Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 23:18:32 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (2161) 2161 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 5378 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 515/700 Matter 280/300 Energy 0/140 System Corruption 3% Temperature Cool (9) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Light Deuterium Engine Improved Flight Unit Improved Flight Unit Improved VTOL Module Advanced Terrain Scanner Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Flight Unit Chainsword [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 86 | 8 3 35 24 16 Power 12 | 1 . 6 2 3 Engine 10 | 1 . 6 1 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 31 | 4 . 13 10 4 Treads 21 | 2 . 9 10 . Leg . | . . . . . Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight 5 | . . 1 . 4 Utility 16 | 1 2 4 2 7 Device 3 | . . . . 3 Storage 7 | 1 1 3 1 1 Processor 4 | . 1 . 1 2 Hackware 1 | . . . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 27 | 2 1 12 10 2 Energy Gun 4 | 1 . 3 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 1 5 5 . Ballistic Cannon 3 | . . 1 2 . Launcher 6 | . . 3 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 15 | . . 9 3 3 Power 4 | . . 2 1 1 Propulsion 5 | . . 4 1 . Utility 1 | . . . . 1 Weapon 5 | . . 3 1 1 Highest Loss Streak 5 | . . 5 2 3 Average Slot Usage (%) 97 | . 97 97 98 90 Engine 6 | . 14 10 4 2 Core 2 | . . . 3 4 Treads 21 | . . 28 26 . Wheel 3 | . 28 2 . . Flight 2 | . . . . 22 Storage 28 | . 23 28 35 7 Processor 7 | . 2 . 8 21 Protection 1 | . . 4 . . Energy Gun 2 | . 14 4 . . Ballistic Gun 12 | . 14 11 15 . Ballistic Cannon 2 | . . 4 2 . Naked Turns . | . . . . . Heaviest Build 83 | 10 43 77 83 18 Greatest Support 73 | 40 32 60 73 18 Greatest Overweight (x) 24 | . 1 24 1 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 28 | 6 14 24 28 28 Average Capacity 21 | 4 11 20 27 8 Most Carried 28 | 4 8 24 28 28 Average Carried 19 | 3 6 15 27 7 Final Capacity 28 | 6 14 24 28 8 Final Carried 28 | 3 8 24 28 6 Class Distribution -------------------- 66% | Hauler-Mutant 21% | Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2806 | 242 111 1145 1168 140 Remotely . | . . . . . Salvage Created 3445 | 84 162 1591 1355 253 Parts 216 | . 12 106 88 10 Haulers Intercepted 12 | . 1 6 4 1 Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . . 30 31 . Guns 33 | . . 19 14 . Cannons 11 | . . 4 7 . AOE 17 | . . 7 10 . Classes Destroyed 11 | 1 3 7 . . Worker 11 | . 1 5 4 1 Builder 3 | . . 1 2 . Tunneler 5 | . 2 2 1 . Hauler 12 | . 1 6 4 1 Recycler 8 | 1 1 4 . 2 Watcher 10 | . . 4 5 1 Swarmer 27 | . . 15 12 . Grunt 17 | . . 8 9 . Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 14 | . . 5 9 . Best Kill Streak 6 | 1 2 6 6 2 Combat Bots Only 5 | . . 5 4 . Max Kills in Single Turn 4 | 1 1 4 3 1 Gunslinging 1 | . . 1 . . Exploded 3 | . . 3 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3227 | . 88 1610 1130 399 Core 609 | . 64 207 153 185 Absorbed by Shields 108 | . . . . 108 Core Remaining (%) 73 | 100 74 48 72 . Volleys Fired 257 | 3 24 115 115 . Largest 2 | 2 2 2 2 . Hottest 95 | 70 70 95 64 . Shots Fired 502 | 6 48 225 223 . Gun 422 | 6 48 196 172 . Cannon 69 | . . 24 45 . Launcher 11 | . . 5 6 . Special . | . . . . . Kinetic 436 | 3 24 192 217 . Thermal 55 | 3 24 28 . . Explosive 11 | . . 5 6 . Electromagnetic . | . . . . . Robot Hit Streak 22 | 5 4 16 22 . Robot Miss Streak 9 | 1 4 4 9 . Penetration Max . | . . . . . Secondary Targets 6 | . . 6 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 347 | 5 23 148 163 8 Core Hits 165 | 3 9 70 78 5 Critical Hits 5 | . . 2 3 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . 1 3 . Melee Attacks 52 | . . . . 52 Impact . | . . . . . Slashing 51 | . . . . 51 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7662 | 54 450 2884 3688 586 Guns 4466 | 54 335 2054 2023 . Cannons 1171 | . . 350 821 . Explosions 1439 | . 115 480 844 . Melee 586 | . . . . 586 Ramming . | . . . . . Kinetic 5093 | 15 149 2085 2844 . Thermal 659 | 39 301 319 . . Explosive 1324 | . . 480 844 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 586 | . . . . 586 Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Effects 11 | . . . 10 1 Message Errors 6 | . . . 6 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 1 1 Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 230 | . . 34 26 170 Projectiles 16 | . . 16 . . Explosions 44 | . . 18 26 . Melee 170 | . . . . 170 Knockbacks 19 | . . 4 15 . Impact . | . . . . . Kinetic 16 | . . 4 12 . Secondary 3 | . . . 3 . Self-Inflicted Damage 213 | . 88 125 . . Shots 6 | . 2 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 265 | 40 45 117 265 . Average Temperature 20 | 21 16 20 22 . Received Heat Transfer 753 | . . 357 378 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 3 . . Heat Transferred 1617 | 111 655 851 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 580 | 5 80 580 508 320 Average Influence 293 | 1 23 285 372 201 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 28 | 100 100 39 2 51 Level 1 33 | . . 18 44 48 Level 2 38 | . . 42 53 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 . 4 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . . . 2 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 5 48 46 16 Peak Tracking Total 8 | . 2 6 5 8 Tactical Retreats 7 | . . 6 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 10 | . . . 3 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . 4 3 2 . Max in Single Turn 4 | . 4 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 27 | . 2 4 11 10 Terminals 23 | . 2 4 10 7 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 66 | . 5 10 26 25 Successful 36 | . 1 7 15 13 Failed 30 | . 4 3 11 12 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 13 | . . . 4 9 Terminals 53 | . 5 10 23 15 Fabricators 8 | . . . . 8 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 27 | . 1 7 13 6 Part Schematic 2 | . . . 1 1 Prototype ID Bank 4 | . . 1 2 1 Branch Access Points 3 | . 1 1 . 1 Terminal Index 2 | . . 1 1 . Alert Level 2 | . . 1 1 . Unreport Threat 2 | . . . 2 . Locate Traps 6 | . . 2 3 1 Recall Reinforcements 1 | . . . . 1 Hauler Manifests 2 | . . 1 1 . Zone Layout 3 | . . . 2 1 Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 11 | . . . 2 9 Terminals 3 | . . . 1 2 Track 1 | . . . 1 . Assimilate 2 | . . . . 2 Fabricators 1 | . . . . 1 Prioritize 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 2 4 7 8 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built 2 | . . . . 2 Matter 314 | . . . . 314 Time 157 | . . . . 157 Total Part Build Rating 7 | . . . . 7 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 find_chute 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 36 | . . . . 36 Highest-Rated Ally 26 | . . . . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5550 | 57 438 1661 2691 703 Spaces Moved 3656 | 37 336 730 1272 1281 Core 16 | 14 . 2 . . Treads 1902 | 3 . 627 1272 . Legs . | . . . . . Wheels 457 | 20 336 101 . . Hover . | . . . . . Flight 1281 | . . . . 1281 Fastest Speed 29 | 50 100 103 175 29 Average Speed 115 | 85 106 165 177 29 Slowest Speed 1250 | 160 110 1250 180 29 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 50 70 96 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 41 | . . . . 41 Terrain Destroyed 146 | . 24 34 47 41 Melee 41 | . . . . 41 Projectile 2 | . . 1 1 . AOE 103 | . 24 33 46 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4466 | 54 368 990 1510 1544 Wait 224 | . . 63 64 97 Move 3646 | 36 335 729 1271 1275 Hop 3 | . . . . 3 Pick Up 64 | 6 5 30 20 3 Fast Attach 18 | 4 2 7 2 3 Attach 29 | 3 . 10 4 12 Detach 2 | . . . . 2 Swap 39 | 1 1 18 18 1 Drop 61 | 1 1 18 16 25 Fire 257 | 3 24 115 115 . Melee 52 | . . . . 52 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 71 | . . . . 71 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 280 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Identified exit to Mines 806 | -9/Materials | Discovered new exit (range 5) 1297 | -9/Materials | Lost 3 parts (2n1w) 1455 | -9/Materials | Lost 5 parts (1p2n2w) 1482 | -9/Materials | Build established: Hauler-Mutant 2028 | -9/Materials | Core integrity fell below 50% 2096 | -9/Materials | First assault squad dispatched 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Utility x2 2537 | -8/Materials | Discovered new exit (range 15) 2987 | -8/Materials | Discovered new exit (range 11) 4072 | -8/Materials | Discovered new exit (range 4) 4848 | -8/Materials | Entered Factory 4848 | -7/Factory | Evolved 2 slots: Utility x2 4931 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4968 | -7/Factory | Identified exit to Storage 4968 | -7/Factory | Identified exit to Lower Caves 5183 | -7/Factory | Discovered new exit (range 14) 5239 | -7/Factory | Build established: Scout 5257 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5551 | -7/Factory | Self-destructed Last Messages --------------- 05520_ Field strength at 95. 05521_ Field strength at 90. 05522_ Field strength at 85. 05522_ Adv. Sensor Array destroyed. 05523_ Field strength at 72. 05524_ Field strength at 67. 05525_ Field strength at 62. 05526_ Field strength at 53. 05527_ Field strength at 44. 05528_ Field strength at 39. 05529_ Field strength at 26. 05530_ Field strength at 13. 05531_ Field strength at 8. 05532_ Stasis field depleted. 05533_ System corrupted: Component data lost. 05536_ Penetrated by Slug. 05536_ Mic. Nuclear Core destroyed. 05537_ Triggered Ambush Trap. 05537_ L-41 Fighter emerges from a hatch in the floor. 05537_ G-47 Trooper emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????Y??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????u??????????????????? | | ??????????????????????????????k??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????# #?t??????????????????? | | ?????????????????????# ##?????????????????#?? | | ?????????????????????# """ r??????????????? #?? | | ?????????????????????# """ #??????????????? +?? | | ?????????????????????# """k #??????????????? #?? | | ??????????????????????? ???????#+##???? ##? | | ??????????????+##########@#### #### #????k #? | | ???? k ] ##### #? | | ???? ###### ######### +? | | ??????????????k???????# # ## #? | | ????????o???k?k???????# + !! = ## u #? | | ?????????????k????????# # !/ + #? | | ??????????????????????# # ! ## #? | | ??????????????????????# # !## #? | | ??????????????????????# ####+##### #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# ########?? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# +????????? | | ??????????????????????# ##+##### #????????? | | ??????????????????????# ???????# #????????? | | ??????????????????????# ???????# #????????? | | ??????????????????????# ???????# #????????? | | ? ????????????????????## k ???????# #????????? | | ????????????????????# ???????# #????????? | | ??????????????????????# ???????# #????????? | | ???????????????????????# ???????# #????????? | | ???????????????????????# ???????# #????????? | | ???????????????????????# ???????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed FlightMetafieldRegulator Manual? 0 Play Time 00:48:57 Cumulative 689.5 hours Start 2020.03.11 @ 22:30:15 End 2020.03.11 @ 23:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 53 Types 30/2/12/5/1/1/2 Lore% 90 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 48b770c2-11c8-4c3e-8fb5-f6c62e981759