Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 03:01:18 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (184) 920 Value Destroyed (3974) 3974 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1885) 1885 TOTAL SCORE: 8639 Bonus ------- High Alert Combat Kills 1239 Follower Combat Kills 89 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/650 Matter 290/300 Energy 45/590 System Corruption 0% Temperature Warning (326) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Hover Unit Backup Propulsion I Backup Propulsion I Improved Hover Unit > --- UTILITY (7) ------ High-capacity Battery Weight Redist. System Experimental Sensor Array Salvage Targeting Computer Medium Armor Plating Improved Light Armor Plating Shield Generator > --- WEAPON (4) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Hacking Drone Bay (1/1) Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Hover Unit Backup Propulsion I Backup Propulsion I Improved Hover Unit > --- UTILITY ---------- High-capacity Battery Weight Redist. System Experimental Sensor Array Improved Light Armor Plating Shield Generator Hacking Drone Bay > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY -------- High-capacity Matter Pod Medium Armor Plating Tractor Beam Grenade Launcher Katana [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Light Armor Plating Device Experimental Sensor Array Storage High-capacity Battery Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Slots Evolved 13 | 3 4 . 5 . . 1 Power 1 | . . . 1 . . . Propulsion 3 | 1 . . 2 . . . Utility 6 | 1 2 . 2 . . 1 Weapon 3 | 1 2 . . . . . Parts Attached 107 | 6 38 4 44 3 6 6 Power 12 | 1 3 . 7 . . 1 Engine 11 | 1 3 . 7 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 3 3 . 11 . . . Treads 2 | 1 1 . . . . . Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover 8 | . . . 8 . . . Flight 3 | . . . 3 . . . Utility 30 | . 8 2 14 1 2 3 Device 11 | . 5 1 4 . 1 . Storage 2 | . 2 . . . . . Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 15 | . 1 . 10 1 1 2 Artifact . | . . . . . . . Weapon 48 | 2 24 2 12 2 4 2 Energy Gun 35 | 1 19 1 10 1 2 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . 5 1 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 100 98 Engine 11 | . 11 9 13 12 12 6 Treads 12 | . 19 18 4 . . . Wheel 1 | . 3 . . . . . Hover 8 | . . . 16 25 25 23 Device 8 | . 2 10 13 18 18 17 Storage 9 | . 11 9 7 6 6 5 Processor 1 | . . 7 1 . . 3 Protection 9 | . 9 9 8 12 12 11 Energy Gun 31 | . 36 35 28 17 14 16 Energy Cannon 1 | . . . . 6 6 5 Launcher 1 | . 3 . . . . . Naked Turns . | . . . . . . . Heaviest Build 42 | 7 22 20 41 41 42 41 Greatest Support 41 | 16 40 40 41 41 41 41 Greatest Overweight (x) 10 | . 1 . 10 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 2 3 3 5 5 5 5 Average Capacity 3 | 2 2 3 4 5 5 5 Most Carried 5 | 2 3 3 5 5 5 5 Average Carried 3 | 1 2 3 4 5 5 4 Final Capacity 5 | 2 3 3 5 5 5 5 Final Carried 5 | 2 3 3 5 5 5 4 Class Distribution -------------------- 34% | Scavenger-Gunner 26% | Mutant 19% | Gunner 9% | Tank 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Gunner | -10/Materials Scavenger-Gunner | -10/Mines Gunner | -9/Materials Tank | -9/Mines Mutant | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Min Mat Min Zio Dee Matter Collected 2988 | 260 2004 104 460 10 48 102 Remotely 13 | . . . 13 . . . Salvage Created 7443 | . 3346 269 3245 576 . 7 Parts 520 | . 265 18 214 18 . 5 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 7 | . 2 1 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 83 | . 15 2 52 10 . 4 Guns 63 | . 15 2 40 5 . 1 Cannons 4 | . . . . 2 . 2 AOE 15 | . . . 11 3 . 1 Classes Destroyed 17 | . 9 . 5 2 . 1 Worker 73 | . 64 2 7 . . . Builder 46 | . 36 1 8 1 . . Tunneler 9 | . 2 4 3 . . . Hauler 8 | . 2 . 6 . . . Recycler 22 | . 11 1 7 3 . . Mechanic 3 | . 1 . 2 . . . Operator 2 | . . . 2 . . . Watcher 7 | . 3 . 4 . . . Swarmer 13 | . 3 . 7 3 . . Grunt 47 | . 12 2 29 4 . . Brawler 1 | . . . 1 . . . Duelist 4 | . . . 4 . . . Protector 2 | . . . 2 . . . Sentry 9 | . . . 9 . . . Demolisher 1 | . . . . 1 . . Z-Light 1 | . . . . . . 1 Assembled 5 | . . . . 2 . 3 Best Kill Streak 8 | . 7 3 8 5 . 2 Combat Bots Only 8 | . 5 2 8 3 . 2 Max Kills in Single Turn 4 | . 2 2 4 3 . 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 4 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Damage Taken 3451 | 14 813 63 1335 159 . 1067 Core 2545 | 13 647 55 979 117 . 734 Absorbed by Shields 238 | . . . 105 60 . 73 Redirected to Core 2084 | 1 465 25 855 99 . 639 Regen/Repaired (Parts) 33 | . . . 33 . . . Core Remaining (%) 84 | 97 . 72 . . . . Volleys Fired 646 | . 383 26 189 31 . 17 Largest 4 | . 4 4 4 4 . 4 Hottest 191 | . 180 180 191 191 . 191 Shots Fired 1961 | . 931 104 745 124 . 57 Gun 1757 | . 791 103 730 93 . 40 Cannon 62 | . . . 15 31 . 16 Launcher 142 | . 140 1 . . . 1 Special . | . . . . . . . Kinetic 8 | . 8 . . . . . Thermal 920 | . 783 103 34 . . . Explosive 142 | . 140 1 . . . 1 Electromagnetic 891 | . . . 711 124 . 56 Robot Hit Streak 17 | . 10 9 17 5 . 6 Robot Miss Streak 9 | . 9 1 5 6 . 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 6 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 686 | . 342 26 245 42 . 31 Core Hits 368 | . 167 14 155 20 . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 28 | . 22 2 2 2 . . Burn 25 | . 22 2 1 . . . Corrupt 3 | . . . 1 2 . . Melee Attacks 24 | . . . . . 24 . Impact . | . . . . . . . Slashing 24 | . . . . . 24 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11344 | 4 4230 343 5588 905 . 274 Guns 8948 | . 3976 343 4012 479 . 138 Cannons 327 | . . . . 242 . 85 Explosions 2050 | . 254 . 1561 184 . 51 Melee . | . . . . . . . Ramming 19 | 4 . . 15 . . . Kinetic 59 | . 59 . . . . . Thermal 5840 | . 3917 343 1396 184 . . Explosive 628 | . 254 . 323 . . 51 Electromagnetic 4798 | . . . 3854 721 . 223 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 188 | . 47 . 135 6 . . Projectiles 6 | . . . . 6 . . Explosions 182 | . 47 . 135 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 563 | 2 200 . 361 . . . Shots 19 | . 9 . 10 . . . Rammed 3 | 1 . . 2 . . . Targets Rammed 3 | 1 . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | . 42 87 352 267 . 391 Average Temperature 54 | . 15 24 66 75 . 148 Received Heat Transfer 1144 | . 309 54 454 24 . 303 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 21 | . . . 19 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 44 | . 38 4 2 . . . Heat Transferred 15095 | . 11968 1064 1913 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 22 | . . . 19 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Peak Influence 2384 | . 1332 584 2384 1334 . . Initial 929 | . . 519 113 929 . . Average 806 | . 729 445 1094 1175 . . Maximum Alert Level 5 | . 4 2 5 4 . . Low Security (%) 6 | 100 8 . 6 . . . Level 1 10 | . 8 23 9 . . . Level 2 30 | . 31 76 18 . . . Level 3 29 | . 37 . 26 20 . . Level 4 16 | . 14 . 11 79 . . Level 5 6 | . . . 27 . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 13 | . 3 . 9 1 . . Investigation 7 | . 3 . 3 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault 3 | . . . 3 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 30 1 71 14 . 12 Peak Tracking Total 7 | . 4 1 7 3 . 3 Tactical Retreats 4 | . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Min Mat Min Zio Dee Machines Disabled 99 | . 32 2 49 11 3 2 Max in Single Turn 5 | . 4 1 5 2 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Machines Accessed 18 | . 10 . 7 1 . . Terminals 14 | . 8 . 5 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 33 . 20 2 . . Successful 27 | . 17 . 9 1 . . Failed 27 | . 16 . 10 1 . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts 1 | . . . 1 . . . Manual 20 | . 14 . 5 1 . . Terminals 44 | . 27 . 15 2 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 12 . 5 1 . . Robot Analysis 5 | . 2 . 3 . . . Prototype ID Bank 4 | . 3 . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 9 . 7 1 . . Full Trace Events 14 | . 7 . 6 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 13 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Total Allies 12 | . . . . 5 7 . Largest Group 10 | . . . . 4 10 7 Highest-Rated Group 280 | . . . . 71 280 164 Highest-Rated Ally 40 | . . . . 31 40 38 Total Orders 4 | . . . . . 4 . STAY 2 | . . . . . 2 . FOLLOW 2 | . . . . . 2 . Ally Attacks 39 | . . . . 15 . 24 Total Damage 373 | . . . . 166 . 207 Kills 8 | . . . . 5 . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Min Mat Min Zio Dee Turns Passed 10634 | 49 5483 956 2105 553 1240 248 Spaces Moved 6903 | 44 2681 534 1443 572 1377 252 Core 3 | 2 . . 1 . . . Treads 2362 | . 1605 534 223 . . . Legs . | . . . . . . . Wheels 1118 | 42 1076 . . . . . Hover 3394 | . . . 1193 572 1377 252 Flight 26 | . . . 26 . . . Fastest Speed 50 | 50 80 160 58 58 58 58 Average Speed 104 | 83 133 160 78 58 83 58 Slowest Speed 550 | 100 160 160 550 58 128 58 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 3 100 93 94 89 90 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . 2 3 . Spaces Dug 85 | . 82 . . . 3 . Terrain Destroyed 1009 | . 650 2 320 24 3 10 Melee 3 | . . . . . 3 . Projectile . | . . . . . . . AOE 1006 | . 650 2 320 24 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Total 8921 | 53 3892 570 1949 715 1426 316 Wait 1031 | . 730 . 162 91 14 34 Move 6898 | 44 2680 533 1442 571 1376 252 Hop . | . . . . . . . Pick Up 15 | 2 6 . 4 1 2 . Fast Attach 54 | 5 18 2 25 . 2 2 Attach 3 | . 1 . . . . 2 Detach 4 | . 1 . 2 . . 1 Swap 50 | 1 19 2 19 3 4 2 Drop 72 | 1 29 2 33 2 4 1 Fire 646 | . 383 26 189 31 . 17 Melee 24 | . . . . . 24 . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 122 | . 25 5 71 16 . 5 Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 31 | -11/Junkyard | Discovered new exit (range 16) 50 | -11/Junkyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 5) 219 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 13) 367 | -10/Materials | Discovered new exit (range 8) 538 | -10/Materials | Reached level 2 655 | -10/Materials | Upgraded with Weapon slot (x1) 1037 | -10/Materials | Reached level 3 1039 | -10/Materials | Upgraded with Weapon slot (x1) 1661 | -10/Materials | Build established: Gunner 2149 | -10/Materials | Build established: Scavenger-Gunner 5087 | -10/Materials | Reached level 4 5089 | -10/Materials | Upgraded with Utility slot (x2) 5118 | -10/Materials | Build established: Mutant 5482 | -10/Materials | Build established: Scavenger-Mutant 5533 | -10/Materials | Entered Mines 5546 | -10/Mines | Discovered new exit (range 10) 5751 | -10/Mines | Discovered new exit (range 13) 5955 | -10/Mines | Build established: Scavenger-Gunner 6196 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 6199 | -10/Mines | Found Prototype Device 6199 | -10/Mines | Identified Exp. Sensor Array 6265 | -10/Mines | Learned 2 Materials zone layouts 6489 | -10/Mines | Entered Materials 6489 | -9/Materials | Discovered new exit (range 7) 6491 | -9/Materials | Reached level 5 6639 | -9/Materials | Reached level 6 6662 | -9/Materials | Upgraded with Power slot (x1) 6879 | -9/Materials | Central database locked down 6914 | -9/Materials | Build established: Gunner 7001 | -9/Materials | Reached level 7 7122 | -9/Materials | Upgraded with Propulsion slot (x1) 7491 | -9/Materials | Reached level 8 7527 | -9/Materials | Repaired Imp. Hover Unit 7542 | -9/Materials | Upgraded with Propulsion slot (x1) 7689 | -9/Materials | First assault squad dispatched 7798 | -9/Materials | Discovered new exit (range 5) 7897 | -9/Materials | Reached level 9 7900 | -9/Materials | Upgraded with Utility slot (x1) 8029 | -9/Materials | Discovered new exit (range 14) 8152 | -9/Materials | Destroyed 8 combat bots 8185 | -9/Materials | Reached level 10 8191 | -9/Materials | Upgraded with Utility slot (x1) 8236 | -9/Materials | Sterilization system engaged 8236 | -9/Materials | Non-combat units ordered to evacuate 8306 | -9/Materials | Repaired Lgt. Armor Plating 8329 | -9/Materials | Identified exit to Mines 8336 | -9/Materials | Combat units ordered to evacuate 8410 | -9/Materials | Discovered new exit (range 15) 8536 | -9/Materials | Ambient heat levels rising (+10) 8594 | -9/Materials | Entered Mines 8685 | -9/Mines | Assembled infested the area 8737 | -9/Mines | Escorted by a lone wolf Derelict 8794 | -9/Mines | Build established: Tank 8953 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9003 | -9/Mines | Received a Mining Laser from a helpful Derelict 9029 | -9/Mines | Reached level 11 9127 | -9/Mines | Discovered new exit (range 13) 9131 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9147 | -9/Mines | Entered Zion 9147 | -7/Zion | Accompanied by 4 allies 9164 | -7/Zion | Given the Hacking Drone Bay 9166 | -7/Zion | Found Prototype Device 9166 | -7/Zion | Identified Hacking Drone Bay 9198 | -7/Zion | Discovered new exit (range 9) 9201 | -7/Zion | Given A8's code to call for help 9432 | -7/Zion | Imprinted 9434 | -7/Zion | Declared Zion's savior 9455 | -7/Zion | Build established: Mutant 9504 | -7/Zion | Learned location of 1 exit from Factory 9522 | -7/Zion | Learned location of Armory (-3) 9553 | -7/Zion | Gained Derelict followers 10350 | -7/Zion | Discovered new exit (range 5) 10369 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10387 | -7/Zion | Entered Deep Caves 10387 | -7/Deep Caves | Accompanied by 10 allies 10389 | -7/Deep Caves | Reached level 12 10404 | -7/Deep Caves | Upgraded with Utility slot (x1) 10584 | -7/Deep Caves | Attacked by Z-Imprinter 10620 | -7/Deep Caves | Core integrity fell below 50% 10629 | -7/Deep Caves | Core integrity fell below 20% 10635 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 10441_ Acquired Lgt. Nuclear Core. 10446_ Used Protomatter to restore part integrity (+29) 10449_ Acquired 41 matter. 10454_ Acquired 39 matter. 10458_ Acquired Salvage Targeting Computer. 10460_ Acquired 10 matter. 10468_ Machine disabled. 10562_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 10594_ A2-QJ5(z) destroyed. 10595_ RO-HEF(i) destroyed. 10602_ KM-N01(z) IFF system glitched. 10602_ KM-N01(z) destroyed. 10622_ Lgt. Armor Plating destroyed. 10625_ Destroyed Prototype Hover Unit. 10629_ Power failure, Lgt. Nuclear Core shutdown. 10632_ Overheating: System interference. 10632_ Salvage Targeting Computer temporarily disabled. 10632_ Hvy. EM Pulse Gun temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????#######?????? | | ????????????????????????????????## ##????? | | ??????##?????????????????????## #####? | | #??### ##???########???????## ## ## | | ## # #??##;# ##??????# # | | ####; #??????# ##### # | | #??????# ##???## | | #??????# #?????# | | !##??????# ##????## | | ![;#??????# ##????# | | """ **@;#??????# #????## | | ?"" %!!######## #?????##### | | ?"" !%I %! ##????????? | | ?"" ##???????? | | ? ####????? | | ?"" ### ##???? | | ??" ###??# ##??? | | ??" % ##????# ##?? | | ??" !% #?????## ### ##? | | ???? = #??????## ##?## ## | | ?????? ???????####???## # | | ????????? #??????????????# # | | ??????????? #????????????### # | | ????????????? ##????????????# ## | | ???????????????? #?????????????# " ## | | ?????????????????? ?????????????## "" | | ?????????????????????? ?????????????# " | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ??????????????????????????????????????## | | ?????????????????????????????????????## # | | ????????????????????????????????????## % *## | | ???????????????????????????????????## * % #? | | ??????????????????????????????????## %## % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 5 Resistance: TH 5 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Mak. Shrapnel Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Levels Raised 11 | . 3 . 6 1 . 1 XP Earned 19907 | 3000 4595 909 8712 891 800 1000 XP Spent 18475 | 2850 4550 . 9075 . . 2000 Upgrades 30 | 11 5 . 13 . . 1 Power Slot 1 | . . . 1 . . . Propulsion Slot 3 | 1 . . 2 . . . Utility Slot 6 | 1 2 . 2 . . 1 Weapon Slot 3 | 1 2 . . . . . Core Integrity 1 | . . . 1 . . . Heat Dissipation 6 | 6 . . . . . . Energy Generation 1 | . . . 1 . . . Mass Support 2 | . . . 2 . . . Inventory Capacity 5 | 2 1 . 2 . . . KI Resistance % 1 | . . . 1 . . . TH Resistance % 1 | . . . 1 . . . Protomatter Created 1303 | . 321 39 813 84 . 46 Integrity Restored 2366 | . 497 117 1353 298 . 101 Core 1883 | . 430 117 1079 185 . 72 Parts 483 | . 67 . 274 113 . 29 Protomatter Decayed 692 | . 151 . 229 128 90 94 Game ------ Seed MasterTeslaDriver Manual? 0 Play Time 01:24:13 Cumulative 305.9 hours Start 2023.11.02 @ 01:10:55 End 2023.11.02 @ 03:01:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 337 Rogue 310 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 81 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 99c160a5-6917-4a0d-a7f1-b2721689cc4b