Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 09:42:08

Player: sweetandcool

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (68)      340
Value Destroyed (1964)     1964
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (231)                231
              TOTAL SCORE: 7355

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300
Friendly Fire              -80

 Cogmind 
---------
Core Integrity             850/850
Matter                     300/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
               Neutrino Core
>              --- PROPULSION (4) ---
         Light Treads
        Medium Treads
>              --- UTILITY (8) ------
      Improved Cooling System
               Lightpack 2.0
      Enhanced Optical Array
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
               System Backup Module
>              --- WEAPON (2) -------
     Precision Shock Rifle
               Gauss Cannon
>              --- INVENTORY (24) ---
               Flying Fortress v7
      Improved Cooling System
      Improved Cooling System
               Superbattery (2000)
      Hardened Light Armor Plating
      Improved Light Armor Plating
      Improved Powered Armor
               Component Analysis Suite
               Recalibrator
     Precision Shock Rifle
     Precision Shock Rifle
      Advanced Beam Rifle
  High-powered Electrolaser
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
      Advanced Assault Cannon
      Advanced Assault Cannon
               Shock Bomb Launcher
      Improved Grenade Launcher
               Missile Launcher
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
               Lightpack 2.0
      Enhanced Optical Array
      Advanced Terrain Scanner
      Improved Terrain Scan Processor
               System Backup Module
>              --- WEAPON -----------
  High-powered Electrolaser
      Improved EM Pulse Cannon
>              --- INVENTORY --------
         Light Nuclear Core
               Flying Fortress v7
      Improved Cooling System
      Improved Cooling System
               Superbattery
      Hardened Light Armor Plating
      Improved Light Armor Plating
      Improved Powered Armor
               Component Analysis Suite
               Recalibrator
               Arc Projector
      Advanced Beam Rifle
      Advanced Beam Rifle
      Improved Spread Laser
      Advanced Assault Cannon
      Advanced Assault Cannon
               Gauss Cannon
               Shock Bomb Launcher
      Improved Grenade Launcher
               Missile Launcher
         Heavy Missile Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Lightpack 2.0
  Device                   Advanced Terrain Scanner
  Storage                  Lightpack 2.0
  Processor                Enhanced Optical Array
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   3   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 6   7   1   2   1   13  8   2   20  1   .   .   
  Power                    9    | 1   1   1   .   .   2   1   .   2   1   .   .   
    Engine                 6    | 1   1   .   .   .   2   1   .   1   .   .   .   
    Core                   3    | .   .   1   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   .   .   .   4   1   .   5   .   .   .   
    Treads                 13   | 2   1   .   .   .   4   1   .   5   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   2   .   5   4   .   3   .   .   .   
    Device                 4    | .   .   .   .   .   1   1   .   2   .   .   .   
    Storage                5    | 1   2   .   1   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   2   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   .   .   1   2   2   2   10  .   .   .   
    Energy Gun             9    | 2   1   .   .   .   .   1   .   5   .   .   .   
    Energy Cannon          5    | .   .   .   .   1   .   1   .   3   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Launcher               4    | .   .   .   .   .   1   .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   1   .   3   .   .   .   
Parts Lost                 4    | .   1   .   .   .   .   .   .   3   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     90   | .   99  100 92  85  88  91  90  88  84  84  .   
  Engine                   6    | .   14  12  .   .   1   7   7   6   5   .   .   
  Core                     4    | .   .   1   14  14  7   .   .   .   1   7   .   
  Treads                   24   | .   28  28  28  28  27  23  23  21  15  15  .   
  Device                   10   | .   .   .   .   .   8   15  15  22  23  23  .   
  Storage                  10   | .   14  14  13  14  9   7   7   7   7   7   .   
  Processor                7    | .   .   .   .   .   8   14  15  15  15  15  .   
  Protection               5    | .   13  14  7   .   8   7   5   .   .   .   .   
  Energy Gun               8    | .   19  14  14  3   .   7   .   5   7   7   .   
  Energy Cannon            3    | .   .   .   .   10  7   3   .   4   .   .   .   
  Ballistic Gun            5    | .   8   14  14  14  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   8   .   .   1   7   7   .   
  Launcher                 1    | .   .   .   .   .   1   3   14  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 13  29  31  31  19  32  32  35  30  34  34  .   
  Greatest Support         68   | 40  40  40  40  40  68  68  68  68  48  48  .   
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   10  10  24  24  24  24  24  24  24  24  .   
  Average Capacity         19   | 5   7   10  16  24  24  24  24  24  24  24  .   
  Most Carried             24   | 3   9   10  17  23  24  24  24  24  24  24  .   
  Average Carried          18   | 1   6   9   12  17  23  23  24  23  24  24  .   
  Final Capacity           24   | 6   10  10  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 2   9   10  17  23  24  24  24  24  24  24  24  

 Class Distribution 
--------------------
 38% | Hauler-Mutant
 32% | Hauler-Skirmisher
 28% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Waste
 Hauler-Skirmisher | -7/Factory
     Hauler-Mutant | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Matter Collected           1577 | 260 104 52  .   30  280 69  .   628 118 36  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2769 | 124 463 25  .   .   794 75  156 895 88  149 .   
  Parts                    139  | 9   44  4   .   .   34  5   .   32  7   4   .   
Haulers Intercepted        6    | .   2   .   .   .   2   .   .   2   .   .   .   
Recyclers Shooed           8    | .   3   .   .   .   2   .   .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   3   2   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   2   2   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  42   | .   9   2   .   .   9   1   1   16  1   3   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     16   | .   8   2   .   .   .   1   .   4   .   1   .   
  Cannons                  10   | .   .   .   .   .   3   .   .   5   .   2   .   
  AOE                      11   | .   .   .   .   .   3   .   1   7   .   .   .   
Classes Destroyed          14   | 3   5   .   .   .   2   .   1   1   2   .   .   
  Worker                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   .   .   2   .   .   .   
  Recycler                 7    | 1   1   .   .   .   3   .   .   2   .   .   .   
  Watcher                  6    | .   2   .   .   .   .   .   .   4   .   .   .   
  Swarmer                  12   | .   6   2   .   .   .   .   .   4   .   .   .   
  Grunt                    20   | .   3   .   .   .   7   .   .   7   .   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   1   .   3   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 2   8   2   .   .   10  1   1   5   1   3   .   
  Combat Bots Only         6    | .   3   2   .   .   6   1   1   5   1   3   .   
Max Kills in Single Turn   3    | 1   1   1   .   .   2   1   1   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   .   1   3   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Damage Taken               2595 | .    368  59   .    26   609  138  9    1271 86   29   .    
  Core                     324  | .    77   .    .    .    98   .    .    134  .    15   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    69   82   .    .    .    .    78   .    
Volleys Fired              163  | 7    35   5    .    3    31   6    10   51   9    6    .    
  Largest                  2    | 2    2    2    .    1    2    2    2    2    2    2    .    
  Hottest                  149  | 100  100  73   .    75   123  130  72   149  103  103  .    
Shots Fired                285  | 14   69   9    .    3    50   11   18   86   13   12   .    
  Gun                      158  | 14   69   9    .    1    .    6    .    44   9    6    .    
  Cannon                   95   | .    .    .    .    2    41   5    .    37   4    6    .    
  Launcher                 32   | .    .    .    .    .    9    .    18   5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55   | .    15   4    .    .    19   .    .    7    4    6    .    
  Thermal                  148  | 14   54   5    .    3    22   6    .    44   .    .    .    
  Explosive                23   | .    .    .    .    .    .    .    18   5    .    .    .    
  Electromagnetic          59   | .    .    .    .    .    9    5    .    30   9    6    .    
  Robot Hit Streak         23   | 4    3    2    .    1    8    6    9    16   14   23   .    
  Robot Miss Streak        4    | 1    3    1    .    1    4    1    1    3    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           187  | 10   30   4    .    2    27   9    16   67   12   10   .    
  Core Hits                119  | 5    22   2    .    .    17   3    4    57   4    5    .    
  Critical Hits            4    | .    .    .    .    .    1    .    .    3    .    .    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7621 | 139  533  27   .    63   1630 193  1720 2795 280  241  .    
  Guns                     1821 | 139  386  27   .    13   .    100  .    865  162  129  .    
  Cannons                  1605 | .    .    .    .    50   565  93   .    667  118  112  .    
  Explosions               4183 | .    139  .    .    .    1065 .    1720 1259 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    8    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  781  | .    122  .    .    .    315  .    .    114  118  112  .    
  Thermal                  2474 | 139  403  27   .    63   302  100  .    1440 .    .    .    
  Explosive                2404 | .    .    .    .    .    .    .    1720 684  .    .    .    
  Electromagnetic          1950 | .    .    .    .    .    1013 93   .    553  162  129  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    4    .    15   15   8    4    .    
  Average Corruption       10   | .    .    .    .    .    3    .    11   12   5    4    .    
  Corruption Purged        12   | .    .    .    .    .    .    .    .    8    4    .    .    
  Effects                  115  | .    .    .    .    .    .    .    9    83   22   1    .    
    Message Errors         23   | .    .    .    .    .    .    .    .    17   6    .    .    
    Matter Fused           19   | .    .    .    .    .    .    .    2    11   6    .    .    
    Heat Flow Errors       12   | .    .    .    .    .    .    .    1    8    2    1    .    
    Energy Discharges      12   | .    .    .    .    .    .    .    1    5    6    .    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    .    1    8    2    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    .    1    4    .    .    .    
    Misfires               4    | .    .    .    .    .    .    .    1    3    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          11   | .    .    .    .    .    .    .    1    10   .    .    .    
    Targeting Errors       14   | .    .    .    .    .    .    .    1    13   .    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            607  | .    35   .    .    .    27   .    .    533  12   .    .    
  Projectiles              105  | .    .    .    .    .    .    .    .    93   12   .    .    
  Explosions               502  | .    35   .    .    .    27   .    .    440  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    2    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    2    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      343  | .    .    .    .    .    89   .    10   244  .    .    .    
  Shots                    9    | .    .    .    .    .    5    .    1    3    .    .    .    
  Rammed                   9    | .    5    .    .    .    .    .    .    4    .    .    .    
Targets Rammed             10   | .    6    .    .    .    .    .    .    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384  | 156  292  123  .    38   384  5    144  243  203  102  .    
  Average Temperature      102  | 55   110  57   .    18   121  5    69   77   102  75   .    
  Received Heat Transfer   597  | .    18   .    .    .    261  30   .    270  .    18   .    
  Effects                  3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    3    .    .    1    1    .    .    
  Combat Hostiles          4    | .    .    .    .    .    3    .    .    .    1    .    .    
  Parts Fried              16   | .    .    .    .    .    7    1    .    5    2    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | 2    .    .    .    .    .    .    .    10   .    .    .    
  Heat Transferred         4060 | 407  877  74   .    111  470  185  .    1936 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Peak Influence             473  | 20  299 124 .   .   279 171 101 473 .   .   .   
  Initial                  126  | .   13  69  .   .   .   126 59  70  .   .   32  
  Average                  129  | 7   164 61  .   .   82  137 95  251 .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   2   .   .   .   
  Low Security (%)         75   | 100 66  100 .   100 82  100 100 42  .   .   .   
  Level 1                  22   | .   33  .   .   .   18  .   .   53  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   .   6   .   .   5   .   .   .   
  Investigation            3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            8    | .   1   .   .   .   6   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Distress Signals           5    | .   .   .   .   .   4   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   18  3   .   .   27  1   5   27  1   3   .   
  Peak Tracking Total      8    | .   4   3   .   .   8   1   4   4   1   3   .   
  Tactical Retreats        6    | .   1   .   .   .   2   .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Machines Disabled          13   | .   3   .   .   .   3   .   .   6   1   .   .   
  Max in Single Turn       3    | .   3   .   .   .   1   .   .   3   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Machines Accessed          13   | .   1   1   1   1   2   1   .   6   .   .   .   
  Terminals                4    | .   1   .   .   .   1   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                28   | .   8   1   1   1   3   1   .   13  .   .   .   
  Successful               17   | .   5   1   1   1   1   1   .   7   .   .   .   
  Failed                   11   | .   3   .   .   .   2   .   .   6   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   7   .   1   .   2   .   .   4   .   .   .   
  Terminals                15   | .   8   .   .   .   2   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Terminal Hacks             9    | .   5   1   1   1   .   .   .   1   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   1   .   .   5   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Time                     166  | .   .   .   .   .   .   .   .   166 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Total Allies               8    | .   .   1   .   3   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   1   .   3   2   .   .   .   4   4   .   
  Highest-Rated Group      91   | .   .   31  .   40  24  .   .   .   91  91  .   
  Highest-Rated Ally       31   | .   .   31  .   16  16  .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   11  .   .   .   .   13  .   
  Total Damage             429  | .   .   .   .   .   108 .   .   .   .   321 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Turns Passed               5824 | 107  587  802  375  773  550  229  192  1475 678  56   .    
Spaces Moved               3051 | 50   261  489  226  473  267  119  98   669  377  22   .    
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3045 | 44   261  489  226  473  267  119  98   669  377  22   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  163  163  160  160  160  .    
  Average Speed            160  | 149  160  160  160  160  160  163  163  162  160  160  .    
  Slowest Speed            165  | 160  160  160  160  160  163  163  163  165  160  160  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    35   84   63   99   29   5    81   23   58   5    .    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             4    | .    .    1    .    2    .    .    .    .    1    .    .    
Spaces Dug                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
Terrain Destroyed          199  | .    9    .    .    .    22   .    64   100  2    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    14   .    .    1    2    2    .    
  AOE                      180  | .    9    .    .    .    8    .    64   99   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Total                      3691 | 66  363 502 240 486 341 145 112 966 439 31  .   
  Wait                     267  | .   39  2   .   4   8   .   .   199 11  4   .   
  Move                     3041 | 49  260 488 225 472 266 119 97  668 376 21  .   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 3   10  3   10  6   11  5   1   12  .   .   .   
  Fast Attach              20   | 6   1   1   2   .   3   3   .   3   1   .   .   
  Attach                   7    | .   1   .   .   .   2   1   .   3   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     34   | .   5   .   .   1   8   4   2   14  .   .   .   
  Drop                     47   | 1   6   3   3   .   12  7   2   12  1   .   .   
  Fire                     163  | 7   35  5   .   3   31  6   10  51  9   6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   6   .   .   .   .   .   .   4   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   41   | .   .   .   .   .   .   .   .   .   41  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
  108 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  508 | -10/Materials  | Identified exit to Mines
  695 | -10/Materials  | Entered Mines
  913 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1030 | -10/Mines      | Learned Materials security intel
 1049 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1188 | -10/Mines      | Discovered new exit (range 5)
 1341 | -10/Mines      | Discovered new exit (range 6)
 1364 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1364 | -10/Mines      | Discovered new exit (range 5)
 1416 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1497 | -10/Mines      | Entered Exiles
 1537 | -10/Exiles     | Met 8R-AWN
 1563 | -10/Exiles     | Met EX-HEX
 1613 | -10/Exiles     | Met EX-BIN
 1630 | -10/Exiles     | Aligned with FarCom system
 1632 | -10/Exiles     | Given EX-Vault access code
 1669 | -10/Exiles     | Opened EX-Vault
 1683 | -10/Exiles     | Found Lightpack 2.0
 1708 | -10/Exiles     | Found Flying Fortress v7
 1713 | -10/Exiles     | Found Superbattery
 1747 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1792 | -10/Exiles     | Met EX-DEC
 1850 | -10/Exiles     | Discovered new exit (range 15)
 1872 | -10/Exiles     | Stole three prototypes: Lightpack 2.0, Flying Fortress v7, Superbattery
 1872 | -10/Exiles     | Entered Mines
 1911 | -9/Mines       | Learned location of Zion (-7)
 1967 | -9/Mines       | Discovered new exit (range 9)
 1989 | -9/Mines       | Build established: Hauler-Mutant
 1999 | -9/Mines       | Discovered new exit (range 5)
 2343 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2557 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2645 | -9/Mines       | Entered Materials
 2645 | -8/Materials   | Accompanied by 2 allies
 2645 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 2810 | -8/Materials   | Discovered new exit (range 11)
 3098 | -8/Materials   | Discovered new exit (range 14)
 3195 | -8/Materials   | Entered Factory
 3195 | -7/Factory     | Evolved 2 slots: Utility x2
 3197 | -7/Factory     | FarCom data flow suspended
 3424 | -7/Factory     | Sucked down chute
 3424 | -7/Factory     | Entered Waste
 3426 | -7/Waste       | Spotted C-40 Crusher
 3432 | -7/Waste       | Spotted C-40 Crusher
 3439 | -7/Waste       | EMP discharged
 3454 | -7/Waste       | Destroyed C-40 Crusher
 3495 | -7/Waste       | Spotted C-40 Crusher
 3513 | -7/Waste       | Spotted C-40 Crusher
 3539 | -7/Waste       | EMP discharged
 3539 | -7/Waste       | System corruption reached 10%
 3544 | -7/Waste       | Spotted C-40 Crusher
 3571 | -7/Waste       | Found Broken Imp. Powered Armor
 3582 | -7/Waste       | Discovered new exit (range 22)
 3616 | -7/Waste       | Entered Factory
 3725 | -7/Factory     | Build established: Hauler-Skirmisher
 3969 | -7/Factory     | Discovered new exit (range 22)
 4173 | -7/Factory     | Repaired Imp. EM Pulse Cannon
 4219 | -7/Factory     | Repaired Med. Treads?
 4538 | -7/Factory     | Repaired Broken Imp. Powered Armor
 4764 | -7/Factory     | Identified exit to Lower Caves
 5091 | -7/Factory     | Entered Lower Caves
 5185 | -7/Lower Caves | Build established: Hauler-Mutant
 5577 | -7/Lower Caves | Discovered new exit (range 18)
 5661 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 5769 | -7/Lower Caves | Entered another Lower Caves area
 5769 | -7/Lower Caves | Accompanied by 4 allies
 5800 | -7/Lower Caves | Discovered new exit (range 9)
 5825 | -7/Lower Caves | Entered Factory
 5825 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5825 | -6/Factory     | Self-destructed

 Last Messages 
---------------
05795_ Destroyed Hvy. Laser.
05795_ G-50 Soldier destroyed.
05796_ Lgt. Nuclear Core self-destruct mechanism malfunctions.
05798_ Aluminum Leg self-destruct mechanism malfunctions.
05798_ Acquired 24 matter.
05800_ EXIT=FOUND
05800_ Destroyed Lgt. Nuclear Core.
05800_ G-47 Trooper system corrupted by crushing effect.
05800_ G-47 Trooper knocked back.
05803_ G-47 Trooper misfires.
05807_ VX-ZWM(b) destroyed.
05808_ Carbon-fiber Leg fries itself beyond repair.
05808_ Unknown Energy Gun fried.
05808_ G-47 Trooper destroyed.
05811_ Acquired 12 matter.
05812_ Adv. Heat Sink fries itself beyond repair.
05823_ System corrupted: Heat flow error (+153).
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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|                  ???????#   " " "    #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            2160
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              mappinglightningengine
  Manual?         1
Play Time         00:58:00
  Cumulative      110.9 hours
  Start           2020.12.18 @ 08:45:37
  End             2020.12.18 @ 09:42:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          61
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e6e8fbc-56fc-4e6f-89f1-10c9b1f34a1b