Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 21:05:48 // Halloween2019/Abominations Player: Nikolayag Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (3510) 3510 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8330 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 127/300 Energy 99/100 System Corruption 1% Temperature Cool (10) Location -4/Factory Parts ------- Power (2) Propulsion (4) VTOL Module Utility (11) Improved Signal Interpreter Hacking Suite Advanced System Shield Advanced System Shield Weapon (2) Powered Hammer Inventory (4) Energy Well (500) Variable Charge Gun Hypervelocity Gauss Cannon Hardcell Cannon Peak State ------------ Power Light Ion Engine Light Antimatter Reactor Propulsion Combat Airjet Antigrav System Antigrav System Utility Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Shock Absorption System Improved Shock Absorption System Improved Shock Absorption System Hacking Suite Hacking Suite Weapon KE Penetrator Mass Driver Inventory Impulse Thruster Energy Well Variable Charge Gun Hypervelocity Gauss Cannon Hardcell Cannon Hardcell Cannon Powered Hammer [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 Utility 9 | . . 2 1 2 1 2 1 Weapon . | . . . . . . . . Parts Attached 150 | 7 3 19 21 29 19 17 35 Power 13 | 1 . 2 1 1 1 1 6 Engine 8 | 1 . 2 1 1 1 . 2 Core 3 | . . . . . . 1 2 Reactor 2 | . . . . . . . 2 Propulsion 42 | 2 . 2 9 13 4 3 9 Treads 12 | 1 . . 4 5 . . 2 Leg . | . . . . . . . . Wheel 13 | 1 . 2 5 5 . . . Hover 13 | . . . . 1 4 3 5 Flight 4 | . . . . 2 . . 2 Utility 51 | 2 2 6 5 7 11 7 11 Device 20 | . . 3 3 2 2 4 6 Storage 11 | 2 2 1 . 3 . 2 1 Processor 4 | . . . . 1 2 . 1 Hackware 7 | . . . . . 4 1 2 Protection 9 | . . 2 2 1 3 . 1 Artifact . | . . . . . . . . Weapon 44 | 2 1 9 6 8 3 6 9 Energy Gun 17 | 1 1 6 3 . . 4 2 Energy Cannon 5 | . . . . 4 . . 1 Ballistic Gun 7 | 1 . 2 2 . 1 . 1 Ballistic Cannon 7 | . . . . 4 . . 3 Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 Slashing Weapon 3 | . . . . . 2 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 84 | . 2 6 18 10 11 11 26 Power 11 | . . 1 2 2 2 . 4 Propulsion 23 | . . 1 7 2 4 2 7 Utility 26 | . . 1 4 2 4 6 9 Weapon 24 | . 2 3 5 4 1 3 6 Highest Loss Streak 16 | . 1 5 16 5 5 5 10 Average Slot Usage (%) 74 | . 99 90 88 80 56 71 58 Engine 4 | . 14 10 7 4 1 . 2 Treads 4 | . 14 11 8 6 . . 1 Wheel 5 | . 14 10 15 9 1 . . Hover 3 | . . . . . 5 10 6 Device 5 | . . 5 9 9 . 2 6 Storage 17 | . 28 28 27 24 4 10 4 Processor 7 | . . . . 6 13 11 10 Hackware 7 | . . . . . 11 19 13 Protection 3 | . . 3 6 3 5 1 . Energy Gun 3 | . 13 15 6 1 . 1 . Ballistic Gun 3 | . 14 3 7 5 . . 1 Ballistic Cannon 1 | . . . . 4 . . 1 Slashing Weapon 2 | . . . . . 6 5 1 Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 38 64 64 65 50 55 68 Greatest Support 75 | 20 10 20 40 66 34 50 75 Greatest Overweight (x) 17 | 1 3 6 5 17 11 1 2 Average Overweight (x) . | . 2 4 2 1 . . . Largest Inventory Capacity 22 | 8 16 22 22 22 22 12 16 Average Capacity 15 | 6 15 19 22 21 7 10 8 Most Carried 22 | 6 8 20 19 22 20 12 12 Average Carried 11 | 3 7 16 14 17 6 6 8 Final Capacity 4 | . . . . . . . 4 Final Carried 4 | . . . . . . . 4 Class Distribution -------------------- 44% | Hauler-Mutant 36% | Hacker-Mutant 14% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2907 | 260 58 190 252 1255 417 140 335 Remotely . | . . . . . . . . Salvage Created 2599 | 102 286 329 229 542 129 445 537 Parts 149 | 8 17 24 15 26 17 17 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 54 | . 7 10 4 19 2 4 8 Melee 8 | . . . 1 . 2 3 2 Guns 26 | . 7 9 2 2 . 1 5 Cannons 16 | . . . . 16 . . . AOE 3 | . . 1 1 . . . 1 Classes Destroyed 13 | 2 3 1 . 5 . 1 1 Worker 9 | . 1 2 . 2 1 . 3 Builder 2 | . . . . 1 1 . . Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . . . . . 1 Swarmer 2 | . . . . . . . 2 Grunt 9 | . 4 . . 2 . . 3 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 1 | . . 1 . . . . . Hunter 2 | . . . . 2 . . . Assembled 2 | . . . . 2 . . . Abomination 36 | . 3 9 4 11 2 4 3 Anomaly 4 | . . . . . . 4 . Best Kill Streak 10 | 1 3 3 2 4 2 2 10 Combat Bots Only 6 | . 3 3 2 4 2 2 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . . . 1 Melee 1 | . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 16095 | . 394 905 1997 3601 2815 1916 4467 Core 3678 | . 59 161 391 645 820 448 1154 Absorbed by Shields 174 | . . . . 174 . . . Reduced by Siege Mode 13 | . . . . . . . 13 Core Remaining (%) 46 | 100 76 59 28 7 3 55 . Volleys Fired 306 | 4 24 46 55 126 16 7 28 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 161 | 70 70 126 83 140 30 161 161 Shots Fired 542 | 8 47 81 75 245 16 14 56 Gun 354 | 8 47 77 70 95 16 14 27 Cannon 179 | . . . . 150 . . 29 Launcher 9 | . . 4 5 . . . . Special . | . . . . . . . . Kinetic 360 | 4 24 9 39 220 16 . 48 Thermal 159 | 4 23 68 17 25 . 14 8 Explosive 9 | . . 4 5 . . . . Electromagnetic 14 | . . . 14 . . . . Robot Hit Streak 24 | 2 8 19 24 16 6 10 15 Robot Miss Streak 17 | 2 2 2 2 17 . 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 469 | 4 30 63 68 192 24 41 47 Core Hits 208 | 3 18 27 30 85 8 12 25 Critical Hits 9 | . . . . 4 . 2 3 Critical Kills 3 | . . . . 2 . . 1 Critical Parts Destroyed 5 | . . . . 2 . 1 2 Melee Attacks 108 | . . . . . 30 63 15 Impact 17 | . . . . . . 5 12 Slashing 91 | . . . . . 30 58 3 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . 2 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . 2 5 . Damage Inflicted 11052 | 56 355 1281 1012 3826 947 1604 1971 Guns 4475 | 56 355 1095 778 1082 118 382 609 Cannons 3418 | . . . . 2721 . . 697 Explosions 942 | . . 186 231 . 110 . 415 Melee 2185 | . . . . . 719 1222 244 Ramming 32 | . . . 3 23 . . 6 Kinetic 5046 | 17 117 57 388 3167 118 . 1182 Thermal 3322 | 39 238 1038 340 636 110 382 539 Explosive 417 | . . 186 231 . . . . Electromagnetic 50 | . . . 50 . . . . Impact 375 | . . . . . . 131 244 Slashing 1810 | . . . . . 719 1091 . Piercing . | . . . . . . . . Highest Corruption 14 | . . 6 2 14 . 2 1 Average Corruption 5 | . . 5 1 8 . 1 1 Corruption Purged 3 | . . . . 3 . . . Effects 63 | . . 3 2 55 . 3 . Message Errors 18 | . . 1 2 15 . . . Matter Fused 5 | . . . . 5 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 5 | . . 1 . 2 . 2 . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 7 | . . . . 6 . 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Misdirections 2 | . . . . 2 . . . Targeting Errors 15 | . . . . 15 . . . Weapon Failures 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 420 | . . 3 . 14 55 124 224 Projectiles 72 | . . . . 14 . . 58 Explosions 179 | . . 3 . . 14 . 162 Melee 169 | . . . . . 41 124 4 Knockbacks 43 | . . . . 34 . 2 7 Impact 2 | . . . . . . 2 . Kinetic 40 | . . . . 33 . . 7 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 542 | . . . 75 11 369 . 87 Shots 8 | . . . 2 . 5 . 1 Rammed 7 | . . . 1 4 . . 2 Targets Rammed 7 | . . . 1 4 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 592 | 60 158 465 30 592 197 297 45 Average Temperature 111 | 29 54 136 12 195 71 107 18 Received Heat Transfer 2245 | . 54 60 477 205 555 225 669 Effects 15 | . . 2 . 11 . 2 . Shutdowns 2 | . . 1 . 1 . . . Energy Bleed 4 | . . 1 . 1 . 2 . Matter Decay 2 | . . . . 2 . . . Short Circuit 3 | . . . . 3 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations 1 | . . . . . . . 1 Total Turns 11 | . . . . . . . 11 Longest Duration 11 | . . . . . . . 11 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 3 . . 1 Impact Corruptions 2 | . . . . . . 1 1 Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 1 . . . . . . Heat Transferred 1957 | 111 459 578 144 182 18 117 348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 210 | 10 106 90 23 210 145 117 146 Average Influence 50 | 3 42 60 1 84 29 20 52 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 93 | . . . . . . . . Level 1 6 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 147 | . 3 5 6 47 34 39 13 Investigation 20 | . 1 . 3 5 5 2 4 Extermination . | . . . . . . . . Reinforcement 28 | . 1 2 1 3 9 6 6 Assault 43 | . 1 3 2 19 8 10 . Garrison 56 | . . . . 20 12 21 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 13 | . . . . 1 6 2 4 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 62 | . 2 5 2 10 6 23 14 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 11 12 12 27 35 24 44 Peak Tracking Total 14 | . 3 4 4 6 8 8 14 Tactical Retreats 25 | . . . . 2 8 6 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . . . 2 8 1 2 Max in Single Turn 7 | . . . . 2 7 1 1 Garrison Access 5 | . . . 1 1 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 25 | . . 3 2 4 4 8 4 Terminals 16 | . . 3 1 2 2 6 2 Fabricators 4 | . . . . . 1 1 2 Repair Stations 3 | . . . 1 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 70 | . . 9 4 8 12 23 14 Successful 35 | . . 5 3 6 5 10 6 Failed 34 | . . 4 . 2 7 13 8 Catastrophic 5 | . . . . . 1 2 2 Database Lockouts 1 | . . . 1 . . . . Manual 50 | . . 8 2 7 9 17 7 Terminals 51 | . . 9 2 5 9 19 7 Fabricators 12 | . . . . . 2 3 7 Repair Stations 4 | . . . 2 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 11 | . . 1 1 1 2 5 1 Part Schematic 6 | . . . 1 . 2 3 . Terminal Index 2 | . . . . . . 1 1 Fabricator Index 1 | . . . . . . 1 . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks 9 | . . . . . 2 2 5 Load Schematic 4 | . . . . . 1 1 2 Build 5 | . . . . . 1 1 3 Repair Station Hacks 4 | . . . 2 1 1 . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 2 | . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 24 | . . 9 . 10 . 5 . Terminals 9 | . . 4 . 3 . 2 . Track 3 | . . 2 . 1 . . . Botnet 6 | . . 2 . 2 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Jam 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . . 3 . 3 2 7 4 Full Trace Events 7 | . . 1 . . 2 1 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 2 3 . Parts Built 4 | . . . . . 1 1 2 Matter 950 | . . . . . 146 168 636 Time 237 | . . . . . 36 42 159 Total Part Build Rating 19 | . . . . . 3 4 12 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . Machine Destruction 1 | . . . . . 1 . . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 6 | . . . . . 6 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 93 | . . . . . 93 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 99 | . . . . . 99 . . Total Damage 1023 | . . . . . 1023 . . Kills 6 | . . . . . 6 . . Allies Corrupted 2 | . . . . . 2 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5343 | 90 232 539 332 1716 797 957 680 Spaces Moved 4022 | 60 130 269 73 854 933 1033 670 Core 428 | 1 . . . 2 334 . 91 Treads 166 | 13 . 3 13 76 . . 61 Legs . | . . . . . . . . Wheels 1393 | 46 130 266 60 776 115 . . Hover 1899 | . . . . . 407 1033 459 Flight 136 | . . . . . 77 . 59 Fastest Speed 40 | 50 90 110 100 103 40 60 40 Average Speed 85 | 102 108 124 124 126 64 65 69 Slowest Speed 900 | 160 110 200 200 900 600 126 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 30 31 13 22 35 31 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 39 | . . 6 . . 3 27 3 Terrain Destroyed 185 | . . 16 32 39 36 27 35 Melee 33 | . . . . . 3 27 3 Projectile 13 | . . . . 3 . . 10 AOE 139 | . . 16 32 36 33 . 22 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5097 | 77 160 375 242 1208 1032 1197 806 Wait 400 | 1 . 20 87 165 25 68 34 Move 4011 | 59 129 268 72 853 928 1032 670 Hop 2 | . . . . . 2 . . Pick Up 80 | 6 2 18 5 20 7 13 9 Fast Attach 64 | 7 . 6 5 9 14 6 17 Attach 68 | . 1 9 14 14 5 8 17 Detach 20 | . . 2 1 6 2 3 6 Swap 18 | . 2 4 2 6 . 3 1 Drop 23 | . 2 2 . 5 7 . 7 Fire 306 | 4 24 46 55 126 16 7 28 Melee 98 | . . . . . 26 57 15 Ram 6 | . . . . 4 . . 2 Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 3) 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Discovered new exit (range 3) 718 | -9/Materials | Discovered new exit (range 4) 850 | -9/Materials | Discovered new exit (range 4) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -8/Materials | Lost 5 parts (1n1u3w) 896 | -8/Materials | Build established: Hauler-Mutant 915 | -8/Materials | Repaired Lgt. Treads 1157 | -8/Materials | Core integrity fell below 50% 1186 | -8/Materials | Discovered new exit (range 7) 1188 | -8/Materials | Central database locked down 1194 | -8/Materials | Entered Factory 1194 | -7/Factory | Evolved 2 slots: Utility x2 1201 | -7/Factory | Lost 16 parts (2p7n3u4w) 1432 | -7/Factory | Discovered new exit (range 5) 1444 | -7/Factory | Garrison activated, responded to threat 1507 | -7/Factory | Garrison activated, responded to threat 1514 | -7/Factory | Garrison activated, responded to threat 1624 | -7/Factory | Discovered new exit (range 6) 1904 | -7/Factory | Garrison activated, responded to threat 1936 | -7/Factory | Garrison activated, responded to threat 2270 | -7/Factory | System corruption reached 10% 2309 | -7/Factory | Garrison activated, responded to threat 2351 | -7/Factory | Lost 4 parts (1p2u1w) 2353 | -7/Factory | Discovered new exit (range 9) 2385 | -7/Factory | Garrison activated, responded to threat 2401 | -7/Factory | Garrison activated, responded to threat 2507 | -7/Factory | Garrison activated, responded to threat 2717 | -7/Factory | Core integrity fell below 50% 2754 | -7/Factory | Garrison activated, responded to threat 2821 | -7/Factory | Found Prototype Device 2825 | -7/Factory | Identified System Purifier 2833 | -7/Factory | Core integrity fell below 20% 2855 | -7/Factory | Lost 5 parts (1p2n2w) 2858 | -7/Factory | Garrison activated, responded to threat 2910 | -7/Factory | Entered another Factory area 2910 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2929 | -6/Factory | Garrison activated, responded to threat 2968 | -6/Factory | Garrison activated, responded to threat 3005 | -6/Factory | Garrison activated, responded to threat 3134 | -6/Factory | Lost 5 parts (3n2u) 3223 | -6/Factory | Core integrity fell below 50% 3248 | -6/Factory | Garrison activated, responded to threat 3264 | -6/Factory | Found Powered Armor 3270 | -6/Factory | Discovered new exit (range 12) 3350 | -6/Factory | Garrison activated, responded to threat 3399 | -6/Factory | Garrison activated, responded to threat 3451 | -6/Factory | Core integrity fell below 20% 3476 | -6/Factory | Fabricated System Shield? 3592 | -6/Factory | Build established: Hacker-Mutant 3596 | -6/Factory | Lost 3 parts (2p1u) 3692 | -6/Factory | Discovered new exit (range 10) 3706 | -6/Factory | Identified exit to Factory 3707 | -6/Factory | Entered another Factory area 3707 | -5/Factory | Evolved 2 slots: Utility x2 3735 | -5/Factory | Garrison activated, responded to threat 3743 | -5/Factory | Garrison activated, responded to threat 3860 | -5/Factory | Lost 5 parts (1n3u1w) 3963 | -5/Factory | Garrison activated, responded to threat 3987 | -5/Factory | Garrison activated, responded to threat 4092 | -5/Factory | Garrison activated, responded to threat 4106 | -5/Factory | Garrison activated, responded to threat 4229 | -5/Factory | Garrison activated, responded to threat 4294 | -5/Factory | Garrison activated, responded to threat 4355 | -5/Factory | Garrison activated, responded to threat 4392 | -5/Factory | Garrison activated, responded to threat 4398 | -5/Factory | Garrison activated, responded to threat 4612 | -5/Factory | Fabricated Lrn. Sensor Array? 4649 | -5/Factory | Discovered new exit (range 13) 4663 | -5/Factory | Identified exit to Factory 4664 | -5/Factory | Entered another Factory area 4664 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4692 | -4/Factory | Lost 3 parts (1n2u) 4934 | -4/Factory | Lost 10 parts (2p1n3u4w) 4979 | -4/Factory | Fabricated Adv. System Shield? 5035 | -4/Factory | Core integrity fell below 50% 5110 | -4/Factory | Garrison activated, responded to threat 5122 | -4/Factory | Fabricated Adv. System Shield? 5160 | -4/Factory | Lost 5 parts (1p2n1u1w) 5256 | -4/Factory | Core integrity fell below 20% 5275 | -4/Factory | Lost 5 parts (1p1n2u1w) 5344 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Initiate build sequence. >>Build Building Adv. Hacking Suite... ETC: 53 05294_ Adv. Terrain Scan Processor destroyed. 05302_ Destroyed VTOL Module. 05302_ S-27 Virus system corrupted by crushing effect. 05305_ VTOL Module fried. 05305_ S-27 Virus destroyed. 05307_ Acquired 29 matter. 05308_ K-01 Serf collects debris. 05308_ S-27 Virus destroyed. 05311_ Acquired Lgt. Nuclear Core. 05311_ K-01 Serf collects debris. 05314_ Acquired VTOL Module. 05314_ K-01 Serf collects debris. 05317_ Acquired VTOL Module. 05317_ VTOL Module destroyed. 05320_ Dropped Lgt. Nuclear Core. 05340_ K-01 Serf collects debris. 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Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Lrn. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Adv. System Shield | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeNuclearBeamcaster Manual? 0 Play Time 01:19:17 Cumulative 157.1 hours Start 2019.10.22 @ 19:25:09 End 2019.10.22 @ 21:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 48 Gallery% 67 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa30d2a-5b9d-4244-9565-2447b73809ce