Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 18:50:57 Player: RustyCougarMama Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3295) 3295 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1081) 1081 TOTAL SCORE: 8141 Bonus ------- High Alert Combat Kills 881 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Location -6/Garrison Parts ------- Power (2) Propulsion (3) Utility (6) Large Storage Unit Advanced Targeting Computer Weapon (4) Inventory (10) Ion Engine Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Utility Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Target Analyzer Weapon Shock Rifle Shock Rifle Heavy Laser Katana Inventory Ion Engine Light Deuterium Engine Airjet Cesium-ion Thruster [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 72 | 6 2 15 20 11 2 16 Power 8 | 1 . 2 . 2 1 2 Engine 8 | 1 . 2 . 2 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 3 8 2 . 4 Treads 12 | 2 . 3 5 2 . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 3 | . . . 2 . . 1 Flight 2 | . . . 1 . . 1 Utility 19 | 1 1 4 6 4 1 2 Device 9 | . . 1 3 4 . 1 Storage 2 | 1 . 1 . . . . Processor 3 | . . . 2 . . 1 Hackware 1 | . . . . . 1 . Protection 4 | . 1 2 1 . . . Artifact . | . . . . . . . Weapon 26 | 2 1 6 6 3 . 8 Energy Gun 10 | 1 . 2 1 . . 6 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 6 | 1 . 2 1 1 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 4 | . 1 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 2 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 37 | . . 2 6 1 . 28 Power 4 | . . . . . . 4 Propulsion 8 | . . . . 1 . 7 Utility 9 | . . 1 2 . . 6 Weapon 16 | . . 1 4 . . 11 Highest Loss Streak 15 | . . 1 2 1 . 15 Average Slot Usage (%) 86 | . 93 90 88 91 87 61 Engine 15 | . 14 17 18 15 13 9 Treads 17 | . 28 22 15 15 20 3 Device 10 | . . 10 12 14 13 9 Storage 9 | . 14 11 9 7 6 6 Processor 2 | . . . . 7 6 8 Protection 6 | . 8 7 5 7 6 1 Energy Gun 2 | . . 2 2 . . 7 Energy Cannon 4 | . . 5 3 6 6 . Ballistic Gun 7 | . 14 9 7 7 6 1 Ballistic Cannon 1 | . . . . 5 6 . Launcher 4 | . 13 4 7 . . . Slashing Weapon 1 | . . . 3 1 . 4 Naked Turns . | . . . . . . . Heaviest Build 56 | 11 14 47 49 51 56 56 Greatest Support 60 | 40 40 46 43 60 60 60 Greatest Overweight (x) 9 | 1 . 1 7 2 . 9 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 Average Capacity 8 | 5 6 8 10 10 10 10 Most Carried 10 | 1 4 7 9 10 9 8 Average Carried 5 | . 2 5 5 8 7 5 Final Capacity 10 | . . . . . . 10 Final Carried 1 | . . . . . . 1 Class Distribution -------------------- 68% | Mutant 12% | Scavenger-Gunner 10% | Tank 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 1782 | 138 . 600 644 239 . 161 Remotely 307 | . . . 56 171 . 80 Salvage Created 3085 | . 9 752 1706 344 . 274 Parts 173 | . 1 58 87 15 . 12 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 67 | . . 20 33 6 . 8 Melee 4 | . . . 1 . . 3 Guns 16 | . . 6 6 1 . 3 Cannons 13 | . . 6 2 5 . . AOE 28 | . . 8 18 . . 2 Classes Destroyed 14 | . 1 9 3 . . 1 Worker 5 | . . . 5 . . . Builder 9 | . . 3 6 . . . Tunneler 3 | . . 1 2 . . . Hauler 3 | . . 1 2 . . . Recycler 1 | . . 1 . . . . Operator 2 | . . 1 1 . . . Watcher 7 | . 2 1 3 1 . . Swarmer 13 | . . 6 4 . . 3 Grunt 36 | . . 9 20 3 . 4 Brawler 2 | . . . 1 1 . . Duelist 4 | . . 1 3 . . . Sentry 10 | . . 4 4 2 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 36 | . 1 7 36 4 . 4 Combat Bots Only 18 | . . 5 18 4 . 4 Max Kills in Single Turn 4 | . 1 3 4 1 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . . 2 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 4800 | . 59 731 915 411 . 2684 Core 1144 | . 13 96 146 30 . 859 Absorbed by Shields 55 | . . . . . . 55 Core Remaining (%) 87 | 100 94 76 73 95 . . Volleys Fired 168 | . 7 74 50 13 1 23 Largest 4 | . 2 2 3 3 3 4 Hottest 216 | . 50 133 121 147 147 216 Shots Fired 336 | . 14 120 109 37 3 53 Gun 186 | . 7 71 48 13 1 46 Cannon 78 | . . 31 14 24 2 7 Launcher 72 | . 7 18 47 . . . Special . | . . . . . . . Kinetic 145 | . 7 54 40 25 2 17 Thermal 100 | . . 48 22 12 1 17 Explosive 45 | . 7 18 20 . . . Electromagnetic 46 | . . . 27 . . 19 Robot Hit Streak 22 | . 2 10 15 22 3 9 Robot Miss Streak 4 | . 1 3 3 4 1 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 224 | . 5 72 70 26 2 49 Core Hits 178 | . 6 39 90 21 2 20 Critical Hits 4 | . . 2 1 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . 2 . 1 . . Melee Attacks 28 | . . . 5 . . 23 Impact . | . . . . . . . Slashing 28 | . . . 5 . . 23 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8034 | . 257 1751 4191 536 23 1276 Guns 1608 | . . 490 517 156 . 445 Cannons 1117 | . . 387 184 380 23 143 Explosions 4578 | . 257 874 3292 . . 155 Melee 731 | . . . 198 . . 533 Ramming . | . . . . . . . Kinetic 1364 | . . 375 366 311 23 289 Thermal 1386 | . . 502 335 225 . 324 Explosive 2835 | . 257 874 1704 . . . Electromagnetic 1718 | . . . 1588 . . 130 Impact . | . . . . . . . Slashing 731 | . . . 198 . . 533 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 101 | . 34 . 51 . . 16 Projectiles . | . . . . . . . Explosions 96 | . 34 . 51 . . 11 Melee 5 | . . . . . . 5 Knockbacks 3 | . . . . 1 . 2 Impact . | . . . . . . . Kinetic 3 | . . . . 1 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . 68 148 . . . Shots 11 | . . 4 7 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | . 20 199 197 419 78 361 Average Temperature 97 | . 8 87 68 169 44 157 Received Heat Transfer 1452 | . . 222 324 129 . 777 Effects 3 | . . . . 2 . 1 Shutdowns 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 6 . . . Combat Hostiles 6 | . . . 6 . . . Parts Fried 11 | . . . 10 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 2 2 1 . 1 Heat Transferred 2482 | . . 999 629 333 . 521 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 4 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 1327 | . 59 482 1327 767 692 650 Average Influence 468 | . 8 280 787 681 385 578 Maximum Alert Level 4 | . . 2 4 3 2 2 Low Security (%) 25 | . . . . . . . Level 1 23 | . . . . . . . Level 2 28 | . . . . . . . Level 3 13 | . . . . . . . Level 4 9 | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 6 8 1 . . Investigation 3 | . . 1 2 . . . Extermination . | . . . . . . . Reinforcement 9 | . 1 5 3 . . . Assault 3 | . . . 2 1 . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 8 | . . 6 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 3 38 41 7 1 14 Peak Tracking Total 9 | . 2 4 9 4 1 5 Tactical Retreats 6 | . . 4 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . 2 . 2 1 . 1 Indirectly 2 | . . . 2 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 12 | . 1 1 9 . . 1 Max in Single Turn 4 | . 1 1 4 . . 1 Garrison Access 1 | . . . 1 . . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 10 | . 2 4 2 . 2 . Terminals 7 | . 1 4 2 . . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 7 14 6 . 5 . Successful 21 | . 6 8 5 . 2 . Failed 11 | . 1 6 1 . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 2 14 6 . . . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 1 8 5 . . . Record 3 | . . 2 1 . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . . 1 2 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 4 2 . 1 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter 285 | . . . . . 285 . Time 152 | . . . . . 152 . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 40 | . 40 . . . . . Retrieved Matter 40 | . 40 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . 3 . . 5 Machine Destruction 8 | . . . 3 . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 2881 | 63 293 917 682 403 133 390 Spaces Moved 1255 | 33 163 410 260 191 79 119 Core 21 | 2 . . . . . 19 Treads 1164 | 31 163 410 258 191 79 32 Legs 67 | . . . . . . 67 Wheels . | . . . . . . . Hover 2 | . . . 1 . . 1 Flight 1 | . . . 1 . . . Fastest Speed 50 | 50 160 160 160 160 160 120 Average Speed 174 | 154 160 167 186 178 160 198 Slowest Speed 600 | 160 160 180 600 200 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 34 51 36 5 4 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 376 | . 47 113 213 2 . 1 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 374 | . 47 113 213 . . 1 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 1622 | 42 184 530 366 225 83 192 Wait 26 | 3 7 14 2 . . . Move 1249 | 32 162 409 259 190 78 119 Hop . | . . . . . . . Pick Up 34 | 1 4 8 12 3 2 4 Fast Attach 30 | 6 . 6 9 3 . 6 Attach 28 | . 2 2 9 3 1 11 Detach 16 | . 1 2 10 3 . . Swap 15 | . . 7 2 5 1 . Drop 22 | . 1 8 8 5 . . Fire 168 | . 7 74 50 13 1 23 Melee 28 | . . . 5 . . 23 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 4) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 404 | -9/Materials | Discovered new exit (range 13) 666 | -9/Materials | Discovered new exit (range 14) 1228 | -9/Materials | Discovered new exit (range 16) 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1500 | -8/Materials | Destroyed 9 combat bots 1579 | -8/Materials | Garrison activated, responded to threat 1674 | -8/Materials | First assault squad dispatched 1743 | -8/Materials | Destroyed 18 combat bots 1880 | -8/Materials | Discovered new exit (range 16) 1956 | -8/Materials | Entered Factory 1956 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2295 | -7/Factory | Discovered new exit (range 10) 2356 | -7/Factory | First assault squad dispatched 2359 | -7/Factory | Entered another Factory area 2359 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2457 | -6/Factory | Local fabrication network quarantined 2486 | -6/Factory | Identified exit to Garrison 2492 | -6/Factory | Entered Garrison 2532 | -6/Garrison | Triggered checkpoint 2643 | -6/Garrison | Lost 13 parts (1p3n3u6w) 2718 | -6/Garrison | Garrison Relay disabled 2814 | -6/Garrison | Triggered checkpoint 2857 | -6/Garrison | Core integrity fell below 50% 2867 | -6/Garrison | Triggered checkpoint 2876 | -6/Garrison | Core integrity fell below 20% 2882 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Cesium-ion Thruster destroyed. Acquired 59 matter. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Adv. Heat Sink destroyed. Katana destroyed. Field strength at 61. Field strength at 55. Field strength at 40. Field strength at 29. System corrupted: Matter fused (-9). Field strength at 14. S-27 Virus misfires. Field strength at 3. Stasis field depleted. Acquired Hvy. Laser. Beams of light sweep through the air. An alarm sounds. Hvy. Laser destroyed. 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