Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.03 @ 10:50:48

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (225)     1125
Value Destroyed (9822)     9822
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1324)               1324
              TOTAL SCORE: 16871

 Bonus
-------
High Alert Combat Kills    1292
Follower Combat Kills      343
Friendly Fire              -311

 Cogmind 
---------
Core Integrity             371/1150
Matter                     300/300
Energy                     91/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Leg
>               --- UTILITY (10) -----
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
                Myomer Leg

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Thermal Converter
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Target Analyzer
        Layered Light Armor Plating
                Point Defense System
                System Shield
>               --- WEAPON -----------
                Tesla Rifle
                Coil Gun
                Coil Gun
                KE Penetrator
          Heavy Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
        Armored Leg
                Myomer Leg
           Mini Grenade Launcher
                Micro-nuke Launcher
                Force Lance
[Rating: 108]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Flak Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  8    | .   1   2   1   .   2   2   .   
  Weapon                   3    | .   .   .   .   1   .   .   2   
Parts Attached             172  | 7   4   17  9   29  13  21  72  
  Power                    27   | 1   1   1   6   2   3   3   10  
    Engine                 15   | 1   .   .   3   2   3   3   3   
    Core                   5    | .   1   1   3   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   7   
  Propulsion               48   | 2   1   7   2   11  3   5   17  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    46   | 2   1   6   2   11  3   5   16  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  44   | 2   2   2   1   4   4   10  19  
    Device                 27   | .   1   1   1   2   2   7   13  
    Storage                5    | 1   .   1   .   2   .   .   1   
    Processor              5    | .   1   .   .   .   1   1   2   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             6    | 1   .   .   .   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   .   7   .   12  3   3   26  
    Energy Gun             10   | .   .   2   .   1   .   .   7   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          28   | 2   .   5   .   9   2   2   8   
    Ballistic Cannon       5    | .   .   .   .   1   1   1   2   
    Launcher               5    | .   .   .   .   1   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 80   | .   1   1   1   14  2   9   52  
  Power                    12   | .   .   .   1   2   .   2   7   
  Propulsion               13   | .   .   .   .   4   1   1   7   
  Utility                  28   | .   1   .   .   3   1   5   18  
  Weapon                   27   | .   .   1   .   5   .   1   20  
  Highest Loss Streak      10   | .   1   1   1   5   1   6   10  
Average Slot Usage (%)     95   | .   98  99  99  98  99  97  89  
  Engine                   8    | .   7   .   3   13  12  10  5   
  Core                     1    | .   4   10  12  .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   
  Leg                      17   | .   25  19  16  20  18  15  14  
  Device                   19   | .   5   10  16  14  21  32  20  
  Storage                  11   | .   12  20  16  16  12  11  6   
  Processor                8    | .   5   10  8   7   12  6   9   
  Hackware                 1    | .   .   .   .   .   .   .   4   
  Protection               4    | .   12  10  8   4   2   1   3   
  Energy Gun               1    | .   .   1   .   .   .   .   5   
  Ballistic Gun            11   | .   25  17  16  15  6   4   11  
  Ballistic Cannon         4    | .   .   .   .   2   11  10  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             104  | 17  18  23  40  45  52  59  104 
  Greatest Support         61   | 20  20  26  33  48  55  56  61  
  Greatest Overweight (x)  14   | 5   1   1   1   1   1   1   14  
  Average Overweight (x)   .    | 3   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 8   8   8   8   8   8   8   12  
  Average Capacity         9    | 7   8   8   8   8   8   8   11  
  Most Carried             12   | 3   8   8   8   8   7   8   12  
  Average Carried          6    | 1   4   7   6   6   4   6   7   
  Final Capacity           12   | 8   8   8   8   8   8   8   12  
  Final Carried            8    | 3   8   8   8   3   7   5   1   

 Class Distribution 
--------------------
 24% | Hacker-Gunner
 22% | Hacker-Mutant
 17% | Scavenger-Mutant
 15% | Scavenger-Gunner
 12% | Hacker-Skirmisher
  4% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
 Hacker-Skirmisher | -6/Factory
     Hacker-Gunner | -5/Factory
     Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           6898 | 224  285  567  321  1539 365  1064 2533 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            9852 | .    561  841  661  1491 102  863  5333 
  Parts                    472  | .    36   49   33   92   2    46   214  
Haulers Intercepted        8    | .    1    3    1    1    .    1    1    
Recyclers Shooed           4    | .    .    .    1    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  159  | .   11  14  8   26  4   27  69  
  Melee                    12   | .   .   .   .   .   .   .   12  
  Guns                     99   | .   11  14  8   23  1   4   38  
  Cannons                  38   | .   .   .   .   2   3   23  10  
  AOE                      8    | .   .   .   .   1   .   .   7   
Classes Destroyed          18   | .   4   2   3   1   .   2   6   
  Worker                   13   | .   .   .   1   1   .   3   8   
  Builder                  12   | .   1   .   .   6   .   2   3   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   8    | .   1   3   1   1   .   1   1   
  Recycler                 6    | .   .   .   1   1   .   .   4   
  Mechanic                 2    | .   .   .   1   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   1   2   
  Watcher                  20   | .   1   3   3   5   .   2   6   
  Swarmer                  16   | .   .   2   .   6   .   7   1   
  Saboteur                 2    | .   .   .   .   .   .   .   2   
  Grunt                    80   | .   11  8   6   13  3   8   31  
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   .   .   .   5   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   4   2   3   .   2   4   
  Hunter                   14   | .   .   .   .   .   .   6   8   
  Programmer               24   | .   .   .   .   4   1   4   15  
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   8   5   6   10  4   9   12  
  Combat Bots Only         8    | .   7   3   3   4   4   8   6   
Max Kills in Single Turn   3    | .   1   2   1   2   1   2   3   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   
Damage Taken               11755 | .     349   539   310   1666  593   1694  6604  
  Core                     1348  | .     61    87    .     202   54    165   779   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
Core Remaining (%)         85    | 100   75    78    100   71    93    83    .     
Volleys Fired              545   | .     52    70    46    102   21    96    158   
  Largest                  5     | .     2     2     2     3     3     3     5     
  Hottest                  258   | .     40    60    46    113   111   111   258   
Shots Fired                1398  | .     104   136   92    224   63    254   525   
  Gun                      1059  | .     104   136   92    206   21    62    438   
  Cannon                   322   | .     .     .     .     14    42    192   74    
  Launcher                 17    | .     .     .     .     4     .     .     13    
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  1234  | .     104   126   92    214   63    254   381   
  Thermal                  61    | .     .     .     .     6     .     .     55    
  Explosive                17    | .     .     .     .     4     .     .     13    
  Electromagnetic          86    | .     .     10    .     .     .     .     76    
  Robot Hit Streak         83    | .     20    35    26    20    21    27    83    
  Robot Miss Streak        6     | .     1     1     2     5     2     6     3     
  Penetration Max          2     | .     .     .     .     .     .     .     2     
  Secondary Targets        16    | .     1     4     1     3     .     .     7     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     1     
Shots Hit Robots           1229  | .     88    114   70    194   57    221   485   
  Core Hits                680   | .     35    40    28    126   44    175   232   
  Critical Hits            58    | .     1     1     .     1     .     .     55    
  Critical Kills           19    | .     .     .     .     .     .     .     19    
  Critical Parts Destroyed 32    | .     1     1     .     .     .     .     30    
Melee Attacks              64    | .     .     .     .     .     .     .     64    
  Thermal                  3     | .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 31    | .     .     .     .     .     .     .     31    
  Piercing                 30    | .     .     .     .     .     .     .     30    
  Sneak Attacks            4     | .     .     .     .     .     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           28064 | .     943   1205  1045  3544  1084  3849  16394 
  Guns                     16553 | .     943   1205  1045  3154  277   816   9113  
  Cannons                  6358  | .     .     .     .     123   807   3033  2395  
  Explosions               2452  | .     .     .     .     258   .     .     2194  
  Melee                    2634  | .     .     .     .     .     .     .     2634  
  Ramming                  67    | .     .     .     .     9     .     .     58    
  Kinetic                  20137 | .     943   1084  1045  3251  1084  3849  8881  
  Thermal                  1839  | .     .     .     .     26    .     .     1813  
  Explosive                1545  | .     .     .     .     258   .     .     1287  
  Electromagnetic          1842  | .     .     121   .     .     .     .     1721  
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 1197  | .     .     .     .     .     .     .     1197  
  Piercing                 1437  | .     .     .     .     .     .     .     1437  
Highest Corruption         17    | .     .     1     .     9     .     2     17    
  Average Corruption       4     | .     .     1     .     2     .     1     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Effects                  120   | .     .     1     .     11    .     4     104   
    Message Errors         30    | .     .     1     .     5     .     .     24    
    Matter Fused           16    | .     .     .     .     1     .     .     15    
    Heat Flow Errors       13    | .     .     .     .     1     .     1     11    
    Energy Discharges      11    | .     .     .     .     1     .     1     9     
    Parts Rejected         1     | .     .     .     .     .     .     .     1     
    Data Loss (minor)      10    | .     .     .     .     1     .     .     9     
    Data Loss (major)      1     | .     .     .     .     .     .     .     1     
    Misfires               3     | .     .     .     .     .     .     .     3     
    Targeting Errors       30    | .     .     .     .     2     .     2     26    
    Weapon Failures        5     | .     .     .     .     .     .     .     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            354   | .     .     .     .     11    7     2     334   
  Projectiles              36    | .     .     .     .     .     7     2     27    
  Explosions               183   | .     .     .     .     11    .     .     172   
  Melee                    135   | .     .     .     .     .     .     .     135   
Knockbacks                 97    | .     .     .     .     4     6     70    17    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  89    | .     .     .     .     4     6     64    15    
  Secondary                8     | .     .     .     .     .     .     6     2     
Self-Inflicted Damage      368   | .     .     110   .     4     .     .     254   
  Shots                    9     | .     .     2     .     .     .     .     7     
  Rammed                   4     | .     .     .     .     1     .     .     3     
Targets Rammed             7     | .     .     .     .     1     .     .     6     
  Kicked                   3     | .     .     .     .     .     .     .     3     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        465   | .     25    45    .     210   144   161   465   
  Average Temperature      54    | .     8     12    .     62    57    11    146   
  Received Heat Transfer   3165  | .     312   327   279   525   180   441   1101  
  Effects                  7     | .     .     .     .     .     .     .     7     
    Shutdowns              4     | .     .     .     .     .     .     .     4     
    Interference           3     | .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     
  Parts Fried              7     | .     .     1     .     .     .     .     6     
  Impact Corruptions       1     | .     .     .     .     .     .     .     1     
Robots Melted              1     | .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     
  Parts Melted             6     | .     .     .     .     .     .     .     6     
  Heat Transferred         2508  | .     .     .     .     74    .     .     2434  
Parts Sabotaged            7     | .     .     .     .     .     .     .     7     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Peak Influence             1191 | .    305  375  461  380  94   417  1191 
  Initial                  78   | .    .    .    56   52   10   1    78   
  Average                  221  | .    113  144  210  121  41   166  416  
Maximum Alert Level        4    | .    1    1    2    1    .    2    4    
  Low Security (%)         63   | 100  61   68   55   82   100  57   41   
  Level 1                  19   | .    38   31   32   17   .    27   15   
  Level 2                  8    | .    .    .    11   .    .    15   16   
  Level 3                  7    | .    .    .    .    .    .    .    21   
  Level 4                  1    | .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    1    2    5    10   4    6    23   
  Investigation            19   | .    1    1    2    4    2    3    6    
  Extermination            13   | .    .    .    .    4    2    1    6    
  Reinforcement            9    | .    .    1    1    1    .    2    4    
  Assault                  7    | .    .    .    .    .    .    .    7    
  Garrison                 3    | .    .    .    2    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    1    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           13   | .   2   3   .   3   .   .   5   
Communications Jammed      28   | .   .   .   .   .   .   5   23  
  Distress Signals         28   | .   .   .   .   .   .   5   23  
Times Spotted              256  | .   15  20  15  41  7   36  122 
  Peak Tracking Total      10   | .   5   5   3   6   4   7   10  
  Tactical Retreats        15   | .   1   .   2   2   .   1   9   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            11   | .   .   2   .   3   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          21   | .   .   2   .   2   .   .   17  
  Max in Single Turn       8    | .   .   2   .   2   .   .   8   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          37   | .   3   4   4   8   6   5   7   
  Terminals                22   | .   2   4   3   4   3   3   3   
  Fabricators              4    | .   .   .   .   1   1   .   2   
  Repair Stations          3    | .   .   .   .   1   2   .   .   
  Recycling Units          4    | .   1   .   1   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                119  | .   12  9   15  21  20  17  25  
  Successful               70   | .   8   7   12  10  14  11  8   
  Failed                   49   | .   4   2   3   11  6   6   17  
    Catastrophic           3    | .   .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                65   | .   7   9   10  11  11  8   9   
  Fabricators              13   | .   .   .   .   2   2   .   9   
  Repair Stations          11   | .   .   .   .   4   7   .   .   
  Recycling Units          17   | .   5   .   5   3   .   .   4   
  Scanalyzers              9    | .   .   .   .   .   .   9   .   
  Garrison Access          4    | .   .   .   .   1   .   .   3   
Terminal Hacks             36   | .   4   7   8   4   7   3   3   
  Part Schematic           2    | .   .   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   .   1   2   .   1   1   .   
  Level Access Points      3    | .   .   .   1   .   1   .   1   
  Branch Access Points     3    | .   .   1   .   1   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             5    | .   1   2   .   .   1   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
  Zone Layout              7    | .   1   1   .   1   2   1   1   
Fabricator Hacks           7    | .   .   .   .   2   2   .   3   
  Load Schematic           4    | .   .   .   .   1   1   .   2   
  Build                    3    | .   .   .   .   1   1   .   1   
Repair Station Hacks       6    | .   .   .   .   1   5   .   .   
  Scan Component           4    | .   .   .   .   1   3   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       12   | .   4   .   4   2   .   .   2   
  Recycle Component        5    | .   1   .   2   1   .   .   1   
  Process                  7    | .   3   .   2   1   .   .   1   
Scanalyzer                 8    | .   .   .   .   .   .   8   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   4   4   6   5   5   7   
  Full Trace Events        21   | .   2   1   3   4   2   3   6   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   
  Robots Built             9    | .   .   .   .   3   3   .   3   
    Matter                 558  | .   .   .   .   186 186 .   186 
    Time                   197  | .   .   .   .   49  99  .   49  
  Total Robot Build Rating 18   | .   .   .   .   6   6   .   6   
Part Schematics Acquired   5    | .   .   .   .   .   2   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             5    | .   1   .   2   1   .   .   1   
  Recycled Matter          392  | .   253 .   67  33  .   .   39  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               9    | .   .   .   .   3   3   .   3   
  Largest Group            3    | .   .   .   .   3   3   .   3   
  Highest-Rated Group      54   | .   .   .   .   54  54  .   54  
  Highest-Rated Ally       18   | .   .   .   .   18  18  .   18  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   19  13  .   9   
  Total Damage             1047 | .   .   .   .   526 227 .   294 
  Kills                    8    | .   .   .   .   3   3   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               8724 | 135  445  595  459  1754 1044 1400 2892 
Spaces Moved               4322 | 51   239  308  229  1022 523  746  1204 
  Core                     52   | 49   .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4270 | 2    239  308  229  1022 523  746  1201 
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  125  123  120  120  120  
  Average Speed            137  | 231  120  120  129  126  133  138  154  
  Slowest Speed            750  | 300  150  150  155  160  150  150  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    1    .    .    1    
Exploration Rate (%)       21   | 4    34   31   19   32   11   21   22   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          340  | .    .    53   .    54   .    .    233  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               53   | .    .    .    .    .    .    .    53   
  AOE                      287  | .    .    53   .    54   .    .    180  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5924 | 64   302  410  300  1303 829  962  1754 
  Wait                     737  | 4    1    6    6    137  268  88   227  
  Move                     4315 | 50   238  307  228  1021 522  745  1204 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  39   | 3    6    2    5    5    3    6    9    
  Fast Attach              79   | 7    1    2    3    13   6    8    39   
  Attach                   52   | .    2    4    3    12   3    8    20   
  Detach                   7    | .    1    .    .    2    1    .    3    
  Swap                     41   | .    1    11   3    4    4    5    13   
  Drop                     38   | .    .    8    6    6    1    6    11   
  Fire                     545  | .    52   70   46   102  21   96   158  
  Melee                    64   | .    .    .    .    .    .    .    64   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    1    .    .    6    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Identified exit to Materials
   26 | -11/Scrapyard | Discovered exit to Materials (range 16)
  136 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Evolved 1 slot: Utility x1
  230 | -10/Materials | Identified exit to Materials
  230 | -10/Materials | Discovered exit to Materials (range 15)
  309 | -10/Materials | Build established: Hacker-Mutant
  406 | -10/Materials | Destroyed 7 combat bots
  581 | -10/Materials | Entered another Materials area
  581 | -9/Materials  | Evolved 2 slots: Utility x2
  876 | -9/Materials  | Identified exit to Mines
 1126 | -9/Materials  | Identified exit to Materials
 1126 | -9/Materials  | Discovered exit to Materials (range 9)
 1148 | -9/Materials  | Build established: Scavenger-Mutant
 1176 | -9/Materials  | Entered another Materials area
 1176 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1372 | -8/Materials  | Identified exit to Factory
 1520 | -8/Materials  | Garrison activated, responded to threat
 1635 | -8/Materials  | Entered Factory
 1635 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2114 | -7/Factory    | Garrison activated, responded to threat
 2124 | -7/Factory    | Build established: Hacker-Tank
 2679 | -7/Factory    | Build established: Scavenger-Mutant
 2941 | -7/Factory    | Identified exit to Storage
 2941 | -7/Factory    | Identified exit to Lower Caves
 3061 | -7/Factory    | Fabricated L-31 Rogue?
 3166 | -7/Factory    | Build established: Scavenger-Gunner
 3247 | -7/Factory    | Crushed by falling debris
 3307 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 3379 | -7/Factory    | Identified exit to Factory
 3379 | -7/Factory    | Discovered exit to Factory (range 8)
 3389 | -7/Factory    | Entered another Factory area
 3389 | -6/Factory    | Evolved 2 slots: Utility x2
 3525 | -6/Factory    | Fabricated L-31 Rogue?
 3667 | -6/Factory    | Repaired Autogun
 3707 | -6/Factory    | Build established: Hacker-Skirmisher
 3973 | -6/Factory    | Repaired Cooling System
 4331 | -6/Factory    | Identified exit to Factory
 4433 | -6/Factory    | Entered another Factory area
 4433 | -5/Factory    | Evolved 2 slots: Utility x2
 4722 | -5/Factory    | Identified exit to Upper Caves
 4793 | -5/Factory    | Build established: Hacker-Gunner
 5488 | -5/Factory    | Destroyed 8 combat bots
 5495 | -5/Factory    | Lost 6 parts (2p1n3u)
 5815 | -5/Factory    | Identified exit to Factory
 5815 | -5/Factory    | Discovered exit to Factory (range 14)
 5833 | -5/Factory    | Entered another Factory area
 5833 | -4/Factory    | Evolved 2 slots: Weapon x2
 5936 | -4/Factory    | Spotted B-86 Titan
 6090 | -4/Factory    | Lost 3 parts (3w)
 6533 | -4/Factory    | Lost 5 parts (1n2u2w)
 6605 | -4/Factory    | Lost 4 parts (3u1w)
 6967 | -4/Factory    | Identified exit to Research
 6967 | -4/Factory    | Discovered exit to Research (range 7)
 6974 | -4/Factory    | Fabricated L-31 Rogue (x3)
 7027 | -4/Factory    | Local fabrication network quarantined
 7095 | -4/Factory    | Destroyed B-86 Titan
 7333 | -4/Factory    | First assault squad dispatched
 7449 | -4/Factory    | Lost 3 parts (1p2u)
 7641 | -4/Factory    | Build established: Scavenger-Gunner
 7924 | -4/Factory    | Lost 3 parts (1u2w)
 8083 | -4/Factory    | Identified exit to Upper Caves
 8083 | -4/Factory    | Discovered exit to Upper Caves (range 7)
 8485 | -4/Factory    | Lost 8 parts (3p2u3w)
 8612 | -4/Factory    | System corruption reached 10%
 8616 | -4/Factory    | Crushed by falling debris
 8690 | -4/Factory    | Lost 10 parts (2n5u3w)
 8705 | -4/Factory    | Core integrity fell below 50%
 8725 | -4/Factory    | Self-destructed

 Last Messages 
---------------
08711_ Penetrated by Slug.
08711_ Acquired 23 matter.
08712_ Slammed into H-77 Assassin. <x2>
08713_ Slug penetrates G-67 Veteran.
08713_ Slug penetrates Wall.
08714_ Penetrated by Slug.
08714_ Acquired Segregator.
08717_ Penetrated by Slug.
08717_ Slug penetrates Wall.
08717_ Penetrated by Slug.
08717_ Slug penetrates B-60 Warrior.
08717_ Slug penetrates Assembly Bed.
08720_ Slug penetrates Wall.
08720_ Critical hit.
08720_ Arm. Leg destroyed.
08720_ Penetrated by Slug. <x2>
08724_ Slug penetrates B-60 Warrior.
08724_ Segregator destroyed.
08724_ System corrupted by crushing effect (+3).
08724_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|    ####### %   #  """" """"=#????### #####= !*   # |
|            T"  #  """" """"[#??????###?###!^     # |
|            %   /  """"g"""  #??????????#""  !!!  # |
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| """"""  ###          #??# #????????????###  =  % # |
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| """"""  ###     ""   #??  ???????  +             # |
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| ?????????????? ????  #?????????????????#     ##### |
| ?????????????? ????????????????????????????????[!! |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Energy Generation          41
Energy Capacity            500
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Corruption Prevention      12
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       80
Thermal Conversion         60
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            6
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Gyrokinetic Inverter | -6/Factory | Hacked
                     Lance | -6/Factory | Hacked
     Imp. Deuterium Engine | -5/Factory | Scanalyzed
          Flexi-carbon Leg | -5/Factory | Scanalyzed
            Kinecellerator | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 L-31 Rogue | -7/Factory | Hacked

 Fabricated
------------
 L-31 Rogue | x3 | -7/Factory 
 L-31 Rogue | x3 | -6/Factory 
 L-31 Rogue | x3 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilMachineArray
  Manual?         0
Play Time         01:25:28
  Cumulative      984.3 hours
  Start           2022.03.03 @ 09:27:03
  End             2022.03.03 @ 10:50:48
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          742
  Rogue           62
  Adventurer      0
  Explorer        680
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0083cd9-cb53-48b7-b721-3b80425439ea