Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.13 @ 15:58:46 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (155) 775 Value Destroyed (5675) 5675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-163) -163 TOTAL SCORE: 9847 Bonus ------- Friendly Fire -163 Cogmind --------- Core Integrity 890/1000 Matter 349/450 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Walking (185) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Thunder Leg > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Compact Matter Pod Advanced Terrain Scanner Core Shielding System Shield > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Matter Pod (150) Active Sensor Suite Advanced Terrain Scanner Advanced Terrain Scanner Targeting Computer Precision Matter Filter Weapon Cycler Makeshift Light Armor Plating Light Cannon Heavy Assault Cannon Magnetic Acceleration Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Thunder Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Terrain Scanner Core Shielding System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Matter Pod Active Sensor Suite Advanced Terrain Scanner Advanced Terrain Scanner Targeting Computer Precision Matter Filter Weapon Cycler Makeshift Light Armor Plating Light Cannon Heavy Assault Cannon Mining Laser [Rating: 88] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Gatling Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 11 | . 1 . . 8 2 Power 3 | . 1 . . 2 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 2 2 Weapon 2 | . . . . 2 . Parts Attached 94 | 7 7 . 3 59 18 Power 22 | 1 3 . 2 12 4 Engine 11 | 1 3 . 1 4 2 Core 2 | . . . 1 1 . Reactor 9 | . . . . 7 2 Propulsion 25 | 2 1 . . 17 5 Treads . | . . . . . . Leg 25 | 2 1 . . 17 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 . 1 9 5 Device 9 | 1 . . . 6 2 Storage 5 | 1 1 . 1 1 1 Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 29 | 2 2 . . 21 4 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 22 | 2 . . . 16 4 Ballistic Cannon 6 | . 2 . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 32 | . . . . 26 6 Power 9 | . . . . 6 3 Propulsion 7 | . . . . 7 . Utility 5 | . . . . 4 1 Weapon 11 | . . . . 9 2 Highest Loss Streak 4 | . . . . 4 3 To Critical Strikes . | . . . . . . Average Backups 15 | 1 9 15 16 17 14 Power 1 | . 1 2 2 1 1 Propulsion . | . . 1 1 . 2 Utility 7 | 1 4 6 7 9 7 Weapon 4 | . 2 5 5 5 3 Tool/Special . | . . . . . . Unused Backups 10 | . . . . 1 9 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . . . . . 7 Weapon 3 | . . . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 96 90 Engine 11 | . 25 25 12 7 3 Core 3 | . . . 11 2 . Reactor 8 | . . . . 13 11 Leg 23 | . 24 25 25 23 22 Device 12 | . 11 12 12 12 10 Storage 10 | . 12 12 12 8 11 Protection 1 | . . . . 1 4 Ballistic Gun 12 | . 14 . . 17 18 Ballistic Cannon 11 | . 10 25 25 6 1 Peak Build Rating 88 | 7 9 9 13 77 88 Average Rating 40 | 5 8 9 12 57 76 On Entrance 16 | . 7 9 9 13 60 Naked Turns . | . . . . . . Heaviest Build 118 | 20 37 37 59 118 107 Greatest Support 79 | 20 20 20 20 71 79 Greatest Overweight (x) 7 | . 1 1 2 7 1 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 20 | 10 15 15 20 20 20 Average Capacity 18 | 9 12 15 19 20 20 Most Carried 20 | 4 15 15 18 20 20 Average Carried 16 | 1 9 15 16 18 17 Final Capacity 20 | 10 15 15 20 20 20 Final Carried 20 | 4 15 15 18 18 20 Class Distribution -------------------- 40% | Hacker-Mutant 23% | Hacker-Skirmisher 19% | Scavenger-Skirmisher 10% | Generator-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 6519 | 174 338 124 810 4165 908 Remotely . | . . . . . . Salvage Created 8686 | . 288 102 1918 4985 1393 Parts 427 | . 18 12 61 287 49 Haulers Intercepted 6 | . 1 . . 3 2 Recyclers Shooed 9 | . . . 2 2 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 103 | . 7 6 4 75 11 Guns 79 | . 7 . . 64 8 Cannons 22 | . . 6 4 9 3 AOE 2 | . . . . 2 . Classes Destroyed 20 | . 4 2 1 12 1 Worker 8 | . . . . 8 . Builder 2 | . . . . 1 1 Tunneler 1 | . . . . 1 . Hauler 6 | . 1 . . 3 2 Recycler 24 | . 1 . 15 3 5 Operator 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 7 | . . . . 5 2 Swarmer 18 | . 4 4 . 9 1 Cutter 4 | . . . . 4 . Grunt 40 | . 3 . . 36 1 Brawler 3 | . . . . 1 2 Duelist 2 | . . . . 1 1 Sentry 9 | . . . 4 5 . Specialist 2 | . . . . 2 . Hunter 4 | . . . . 1 3 Programmer 15 | . . . . 13 2 Heavy 3 | . . . . 3 . Behemoth 1 | . . . . . 1 Subdweller 2 | . . 2 . . . Thug 1 | . . . . . 1 Best Kill Streak 6 | . 3 4 3 6 5 Combat Bots Only 5 | . 3 4 1 5 5 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 830 | . 39 75 22 505 189 Missed 285 | . 11 33 6 167 68 Hits 545 | . 28 42 16 338 121 Melee 21 | . . . . 21 . Projectile 524 | . 28 42 16 317 121 AOE 1 | . . . . 1 . Critical Strikes 20 | . 1 . 1 16 2 Part Disruptions 2 | . . . . 2 . Damage Taken 6511 | . 189 209 151 4649 1313 Core 724 | . 12 44 27 531 110 Absorbed by Shields . | . . . . . . Redirected to Shielding 59 | . . . . 41 18 Ignored by Resistances 3773 | . 126 144 92 2636 775 Regen/Repaired (Parts) 43 | . 43 . . . . Core Remaining (%) 67 | 100 . . 66 37 . Volleys Fired 352 | . 27 18 51 198 58 Largest 4 | . 2 2 2 4 4 Hottest 132 | . 40 60 60 132 119 Shots Fired 1090 | . 54 36 102 719 179 Gun 838 | . 54 . . 614 170 Cannon 252 | . . 36 102 105 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 1090 | . 54 36 102 719 179 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 52 | . 15 14 16 52 22 Robot Miss Streak 4 | . 1 1 1 4 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 18 | . . . . 15 3 Max Gunslinging Chain 2 | . . . . 2 1 Shots Hit Robots 865 | . 45 28 73 565 154 Core Hits 459 | . 16 12 33 296 102 Critical Kills 46 | . . . . 46 . Critical Parts Destroyed 54 | . . . . 51 3 Critical Strikes 114 | . . . 7 103 4 Destroy 100 | . . . . 97 3 Blast 14 | . . . 7 6 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14172 | . 598 506 1273 8146 3649 Guns 9795 | . 588 . . 5987 3220 Cannons 4034 | . . 506 1273 1849 406 Explosions 310 | . . . . 310 . Melee . | . . . . . . Ramming 33 | . 10 . . . 23 Kinetic 13829 | . 588 506 1273 7836 3626 Thermal 129 | . . . . 129 . Explosive 181 | . . . . 181 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 . Average Corruption 1 | . . . . 1 . Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 55 | . . . . 55 . Message Errors 14 | . . . . 14 . Matter Fused 16 | . . . . 16 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 7 | . . . . 7 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Misfires 3 | . . . . 3 . Alerts 1 | . . . . 1 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 123 | . . 8 1 113 1 Projectiles 50 | . . 8 1 40 1 Explosions 73 | . . . . 73 . Melee . | . . . . . . Knockbacks 33 | . . 7 3 21 2 Impact 1 | . . . . . 1 Kinetic 30 | . . 7 3 19 1 Secondary 2 | . . . . 2 . Self-Inflicted Damage 191 | . . . . 191 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed 5 | . 2 . . . 3 Kicked 5 | . 2 . . . 3 Crushed . | . . . . . . Highest Temperature 427 | . 18 3 192 427 78 Average Temperature 79 | . 8 3 46 116 38 Received Heat Transfer 1608 | . 108 150 108 1167 75 Effects 10 | . . . . 10 . Shutdowns 6 | . . . . 6 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 . 100 90 100 Level 1 5 | . . . . 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 312 | . 50 . 52 312 113 Initial 250 | . . . 52 250 20 Average 35 | . 3 . 2 57 24 Influence Increases 3842 | . 214 270 250 2750 358 Destroy 0b10 Robot/C 2060 | . 140 120 80 1500 220 Destroy 0b10 Robot/NC 305 | . 10 . 135 110 50 Destroy Leader 514 | . 42 . . 416 56 Successful Hack 105 | . 22 . 34 31 18 Disable Machine 128 | . . . . 120 8 Destroy Structure 165 | . . . 1 158 6 Advance Influence 250 | . . . . 250 . Lose Combat Pursuer 315 | . . 150 . 165 . Influence Decreases 3814 | . 214 120 400 2693 387 Entered New Map 135 | . . . 98 . 37 Time Decay 3389 | . 214 120 302 2453 300 Lost Part 290 | . . . . 240 50 Squads Dispatched 35 | . 1 . . 28 6 Investigation 8 | . 1 . . 6 1 Extermination 12 | . . . . 11 1 Reinforcement 10 | . . . . 8 2 Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 4 | . 2 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 19 11 3 88 26 Peak Tracking Total 10 | . 5 6 1 5 10 Tactical Retreats 15 | . . 6 . 9 . Traps | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 7 | . 1 . . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 10 | . 4 . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 34 | . . 2 . 30 2 Max in Single Turn 18 | . . 1 . 18 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 27 | . 8 . 6 11 2 Terminals 19 | . 7 . 6 5 1 Fabricators 2 | . . . . 1 1 Repair Stations 3 | . 1 . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 93 | . 36 . 25 26 6 Successful 64 | . 28 . 15 16 5 Failed 29 | . 8 . 10 10 1 Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 68 | . 30 . 25 9 4 Fabricators 5 | . . . . 3 2 Repair Stations 12 | . 6 . . 6 . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 7 . Garrison Access 1 | . . . . 1 . Terminal Hacks 44 | . 22 . 15 4 3 Record 14 | . 10 . 3 . 1 Part Schematic 5 | . . . 5 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 3 | . . . . 3 . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Garrison Index 1 | . . . 1 . . Locate Traps 2 | . 1 . . . 1 Disarm Traps 2 | . 1 . . . 1 Dispatch Records 1 | . . . 1 . . Security Status 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Recall Reinforcements 2 | . 1 . . 1 . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . . . 1 . . Zone Layout 4 | . 3 . 1 . . Fabricator Hacks 5 | . . . . 3 2 Network Status 1 | . . . . 1 . Load Schematic 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 7 | . 6 . . 1 . Scan Component 4 | . 3 . . 1 . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 7 . Insert Component 3 | . . . . 3 . Analyze 4 | . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 22 | . 7 . 6 8 1 Full Trace Events 18 | . 6 . 5 6 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 5 3 . Parts Built 3 | . . . . 1 2 Authchips . | . . . . . . Time 131 | . . . . 36 95 Total Part Build Rating 13 | . . . . 3 10 Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) 9835 | 61 1326 413 2056 5257 722 Terrain 9835 | 61 1326 413 2056 5257 722 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 9893 | 89 1353 413 2056 5260 722 Spaces Moved 3853 | 71 606 154 742 2041 239 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 3839 | 57 606 154 742 2041 239 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 190 190 190 120 Average Speed 212 | 106 190 190 255 212 175 Slowest Speed 610 | 120 190 190 260 610 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 42 | 4 98 16 96 33 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 156 | . . . . 154 2 Melee . | . . . . . . Projectile 10 | . . . . 8 2 AOE 141 | . . . . 141 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Total 4755 | 81 750 239 800 2482 403 Wait 298 | . 95 . 1 122 80 Move 3848 | 70 605 153 741 2040 239 Hop . | . . . . . . Pick Up 38 | 4 9 1 2 19 3 Fast Attach 36 | 7 4 . . 19 6 Attach 33 | . 2 . . 26 5 Detach 4 | . 2 . . 2 . Swap 39 | . 3 . 3 26 7 Drop 36 | . 1 1 2 30 2 Fire 352 | . 27 18 51 198 58 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 2 . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 66 | . . 66 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Rec / [*Scr]) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 313 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered exit to Materials (range 8) 564 | -10/Materials | Repaired Terrain Scanner 591 | -10/Materials | Repaired Aluminum Leg 619 | -10/Materials | Repaired Aluminum Leg 768 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Discovered exit to Mines (range 22) 863 | -10/Materials | Discovered exit to Materials (range 14) 1248 | -10/Materials | Discovered exit to Materials (range 10) 1322 | -10/Materials | Identified exit to Subcaves 1322 | -10/Materials | Discovered exit to Subcaves (range 14) 1357 | -10/Materials | Discovered exit to Mines (range 10) 1443 | -10/Materials | Entered Subcaves 1444 | -10/Subcaves | Approached by a straggling Scientist 1462 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1469 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1616 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1699 | -10/Subcaves | Learned location of Zion (-6) 1699 | -10/Subcaves | Met a Zionite searching for "candidates" 1794 | -10/Subcaves | Identified exit to Recycling 1794 | -10/Subcaves | Discovered exit to Recycling (range 9) 1856 | -10/Subcaves | Entered Recycling 3544 | -8/Recycling | Identified exit to Factory 3912 | -8/Recycling | Entered Factory 3912 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x2, Weapon x2 4205 | -6/Factory | Build established: Hacker-Skirmisher 5202 | -6/Factory | Lost 3 parts (2p1n) 5737 | -6/Factory | Build established: Scavenger-Skirmisher 6325 | -6/Factory | Build established: Generator-Skirmisher 6549 | -6/Factory | Cargo convoy interrupted 7090 | -6/Factory | Lost 4 parts (3n1w) 7164 | -6/Factory | Lost 3 parts (3w) 7284 | -6/Factory | Found Prototype Device 7534 | -6/Factory | Build established: Scavenger-Skirmisher 8586 | -6/Factory | Garrison activated, responded to threat 8662 | -6/Factory | Core integrity fell below 50% 8808 | -6/Factory | Fabricated Hvy. Assault Cannon (x1) 8833 | -6/Factory | Build established: Scavenger-Gunner 9095 | -6/Factory | Identified exit to Factory 9095 | -6/Factory | Discovered exit to Factory (range 7) 9121 | -6/Factory | Crushed by falling debris 9152 | -6/Factory | Lost 4 parts (2p1n1u) 9172 | -6/Factory | Entered another Factory area 9172 | -5/Factory | Evolved 2 slots: Utility x2 9362 | -5/Factory | Lost 3 parts (1p2w) 9471 | -5/Factory | Allied Derelicts emerged from ambush trap array 9528 | -5/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 9691 | -5/Factory | Build established: Hacker-Skirmisher 9757 | -5/Factory | Spotted B-75 Beast 9771 | -5/Factory | Garrison activated, responded to threat 9802 | -5/Factory | Destroyed B-75 Beast 9808 | -5/Factory | Lost 3 allies 9881 | -5/Factory | Cargo convoy interrupted 9894 | -5/Factory | Self-destructed Last Messages --------------- 09880_ H-66 Slayer unfolds itself. 09880_ M-28 Smith unfolds itself. 09880_ Penetrated by Slug. 09881_ ALERT: Cargo convoy interrupted, initiating access lockdown. 09881_ Penetrated by Slug. 09881_ Lgt. Angular Momentum Engine destroyed. 09881_ Slug penetrates H-66 Slayer. 09882_ Slug penetrates A-27 Freighter. 09882_ Pressure Siphon disabled. 09883_ Penetrated by Slug. 09885_ Slug penetrates Wall. 09887_ Penetrated by Slug. 09888_ Slug penetrates H-66 Slayer. 09888_ Slug penetrates Wall. 09890_ Penetrated by Slug. 09891_ H-66 Slayer suffers critical hit (Destroy). 09891_ Destroyed Lgt. Fission Core. 09891_ Slug penetrates Wall. 09893_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#????????????????????????????????????? | | ????????????????#??????????????????? ????????? | | ?????????????????????????#???????????????????? | | ??????????????????????????????#??????????????? | | ??????????#??#??????????????????? ??????????#? | | ????????#????????????????????????#???????????? | | ??????#??????#???????######?????#????????????? | | ????????????#?#####?#?# #????#???# ?????????? | | ??????????????#! ##= ########## ????? | | ??????????????# ; %! ????? | | ????????????#?# """ # ! @ ????? | | ?????????????#? """ ; %""" """" """?????? | | ????? ???????##? """ # """" """?????? ???? | | ??????? ??????? # """" """"?????????? | | ???? ? ???????##+##+##h ???????? | | ????????#??????# =h= %""" """"??"??????? | | ??????? ?????#?# %h! """" """"?"??????#? | | ???#??? ####### """" """"?"???? ??? | | ?? ????? ?????? | | ????? ???### """" """" ???????? | | ?????????#?# Y"""" """??????????? | | ???#???#???# * s""" """" ???????? | | ???#????#??# * %s% "????? | | ?? ??#??#?## =% !!/ G???? | | ????????#??# s !// "????? | | #?#?#??#####+####### % !/ "???? | | ???##???# # ????? | | ?????#??# # ?????? | | ?? ? ?? # # ###### ? ??? | | ??? ????# # #? ??? ?? ??? | | ?? ?????# # # ?? +??"""?????? | | ?? ??? ?# + #???????????????? | | ???? ? # [ # #????#??????????? | | ????? ??# ! # #????? ?????????? | | ????? ??# # ! #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 55 Energy Capacity 665 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 70 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Airjet | -8/Recycling | Hacked Imp. System Shield | -8/Recycling | Hacked Component Analysis Suite | -8/Recycling | Hacked Great Axe | -8/Recycling | Hacked Lgt. Nuclear Core | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Hvy. Assault Cannon | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Cannon | x1 | -6/Factory Lgt. Angular Momentum Engine | x2 | -5/Factory Repaired ---------- Terrain Scanner | 10% | -10/Materials Aluminum Leg | 76% | -10/Materials Aluminum Leg | 95% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyLargeLeg Manual? 0 Play Time 01:01:07 Cumulative 2117.2 hours Start 2025.07.13 @ 12:44:14 End 2025.07.13 @ 15:58:46 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1049 Rogue 62 Adventurer 0 Explorer 987 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 328b16b1-8ff3-41fa-8895-af59dec4dd0c