Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 19:37:17 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3985) 3985 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9510 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 285/1000 Matter 151/300 Energy 134/370 System Corruption 0% Temperature Critical (833) Movement Rolling (155) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Fission Core > --- PROPULSION (5) --- Thunder Leg Wheel > --- UTILITY (8) ------ Improved Heat Sink Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON (2) ------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Ion Engine Dynamic Insulation System Disruptor Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Particle Charger Medium Reactive Plating Dynamic Insulation System > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Improved Heat Sink Cooling System Energy Well Energy Filter Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Proton Cannon Proton Cannon Improved Assault Rifle Flak Gun Long-range Missile Launcher [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . Utility 6 | . . 1 1 1 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 112 | 7 9 23 20 11 22 . 1 4 15 Power 16 | 1 3 3 1 2 1 . . 2 3 Engine 10 | 1 2 3 . 1 1 . . 1 1 Core 6 | . 1 . 1 1 . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 27 | 2 1 7 7 3 3 . 1 1 2 Treads 12 | 2 1 6 3 . . . . . . Leg 12 | . . . 4 3 2 . 1 1 1 Wheel 3 | . . 1 . . 1 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 2 6 8 4 11 . . . 6 Device 16 | 1 . 1 5 1 5 . . . 3 Storage 6 | 1 2 3 . . . . . . . Processor 6 | . . 2 1 . 1 . . . 2 Hackware . | . . . . . . . . . . Protection 11 | . . . 2 3 5 . . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 7 4 2 7 . . 1 4 Energy Gun 4 | . 1 2 . . 1 . . . . Energy Cannon 12 | . . . 4 1 4 . . . 3 Ballistic Gun 6 | 2 2 . . . 2 . . . . Ballistic Cannon 5 | . . 4 . . . . . . 1 Launcher 3 | . . 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . 1 . . 1 . System Corruption 7 | . . . . . 1 . . 6 . Parts Lost 30 | . 3 4 5 6 2 1 . 9 . Power 2 | . 1 . . 1 . . . . . Propulsion 15 | . . 3 3 3 2 . . 4 . Utility 7 | . . . 1 2 . 1 . 3 . Weapon 6 | . 2 1 1 . . . . 2 . Highest Loss Streak 9 | . 1 1 2 3 1 1 . 9 . To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 7 16 14 14 14 15 14 13 4 Power 1 | . 1 3 1 2 1 1 1 1 1 Propulsion . | . . . . . . . . . . Utility 7 | . 2 8 7 9 8 8 8 7 1 Weapon 4 | . 2 5 5 3 5 5 5 5 1 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 11 5 6 4 . . 5 . Power 7 | . . 4 . 2 . . . 1 . Propulsion . | . . . . . . . . . . Utility 19 | . 2 4 4 3 2 . . 4 . Weapon 7 | . . 3 1 1 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 95 85 93 90 93 84 89 85 25 Engine 6 | . 7 11 8 1 2 6 6 1 . Core 2 | . 3 . . 5 3 . . 3 2 Treads 12 | . 27 20 26 . . . . . . Leg 12 | . . . 5 30 26 26 28 29 2 Device 11 | . 13 11 9 10 14 20 20 17 3 Storage 8 | . 14 11 9 7 6 6 6 5 . Processor 8 | . . 9 8 7 12 13 13 11 5 Protection 5 | . . . 7 9 11 1 1 5 2 Energy Gun 3 | . 7 6 . . 4 . . . . Energy Cannon 6 | . . . 16 14 3 5 6 7 1 Ballistic Gun 4 | . 19 3 . . 4 2 4 . . Ballistic Cannon 3 | . . 11 . . . . . . 2 Peak Build Rating 65 | 7 10 20 29 41 58 59 62 65 55 Average Rating 28 | 5 7 16 25 33 54 51 55 55 22 On Entrance 27 | . 7 8 17 29 38 57 50 62 2 Naked Turns 84 | . . . . . . . . 19 65 Heaviest Build 102 | 13 29 102 54 55 79 55 72 74 57 Greatest Support 90 | 40 40 60 80 70 87 70 90 90 23 Greatest Overweight (x) 8 | . 8 5 1 1 1 . . . 5 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 15 5 Average Capacity 15 | 7 12 19 15 15 15 15 15 14 5 Most Carried 20 | 2 11 20 15 15 15 15 15 15 5 Average Carried 13 | 1 7 16 14 14 14 15 14 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 11 15 14 15 15 15 14 5 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Matter Collected 2751 | 312 563 756 293 187 417 . . 71 152 Remotely . | . . . . . . . . . . Salvage Created 5295 | 122 610 874 1054 882 1225 266 . 100 162 Parts 262 | 7 41 62 44 45 43 5 . 5 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 9 | . . 3 1 1 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 98 | . 17 25 21 17 8 1 . 2 7 Melee 3 | . . . . . . . . . 3 Guns 28 | . 14 8 . . 6 . . . . Cannons 56 | . . 17 21 14 1 1 . . 2 AOE 6 | . 3 . . 2 . . . 1 . Classes Destroyed 14 | 2 4 2 3 1 . 1 . 1 . Worker 5 | . 1 2 1 . 1 . . . . Builder 5 | . . . 1 3 1 . . . . Tunneler 4 | 2 1 . . . 1 . . . . Recycler 13 | 1 . 3 2 2 5 . . . . Operator 1 | . . . 1 . . . . . . Watcher 7 | . 1 2 1 2 1 . . . . Swarmer 37 | . 6 11 7 7 . . . . 6 Grunt 36 | . 11 7 10 5 1 . . 1 1 Duelist 1 | . . 1 . . . . . . . Sentry 12 | . . 6 2 2 2 . . . . Specialist 1 | . . . . . . . . 1 . Hunter 3 | . . . 2 . 1 . . . . Programmer 7 | . . . . 3 4 . . . . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 6 | 3 5 6 5 6 6 1 . 2 4 Combat Bots Only 6 | . 5 6 5 4 2 1 . 2 4 Max Kills in Single Turn 4 | 1 4 2 1 3 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 3 . . 2 . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 807 | . 97 71 128 171 113 1 . 112 114 Missed 244 | . 25 19 31 54 41 . . 44 30 Hits 563 | . 72 52 97 117 72 1 . 68 84 Melee 1 | . . . . . . 1 . . . Projectile 562 | . 72 52 97 117 72 . . 68 84 Critical Strikes 22 | . 2 2 4 4 2 1 . 6 1 Part Disruptions 2 | . . . . 1 1 . . . . Damage Taken 8053 | . 816 730 1215 1412 822 38 . 1243 1777 Core 1669 | . 224 95 70 128 54 . . 383 715 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 190 | . . . . . 42 . . 13 135 Regen/Repaired (Parts) 267 | . . 142 . 44 81 . . . . Core Remaining (%) 67 | 100 10 76 87 81 . . . 48 . Volleys Fired 393 | 7 61 72 70 85 38 32 . 13 15 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 196 | 40 60 100 130 145 150 113 . 150 196 Shots Fired 684 | 14 122 121 140 134 71 43 . 15 24 Gun 253 | 14 122 50 . . 56 11 . . . Cannon 425 | . . 70 140 132 15 32 . 12 24 Launcher 6 | . . 1 . 2 . . . 3 . Special . | . . . . . . . . . . Kinetic 237 | 14 103 72 . . 33 11 . . 4 Thermal 375 | . . 48 140 132 . 32 . 4 19 Explosive 6 | . . 1 . 2 . . . 3 . Electromagnetic 66 | . 19 . . . 38 . . 8 1 Robot Hit Streak 15 | 5 15 8 12 11 11 11 . 3 3 Robot Miss Streak 11 | 2 4 8 3 6 4 2 . 3 11 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 419 | 8 82 83 89 59 51 31 . 5 11 Core Hits 250 | 4 32 71 33 31 50 5 . 9 15 Critical Kills 3 | . . . . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 2 . 1 2 . . . 2 Burn 2 | . . 2 . . . . . . . Meltdown 3 | . . . . 1 . . . . 2 Corrupt 2 | . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10970 | 95 1148 1419 2796 2172 1651 881 . 398 410 Guns 2551 | 95 1019 525 . . 800 112 . . . Cannons 7086 | . . 894 2792 1912 276 769 . 118 325 Explosions 1206 | . 99 . . 259 568 . . 280 . Melee . | . . . . . . . . . . Ramming 127 | . 30 . 4 1 7 . . . 85 Kinetic 2542 | 95 867 909 . . 520 112 . . 39 Thermal 6350 | . 99 510 2792 1912 . 769 . . 268 Explosive 539 | . . . . 259 . . . 280 . Electromagnetic 1412 | . 152 . . . 1124 . . 118 18 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . 2 2 30 30 39 . Average Corruption 7 | . . . . 1 1 16 30 31 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . 10 8 18 3 16 . Message Errors 10 | . . . . 1 2 5 1 1 . Matter Fused 9 | . . . . 1 2 4 . 2 . Heat Flow Errors 5 | . . . . 3 . 1 . 1 . Energy Discharges 8 | . . . . 2 1 1 1 3 . Parts Rejected 3 | . . . . . . 2 . 1 . Data Loss (minor) 3 | . . . . . 1 . . 2 . Data Loss (major) 4 | . . . . . 1 1 1 1 . Misfires 2 | . . . . 1 . 1 . . . Alerts 2 | . . . . 1 1 . . . . Misdirections 6 | . . . . . . 3 . 3 . Weapon Failures 3 | . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 263 | . 19 12 145 52 24 . . . 11 Projectiles 209 | . . 1 145 52 . . . . 11 Explosions 54 | . 19 11 . . 24 . . . . Melee . | . . . . . . . . . . Knockbacks 37 | . . 33 . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 34 | . . 32 . . . . . . 2 Secondary 3 | . . 1 . . . . . . 2 Self-Inflicted Damage 233 | . . 161 . . 44 . . 28 . Shots 6 | . . 2 . . 3 . . 1 . Rammed 8 | . 6 . 2 . . . . . . Targets Rammed 54 | . 6 . 2 1 1 . . . 44 Kicked 46 | . . . . 1 1 . . . 44 Crushed . | . . . . . . . . . . Highest Temperature 959 | . 108 68 243 494 132 171 . 84 959 Average Temperature 81 | . 24 16 52 149 35 33 . 48 538 Received Heat Transfer 1794 | . 402 177 234 363 66 . . 435 117 Effects 27 | . . . . 4 . . . . 23 Shutdowns 9 | . . . . 3 . . . . 6 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Matter Decay 4 | . . . . 1 . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Fried 17 | . . . . . 15 . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . 2 Parts Melted 14 | . . . 6 8 . . . . . Heat Transferred 9434 | . 200 1273 3700 2661 . 1200 . . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 83 | 100 100 91 100 77 30 100 100 100 100 Level 1 16 | . . 8 . 22 69 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 320 | 10 151 211 182 305 320 89 . 39 141 Initial 138 | . . 7 83 54 138 87 . . 8 Average 84 | 1 50 81 50 88 211 22 . 10 14 Influence Increases 3485 | 15 497 778 656 574 629 8 . 95 233 Destroy 0b10 Robot/C 1940 | . 340 500 420 340 160 . . 40 140 Destroy 0b10 Robot/NC 175 | 15 15 35 30 35 45 . . . . Destroy Leader 494 | . 82 124 102 94 72 . . . 20 Successful Hack 158 | . 26 12 26 28 52 . . . 14 Disable Machine 375 | . . 30 . 30 285 . . . 30 Destroy Structure 163 | . 4 47 33 32 . 8 . 25 14 Partial Spotted 60 | . 15 15 15 15 . . . . . Lose Combat Pursuer 120 | . 15 15 30 . 15 . . 30 15 Influence Decreases 3352 | 15 478 600 733 410 664 257 . 79 116 Entered New Map 508 | . . 12 114 66 146 162 . . 8 Time Decay 2180 | 15 373 398 419 284 498 85 . . 108 Lost Part 289 | . 30 40 50 60 20 10 . 79 . Purge Threat 375 | . 75 150 150 . . . . . . Squads Dispatched 26 | . 4 2 6 4 6 . . 2 2 Investigation 5 | . 3 . . 1 1 . . . . Extermination 5 | . . . . 2 2 . . . 1 Reinforcement 11 | . 1 2 4 1 . . . 2 1 Assault . | . . . . . . . . . . Garrison 5 | . . . 2 . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Distress Signals 9 | . . 6 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 24 37 30 24 9 6 . 12 15 Peak Tracking Total 8 | . 5 5 6 4 2 5 . 8 6 Tactical Retreats 8 | . 1 1 2 . 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Traps Triggered 16 | . 8 4 . . 3 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Disabled 25 | . . 2 . 2 19 . . . 2 Max in Single Turn 6 | . . 2 . 1 6 . . . 1 Garrison Access 3 | . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Accessed 32 | . 6 7 5 5 5 . 1 . 3 Terminals 22 | . 6 6 4 2 2 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . . 1 . 2 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . . . 1 Total Hacks 88 | . 20 20 15 15 13 . 1 . 4 Successful 39 | . 10 9 5 6 5 . 1 . 3 Failed 48 | . 9 11 10 9 8 . . . 1 Catastrophic 14 | . 2 2 3 4 2 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 30 | . 9 6 10 1 4 . . . . Terminals 59 | . 20 14 12 5 6 . 1 . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 17 | . . 6 . 6 5 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 3 4 1 . . . 1 Terminal Hacks 18 | . 8 3 2 1 2 . 1 . 1 Record 1 | . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 4 | . 2 1 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 12 | . . 6 . 4 2 . . . . Scan Component 7 | . . 3 . 3 1 . . . . Repair 5 | . . 3 . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . Seal Access 3 | . . . 1 1 1 . . . . Unauthorized Hacks 4 | . 2 . 2 . . . . . . Terminals 4 | . 2 . 2 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 5 6 4 5 3 . . . 2 Full Trace Events 7 | . 3 2 . 1 1 . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired 5 | . . 3 . 1 1 . . . . Time 147 | . . 90 . 32 25 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Active Infowar (turns) 8786 | 27 1079 2375 1423 1776 1322 350 87 207 140 Optics 2444 | . . 2168 276 . . . . . . Sensors 948 | . . . 110 838 . . . . . Terrain 140 | . . . . . . . . . 140 Seismic 2020 | 27 1079 914 . . . . . . . Machine Analysis 4888 | . . . 1146 1776 1322 350 87 207 . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Turns Passed 9209 | 116 1091 2375 1423 1776 1322 350 87 226 443 Spaces Moved 4288 | 55 525 795 555 881 678 143 68 147 441 Core 398 | 6 1 . . . . . . 37 354 Treads 1759 | 49 524 731 455 . . . . . . Legs 1998 | . . . 100 881 678 143 68 110 18 Wheels 133 | . . 64 . . . . . . 69 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 145 122 122 122 122 122 50 50 Average Speed 152 | 148 161 243 163 130 134 122 122 103 67 Slowest Speed 560 | 160 450 560 240 195 196 122 122 122 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 68 57 38 19 21 78 2 75 9 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . 5 . 4 . 1 . 3 . Terrain Destroyed 164 | . 3 55 29 30 . 8 . 32 7 Melee . | . . . . . . . . . . Projectile 61 | . . . 29 14 . 8 . 3 7 AOE 103 | . 3 55 . 16 . . . 29 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total 6233 | 72 644 1116 939 1377 1012 274 71 202 526 Wait 1144 | 2 12 160 249 371 227 91 . 26 6 Move 4280 | 54 524 794 554 880 678 142 67 146 441 Hop . | . . . . . . . . . . Pick Up 82 | 2 11 24 19 13 8 1 1 1 2 Fast Attach 73 | 7 14 15 4 5 10 3 1 3 11 Attach 27 | . 3 4 8 5 2 . 2 1 2 Detach 13 | . . 5 3 . 3 . . 1 1 Swap 68 | . 7 15 10 6 20 3 . 5 2 Drop 88 | . 6 27 20 11 15 2 . 5 2 Fire 393 | 7 61 72 70 85 38 32 . 13 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 46 | . . . . 1 1 . . . 44 Crush 8 | . 6 . 2 . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 4) 664 | -10/Materials | Central database locked down 743 | -10/Materials | Discovered new exit (range 8) 1016 | -10/Materials | Core integrity fell below 50% 1028 | -10/Materials | Core integrity fell below 20% 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1277 | -9/Materials | Identified exit to Mines 1989 | -9/Materials | Discovered new exit (range 11) 3030 | -9/Materials | Discovered new exit (range 13) 3110 | -9/Materials | Build established: Scavenger-Mutant 3433 | -9/Materials | Repaired Lgt. Treads 3473 | -9/Materials | Repaired Flak Cannon 3500 | -9/Materials | Repaired Lgt. Treads 3583 | -9/Materials | Entered another Materials area 3583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3846 | -8/Materials | Garrison activated, responded to threat 3884 | -8/Materials | Discovered new exit (range 16) 4244 | -8/Materials | Garrison activated, responded to threat 4892 | -8/Materials | Build established: Mutant 5006 | -8/Materials | Entered Factory 5006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5230 | -7/Factory | Repaired Imp. Aluminum Leg 5792 | -7/Factory | Discovered new exit (range 15) 6158 | -7/Factory | Lost 3 parts (2n1u) 6251 | -7/Factory | Discovered new exit (range 8) 6662 | -7/Factory | Lost 3 parts (1p1n1u) 6782 | -7/Factory | Entered another Factory area 6782 | -6/Factory | Evolved 2 slots: Utility x2 7142 | -6/Factory | Repaired Flexi-carbon Leg 7436 | -6/Factory | Garrison activated, responded to threat 7933 | -6/Factory | Discovered new exit (range 14) 7960 | -6/Factory | Identified exit to Factory 8104 | -6/Factory | Sucked down chute 8104 | -6/Factory | Entered Waste 8119 | -6/Waste | EMP discharged 8119 | -6/Waste | System corruption reached 10% 8122 | -6/Waste | Spotted C-40 Crusher 8131 | -6/Waste | Spotted C-40 Crusher 8180 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8219 | -6/Waste | EMP discharged 8224 | -6/Waste | Spotted C-40 Crusher 8224 | -6/Waste | Spotted C-40 Crusher 8224 | -6/Waste | Spotted C-40 Crusher 8288 | -6/Waste | Destroyed C-40 Crusher 8319 | -6/Waste | EMP discharged 8392 | -6/Waste | Spotted C-40 Crusher 8419 | -6/Waste | EMP discharged 8419 | -6/Waste | System corruption reached 30% 8440 | -6/Waste | Discovered new exit (range 12) 8453 | -6/Waste | Identified exit to Factory 8454 | -6/Waste | Entered Factory 8493 | -6/Factory | Identified exit to DSF 8541 | -6/Factory | Entered DSF 8559 | -6/DSF | Additional patrols routed to DSF 8748 | -6/DSF | Released all parts (6) 8756 | -6/DSF | Discovered exit to Factory (range 13) 8767 | -6/DSF | Entered Factory 8767 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8779 | -5/Factory | Lost 9 parts (4n3u2w) 8989 | -5/Factory | Fabricated Adv. Plasma Cannon? 9205 | -5/Factory | Core integrity fell below 50% 9210 | -5/Factory | Self-destructed Last Messages --------------- 09200_ G-50 Soldier suffers critical hit (Meltdown). 09201_ Overheating: Energy bleed (-36). 09203_ Overheating: System interference. 09203_ Imp. Terrain Scan Processor temporarily disabled. 09203_ Imp. Heat Sink temporarily disabled. 09203_ Adv. Plasma Cannon temporarily disabled. 09205_ Overheating: Core damaged (-140). 09205_ Acquired 23 matter. 09206_ Power failure, Lgt. Nuclear Core shutdown. 09206_ Power failure, Fission Core shutdown. 09206_ Adv. Plasma Cannon broken. 09206_ Overheating: Short circuit. 09206_ Acquired 28 matter. 09208_ Overheating: Core damaged (-130). 09208_ Acquired 30 matter. 09210_ Imp. Focal Shield broken. 09210_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ?????? ??# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ??????? # #???????? ??????????????????????? | | ?????????# ##?#???#? ????????????????????? | | ? ? ???? # ###??#?#? #???????????????????? | | ?? ?? ? ?# ###?###?# #????????########## " | | ?? ?? ?? # ? ?? ##???????# # " | | ?###??##?# ######### ^ ########## # | | ########## ## ! # ## ## # " | | # # ## # ##!! ! ## """ # " | | # # ## """ # ##! ## [ """ # " | | # # ## """ # ## ## """ # | | # + ## """ # ## " " ## "" # | | # # ## # ## " " ## "" # | | # # ## # ;# " " ## # | | ######### ##[ # ## " " #########+### | | ! = = ## "" ; ## " " # | | ## """ ; ;; " " # | | ! ## "F =s*@ ## " " + | | !!! ## "" [g#* ## " " # | | !!! ## " %=# ## " " # | | ### ## [%= # ## # ####### | | # #####+#"# #####+### #?????? | | = # =! #?????? | | # #?????? | | # """ " !!! #?????? | | # """ "" !!! p ####### | | # """ G !!! o # | | # "" ;###########+### # | | # """ " #?#?## ## # | | # """ ##???#" """" ## # | | ### """ """"""" m##???#"" """" ## # | | #?# """"""" #????#"" """" ## # | | ### """"""" ##???#"" """" ## + | | ??? """"""" ##?#?#"" """" ## # | | ########## ? #????#"T """" ## # | | ???#?????# ?"" #????#"" """" ## ####### | | ?????????? ??" #????#"" ## | | ??#???????????" #????#"" """" ## | | ?????????????? #????#"" """" ## | | ??????????????? #????#" """" ## | | ????????????????""" #????# """" ## | | ???????????????"""" ?????# """" #####+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 185 EM Shielding 2 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 70% | -9/Materials Flak Cannon | 60% | -9/Materials Lgt. Treads | 71% | -9/Materials Imp. Aluminum Leg | 56% | -7/Factory Flexi-carbon Leg | 40% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAssembledJets Manual? 0 Play Time 01:26:55 Cumulative 77.5 hours Start 2025.07.20 @ 19:26:54 End 2025.07.21 @ 19:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1831bf51-2c5d-4245-ba2f-52a426ab5483