Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 12:29:33 Player: Donhimself Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1543) 1543 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (808) 808 TOTAL SCORE: 5761 Bonus ------- Follower Combat Kills 208 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 86/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Weight Redist. System Hacking Drone Bay Autogun Battle Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Signal Interpreter > --- WEAPON ----------- Grenade Launcher Molecular Deconstructor > --- INVENTORY -------- Improved Heat Sink Weight Redist. System Transport Network Coupler Weapon Cycler Makeshift Hacking Suite Hacking Drone Bay Battle Rifle Power Sword CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Power Sword Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 66 | . 3 12 13 11 9 7 3 8 Power 11 | . 1 1 2 2 1 2 . 2 Engine 7 | . 1 1 2 2 . 1 . . Core 3 | . . . . . 1 1 . 1 Reactor 1 | . . . . . . . . 1 Propulsion 22 | . . 6 5 5 1 2 1 2 Treads 10 | . . . . 5 1 1 1 2 Leg 6 | . . 5 . . . 1 . . Wheel 2 | . . 1 1 . . . . . Hover 4 | . . . 4 . . . . . Flight . | . . . . . . . . . Utility 14 | . 2 1 2 3 2 3 . 1 Device 7 | . 1 1 . 2 1 2 . . Storage 1 | . . . 1 . . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 19 | . . 4 4 1 5 . 2 3 Energy Gun 5 | . . 1 1 1 . . 1 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 5 | . . . 2 . 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 1 . 1 . . . Special Weapon 3 | . . 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 27 | . . . 2 4 1 8 . 12 Power 6 | . . . . 1 . 2 . 3 Propulsion 12 | . . . 1 3 . 3 . 5 Utility 2 | . . . . . 1 . . 1 Weapon 7 | . . . 1 . . 3 . 3 Highest Loss Streak 7 | . . . 2 3 1 5 . 7 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 8 | 6 7 7 6 9 9 9 8 8 Power . | 1 1 1 . . . . . . Propulsion . | 4 3 1 . . . . . . Utility 4 | . 1 2 2 3 3 3 5 5 Weapon 3 | 1 1 2 3 5 6 5 2 2 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 10 2 . 1 1 . 1 8 Power 2 | . 2 . . . . . . . Propulsion 4 | . 4 . . . . . . . Utility 7 | . 1 . . 1 . . . 5 Weapon 10 | . 3 2 . . 1 . 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 98 96 99 96 90 94 Engine 4 | . 14 11 9 13 9 6 . . Core 5 | . . . . . 5 5 7 7 Treads 25 | . . . . 18 37 35 28 30 Leg 7 | . 28 33 15 . . . 7 5 Hover 2 | . . . 15 17 . . . . Device 6 | . . 10 9 7 6 5 7 6 Storage 7 | . 14 11 9 7 7 7 7 7 Processor 6 | . . . 9 7 7 7 7 7 Energy Gun 6 | . 14 7 6 7 4 . 8 5 Ballistic Gun 7 | . 14 11 11 14 15 14 2 . Special Weapon 2 | . . 2 1 . . . 2 5 Slashing Weapon 3 | . . . . . 2 3 7 4 Peak Build Rating 55 | 6 7 13 32 40 43 43 40 55 Average Rating 35 | 6 6 10 22 36 39 40 38 44 On Entrance 23 | 6 6 7 13 31 36 43 33 38 Avg Prop Armor Cover (%) 4 | . . 11 3 4 2 5 4 3 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 46 | 10 13 18 30 40 42 46 28 44 Greatest Support 123 | 20 20 33 36 86 114 114 95 123 Greatest Overweight (x) 2 | . . 1 2 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 10 9 Most Carried 10 | 6 8 8 9 10 10 10 10 10 Average Carried 9 | 6 7 7 6 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 9 10 10 8 10 5 Class Distribution -------------------- 37% | Mutant 28% | Derelict-Mutant 20% | Skirmisher 5% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1851 | 202 30 195 156 258 226 539 61 184 Remotely . | . . . . . . . . . Salvage Created 1880 | 74 91 280 159 288 32 591 . 365 Parts 111 | 3 6 21 17 13 1 25 . 25 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 66 | . . . . . 5 20 2 39 Prevented 6 | . . . . . 2 2 . 2 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 38 | . 2 7 6 3 1 10 . 9 Melee 8 | . . . . . . 1 . 7 Guns 19 | . 2 3 4 3 1 6 . . Cannons 5 | . . 1 1 . . 3 . . AOE 4 | . . 3 1 . . . . . Classes Destroyed 12 | 1 1 5 1 2 . 1 . 1 Worker 1 | . . 1 . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 3 | 1 . 1 . 1 . . . . Swarmer 14 | . . 4 4 . . 1 . 5 Grunt 7 | . 2 2 . . . 3 . . Brawler 1 | . . 1 . . . . . . Duelist 3 | . . . . . . 3 . . Sentry 6 | . . . 2 2 . 2 . . Specialist 3 | . . . . . . . . 3 Hunter 4 | . . . . 1 1 1 . 1 Best Kill Streak 9 | 1 1 9 4 2 1 4 . 3 Combat Bots Only 5 | . 1 5 4 2 1 4 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 517 | . 8 45 24 87 38 104 . 211 Missed 153 | . 4 14 1 29 11 32 . 62 Hits 364 | . 4 31 23 58 27 72 . 149 Melee 20 | . . 5 . . . 15 . . Projectile 344 | . 4 26 23 58 27 57 . 149 Critical Strikes 11 | . . 1 1 1 2 1 . 5 Part Disruptions 3 | . . . . . . . . 3 Damage Taken 4909 | . 42 368 223 627 427 1225 . 1997 Core 791 | . 9 42 32 52 38 203 . 415 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 2 | . 2 . . . . . . . Regen/Repaired (Parts) 750 | . 12 . 35 . . . 703 . Core Remaining (%) 94 | 100 96 89 94 . . . . . Volleys Fired 138 | 2 11 28 12 25 18 27 . 15 Largest 3 | 2 2 2 3 3 3 3 . 1 Hottest 156 | 60 60 60 116 156 116 129 . 65 Shots Fired 306 | 4 22 51 29 71 48 66 . 15 Gun 256 | 4 22 40 22 69 46 48 . 5 Cannon 20 | . . . 3 2 . 15 . . Launcher 14 | . . 4 2 . 2 3 . 3 Special 16 | . . 7 2 . . . . 7 Kinetic 175 | 2 11 24 16 46 31 45 . . Thermal 85 | 2 11 23 8 23 15 3 . . Explosive 7 | . . 4 . . . . . 3 Electromagnetic 32 | . . . 5 2 2 18 . 5 Robot Hit Streak 14 | 2 5 14 12 12 13 8 . 4 Robot Miss Streak 6 | 1 3 4 6 6 3 2 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 210 | 2 12 31 19 48 37 47 . 14 Core Hits 94 | 2 4 15 13 27 4 22 . 7 Critical Kills 4 | . 1 . . . . 3 . . Critical Parts Destroyed 5 | . . . . 1 . 4 . . Critical Strikes 11 | . 1 . . 1 1 7 . 1 Burn 1 | . . . . . 1 . . . Destroy 9 | . 1 . . 1 . 7 . . Impale 1 | . . . . . . . . 1 Melee Attacks 25 | . . . . . 1 4 1 19 Impact . | . . . . . . . . . Slashing 11 | . . . . . 1 4 1 5 Piercing 14 | . . . . . . . . 14 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 3202 | 16 121 689 320 713 313 687 . 343 Guns 1983 | 16 121 288 187 713 313 345 . . Cannons 278 | . . . 68 . . 210 . . Explosions 442 | . . 369 43 . . 30 . . Melee 445 | . . . . . . 102 . 343 Ramming . | . . . . . . . . . Kinetic 1362 | 6 41 152 140 474 248 301 . . Thermal 675 | 10 80 168 69 239 65 44 . . Explosive 369 | . . 369 . . . . . . Electromagnetic 351 | . . . 111 . . 240 . . Impact . | . . . . . . . . . Slashing 218 | . . . . . . 102 . 116 Piercing 227 | . . . . . . . . 227 Highest Corruption 5 | . . . . . . 5 5 3 Average Corruption 4 | . . . . . . 5 5 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . 1 5 1 Message Errors 3 | . . . . . . . 3 . Matter Fused 3 | . . . . . . 1 2 . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . 23 . 57 . . . 25 Projectiles . | . . . . . . . . . Explosions 80 | . . 23 . 57 . . . . Melee 25 | . . . . . . . . 25 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 284 | . . . . 165 16 87 . 16 Shots 8 | . . . . 2 2 3 . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 376 | 20 46 40 114 376 142 318 . 60 Average Temperature 72 | 15 18 16 43 97 36 132 . 23 Received Heat Transfer 468 | . 24 42 27 102 12 144 . 117 Effects 2 | . . . . 2 . . . . Shutdowns 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1373 | 25 175 411 129 300 222 111 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 122 | 5 35 122 105 64 . . . . Initial 38 | . . . 37 38 . . . . Average 32 | 3 8 66 32 30 . . . . Influence Increases 1380 | 5 76 191 170 217 30 225 . 466 Destroy 0b10 Robot/C 900 | . 40 140 120 60 20 200 . 320 Destroy 0b10 Robot/NC 40 | 5 . 20 . 15 . . . . Destroy Leader 124 | . 10 22 30 32 10 10 . 10 Allied During Kill 91 | . . . . . . . . 91 Successful Hack 18 | . 11 2 5 . . . . . Disable Machine 75 | . . . . 75 . . . . Destroy Structure 42 | . . 7 . 35 . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 75 | . . . 15 . . 15 . 45 Influence Decreases 1330 | 5 76 102 174 288 44 168 57 416 Entered New Map 162 | . . . 52 47 6 . 57 . Time Decay 845 | 5 76 102 112 201 38 110 . 201 Lost Part 228 | . . . 10 40 . 58 . 120 Lost Ally 95 | . . . . . . . . 95 Squads Dispatched 3 | . 1 . . 1 . 1 . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 4 7 8 4 2 11 . 15 Peak Tracking Total 7 | . 2 6 5 3 1 7 . 5 Tactical Retreats 5 | . . . 1 . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . . 5 . . . 2 Max in Single Turn 2 | . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 4 3 4 . 2 1 . . Terminals 7 | . 2 2 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 10 9 7 . 2 1 . . Successful 19 | . 7 6 3 . 2 1 . . Failed 10 | . 3 3 4 . . . . . Catastrophic 4 | . . 1 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 1 4 . . . 4 1 Terminals 15 | . 5 5 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 3 . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 2 1 . 2 1 . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . . 2 1 . . Alert Level 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 3 3 . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 52 | . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . . 6 . Largest Group 6 | . . . . . . . 6 6 Highest-Rated Group 348 | . . . . . . . 348 348 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . . . . 29 Total Damage 994 | . . . . . . . . 994 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 5146 | . . 296 302 334 344 694 2157 1019 Sensors 3828 | . . 296 302 334 58 295 2157 386 Traps 1318 | . . . . . 286 399 . 633 T.N.C. 2 | . . . . . . . . 2 Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5954 | 23 316 298 302 430 475 919 2157 1034 Spaces Moved 3581 | 15 177 160 218 266 256 510 1400 579 Core 7 | . . . . . . . . 7 Treads 2857 | . . . . 119 256 510 1400 572 Legs 370 | 15 177 84 94 . . . . . Wheels 78 | . . 76 2 . . . . . Hover 269 | . . . 122 147 . . . . Flight . | . . . . . . . . . Fastest Speed 48 | 120 120 95 48 48 148 148 150 50 Average Speed 140 | 120 120 108 79 105 150 151 151 151 Slowest Speed 225 | 120 120 120 190 225 151 152 152 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 25 19 19 6 39 67 91 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 11 | . . . . . 3 2 3 3 Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 56 | . . 7 . 34 2 2 . 11 Melee 1 | . . . . . 1 . . . Projectile . | . . . . . . . . . AOE 53 | . . 7 . 34 . 1 . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4201 | 16 262 233 316 358 308 594 1432 682 Wait 293 | . 60 18 64 36 17 31 17 50 Move 3573 | 14 176 159 217 265 255 509 1399 579 Hop . | . . . . . . . . . Pick Up 37 | . 7 5 5 6 1 3 6 4 Fast Attach 17 | . 1 1 . 5 1 2 1 6 Attach 17 | . . 2 4 1 1 5 1 3 Detach . | . . . . . . . . . Swap 62 | . 2 11 12 12 9 9 3 4 Drop 41 | . 5 9 2 8 5 2 4 6 Fire 138 | 2 11 28 12 25 18 27 . 15 Melee 21 | . . . . . 1 4 1 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 13) 294 | -10/Materials | Repaired Sensor Array? 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x2 571 | -9/Materials | Discovered new exit (range 16) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -8/Materials | Repaired Ion Engine 881 | -8/Materials | Discovered new exit (range 3) 898 | -8/Materials | Identified exit to Factory 940 | -8/Materials | Entered Factory 940 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 965 | -7/Factory | Build established: Skirmisher 1176 | -7/Factory | Lost 3 parts (3n) 1317 | -7/Factory | Discovered new exit (range 15) 1357 | -7/Factory | Identified exit to Lower Caves 1370 | -7/Factory | Entered Lower Caves 1815 | -7/Lower Caves | Discovered new exit (range 10) 1835 | -7/Lower Caves | Spotted B-75 Beast 1844 | -7/Lower Caves | Identified exit to Lower Caves 1845 | -7/Lower Caves | Entered another Lower Caves area 1988 | -7/Lower Caves | Build established: Mutant 2203 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2629 | -7/Lower Caves | Learned Factory security intel 2649 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2722 | -7/Lower Caves | Lost 5 parts (1p2n2w) 2741 | -7/Lower Caves | Discovered new exit (range 14) 2762 | -7/Lower Caves | Identified exit to Zion 2764 | -7/Lower Caves | Entered Zion 2794 | -7/Zion | Given the Hacking Drone Bay 2794 | -7/Zion | Found Prototype Device 2873 | -7/Zion | Learned location of Warlord (-5) 2945 | -7/Zion | Found CR-A16's Pointy Stick 2949 | -7/Zion | Discovered new exit (range 10) 2961 | -7/Zion | Identified exit to Proximity Caves 3007 | -7/Zion | System corruption cleaned by Quarantine Array 3456 | -7/Zion | Received a hallucinogenic algorithm 3457 | -7/Zion | Ran a hallucination algorithm 3476 | -7/Zion | Ran a hallucination algorithm 3639 | -7/Zion | Learned location of Data Miner (-6) 3692 | -7/Zion | Given A8's code to call for help 3957 | -7/Zion | Learned Factory emergency access door positions 3968 | -7/Zion | Build established: Derelict-Mutant 4271 | -7/Zion | Met Imprinter 4311 | -7/Zion | Imprinted 4313 | -7/Zion | Declared Zion's savior 4513 | -7/Zion | Visited the Megawrench Repair Shop 4513 | -7/Zion | Megawrench repaired 9 parts 4598 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4601 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4691 | -7/Zion | Ran a hallucination algorithm 4921 | -7/Zion | Entered Proximity Caves 4921 | -6/Proximity Caves | Accompanied by 6 allies 5290 | -6/Proximity Caves | Spotted B-75 Beast 5332 | -6/Proximity Caves | Learned 4 Factory zone layouts 5385 | -6/Proximity Caves | Lost 5 allies 5585 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5602 | -6/Proximity Caves | Found Prototype Special Weapon 5602 | -6/Proximity Caves | Identified Molecular Deconstructor 5719 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5726 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5774 | -6/Proximity Caves | Core integrity fell below 50% 5922 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5951 | -6/Proximity Caves | Core integrity fell below 20% 5952 | -6/Proximity Caves | Released all parts (5) 5955 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05947_ S-27 Virus destroyed. 05947_ Imp. Arc Projector destroyed. 05947_ Med. Treads destroyed. 05948_ Adv. Treads destroyed. 05950_ Mic. Fission Core destroyed. 05951_ Self-destruct Interrupter shorts Autogun self-destruct mechanism. 05952_ Self-destruct Interrupter emitting active interruption sequence. 05952_ Released Imp. Signal Interpreter. 05952_ Released Trap Scanner. 05952_ Released CR-A16's Pointy Stick. 05952_ Released Power Sword. 05952_ Released Transport Network Coupler. 05952_ Acquired 10 matter. 05952_ Penetrated by Slug. 05953_ Self-destruct Interrupter emitting active interruption sequence. 05954_ Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ???????????????########## ??????????????????????? | | #??????????????# ??????????????????????? | | ##????????? ??? ??????????????????????? | | #???????? ??? ??????????????????????? | | #?????? ???? ??????????????????????? | | #??????# ?????? #??????????????????????? | | ##?##??# ??????? #??????????????????????? | | ## ##?# #???????? ##????###??????????????? | | #?# ##????????# #?? ##?????????????? | | ##??# #?????????#@ ## #?????????????? | | #????# ##????????# #?????????????? | | ##?????# ###?###### ####???????????????? | | ##??????# ###!= #??????????????????? | | #??????## !%!%& #??????????????????? | | #????### /[!!/ #????????????????? | | ##???## ##### #????????????????? | | !%#?#### #???## h ?????????????? | | ### % /##???# ????????????? | | %% % #### #???# ???????????? | | #### ##??# ##???# ???????????? | | #??#### #???# #????? ???????????? | | ##????## #?### #????? #######????????????? | | #?????# #?# #????? #??????????????????? | | ##?????## ## #????? ## ??????????????????? | | ????????#### ## ????? #?###?????????????????? | | ????????????### ????? #?????????????????????? | | ??????????????# ????###?????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ## ???????????????????????????? | | ?????????????? #??# ???????????????????????????? | | ????????????? ????##??????????????????????????? | | ????????????? ###????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Particle Charger | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Sensor Array | 40% | -10/Materials Ion Engine | 41% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ExoskeletonAerolevInverter Manual? 0 Play Time 02:06:49 Cumulative 28.0 hours Start 2026.04.13 @ 10:31:33 End 2026.04.14 @ 12:29:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1c064e-668b-4a1a-a1d3-828cfd71bed3