Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 19:52:18 Player: blackdogzx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2120) 2120 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 7134 Bonus ------- Follower Combat Kills 199 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 280/300 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (9) ------ Compact Battery 0b10 Decoder Chip [Scout] Targeting Computer Heart of Steel > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Flexi-carbon Leg Target Analyzer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Compact Battery Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer Recoil Stabilizer Makeshift Light Armor Plating Heart of Steel > --- WEAPON ----------- Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Light Fission Core Titanium Leg Flexi-carbon Leg Target Analyzer Improved Light Armor Plating [Rating: 76] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Armored Leg Leg Armored Leg Utility Targeting Computer Device Heart of Steel Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 7 | . . 2 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 84 | 5 10 14 19 10 10 . 4 9 3 Power 15 | 1 2 . 1 3 4 . . 2 2 Engine 11 | 1 2 . 1 2 3 . . 2 . Core 4 | . . . . 1 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 5 . 2 2 . . . 1 Treads . | . . . . . . . . . . Leg 14 | 2 2 5 . 2 2 . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 2 4 10 2 4 . 3 4 . Device 13 | . 1 1 5 1 3 . 1 1 . Storage 2 | 1 . . . . . . . 1 . Processor 7 | . . 1 2 . 1 . 2 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 2 3 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 25 | 1 4 5 8 3 . . 1 3 . Energy Gun 5 | 1 1 . 3 . . . . . . Energy Cannon 6 | . 1 2 3 . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon 6 | . 1 2 . 1 . . 1 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 . Piercing Weapon 2 | . . . . 1 . . . 1 . Special Melee Weapon 2 | . . 1 1 . . . . . . Unidentified Prototypes 4 | . 1 1 1 . . . 1 . . Parts Lost 27 | . . 3 1 . 3 5 6 . 9 Power 5 | . . . . . 1 1 1 . 2 Propulsion 4 | . . 1 . . 1 . . . 2 Utility 13 | . . 1 1 . 1 2 5 . 3 Weapon 5 | . . 1 . . . 2 . . 2 Highest Loss Streak 9 | . . 3 1 . 3 3 4 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 93 99 98 98 97 89 62 71 82 Engine 8 | . 14 11 9 13 5 6 3 5 5 Leg 16 | . 28 21 18 15 13 13 13 13 12 Device 12 | . 3 10 12 15 27 32 20 6 12 Storage 7 | . 14 11 9 7 6 6 4 4 6 Processor 15 | . . 11 17 15 13 13 14 24 19 Protection 8 | . 9 11 13 15 9 5 . 2 5 Energy Gun 1 | . 13 . 2 . . . . . . Energy Cannon 3 | . 2 16 10 1 . . . . . Ballistic Cannon 4 | . 4 3 . 5 6 1 4 6 5 Slashing Weapon 2 | . . . 4 4 . . . 2 5 Piercing Weapon 1 | . . . . 1 . . . 3 . Peak Build Rating 76 | 5 11 22 30 39 54 54 62 74 76 Average Rating 42 | 3 7 16 27 36 47 48 53 64 73 On Entrance 32 | . 5 11 22 30 38 54 37 49 74 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 12 21 25 31 37 44 44 36 35 45 Greatest Support 41 | 20 20 30 30 39 41 41 41 32 32 Greatest Overweight (x) 8 | 1 1 2 1 . 1 1 8 8 4 Average Overweight (x) . | . . . . . . . 1 3 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 5 5 Average Carried 6 | . 4 7 7 7 7 8 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 8 8 8 8 8 5 5 4 Class Distribution -------------------- 80% | Mutant 19% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2193 | 223 99 242 262 267 60 305 152 343 240 Remotely . | . . . . . . . . . . Salvage Created 2290 | . 335 396 829 275 42 44 58 . 311 Parts 128 | . 22 38 38 12 4 . 4 . 10 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 4 4 5 12 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . 8 12 11 7 1 1 1 . 5 Melee 9 | . . . 3 1 . . . . 5 Guns 7 | . 7 . . . . . . . . Cannons 26 | . . 12 7 5 1 . 1 . . AOE 3 | . 1 . . 1 . 1 . . . Classes Destroyed 14 | . 4 1 5 4 . . . . . Worker 6 | . 1 2 3 . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 9 | . 2 2 5 . . . . . . Swarmer 10 | . 3 7 . . . . . . . Grunt 22 | . 5 2 7 3 . 1 . . 4 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . 3 1 . . . . . . Hunter 3 | . . . 1 1 . . 1 . . Programmer 4 | . . . . 3 1 . . . . Best Kill Streak 4 | . 4 4 3 2 1 1 1 . 3 Combat Bots Only 4 | . 3 4 3 2 1 1 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . 1 . 1 . . . Melee 1 | . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 506 | . 51 65 80 57 29 68 33 . 123 Missed 142 | . 12 14 21 20 13 23 7 . 32 Damage Taken 5543 | . 384 570 798 556 116 826 513 . 1780 Core 1123 | . 65 44 123 36 . 121 142 . 592 Absorbed by Shields 83 | . . . 83 . . . . . . Redirected to Shielding 109 | . 2 . . 7 21 79 . . . Ignored by Resistances 3 | . . 3 . . . . . . . Regen/Repaired (Parts) 61 | . . 61 . . . . . . . Core Remaining (%) 86 | 100 74 89 77 94 . . . . . Volleys Fired 219 | . 35 41 74 53 1 8 4 2 1 Largest 2 | . 2 2 2 2 2 2 1 1 1 Hottest 136 | . 90 124 136 84 84 84 53 53 53 Shots Fired 290 | . 57 60 97 56 2 12 3 2 1 Gun 70 | . 57 . 13 . . . . . . Cannon 213 | . . 60 84 54 1 8 3 2 1 Launcher 7 | . . . . 2 1 4 . . . Special . | . . . . . . . . . . Kinetic 93 | . 9 20 . 49 1 8 3 2 1 Thermal 148 | . 26 33 84 5 . . . . . Explosive 7 | . . . . 2 1 4 . . . Electromagnetic 42 | . 22 7 13 . . . . . . Robot Hit Streak 13 | . 13 11 9 12 5 6 4 . . Robot Miss Streak 4 | . 4 2 4 3 . 2 4 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 222 | . 42 41 76 43 1 4 3 . 12 Core Hits 89 | . 16 16 26 14 1 5 3 . 8 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . 1 . 3 1 1 1 . . 1 Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . Blast 3 | . . . . 1 1 1 . . . Sever 3 | . . . 2 . . . . . 1 Melee Attacks 43 | . . 5 14 5 . . . 1 18 Impact . | . . . . . . . . . . Slashing 32 | . . . 13 1 . . . . 18 Piercing 5 | . . . . 4 . . . 1 . Sneak Attacks 10 | . . 3 3 4 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5744 | . 729 740 1919 1559 37 262 36 . 462 Guns 841 | . 595 . 246 . . . . . . Cannons 3142 | . . 740 1167 1014 37 121 36 . 27 Explosions 603 | . 132 . 85 279 . 107 . . . Melee 1121 | . . . 421 266 . . . . 434 Ramming 37 | . 2 . . . . 34 . . 1 Kinetic 1457 | . 118 195 . 923 37 121 36 . 27 Thermal 2298 | . 382 434 1252 230 . . . . . Explosive 247 | . . . . 140 . 107 . . . Electromagnetic 584 | . 227 111 246 . . . . . . Impact . | . . . . . . . . . . Slashing 913 | . . . 421 58 . . . . 434 Piercing 208 | . . . . 208 . . . . . Highest Corruption 5 | . . . . 5 . 1 2 2 . Average Corruption 1 | . . . . 1 . 1 1 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 7 . . 8 1 . Message Errors 5 | . . . . 1 . . 3 1 . Matter Fused 4 | . . . . 3 . . 1 . . Heat Flow Errors 3 | . . . . 1 . . 2 . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . Misfires 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 174 | . . 1 57 116 . . . . . Projectiles 37 | . . 1 22 14 . . . . . Explosions 42 | . . . . 42 . . . . . Melee 95 | . . . 35 60 . . . . . Knockbacks 14 | . . 1 . 12 . . 1 . . Impact . | . . . . . . . . . . Kinetic 14 | . . 1 . 12 . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 91 | . . . 56 35 . . . . . Shots 2 | . . . 1 1 . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 7 | 1 1 . . . . 4 . . 1 Kicked 6 | 1 1 . . . . 4 . . . Crushed . | . . . . . . . . . . Highest Temperature 505 | . 382 318 505 345 27 170 143 56 24 Average Temperature 123 | . 115 125 139 119 15 88 67 30 8 Received Heat Transfer 1994 | . 156 213 324 144 36 371 36 . 714 Effects 19 | . 2 9 7 1 . . . . . Shutdowns 3 | . 1 . 2 . . . . . . Energy Bleed 3 | . 1 1 1 . . . . . . Interference 8 | . . 8 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 3 | . . . 2 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . Heat Transferred 4161 | . 964 777 2172 248 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 400 | . 209 182 400 189 117 . . . . Initial 130 | . . 24 76 130 51 . . . . Average 99 | . 78 80 206 63 53 . . . . Maximum Alert Level 2 | . 1 . 2 . . . . . . Low Security (%) 86 | 100 85 100 53 100 100 . . . . Level 1 12 | . 14 . 45 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 2 1 9 1 . . . . Investigation 4 | . . 2 1 1 . . . . . Extermination 5 | . . . . 4 1 . . . . Reinforcement 3 | . 2 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . . 1 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 13 21 27 13 4 14 6 . 11 Peak Tracking Total 8 | . 3 5 5 3 3 8 5 . 7 Tactical Retreats 7 | . . 1 2 . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . . 2 . 2 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 8 | . 2 . 3 3 . . . . . Max in Single Turn 2 | . 1 . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 6 | . . 2 1 1 . . 1 1 . Terminals 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . . 6 11 8 . . 1 3 . Successful 25 | . . 5 10 6 . . 1 3 . Failed 4 | . . 1 1 2 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . . 4 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . . 11 8 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . 3 . . . . 1 3 . Record 3 | . . 3 . . . . . . . Part Schematic 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 16 | . . . 10 6 . . . . . Insert Component 8 | . . . 4 4 . . . . . Analyze 8 | . . . 6 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 1 1 . . . . . Full Trace Events 3 | . . 1 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 24 | . . . 4 2 . . . 18 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 2 . . . . . Part Schematics Acquired 6 | . . . 4 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . 3 . . . . . . . Non-combat 3 | . . 3 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . parse_system 1 | . . 1 . . . . . . . no_distress 2 | . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 . . 4 . Largest Group 4 | . . . . . 3 3 . 4 4 Highest-Rated Group 156 | . . . . . 93 93 . 156 156 Highest-Rated Ally 41 | . . . . . 31 31 . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . . . . 7 37 . . 11 Total Damage 910 | . . . . . 148 517 . . 245 Kills 5 | . . . . . 1 3 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 10373 | 60 1085 1026 1246 1760 443 502 736 2603 912 Spaces Moved 5269 | 46 671 483 622 1016 244 366 387 983 451 Core 480 | 8 . . . . . . 85 380 7 Treads . | . . . . . . . . . . Legs 4789 | 38 671 483 622 1016 244 366 302 603 444 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 Average Speed 162 | 113 128 144 126 120 172 129 169 259 189 Slowest Speed 450 | 120 190 260 190 120 190 190 450 450 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 83 36 38 21 5 61 49 87 45 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 2 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . 10 . 3 31 5 15 . . . Melee . | . . . . . . . . . . Projectile 6 | . . . . 6 . . . . . AOE 58 | . 10 . 3 25 5 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 6722 | 51 838 750 968 1496 264 381 463 1030 481 Wait 1010 | . 93 194 218 398 1 4 66 33 3 Move 5260 | 45 670 482 621 1015 243 365 386 982 451 Hop . | . . . . . . . . . . Pick Up 37 | . 15 5 6 5 5 . . . 1 Fast Attach 47 | 5 7 6 8 5 3 . 4 8 1 Attach 18 | . . 3 4 5 5 . . . 1 Detach 7 | . . 1 1 2 1 . 1 1 . Swap 19 | . 3 5 7 . 2 . . 1 1 Drop 53 | . 14 8 15 8 3 . . 2 3 Fire 219 | . 35 41 74 53 1 8 4 2 1 Melee 43 | . . 5 14 5 . . . 1 18 Ram 1 | . . . . . . . . . 1 Kick 6 | 1 1 . . . . 4 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 8) 904 | -10/Materials | Discovered new exit (range 4) 1089 | -10/Materials | Discovered new exit (range 15) 1104 | -10/Materials | Discovered new exit (range 14) 1146 | -10/Materials | Entered another Materials area 1146 | -9/Materials | Evolved 2 slots: Utility x2 1493 | -9/Materials | Repaired Aluminum Leg 1709 | -9/Materials | Lost 3 parts (1n1u1w) 2034 | -9/Materials | Discovered new exit (range 16) 2172 | -9/Materials | Entered another Materials area 2172 | -8/Materials | Evolved 2 slots: Utility x2 3181 | -8/Materials | Discovered new exit (range 16) 3416 | -8/Materials | Identified exit to Factory 3418 | -8/Materials | Entered Factory 3418 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3982 | -7/Factory | Garrison activated, responded to threat 5146 | -7/Factory | Discovered new exit (range 16) 5177 | -7/Factory | Identified exit to Factory 5178 | -7/Factory | Entered another Factory area 5178 | -6/Factory | Evolved 2 slots: Utility x2 5419 | -6/Factory | Discovered new exit (range 13) 5454 | -6/Factory | Lost 3 parts (1p1n1u) 5472 | -6/Factory | Allied Derelicts emerged from ambush trap array 5615 | -6/Factory | Discovered new exit (range 3) 5619 | -6/Factory | Identified exit to Lower Caves 5621 | -6/Factory | Entered Lower Caves 5621 | -6/Lower Caves | Accompanied by 3 allies 5934 | -6/Lower Caves | Attacked by a faux Warlord 6108 | -6/Lower Caves | Discovered new exit (range 12) 6114 | -6/Lower Caves | Lost 3 parts (1p2u) 6121 | -6/Lower Caves | Identified exit to Lower Caves 6123 | -6/Lower Caves | Entered another Lower Caves area 6211 | -6/Lower Caves | Found Prototype Device 6211 | -6/Lower Caves | Identified Heart of Steel 6375 | -6/Lower Caves | Learned Factory terminal intel 6705 | -6/Lower Caves | Lost 4 parts (4u) 6817 | -6/Lower Caves | Discovered new exit (range 13) 6856 | -6/Lower Caves | Identified exit to Zion 6859 | -6/Lower Caves | Entered Zion 6973 | -6/Zion | Found CR-A16's Pointy Stick 7031 | -6/Zion | System corruption cleaned by Quarantine Array 7433 | -6/Zion | Learned location of Extension (-4) 8569 | -6/Zion | Build established: Derelict-Mutant 8642 | -6/Zion | Met Imprinter 8679 | -6/Zion | Imprinted 8681 | -6/Zion | Declared Zion's savior 9438 | -6/Zion | Discovered new exit (range 13) 9460 | -6/Zion | Identified exit to Proximity Caves 9462 | -6/Zion | Entered Proximity Caves 9462 | -5/Proximity Caves | Accompanied by 4 allies 9697 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10046 | -5/Proximity Caves | Spotted B-75 Beast 10317 | -5/Proximity Caves | Core integrity fell below 50% 10356 | -5/Proximity Caves | Core integrity fell below 20% 10374 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10323_ Lgt. Angular Momentum Engine fries itself beyond repair. 10334_ Arm. Leg destroyed. 10334_ G-50 Soldier destroyed. 10336_ Adv. Signal Interpreter destroyed. 10339_ G-50 Soldier Carbon-fiber Leg severed. 10344_ G-50 Soldier destroyed. 10346_ Lgt. Angular Momentum Engine fries itself beyond repair. 10353_ Hvy. Laser fries itself beyond repair. 10353_ Adv. Heat Sink fries itself beyond repair. 10359_ G-50 Soldier destroyed. 10361_ Power Sword destroyed. 10364_ Slammed into G-50 Soldier. 10364_ Heart of Steel broken. 10364_ Destabilizing: Short circuit. 10368_ Carbon-fiber Leg fries itself beyond repair. 10374_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##???????????????????? ???????????????????????? | | #???????????????? ??? ???????????????????????? | | ###????????????? ?## ??????????????????????? | | ##???????????? ## #?????????????????????? | | #??????????? ?????????????????????? | | ???????? ??????????????????????? | | ????????? ??????????????????????? | | ?????????? ???????????????????????? | | ??????????? #???????????????????????? | | ## ????????????? #???????????????????????? | | ???# ??????????????# ###?????????????????????? | | ????????????????????# ##????????????????##??? | | ?????????????###????# #?????????????? ??? | | ????????###### ###### #????????????? ???? | | ???????## ## #????????????? ?????? | | ?????### % % #??????????? #??????? | | ###### #### ####?????????? #???????? | | #??#######g #????????#### #???????? | | ##### ##???????# %########## #???????? | | ????## #???????#% % #????????? | | ?????## #???????# % @ #????????? | | ??????# #???????################# #????????? | | ??????## #??????????????????????????#????????? | | ???????##### #???????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 300 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Particle Charger | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Imp. Core Shielding | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Battle Cannon | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed blame! Manual? 1 Play Time 01:24:03 Cumulative 28.2 hours Start 2024.12.23 @ 18:24:27 End 2024.12.23 @ 19:52:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ede8670-bfe0-4670-862d-549a10e3b3c9