Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 16:53:02 Player: Sebsebeleb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3234) 3234 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 7051 Bonus ------- High Alert Combat Kills 32 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink High-capacity Matter Pod (200) Particle Gun Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter System Shield Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Matter Pod Advanced Beam Rifle Improved Heavy Laser Datajack Heavy Hammer Katana [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 140 | 7 12 5 22 25 53 8 8 Power 16 | 1 2 1 3 5 3 1 . Engine 11 | 1 2 . 2 5 . 1 . Core 5 | . . 1 1 . 3 . . Reactor . | . . . . . . . . Propulsion 51 | 3 3 2 13 6 15 2 7 Treads 6 | . . . 2 . 2 1 1 Leg 44 | 2 3 2 11 6 13 1 6 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 1 2 . 6 2 . Device 5 | . . . . . 4 1 . Storage 3 | 1 . . 2 . . . . Processor 4 | . 2 1 . . 1 . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 59 | 2 5 1 4 14 29 3 1 Energy Gun 20 | . 4 1 . 5 9 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 18 | 2 1 . 3 5 7 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 8 | . . . . . 7 . 1 Slashing Weapon 5 | . . . . 2 1 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . 1 3 . . Unidentified Prototypes 4 | . . . 2 1 1 . . Parts Lost 39 | . 4 . 3 5 10 5 12 Power 7 | . 1 . 1 2 1 . 2 Propulsion 21 | . 1 . 2 2 7 2 7 Utility 4 | . . . . . 1 1 2 Weapon 7 | . 2 . . 1 1 2 1 Highest Loss Streak 11 | . 3 . 1 3 3 5 11 Average Slot Usage (%) 96 | . 97 100 99 95 95 94 89 Engine 6 | . 14 6 4 9 2 7 2 Core 4 | . . 7 6 1 6 7 5 Treads 4 | . . . 9 2 6 7 13 Leg 30 | . 28 28 33 37 27 20 14 Device 3 | . . . . . 9 14 6 Storage 10 | . 14 14 11 11 9 7 6 Processor 10 | . 12 14 11 11 9 7 6 Hackware 2 | . . . . . 7 7 6 Energy Gun 8 | . 16 14 3 8 8 4 . Energy Cannon 1 | . . . 5 1 . . . Ballistic Gun 9 | . 10 14 13 9 6 . . Naked Turns 8 | . . . . . . . 8 Heaviest Build 45 | 12 17 17 31 32 39 45 40 Greatest Support 48 | 20 20 20 45 48 48 38 40 Greatest Overweight (x) 3 | 1 . . . 1 3 2 3 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 10 9 Most Carried 10 | 6 6 6 10 10 10 10 10 Average Carried 8 | 3 5 5 9 9 9 8 8 Final Capacity 10 | 6 6 6 10 10 10 10 4 Final Carried 10 | 6 6 6 10 10 10 9 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Matter Collected 2506 | 213 194 102 462 607 768 57 103 Remotely . | . . . . . . . . Salvage Created 3919 | . 374 145 1054 851 1130 179 186 Parts 223 | . 37 11 61 45 51 9 9 Haulers Intercepted 5 | . 1 . 1 1 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 81 | . 11 5 20 17 20 4 4 Melee 4 | . . . . . . 1 3 Guns 58 | . 10 5 11 14 18 . . Cannons 15 | . . . 8 3 1 3 . AOE 2 | . 1 . 1 . . . . Classes Destroyed 9 | . 6 . 1 1 1 . . Worker 2 | . 1 . 1 . . . . Builder 2 | . 2 . . . . . . Hauler 5 | . 1 . 1 1 2 . . Watcher 3 | . 1 . 1 1 . . . Swarmer 11 | . 6 3 . . 1 1 . Grunt 49 | . 5 2 13 12 13 . 4 Brawler 1 | . . . . . 1 . . Duelist 5 | . . . . 1 2 2 . Sentry 15 | . . . 7 4 3 1 . Best Kill Streak 6 | . 5 3 6 4 5 4 2 Combat Bots Only 5 | . 3 3 5 4 5 4 2 Max Kills in Single Turn 5 | . 5 2 1 1 1 1 1 Gunslinging 1 | . 1 1 . . . . . Exploded 1 | . 1 . 1 . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Damage Taken 7022 | . 643 108 1064 1256 1375 617 1959 Core 1248 | . 148 41 74 110 170 47 658 Absorbed by Shields 107 | . . . . . . . 107 Core Remaining (%) 61 | 100 . 24 . 54 69 . . Volleys Fired 270 | . 37 8 59 77 75 14 . Largest 2 | . 2 2 2 2 2 2 . Hottest 126 | . 90 73 91 121 126 105 . Shots Fired 509 | . 74 16 118 150 135 16 . Gun 456 | . 74 16 101 136 127 2 . Cannon 52 | . . . 17 13 8 14 . Launcher . | . . . . . . . . Special 1 | . . . . 1 . . . Kinetic 266 | . 28 8 78 62 76 14 . Thermal 160 | . . . 17 82 59 2 . Explosive . | . . . . . . . . Electromagnetic 83 | . 46 8 23 6 . . . Robot Hit Streak 20 | . 9 6 9 19 20 4 . Robot Miss Streak 4 | . 4 2 2 3 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 378 | . 52 12 85 90 100 12 27 Core Hits 151 | . 25 7 32 28 44 8 7 Critical Hits 2 | . . . 1 . . . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 73 | . . . . 17 23 1 32 Impact 48 | . . . . . 21 . 27 Slashing 21 | . . . . 15 . 1 5 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 2 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 7052 | . 1203 196 1392 1462 1718 319 762 Guns 4587 | . 556 196 1088 1257 1450 40 . Cannons 757 | . . . 267 205 45 240 . Explosions 684 | . 647 . 37 . . . . Melee 1024 | . . . . . 223 39 762 Ramming . | . . . . . . . . Kinetic 2675 | . 177 92 794 563 809 240 . Thermal 2515 | . 647 . 304 838 686 40 . Explosive . | . . . . . . . . Electromagnetic 838 | . 379 104 294 61 . . . Impact 884 | . . . . . 223 . 661 Slashing 140 | . . . . . . 39 101 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 2 5 . . Average Corruption 3 | . . . . 1 4 . . Corruption Purged . | . . . . . . . . Effects 55 | . . . . 5 50 . . Message Errors 12 | . . . . 1 11 . . Matter Fused 6 | . . . . . 6 . . Heat Flow Errors 7 | . . . . 1 6 . . Energy Discharges 7 | . . . . . 7 . . Data Loss (minor) 7 | . . . . . 7 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 2 . . Targeting Errors 13 | . . . . 3 10 . . Overload Shots . | . . . . . . . . Overflow Damage 273 | . 200 . . . 22 . 51 Projectiles . | . . . . . . . . Explosions 200 | . 200 . . . . . . Melee 73 | . . . . . 22 . 51 Knockbacks 8 | . . . . . 2 4 2 Impact 2 | . . . . . 1 . 1 Kinetic 5 | . . . . . 1 4 . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 308 | . 228 . 42 . 38 . . Shots 7 | . 4 . 1 . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 231 63 282 330 287 118 14 Average Temperature 83 | . 78 26 89 88 89 77 5 Received Heat Transfer 2613 | . 84 36 390 435 639 72 957 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 . 1 . 2 . . Impact Corruptions 4 | . . . . . 1 . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 3843 | . 500 . 531 1480 1258 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Peak Influence 495 | . 248 202 495 333 365 181 191 Initial 145 | . . 82 . 145 92 127 126 Average 180 | . 99 85 257 211 196 134 157 Maximum Alert Level 2 | . 1 1 2 1 1 . . Low Security (%) 59 | 100 84 90 26 52 49 100 100 Level 1 40 | . 15 9 67 47 50 . . Level 2 . | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 1 2 3 4 1 . Investigation 7 | . 1 1 1 1 3 . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 1 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . 1 . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Distress Signals 10 | . 1 . 1 2 4 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 16 6 23 23 36 4 17 Peak Tracking Total 15 | . 4 3 6 4 8 3 15 Tactical Retreats 8 | . 1 . 1 1 5 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Traps Triggered 6 | . 1 . . 1 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Disabled 15 | . 7 . 2 3 3 . . Max in Single Turn 7 | . 7 . 1 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Accessed 28 | . 6 1 6 8 6 1 . Terminals 20 | . 5 . 5 6 4 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 86 | . 12 1 26 21 24 2 . Successful 52 | . 8 1 16 13 13 1 . Failed 34 | . 4 . 10 8 11 1 . Catastrophic 8 | . 2 . 2 2 2 . . Database Lockouts . | . . . . . . . . Manual 55 | . 9 . 19 8 18 1 . Terminals 68 | . 11 . 22 16 19 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 4 2 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 7 | . . . 4 . 3 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 21 | . 5 1 7 4 4 . . Prototype ID Bank 5 | . 2 . 2 . 1 . . Open Door 3 | . . 1 . 2 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . Security Status 1 | . . . 1 . . . . Patrol Status 2 | . . . 1 1 . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . . Scan Component 3 | . . . . 2 1 . . Repair 3 | . . . . 2 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer 6 | . . . 4 . 2 . . Insert Component 3 | . . . 2 . 1 . . Analyze 3 | . . . 2 . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 16 | . 2 . 5 4 5 . . Terminals 16 | . 2 . 5 4 5 . . Track 10 | . 1 . 3 3 3 . . Assimilate 2 | . . . 1 . 1 . . Operators 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . 6 5 4 1 . Full Trace Events 10 | . 2 . 3 3 2 . . Feedback Events 2 | . . . . 1 1 . . Corruption 2 | . . . . 1 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . Time 182 | . . . . 102 80 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . find_recycling 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . 1 1 . EXPLORE 2 | . . . . . 1 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 3 | . . . . . 2 1 . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Turns Passed 5366 | 60 677 531 824 1242 1677 87 268 Spaces Moved 2591 | 42 422 391 406 582 622 29 97 Core 6 | 3 . . . . . . 3 Treads 91 | . . . . . . . 91 Legs 2485 | 30 422 391 406 582 622 29 3 Wheels 9 | 9 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 50 Average Speed 122 | 107 120 120 120 120 123 153 161 Slowest Speed 210 | 120 120 120 120 150 210 180 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 63 95 35 66 57 7 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 22 | . . . . 13 9 . . Terrain Destroyed 62 | . 25 . 6 18 13 . . Melee 16 | . . . . 7 9 . . Projectile 15 | . . . . 11 4 . . AOE 31 | . 25 . 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total 4141 | 54 526 438 627 941 1349 52 154 Wait 930 | . 30 29 113 212 538 . 8 Move 2584 | 41 421 390 405 581 621 28 97 Hop . | . . . . . . . . Pick Up 58 | 5 11 1 12 12 12 1 4 Fast Attach 48 | 7 6 2 5 9 17 2 . Attach 27 | . 3 . 5 4 6 3 6 Detach 6 | 1 . . . . 4 . 1 Swap 65 | . 3 3 12 12 30 3 2 Drop 78 | . 15 5 16 17 23 . 2 Fire 270 | . 37 8 59 77 75 14 . Melee 68 | . . . . 17 23 1 27 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 7) 346 | -10/Materials | Build established: Mutant 352 | -10/Materials | Lost 3 parts (1p1n1w) 375 | -10/Materials | Discovered new exit (range 14) 484 | -10/Materials | Discovered new exit (range 15) 613 | -10/Materials | Identified exit to Mines 636 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Entered Mines 798 | -10/Mines | Discovered new exit (range 8) 804 | -10/Mines | Met a Derelict shopkeep closing up shop 854 | -10/Mines | Identified exit to Materials 875 | -10/Mines | Learned location of Storage (-9) 908 | -10/Mines | Learned Materials terminal intel 1269 | -10/Mines | Entered Materials 1269 | -9/Materials | Evolved 2 slots: Propulsion x2 1270 | -9/Materials | Loaded intel: 12 terminal locations 1286 | -9/Materials | Discovered new exit (range 9) 1350 | -9/Materials | Identified exit to Storage 1476 | -9/Materials | Discovered exit to Storage (range 11) 1581 | -9/Materials | Build established: Scavenger-Mutant 1791 | -9/Materials | Identified exit to Materials 2093 | -9/Materials | Entered Storage 2305 | -9/Storage | Lost 3 parts (1p1n1w) 2856 | -9/Storage | Discovered exit to Materials (range 16) 2970 | -9/Storage | Repaired Broken Lgt. Angular Momentum Engine? 3026 | -9/Storage | Repaired Imp. Aluminum Leg 3284 | -9/Storage | Garrison activated, responded to threat 3335 | -9/Storage | Entered Materials 3335 | -8/Materials | Evolved 2 slots: Utility x2 3387 | -8/Materials | Discovered new exit (range 59) 3398 | -8/Materials | Build established: Mutant 3499 | -8/Materials | Lost 3 parts (1n1u1w) 3722 | -8/Materials | Lost 3 parts (3n) 4169 | -8/Materials | Repaired Imp. Heavy Laser? 4250 | -8/Materials | Discovered new exit (range 11) 4477 | -8/Materials | Build established: Scavenger-Mutant 5011 | -8/Materials | Identified exit to Factory 5012 | -8/Materials | Entered Factory 5012 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5096 | -7/Factory | Identified exit to Garrison 5099 | -7/Factory | Entered Garrison 5122 | -7/Garrison | Lost 5 parts (2n1u2w) 5150 | -7/Garrison | Triggered checkpoint 5308 | -7/Garrison | Triggered checkpoint 5359 | -7/Garrison | Released all parts (4) 5360 | -7/Garrison | Core integrity fell below 50% 5364 | -7/Garrison | Core integrity fell below 20% 5367 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05359_ Released Hvy. Hammer. 05359_ Released System Shield. 05359_ Released Adv. Signal Interpreter. 05359_ Released Lrg. Storage Unit. Garrison Door activated. 05360_ Triggered Stasis Trap. 05360_ A bubble of rippling energy engulfs the area. 05360_ Field strength at 94. 05360_ Field strength at 79. 05361_ Field strength at 55. 05362_ Field strength at 30. 05363_ Field strength at 3. 05363_ Stasis field depleted. Garrison Door activated. 05364_ Triggered Stasis Trap. 05364_ A bubble of rippling energy engulfs the area. 05364_ Field strength at 94. 05365_ Field strength at 84. 05366_ Field strength at 65. 05367_ Field strength at 50. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????? ???????????????? | | ?????????????????????????# """## ##?????????????? | | ???????????????????????? #?????????????? | | ????????????????????? ?? ?????????????? | | ???????????????????? ?? ?????????????? | | ????????????????????# ?# g ## #?????????????? | | ??????????????????### ## ## #?#???????????? | | ??????????????????# g " #???????????? | | ??????????????????# " #???????????? | | ??????????????????# #???????????? | | ??????????????????? ? gg ????????????? | | ????????????????????# ?# ## #?????????????? | | ???????????########## ## ## ############??? | | ??????????# g s s #??? | | ??????????# g ^^ [ ss #??? | | ??????????# g @ ! #??? | | ?????????????????######### %/]############# #??? | | ?????????????????????????# !% #???????????# #??? | | ?????????????????????????######???????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #### | | ?????????????????????????????????????#????# ^ ## | | ???????????????????????????????# #### #### ## | | ???????????????????????????????# !+ = | | ???????????????????????????????# +== | | ???????????????????????????????############/ %#### | | ??????????????????????????????????????????# ! #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Heavy Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldPotentialComputer Manual? 0 Play Time 01:40:05 Cumulative 33.7 hours Start 2021.06.27 @ 03:42:33 End 2021.06.27 @ 16:53:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc5807f6-2f8c-4361-864d-b5d8d954eecf