Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.03 @ 10:50:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (225) 1125 Value Destroyed (9822) 9822 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 16871 Bonus ------- High Alert Combat Kills 1292 Follower Combat Kills 343 Friendly Fire -311 Cogmind --------- Core Integrity 371/1150 Matter 300/300 Energy 91/100 System Corruption 17% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (10) ----- High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Myomer Leg Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Thermal Converter Improved Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating Point Defense System System Shield > --- WEAPON ----------- Tesla Rifle Coil Gun Coil Gun KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Myomer Leg Mini Grenade Launcher Micro-nuke Launcher Force Lance [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Leg Leg Armored Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Flak Cannon Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 8 | . 1 2 1 . 2 2 . Weapon 3 | . . . . 1 . . 2 Parts Attached 172 | 7 4 17 9 29 13 21 72 Power 27 | 1 1 1 6 2 3 3 10 Engine 15 | 1 . . 3 2 3 3 3 Core 5 | . 1 1 3 . . . . Reactor 7 | . . . . . . . 7 Propulsion 48 | 2 1 7 2 11 3 5 17 Treads . | . . . . . . . . Leg 46 | 2 1 6 2 11 3 5 16 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 1 | . . 1 . . . . . Utility 44 | 2 2 2 1 4 4 10 19 Device 27 | . 1 1 1 2 2 7 13 Storage 5 | 1 . 1 . 2 . . 1 Processor 5 | . 1 . . . 1 1 2 Hackware 1 | . . . . . . 1 . Protection 6 | 1 . . . . 1 1 3 Artifact . | . . . . . . . . Weapon 53 | 2 . 7 . 12 3 3 26 Energy Gun 10 | . . 2 . 1 . . 7 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 28 | 2 . 5 . 9 2 2 8 Ballistic Cannon 5 | . . . . 1 1 1 2 Launcher 5 | . . . . 1 . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 80 | . 1 1 1 14 2 9 52 Power 12 | . . . 1 2 . 2 7 Propulsion 13 | . . . . 4 1 1 7 Utility 28 | . 1 . . 3 1 5 18 Weapon 27 | . . 1 . 5 . 1 20 Highest Loss Streak 10 | . 1 1 1 5 1 6 10 Average Slot Usage (%) 95 | . 98 99 99 98 99 97 89 Engine 8 | . 7 . 3 13 12 10 5 Core 1 | . 4 10 12 . . . . Reactor 1 | . . . . . . . 3 Leg 17 | . 25 19 16 20 18 15 14 Device 19 | . 5 10 16 14 21 32 20 Storage 11 | . 12 20 16 16 12 11 6 Processor 8 | . 5 10 8 7 12 6 9 Hackware 1 | . . . . . . . 4 Protection 4 | . 12 10 8 4 2 1 3 Energy Gun 1 | . . 1 . . . . 5 Ballistic Gun 11 | . 25 17 16 15 6 4 11 Ballistic Cannon 4 | . . . . 2 11 10 1 Naked Turns . | . . . . . . . . Heaviest Build 104 | 17 18 23 40 45 52 59 104 Greatest Support 61 | 20 20 26 33 48 55 56 61 Greatest Overweight (x) 14 | 5 1 1 1 1 1 1 14 Average Overweight (x) . | 3 . . . . . . 1 Largest Inventory Capacity 12 | 8 8 8 8 8 8 8 12 Average Capacity 9 | 7 8 8 8 8 8 8 11 Most Carried 12 | 3 8 8 8 8 7 8 12 Average Carried 6 | 1 4 7 6 6 4 6 7 Final Capacity 12 | 8 8 8 8 8 8 8 12 Final Carried 8 | 3 8 8 8 3 7 5 1 Class Distribution -------------------- 24% | Hacker-Gunner 22% | Hacker-Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 12% | Hacker-Skirmisher 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 6898 | 224 285 567 321 1539 365 1064 2533 Remotely . | . . . . . . . . Salvage Created 9852 | . 561 841 661 1491 102 863 5333 Parts 472 | . 36 49 33 92 2 46 214 Haulers Intercepted 8 | . 1 3 1 1 . 1 1 Recyclers Shooed 4 | . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 159 | . 11 14 8 26 4 27 69 Melee 12 | . . . . . . . 12 Guns 99 | . 11 14 8 23 1 4 38 Cannons 38 | . . . . 2 3 23 10 AOE 8 | . . . . 1 . . 7 Classes Destroyed 18 | . 4 2 3 1 . 2 6 Worker 13 | . . . 1 1 . 3 8 Builder 12 | . 1 . . 6 . 2 3 Tunneler 1 | . . . . . . . 1 Hauler 8 | . 1 3 1 1 . 1 1 Recycler 6 | . . . 1 1 . . 4 Mechanic 2 | . . . 1 . . . 1 Operator 3 | . . . . . . 1 2 Watcher 20 | . 1 3 3 5 . 2 6 Swarmer 16 | . . 2 . 6 . 7 1 Saboteur 2 | . . . . . . . 2 Grunt 80 | . 11 8 6 13 3 8 31 Brawler 2 | . . . . . . . 2 Duelist 5 | . . . . . . . 5 Protector 1 | . . . . . . . 1 Sentry 15 | . . 4 2 3 . 2 4 Hunter 14 | . . . . . . 6 8 Programmer 24 | . . . . 4 1 4 15 Behemoth 1 | . . . . . . . 1 Best Kill Streak 12 | . 8 5 6 10 4 9 12 Combat Bots Only 8 | . 7 3 3 4 4 8 6 Max Kills in Single Turn 3 | . 1 2 1 2 1 2 3 Gunslinging 1 | . . 1 . 1 . . . Exploded 2 | . . . . 1 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11755 | . 349 539 310 1666 593 1694 6604 Core 1348 | . 61 87 . 202 54 165 779 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 75 78 100 71 93 83 . Volleys Fired 545 | . 52 70 46 102 21 96 158 Largest 5 | . 2 2 2 3 3 3 5 Hottest 258 | . 40 60 46 113 111 111 258 Shots Fired 1398 | . 104 136 92 224 63 254 525 Gun 1059 | . 104 136 92 206 21 62 438 Cannon 322 | . . . . 14 42 192 74 Launcher 17 | . . . . 4 . . 13 Special . | . . . . . . . . Kinetic 1234 | . 104 126 92 214 63 254 381 Thermal 61 | . . . . 6 . . 55 Explosive 17 | . . . . 4 . . 13 Electromagnetic 86 | . . 10 . . . . 76 Robot Hit Streak 83 | . 20 35 26 20 21 27 83 Robot Miss Streak 6 | . 1 1 2 5 2 6 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets 16 | . 1 4 1 3 . . 7 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 1229 | . 88 114 70 194 57 221 485 Core Hits 680 | . 35 40 28 126 44 175 232 Critical Hits 58 | . 1 1 . 1 . . 55 Critical Kills 19 | . . . . . . . 19 Critical Parts Destroyed 32 | . 1 1 . . . . 30 Melee Attacks 64 | . . . . . . . 64 Thermal 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 31 | . . . . . . . 31 Piercing 30 | . . . . . . . 30 Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 28064 | . 943 1205 1045 3544 1084 3849 16394 Guns 16553 | . 943 1205 1045 3154 277 816 9113 Cannons 6358 | . . . . 123 807 3033 2395 Explosions 2452 | . . . . 258 . . 2194 Melee 2634 | . . . . . . . 2634 Ramming 67 | . . . . 9 . . 58 Kinetic 20137 | . 943 1084 1045 3251 1084 3849 8881 Thermal 1839 | . . . . 26 . . 1813 Explosive 1545 | . . . . 258 . . 1287 Electromagnetic 1842 | . . 121 . . . . 1721 Impact . | . . . . . . . . Slashing 1197 | . . . . . . . 1197 Piercing 1437 | . . . . . . . 1437 Highest Corruption 17 | . . 1 . 9 . 2 17 Average Corruption 4 | . . 1 . 2 . 1 6 Corruption Purged . | . . . . . . . . Effects 120 | . . 1 . 11 . 4 104 Message Errors 30 | . . 1 . 5 . . 24 Matter Fused 16 | . . . . 1 . . 15 Heat Flow Errors 13 | . . . . 1 . 1 11 Energy Discharges 11 | . . . . 1 . 1 9 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . 1 . . 9 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . . . 3 Targeting Errors 30 | . . . . 2 . 2 26 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 354 | . . . . 11 7 2 334 Projectiles 36 | . . . . . 7 2 27 Explosions 183 | . . . . 11 . . 172 Melee 135 | . . . . . . . 135 Knockbacks 97 | . . . . 4 6 70 17 Impact . | . . . . . . . . Kinetic 89 | . . . . 4 6 64 15 Secondary 8 | . . . . . . 6 2 Self-Inflicted Damage 368 | . . 110 . 4 . . 254 Shots 9 | . . 2 . . . . 7 Rammed 4 | . . . . 1 . . 3 Targets Rammed 7 | . . . . 1 . . 6 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 465 | . 25 45 . 210 144 161 465 Average Temperature 54 | . 8 12 . 62 57 11 146 Received Heat Transfer 3165 | . 312 327 279 525 180 441 1101 Effects 7 | . . . . . . . 7 Shutdowns 4 | . . . . . . . 4 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | . . 1 . . . . 6 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . . . . . . . 6 Heat Transferred 2508 | . . . . 74 . . 2434 Parts Sabotaged 7 | . . . . . . . 7 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1191 | . 305 375 461 380 94 417 1191 Initial 78 | . . . 56 52 10 1 78 Average 221 | . 113 144 210 121 41 166 416 Maximum Alert Level 4 | . 1 1 2 1 . 2 4 Low Security (%) 63 | 100 61 68 55 82 100 57 41 Level 1 19 | . 38 31 32 17 . 27 15 Level 2 8 | . . . 11 . . 15 16 Level 3 7 | . . . . . . . 21 Level 4 1 | . . . . . . . 3 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 51 | . 1 2 5 10 4 6 23 Investigation 19 | . 1 1 2 4 2 3 6 Extermination 13 | . . . . 4 2 1 6 Reinforcement 9 | . . 1 1 1 . 2 4 Assault 7 | . . . . . . . 7 Garrison 3 | . . . 2 1 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 2 3 . 3 . . 5 Communications Jammed 28 | . . . . . . 5 23 Distress Signals 28 | . . . . . . 5 23 Times Spotted 256 | . 15 20 15 41 7 36 122 Peak Tracking Total 10 | . 5 5 3 6 4 7 10 Tactical Retreats 15 | . 1 . 2 2 . 1 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . 2 . 3 1 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 21 | . . 2 . 2 . . 17 Max in Single Turn 8 | . . 2 . 2 . . 8 Garrison Access 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 37 | . 3 4 4 8 6 5 7 Terminals 22 | . 2 4 3 4 3 3 3 Fabricators 4 | . . . . 1 1 . 2 Repair Stations 3 | . . . . 1 2 . . Recycling Units 4 | . 1 . 1 1 . . 1 Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 119 | . 12 9 15 21 20 17 25 Successful 70 | . 8 7 12 10 14 11 8 Failed 49 | . 4 2 3 11 6 6 17 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 65 | . 7 9 10 11 11 8 9 Fabricators 13 | . . . . 2 2 . 9 Repair Stations 11 | . . . . 4 7 . . Recycling Units 17 | . 5 . 5 3 . . 4 Scanalyzers 9 | . . . . . . 9 . Garrison Access 4 | . . . . 1 . . 3 Terminal Hacks 36 | . 4 7 8 4 7 3 3 Part Schematic 2 | . . . . . 2 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 5 | . . 1 2 . 1 1 . Level Access Points 3 | . . . 1 . 1 . 1 Branch Access Points 3 | . . 1 . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 2 | . . 1 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 5 | . 1 2 . . 1 . 1 Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 7 | . 1 1 . 1 2 1 1 Fabricator Hacks 7 | . . . . 2 2 . 3 Load Schematic 4 | . . . . 1 1 . 2 Build 3 | . . . . 1 1 . 1 Repair Station Hacks 6 | . . . . 1 5 . . Scan Component 4 | . . . . 1 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 12 | . 4 . 4 2 . . 2 Recycle Component 5 | . 1 . 2 1 . . 1 Process 7 | . 3 . 2 1 . . 1 Scanalyzer 8 | . . . . . . 8 . Insert Component 4 | . . . . . . 4 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 2 4 4 6 5 5 7 Full Trace Events 21 | . 2 1 3 4 2 3 6 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 9 | . . . . 3 3 . 3 Matter 558 | . . . . 186 186 . 186 Time 197 | . . . . 49 99 . 49 Total Robot Build Rating 18 | . . . . 6 6 . 6 Part Schematics Acquired 5 | . . . . . 2 3 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 26 | . . . . . 26 . . Parts Recycled 5 | . 1 . 2 1 . . 1 Recycled Matter 392 | . 253 . 67 33 . . 39 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 9 | . . . . 3 3 . 3 Largest Group 3 | . . . . 3 3 . 3 Highest-Rated Group 54 | . . . . 54 54 . 54 Highest-Rated Ally 18 | . . . . 18 18 . 18 Total Orders . | . . . . . . . . Ally Attacks 41 | . . . . 19 13 . 9 Total Damage 1047 | . . . . 526 227 . 294 Kills 8 | . . . . 3 3 . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8724 | 135 445 595 459 1754 1044 1400 2892 Spaces Moved 4322 | 51 239 308 229 1022 523 746 1204 Core 52 | 49 . . . . . . 3 Treads . | . . . . . . . . Legs 4270 | 2 239 308 229 1022 523 746 1201 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 125 123 120 120 120 Average Speed 137 | 231 120 120 129 126 133 138 154 Slowest Speed 750 | 300 150 150 155 160 150 150 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . 1 Exploration Rate (%) 21 | 4 34 31 19 32 11 21 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 340 | . . 53 . 54 . . 233 Melee . | . . . . . . . . Projectile 53 | . . . . . . . 53 AOE 287 | . . 53 . 54 . . 180 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5924 | 64 302 410 300 1303 829 962 1754 Wait 737 | 4 1 6 6 137 268 88 227 Move 4315 | 50 238 307 228 1021 522 745 1204 Hop . | . . . . . . . . Pick Up 39 | 3 6 2 5 5 3 6 9 Fast Attach 79 | 7 1 2 3 13 6 8 39 Attach 52 | . 2 4 3 12 3 8 20 Detach 7 | . 1 . . 2 1 . 3 Swap 41 | . 1 11 3 4 4 5 13 Drop 38 | . . 8 6 6 1 6 11 Fire 545 | . 52 70 46 102 21 96 158 Melee 64 | . . . . . . . 64 Ram . | . . . . . . . . Kick 7 | . . . . 1 . . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Utility x1 230 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Discovered exit to Materials (range 15) 309 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Destroyed 7 combat bots 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Identified exit to Mines 1126 | -9/Materials | Identified exit to Materials 1126 | -9/Materials | Discovered exit to Materials (range 9) 1148 | -9/Materials | Build established: Scavenger-Mutant 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1372 | -8/Materials | Identified exit to Factory 1520 | -8/Materials | Garrison activated, responded to threat 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2114 | -7/Factory | Garrison activated, responded to threat 2124 | -7/Factory | Build established: Hacker-Tank 2679 | -7/Factory | Build established: Scavenger-Mutant 2941 | -7/Factory | Identified exit to Storage 2941 | -7/Factory | Identified exit to Lower Caves 3061 | -7/Factory | Fabricated L-31 Rogue? 3166 | -7/Factory | Build established: Scavenger-Gunner 3247 | -7/Factory | Crushed by falling debris 3307 | -7/Factory | Lost 5 parts (1p1n2u1w) 3379 | -7/Factory | Identified exit to Factory 3379 | -7/Factory | Discovered exit to Factory (range 8) 3389 | -7/Factory | Entered another Factory area 3389 | -6/Factory | Evolved 2 slots: Utility x2 3525 | -6/Factory | Fabricated L-31 Rogue? 3667 | -6/Factory | Repaired Autogun 3707 | -6/Factory | Build established: Hacker-Skirmisher 3973 | -6/Factory | Repaired Cooling System 4331 | -6/Factory | Identified exit to Factory 4433 | -6/Factory | Entered another Factory area 4433 | -5/Factory | Evolved 2 slots: Utility x2 4722 | -5/Factory | Identified exit to Upper Caves 4793 | -5/Factory | Build established: Hacker-Gunner 5488 | -5/Factory | Destroyed 8 combat bots 5495 | -5/Factory | Lost 6 parts (2p1n3u) 5815 | -5/Factory | Identified exit to Factory 5815 | -5/Factory | Discovered exit to Factory (range 14) 5833 | -5/Factory | Entered another Factory area 5833 | -4/Factory | Evolved 2 slots: Weapon x2 5936 | -4/Factory | Spotted B-86 Titan 6090 | -4/Factory | Lost 3 parts (3w) 6533 | -4/Factory | Lost 5 parts (1n2u2w) 6605 | -4/Factory | Lost 4 parts (3u1w) 6967 | -4/Factory | Identified exit to Research 6967 | -4/Factory | Discovered exit to Research (range 7) 6974 | -4/Factory | Fabricated L-31 Rogue (x3) 7027 | -4/Factory | Local fabrication network quarantined 7095 | -4/Factory | Destroyed B-86 Titan 7333 | -4/Factory | First assault squad dispatched 7449 | -4/Factory | Lost 3 parts (1p2u) 7641 | -4/Factory | Build established: Scavenger-Gunner 7924 | -4/Factory | Lost 3 parts (1u2w) 8083 | -4/Factory | Identified exit to Upper Caves 8083 | -4/Factory | Discovered exit to Upper Caves (range 7) 8485 | -4/Factory | Lost 8 parts (3p2u3w) 8612 | -4/Factory | System corruption reached 10% 8616 | -4/Factory | Crushed by falling debris 8690 | -4/Factory | Lost 10 parts (2n5u3w) 8705 | -4/Factory | Core integrity fell below 50% 8725 | -4/Factory | Self-destructed Last Messages --------------- 08711_ Penetrated by Slug. 08711_ Acquired 23 matter. 08712_ Slammed into H-77 Assassin. 08713_ Slug penetrates G-67 Veteran. 08713_ Slug penetrates Wall. 08714_ Penetrated by Slug. 08714_ Acquired Segregator. 08717_ Penetrated by Slug. 08717_ Slug penetrates Wall. 08717_ Penetrated by Slug. 08717_ Slug penetrates B-60 Warrior. 08717_ Slug penetrates Assembly Bed. 08720_ Slug penetrates Wall. 08720_ Critical hit. 08720_ Arm. Leg destroyed. 08720_ Penetrated by Slug. 08724_ Slug penetrates B-60 Warrior. 08724_ Segregator destroyed. 08724_ System corrupted by crushing effect (+3). 08724_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????# ???????? | | ????????????????????????????? ??????????# ???????? | | ?????????????????????????????""?""??????# #??????? | | ??????????????????????????? """ """?????# #??????? | | ??????????????????????????? """ """ ????# #??????? | | ????????????????????????????? ????# #??????? | | ??????????????????????????????? ???# #??????? | | ??????????????????????????###???####+####*##?????? | | ????????????????????????###%#????# #*##?????? | | ???????????????################### " # ######## | | ???????????????# !!%=%%[+!%%!+ + % % *= | | ???????????????# ] =! =![%####[# ##[####### | | ??????????????# % % %%%#%##[#% [! ##*####### | | ???????####### """" """"%###### = [! ##%^%! | | ####### % # """" """"=#????### #####= !* # | | T" # """" """"[#??????###?###!^ # | | % / """"g""" #??????????#"" !!! # | | # """"g"" hg#??????????#"" !!! # | | #### # """" "g g#??????????#"" !! # | | +######## # ## % g h@b%#??????????#T ^ + | | # # ## g%%!#??????????#"" # | | ?""""" ### ## % u%!*#??????????#"" == "# | | ### ###########+###??????????#"" == % # | | """""" ### #??# #????????????### = % # | | + #??#+#?????????????## =% # | | """""" ### "" #?? ??????? + # | | ?? ?##### "" #?? ???????????#########+##%# | | ?""""" !???# # ^"T #?? ?????????????????? ?# # | | ?? ????### " #? ????????????????? ?# + | | ??"""" ??????# "" + ????????????????? ??# # | | ??? ???????# # ????????????????# ??# # | | ?????????????# # ????????????????#####?## # | | ?????????????# ### #? ??????????????????????## # | | ?????????????# #?? ??????????????????# ### # | | ?????????????? #??? ??????????????????+ > =/ | | ?????????????? ???? #?????????????????# ##### | | ?????????????? ????????????????????????????????[!! | | ?????????????? ???????????????????????????????? # | | ??????????????!???????????????????????????????? ## | | ?????????????? ????????????????????????????????#?? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 41 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Thermal Conversion 60 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Gyrokinetic Inverter | -6/Factory | Hacked Lance | -6/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -6/Factory L-31 Rogue | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMachineArray Manual? 0 Play Time 01:25:28 Cumulative 984.3 hours Start 2022.03.03 @ 09:27:03 End 2022.03.03 @ 10:50:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 742 Rogue 62 Adventurer 0 Explorer 680 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0083cd9-cb53-48b7-b721-3b80425439ea