Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 17:19:19 Player: AntinDisguise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (811) 811 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 2932 Bonus ------- Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Huge Storage Unit Medium Matter Pod (100) Transport Network Coupler Tractor Beam Beam Rifle Particle Gun Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Beam Rifle Beamcaster > --- INVENTORY -------- Light Treads Light Treads Light Treads Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Transport Network Coupler Propulsion Shielding Tractor Beam Heavy Assault Rifle Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 30 | 6 6 6 . 6 6 Power 4 | 1 . . . 2 1 Engine 3 | 1 . . . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | 2 2 2 . 3 . Treads 3 | . . . . 3 . Leg 4 | 2 . 2 . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 1 . . 3 Device 3 | . 1 1 . . 1 Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 2 3 . 1 2 Energy Gun 6 | 2 . 2 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . . 2 13 Power 4 | . . . . 1 3 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 4 | . . . . 1 3 Highest Loss Streak 12 | . . . . 2 12 To Critical Strikes . | . . . . . . Average Backups 9 | 3 6 10 14 11 9 Power . | . . 1 2 1 . Propulsion 1 | 2 2 2 3 1 . Utility 4 | . 2 5 6 6 4 Weapon 2 | . . 1 3 2 3 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 89 99 77 92 73 Engine 11 | . 14 14 11 10 7 Core 4 | . . . . 7 6 Treads 13 | . . . . 21 20 Leg 8 | . 10 10 22 7 . Wheel 6 | . 17 17 . . . Device 10 | . 8 14 11 11 8 Storage 11 | . 14 14 11 11 9 Energy Gun 17 | . 10 11 22 22 14 Ballistic Cannon 1 | . . 8 . . . Launcher 1 | . 8 . . . . Special Weapon 2 | . 4 8 . . . Peak Build Rating 23 | 6 8 17 17 23 23 Average Rating 15 | 3 6 12 17 19 17 On Entrance 11 | . 6 8 17 17 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 13 30 32 32 41 43 Greatest Support 60 | 20 26 30 30 60 60 Greatest Overweight (x) 10 | . 1 1 1 1 10 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 Most Carried 15 | 6 8 15 14 14 11 Average Carried 9 | 3 6 10 14 10 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 8 14 14 10 7 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 875 | 230 249 271 . 60 65 Remotely . | . . . . . . Salvage Created 847 | . 150 45 . 184 468 Parts 46 | . 7 5 . 10 24 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 24 | . 7 2 . 7 8 Guns 15 | . 1 . . 7 7 Cannons 2 | . . 2 . . . AOE 6 | . 5 . . . 1 Classes Destroyed 6 | . 2 . . 1 3 Builder 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 7 | . 3 . . 4 . Grunt 15 | . 4 2 . 2 7 Sentry 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 5 | . 5 2 . 4 4 Combat Bots Only 5 | . 5 2 . 4 3 Max Kills in Single Turn 2 | . 2 1 . 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 205 | . 31 9 . 36 129 Missed 54 | . 8 1 . 8 37 Hits 151 | . 23 8 . 28 92 Melee 1 | . . . . 1 . Projectile 150 | . 23 8 . 27 92 AOE 12 | . . . . 12 . Critical Strikes 4 | . . . . . 4 Damage Taken 2708 | . 355 142 . 662 1549 Core 895 | . 112 35 . 188 560 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . . . 51 Core Remaining (%) 64 | 100 . 41 . 53 . Volleys Fired 80 | . 30 5 1 19 25 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 100 130 112 131 125 Shots Fired 143 | . 45 9 2 38 49 Gun 125 | . 36 . 2 38 49 Cannon 5 | . . 5 . . . Launcher 5 | . 5 . . . . Special 8 | . 4 4 . . . Kinetic 10 | . . 5 . . 5 Thermal 109 | . 40 4 2 38 25 Explosive 5 | . 5 . . . . Electromagnetic 19 | . . . . . 19 Robot Hit Streak 7 | . 5 4 1 6 7 Robot Miss Streak 5 | . 5 1 2 4 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 3 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 84 | . 24 5 1 23 31 Core Hits 52 | . 11 5 . 9 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 . . 6 2 Burn 9 | . 1 . . 6 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2077 | . 601 116 15 395 950 Guns 1285 | . 229 . 15 395 646 Cannons 68 | . . 68 . . . Explosions 669 | . 372 . . . 297 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 110 | . . 68 . . 42 Thermal 1255 | . 229 48 15 395 568 Explosive 372 | . 372 . . . . Electromagnetic 333 | . . . . . 333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . . . 22 Projectiles . | . . . . . . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . 27 . . . 48 Shots 3 | . 2 . . . 1 Rammed 15 | . . . . . 15 Targets Rammed 15 | . . . . . 15 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 485 | . 485 7 . 210 74 Average Temperature 137 | . 290 4 . 76 23 Received Heat Transfer 1206 | . 177 81 . 57 891 Effects 6 | . 6 . . . . Shutdowns 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Short Circuit 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 1 . . 3 1 Heat Transferred 3082 | . 634 100 37 1295 1016 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 131 | . 131 74 . 82 52 Initial 23 | . . 23 . . . Average 16 | . 45 10 . 10 15 Influence Increases 631 | . 215 51 . 140 225 Destroy 0b10 Robot/C 460 | . 140 40 . 120 160 Destroy 0b10 Robot/NC 10 | . . . . . 10 Destroy Leader 92 | . 30 10 . 20 32 Successful Hack 5 | . 5 . . . . Disable Machine 15 | . . . . . 15 Destroy Structure 34 | . 25 1 . . 8 Partial Spotted 15 | . 15 . . . . Influence Decreases 631 | . 154 112 . 140 225 Entered New Map 38 | . . 38 . . . Time Decay 500 | . 154 74 . 140 132 Lost Part 93 | . . . . . 93 Squads Dispatched 3 | . 1 . 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 11 3 1 8 14 Peak Tracking Total 7 | . 6 2 1 4 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 4 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 5 . . . . Successful 3 | . 3 . . . . Failed 2 | . 2 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2832 | 69 450 535 69 1302 407 Spaces Moved 1521 | 52 338 367 33 633 98 Core 15 | 12 . . . . 3 Treads 504 | . . . . 409 95 Legs 491 | 40 91 103 33 224 . Wheels 511 | . 247 264 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 190 120 160 Average Speed 142 | 103 101 128 190 168 168 Slowest Speed 550 | 120 190 190 190 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 47 75 6 99 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 33 | . 25 1 . . 7 Melee . | . . . . . . Projectile 5 | . 4 1 . . . AOE 28 | . 21 . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1997 | 67 393 416 38 831 252 Wait 303 | . 5 20 5 170 103 Move 1516 | 51 337 366 32 632 98 Hop . | . . . . . . Pick Up 36 | 10 10 12 . 2 2 Fast Attach . | . . . . . . Attach 29 | 6 5 6 . 6 6 Detach 2 | . . 1 . . 1 Swap 3 | . 1 . . . 2 Drop 13 | . 5 6 . 2 . Fire 80 | . 30 5 1 19 25 Melee . | . . . . . . Ram 15 | . . . . . 15 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 520 | -10/Materials | Entered Mines 522 | -10/Mines | Core integrity fell below 50% 561 | -10/Mines | Found a hidden stash of uninstalled traps 632 | -10/Mines | Learned location of Storage (-7) 731 | -10/Mines | Discovered new exit (range 13) 791 | -10/Mines | Learned 4 Materials zone layouts 814 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 946 | -10/Mines | Discovered new exit (range 13) 999 | -10/Mines | Received a Mining Laser from a helpful Derelict 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Accompanied by 1 ally 1055 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1055 | -9/Materials | Discovered new exit (range 7) 1056 | -9/Materials | Identified exit to Mines 1124 | -9/Materials | Entered Mines 1124 | -9/Mines | Accompanied by 1 ally 1125 | -9/Mines | Assembled infested the area 1146 | -9/Mines | Build established: Scavenger-Mutant 1174 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1870 | -9/Mines | Discovered new exit (range 16) 2069 | -9/Mines | Identified exit to Materials 2426 | -9/Mines | Entered Materials 2426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2758 | -8/Materials | Core integrity fell below 50% 2802 | -8/Materials | Lost 12 parts (3p3n3u3w) 2810 | -8/Materials | Core integrity fell below 20% 2833 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into G-47 Trooper. U-05 Engineer lays Concrete. K-01 Serf collects debris. Hcp. Matter Pod destroyed. R-06 Scavenger collects Recalibrator. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf destroyed. Slammed into G-47 Trooper. R-06 Scavenger collects Med. Matter Pod. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). K-01 Serf collects debris. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????# #?????????????? ?????????????? | | ????????????????# #?????????????? ?????????????? | | ????????????????# #?????????????? ?????????????? | | ????????????????# #?????????????? ?????????????? | | ????????????????# #?????????????? #????????????? | | ????????????????# #?????????????? #????????????? | | ??????????#?????# #?????????????? #????????????? | | ??????????# ????# #?????????????# #########????? | | ??????????? ???# #???????####### ## #????? | | ?????????####+### ############### ## !!! #????? | | ?????????# k % ## !!! #????? | | ?????????+ ^ / % ## !!! #????? | | ?????????# ///## #????? | | ??????????## #####+##### g "" ///## #????? | | ?????????????# % # @""" ///###+#####????? | | ?????????????# # %""" % #?????? | | ?????????????# "" %+%%% % #?????? | | ?????????????# "" """ # %%%% a #?????? | | ?????????????# "T """ ####+### ####?????? | | ?????????????# "" """ ## %% ## #????????? | | ?????????????# "" ## ## #????????? | | ?????????????# ## ## ??????? | | ?????????????############ ## ?????? | | ????????????????????????# ## ???? | | ????????????????????????# ## ??? | | ????????????????????????# ## #### ??? | | ????????????????????????######## ######+#????#?? | | ???????????????????????????????T #????? ??????? | | ???????????????????????????????# #?????? ??????? | | ???????????????????????????????# +?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageHoverDetonator Manual? 0 Play Time 00:20:08 Cumulative 35.2 hours Start 2025.10.25 @ 17:02:27 End 2025.10.25 @ 17:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 96 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 29x19 Zoom Use 91% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e921da5c-6b8c-4c36-871f-b4dbce415643