mines 1072 | -9/Mines | Assembled infested the area 1077 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1170 | -9/Mines | Identified exit to Exiles 1200 | -9/Mines | Learned Materials emergency access door positions 1334 | -9/Mines | Build established: Mutant 1352 | -9/Mines | Discovered exit to Materials (range 10) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Evolved 2 slots: Utility x2 1750 | -8/Materials | Lost 3 parts (1n1u1w) 2597 | -8/Materials | Discovered new exit (range 16) 2680 | -8/Materials | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2806 | -7/Factory | Repaired Hcp. Storage Unit 2966 | -7/Factory | Build established: Gunner 3149 | -7/Factory | Lost 3 parts (1u2w) 3351 | -7/Factory | Identified exit to Garrison 3561 | -7/Factory | Entered Garrison 3621 | -7/Garrison | Triggered checkpoint 3633 | -7/Garrison | Triggered checkpoint 3646 | -7/Garrison | Crushed by falling debris 3652 | -7/Garrison | Triggered checkpoint 3673 | -7/Garrison | Destroyed 11 combat bots 3677 | -7/Garrison | Lost 3 parts (1n1u1w) 3709 | -7/Garrison | Core integrity fell below 50% 3739 | -7/Garrison | Lost 6 parts (1p3n2w) 3930 | -7/Garrison | Triggered checkpoint 3936 | -7/Garrison | Garrison Relay disabled 4366 | -7/Garrison | Triggered checkpoint 4378 | -7/Garrison | Core integrity fell below 20% 4384 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Mni. Grenade Launcher. Acquired Wave Gun. Flak Cannon destroyed. System corrupted: Matter fused (-6). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 70. Field strength at 40. Field strength at 1. Stasis field depleted. Acquired 11 matter. System corrupted: Heat flow error (+173). Hvy. Laser destroyed. Lgt. Nuclear Core destroyed. Disposable Heat Sink destroyed. Lgt. Nuclear Core destroyed. Lgt. Treads destroyed. Carbon-fiber Leg destroyed. System corrupted: Lyr. Light Armor Plating rejected. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????###?????????????????????? | | ?????????????# #??????? #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ??##???????### #???????# #?????????????????????? | | ??# ???????? #???????# ###???????????????????? | | ??# ???????? #???????# g #???????????????????? | | ??# ????????# #???????#@g #???????????????????? | | ??# ????????# #???????#gg #???????????????????? | | ??# ????????# #########g###???????????????????? | | ??# ????????+ #?????????????????????? | | ??# ????????# ###########?????????????????????? | | ??# ????????# #???????????????????????????????? | | "## ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## ###########???????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | # ###???????????????????????????????????????? | | # ###########??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ####### #??????????????????????????????? | | =# # ####### #??????????????????????????????? | | # #^ #??????????????????????????????? | | ## ### ##### ^ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed VortexCorruptionStorage Manual? 0 Play Time 00:48:41 Cumulative 10.5 hours Start 2019.10.28 @ 19:00:46 End 2019.10.28 @ 19:48:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ca1da86-33e0-42b4-b379-0c9414d8e006