Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 09:46:36 Player: aperiodic Result: Destroyed by CL-ANK with CL-ANK's Mallet Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (5232) 5232 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 9801 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (133) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Spiked-Carbon Exoskeleton > --- UTILITY (5) ------ High-capacity Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Hpw. Accelerated Slug Construct/G EM Battle Construct/G > --- INVENTORY (20) --- Improved Heat Sink Makeshift Microdissipator Network Structural Scanner Seismic Detector Transport Network Coupler Core Analyzer Shield Generator Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield System Restoration Module High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Proton Missile Launcher Heavy Missile Launcher Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Fission-Scrap Core > --- PROPULSION ------- Treaded Spiked-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Hpw. Accelerated Slug Construct/G EM Battle Construct/G > --- INVENTORY -------- Improved Heat Sink Makeshift Microdissipator Network Seismic Detector Transport Network Coupler Makeshift Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite System Restoration Module High-powered Tractor Beam Proton Missile Launcher Heavy Missile Launcher Plasma Cutter Mace [Rating: 61] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Constructs Launcher EMP Blaster Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Slots Evolved 6 | . . . 2 . . 4 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . . 1 . . 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 75 | 9 10 . 17 17 4 12 2 1 3 Power 7 | 1 1 . 2 2 1 . . . . Engine 6 | 1 . . 2 2 1 . . . . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 6 . 1 6 2 . . . . Treads 3 | . 1 . . 2 . . . . . Leg 2 | 2 . . . . . . . . . Wheel 12 | . 5 . 1 4 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 3 3 . 5 3 1 9 1 1 3 Device 13 | 2 2 . 3 1 1 3 1 . . Storage 3 | 1 1 . . 1 . . . . . Processor 3 | . . . . . . 1 . . 2 Hackware 3 | . . . . . . 3 . . . Protection 7 | . . . 2 1 . 2 . 1 1 Artifact . | . . . . . . . . . . Weapon 22 | 3 . . 9 6 . 3 1 . . Energy Gun 8 | . . . 4 4 . . . . . Energy Cannon 5 | . . . 3 1 . 1 . . . Ballistic Gun 6 | 3 . . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 6 1 . . . . Parts Lost 30 | . 3 . 3 4 6 3 . 1 10 Power 5 | . 1 . 1 . 1 . . . 2 Propulsion 5 | . . . 1 . 2 . . . 2 Utility 8 | . 1 . . 2 . 1 . . 4 Weapon 12 | . 1 . 1 2 3 2 . 1 2 Highest Loss Streak 5 | . 2 . 3 3 2 1 . 1 5 To Critical Strikes 3 | . . . . . . . . . 3 Average Backups 17 | 2 17 19 19 19 16 18 16 16 19 Power . | . 2 2 1 1 . . . . . Propulsion 3 | . 8 8 5 4 3 2 . . . Utility 8 | . 2 4 6 7 8 11 11 12 15 Weapon 4 | . 4 5 6 6 4 3 2 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 35 | . 5 . 9 3 1 1 3 . 13 Power 1 | . . . 1 . . . . . . Propulsion 10 | . 4 . 4 . 1 . 1 . . Utility 16 | . . . . 3 . . 2 . 11 Weapon 7 | . 1 . 4 . . 1 . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 77 | . 90 100 97 98 77 62 61 60 53 Engine 8 | . 10 14 11 11 10 7 7 2 4 Core 1 | . 2 . . . . . . 4 1 Treads 4 | . 1 . . 6 9 . . 4 7 Leg 2 | . 2 . . . 4 2 1 2 . Wheel 9 | . 24 28 21 15 1 3 5 . . Device 11 | . 5 14 11 10 11 11 15 14 6 Storage 9 | . 14 14 11 11 11 7 7 7 7 Processor 1 | . . . . . . . 7 7 5 Hackware 1 | . . . . . . 9 . . . Protection 3 | . . . 9 11 5 . . . 4 Energy Gun 7 | . . . 14 30 4 7 1 . . Energy Cannon 5 | . . . 9 . 14 1 7 5 . Ballistic Gun 6 | . 27 28 9 . . 1 4 . 7 Ballistic Cannon 2 | . . . . . 2 5 . 7 4 Peak Build Rating 61 | 7 11 9 21 25 38 60 58 61 61 Average Rating 33 | 6 8 9 17 22 30 52 51 57 56 On Entrance 27 | . 7 9 9 21 24 36 55 58 60 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 15 50 49 70 71 71 68 67 71 71 Greatest Support 120 | 20 26 20 20 46 46 73 86 86 120 Greatest Overweight (x) 5 | 3 2 2 5 5 5 2 1 . . Average Overweight (x) . | . 1 2 2 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 19 19 20 Average Carried 17 | 2 17 19 19 19 16 18 16 16 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 19 20 20 20 17 18 16 19 18 Scrap Engine Consumption 128 | . . . . . 20 40 29 28 11 Constructs Created 9 | . . . . . 3 3 . 1 2 Constructs Modified 40 | . . . . . 4 11 13 11 1 Class Distribution -------------------- 32% | Construct 22% | Tank 19% | Mutant 10% | Commander-Construct 4% | Hacker-Construct 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Matter Collected 3129 | 392 768 98 181 463 258 521 280 142 26 Remotely . | . . . . . . . . . . Salvage Created 6277 | 121 906 . 499 1787 588 1282 590 323 181 Parts 317 | 12 48 . 16 102 29 59 27 9 15 Haulers Intercepted 8 | . . . 2 6 . . . . . Recyclers Shooed 6 | 1 1 . 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 3 16 . Prevented 6 | . . . . . . . 5 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 123 | . 19 . 7 42 10 24 12 7 2 Guns 85 | . 19 . 4 40 5 14 2 1 . Cannons 30 | . . . 3 2 5 6 6 6 2 AOE 7 | . . . . . . 3 4 . . Classes Destroyed 21 | 2 6 . 2 3 4 . 2 1 1 Worker 6 | . 1 . . 5 . . . . . Builder 5 | . 2 . . 1 1 1 . . . Tunneler 5 | 5 . . . . . . . . . Hauler 8 | . . . 2 6 . . . . . Recycler 6 | 1 2 . 1 . 1 1 . . . Mechanic 3 | . . . . 2 . 1 . . . Operator 2 | . 1 . . 1 . . . . . Watcher 6 | . 2 . 1 2 . 1 . . . Swarmer 20 | . 4 . . 4 . 4 4 4 . Grunt 57 | . 15 . 3 21 1 15 . 2 . Brawler 3 | . . . . 3 . . . . . Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . 1 . . . . . Sentry 24 | . . . 4 13 3 3 . 1 . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . . 2 2 . . . Scientist 1 | . . . . . 1 . . . . Scrapper 3 | . . . . . 3 . . . . Samaritan 1 | . . . . . . . . 1 . Thug 1 | . . . . . . . 1 . . Savage 1 | . . . . . . . 1 . . Butcher 4 | . . . . . . . 4 . . Marauder 2 | . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . Best Kill Streak 5 | 2 4 . 2 5 4 4 5 2 1 Combat Bots Only 5 | . 3 . 2 4 4 4 5 2 1 Max Kills in Single Turn 3 | 1 1 . 1 2 1 3 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Hostile Shots Fired 721 | . 94 . 32 104 49 238 68 44 92 Missed 182 | . 19 . 9 28 6 61 29 11 19 Hits 539 | . 75 . 23 76 43 177 39 33 73 Melee 45 | . . . . 2 1 . 13 . 29 Projectile 494 | . 75 . 23 74 42 177 26 33 44 Critical Strikes 52 | . 4 . 1 3 3 5 2 1 33 Damage Taken 9576 | . 807 . 301 936 781 1820 989 467 3475 Core 1288 | . 230 . 71 103 98 136 101 54 495 Absorbed by Shields 24 | . . . 24 . . . . . . Ignored by Resistances 205 | . . . 18 87 25 75 . . . Regen/Repaired (Parts) 2189 | . . . . . 10 724 782 338 335 Core Remaining (%) 46 | 100 . 8 . . 32 . . . . Volleys Fired 452 | 21 91 . 26 91 30 81 41 24 47 Largest 3 | 2 2 . 3 3 3 3 2 2 2 Hottest 225 | 40 40 . 225 225 225 145 104 104 73 Shots Fired 961 | 42 181 . 75 257 78 178 65 33 52 Gun 716 | 42 181 . 57 250 38 105 15 5 23 Cannon 234 | . . . 18 7 40 70 42 28 29 Launcher 11 | . . . . . . 3 8 . . Special . | . . . . . . . . . . Kinetic 446 | 42 181 . 22 6 13 102 11 23 46 Thermal 493 | . . . 53 251 65 73 46 5 . Explosive . | . . . . . . . . . . Electromagnetic 22 | . . . . . . 3 8 5 6 Robot Hit Streak 23 | 7 23 . 13 17 15 16 14 9 12 Robot Miss Streak 11 | 2 3 . 4 11 7 3 3 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 4 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 691 | 27 121 . 55 202 59 125 41 20 41 Core Hits 468 | 8 47 . 40 253 30 54 20 6 10 Critical Kills 3 | . 1 . . . . 1 . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 8 | . 2 . 1 . 1 2 1 1 . Burn 2 | . . . 1 . 1 . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 3 | . 2 . . . . . . 1 . Blast 2 | . . . . . . 1 1 . . Melee Attacks 3 | . . . . . . 3 . . . Impact 3 | . . . . . . 3 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13358 | 286 1496 . 808 2816 1272 2846 1603 810 1421 Guns 7733 | 286 1496 . 508 2691 559 1687 159 69 278 Cannons 4650 | . . . 300 125 654 929 792 741 1109 Explosions 882 | . . . . . . 230 652 . . Melee . | . . . . . . . . . . Ramming 93 | . . . . . 59 . . . 34 Kinetic 5571 | 286 1496 . 127 59 181 1343 87 612 1380 Thermal 6779 | . . . 681 2757 1032 1288 892 129 . Explosive . | . . . . . . . . . . Electromagnetic 915 | . . . . . . 215 624 69 7 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 3 4 4 4 Average Corruption 3 | . . . . 3 4 2 3 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 153 | . . . . 19 63 9 31 30 1 Message Errors 31 | . . . . 5 10 2 10 4 . Matter Fused 37 | . . . . 7 14 1 6 9 . Heat Flow Errors 30 | . . . . 4 10 . 10 6 . Energy Discharges 25 | . . . . 1 15 3 . 5 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . 6 3 2 3 . Data Loss (major) 8 | . . . . 1 3 . 2 2 . Misfires 4 | . . . . 1 3 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 218 | . . . . 20 16 2 31 149 . Projectiles 193 | . . . . 20 16 2 6 149 . Explosions 25 | . . . . . . . 25 . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . 4 . 2 . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . 4 . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . 45 . . Shots 3 | . . . . . . . 3 . . Rammed 8 | . . . . . 5 . . . 3 Targets Rammed 9 | . . . . . 6 . . . 3 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 494 | . 25 . 293 388 494 364 266 241 222 Average Temperature 96 | . 4 . 103 87 144 109 74 60 131 Received Heat Transfer 2268 | . 381 . 139 411 389 798 90 60 . Effects 9 | . . . . 4 2 2 . . 1 Shutdowns 2 | . . . . 1 1 . . . . Energy Bleed 3 | . . . . . . 2 . . 1 Interference 2 | . . . . 2 . . . . . Matter Decay 2 | . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 2 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 15 | . . . 2 2 3 7 . 1 . Heat Transferred 8666 | . . . 1066 3464 1380 2039 569 148 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Maximum Alert Level 2 | . . . . 2 1 1 . . . Low Security (%) 80 | 100 100 100 100 25 95 92 . . . Level 1 7 | . . . . 24 4 7 . . . Level 2 11 | . . . . 50 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 661 | 10 179 21 94 661 254 262 . . . Initial 254 | . . 21 . 35 254 . . . . Average 118 | 1 49 1 31 370 30 78 . . . Influence Increases 3428 | 30 555 . 304 1310 176 728 170 155 . Destroy 0b10 Robot/C 2220 | . 380 . 140 820 140 480 120 140 . Destroy 0b10 Robot/NC 210 | 30 40 . 20 90 10 20 . . . Destroy Leader 528 | . 74 . 66 236 . 122 30 . . Allied During Kill 5 | . . . . . . . 5 . . Successful Hack 18 | . . . . 13 . 5 . . . Disable Machine 45 | . . . . 15 15 15 . . . Destroy Structure 27 | . 1 . 3 1 11 11 . . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 360 | . 60 . 75 120 . 75 15 15 . Influence Decreases 3428 | 30 499 56 218 743 829 577 307 140 29 Entered New Map 575 | . . 35 . 51 399 . 57 4 29 Time Decay 2543 | 30 469 21 198 652 400 387 250 136 . Lost Part 140 | . 30 . 20 40 30 20 . . . Lost Ally 20 | . . . . . . 20 . . . Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 23 | . 6 . . 10 . 7 . . . Investigation 8 | . 3 . . 3 . 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 7 | . 3 . . 2 . 2 . . . Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Distress Signals 11 | . 5 . 3 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 37 . 17 63 10 33 19 11 6 Peak Tracking Total 7 | . 5 . 7 5 3 4 6 7 3 Tactical Retreats 24 | . 4 . 3 6 . 3 3 1 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Traps Triggered 11 | . 2 . 1 6 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Machines Disabled 8 | . . . . 1 2 1 . 3 1 Max in Single Turn 1 | . . . . 1 1 1 . 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Machines Accessed 21 | . . . . 7 2 6 3 3 . Terminals 13 | . . . . 6 1 5 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 48 | . . . . 15 4 11 5 13 . Successful 30 | . . . . 6 3 3 5 13 . Failed 18 | . . . . 9 1 8 . . . Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . 6 . . . . . Terminals 33 | . . . . 14 2 10 . 7 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Terminal Hacks 27 | . . . . 3 3 3 5 13 . Record 15 | . . . . . . . 3 12 . Open Door 6 | . . . . 3 . . 2 1 . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Release Object 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals 2 | . . . . 2 . . . . . Assimilate 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . . 4 1 5 . 1 . Full Trace Events 3 | . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 7 | . . . . . 5 . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Total Allies 7 | . . . . . 5 . 2 . . Largest Group 5 | . . . . . 5 4 2 . . Highest-Rated Group 62 | . . . . . 50 40 62 . . Highest-Rated Ally 31 | . . . . . 10 10 31 . . Total Orders 7 | . . . . . 5 . 2 . . STAY 5 | . . . . . 4 . 1 . . FOLLOW 2 | . . . . . 1 . 1 . . Ally Attacks 7 | . . . . . 2 . 5 . . Total Damage 176 | . . . . . 72 . 104 . . Kills 2 | . . . . . 1 . 1 . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Active Infowar (turns) 4768 | 104 848 383 88 . . . 1750 1595 . Terrain 2 | . 2 . . . . . . . . Structural 3314 | . . . . . . . 1719 1595 . Seismic 1452 | 104 846 383 88 . . . 31 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Turns Passed 14466 | 235 2175 383 617 2419 3070 1584 1767 1636 580 Spaces Moved 6902 | 121 596 334 283 1148 1183 811 939 1143 344 Core 7 | 7 . . . . . . . . . Treads 1879 | . . . . 130 492 149 51 713 344 Legs 1616 | 114 108 . . . 537 183 244 430 . Wheels 3400 | . 488 334 283 1018 154 479 644 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 130 111 111 133 Average Speed 148 | 120 108 110 119 132 199 152 170 135 133 Slowest Speed 276 | 200 120 110 155 240 276 243 243 150 133 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 7 83 85 26 96 98 20 97 96 14 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . 1 . . . 3 . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched 12 | . . 1 . . . . 6 5 . Spaces Dug 6 | . . . . . . 1 3 2 . Terrain Destroyed 54 | . . . 2 1 11 5 22 9 4 Melee 1 | . . . . . . 1 . . . Projectile 42 | . . . 2 1 11 . 15 9 4 AOE 10 | . . . . . . 4 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Total 10330 | 167 1953 349 513 1846 1831 1020 1046 1191 414 Wait 2578 | 11 1209 15 153 540 504 90 24 17 15 Move 6893 | 120 595 333 282 1147 1182 810 938 1142 344 Hop . | . . . . . . . . . . Pick Up 83 | 5 26 1 17 9 6 10 5 3 1 Fast Attach 28 | 7 2 . 3 11 1 1 . 2 1 Attach 35 | . 5 . 4 6 6 9 3 . 2 Detach 10 | . . . 1 2 . 4 3 . . Swap 51 | 2 12 . 10 16 5 4 1 1 . Drop 76 | 1 13 . 17 16 11 8 7 2 1 Fire 452 | 21 91 . 26 91 30 81 41 24 47 Melee 3 | . . . . . . 3 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | . . . . . 6 . . . 3 Escape Stasis 8 | . . . . 8 . . . . . Rewire 104 | . . . . . 80 . 24 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 754 | -10/Materials | Core integrity fell below 50% 1036 | -10/Materials | Derelicts attacked the area 1332 | -10/Materials | Core integrity fell below 20% 2190 | -10/Materials | Discovered new exit (range 9) 2220 | -10/Materials | Discovered new exit (range 8) 2308 | -10/Materials | Discovered new exit (range 16) 2405 | -10/Materials | Discovered new exit (range 6) 2411 | -10/Materials | Entered Mines 2476 | -10/Mines | Met a Derelict bent on vengeance 2554 | -10/Mines | Learned location of 1 exit from Materials 2630 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2750 | -10/Mines | Discovered new exit (range 5) 2762 | -10/Mines | Discovered new exit (range 7) 2777 | -10/Mines | Learned location of Storage (-9) 2794 | -10/Mines | Entered Materials 2794 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2795 | -9/Materials | Identified exit to Storage 2898 | -9/Materials | Lost 3 parts (1p1n1w) 3183 | -9/Materials | Build established: Scavenger-Tank 3211 | -9/Materials | Discovered new exit (range 13) 3411 | -9/Materials | Entered Storage 3745 | -9/Storage | Build established: Tank 4013 | -9/Storage | Garrison activated, responded to threat 4464 | -9/Storage | Learned location of Armory (-4) 4559 | -9/Storage | Discovered new exit (range 7) 5011 | -9/Storage | First assault squad dispatched 5530 | -9/Storage | Lost 3 parts (1u2w) 5825 | -9/Storage | Used back door to open Recycling access 5825 | -9/Storage | Discovered new exit (range 5) 5830 | -9/Storage | Entered Recycling 6345 | -9/Recycling | Scanned before Scraplab entrance 6405 | -9/Recycling | Discovered new exit (range 16) 7318 | -9/Recycling | Build established: Commander-Tank 7338 | -9/Recycling | Entered Scraplab 7345 | -9/Recycling | Angered Scraplab inhabitants 7348 | -9/Recycling | Found Prototype Device 7348 | -9/Recycling | Identified Scrap Engine 7368 | -9/Recycling | Core integrity fell below 50% 7838 | -9/Recycling | Build established: Commander-Construct 8900 | -9/Recycling | Entered Factory 8900 | -7/Factory | Accompanied by 4 allies 8900 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9535 | -7/Factory | Build established: Hacker-Construct 10059 | -7/Factory | Discovered new exit (range 7) 10132 | -7/Factory | Build established: Construct 10384 | -7/Factory | Identified exit to Lower Caves 10484 | -7/Factory | Entered Lower Caves 11264 | -7/Lower Caves | Entered an active Warlord outpost 11276 | -7/Lower Caves | Learned 8 Factory zone layouts 11350 | -7/Lower Caves | Learned Factory emergency access door positions 11449 | -7/Lower Caves | Identified exit to Lower Caves 11698 | -7/Lower Caves | Attacked by a faux Warlord 12148 | -7/Lower Caves | Learned 4 Factory zone layouts 12251 | -7/Lower Caves | Entered another Lower Caves area 12259 | -7/Lower Caves | Discovered new exit (range 14) 12572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12970 | -7/Lower Caves | Discovered new exit (range 15) 13458 | -7/Lower Caves | Learned Research trap positions 13458 | -7/Lower Caves | Learned Factory security intel 13459 | -7/Lower Caves | Learned location of Zion (-7) 13532 | -7/Lower Caves | Attracted the attention of an 0b10 base 13704 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 13704 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13704 | -7/Lower Caves | Learned Extension trap positions 13704 | -7/Lower Caves | Learned Factory stockpile data 13704 | -7/Lower Caves | Learned Research stockpile data 13887 | -7/Lower Caves | Entered Zion 13945 | -7/Zion | System corruption cleaned by Quarantine Array 13979 | -7/Zion | Discovered new exit (range 13) 13997 | -7/Zion | Found Prototype Device 14161 | -7/Zion | Attacked by Zionites 14161 | -7/Zion | Spotted A4-A73(B) 14161 | -7/Zion | Spotted 83-OOO(B) 14208 | -7/Zion | Destroyed 83-OOO(B) 14232 | -7/Zion | Core integrity fell below 50% 14242 | -7/Zion | CL-ANK came to Zion's defense 14242 | -7/Zion | Destroyed A4-A73(B) 14292 | -7/Zion | Lost 4 parts (1p1u2w) 14460 | -7/Zion | Core integrity fell below 20% 14467 | -7/Zion | Destroyed by CL-ANK with CL-ANK's Mallet Last Messages --------------- Accelerated Slug Construct/G. 14437_ Fission-Scrap Core destroyed. 14437_ Arm. Scrap Engine damaged due to network destabilization (-6). 14444_ Machine disabled. 14449_ Critical hit (Smash). 14449_ Treaded Spiked-Carbon Exoskeleton destroyed. 14449_ Treaded Spiked-Carbon Exoskeleton core remains intact and functional. 14450_ Critical hit (Smash). 14450_ Arm. Scrap Engine destroyed. 14450_ Scrap Engine core remains intact and functional. 14455_ Scrap Engine destroyed. 14464_ Critical hit (Smash). 14464_ Treaded Spiked-Carbon Exoskeleton destroyed. 14464_ Treaded Spiked-Carbon Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ????????????????????????????### ##??????????????? | | ???????????????????????????## #??????????????? | | ???????????????????????????# < ##?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????####?# #?????????????? | | ??????????????????????##" "?# #?????????????? | | ?????????????????????##" @""# ##?????????????? | | ?????????????????????#"" b ## ##??????????????? | | ?????????????????????#" ""## ##???????????????? | | ?????????????????????###" "### #????????????????? | | ?????????????????????# ## ## #####????????????? | | ????????????????????## #????????????? | | ???????????????????## #????????????? | | ???????????????????# ###??####????? | | ????????????????#### ### ## ### ##???? | | ????????????????# #?## ## #???? | | ????????????????## ##??# ### ##???? | | ?????????????????# ###???# ### ##????? | | ?????????????????## ######### ##?# #?????? | | ##????????????????####?# "## ##?## #?????? | | "############?????????# #??# #?????? | | """""" """""#???????### #### ##?????? | | """ """"""######?##"# ## #??????? | | """""### ### ##?????? | | #### #?????? | | % % #?### #?????? | | ""!% ## ##??# ##?????? | | """""""### % ! ## #??# ##?????? | | """""""""""#?# ! ### #### ##????? | | "############## #?# ## #????? | | ##????????????#" #?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 406 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstIntegratedChaingun Manual? 0 Play Time 02:07:43 Cumulative 829.1 hours Start 2026.08.05 @ 00:24:27 End 2026.08.05 @ 09:46:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 293 Adventurer 4 Explorer 0 Win Type - Total 23 Types 9/3/7/0/0/0/2/2/0/0 Lore% 90 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 40/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b201088-dfd3-4109-9f42-ffb45031a12b