Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.19 @ 13:04:31 Player: BoomBlip Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1737) 1737 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 6076 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Follower Combat Kills 770 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 310/310 System Corruption 3% Temperature Cool (12) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Backup Propulsion III > --- UTILITY (5) ------ Improved Cooling System Hardened Light Armor Plating > --- WEAPON (3) ------- Phase Cannon Gauss Rifle > --- INVENTORY (5) ---- Cooled Deuterium Engine Antimatter Reactor Gauss Rifle Improved Grenade Launcher Botcube Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Improved Cooling System Damper Plating > --- WEAPON ----------- Variable Charge Gun Phase Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Hardened Medium Armor Plating Improved Grenade Launcher Botcube [Rating: 69] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Backup Propulsion III Treads Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . 2 . . 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 50 | . 2 8 9 15 1 7 6 2 Power 8 | . . 2 1 2 . 2 1 . Engine 4 | . . 2 1 . . . 1 . Core 2 | . . . . 2 . . . . Reactor 2 | . . . . . . 2 . . Propulsion 11 | . . 1 2 5 . 1 1 1 Treads 1 | . . . . . . 1 . . Leg 10 | . . 1 2 5 . . 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 3 1 5 . 2 3 1 Device 7 | . . 2 . 3 . 1 . 1 Storage 2 | . 2 . . . . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 1 . . 1 3 . Artifact . | . . . . . . . . . Weapon 14 | . . 2 5 3 1 2 1 . Energy Gun 1 | . . . . . . 1 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 11 | . . 1 5 3 1 . 1 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 28 | . . 1 4 16 1 . . 6 Power 1 | . . . . 1 . . . . Propulsion 9 | . . . 2 5 . . . 2 Utility 8 | . . . 1 3 1 . . 3 Weapon 10 | . . 1 1 7 . . . 1 Highest Loss Streak 7 | . . 1 1 7 1 . . 5 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 5 | 6 7 8 8 8 4 4 3 4 Power 2 | 1 1 3 4 4 2 2 1 2 Propulsion . | 4 4 3 2 . . . . . Utility . | . . . . 1 1 1 . . Weapon 1 | 1 1 1 2 2 1 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . 7 2 4 . . 3 3 Power 7 | . . 3 1 1 . . 1 1 Propulsion 4 | . . 3 . 1 . . . . Utility 2 | . . . . 1 . . 1 . Weapon 6 | . . 1 1 1 . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 76 | . 85 79 95 88 4 38 73 71 Engine 6 | . 14 11 11 5 . 3 1 7 Reactor 1 | . . . . . . 3 5 . Leg 13 | . 28 22 19 23 . . 5 7 Hover 6 | . . . . . . 11 15 10 Device 10 | . . 8 21 16 . 3 7 7 Storage 4 | . 14 11 11 8 . . . . Processor 1 | . . . . 8 2 . . . Protection 7 | . . 4 9 . . 3 12 13 Energy Cannon 3 | . . . . . . 1 7 7 Ballistic Gun 16 | . 28 15 17 22 2 7 11 15 Ballistic Cannon 1 | . . 6 3 . . . . . Peak Build Rating 69 | 7 8 14 18 29 5 69 69 47 Average Rating 28 | 7 7 10 15 23 2 37 46 35 On Entrance 19 | 7 7 7 14 18 3 5 69 42 Avg Prop Armor Cover (%) 3 | . . . . . . 1 4 2 Naked Turns 57 | . . . . . 57 . . . Heaviest Build 80 | 13 18 27 28 28 4 80 80 42 Greatest Support 70 | 20 20 20 26 39 3 70 70 16 Greatest Overweight (x) 4 | . . 1 2 1 1 1 4 3 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 15 | 8 15 10 10 10 5 5 5 5 Average Capacity 7 | 8 9 10 10 9 5 5 5 5 Most Carried 10 | 7 9 10 10 10 5 5 5 5 Average Carried 6 | 7 8 9 9 9 5 5 4 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 Final Carried 10 | 7 9 10 9 5 5 5 5 5 Class Distribution -------------------- 44% | Tank 18% | Scavenger-Mutant 16% | Mutant 16% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Matter Collected 1529 | 200 . 213 269 469 . 50 128 200 Remotely . | . . . . . . . . . Salvage Created 1887 | . . 290 714 396 . . 73 414 Parts 96 | . . 18 36 16 . . 6 20 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 25 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Combat Hostiles Destroyed 41 | . . 9 11 10 . . 1 10 Guns 31 | . . 7 10 10 . . . 4 Cannons 10 | . . 2 1 . . . 1 6 Classes Destroyed 8 | . . 3 4 1 . . . . Hauler 2 | . . . 2 . . . . . Recycler 2 | . . . 1 1 . . . . Swarmer 10 | . . 3 . 3 . . . 4 Grunt 17 | . . 4 5 3 . . . 5 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 2 4 . . . 1 1 Specialist 4 | . . . . 4 . . . . Best Kill Streak 6 | . . 5 5 5 . . 1 6 Combat Bots Only 6 | . . 5 4 5 . . 1 6 Max Kills in Single Turn 2 | . . 1 1 2 . . 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Hostile Shots Fired 459 | . . 37 67 211 49 . 28 67 Missed 152 | . . 9 17 78 18 . 12 18 Hits 307 | . . 28 50 133 31 . 16 49 Melee 4 | . . . 4 . . . . . Projectile 303 | . . 28 46 133 31 . 16 49 AOE 5 | . . . . 2 . . 3 . Critical Strikes 7 | . . 2 1 2 . . . 2 Damage Taken 4680 | . . 381 730 1892 468 . 286 923 Core 1350 | . . 74 129 435 453 . 108 151 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . . . . . . 25 80 Regen/Repaired (Parts) 316 | . . . . . . 161 20 135 Core Remaining (%) 67 | 100 100 . 49 20 . . . . Volleys Fired 126 | . 1 22 32 46 . . 4 21 Largest 3 | . 2 2 2 3 . . 3 3 Hottest 141 | . 40 50 53 73 . . 141 141 Shots Fired 275 | . 2 43 64 89 . . 12 65 Gun 235 | . 2 34 58 89 . . 8 44 Cannon 40 | . . 9 6 . . . 4 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 250 | . 2 43 64 89 . . 8 44 Thermal 25 | . . . . . . . 4 21 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 1 12 10 9 . . 4 10 Robot Miss Streak 5 | . 1 1 3 5 . . 1 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 188 | . 1 32 45 65 . . 7 38 Core Hits 82 | . . 15 22 26 2 . 2 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 3 | . . 2 . . . . . 1 Destroy 1 | . . . . . . . . 1 Blast 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3342 | . 7 427 743 1084 23 . 181 877 Guns 2596 | . 7 270 673 1076 . . 123 447 Cannons 715 | . . 157 70 . . . 58 430 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 31 | . . . . 8 23 . . . Kinetic 2823 | . 7 427 743 1076 . . 123 447 Thermal 488 | . . . . . . . 58 430 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 3 3 3 3 Average Corruption 3 | . . . . 3 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . 18 1 3 14 25 Message Errors 14 | . . . . 5 . 1 3 5 Matter Fused 12 | . . . . 5 . . 2 5 Heat Flow Errors 9 | . . . . 2 . 1 3 3 Energy Discharges 7 | . . . . . . 1 4 2 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 8 | . . . . 2 . . 1 5 Data Loss (major) 4 | . . . . 2 . . 1 1 Misfires 3 | . . . . 1 . . . 2 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . . 4 Projectiles 4 | . . . . . . . . 4 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . . . . 99 9 . . . Shots 1 | . . . . 1 . . . . Rammed 9 | . . . . . 9 . . . Targets Rammed 11 | . . . . 2 9 . . . Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 236 | . . 24 . 162 . 236 221 208 Average Temperature 87 | . . 6 . 87 . 122 80 106 Received Heat Transfer 1185 | . . 180 279 372 . . 24 330 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 592 | . . . . . . . 74 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Maximum Alert Level 3 | . . . . . . . 3 . Low Security (%) 92 | 100 100 100 100 100 100 100 68 . Level 1 . | . . . . . . . 2 . Level 2 4 | . . . . . . . 18 . Level 3 2 | . . . . . . . 9 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 793 | . . 195 143 159 66 16 793 . Initial 56 | . . . . 56 41 16 . . Average 85 | . . 85 65 34 37 3 202 . Influence Increases 2592 | . . 265 343 363 75 . 1189 357 Destroy 0b10 Robot/C 1300 | . . 180 220 200 . . 400 300 Destroy 0b10 Robot/NC 65 | . . . 15 5 . . 45 . Destroy Leader 268 | . . 40 74 40 . . 94 20 Allied During Kill 420 | . . . . . . . 383 37 Disable Machine 195 | . . . . 15 . . 180 . Destroy Structure 119 | . . . 4 28 . . 87 . Lose Combat Pursuer 225 | . . 45 30 75 75 . . . Influence Decreases 2359 | . . 265 208 406 121 46 412 901 Entered New Map 449 | . . . . 79 51 30 . 289 Time Decay 1339 | . . 120 168 215 60 16 278 482 Lost Part 232 | . . 10 40 112 10 . . 60 Lost Ally 204 | . . . . . . . 134 70 Purge Threat 135 | . . 135 . . . . . . Squads Dispatched 14 | . . 1 3 5 1 . 4 . Investigation 2 | . . . . 1 1 . . . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . . 1 . 4 . . 2 . Assault . | . . . . . . . . . Garrison 4 | . . . 3 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Distress Signals 9 | . . 3 . 3 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 2 19 15 29 6 . 18 16 Peak Tracking Total 9 | . 2 9 3 9 3 . 3 6 Tactical Retreats 10 | . . 2 1 5 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Traps Triggered 6 | . . . 1 3 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Machines Disabled 15 | . . . . 1 . . 12 2 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Machines Accessed 14 | . 3 2 1 5 1 . 1 1 Terminals 11 | . 3 2 . 4 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . Total Hacks 28 | . 6 4 1 9 2 . 1 5 Successful 9 | . . 1 1 2 . . . 5 Failed 19 | . 6 3 . 7 2 . 1 . Catastrophic 6 | . 2 1 . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 6 4 . 8 . . 1 . Terminals 24 | . 6 4 . 8 . . 1 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 1 2 . . . Terminal Hacks 7 | . . 1 . 1 . . . 5 Record 5 | . . . . . . . . 5 Unreport Threat 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 2 . 4 1 . 1 1 Full Trace Events 3 | . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Total Allies 20 | . . . . . . 20 . . Largest Group 20 | . . . . . . 20 20 5 Highest-Rated Group 512 | . . . . . . 512 511 151 Highest-Rated Ally 35 | . . . . . . 35 35 35 Total Orders . | . . . . . . . . . Ally Attacks 113 | . . . . . . . 95 18 Total Damage 3970 | . . . . . . . 3372 598 Kills 34 | . . . . . . . 29 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Active Infowar (turns) 356 | . . . . 356 . . . . Sensors 356 | . . . . 356 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Turns Passed 4093 | 8 102 377 512 868 131 140 709 1246 Spaces Moved 2053 | 7 78 174 194 622 200 112 264 402 Core 315 | . . . . 96 200 19 . . Treads 89 | . . . . . . 39 50 . Legs 1197 | 7 78 174 194 526 . . . 218 Wheels . | . . . . . . . . . Hover 452 | . . . . . . 54 214 184 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 50 50 76 166 246 Average Speed 170 | 120 120 154 189 108 60 117 252 291 Slowest Speed 406 | 120 120 190 260 200 100 240 406 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 27 27 45 50 8 69 13 60 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . . 23 . . 3 6 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 3 6 AOE 23 | . . . . 23 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Total 2412 | 6 84 246 276 738 210 120 304 428 Wait 92 | . . 23 30 34 . . 4 1 Move 2046 | 6 77 173 193 621 200 111 263 402 Hop . | . . . . . . . . . Pick Up 23 | . 2 9 2 6 . . 4 . Fast Attach 34 | . 2 3 6 10 1 5 5 2 Attach 11 | . . 1 2 7 . . 1 . Detach 2 | . . . . . . . 2 . Swap 14 | . . 4 4 4 . 2 . . Drop 38 | . 2 11 7 8 . 2 8 . Fire 126 | . 1 22 32 46 . . 4 21 Melee . | . . . . . . . . . Ram 9 | . . . . . 9 . . . Kick 2 | . . . . 2 . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Met a group of wandering Federalists 61 | -10/Materials | Discovered new exit (range 8) 99 | -10/Materials | Discovered new exit (range 10) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Accompanied by 1 ally 111 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 445 | -9/Materials | Discovered new exit (range 8) 488 | -9/Materials | Entered Storage 632 | -9/Storage | Build established: Scavenger-Mutant 638 | -9/Storage | Garrison activated, responded to threat 958 | -9/Storage | Core integrity fell below 50% 995 | -9/Storage | Discovered new exit (range 5) 1000 | -9/Storage | Entered Materials 1000 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1275 | -8/Materials | Build established: Scavenger-Gunner 1486 | -8/Materials | Lost 4 parts (1p1n2w) 1536 | -8/Materials | Lost 5 parts (2n1u2w) 1812 | -8/Materials | Core integrity fell below 50% 1866 | -8/Materials | Discovered new exit (range 4) 1868 | -8/Materials | Lost 7 parts (2n2u3w) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1942 | -7/Factory | Core integrity fell below 50% 1999 | -7/Factory | Sucked down chute 1999 | -7/Factory | Entered Waste 2000 | -7/Waste | Joined by Warlord forces that had cleared the area 2051 | -7/Waste | Discovered new exit (range 13) 2064 | -7/Waste | Found Damper Plating 2139 | -7/Waste | Entered Factory 2139 | -7/Factory | Accompanied by 20 allies 2564 | -7/Factory | Build established: Tank 2603 | -7/Factory | Lost 7 allies 2742 | -7/Factory | Garrison activated, responded to threat 2806 | -7/Factory | Core integrity fell below 20% 2820 | -7/Factory | Lost 6 allies 2820 | -7/Factory | Discovered new exit (range 7) 2848 | -7/Factory | Entered Lower Caves 2848 | -7/Lower Caves | Accompanied by 5 allies 3046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3138 | -7/Lower Caves | Lost 4 allies 3248 | -7/Lower Caves | Encountered a Warlord checkpoint 3317 | -7/Lower Caves | Attracted the attention of an 0b10 base 3390 | -7/Lower Caves | Lost 5 parts (2n3u) 3396 | -7/Lower Caves | Learned location of 1 exit from Factory 3396 | -7/Lower Caves | Learned Extension trap positions 3950 | -7/Lower Caves | Spotted B-75 Beast 4094 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03703_ Attempting to rewire B-48 Gladiator. 03703_ B-48 Gladiator is broken beyond repair. 03704_ Attempting to rewire B-48 Gladiator. 03704_ B-48 Gladiator is broken beyond repair. 03706_ System corrupted: Heat flow error (+123). 03725_ System corrupted: Component data lost. 03743_ System corrupted: Heat flow error (+247). 03829_ System corrupted: FCS attempts to trigger Gauss Rifle. 03829_ System corrupted: Gauss Rifle misfires. 03829_ Slug penetrates Wall. 03886_ System corrupted: Matter fused (-7). 03976_ System corrupted: Component data lost. 04006_ System corrupted: Energy discharge (-111). 04030_ JYAS/CYRW#RRKE=R%Z,DPT= 04062_ MW/3QR##YT9W|%INF2 718G4W> 04077_ System corrupted: IFF burst signal emitted. 04091_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????####??????? | | ??????????????????????????????????????## ##?????? | | ?????????????????????????????????????## #?????? | | ?????????????????????????????????????# ^ #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????## #?????? | | ????????????????####????????????###??## # ^##?###? | | ???????????###### #######?????## #?## # ### ## | | ????????#### #??#### ### ## # | | ????????# #??# | | ???????## ## #?## ## | | ??????## ### ### ##### | | ?????## ## ##?# ## #####???? | | ####?# #######??# # ##?#####?? | | ### #????????# ## #?## #?? | | ## #???????## ## ### #?? | | #??????##; ## #??? | | ##?????##; % @## #### | | ##"+## ####??????#; ### | | "# ##?????????## ##### | | "# #???????????# ##?## ### | | %"# ???????????## #########?## | | # ???????????# ##?##????### ## | | # ??????????# ### ?????# ### | | ""# ?????????# ## ??### #?# | | % T # ###????????# ### ## #?# | | % "# ##?????????# ##; #?# ### | | ""# #??????????# ##?; #?# # #### | | #"""## ##????????###?### ;?# ## #?# | | % ##?????????? ? ??# # ### | | ##?#?#???? ???## ### | | ###"#### $## ?# ??????## ##?### | | ####??? # #?# ???????## #????# | | ##?????? # """ """# #?## ?????## ##????# | | #?????? ## """ """# #??# ?????????# #????# | | ##??????# ## """ """ #??#??????????# ####????? | | ##???????# ## " " # #?????????????###???????? | | #????????# ## """"" # #???????????????????????? | | ######???# ## """"" # #???????????????????????? | | #???# ## """!!# #???????????????????????? | | #### ##### ## %[ #?????? #???????????????? | | #??# ##### #???? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed ArmorLongswordField Manual? 0 Play Time 01:08:59 Cumulative 127.3 hours Start 2026.01.18 @ 19:12:17 End 2026.01.19 @ 13:04:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 172 Adventurer 15 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 51 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc387331-ab51-40b1-ae62-913aeb520fcd