Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 11:49:37 Player: KudzuControl Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5176) 5176 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 11820 Bonus ------- High Alert Combat Kills 704 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 100/100 System Corruption 15% Temperature Cool (18) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (9) ------ Advanced Visual Processing Unit Terrain Scan Processor Improved Target Analyzer > --- WEAPON (2) ------- Heavy Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Experimental Signal Interpreter Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Target Analyzer Improved Weapon Cycler Phase Shifter Improved Thermal Shield > --- WEAPON ----------- Flak Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Compact Matter Pod Advanced Weight Redist. System Relay Coupler [Sentry] Hypervelocity Coil Gun Hypervelocity Coil Gun Advanced Assault Cannon Rocket Launcher [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 7 | . . 2 . 2 2 . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 155 | 7 3 12 . 10 20 15 42 39 1 6 Power 20 | 1 1 1 . 2 2 1 5 7 . . Engine 11 | 1 1 1 . 2 . 1 3 2 . . Core 5 | . . . . . 2 . 2 1 . . Reactor 4 | . . . . . . . . 4 . . Propulsion 33 | 2 . 2 . 2 3 5 11 5 1 2 Treads 18 | 2 . 2 . 2 3 1 5 2 . 1 Leg 8 | . . . . . . 2 6 . . . Wheel 3 | . . . . . . . . 2 . 1 Hover 1 | . . . . . . . . . 1 . Flight 3 | . . . . . . 2 . 1 . . Utility 57 | 2 1 4 . 4 10 2 16 17 . 1 Device 37 | 1 . 4 . 1 6 1 10 13 . 1 Storage 3 | 1 . . . . 1 . 1 . . . Processor 7 | . 1 . . 1 . . 2 3 . . Hackware 1 | . . . . . . . . 1 . . Protection 9 | . . . . 2 3 1 3 . . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 1 5 . 2 5 7 10 10 . 3 Energy Gun 6 | 1 . 4 . . . . 1 . . . Energy Cannon 8 | . 1 . . . 3 2 . . . 2 Ballistic Gun 17 | 1 . . . . 1 3 7 5 . . Ballistic Cannon 6 | . . . . 1 . 1 1 2 . 1 Launcher 7 | . . 1 . 1 1 1 1 2 . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 64 | . . 3 . 3 3 7 17 30 1 . Power 11 | . . 1 . . . . 3 7 . . Propulsion 14 | . . . . 1 1 3 4 4 1 . Utility 23 | . . . . 1 2 2 7 11 . . Weapon 16 | . . 2 . 1 . 2 3 8 . . Highest Loss Streak 12 | . . 2 . 3 3 3 6 12 1 . Average Slot Usage (%) 90 | . 100 99 100 96 96 92 95 74 31 29 Engine 5 | . 14 10 11 8 1 5 5 2 . . Core 2 | . . . . . 5 1 4 1 . . Treads 11 | . 28 22 22 16 14 3 9 1 . . Leg 3 | . . . . . . 5 9 1 . . Wheel 1 | . . . . . . . . 6 . 4 Device 22 | . 7 22 22 17 32 37 22 18 . . Storage 7 | . 14 11 11 9 7 7 8 3 . . Processor 12 | . 7 11 11 18 8 7 14 20 21 17 Protection 3 | . . . . 8 7 6 5 . . . Energy Gun 3 | . 2 16 22 4 . . . . . . Energy Cannon 2 | . 11 1 . . 7 2 . . . 4 Ballistic Gun 6 | . 14 2 . . 5 8 10 6 . . Ballistic Cannon 1 | . . . . 7 1 2 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 13 15 20 19 33 42 50 50 55 . 16 Greatest Support 70 | 40 40 43 43 43 40 40 50 70 12 70 Greatest Overweight (x) 15 | . . . . 1 1 15 2 6 . 2 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 4 4 Average Capacity 7 | 5 6 6 6 6 7 10 10 8 4 4 Most Carried 10 | 5 6 6 5 6 10 10 10 10 3 4 Average Carried 6 | 2 5 5 5 5 7 8 9 6 2 3 Final Capacity 10 | 6 6 6 6 6 10 10 10 4 4 4 Final Carried 10 | 3 6 6 5 6 10 10 10 2 3 2 Class Distribution -------------------- 48% | Scavenger-Mutant 44% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Matter Collected 3735 | 244 70 180 . 191 379 395 1200 950 . 126 Remotely . | . . . . . . . . . . . Salvage Created 6002 | 81 172 478 . 590 683 569 2202 1136 . 91 Parts 315 | 5 10 31 . 25 37 27 113 63 . 4 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 6 | . . . . 2 . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 95 | . 3 13 . 7 16 14 19 22 . 1 Guns 55 | . 1 7 . 2 3 10 16 16 . . Cannons 17 | . 2 . . 1 9 1 3 . . 1 AOE 23 | . . 6 . 4 4 3 . 6 . . Classes Destroyed 16 | 2 2 6 . 1 3 2 . . . . Worker 10 | . . 1 . 1 . . 6 . . 2 Builder 14 | . . 1 . 1 . . 8 4 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 12 | 1 . . . 3 1 . 7 . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 9 | . 1 2 . . 1 . 5 . . . Swarmer 25 | . . 3 . 3 3 3 5 8 . . Grunt 38 | . 3 7 . 3 6 6 5 8 . . Brawler 3 | . . . . . . 1 1 1 . . Duelist 4 | . . 1 . . 1 2 . . . . Sentry 9 | . . 2 . 1 2 . 3 1 . . Specialist 1 | . . . . . . 1 . . . . Hunter 6 | . . . . . 2 . 2 2 . . Programmer 9 | . . . . . 2 1 3 2 . 1 Best Kill Streak 10 | 2 2 8 . 10 9 5 9 10 . 1 Combat Bots Only 8 | . 2 6 . 4 7 5 3 8 . 1 Max Kills in Single Turn 5 | 1 1 2 . 4 5 1 5 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . 1 . 2 4 1 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Damage Taken 10931 | . 69 875 . 371 1173 1036 2734 4337 37 299 Core 1644 | . 28 188 . . 71 118 221 917 37 64 Absorbed by Shields 35 | . . . . . 9 26 . . . . Core Remaining (%) 81 | 100 88 . 53 100 . 73 74 . . . Volleys Fired 315 | 5 10 32 . 17 36 43 93 72 . 7 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 Hottest 118 | 70 76 110 . 89 113 97 76 83 . 118 Shots Fired 590 | 10 20 62 . 31 66 78 185 130 . 8 Gun 427 | 10 10 50 . 13 12 60 161 111 . . Cannon 134 | . 10 5 . 17 52 13 23 6 . 8 Launcher 26 | . . 7 . 1 2 5 1 10 . . Special 3 | . . . . . . . . 3 . . Kinetic 440 | 5 10 12 . 17 33 61 184 117 . 1 Thermal 13 | 5 . 1 . . . . . . . 7 Explosive 26 | . . 7 . 1 2 5 1 10 . . Electromagnetic 108 | . 10 42 . 13 31 12 . . . . Robot Hit Streak 15 | 3 10 14 . 14 10 8 10 11 . 15 Robot Miss Streak 7 | 2 1 2 . 5 7 7 6 6 . 1 Penetration Max 2 | . . . . . . . 2 2 . . Secondary Targets 7 | . . . . . . . 2 5 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Shots Hit Robots 404 | 5 15 44 . 21 49 60 122 82 . 6 Core Hits 353 | 3 6 29 . 31 49 47 116 68 . 4 Critical Hits 24 | . . 1 . . . . 5 18 . . Critical Kills 10 | . . . . . . . 2 8 . . Critical Parts Destroyed 13 | . . 1 . . . . 3 9 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11940 | 55 268 1328 . 826 1830 1454 4000 1974 . 205 Guns 6103 | 55 52 440 . 177 194 816 2993 1376 . . Cannons 2208 | . 216 112 . 237 777 207 400 54 . 205 Explosions 3623 | . . 776 . 412 859 431 601 544 . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . . Kinetic 6437 | 6 52 78 . 237 388 816 3393 1430 . 37 Thermal 1707 | 49 . 199 . 54 576 60 601 . . 168 Explosive 1889 | . . 577 . 114 283 371 . 544 . . Electromagnetic 1901 | . 216 474 . 421 583 207 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 2 15 15 15 Average Corruption 2 | . . . . . 1 1 1 4 15 15 Corruption Purged 4 | . . . . . 1 1 1 1 . . Effects 41 | . . . . . 2 2 7 9 3 18 Message Errors 9 | . . . . . . 2 1 3 1 2 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 2 1 1 . Parts Rejected 3 | . . . . . . . . 1 . 2 Data Loss (minor) 8 | . . . . . 2 . 2 2 . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . 1 1 4 Targeting Errors 6 | . . . . . . . 1 1 . 4 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 244 | . 27 5 . 1 75 26 39 71 . . Projectiles 48 | . 27 . . 1 9 . 1 10 . . Explosions 196 | . . 5 . . 66 26 38 61 . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . 3 8 . 1 1 . . Impact 1 | . . . . . . . 1 . . . Kinetic 12 | . . . . 3 8 . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 390 | . . 138 . 28 . 94 75 55 . . Shots 9 | . . 3 . 1 . 2 1 2 . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 207 | 50 112 32 . 15 170 48 52 207 . 173 Average Temperature 36 | 24 45 6 . 5 56 17 13 133 . 93 Received Heat Transfer 2052 | . 39 297 . 153 255 234 423 570 . 81 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . 1 1 . 1 5 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | 1 . . . 1 . . 2 . . . Heat Transferred 1520 | 148 . 200 . 150 400 . 400 . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Peak Influence 790 | 10 116 190 70 261 650 790 684 642 252 267 Initial 414 | . 6 . 70 27 47 329 414 309 222 165 Average 360 | 3 43 65 70 154 372 612 576 488 235 197 Maximum Alert Level 3 | . . . . 1 2 3 2 2 1 1 Low Security (%) 34 | 100 100 100 100 58 23 . . . . 55 Level 1 13 | . . . . 41 18 17 . 21 100 44 Level 2 48 | . . . . . 57 48 100 78 . . Level 3 3 | . . . . . . 33 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 2 . 2 4 . 7 10 . . Investigation 1 | . 1 . . . . . . . . . Extermination 6 | . . . . . 1 . 3 2 . . Reinforcement 11 | . . 2 . 1 1 . 4 3 . . Assault 3 | . . . . . 1 . . 2 . . Garrison 5 | . . . . 1 1 . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 2 2 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Distress Signals 7 | . 1 2 . 1 . . 3 . . . Communications Jammed 6 | . . . . . 6 . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 5 23 . 16 19 16 32 55 5 7 Peak Tracking Total 11 | . 3 7 . 6 5 5 4 11 5 5 Tactical Retreats 18 | . . 2 . . . 2 3 10 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Traps Triggered 12 | . . . . . 2 7 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Machines Disabled 31 | . . 3 . 3 9 1 8 7 . . Max in Single Turn 8 | . . 1 . 3 8 1 4 3 . . Garrison Access 2 | . . . . 1 1 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Machines Accessed 16 | . 2 6 . 3 1 . 2 2 . . Terminals 8 | . 2 4 . 1 . . . 1 . . Fabricators 2 | . . . . . . . 1 1 . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 30 | . 4 11 . 7 1 . 4 3 . . Successful 20 | . 3 7 . 4 1 . 3 2 . . Failed 10 | . 1 4 . 3 . . 1 1 . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . 4 7 . 2 . . . 1 . . Fabricators 4 | . . . . . . . 2 2 . . Repair Stations 4 | . . 2 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . 2 . . . Garrison Access 4 | . . . . 3 1 . . . . . Terminal Hacks 9 | . 3 5 . 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . 1 1 . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . 1 . . . Insert Component 2 | . . 1 . . . . 1 . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 10 | . 1 4 . 2 1 . 1 1 . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 102 | . . . . . . . 102 . . . Time 51 | . . . . . . . 51 . . . Total Part Build Rating 2 | . . . . . . . 2 . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . . . . Machine Destruction 4 | . . . . . 1 3 . . . . Attached 1 | . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . Total Damage 168 | . . . . . . . . . 168 . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Turns Passed 7036 | 119 407 1127 35 573 1102 761 1672 915 49 276 Spaces Moved 3559 | 57 226 415 12 281 513 293 704 671 102 285 Core 223 | 11 . . . . . 10 . 101 55 46 Treads 2041 | 46 226 415 12 281 513 88 427 13 . 20 Legs 514 | . . . . . . 189 277 48 . . Wheels 563 | . . . . . . . . 344 . 219 Hover 47 | . . . . . . . . . 47 . Flight 171 | . . . . . . 6 . 165 . . Fastest Speed 40 | 50 160 160 160 160 160 150 120 40 40 50 Average Speed 143 | 138 160 160 160 163 170 191 163 93 45 85 Slowest Speed 800 | 160 160 160 160 180 190 800 200 350 50 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 45 45 8 31 21 54 23 27 75 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . . . . 10 . . . Terrain Destroyed 201 | . . 61 . 9 27 12 60 31 . 1 Melee . | . . . . . . . . . . . Projectile 17 | . . . . . . 1 9 6 . 1 AOE 184 | . . 61 . 9 27 11 51 25 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Total 5025 | 88 254 818 28 361 696 433 1081 851 104 311 Wait 778 | 10 7 347 16 46 92 29 194 32 . 5 Move 3551 | 56 225 414 11 280 513 292 703 671 101 285 Hop . | . . . . . . . . . . . Pick Up 112 | 10 5 7 . 7 16 9 26 25 2 5 Fast Attach 16 | . 2 2 . . 2 2 6 1 . 1 Attach 88 | 7 . 3 . 6 8 8 19 31 1 5 Detach 3 | . . . . . 2 . . . . 1 Swap 51 | . 1 7 . 4 10 5 17 7 . . Drop 67 | . 4 6 1 1 15 4 22 12 . 2 Fire 315 | 5 10 32 . 17 36 43 93 72 . 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis 43 | . . . . . 2 41 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Utility x2 1597 | -9/Materials | Discovered new exit (range 11) 1654 | -9/Materials | Entered Mines 1679 | -9/Mines | Discovered new exit (range 7) 1689 | -9/Mines | Entered Materials 1689 | -8/Materials | Evolved 2 slots: Utility x2 1863 | -8/Materials | Garrison activated, responded to threat 1915 | -8/Materials | Lost 3 parts (1n1u1w) 1942 | -8/Materials | Discovered new exit (range 14) 2069 | -8/Materials | Repaired Deuterium Engine 2262 | -8/Materials | Entered Factory 2262 | -7/Factory | Evolved 2 slots: Utility x2 2586 | -7/Factory | Destroyed 7 combat bots 2593 | -7/Factory | Lost 3 parts (1n2u) 2845 | -7/Factory | Build established: Scavenger-Mutant 3364 | -7/Factory | Identified exit to Garrison 3364 | -7/Factory | Entered Garrison 3482 | -7/Garrison | Triggered checkpoint 3610 | -7/Garrison | Triggered checkpoint 3622 | -7/Garrison | Triggered checkpoint 3666 | -7/Garrison | Lost 3 parts (2u1w) 3770 | -7/Garrison | Triggered checkpoint 3826 | -7/Garrison | Triggered checkpoint 3928 | -7/Garrison | Garrison Relay disabled 3962 | -7/Garrison | Discovered new exit (range 12) 3986 | -7/Garrison | Installed Relay Interface Framework 4125 | -7/Garrison | Entered Factory 4125 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4449 | -6/Factory | Lost 6 parts (1p2n2u1w) 4828 | -6/Factory | Fabricated Lgt. Treads (x2) 4867 | -6/Factory | Build established: Scavenger-Skirmisher 5372 | -6/Factory | Build established: Scavenger-Mutant 5586 | -6/Factory | Spotted B-75 Beast 5693 | -6/Factory | Lost 4 parts (1n2u1w) 5778 | -6/Factory | Discovered new exit (range 15) 5797 | -6/Factory | Entered another Factory area 5797 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -5/Factory | Destroyed 8 combat bots 6048 | -5/Factory | Garrison activated, responded to threat 6091 | -5/Factory | Lost 5 parts (1p2u2w) 6397 | -5/Factory | First assault squad dispatched 6422 | -5/Factory | Lost 7 parts (1p1n4u1w) 6481 | -5/Factory | Core integrity fell below 50% 6508 | -5/Factory | Lost 12 parts (2p1n4u5w) 6693 | -5/Factory | Spotted B-75 Beast 6706 | -5/Factory | System corruption reached 10% 6710 | -5/Factory | Core integrity fell below 20% 6712 | -5/Factory | Sucked down chute 6712 | -5/Factory | Entered Waste 6713 | -5/Waste | Met a frightened Derelict 6720 | -5/Waste | Found Broken Adv. Force Booster 6724 | -5/Waste | Spotted C-40 Crusher 6724 | -5/Waste | Spotted C-40 Crusher 6725 | -5/Waste | Spotted C-40 Crusher 6734 | -5/Waste | Spotted C-40 Crusher 6742 | -5/Waste | Spotted C-40 Crusher 6752 | -5/Waste | Discovered new exit (range 20) 6755 | -5/Waste | Spotted C-40 Crusher 6756 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6761 | -5/Waste | Entered Factory 6896 | -5/Factory | Found Prototype Processor 6905 | -5/Factory | Build established: Mutant 7037 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06913_ System corrupted: Matter fused (-10). 06928_ K-01 Serf collects debris. 06930_ System corrupted: IFF burst signal emitted. 06930_ System corrupted: Hvy. Ion Cannon targeting data glitched. 06936_ K-01 Serf destroyed. 06940_ Acquired 23 matter. 06946_ System corrupted: Component data lost. 06991_ Detecting nearby Garrison Access. 06998_ Acquired Hvy. Treads. 07006_ Penetrated by Slug. 07011_ System corrupted: Imp. Heat Sink rejected. 07020_ Slug penetrates Wall. 07024_ System corrupted: Hvy. Ion Cannon targeting data glitched. 07024_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 07024_ P-70 Sage destroyed. 07028_ System corrupted: Wheel rejected. 07030_ Ended siege mode. 07034_ Penetrated by Slug. 07036_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????# /// """ """ | | ????????????????????????????????# /// | | ????????????????????????????????# | | ????????????????????????????????# ! | | ????????????????????????????????# | | ?????????????????????????????????#+#########+##### | | ?????????????????????####????????# | | ?????????????????????? ????????# | | ?????????????????????? ???######+## | | ?????????????????????? ???# # ########## | | ??????????????????????? ???# """ # #??????### | | ??????????????????????? ???# """"" # #??????# | | ???????????????????????# ???# """"" # #??????# | | ???????????????????????# ???# # #??????# | | ?????????????????????### #### # #??????# | | ?????????????????????# #######+## #??????# | | ????????????########## #??????### | | ???????????? g ! #????????? | | ??????????????????####g #????????? | | ?????????????????????# #######+### ##????????? | | ?????????????????????## Y##????? ?# #?????????? | | ??????????????????????# #??????"" # #?????????? | | ??????????????????????# #??????"" # #?????????? | | ??????????????????????# #??????"" # #?????????? | | ??????????????????????# |#?????? # ??????????? | | ??????????????????????# @#?????? # ??????????? | | ??????????????????????# =#?????? # ??????????? | | ??????????????????????# #?????? # ??????????? | | ??????????????????????+ #?????? #???????????? | | ??????????????????????# #????????###???????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#R ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????##;#??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 30 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 8 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Relay Coupler Types 22 Relay Coupler Value 1 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Universal Adapter Challenges ------------ None Game ------ Seed PortableGreatRay Manual? 0 Play Time 01:48:10 Cumulative 19.3 hours Start 2021.02.08 @ 22:00:40 End 2021.05.04 @ 11:49:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5902f72a-714b-4517-b380-9c584cb57b00