Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.15 @ 01:19:17

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (1983)     1983
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (361)                361
              TOTAL SCORE: 6009

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      244
Aligned with FarCom        300
Friendly Fire              -243

 Cogmind 
---------
Core Integrity             690/700
Matter                     206/300
Energy                     14/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (7) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Reflective Plating
  Improved Shield Generator
>          --- WEAPON (2) -------
           Lightning Gun
           Chainsword
>          --- INVENTORY (15) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Targeting Computer
           Reaction Control System
  Hardened Medium Armor Plating
           Reactive Plating
           Latent Energy Streamer
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Gauss Cannon
      Mini Grenade Launcher
           Signal Generator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Reflective Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Lightning Gun
           Chainsword
>          --- INVENTORY --------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Reactive Plating
           Latent Energy Streamer
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Gauss Cannon
      Mini Grenade Launcher
           Signal Generator
[Rating: 49]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             85   | 8   16  13  3   7   25  13  
  Power                    6    | 1   1   1   .   .   2   1   
    Engine                 5    | 1   1   1   .   .   1   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   2   .   1   5   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | 2   1   .   .   .   3   3   
    Wheel                  8    | .   3   2   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 2   4   1   .   2   10  4   
    Device                 7    | 1   .   .   .   .   4   2   
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   2   1   .   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 3   7   9   3   4   8   5   
    Energy Gun             13   | 2   6   4   .   .   .   1   
    Energy Cannon          5    | .   .   1   1   1   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   2   1   2   3   2   
    Launcher               4    | .   .   2   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 9    | .   5   3   .   .   1   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   6    | .   3   2   .   .   1   .   
  Highest Loss Streak      3    | .   3   1   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  99  97  100 99  99  
  Engine                   8    | .   14  13  14  14  5   .   
  Core                     2    | .   .   .   .   .   3   6   
  Leg                      11   | .   16  .   .   .   13  23  
  Wheel                    14   | .   7   28  28  28  13  .   
  Device                   7    | .   1   .   .   .   14  14  
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   .   .   9   15  
  Protection               13   | .   12  14  14  14  12  15  
  Energy Gun               6    | .   24  11  .   .   .   5   
  Energy Cannon            4    | .   .   7   .   .   8   .   
  Ballistic Cannon         9    | .   .   8   25  27  9   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 12  34  39  37  44  45  54  
  Greatest Support         60   | 20  26  32  32  32  51  60  
  Greatest Overweight (x)  2    | .   2   1   1   1   2   .   
  Average Overweight (x)   .    | .   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  
  Average Carried          13   | 5   11  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  15  15  15  

 Class Distribution 
--------------------
 76% | Mutant
 21% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1525 | 288  152  164  10   91   774  46   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2327 | 109  638  272  .    146  1059 103  
  Parts                    153  | 3    32   21   .    10   73   14   
Haulers Intercepted        3    | .    1    .    .    .    2    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  51   | .   11  9   .   3   28  .   
  Guns                     15   | .   8   7   .   .   .   .   
  Cannons                  23   | .   .   1   .   .   22  .   
  AOE                      10   | .   1   1   .   3   5   .   
Classes Destroyed          10   | 2   4   1   .   .   3   .   
  Worker                   4    | .   .   .   .   .   4   .   
  Builder                  8    | .   .   .   .   .   5   3   
  Tunneler                 2    | 1   .   .   .   .   1   .   
  Hauler                   3    | .   1   .   .   .   2   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   3   1   
  Swarmer                  15   | .   .   6   .   .   9   .   
  Grunt                    30   | .   11  4   .   3   12  .   
  Sentry                   7    | .   .   .   .   .   7   .   
Best Kill Streak           13   | 2   3   3   .   3   13  2   
  Combat Bots Only         7    | .   3   3   .   3   7   .   
Max Kills in Single Turn   3    | 1   1   1   .   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               2433 | .    666  393  .    24   1164 186  
  Core                     424  | .    151  77   .    .    186  10   
  Absorbed by Shields      61   | .    .    .    .    .    .    61   
  Redirected to Shielding  21   | .    .    .    .    .    21   .    
Core Remaining (%)         58   | 100  .    .    .    8    66   .    
Volleys Fired              201  | 8    53   22   .    2    105  11   
  Largest                  2    | 2    2    2    .    2    2    1    
  Hottest                  119  | 70   90   95   .    95   119  55   
Shots Fired                369  | 16   102  39   .    4    197  11   
  Gun                      154  | 16   102  27   .    .    .    9    
  Cannon                   206  | .    .    10   .    4    190  2    
  Launcher                 9    | .    .    2    .    .    7    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  145  | 8    26   5    .    3    101  2    
  Thermal                  127  | 8    25   5    .    .    89   .    
  Explosive                9    | .    .    2    .    .    7    .    
  Electromagnetic          88   | .    51   27   .    1    .    9    
  Robot Hit Streak         18   | 9    9    6    .    1    18   8    
  Robot Miss Streak        4    | 1    3    3    .    2    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           236  | 13   68   19   .    1    123  12   
  Core Hits                112  | 4    25   13   .    4    62   4    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         8    | .    4    .    .    .    4    .    
    Meltdown               1    | .    .    .    .    .    1    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    
    Corrupt                3    | .    3    .    .    .    .    .    
Melee Attacks              31   | .    2    .    .    1    5    23   
  Impact                   3    | .    2    .    .    1    .    .    
  Slashing                 28   | .    .    .    .    .    5    23   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5623 | 127  926  520  .    294  3224 532  
  Guns                     1369 | 127  859  244  .    .    .    139  
  Cannons                  2445 | .    .    71   .    10   2364 .    
  Explosions               1416 | .    67   205  .    284  860  .    
  Melee                    393  | .    .    .    .    .    .    393  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1531 | 53   155  34   .    .    1289 .    
  Thermal                  1461 | 74   229  37   .    46   1075 .    
  Explosive                1065 | .    .    205  .    .    860  .    
  Electromagnetic          1173 | .    542  244  .    248  .    139  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 393  | .    .    .    .    .    .    393  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    
  Average Corruption       3    | .    .    .    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            237  | .    .    .    .    .    123  114  
  Projectiles              6    | .    .    .    .    .    6    .    
  Explosions               117  | .    .    .    .    .    117  .    
  Melee                    114  | .    .    .    .    .    .    114  
Knockbacks                 17   | .    .    .    .    .    17   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    14   .    
  Secondary                3    | .    .    .    .    .    3    .    
Self-Inflicted Damage      123  | .    38   37   .    .    48   .    
  Shots                    4    | .    1    1    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        301  | 90   248  301  .    195  234  .    
  Average Temperature      67   | 46   74   85   .    65   42   .    
  Received Heat Transfer   963  | .    378  132  .    12   441  .    
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    .    .    
  Parts Fried              4    | .    1    .    .    1    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    .    .    3    .    
  Heat Transferred         3073 | 222  581  74   .    50   2146 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    
Latent Energy Used         182  | .    .    .    .    182  .    .    
  LE Corruption            3    | .    .    .    .    3    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             529  | 10  198 476 .   180 529 258 
  Initial                  236  | .   6   1   .   .   .   236 
  Average                  182  | 3   72  297 .   117 245 121 
Maximum Alert Level        2    | .   .   2   .   .   2   1   
  Low Security (%)         61   | 100 100 29  .   100 43  61  
  Level 1                  19   | .   .   26  .   .   25  38  
  Level 2                  18   | .   .   43  .   .   31  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   5   2   .   .   3   1   
  Investigation            6    | .   4   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   1   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   25  20  .   3   56  4   
  Peak Tracking Total      6    | .   4   4   .   3   6   1   
  Tactical Retreats        10   | .   5   .   .   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   
  Reused                   1    | .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          9    | .   2   .   .   3   3   1   
  Max in Single Turn       3    | .   1   .   .   3   1   1   
  Garrison Access          2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          35   | .   9   1   5   .   13  7   
  Terminals                20   | .   7   .   .   .   10  3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   2   
Total Hacks                79   | .   26  1   7   .   33  12  
  Successful               48   | .   10  1   7   .   23  7   
  Failed                   31   | .   16  .   .   .   10  5   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   18  .   1   .   16  3   
  Terminals                55   | .   21  .   .   .   28  6   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          7    | .   5   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             26   | .   5   1   7   .   12  1   
  Record                   6    | .   .   .   6   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   4   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Unreport Threat          2    | .   1   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   2   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   2   
Unauthorized Hacks         12   | .   4   .   .   .   8   .   
  Terminals                11   | .   4   .   .   .   7   .   
    Track                  3    | .   1   .   .   .   2   .   
    Assimilate             4    | .   .   .   .   .   4   .   
    Botnet                 3    | .   2   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         26   | .   9   .   .   .   12  5   
  Full Trace Events        4    | .   3   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   10  .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               6    | .   .   5   .   .   1   .   
  Largest Group            5    | .   .   5   4   3   3   1   
  Highest-Rated Group      102  | .   .   102 86  55  55  10  
  Highest-Rated Ally       31   | .   .   31  31  31  31  10  
Total Orders               17   | .   .   .   .   .   6   11  
  STAY                     9    | .   .   .   .   .   3   6   
  FOLLOW                   8    | .   .   .   .   .   3   5   
Ally Attacks               65   | .   .   33  .   .   32  .   
  Total Damage             816  | .   .   478 .   .   338 .   
  Kills                    15   | .   .   12  .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   1   .   .   .   4   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7586 | 115  1518 805  721  440  2960 1027 
Spaces Moved               5029 | 58   921  611  594  344  1878 623  
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1963 | 49   474  .    .    .    817  623  
  Wheels                   3057 | .    447  611  594  344  1061 .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   105  105  115  110  93   130  
  Average Speed            119  | 109  137  109  115  112  112  130  
  Slowest Speed            270  | 120  190  115  115  115  270  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       66   | 4    98   97   73   86   88   16   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    1    .    4    .    .    
Spaces Dug                 26   | .    2    .    .    .    9    15   
Terrain Destroyed          135  | .    10   27   .    21   62   15   
  Melee                    22   | .    2    .    .    .    5    15   
  Projectile               9    | .    .    .    .    .    9    .    
  AOE                      104  | .    8    27   .    21   48   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      6213 | 91   1074 706  633  389  2525 795  
  Wait                     737  | 11   52   45   29   28   464  108  
  Move                     5023 | 57   920  610  593  343  1877 623  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  73   | 6    20   9    2    4    25   7    
  Fast Attach              20   | 8    3    1    3    .    3    2    
  Attach                   22   | .    5    3    .    .    12   2    
  Detach                   2    | 1    .    .    1    .    .    .    
  Swap                     43   | .    8    9    .    7    10   9    
  Drop                     61   | .    11   7    5    4    24   10   
  Fire                     201  | 8    53   22   .    2    105  11   
  Melee                    31   | .    2    .    .    1    5    23   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-7/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 15)
  780 | -10/Materials | Discovered new exit (range 8)
  857 | -10/Materials | Discovered new exit (range 14)
 1144 | -10/Materials | Core integrity fell below 50%
 1164 | -10/Materials | Discovered new exit (range 4)
 1216 | -10/Materials | Lost 3 parts (1n2w)
 1634 | -10/Materials | Entered Mines
 1761 | -10/Mines     | Escorted by a lone wolf Derelict
 1814 | -10/Mines     | Met a Derelict testing a Signal Generator
 1819 | -10/Mines     | Found Signal Generator
 1922 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1933 | -10/Mines     | Core integrity fell below 20%
 2044 | -10/Mines     | Discovered new exit (range 3)
 2054 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2164 | -10/Mines     | Discovered new exit (range 6)
 2356 | -10/Mines     | Learned Materials security intel
 2368 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2368 | -10/Mines     | Discovered new exit (range 5)
 2439 | -10/Mines     | Entered Exiles
 2439 | -10/Exiles    | Accompanied by 4 allies
 2467 | -10/Exiles    | Met 8R-AWN
 2488 | -10/Exiles    | Met EX-HEX
 2530 | -10/Exiles    | Met EX-DEC
 2540 | -10/Exiles    | Learned location of Zion (-6)
 2695 | -10/Exiles    | Met EX-BIN
 2870 | -10/Exiles    | Aligned with FarCom system
 2871 | -10/Exiles    | Given EX-Vault access code
 2898 | -10/Exiles    | Opened EX-Vault
 2904 | -10/Exiles    | Found Prototype Slashing Weapon
 2904 | -10/Exiles    | Identified Longsword +1
 2976 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3021 | -10/Exiles    | Found Latent Energy Streamer
 3137 | -10/Exiles    | Discovered new exit (range 14)
 3160 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 3160 | -10/Exiles    | Entered Mines
 3160 | -9/Mines      | Accompanied by 3 allies
 3277 | -9/Mines      | Discovered new exit (range 13)
 3341 | -9/Mines      | Learned 2 Materials zone layouts
 3360 | -9/Mines      | Excavation squad dispatched
 3360 | -9/Mines      | A large section of the Mines collapsed
 3427 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3528 | -9/Mines      | Discovered new exit (range 5)
 3532 | -9/Mines      | Learned location of Storage (-8)
 3600 | -9/Mines      | Entered Materials
 3600 | -8/Materials  | Accompanied by 3 allies
 3600 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3601 | -8/Materials  | Identified exit to Factory
 3604 | -8/Materials  | Discovered new exit (range 7)
 4102 | -8/Materials  | Discovered new exit (range 7)
 4149 | -8/Materials  | Discovered exit to Factory (range 16)
 4417 | -8/Materials  | Build established: Skirmisher
 4865 | -8/Materials  | Identified exit to Garrison
 5436 | -8/Materials  | Discovered exit to Factory (range 15)
 5453 | -8/Materials  | Destroyed 7 combat bots
 5656 | -8/Materials  | Build established: Mutant
 6426 | -8/Materials  | Identified exit to Storage
 6560 | -8/Materials  | Entered Factory
 6560 | -7/Factory    | Accompanied by 1 ally
 6560 | -7/Factory    | Evolved 2 slots: Utility x2
 7587 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07515_ Destroyed Lgt. Ion Engine.
07518_ K-01 Serf collects debris.
07518_ U-05 Engineer destroyed.
07518_ K-01 Serf collects debris. <x8>
07527_ U-05 Engineer builds a Wall.
07527_ Sneak attack on A-02 Transporter.
07527_ A-02 Transporter calls for reinforcements.
07527_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
07529_ Technician 3a reveals location of hidden door. <x2>
07574_ Penetrated by Slug. <x3>
07582_ Nuclear Reactor explodes. <x2>
07582_ Technician 3a destroyed.
07582_ K-01 Serf destroyed.
07582_ K-01 Serf collects debris.
07583_ Slug penetrates Wall.
07583_ U-05 Engineer builds a Wall.
07585_ K-01 Serf collects debris.
07586_ Penetrated by Slug.
07586_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
 Adv. Targeting Computer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneDecoderLoader
  Manual?         0
Play Time         01:19:43
  Cumulative      331.8 hours
  Start           2023.01.14 @ 23:55:20
  End             2023.01.15 @ 01:19:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          274
  Rogue           274
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 866224f3-e968-40fc-b6fe-80eb59191645