Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 15:19:15 Player: odium reigns Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (181) 905 Value Destroyed (6218) 6218 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 12696 Bonus ------- High Alert Combat Kills 753 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 69/300 Energy 368/550 System Corruption 59% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Energy Well Improved Targeting Computer Thermal Shield Improved Recalibrator > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Faulty Enhanced Armored Leg Power Amplifier Improved Heat Sink Improved Coolant Injector Energy Well (350) Improved Target Analyzer Energy Filter Particle Charger Advanced System Shield Authchip [Propulsion] Tesla Rifle Precision Assault Rifle Precision Assault Rifle Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Energy Well Improved Targeting Computer > --- WEAPON ----------- Improved Lightning Gun Long-range Proton Cannon Mass Driver > --- INVENTORY -------- Thunder Leg Enhanced Armored Leg Power Amplifier Improved Heat Sink Improved Cooling System Improved Coolant Injector Energy Well Gravity Neutralizer Improved Target Analyzer Energy Filter Particle Charger Authchip [Propulsion] Improved Lightning Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun [Rating: 103] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 3 | . . . . 1 1 1 . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 1 . 1 . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 156 | 6 10 9 . 19 4 3 21 84 Power 33 | 1 1 1 . 4 1 2 8 15 Engine 9 | 1 1 1 . 2 . 1 . 3 Core 24 | . . . . 2 1 1 8 12 Reactor . | . . . . . . . . . Propulsion 32 | 2 1 2 . 6 . 1 7 13 Treads 6 | 2 . 2 . 2 . . . . Leg 25 | . . . . 4 . 1 7 13 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . 1 . . . . . . . Utility 35 | 1 2 4 . 4 . . 3 21 Device 24 | . . 1 . 3 . . 3 17 Storage 6 | 1 2 1 . 1 . . . 1 Processor 4 | . . 1 . . . . . 3 Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 56 | 2 6 2 . 5 3 . 3 35 Energy Gun 9 | . . . . . 1 . . 8 Energy Cannon 28 | . 6 1 . 3 2 . 3 13 Ballistic Gun 16 | 2 . 1 . 1 . . . 12 Ballistic Cannon 3 | . . . . 1 . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 1 . . 6 Corrupted Parts 3 | . . . . . . . 1 2 System Corruption 5 | . . . . . . . 2 3 Parts Lost 71 | . . . . 6 . . 9 56 Power 18 | . . . . 1 . . 4 13 Propulsion 21 | . . . . 3 . . 4 14 Utility 12 | . . . . 2 . . . 10 Weapon 20 | . . . . . . . 1 19 Highest Loss Streak 17 | . . . . 2 . . 6 17 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 16 | 3 7 10 12 16 19 18 18 18 Power 1 | . 1 1 2 1 . 1 1 . Propulsion 2 | 1 2 . . 2 2 1 1 3 Utility 9 | . 1 6 8 7 10 12 11 10 Weapon 3 | 1 2 1 2 3 4 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 37 | . 6 2 . 4 4 . 4 17 Power 4 | . 1 . . 1 . . . 2 Propulsion 9 | . 4 1 . . 1 . . 3 Utility 20 | . . 1 . 3 2 . 2 12 Weapon 4 | . 1 . . . 1 . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 100 95 99 90 89 94 Engine 5 | . 14 11 11 10 . 2 . 1 Core 13 | . . . . 6 22 24 24 18 Treads 12 | . 25 43 44 23 . . . . Leg 15 | . . . . 10 30 24 18 21 Device 13 | . . 5 11 15 15 13 19 15 Storage 9 | . 25 12 11 9 7 6 6 7 Processor 3 | . . . . . . . . 8 Energy Cannon 11 | . 24 12 11 14 19 13 18 7 Ballistic Gun 3 | . 2 9 11 1 . . . 3 Ballistic Cannon 2 | . . . . 1 . . . 3 Peak Build Rating 103 | 6 12 14 14 38 47 48 75 103 Average Rating 53 | 4 9 13 14 26 44 47 57 84 On Entrance 27 | . 6 10 14 14 38 46 48 72 Naked Turns . | . . . . . . . . . Heaviest Build 112 | 14 24 37 35 68 78 80 104 112 Greatest Support 98 | 40 40 80 80 80 56 59 80 98 Greatest Overweight (x) 6 | . 3 . . 1 2 1 6 2 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 Average Capacity 17 | 6 9 14 15 17 20 20 20 20 Most Carried 20 | 5 8 15 12 20 20 19 20 20 Average Carried 16 | 3 7 11 12 16 19 18 18 18 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 Final Carried 20 | 5 7 12 12 19 20 18 20 17 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Generator-Gunner 14% | Scavenger-Gunner 14% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Generator-Gunner | -6/DSF Generator-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 3796 | 271 261 163 33 488 30 . 167 2383 Remotely . | . . . . . . . . . Salvage Created 9224 | 86 355 333 249 1892 227 . 535 5547 Parts 402 | 3 16 17 13 84 11 . 30 228 Haulers Intercepted 10 | . 2 1 . 1 . . . 6 Recyclers Shooed 16 | . 2 3 1 1 . . . 9 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 105 | . 3 5 4 31 3 . 8 51 Melee 1 | . . . . . . . . 1 Guns 18 | . . 1 2 2 . . . 13 Cannons 73 | . 3 1 . 26 3 . 8 32 AOE 7 | . . 3 2 1 . . . 1 Classes Destroyed 15 | 2 4 2 1 3 . . 2 1 Worker 12 | . 1 . . . . . . 11 Builder 19 | . 1 . . 3 . . . 15 Tunneler 3 | 1 . . 1 . . . . 1 Hauler 10 | . 2 1 . 1 . . . 6 Recycler 21 | 1 2 1 2 3 . . . 12 Operator 1 | . . . . 1 . . . . Watcher 10 | . . 2 . 3 1 . . 4 Swarmer 17 | . 3 3 2 3 . . 4 2 Grunt 40 | . . . 2 20 2 . 2 14 Brawler 3 | . . . . 1 . . . 2 Duelist 2 | . . . . . . . . 2 Sentry 12 | . . 2 . 5 1 . . 4 Hunter 13 | . . . . 2 . . . 11 Programmer 16 | . . . . . . . 1 15 Heavy 2 | . . . . . . . 1 1 Best Kill Streak 9 | 2 3 3 7 9 2 . 7 8 Combat Bots Only 7 | . 3 3 2 4 2 . 7 4 Max Kills in Single Turn 4 | 1 1 3 2 1 1 . 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 989 | . 18 24 17 125 41 . 80 684 Missed 285 | . 6 8 8 25 13 . 18 207 Hits 704 | . 12 16 9 100 28 . 62 477 Melee 14 | . . . . . . . . 14 Projectile 690 | . 12 16 9 100 28 . 62 463 AOE 1 | . . . . . . . . 1 Critical Strikes 36 | . . 1 1 4 3 . 4 23 Part Disruptions 7 | . . . . . 1 . 1 5 Damage Taken 12591 | . 110 239 99 1359 326 . 1168 9290 Core 1415 | . 38 46 9 128 54 . 134 1006 Absorbed by Shields 1032 | . . . . 168 . . 16 848 Ignored by Resistances 56 | . . . . . . . . 56 Regen/Repaired (Parts) 261 | . . . . 182 . . . 79 Core Remaining (%) 87 | 100 84 . 86 76 92 . 84 . Volleys Fired 399 | 2 20 18 10 97 12 . 14 226 Largest 3 | 2 2 2 2 2 3 . 3 3 Hottest 270 | 40 120 112 79 138 207 . 270 227 Shots Fired 990 | 4 40 31 20 180 36 . 34 645 Gun 295 | 4 . 12 10 20 9 . . 240 Cannon 695 | . 40 19 10 160 27 . 34 405 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 361 | 4 . 12 10 53 . . . 282 Thermal 280 | . 24 . . . 9 . 34 213 Explosive . | . . . . . . . . . Electromagnetic 349 | . 16 19 10 127 27 . . 150 Robot Hit Streak 23 | 3 18 22 7 23 7 . 8 22 Robot Miss Streak 12 | . 4 2 1 12 3 . 6 5 Penetration Max 3 | . . . . . . . . 3 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 611 | 3 26 22 15 133 22 . 16 374 Core Hits 332 | 3 9 11 8 93 9 . 12 187 Critical Kills 9 | . . . . . . . . 9 Critical Parts Destroyed 21 | . . . . 1 . . . 20 Critical Strikes 43 | . . . . 4 . . . 39 Meltdown 3 | . . . . . . . . 3 Destroy 28 | . . . . 1 . . . 27 Blast 9 | . . . . . . . . 9 Corrupt 3 | . . . . 3 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18227 | 34 539 575 423 3500 463 . 704 11989 Guns 2490 | 34 . 101 70 222 64 . . 1999 Cannons 13284 | . 502 330 218 3060 399 . 704 8071 Explosions 2398 | . 37 144 135 218 . . . 1864 Melee . | . . . . . . . . . Ramming 55 | . . . . . . . . 55 Kinetic 5382 | 34 . 101 70 828 . . . 4349 Thermal 6981 | . 265 144 135 218 64 . 704 5451 Explosive 575 | . . . . . . . . 575 Electromagnetic 5234 | . 274 330 218 2454 399 . . 1559 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 59 | . . . . . 2 . 2 59 Average Corruption 19 | . . . . . 1 . 1 19 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 162 | . . . . . . . 3 159 Message Errors 33 | . . . . . . . 2 31 Matter Fused 31 | . . . . . . . . 31 Heat Flow Errors 15 | . . . . . . . . 15 Energy Discharges 20 | . . . . . . . 1 19 Parts Rejected 5 | . . . . . . . . 5 Data Loss (minor) 20 | . . . . . . . . 20 Data Loss (major) 7 | . . . . . . . . 7 Misfires 7 | . . . . . . . . 7 Alerts 5 | . . . . . . . . 5 Misdirections 2 | . . . . . . . . 2 Weapon Failures 17 | . . . . . . . . 17 Overload Shots . | . . . . . . . . . Overflow Damage 713 | . 12 10 2 12 . . 7 670 Projectiles 315 | . 12 10 . 12 . . 7 274 Explosions 398 | . . . 2 . . . . 396 Melee . | . . . . . . . . . Knockbacks 42 | . . . . 9 . . . 33 Impact 2 | . . . . . . . . 2 Kinetic 36 | . . . . 8 . . . 28 Secondary 4 | . . . . 1 . . . 3 Self-Inflicted Damage 711 | . . 56 . 45 . . . 610 Shots 11 | . . 2 . 1 . . . 8 Rammed . | . . . . . . . . . Targets Rammed 7 | . . . . . . . . 7 Kicked 7 | . . . . . . . . 7 Crushed . | . . . . . . . . . Highest Temperature 513 | . 210 99 51 396 379 . 507 513 Average Temperature 109 | . 65 33 21 86 154 . 204 120 Received Heat Transfer 1484 | . 15 63 24 595 72 . 99 616 Effects 27 | . . . . 5 3 . 10 9 Shutdowns 15 | . . . . 3 2 . 5 5 Energy Bleed 4 | . . . . 1 . . 1 2 Interference 5 | . . . . 1 . . 4 . Short Circuit 3 | . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Robots Corrupted 3 | . . . . 2 . . . 1 Combat Hostiles 3 | . . . . 2 . . . 1 Parts Fried 34 | . 2 1 . 21 1 . . 9 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . . 2 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 15 | . 1 . . . . . 1 13 Heat Transferred 9112 | . 481 200 100 200 111 . 1050 6970 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . 1 2 1 3 . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 4 | . . . . 1 . . . 4 Low Security (%) 56 | 100 100 100 100 68 100 100 100 23 Level 1 13 | . . . . 31 . . . 12 Level 2 20 | . . . . . . . . 42 Level 3 5 | . . . . . . . . 12 Level 4 4 | . . . . . . . . 9 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 1420 | 5 71 89 190 348 156 13 140 1420 Initial 156 | . . . 6 70 156 13 9 73 Average 286 | . 11 15 114 153 94 13 60 506 Influence Increases 4419 | 10 111 216 210 948 102 . 200 2622 Destroy 0b10 Robot/C 2100 | . 60 100 80 620 60 . 160 1020 Destroy 0b10 Robot/NC 390 | 10 30 20 15 55 5 . 10 245 Destroy Leader 560 | . 14 36 20 158 22 . 30 280 Successful Hack 58 | . . 7 . 17 . . . 34 Disable Machine 585 | . . 45 60 45 15 . . 420 Destroy Structure 516 | . 7 8 20 23 . . . 458 Lose Combat Pursuer 210 | . . . 15 30 . . . 165 Influence Decreases 3007 | 10 111 200 46 782 420 15 73 1350 Entered New Map 396 | . . . 10 110 190 15 4 67 Time Decay 1772 | 10 111 200 36 612 230 . . 573 Lost Part 689 | . . . . 60 . . 69 560 Purge Threat 150 | . . . . . . . . 150 Squads Dispatched 35 | . 5 . . 5 2 . 1 22 Investigation 5 | . 2 . . 3 . . . . Extermination 10 | . . . . . 1 . . 9 Reinforcement 17 | . 3 . . 2 1 . 1 10 Assault 3 | . . . . . . . . 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 4 | . . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 3 | . . . . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 6 9 5 39 6 . 10 74 Peak Tracking Total 10 | . 3 4 3 4 2 . 5 10 Tactical Retreats 12 | . . . 1 2 . . . 9 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 6 | . . . . 1 . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 39 | . . 3 4 3 1 . . 28 Max in Single Turn 5 | . . 1 4 1 1 . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 28 | . 2 4 . 7 1 1 . 13 Terminals 21 | . 2 2 . 5 1 1 . 10 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . 2 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 61 | . 3 9 . 25 1 2 . 21 Successful 34 | . 1 6 . 14 . 1 . 12 Failed 27 | . 2 3 . 11 1 1 . 9 Catastrophic 3 | . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 36 | . 3 4 . 11 1 2 . 15 Fabricators . | . . . . . . . . . Repair Stations 19 | . . 3 . 14 . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 2 . . . . . 4 Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 1 3 . 5 . 1 . 9 Record 4 | . 1 . . 1 . . . 2 Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 4 | . . . . . . 1 . 3 Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . Assault Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . 1 . 9 . . . 2 Scan Component 8 | . . 1 . 6 . . . 1 Repair 4 | . . . . 3 . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . 1 Insert Component 2 | . . 1 . . . . . 1 Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . . 1 . 6 1 1 . 8 Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 3 . . . 1 Time 173 | . . . . 117 . . . 56 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 1209 | . . 469 88 589 . . . 63 Sensors 1209 | . . 469 88 589 . . . 63 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 8766 | 97 508 956 88 2007 481 19 470 4140 Spaces Moved 3650 | 56 247 541 37 798 224 8 141 1598 Core 13 | 13 . . . . . . . . Treads 1506 | 43 237 541 37 648 . . . . Legs 2121 | . . . . 150 224 8 141 1598 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . 10 . . . . . . . Fastest Speed 50 | 50 160 160 160 160 183 190 189 120 Average Speed 182 | 134 165 160 160 185 188 190 259 186 Slowest Speed 540 | 160 270 160 160 240 265 190 540 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 57 28 13 57 6 . 92 37 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 304 | . 6 7 21 18 . . . 252 Melee . | . . . . . . . . . Projectile 88 | . . . . . . . . 88 AOE 214 | . 6 7 21 18 . . . 162 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 4924 | 73 312 601 46 1145 260 12 218 2257 Wait 423 | . 3 3 . 189 5 . . 223 Move 3642 | 55 246 540 36 797 223 7 140 1598 Hop . | . . . . . . . . . Pick Up 175 | 10 16 23 . 24 8 . 22 72 Fast Attach 38 | 1 1 . . 7 2 . 5 22 Attach 99 | 5 5 6 . 4 3 2 11 63 Detach 4 | . . 1 . . . . . 3 Swap 44 | . 5 5 . 12 . 2 6 14 Drop 88 | . 16 5 . 15 7 1 15 29 Fire 399 | 2 20 18 10 97 12 . 14 226 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . . . . . . . . 7 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Discovered new exit (range 15) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x2 956 | -9/Materials | Discovered new exit (range 11) 1061 | -9/Materials | Build established: Scavenger-Mutant 1199 | -9/Materials | Identified exit to Mines 1562 | -9/Materials | Entered Mines 1639 | -9/Mines | Discovered new exit (range 6) 1650 | -9/Mines | Entered Materials 1650 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2486 | -8/Materials | Repaired Broken Imp. Heat Sink 2515 | -8/Materials | Repaired Lgt. Treads 2724 | -8/Materials | Discovered new exit (range 8) 3601 | -8/Materials | Build established: Mutant 3617 | -8/Materials | Repaired Carbon-fiber Leg 3657 | -8/Materials | Entered Factory 3657 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3965 | -7/Factory | Build established: Gunner 4047 | -7/Factory | Discovered new exit (range 10) 4138 | -7/Factory | Entered another Factory area 4138 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4157 | -6/Factory | Identified exit to DSF 4157 | -6/Factory | Entered DSF 4206 | -6/DSF | Additional patrols routed to DSF 4247 | -6/DSF | Lost 3 parts (2n1w) 4482 | -6/DSF | Sterilization system engaged 4490 | -6/DSF | Destroyed 7 combat bots 4496 | -6/DSF | Lost 6 parts (4p2n) 4502 | -6/DSF | Ambient heat levels rising (+10) 4517 | -6/DSF | Ambient heat levels rising (+10) 4532 | -6/DSF | Ambient heat levels rising (+10) 4536 | -6/DSF | Discovered new exit (range 16) 4547 | -6/DSF | Ambient heat levels rising (+10) 4562 | -6/DSF | Ambient heat levels rising (+10) 4577 | -6/DSF | Ambient heat levels rising (+10) 4592 | -6/DSF | Ambient heat levels rising (+10) 4607 | -6/DSF | Ambient heat levels rising (+10) 4622 | -6/DSF | Ambient heat levels rising (+10) 4627 | -6/DSF | Entered Factory 4627 | -5/Factory | Evolved 2 slots: Utility x2 4819 | -5/Factory | Build established: Generator-Gunner 5767 | -5/Factory | Lost 4 parts (2p2n) 5958 | -5/Factory | Build established: Scavenger-Gunner 6427 | -5/Factory | First assault squad dispatched 6480 | -5/Factory | System corruption reached 10% 6512 | -5/Factory | Lost 3 parts (1n2u) 6639 | -5/Factory | Core integrity fell below 50% 6808 | -5/Factory | Lost 17 parts (3p4n4u6w) 7122 | -5/Factory | Lost 3 parts (1n1u1w) 7264 | -5/Factory | Build established: Generator-Gunner 7459 | -5/Factory | Lost 4 parts (2p1u1w) 7572 | -5/Factory | Cargo convoy interrupted 7698 | -5/Factory | Repaired Neutrino Core 7964 | -5/Factory | System corruption reached 30% 7971 | -5/Factory | Core integrity fell below 20% 8297 | -5/Factory | Lost 8 parts (1p2n1u4w) 8767 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. HV Slug penetrates Earth. System corrupted: Energy discharge (-48). U-05 Engineer builds a Wall. System corrupted: Component data lost. Hyp. Coil Gun destroyed. Tesla Rifle destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Slug penetrates Wall. Mic. Nuclear Core destroyed. Slug penetrates S-27 Virus. U-05 Engineer destroyed. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates S-27 Virus. R-10 Processor collects VTOL Module. R-10 Processor collects Autogun. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????????# #??????????????? | | ????????????????????????????# ############???? | | ????????????????????????????# ## #???? | | ????????????????????????????# ## #???? | | ????????????????????????????# #???? | | ????????????????????????????# #???? | | ????????????????????????????# ##### | | ????????????????????????????# # | | ????????????????????????????# % # | | ????????????????????????????### #### %" | | ????????????????????????????# ## * # | | ????????????????????????????# ##### %= #"# "" | | ????????????????????????????## #???# ! ### "" | | ?????????????????????????????## ##???# ### "" | | ???????????????????????????????#?????# "## | | ?????????????????????????????????????# !" # "" | | ?????????????????????????????????????# %### "" | | ???????????????????????????????????### !#?# "" | | ????????????##########+############ # | | ???????????? = ##### | | ???????????? !% | | ??????????? ! | | ??????????? % | | ?????????? | | ?????????? R%ss | | ?????????? @s= R ###+# | | ?????????????????#####+###### " | | ????????????????????????????# #??# | | ???????????????????????????## #??# | | ???????????????????????????# #??# """ | | ??????????????????????????## #### """ | | ??????????????????????????# """ | | ??????????????????????????### | | ??????????????????????????## """ | | ??????????????????????????# + """ | | ??????????????????????????# % # """ | | ??????????????????????????## % # | | ???????????????????????????## # | | ???????????????????????????## ## ##+## | | ????????????????????????????# #### #? | | ????????????????????#########"#### #? | | ????????????????????# ## ###+##+## | | ????????????????????# """ " ## # # | | ????????????????????# """ " # # # | | ????????????????????# """ " # # # | | ????????????????????# # # # | | ????????????????????# + # # | | ????????????????????# # ######### | | ????????????????????#######+#####+## #???????? | | ??????????????????????# = # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 57 Energy Capacity 980 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Lance | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 7% | -8/Materials | Broken Lgt. Treads | 37% | -8/Materials Carbon-fiber Leg | 48% | -8/Materials Neutrino Core | 16% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Hey, That's Mine! Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MakeshiftDisruptionRipteeth Manual? 0 Play Time 01:56:45 Cumulative 24.8 hours Start 2025.09.01 @ 03:57:17 End 2025.09.01 @ 15:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 08b8a1b8-063e-4eab-9a82-7d6f94f5d8df